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feat: add new mods

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Jozef Steinhübl 2024-06-15 23:46:34 +02:00
parent 80022e6f40
commit 83e8bfafa2
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172 changed files with 9084 additions and 543 deletions

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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[general.spawning.uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[general.spawning.uniqueSpawning.dangerZone]
#Its been so long...
superSecretSettings = false

View file

@ -0,0 +1,42 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
]
]
}

View file

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{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View file

@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View file

@ -0,0 +1,147 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_hill"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_coniferous"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:windswept_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:haze_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:jade_cliffs"
}
]
]
}

View file

@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_pine_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_spruce_taiga"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dense/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "autumnity:maple_forest"
}
]
]
}

View file

@ -0,0 +1,96 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:forested_field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:grassland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:pasture"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:prairie"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}

View file

@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View file

@ -0,0 +1,215 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View file

@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
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View file

@ -0,0 +1,28 @@
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View file

@ -0,0 +1,37 @@
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View file

@ -0,0 +1,49 @@
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View file

@ -0,0 +1,18 @@
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View file

@ -0,0 +1,65 @@
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View file

@ -0,0 +1,59 @@
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View file

@ -0,0 +1,115 @@
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View file

@ -0,0 +1,110 @@
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View file

@ -0,0 +1,25 @@
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View file

@ -0,0 +1,21 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,44 @@
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View file

@ -0,0 +1,58 @@
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View file

@ -0,0 +1,276 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,23 @@
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View file

@ -0,0 +1,65 @@
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View file

@ -0,0 +1,91 @@
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View file

@ -0,0 +1,16 @@
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View file

@ -0,0 +1,31 @@
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View file

@ -0,0 +1,16 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,36 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,53 @@
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View file

@ -0,0 +1,60 @@
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View file

@ -0,0 +1,56 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,58 @@
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View file

@ -0,0 +1,215 @@
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View file

@ -0,0 +1,61 @@
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View file

@ -0,0 +1,16 @@
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View file

@ -0,0 +1,165 @@
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}

View file

@ -0,0 +1,68 @@
{
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View file

@ -0,0 +1,91 @@
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View file

@ -0,0 +1,44 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,63 @@
{
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View file

@ -0,0 +1,25 @@
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View file

@ -0,0 +1,58 @@
{
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View file

@ -0,0 +1,23 @@
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View file

@ -0,0 +1,21 @@
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View file

@ -0,0 +1,21 @@
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View file

@ -0,0 +1,122 @@
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View file

@ -0,0 +1,18 @@
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View file

@ -0,0 +1,28 @@
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View file

@ -0,0 +1,115 @@
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View file

@ -0,0 +1,16 @@
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View file

@ -0,0 +1,35 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,199 @@
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View file

@ -0,0 +1,68 @@
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View file

@ -0,0 +1,91 @@
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View file

@ -0,0 +1,60 @@
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View file

@ -0,0 +1,91 @@
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View file

@ -0,0 +1,37 @@
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View file

@ -0,0 +1,72 @@
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View file

@ -0,0 +1,49 @@
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View file

@ -0,0 +1,35 @@
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View file

@ -0,0 +1,21 @@
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View file

@ -0,0 +1,16 @@
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View file

@ -0,0 +1,108 @@
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"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:birch_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
]
]
}

View file

@ -0,0 +1,98 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_snowy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:snowy_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:frozen_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:jagged_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:frozen_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:glacial_chasm"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_badlands"
},
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:emerald_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:scarlet_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
]
]
}

View file

@ -0,0 +1,30 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:soul_sand_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:warped_desert"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:weeping_valley"
}
]
]
}

View file

@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

View file

@ -0,0 +1,37 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:basalt_deltas"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:withered_abyss"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:volcanic_deltas"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:withered_forest"
}
]
]
}

View file

@ -0,0 +1,37 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:basalt_deltas"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:withered_abyss"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:volcanic_deltas"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:withered_forest"
}
]
]
}

View file

@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:birch_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_birch_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_cliffs"
}
]
]
}

View file

@ -0,0 +1,212 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:snowy_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:frozen_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:jagged_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:emerald_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:painted_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:scarlet_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:stony_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:volcanic_crater"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:volcanic_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yellowstone"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:haze_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:windswept_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:basalt_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:granite_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_cliffs"
}
]
]
}

View file

@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View file

@ -0,0 +1,101 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:birch_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
]
]
}

