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Markdown
315 lines
No EOL
8 KiB
Markdown
---
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title: Configuration
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description: Configuration of Peddler's Pocket minecraft plugin
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---
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## Configuration
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In order to customize the behavior of Peddler's Pocket, you can modify the plugin's configuration file. Below is an example of the configuration file structure:
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<details>
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<summary>Default config file</summary>
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```yaml
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actions:
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success:
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- { command: "eco <player> give <price>" }
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- { title: "<green>+<price>$" }
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- { message: "<green>You have sold things for <price>$" }
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- { sound: "entity.experience_bottle.throw", volume: 1, pitch: 1 }
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fail:
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- { message: "<red>No item sold" }
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ui:
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title: "<red>Peddlers Pocket"
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# Minecraft Material Prices
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# Categories are used to group materials together - only for better overview
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materials:
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drops:
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ROTTEN_FLESH: 2.5
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SPIDER_EYE: 2.5
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STRING: 1.5
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GUNPOWDER: 5
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BONE: 2
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ARROW: 2
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LEATHER: 5
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RABBIT_HIDE: 1
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FEATHER: 1
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INK_SAC: 2.5
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PHANTOM_MEMBRANE: 2.5
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SLIMEBALL: 5
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SLIME_BLOCK: 25
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HONEY_BOTTLE: 1.5
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HONEY_BLOCK: 5
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ENDER_PEARL: 8
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GHAST_TEAR: 40
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BLAZE_ROD: 15
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BLAZE_POWDER: 4
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MAGMA_CREAM: 15
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NAUTILUS_SHELL: 25
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WITHER_SKELETON_SKULL: 0
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NETHER_STAR: 1500
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WITHER_ROSE: 0
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earth:
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DIRT: 0.25
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GRASS_BLOCK: 1
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COARSE_DIRT: 1
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GRAVEL: 1
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PODZOL: 1.5
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MYCELIUM: 5
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food:
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BREAD: 3
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BEEF: 3.5
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COOKED_BEEF: 4
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PORKCHOP: 3.5
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COOKED_PORKCHOP: 4
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MUTTON: 2.5
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COOKED_MUTTON: 3
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CHICKEN: 2.5
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COOKED_CHICKEN: 3
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RABBIT: 1.5
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COOKED_RABBIT: 2
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COD: 1.5
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COOKED_COD: 2
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SALMON: 2
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COOKED_SALMON: 2.5
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PUFFERFISH: 1.5
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TROPICAL_FISH: 1.5
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APPLE: 5
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GOLDEN_APPLE: 125
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ENCHANTED_GOLDEN_APPLE: 500
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CARROT: 1
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GOLDEN_CARROT: 20
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POTATO: 1
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BAKED_POTATO: 1.5
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MELON: 8
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MELON_SLICE: 3
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GLISTERING_MELON_SLICE: 20
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PUMPKIN: 4
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PUMPKIN_PIE: 0
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BEETROOT: 0.5
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EGG: 1
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MILK: 30
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CAKE: 0
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FERMENTED_SPIDER_EYE: 0
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CHORUS_FRUIT: 2.5
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POPPED_CHORUS_FRUIT: 3
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BUCKET_OF_COD: 31.5
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BUCKET_OF_SALMON: 32
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BUCKET_OF_PUFFERFISH: 31.5
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BUCKET_OF_TROPICAL_FISH: 31.5
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SUGAR_CANE: 4
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BAMBOO: 0.5
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ores:
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REDSTONE_ORE: 15
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REDSTONE: 1.5
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REDSTONE_BLOCK: 13.5
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COAL: 4
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COAL_BLOCK: 36
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LAPIS_ORE: 50
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LAPIS_LAZULI: 2.5
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LAPIS_BLOCK: 22.5
