1
0
Fork 0
mirror of https://github.com/xHyroM/aetheria.git synced 2024-09-19 21:03:20 +02:00
aetheria/packwiz/1.20.1/config/overflowingbars-client.toml

62 lines
3 KiB
TOML
Executable file

[toughness]
#Render a separate armor bar for the armor toughness attribute (from diamond and netherite armor).
#Having only this option active will make the toughness bar behave just like vanilla's armor bar without any colorful stacking or so.
armor_toughness_bar = true
#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
allow_count = true
#Show colorful icons on the front row, not just on all subsequent rows.
colorize_first_row = false
#Shift toughness bar up or down by specified number of icon rows. Allows for better mod compat on Fabric, has no effect on Forge.
#Range: -5 ~ 5
toughness_bar_row_shift = 0
#Render the toughness bar on the left side above the hotbar (where health and armor is rendered).
left_side = false
#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
allow_layers = true
#Don't draw empty armor points, this will make the armor bar potentially shorter.
skip_empty_armor_points = true
#Use vanilla's icons on all front rows, use custom colored icons on the background row.
inverse_coloring = false
[health]
#Show colorful icons on the front row, not just on all subsequent rows.
colorize_first_row = false
#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
allow_layers = true
#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
allow_count = true
#Use vanilla's icons on all front rows, use custom colored icons on the background row.
inverse_coloring = false
[armor]
#Show colorful icons on the front row, not just on all subsequent rows.
colorize_first_row = false
#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
allow_layers = true
#Don't draw empty armor points, this will make the armor bar potentially shorter.
skip_empty_armor_points = true
#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
allow_count = true
#Use vanilla's icons on all front rows, use custom colored icons on the background row.
inverse_coloring = false
[row_count]
#Color of row count, use any chat formatting color value.
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
row_count_color = "WHITE"
#Only include completely filled rows for the row count.
count_full_rows_only = false
#Force drawing row count using the font renderer, will make numbers display larger.
force_font_renderer = false
#Show row count also when only one row is present.
always_render_row_count = false
#Render an 'x' together with the row count number.
row_count_x = true
[general]
#Move chat messages above armor/absorption bar.
move_chat_above_armor = true
#Move the experience level display above the experience bar.
move_experience_above_bar = true