View file

@ -0,0 +1,35 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View file

@ -0,0 +1,67 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:bamboo_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View file

@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View file

@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View file

@ -0,0 +1,49 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:ice_spikes"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_snowy"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_desert"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View file

@ -0,0 +1,110 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_mushroom"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}

View file

@ -0,0 +1,3 @@
{
"biomes": []
}

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@ -0,0 +1,3 @@
{
"biomes": []
}

View file

@ -0,0 +1,39 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:warped_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:crimson_gardens"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:warped_desert"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:inverted_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:quartz_flats"
}
]
]
}

View file

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[General]
#Whether some predators cause to not drop any items for their prey
DROPLESS_PREDATOR_ENABLED = true
#Whether some Prey fear their predators
PREY_FEAR_ENABLED = true
#Whether Charging Mobs can get stunned when holding up a shield
CHARGE_STUN_ENABLED = true
#Whether you will combust more when stepping on hot blocks
COMBUSTABLE_ENABLED = true
#Whether you can set a entity on fire with Lava Bottles
MOLTEN_BATH_ENABLED = true
[Items]
#Whether Sand requires no sand
POCKET_SAND_AMMOLESS_ENABLED = true
[Mobs]
[Mobs."Vanilla Mob Tweaks"]
#Whether Witches will drink a Poison Resistance when Poisoned
WITCH_ADDITIONS_ENABLED = true
#Whether Spiders eat silverfish,cockroaches,flies and bees
SPIDER_EAT_ENABLED = true
#Whether Cave Spiders eat silverfish,cockroaches,flies and bees
CAVESPIDER_EAT_ENABLED = true
#Whether frogs can be transformed into Warped Toads
FROG_TRANSFORM_ENABLED = true
[Mobs."Alligator Snapping Turtle"]
#Whether Snapping Turtles alert others when attacked
SNAPPING_ALERT_ENABLED = true
#Whether Alligator Snapping Turtles lay dormant at day and hunt at night
SNAPPING_DORMANT_ENABLED = true
#Whether Alligator Snapping Turtles has their moss accumulation affected by rain
SNAPPING_MOSS_ENABLED = true
[Mobs.Anaconda]
#Whether Anacona's hunt babies of some predators
ANACONDA_KILL_BABY_ENABLED = true
#Whether Anaconda cannibalize on other anaconda's in certain conditions
ANACONDA_CANNIBALIZE_ENABLED = true
[Mobs."Bald Eagle"]
#Whether Bald Eagles cannibalize on other bald eagles in certain conditions
EAGLE_CANNIBALIZE_ENABLED = true
[Mobs."Banana Slug"]
#Whether Banana Slugs can be sheared
BANANA_SHEAR_ENABLED = true
[Mobs."Bone Serpent"]
#Whether Bone Serpent fear Lavaithans
SERPENT_FEAR_ENABLED = true
[Mobs.Caiman]
#Whether Caimans attack when their egg is held by an entity
CAIMAN_EGG_ATTACK_ENABLED = true
#Whether Mantis Shrimps cannibalize on other mantis shrimps in certain conditions
CAIMAN_AGGRO_ENABLED = true
[Mobs."Capuchin Monkey"]
#Whether Capuchins hunt small animals
CAPUCHIN_HUNT_ENABLED = true
[Mobs.Catfish]
#Whether Catfishes can be and eat seemingly impossible to eat animals
STUPID_CATFISH_EAT_ENABLED = false
#Whether Catfish cannibalize on other small catfishes
CATFISH_CANNIBALIZE_ENABLED = true
[Mobs."Cave Centipede"]
#Whether Cave Centipedes fear players holding light items, or placed light blocks
LIGHT_FEAR_ENABLED = true
[Mobs.Cockroach]
#Whether Cockroaches fear any living entity
SKITTISH_ROACHES_ENABLED = true
[Mobs.Cosmaw]