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RAW_IRON: 9
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RAW_IRON_BLOCK: 81
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IRON_NUGGET: 1
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IRON_INGOT: 10
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IRON_BLOCK: 90
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RAW_GOLD: 24
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RAW_GOLD_BLOCK: 216
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GOLD_NUGGET: 2.5
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GOLD_INGOT: 25
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GOLD_BLOCK: 225
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EMERALD_ORE: 150
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EMERALD: 50
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EMERALD_BLOCK: 450
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DIAMOND_ORE: 437.5
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DIAMOND: 125
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DIAMOND_BLOCK: 1125
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NETHERITE_INGOT: 2000
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ANCIENT_DEBRIS: 500
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NETHERITE_BLOCK: 18000
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RAW_COPPER: 5
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RAW_COPPER_BLOCK: 45
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COPPER_INGOT: 7.5
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COPPER_BLOCK: 67.5
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BASALT: 3
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DEESLATE: 3
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COBBLED_DEEPSLATE: 4.25
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sand:
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SAND: 0.1
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SANDSTONE: 0.1
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SANDSTONE_SLAB: 0.1
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SANDSTONE_STAIRS: 0.1
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SANDSTONE_WALL: 0.1
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CUT_SANDSTONE: 0.2
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CUT_SANDSTONE_SLAB: 0.1
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CHISELED_SANDSTONE: 0.2
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SMOOTH_SANDSTONE: 0.2
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SMOOTH_SANDSTONE_SLAB: 0.2
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SMOOTH_SANDSTONE_STAIRS: 0.2
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RED_SAND: 0.5
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RED_SANDSTONE: 0.2
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RED_SANDSTONE_SLAB: 0.1
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RED_SANDSTONE_STAIRS: 0.2
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RED_SANDSTONE_WALL: 0.2
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CUT_RED_SANDSTONE: 0.1
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CUT_RED_SANDSTONE_SLAB: 0.1
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CHISELED_RED_SANDSTONE: 0.1
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SMOOTH_RED_SANDSTONE: 0.1
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SMOOTH_RED_SANDSTONE_SLAB: 0.1
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SMOOTH_RED_SANDSTONE_STAIRS: 0.1
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stone:
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COBBLESTONE: 0.25
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COBBLESTONE_SLAB: 0.15
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COBBLESTONE_STAIRS: 0.15
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COBBLESTONE_WALL: 0.15
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STONE: 1
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STONE_SLAB: 0.5
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STONE_STAIRS: 1.5
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SMOOTH_STONE: 1.5
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SMOOTH_STONE_SLAB: 1
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ANDESITE: 0.5
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ANDESITE_SLAB: 0.5
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ANDESITE_STAIRS: 1
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ANDESITE_WALL: 0.5
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POLISHED_ANDESITE: 0.5
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POLISHED_ANDESITE_SLAB: 0.5
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POLISHED_ANDESITE_STAIRS: 1
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DIORITE: 0.5
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DIORITE_SLAB: 0.5
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DIORITE_STAIRS: 1
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DIORITE_WALL: 0.5
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POLISHED_DIORITE: 0.5
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POLISHED_DIORITE_SLAB: 0.5
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POLISHED_DIORITE_STAIRS: 1
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GRANITE: 0.5
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GRANITE_SLAB: 0.5
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GRANITE_STAIRS: 1
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GRANITE_WALL: 0.5
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POLISHED_GRANITE: 0.5
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POLISHED_GRANITE_SLAB: 0.5
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POLISHED_GRANITE_STAIRS: 1
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CLAY: 6
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CLAY_BALL: 1.5
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BRICK: 2
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BRICKS: 8
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BRICK_SLAB: 4
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BRICK_STAIRS: 12
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BRICK_WALL: 8
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OBSIDIAN: 8
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CRYING_OBSIDIAN: 8
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GLOWSTONE: 4
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utility:
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LANTERN: 9
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SOUL_LANTERN: 0
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TORCH: 1
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SOUL_TORCH: 0
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FLINT: 1
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CHEST: 8
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LEAD: 9
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NAME_TAG: 25
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PAPER: 0
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SADDLE: 100
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SCAFFOLDING: 0
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TNT: 27
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BUCKET: 30
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LAVA_BUCKET: 31
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TOTEM_OF_UNDYING: 250
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CRAFTING_TABLE: 4
