mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-11-21 07:01:05 +01:00
feat: 1.20.1 version
This commit is contained in:
commit
bd66ee162a
1296 changed files with 69767 additions and 0 deletions
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
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@ -0,0 +1,3 @@
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|||
.cache/
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||||
.tmp/
|
||||
.output/
|
38
mrpack-to-slugs.sh
Executable file
38
mrpack-to-slugs.sh
Executable file
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@ -0,0 +1,38 @@
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|||
#!/bin/bash
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||||
|
||||
# This script is used to convert .mrpack to slugs.txt
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||||
|
||||
MRPACK_FILE=$1
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||||
|
||||
if [ -z "$MRPACK_FILE" ]; then
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||||
echo "Please provide a .mrpack file"
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||||
exit 1
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||||
fi
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||||
|
||||
MRPACK_NAME=$(basename "$MRPACK_FILE" ".mrpack")
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||||
MRPACK_NAME=${MRPACK_NAME// /-}
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||||
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||||
mkdir -p .cache
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||||
rm -rf .cache/*
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||||
|
||||
mkdir -p .output/$MRPACK_NAME
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||||
|
||||
# Extract the .mrpack file
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||||
unzip -o "$MRPACK_FILE" -d .cache/$MRPACK_NAME
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||||
# Chmod the index
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||||
chmod 755 .cache/$MRPACK_NAME/modrinth.index.json
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||||
# Get the slugs
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||||
length=$(jq -r '.files | length' .cache/$MRPACK_NAME/modrinth.index.json)
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||||
i=0
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||||
jq -r '.files[] | .downloads[0]' .cache/$MRPACK_NAME/modrinth.index.json | while read -r url; do
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||||
project_id=$(echo $url | cut -d'/' -f5)
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||||
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||||
slug=$(curl -s https://api.modrinth.com/v2/project/$project_id | jq -r '.slug')
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||||
echo "$slug ($project_id) ($i / $length)"
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||||
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||||
echo $slug >> .output/$MRPACK_NAME/slugs.txt
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||||
|
||||
i=$((i+1))
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||||
done
|
10
packwiz/1.20.1/config/CoroUtil/General.toml
Executable file
10
packwiz/1.20.1/config/CoroUtil/General.toml
Executable file
|
@ -0,0 +1,10 @@
|
|||
|
||||
#General mod settings
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||||
[general]
|
||||
#logging
|
||||
useLoggingLog = true
|
||||
#-
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||||
useLoggingDebug = false
|
||||
#-
|
||||
useLoggingError = true
|
||||
|
14
packwiz/1.20.1/config/EnderStorage.cfg
Executable file
14
packwiz/1.20.1/config/EnderStorage.cfg
Executable file
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|||
# The RegistryName for the Item to lock EnderChests and Tanks.
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||||
S:"personalItem"="minecraft:diamond"
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||||
# Causes chests to lose personal settings and drop the diamond on break.
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||||
B:"anarchyMode"=false
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||||
|
||||
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
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||||
I:"item_storage_size"=1
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|
||||
# Disables the tank on top of creators heads.
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||||
B:"disableCreatorVisuals"=false
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||||
|
||||
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
|
||||
B:"useVanillaEnderChestsSounds"=false
|
11
packwiz/1.20.1/config/Weather2/Debug.toml
Executable file
11
packwiz/1.20.1/config/Weather2/Debug.toml
Executable file
|
@ -0,0 +1,11 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#-
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||||
#Range: > -2147483648
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||||
Particle_Reset_Frequency = 0
|
||||
#-
|
||||
Particle_engine_render = true
|
||||
#-
|
||||
Particle_engine_tick = true
|
||||
|
58
packwiz/1.20.1/config/Weather2/Misc.toml
Executable file
58
packwiz/1.20.1/config/Weather2/Misc.toml
Executable file
|
@ -0,0 +1,58 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Misc_simBoxRadiusCutoff = 1124