#Whether Cosmaw can get weak based on their owner's armor when carrying
COSMAW_WEAKENED_ENABLED = true
[Mobs."Crimson Mosquito"]
#Whether Crimson Mosquitoes can be turned into Warped Moscos by feeding them Mungus Spores
CRIMSON_TRANSFORM_ENABLED = true
#Whether Crimson Mosquitoes cant attack Straddlers, unless with blood inside
CRIMSON_NON_STRADDLER_ENABLED = true
#Whether Crimson Mosquitoes can spawn with blood
BLOODED_ENABLED = true
#Whether Crimson Mosquitoes take no damage from Blood Sprayer
BLOOD_PROTECTION_ENABLED = true
[Mobs.Crow]
#Whether Crows cannibalize on other crows in certain conditions
CROW_CANNIBALIZE_ENABLED = true
#Whether Crows will not drop weapons when hit
CROW_WARRIORS_ENABLED = true
[Mobs.Elephant]
#Whether Tusked Elephants will attack players if staying with them for too long,(Unless if holding a acasia blossom)
ELEPHANT_TERRITORIAL_ENABLED = true
#Whether Elephants can trample mobs
ELEPHANT_TRAMPLE_ENABLED = true
[Mobs.Emu]
#Whether Emus attack ANY entity that is holding a ranged weapon
RANGED_AGGRO_ENABLED = true
#Whether Emu's attack when their egg is held by an entity
EMU_EGG_ATTACK_ENABLED = true
[Mobs.Enderiophage]
#Whether Enderiophages attack players when below 40%
INFECT_WEAK_ENABLED = true
#Whether Enderiophages attack depending on if they have resistance or not
INFECT_IMMUNITY_ENABLED = true
[Mobs.Farseer]
#Whether Farseer will have new effects when attacking the player
FARSEER_ALTERING_ENABLED = true
#Whether Farseer attack human-like entities
FARSEER_HUMANLIKE_ATTACK_ENABLED = true
#Whether Farseer's effects are enabled (this is for sensitive types like photosensitivity)
FARSEER_EFFECTS_ENABLED = true
[Mobs.Flutter]
#Whether Flutter will be withered when fed Wither Rose
FLUTTER_WITHERED_ENABLED = true
#Whether Flutter can be sheared for Azalea and Blossoms
FLUTTER_SHEAR_ENABLED = true
[Mobs.Fly]
#Whether flies pester specific mobs
FLY_PESTER_ENABLED = true
#Whether flies can be converted to a Crimson Mosquito
FLY_CONVERT_ENABLED = true
#Whether flies fear candles
flysfearcandles = true
#Whether flies fear all (except for mobs they pester)
frogeatflies = true
#Whether Gelada Monkeys hunt small animals
GELADA_HUNT_ENABLED = true
[Mobs."Giant Squid"]
#Whether Giant Squids cannibalize on other giant squids in certain conditions
SQUID_CANNIBALIZE_ENABLED = true
[Mobs."Grizzly Bear"]
#Whether Grizzlies will not attack players when untamed
GRIZZLY_FRIENDLY_ENABLED = true
#Whether Grizzlies named 'Freddy Fazbear' will turn into Freddy from April Fools
FREDDYABLE_ENABLED = true
#Whether Grizzlies can be brushed for hair
BRUSHED_ENABLED = true
[Mobs.Guster]
#Whether Guster's Tornado effect is based on armor of the player
GUSTER_WEIGHT_ENABLED = true
#Whether Gusters are immune to projectiles
GUSTER_PROJECTILE_PROT_ENABLED = true
[Mobs."Hammerhead Shark"]
#Whether Hammerhead Sharks hunts more aquatic creatures
HAMMERHEAD_MANTIS_EAT_ENABLED = true
[Mobs.Hummingbird]
#Whether Hummingbirds follow Flutters
HUMMING_FOLLOW_ENABLED = true
#Whether Hummingbirds only pollinate at day
POLINATE_DAY_ENABLED = true
[Mobs."Komodo Dragon"]
#Whether Komodo Dragon's are much friendlier when tamed
FRIENDLY_KOMODO = false
[Mobs.Lavithan]
#Whether Lavithan can be reconverted from Obsidian to Normal
OBSIDIAN_EXTRACT_ENABLED = true
[Mobs.Lobster]
#Whether Lobsters only spawn at night
LOBSTER_NIGHT_ENABLED = true
[Mobs."Mantis Shrimp"]
#Whether Mantis Shrimps cannibalize on other mantis shrimps in certain conditions
MANTIS_CANNIBALIZE_ENABLED = true
#Whether Mantis Shrimps are aggresive to the player
MANTIS_AGGRO_ENABLED = true
#Whether Mantis Shrimps mine faster based on haste
MANTIS_SPEED_ENABLED = true
[Mobs.Mudskipper]
#Whether Mantis Shrimps are aggresive to the player
MUDSKIPPER_HUNT_ENABLED = true
[Mobs.Murmur]
