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35 lines
1.4 KiB
TOML
Executable file
35 lines
1.4 KiB
TOML
Executable file
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#General settings for the mod.
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[general]
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#Should having fire resistance stop things from being on fire visually?
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fireResistanceExtinguish = true
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#Fixes some fire related damage sources not causing mobs to drop cooked items?
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fireFromDamagesource = true
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#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
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fireDamageSpreads = true
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#What is the % chance that fire damage will spread between mobs?
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#Range: 0.0 ~ 1.0
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fireDamageSpreadChance = 0.3
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#Should skeletons shoot flaming arrows while on fire?
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flameArrowSkeletons = true
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#What is the % chance skeletons will shoot flaming arrows while on fire?
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#Range: 0.0 ~ 1.0
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flameArrowSkeletonChance = 0.7
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#Should flint and steel deal fire damage when used as a weapon?
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ShouldFlintAndSteelDoFireDamage = true
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#How much fire damage should flint and steel do?
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#Range: > 0
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flintAndSteelFireDamage = 3
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#Should the fire/burning HUD overlay be hidden if the player has fire immunity?
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hideFireOverlayWhenImmune = true
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#How long should Fire burn players if they try to punch it out?
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#Range: > 0
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fireHitBurnTime = 1
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#How long should Soulfire burn players if they try to punch it out?
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#Range: > 0
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soulfireHitBurnTime = 2
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#Should players be able to put out fire blocks by punching them?
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punchOutFlames = true
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#Can players put out fire with bottled water?
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extinguishWithBottledWater = true
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