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Misc_simBoxRadiusSpawn = 1024
|
||||
#If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
|
||||
overcastMode = false
|
||||
#Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
|
||||
#Range: > -2147483648
|
||||
lockServerWeatherMode = 0
|
||||
#How many ticks between cloud particle spawning
|
||||
#Range: > -2147483648
|
||||
Cloud_ParticleSpawnDelay = 2
|
||||
#Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage
|
||||
#Range: > -2147483648
|
||||
Cloud_Formation_MinDistBetweenSpawned = 300
|
||||
#For a second layer of passive non storm progressing cloudOption
|
||||
Cloud_Layer1_Enable = false
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Cloud_Layer0_Height = 264
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Cloud_Layer1_Height = 414
|
||||
#Not used at the moment
|
||||
#Range: > -2147483648
|
||||
Cloud_Layer2_Height = 564
|
||||
#How much to randomly change cloud coverage % amount, performed every 10 seconds
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Cloud_Coverage_Random_Change_Amount = 0.05
|
||||
#Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Cloud_Coverage_Min_Percent = 0.0
|
||||
#Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Cloud_Coverage_Max_Percent = 100.0
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
sirenActivateDistance = 256.0
|
||||
#-
|
||||
Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft"
|
||||
#-
|
||||
Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft"
|
||||
#-
|
||||
Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft"
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||||
#-
|
||||
Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft"
|
||||
#-
|
||||
blockBreakingInvokesCancellableEvent = false
|
||||
#Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
|
||||
Aesthetic_Only_Mode = false
|
||||
#Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere
|
||||
Winter_Wonderland = false
|
||||
|
17
packwiz/1.20.1/config/Weather2/Particle.toml
Executable file
17
packwiz/1.20.1/config/Weather2/Particle.toml
Executable file
|
@ -0,0 +1,17 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#Adjust amount of precipitation based particles, works as a multiplier
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Precipitation_Particle_effect_rate = 0.7
|
||||
#Adjust amount of all weather2 based particles, works as a multiplier
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Particle_effect_rate = 1.0
|
||||
#If true, uses vanilla rain/snow non particle precipitation
|
||||
Particle_vanilla_precipitation = false
|
||||
#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse
|
||||
Particle_engine_weather2 = true
|
||||
#Extra flying block particles to spawn when the tornado rips up a block
|
||||
#Range: > -2147483648
|
||||
Particle_Tornado_extraParticleCubes = 2
|
||||
|
33
packwiz/1.20.1/config/Weather2/Sand.toml
Executable file
33
packwiz/1.20.1/config/Weather2/Sand.toml
Executable file
|
@ -0,0 +1,33 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#Takes the sand out of sandwiches
|
||||
Storm_NoSandstorms = false
|
||||
#-
|
||||
Sandstorm_UseGlobalServerRate = false
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Sandstorm_OddsTo1 = 30
|
||||
#Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 client days
|
||||
#Range: > -2147483648
|
||||
Sandstorm_TimeBetweenInTicks = 72000
|
||||
#Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
|
||||
#Range: > -2147483648
|
||||
Sandstorm_Sand_Buildup_TickRate = 40
|
||||
#Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible)
|
||||
#Range: > -2147483648
|
||||
Sandstorm_Sand_Buildup_LoopAmountBase = 800
|
||||
#Max height of sand allowed to buildup against something, higher = things get more buried over time
|
||||
#Range: > -2147483648
|
||||
Sandstorm_Sand_Block_Max_Height = 3
|
||||
#Allow layered sand blocks to buildup outside deserty biomes where sandstorm is
|
||||
Sandstorm_Sand_Buildup_AllowOutsideDesert = true
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Sandstorm_Particle_Dust_effect_rate = 0.6
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Sandstorm_Particle_Debris_effect_rate = 0.6
|
||||
#-
|
||||
Sandstorm_Siren_PleaseNoDarude = false
|
||||
|
25
packwiz/1.20.1/config/Weather2/Snow.toml
Executable file
25
packwiz/1.20.1/config/Weather2/Snow.toml
Executable file
|
@ -0,0 +1,25 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#-
|
||||
Storm_NoSnowstorms = false
|
||||
#-
|
||||
Snowstorm_UseGlobalServerRate = false
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Snowstorm_OddsTo1 = 30
|
||||
#Time between snowstorms for either each player or entire server depending on if global rate is on, default: 3 client days
|
||||
#Range: > -2147483648
|
||||
Snowstorm_TimeBetweenInTicks = 72000
|
||||
#Amount of game ticks between snow buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
|
||||
#Range: > -2147483648
|
||||
Snowstorm_Snow_Buildup_TickRate = 40
|
||||
#Base amount of loops done per iteration, scaled by the snowstorms intensity (value given here is the max possible), eg: at max storm intensity, every 40th tick, itll try to build up snow in 800 places around the storm
|
||||
#Range: > -2147483648
|
||||
Snowstorm_Snow_Buildup_LoopAmountBase = 800
|
||||