#Whether Murmur has to has its body to be killed
MURMUR_REGROW_ENABLED = true
[Mobs.Orca]
#Whether Orcas Might allows temporary neutrality with Skelewags
MIGHT_UPGRADE_ENABLED = true
#Whether Orca's hunt fish
ORCA_HUNT_ENABLED = true
[Mobs.Raccoon]
#Whether Raccoons hunt for food
RACOON_HUNT_ENABLED = true
[Mobs.Rattlesnake]
#Whether Rattlesnakes cannibalize on other rattlesnakes in certain conditions
RATTLESNAKE_CANNIBALIZE_ENABLED = true
[Mobs.Roadrunner]
#Whether Roadrunners only hunt at day
ROADRUNNER_DAY_ENABLED = true
[Mobs."Rocky Roller"]
#Whether Rocky Roller Chestplate allows one to temporarily float in water with the 'Rolling Thunder' enchantment
ROLLING_THUNDER_ENABLED = true
[Mobs.Seagull]
#Whether Seagulls cannot snatch food if wearing a sombrero
SOMBRERO_PROTECTION_ENABLED = true
#Whether Seagulls dont get buffed when it eats a Enchanted Golden Apple
SEAGULL_BUFFED_ENABLED = true
#Whether Seagulls don't snatch food if below 40% health
SEAGULL_WEAKEN_ENABLED = true
[Mobs.Skelewag]
#Whether Skelewags circle prey like Hammerhead sharks
SKELEWAG_CIRCLE_ENABLED = true
[Mobs.Skreecher]
#Whether Skreecher's soul can be used on a Screacher to allow it to spawn wardens
SKREECHER_WARD_ENABLED = true
[Mobs."Snow Leopard"]
#Whether Snow Leopards can get rare items when killing specific mobs
SNOW_LUCK_ENABLED = true
#Whether Snow Leopards can hunt weak Mooses, but also mistakenly attack weak players wearing a Antler Headgear
LEOPARD_DESIRES_ENABLED = true
[Mobs."Soul Vulture"]
#Whether Soul Vultures increase soul level no matter what when attacking
VULTURE_STEAL_ENABLED = true
[Mobs.Straddler]
#Amount of shots a Straddler has before reloading to fire again (0 Disables this feature)
#Range: > 0
STRADDLER_SHOTS_AMOUNT = 8
#Whether Straddlers no longer avenger their brethren (Bone Serpents and Crimson Mosquitoes)
STRADDLER_VENGEANCE_ENABLED = true
[Mobs.Stradpole]
#Whether Stradpoles bob up in the lava
STRADPOLE_BOB_UP_ENABLED = true
#Whether launched stradpoles have a chance to inflict flame
STRADPOLE_FLAME_ENABLED = true
[Mobs."Sugar Glider"]
#Whether Sugar Gliders can be fed sugar to speed up
SUGAR_RUSH_ENABLED = true
[Mobs.Sunbird]
#Whether Sunbirds's effects are upgraded for the better and worse
SUNBIRD_UPGRADE_ENABLED = true
[Mobs.Terrapin]
#Whether Terrapins take damage when jumped on
TERRAPIN_STOMP_ENABLED = true
[Mobs.Tiger]
#Whether Tigers Blessing gives players that sneak, invisibility as well
TIGER_STEALTH_ENABLED = true
[Mobs.Tusklin]
#Whether Tusklins flee warped fungus like their predecessors
TUSKLIN_FLEE_ENABLED = true
#Whether Tusklins can be perm trusted with mushroom stew
TUSKLIN_TRUST_ENABLED = true
#Whether Tusklins with the new Trample enchantment can trample when ridden
TUSKLIN_TRAMPLE_ENABLED = true
#Whether Tusklins can have their equipment removed with shears
REMOVE_TUSKLIN_EQUIPMENT_ENABLED = true
[Mobs."Void Worm"]
#Whether Void Worm can be stunned when dealt enough damage
VOIDWORM_STUN_ENABLED = true
#Whether Dimensional Carver can be used to teleport to a linked lodestone compass
DIMENSIONAL_LODESTONE_ENABLED = true
[Mobs."Warped Mosco"]
#Whether Warped Moscos eat Crimson Mosquitoes rarely
MOSCO_CANNIBALISM_ENABLED = true
[Mobs."Warped Toad"]
#Whether Warped Toads dont eat anything when tamed unless tamer attacks
WARPED_FRIENDLY_ENABLED = true
["April Fools"]
#AMI April Fools Activation
GOOFY_MODE_ENABLED = false
#April Fools Banana Slug and Banana Effects
GOOFY_BANANA_SLIP_ENABLED = true
#April Fools Murmur Effects
GOOFY_MURMUR_DECAPITATED_ENABLED = true
#April Fools Crimson Mosquito Effects
GOOFY_CRIMSON_MULTIPLY_ENABLED = true
#April Fools Rain Frog Effects
RAINFROG_SPAWNAGE_ENABLED = true
#April Fools Capuchin Monkey Effects
GOOFY_CAPUCHIN_BOMB_ENABLED = true
#April Fools Straddler Effects
GOOFY_STRADDLER_SHOTGUN_ENABLED = true