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LECTERN: 0
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GRINDSTONE: 4
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BLAST_FURNACE: 58
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SMOKER: 18
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FLETCHING_TABLE: 6
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CARTOGRAPHY_TABLE: 0
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BREWING_STAND: 26.5
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SMITHING_TABLE: 24
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CAULDRON: 70
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BARREL: 7
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LOOM: 4
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STONECUTTER: 13
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COMPOSTER: 4
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wood:
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OAK_LOG: 4
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STRIPPED_OAK_LOG: 4
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OAK_WOOD: 5.5
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STRIPPED_OAK_WOOD: 5.5
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OAK_PLANKS: 1
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OAK_STAIRS: 1.5
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OAK_SLAB: 0.5
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SPRUCE_LOG: 4
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STRIPPED_SPRUCE_LOG: 4
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SPRUCE_WOOD: 5.5
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STRIPPED_SPRUCE_WOOD: 5.5
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SPRUCE_PLANKS: 1
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SPRUCE_STAIRS: 1.5
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SPRUCE_SLAB: 0.5
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BIRCH_LOG: 4
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STRIPPED_BIRCH_LOG: 4
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BIRCH_WOOD: 5.5
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STRIPPED_BIRCH_WOOD: 5.5
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BIRCH_PLANKS: 1
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BIRCH_STAIRS: 1.5
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BIRCH_SLAB: 0.5
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JUNGLE_LOG: 4
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STRIPPED_JUNGLE_LOG: 4
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JUNGLE_WOOD: 5.5
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STRIPPED_JUNGLE_WOOD: 5.5
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JUNGLE_PLANKS: 1
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JUNGLE_STAIRS: 1.5
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JUNGLE_SLAB: 0.5
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ACACIA_LOG: 4
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STRIPPED_ACACIA_LOG: 4
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ACACIA_WOOD: 5.5
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STRIPPED_ACACIA_WOOD: 5.5
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ACACIA_PLANKS: 1
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ACACIA_STAIRS: 1.5
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ACACIA_SLAB: 0.5
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DARK_OAK_LOG: 4
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STRIPPED_DARK_OAK_LOG: 4
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DARK_OAK_WOOD: 5.5
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STRIPPED_DARK_OAK_WOOD: 5.5
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DARK_OAK_PLANKS: 1
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DARK_OAK_STAIRS: 1.5
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DARK_OAK_SLAB: 0.5
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CRIMSON_STEM: 5
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STRIPPED_CRIMSON_STEM: 5
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CRIMSON_HYPHAE: 6.5
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STRIPPED_CRIMSON_HYPHAE: 6.5
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CRIMSON_PLANKS: 1.5
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CRIMSON_STAIRS: 2.5
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CRIMSON_SLAB: 1
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WARPED_STEM: 5
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STRIPPED_WARPED_STEM: 5
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WARPED_HYPHAE: 6.5
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STRIPPED_WARPED_HYPHAE: 6.5
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WARPED_PLANKS: 1.5
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WARPED_STAIRS: 2.5
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WARPED_SLAB: 1
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```
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</details>
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### Actions
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The `actions` section allows you to define what happens when a sell action is successful or fails. For a successful sell, you can specify a list of actions to perform. In the provided example, the actions include giving the player the specified price, displaying a title, sending a success message, and playing a sound effect.
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In case of a failed sell, you can define actions to handle it. The example shows a simple message being displayed when no item is sold.
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| Action | Properties | Description |
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| ------- | --------------------------------------------------------------- | ------------------------------- |
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| command | `command` - string | Executes the specified command. |
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| title | `title` - string | Displays a title to the player. |
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| message | `message` - string | Sends a message to the player. |
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| sound | `sound` - sound identifier, `volume` - number, `pitch` - number | Plays a sound to the player. |
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### User Interface (UI)
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The `ui` section allows you to customize the user interface of the sell GUI. The `title` field specifies the title that will be displayed at the top of the GUI. In the provided example, the title is set to "Peddlers Pocket".
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### Materials
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The `materials` section provides a way to define the prices for different categories of items. Categories can be created and named as desired, for better organization. Within each category, you can specify the item names and their corresponding prices. In the given example, the "drops" category includes various materials with their respective costs.
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Feel free to modify the configuration file according to your server's economy and requirements. Experiment with different actions, UI titles, and material categories to create the perfect selling experience for your players. |