#Max height of snow allowed to buildup against something, higher = things get more buried over time
|
||||
#Range: > -2147483648
|
||||
Snowstorm_Snow_Block_Max_Height = 5
|
||||
#Allow layered snow blocks to buildup outside cold biomes where snowstorm is
|
||||
Snowstorm_Snow_Buildup_AllowOutsideColdBiomes = true
|
||||
|
19
packwiz/1.20.1/config/Weather2/Sound.toml
Executable file
19
packwiz/1.20.1/config/Weather2/Sound.toml
Executable file
|
@ -0,0 +1,19 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#
|
||||
#Range: 0.0 ~ 5.0
|
||||
leavesVolume = 0.0
|
||||
#
|
||||
#Range: 0.0 ~ 5.0
|
||||
tornadoWindVolume = 1.0
|
||||
#
|
||||
#Range: 0.0 ~ 5.0
|
||||
tornadoDamageVolume = 1.0
|
||||
#
|
||||
#Range: 0.0 ~ 5.0
|
||||
windyStormVolume = 1.0
|
||||
#
|
||||
#Range: 0.0 ~ 5.0
|
||||
sirenVolume = 1.0
|
||||
|
153
packwiz/1.20.1/config/Weather2/Storm.toml
Executable file
153
packwiz/1.20.1/config/Weather2/Storm.toml
Executable file
|
@ -0,0 +1,153 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_OddsTo1OfHighWindWaterSpout = 150
|
||||
#-
|
||||
Storm_FlyingBlocksHurt = true
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_MaxPerPlayerPerLayer = 20
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Deadly_CollideDistance = 128
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_LightningStrikeBaseValueOddsTo1 = 200
|
||||
#-
|
||||
Storm_NoRainVisual = false
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_MaxRadius = 300
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_AllTypes_TickRateDelay = 60
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_WaterBuildUpRate = 10
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_WaterSpendRate = 3
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
Storm_TemperatureAdjustRate = 0.1
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_HailPerTick = 10
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_OddsTo1OfOceanBasedStorm = 300
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_HighWind = 90
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_Hail = 80
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_F0_Tornado = 70
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_C0_Cyclone = 70
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_F1_Tornado = 50
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_C1_Cyclone = 50
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_F2_Tornado = 40
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_C2_Cyclone = 40
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_F3_Tornado = 30
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_C3_Cyclone = 30
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_F4_Tornado = 20
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_C4_Cyclone = 20
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_F5_Tornado = 10
|
||||
#Also known as full blown hurricane
|
||||
#Range: > -2147483648
|
||||
Storm_PercentChanceOf_C5_Cyclone = 10
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_ParticleSpawnDelay = 3
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Player_Storm_Deadly_OddsTo1 = 30
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Player_Storm_Deadly_TimeBetweenInTicks = 72000
|
||||
#-
|
||||
Server_Storm_Deadly_UseGlobalRate = true
|
||||
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
|
||||
#Range: > -2147483648
|
||||
Server_Storm_Deadly_OddsTo1 = 30
|
||||
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
|
||||
#Range: > -2147483648
|
||||
Server_Storm_Deadly_TimeBetweenInTicks = 72000
|
||||
#For areas without the right mix of hot and cold biomes
|
||||
#Range: > -2147483648
|
||||
Player_Storm_Deadly_OddsTo1_Land_Based = 1200
|
||||
#For areas without the right mix of hot and cold biomes
|
||||
#Range: > -2147483648
|
||||
Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
|
||||
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
|
||||
#Range: > -2147483648
|
||||
Server_Storm_Deadly_OddsTo1_Land_Based = 1200
|
||||
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
|
||||
#Range: > -2147483648
|
||||
Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
|
||||
#-
|
||||
preventServerThunderstorms = true
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Lightning_OddsTo1OfFire = 20
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Lightning_lifetimeOfFire = 3
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Lightning_DistanceToPlayerForEffects = 256
|
||||
#-
|
||||
Lightning_StartsFires = false
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Deflector_RadiusOfStormRemoval = 150
|
||||
#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
|
||||
#Range: > -2147483648
|
||||
Storm_Deflector_MinStageRemove = 1
|
||||
#-
|
||||
Storm_Deflector_RemoveRainstorms = false
|
||||
#-
|
||||
Storm_Deflector_RemoveSandstorms = true
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_Overcast_OddsTo1 = 50
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_OddsTo1 = 150
|
||||
#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_TrackAndExtinguishEntitiesRate = 200
|
||||
|
46
packwiz/1.20.1/config/Weather2/Tornado.toml
Executable file
46
packwiz/1.20.1/config/Weather2/Tornado.toml
Executable file
|
@ -0,0 +1,46 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
|
||||
Storm_Tornado_RefinedGrabRules = true
|
||||
#Makes weather boring! or peacefull?