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#General settings for the mod.
[general]
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#Should the fire/burning HUD overlay be hidden if the player has fire immunity?
hideFireOverlayWhenImmune = true
#How long should Fire burn players if they try to punch it out?
#Range: > 0
fireHitBurnTime = 1
#How long should Soulfire burn players if they try to punch it out?
#Range: > 0
soulfireHitBurnTime = 2
#Should players be able to put out fire blocks by punching them?
punchOutFlames = true
#Can players put out fire with bottled water?
extinguishWithBottledWater = true

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[general]
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
"Track Entities" = true
#True to skip warnings about using datapacks.
"Skip Datapack Warnings" = true
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
#Range: 0.0 ~ 100000.0
chunkGenSpawnModifier = 1.0
#True to if april fools content can display on april fools.
"April Fools Content" = true

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"Enable blood particle" = true
"Enable judgment dangerous" = true
"Enable corail woodcutter integration" = true

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[advanced_infuser]
#Can the enchanting infuser repair items using levels in addition to enchanting.
#Allowed Values: EVERYTHING, TOOLS_AND_ARMOR, NOTHING
allow_repairing = "TOOLS_AND_ARMOR"
#Allow enchantments on an already enchanted item to be increased / removed.
#Allowed Values: UNENCHANTED, ALL, FULL_DURABILITY
allow_modifying_enchantments = "ALL"
#How many bookshelves you need around the infuser to be able to apply maximum level enchantments.
#Filling in corners is important to reach higher values.
#Setting very high values may require modded bookshelves that provide more than one enchanting power per block (such as Apotheosis' bookshelves).
#This value will be fixed at 50 when Apotheosis is installed.
#Range: > 0
maximum_bookshelves = 15
#Working an item in an infuser increases the prior work penalty stat used by anvils for that item, meaning future anvil repairs will become more expensive, possibly even too expensive.
increase_anvil_repair_cost = false
#Allow books to be enchanted in an infuser.
allow_books = true
[advanced_infuser.types]
#Allow curses (e.g. curse of vanishing) to be applied using the enchanting infuser.
#This option takes precedence over option for treasure enchantments (as curses are also treasure enchantments internally).
allow_curses_enchantments = false
#Allow treasure enchantments (e.g. mending) to be applied using the enchanting infuser.
allow_treasure_enchantments = false
#Allow untradeable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure and curse enchantments.
allow_untradeable_enchantments = false
#Allow enchantments that can normally not be obtained from an enchanting table, but can be put on the item in an anvil (e.g. sharpness on an axe).
allow_anvil_enchantments = true
#Allow undiscoverable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure, curse and tradeable enchantments.
allow_undiscoverable_enchantments = false
[advanced_infuser.repair]
#Cost multiplier in levels for each repair step, result will be rounded up.
#Range: 0.0 ~ 1.7976931348623157E308
repair_step_multiplier = 2.0
#How many percentage points of an items total durability a single repair will restore.
#Range: 0.1 ~ 1.0
repair_percentage_step = 0.25
#The main option in this section is "maximum_cost" as it determines how many levels you'll have to pay for fully enchanting an item with all possible enchantments it can have.
#Cost multipliers mainly control how this maximum cost will be spread out between enchantments of different rarities.
[advanced_infuser.costs]
#Base cost multiplier for each level for very rare enchantments.
#Range: > 1
very_rare_cost_multiplier = 5
#Double prices for enchantments normally unobtainable from enchanting tables if they are enabled (e.g. mending, soul speed) when they are enabled.
double_uniques = true
#Base cost multiplier for each level for rare enchantments.
#Range: > 1
rare_cost_multiplier = 4
#Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments).
#Range: > 1
maximum_cost = 20
#When scaling costs, only account for vanilla enchantments. Otherwise enchanting costs will become ludicrously cheap with many modded enchantments present.
scale_costs_by_vanilla_only = true
#Base cost multiplier for each level for uncommon enchantments.
#Range: > 1
uncommon_cost_multiplier = 3
#Base cost multiplier for each level for common enchantments.
#Range: > 1
common_cost_multiplier = 2
#This section allows for controlling at what percentage of the total enchanting power certain kinds of enchantments become available.
#With default settings e.g. the first level of a rare enchantment will be available at 40% enchanting power (controlled by "rare_multiplier", translates to 40% * 15 = 6 bookshelves), and the maximum level for that enchant will be available at 40% + 40% = 80% enchanting power (controlled by "rare_multiplier" and "rarity_range_multiplier", translates to 80% * 15 = 12 bookshelves).
[advanced_infuser.power]
#Multiplier for maximum enchanting power for when rare enchantments become available.
#Range: -1.0 ~ 1.0
rare_multiplier = 0.4
#Multiplier for maximum enchanting power for when untradeable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
untradeable_multiplier = 0.9
#Multiplier for maximum enchanting power for how much power is required to max out an enchantment.
#Range: 0.0 ~ 1.0
rarity_range = 0.4
#Multiplier for maximum enchanting power for when undiscoverable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
undiscoverable_multiplier = 0.9
#Multiplier for maximum enchanting power for when treasure enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
treasure_multiplier = 0.95
#Multiplier for maximum enchanting power for when curse enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
curse_multiplier = 1.0
#Multiplier for maximum enchanting power for when common enchantments become available.
#Range: -1.0 ~ 1.0
common_multiplier = -0.2
#Multiplier for maximum enchanting power for when very rare enchantments become available.
#Range: -1.0 ~ 1.0
very_rare_multiplier = 0.6
#Multiplier for maximum enchanting power for when uncommon enchantments become available.
#Range: -1.0 ~ 1.0
uncommon_multiplier = 0.2
[normal_infuser]
#Can the enchanting infuser repair items using levels in addition to enchanting.
#Allowed Values: EVERYTHING, TOOLS_AND_ARMOR, NOTHING
allow_repairing = "NOTHING"
#Allow enchantments on an already enchanted item to be increased / removed.
#Allowed Values: UNENCHANTED, ALL, FULL_DURABILITY
allow_modifying_enchantments = "UNENCHANTED"
#How many bookshelves you need around the infuser to be able to apply maximum level enchantments.
#Filling in corners is important to reach higher values.
#Setting very high values may require modded bookshelves that provide more than one enchanting power per block (such as Apotheosis' bookshelves).
#This value will be fixed at 50 when Apotheosis is installed.
#Range: > 0
maximum_bookshelves = 15
#Working an item in an infuser increases the prior work penalty stat used by anvils for that item, meaning future anvil repairs will become more expensive, possibly even too expensive.
increase_anvil_repair_cost = false
#Allow books to be enchanted in an infuser.
allow_books = false
[normal_infuser.types]
#Allow curses (e.g. curse of vanishing) to be applied using the enchanting infuser.
#This option takes precedence over option for treasure enchantments (as curses are also treasure enchantments internally).
allow_curses_enchantments = false
#Allow treasure enchantments (e.g. mending) to be applied using the enchanting infuser.
allow_treasure_enchantments = false
#Allow untradeable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure and curse enchantments.
allow_untradeable_enchantments = false
#Allow enchantments that can normally not be obtained from an enchanting table, but can be put on the item in an anvil (e.g. sharpness on an axe).
allow_anvil_enchantments = false
#Allow undiscoverable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure, curse and tradeable enchantments.
allow_undiscoverable_enchantments = false
[normal_infuser.repair]
#Cost multiplier in levels for each repair step, result will be rounded up.
#Range: 0.0 ~ 1.7976931348623157E308
repair_step_multiplier = 2.0
#How many percentage points of an items total durability a single repair will restore.
#Range: 0.1 ~ 1.0
repair_percentage_step = 0.25
#The main option in this section is "maximum_cost" as it determines how many levels you'll have to pay for fully enchanting an item with all possible enchantments it can have.
#Cost multipliers mainly control how this maximum cost will be spread out between enchantments of different rarities.
[normal_infuser.costs]
#Base cost multiplier for each level for very rare enchantments.
#Range: > 1
very_rare_cost_multiplier = 5
#Double prices for enchantments normally unobtainable from enchanting tables if they are enabled (e.g. mending, soul speed) when they are enabled.
double_uniques = true
#Base cost multiplier for each level for rare enchantments.
#Range: > 1
rare_cost_multiplier = 4
#Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments).
#Range: > 1
maximum_cost = 30
#When scaling costs, only account for vanilla enchantments. Otherwise enchanting costs will become ludicrously cheap with many modded enchantments present.
scale_costs_by_vanilla_only = true
#Base cost multiplier for each level for uncommon enchantments.
#Range: > 1
uncommon_cost_multiplier = 3
#Base cost multiplier for each level for common enchantments.
#Range: > 1
common_cost_multiplier = 2
#This section allows for controlling at what percentage of the total enchanting power certain kinds of enchantments become available.
#With default settings e.g. the first level of a rare enchantment will be available at 40% enchanting power (controlled by "rare_multiplier", translates to 40% * 15 = 6 bookshelves), and the maximum level for that enchant will be available at 40% + 40% = 80% enchanting power (controlled by "rare_multiplier" and "rarity_range_multiplier", translates to 80% * 15 = 12 bookshelves).
[normal_infuser.power]
#Multiplier for maximum enchanting power for when rare enchantments become available.
#Range: -1.0 ~ 1.0
rare_multiplier = 0.4
#Multiplier for maximum enchanting power for when untradeable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
untradeable_multiplier = 0.9
#Multiplier for maximum enchanting power for how much power is required to max out an enchantment.
#Range: 0.0 ~ 1.0
rarity_range = 0.4
#Multiplier for maximum enchanting power for when undiscoverable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
undiscoverable_multiplier = 0.9
#Multiplier for maximum enchanting power for when treasure enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
treasure_multiplier = 0.95
#Multiplier for maximum enchanting power for when curse enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
curse_multiplier = 1.0
#Multiplier for maximum enchanting power for when common enchantments become available.
#Range: -1.0 ~ 1.0
common_multiplier = -0.2
#Multiplier for maximum enchanting power for when very rare enchantments become available.
#Range: -1.0 ~ 1.0
very_rare_multiplier = 0.6
#Multiplier for maximum enchanting power for when uncommon enchantments become available.
#Range: -1.0 ~ 1.0
uncommon_multiplier = 0.2
[integration]
#Enable compat for Apotheosis if it is installed. Allows for using the full range of changes Apotheosis applies to vanilla enchantments.
#Should only really be disabled if compat breaks due to internal changes.
apotheosis = true