|
||||
Storm_NoTornadosOrCyclones = false
|
||||
#Grab player or not
|
||||
Storm_Tornado_grabPlayer = true
|
||||
#Prevent grabbing of non players
|
||||
Storm_Tornado_grabPlayersOnly = false
|
||||
#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabMobs = true
|
||||
#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabAnimals = true
|
||||
#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabVillagers = true
|
||||
#Tear up blocks from the ground based on conditions defined
|
||||
Storm_Tornado_grabBlocks = true
|
||||
#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabItems = false
|
||||
#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
|
||||
Storm_Tornado_GrabCond_StrengthGrabbing = true
|
||||
#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
|
||||
Storm_Tornado_GrabCond_List = false
|
||||
#Treat block grab list as a blacklist instead of whitelist
|
||||
Storm_Tornado_GrabListBlacklistMode = false
|
||||
#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used
|
||||
Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override"
|
||||
#Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_maxFlyingEntityBlocks = 200
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_maxBlocksGrabbedPerTick = 5
|
||||
#Make tornados initial heading aimed towards closest player
|
||||
Storm_Tornado_aimAtPlayerOnSpawn = true
|
||||
#Accuracy of tornado aimed at player
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_aimAtPlayerAngleVariance = 5
|
||||
#Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_extraGrabAngle = 20
|
||||
#-
|
||||
Storm_Tornado_fallDamage = true
|
||||
|
45
packwiz/1.20.1/config/Weather2/Wind.toml
Executable file
45
packwiz/1.20.1/config/Weather2/Wind.toml
Executable file
|
@ -0,0 +1,45 @@
|
|||
|
||||
#General mod settings
|
||||
[general]
|
||||
#-
|
||||
Misc_windOn = true
|
||||
#-
|
||||
Wind_LowWindEvents = true
|
||||
#-
|
||||
Wind_HighWindEvents = true
|
||||
#-
|
||||
Wind_UsePerlinNoise = false
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
lowWindTimerEnableAmountBase = 2400
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
lowWindTimerEnableAmountRnd = 12000
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
lowWindOddsTo1 = 4000
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
highWindTimerEnableAmountBase = 2400
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
highWindTimerEnableAmountRnd = 12000
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
highWindOddsTo1 = 8000
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
globalWindAngleChangeAmountRate = 1.0
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
windSpeedMin = 1.0E-5
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
windSpeedMax = 1.0
|
||||
#Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
windSpeedMinGlobalOvercastRaining = 0.01
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Wind_Turbine_FE_Generated_Per_Tick = 10
|
||||
|
23
packwiz/1.20.1/config/ad_astra-client.jsonc
Executable file
23
packwiz/1.20.1/config/ad_astra-client.jsonc
Executable file
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"showOxygenDistributorArea": false,
|
||||
"showGravityNormalizerArea": false,
|
||||
"jetSuitEnabled": true,
|
||||
// Type: Integer
|
||||
"oxygenBarX": 5,
|
||||
// Type: Integer
|
||||
"oxygenBarY": 25,
|
||||
// Type: Float
|
||||
"oxygenBarScale": 1.0,
|
||||
// Type: Integer
|
||||
"energyBarX": 11,
|
||||
// Type: Integer
|
||||
"energyBarY": 95,
|
||||
// Type: Float
|
||||
"energyBarScale": 1.0,
|
||||
"spaceMuffler": true,
|
||||
"radio": {
|
||||
// Range: 0 - 100
|
||||
"volume": 32,
|
||||
"favorites": []
|
||||
}
|
||||
}
|
77
packwiz/1.20.1/config/ad_astra.jsonc
Executable file
77
packwiz/1.20.1/config/ad_astra.jsonc
Executable file
|
@ -0,0 +1,77 @@
|
|||
{
|
||||
// Allow players to set custom flag images for their rockets.
|
||||
"allowFlagImages": true,
|
||||
// Allow rockets to be launched from any dimension, even if it's not considered a planet.
|
||||
"launchAnywhere": false,
|
||||
/*
|
||||
* The random tick speed for breaking plants, torches, freezing water, etc. on planets.
|
||||
* Type: Integer
|
||||
*/
|
||||
"planetRandomTickSpeed": 20,
|
||||
// Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact.
|
||||
"forcePlanetTick": false,
|
||||
/*
|
||||
* The y level where rockets should leave the dimension and enter space.
|
||||
* Type: Integer
|
||||
*/
|
||||
"atmosphereLeave": 600,
|
||||
// A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio
|
||||
"disabledPlanets": "",
|
||||
// Disables oxygen damage.
|
||||
"disableOxygen": false,
|
||||
// Disables temperature damage.
|
||||
"disableTemperature": false,
|
||||
// Uses normal gravity for all planets.
|
||||
"disableGravity": false,
|
||||
// An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that.