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{
"enableMod": true,
"onlyDisplayOnBooks": false,
"onlyDisplayInEnchantingTable": false,
"requireKeybindPress": false,
"indentSize": 0,
"style": {
"color": "dark_gray"
}
}

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#Should enderminies spawn anywhere where enderman can spawn in the overworld.
enderminy = true
#Should enderminies spawn anywhere in snowy biomes where wolves can spawn in the overworld.
dire_wolf = true
#Should fallen knights together with their mounts spawn anywhere where zombies can spawn in the overworld.
fallen_knight = true
#Should infested zombies spawn anywhere where zombies can spawn in the overworld.
infested_zombie = true
#Should owls spawn anywhere where rabbits can spawn in the overworld.
owl = true
#Should concussion creepers spawn anywhere where creepers can spawn in the overworld.
concussion_creeper = true
#Should wither witches spawn anywhere where witches can spawn in the overworld.
wither_witch = true

View file

@ -38,6 +38,9 @@
[types.wood_type.betterarcheology]
rotten = true
[types.wood_type.meadow]
pine = true
[types.leaves_type]
[types.leaves_type.biomesoplenty]
@ -89,6 +92,9 @@
yellow_blossom = true
red_blossom = true
[types.leaves_type.meadow]
pine = true
#Disables specific entries
[entries]

View file

@ -1,5 +1,5 @@
#Hard disable entire modules. Use at your own risk and don't ask for support if you use this
#Fri Jun 14 22:05:34 CEST 2024
#Sat Jun 15 23:20:33 CEST 2024
farmersdelight=true
decorative_blocks=true
quark=true

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