|
||||
"disableAirVortexes": false,
|
||||
"cryoFreezer": {
|
||||
// Type: Long
|
||||
"ironTierMaxEnergyInOut": 100,
|
||||
// Type: Long
|
||||
"steelTierMaxEnergyInOut": 150,
|
||||
// Type: Long
|
||||
"deshTierMaxEnergyInOut": 250,
|
||||
// Type: Long
|
||||
"ostrumTierMaxEnergyInOut": 500,
|
||||
// Type: Long
|
||||
"ironTierEnergyCapacity": 10000,
|
||||
// Type: Long
|
||||
"steelTierEnergyCapacity": 20000,
|
||||
// Type: Long
|
||||
"deshTierEnergyCapacity": 50000,
|
||||
// Type: Long
|
||||
"ostrumTierEnergyCapacity": 100000,
|
||||
// Type: Long
|
||||
"steelTierFluidCapacity": 3000,
|
||||
// Type: Long
|
||||
"deshTierFluidCapacity": 5000,
|
||||
// Type: Long
|
||||
"ostrumTierFluidCapacity": 10000,
|
||||
// Type: Long
|
||||
"coalGeneratorEnergyGenerationPerTick": 20,
|
||||
// Type: Long
|
||||
"etrionicBlastFurnaceBlastingEnergyPerItem": 10,
|
||||
// Type: Long
|
||||
"waterPumpEnergyPerTick": 20,
|
||||
// Type: Long
|
||||
"waterPumpFluidGenerationPerTick": 50,
|
||||
// Type: Long
|
||||
"energizerEnergyCapacity": 2000000,
|
||||
/*
|
||||
* The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to.
|
||||
* Type: Integer
|
||||
*/
|
||||
"maxDistributionBlocks": 6000,
|
||||
/*
|
||||
* The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area.
|
||||
* Type: Integer
|
||||
*/
|
||||
"distributionRefreshRate": 100,
|
||||
/*
|
||||
* The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections.
|
||||
* Type: Integer
|
||||
*/
|
||||
"pipeRefreshRate": 50
|
||||
}
|
||||
}
|
172
packwiz/1.20.1/config/ad_astra_giselle_addon.ver2.jsonc
Executable file
172
packwiz/1.20.1/config/ad_astra_giselle_addon.ver2.jsonc
Executable file
|
@ -0,0 +1,172 @@
|
|||
{
|
||||
"items": {
|
||||
// Type: Integer
|
||||
"oxygen_chargers_distribution_interval": 20,
|
||||
// Type: Long
|
||||
"oxygen_can_fluid_capacity": 500,
|
||||
// Type: Long
|
||||
"oxygen_can_fluid_transfer": 125,
|
||||
// Type: Long
|
||||
"netherite_oxygen_can_fluid_capacity": 1000,
|
||||
// Type: Long
|
||||
"netherite_oxygen_can_fluid_transfer": 250
|
||||
},
|
||||
"machines": {
|
||||
// Type: Long
|
||||
"fuel_loader_fluid_capacity": 8000,
|
||||
// Type: Long
|
||||
"fuel_loader_fluid_transfer": 250,
|
||||
/*
|
||||
* Blocks from Fuel Loader to each direction
|
||||
* Type: Integer
|
||||
*/
|
||||
"fuel_loader_working_range": 2,
|
||||
// Type: Long
|
||||
"automation_nasa_workbench_energy_capacity": 9600,
|
||||
// Type: Long
|
||||
"automation_nasa_workbench_energy_usage": 24,
|
||||
// Type: Integer
|
||||
"automation_nasa_workbench_cook_time": 200,
|
||||
// Type: Long
|
||||
"gravity_normalizer_energy_capacity": 9600,
|
||||
/*
|
||||
* Blocks = x * y * z
|
||||
* Type: Double
|
||||
*/
|
||||
"gravity_normalizer_energy_per_blocks": 0.5,
|
||||
// Type: Integer
|
||||
"gravity_normalizer_max_length": 31,
|
||||
// Type: Integer
|
||||
"gravity_normalizer_proof_duration": 10,
|
||||
/*
|
||||
* Blocks from Rocket Sensor to each direction
|
||||
* Type: Integer
|
||||
*/
|
||||
"rocket_sensor_working_range": 2
|
||||
},
|
||||
"enchantments": {
|
||||
// Show tooltip on this mod's enchanted book
|
||||
"tooltip_enabled": true,
|
||||
/*
|
||||
* Tooltip will don't show when 'Enchantment Descriptions' or 'Enchantment Lore' or 'CoFH Core' installed.
|
||||
* but, if this set 'true' show tooltip with ignore that mods.
|
||||
*/
|
||||
"tooltip_ignore": false,
|
||||
/*
|
||||
* Energy usage for breath [in every 30 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"space_breathing_energy_using": 30,
|
||||
/*
|
||||
* Oxygen usage on using durability
|
||||
* Type: Long
|
||||
*/
|
||||
"space_breathing_durability_oxygen": 2,
|
||||
/*
|
||||
* Durability usage for breath
|
||||
* Type: Integer
|
||||
*/
|
||||
"space_breathing_durability_using": 1,
|
||||
/*
|
||||
* Breath duration on using durability [ticks, be multiple of 30]
|
||||
* Type: Integer
|
||||
*/
|
||||
"space_breathing_durability_duration": 60,
|
||||
/*
|
||||
* Energy usage for proof [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"space_fire_proof_energy_using": 10,
|
||||
/*
|
||||
* Durability usage for proof
|
||||
* Type: Integer
|
||||
*/
|
||||
"space_fire_proof_durability_using": 1,
|
||||
/*
|
||||
* Proof duration on using durability [ticks, be multiple of 10]
|
||||
* Type: Integer
|
||||
*/
|
||||
"space_fire_proof_durability_duration": 60,
|
||||
/*
|
||||
* Energy usage for proof [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"acid_rain_proof_energy_using": 10,
|
||||
/*
|
||||
* Durability usage for proof
|
||||
* Type: Integer
|
||||
*/
|
||||
"acid_rain_proof_durability_using": 1,
|
||||
/*
|
||||
* Proof duration on using durability [ticks, be multiple of 10]
|
||||
* Type: Integer
|
||||
*/
|
||||
"acid_rain_proof_durability_duration": 60,
|
||||
/*
|
||||
* Energy usage for proof [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"gravity_normalizing_energy_using": 10,
|
||||
/*
|
||||
* Durability usage for proof
|
||||
* Type: Integer
|
||||
*/
|
||||
"gravity_normalizing_durability_using": 1,
|
||||
/*
|
||||
* Proof duration on using durability [ticks, be multiple of 10]
|
||||
* Type: Integer
|
||||
*/
|
||||
"gravity_normalizing_durability_duration": 60
|
||||
},
|
||||
"compats": {
|
||||
"mekanism": {
|
||||
/*
|
||||
* Energy usage for provide oxygen [in every 30 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"modules_space_breathing_energy_using_provide": 300,
|
||||
/*
|
||||
* Energy usage per mb when produce Mekanism oxygen to player in water, rain
|
||||
* Type: Integer
|
||||
*/
|
||||
"modules_space_breathing_energy_using_produce": 200,
|
||||
/*
|
||||
* Energy usage for proof in every ticks [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"modules_space_fire_proof_energy_using": 100,
|
||||
/*
|
||||
* Energy usage for proof in every ticks [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"modules_acid_rain_proof_energy_using": 100,
|
||||
/*
|
||||
* Energy usage for proof in every ticks [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"modules_gravity_normalizing_energy_using": 100
|
||||
},
|
||||
"pneumaticcraft": {
|
||||
/*
|
||||
* Air usage for provide oxygen [in every 30 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"upgades_space_breathing_air_using": 150,
|
||||
/*
|
||||
* Air usage for proof [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"upgades_space_fire_proof_air_using": 50,
|
||||
/*
|
||||
* Air usage for proof [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"upgades_acid_rain_proof_air_using": 50,
|
||||
/*
|
||||
* Air usage for proof [in every 10 ticks]
|
||||
* Type: Integer
|
||||
*/
|
||||
"upgades_gravity_normalizing_air_using": 50
|
||||
}
|
||||
}
|
||||
}
|
10
packwiz/1.20.1/config/ad_extendra-common.toml
Executable file
10
packwiz/1.20.1/config/ad_extendra-common.toml
Executable file
|
@ -0,0 +1,10 @@
|
|||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
19
packwiz/1.20.1/config/adchimneys-client.toml
Executable file
19
packwiz/1.20.1/config/adchimneys-client.toml
Executable file
|
@ -0,0 +1,19 @@
|
|||
|
||||
[Smoke]
|
||||
#Affects probability of coloring smoke by chimneys
|
||||
#Range: 0.0 ~ 1.0
|
||||
coloringFactor = 0.1
|
||||
#Maximum smoke particles that can be rendered at scene.
|
||||
#If exceeded, smoke amount will be reduced proportionally for each rendered chimney
|
||||
#Range: 0 ~ 2000
|
||||
maxRenderedParticlesAmount = 800
|
||||
#If true, smoke particles will collide with obstacles
|
||||
canCollide = true
|
||||
#If true, all emitters will produce smoke even without connected chimneys
|
||||
emitWithoutChimney = true
|
||||
#Use vanilla smoke particles for compatibility with some mods.
|
||||
#Limitations: no wind, no coloring, no collisions
|
||||
useVanillaSmokeParticles = false
|
||||
#Whether to colorize smoke particles or not
|
||||
colorize = true
|
||||
|
48
packwiz/1.20.1/config/adchimneys-common.toml
Executable file
48
packwiz/1.20.1/config/adchimneys-common.toml
Executable file
|
@ -0,0 +1,48 @@
|
|||
|
||||
[Smoke]
|
||||
#Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb)
|
||||
defaultColor = -1
|
||||
#Maximum smoke particles amount per chimney
|
||||
#Range: 1 ~ 100
|
||||
maxAmount = 16
|
||||
#Maximum smoke blow out distance
|
||||
#Range: 0.0 ~ 20.0
|
||||
maxIntencity = 4.0
|
||||
#Maximum smoke particles scale
|
||||
#Range: 1.0 ~ 10.0
|
||||
maxScale = 2.5
|
||||
#Maximum smoke particles render distance
|
||||
#Range: 16 ~ 256
|
||||
maxRenderDistance = 128
|
||||
#Whether to replace vanilla smoke particles from a campfire or not
|
||||
replaceVanillaCampfireSmoke = true
|
||||
|
||||
[Paint]
|
||||
#Whether a bucket of water is required to be in the player's inventory in order to paint
|
||||
requiresWaterBucket = true
|
||||
#Whether a dye is required to be in the player's inventory in order to paint
|
||||
requiresDye = true
|
||||
|
||||
[Pipe]
|
||||
#Number of pipes that can be placed(when holding pipe items in both hands) / broken(when crouching) at once
|
||||
#Range: 1 ~ 128
|
||||
maxPipesAtOnce = 8
|
||||
|
||||
[Vent]
|
||||
#All settings related to the ventilation system are shared between several mods and therefore located in forgeendertech-common.toml
|
||||
"whereAreTheSettings?" = ["I've read the hint and understood"]
|
||||
|
||||
[Pump]
|
||||
#If set to True, the redstone signal will turn the pump off instead of turning it on
|
||||
invertedRedstoneSignal = false
|
||||
|
||||
[Pump.ForgeEnergy]
|
||||
#Whether Forge Energy is required or not
|
||||
enabled = false
|
||||
#Maximum amount of energy that can be held
|
||||
#Range: 0 ~ 100000
|
||||
capacity = 10000
|
||||
#Amount of energy consumed per operation or second
|
||||
#Range: 0 ~ 1000
|
||||
consumption = 50
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:diamond_furnace:[lit=true]]
|
||||
S:id=betterfurnacesreforged:diamond_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
|
||||
S:intensity=1.4
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_forge:[lit=true]]
|
||||
S:id=betterfurnacesreforged:extreme_forge:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 8.0]
|
||||
S:amount=8.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
||||
S:intensity=4.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_furnace:[lit=true]]
|
||||
S:id=betterfurnacesreforged:extreme_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 8.0]
|
||||
S:amount=8.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
||||
S:intensity=4.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:gold_furnace:[lit=true]]
|
||||
S:id=betterfurnacesreforged:gold_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:iron_furnace:[lit=true]]
|
||||
S:id=betterfurnacesreforged:iron_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:netherhot_furnace:[lit=true]]
|
||||
S:id=betterfurnacesreforged:netherhot_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
|
||||
S:amount=4.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11553025]
|
||||
S:color=0x11553025
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_blast_furnace:[lit=true]]
|
||||
S:id=brickfurnace:brick_blast_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11964f3d]
|
||||
S:color=0x11964f3d
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_furnace:[lit=true]]
|
||||
S:id=brickfurnace:brick_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_smoker.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_smoker.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11985442]
|
||||
S:color=0x11985442
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_smoker:[lit=true]]
|
||||
S:id=brickfurnace:brick_smoker:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire_signal.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire_signal.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbb29b113]
|
||||
S:color=0xbb29b113
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire_signal.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire_signal.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbbdc1b27]
|
||||
S:color=0xbbdc1b27
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/car$blast_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/car$blast_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11b4b4b4]
|
||||
S:color=0x11b4b4b4
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: car:blastfurnace:[powered=true]]
|
||||
S:id=car:blastfurnace:[powered=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ceramics$kiln.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ceramics$kiln.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11c46750]
|
||||
S:color=0x11c46750
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ceramics:kiln:[lit=true]]
|
||||
S:id=ceramics:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$blast_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$blast_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:blast_furnace:[lit=true]]
|
||||
S:id=charcoal_pit:blast_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$bloomeryy.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$bloomeryy.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:bloomeryy:[lit=true]]
|
||||
S:id=charcoal_pit:bloomeryy:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$distillery.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$distillery.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:distillery:[lit=true]]
|
||||
S:id=charcoal_pit:distillery:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$steam_press.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$steam_press.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:steam_press:[lit=true]]
|
||||
S:id=charcoal_pit:steam_press:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/clayworks$kiln.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/clayworks$kiln.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: false]
|
||||
B:emitWithoutChimney=false
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: clayworks:kiln:[lit=true]]
|
||||
S:id=clayworks:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/cookingforblockheads$oven.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/cookingforblockheads$oven.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:oven:*]
|
||||
S:id=cookingforblockheads:oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/create$blaze_burner.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/create$blaze_burner.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: create:blaze_burner:[blaze=kindled]]
|
||||
S:id=create:blaze_burner:[blaze=kindled]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/create$lit_blaze_burner.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/create$lit_blaze_burner.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: create:lit_blaze_burner:*]
|
||||
S:id=create:lit_blaze_burner:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:[powered=true, silenced=false]]
|
||||
S:id=createdieselgenerators:diesel_engine:[powered=true, silenced=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:[powered=true, silenced=true]]
|
||||
S:id=createdieselgenerators:diesel_engine:[powered=true, silenced=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0]
|
||||
S:scale=1.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:large_diesel_engine:[powered=true, silenced=false]]
|
||||
S:id=createdieselgenerators:large_diesel_engine:[powered=true, silenced=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:large_diesel_engine:[powered=true, silenced=true]]
|
||||
S:id=createdieselgenerators:large_diesel_engine:[powered=true, silenced=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0]
|
||||
S:scale=1.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/crossroads$firebox.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/crossroads$firebox.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11232327]
|
||||
S:color=0x11232327
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: crossroads:firebox:[active=true]]
|
||||
S:id=crossroads:firebox:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$coalstone_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$coalstone_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:coalstone_furnace:[lit=true]]
|
||||
S:id=divinerpg:coalstone_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$demon_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$demon_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a61900]
|
||||
S:color=0x11a61900
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:demon_furnace:[lit=true]]
|
||||
S:id=divinerpg:demon_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$greenlight_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$greenlight_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11646a45]
|
||||
S:color=0x11646a45
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:greenlight_furnace:[lit=true]]
|
||||
S:id=divinerpg:greenlight_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$molten_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$molten_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1178705e]
|
||||
S:color=0x1178705e
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:molten_furnace:[lit=true]]
|
||||
S:id=divinerpg:molten_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$moonlight_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$moonlight_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11575988]
|
||||
S:color=0x11575988
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:moonlight_furnace:[lit=true]]
|
||||
S:id=divinerpg:moonlight_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$oceanfire_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$oceanfire_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11437d9b]
|
||||
S:color=0x11437d9b
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:oceanfire_furnace:[lit=true]]
|
||||
S:id=divinerpg:oceanfire_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$whitefire_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$whitefire_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11c7c7c7]
|
||||
S:color=0x11c7c7c7
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:whitefire_furnace:[lit=true]]
|
||||
S:id=divinerpg:whitefire_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/electrodynamics$coalgenerator.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/electrodynamics$coalgenerator.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTime]
|
||||
S:activeTag=burnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: electrodynamics:coalgenerator:*]
|
||||
S:id=electrodynamics:coalgenerator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/environmental$kiln.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/environmental$kiln.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11674833]
|
||||
S:color=0x11674833
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: environmental:kiln:[lit=true]]
|
||||
S:id=environmental:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/farmersdelight$stove.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/farmersdelight$stove.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check]
|
||||
S:activeTag=#hardcoded_cooking_pot_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: farmersdelight:stove:[lit=true]]
|
||||
S:id=farmersdelight:stove:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/furnacemk2$furnacemk2.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/furnacemk2$furnacemk2.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: furnacemk2:furnacemk2:[lit=true]]
|
||||
S:id=furnacemk2:furnacemk2:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/handcrafted$oven.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/handcrafted$oven.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: handcrafted:oven:[lit=true]]
|
||||
S:id=handcrafted:oven:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
64
packwiz/1.20.1/config/adchimneys/Emitters/ic2$fuel_boiler.cfg
Executable file
64
packwiz/1.20.1/config/adchimneys/Emitters/ic2$fuel_boiler.cfg
Executable file
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:fuel_boiler:[active=true]]
|
||||
S:id=ic2:fuel_boiler:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
ic2:fuel_boiler_structure:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$generator.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$generator.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:generator:[active=true]]
|
||||
S:id=ic2:generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$iron_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$iron_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:iron_furnace:[active=true]]
|
||||
S:id=ic2:iron_furnace:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$liquid_generator.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$liquid_generator.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:liquid_generator:[active=true]]
|
||||
S:id=ic2:liquid_generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$slag_generator.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$slag_generator.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:slag_generator:[active=true]]
|
||||
S:id=ic2:slag_generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_canner.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_canner.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:stone_canner:[active=true]]
|
||||
S:id=ic2:stone_canner:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_macerator.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_macerator.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: false]
|
||||
B:emitWithoutChimney=false
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:stone_macerator:[active=true]]
|
||||
S:id=ic2:stone_macerator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$wood_gassifier.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ic2$wood_gassifier.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:wood_gassifier:[active=true]]
|
||||
S:id=ic2:wood_gassifier:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false]
|
||||
B:canEmitAside=false
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115f2f21]
|
||||
S:color=0x115f2f21
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: false]
|
||||
B:emitWithoutChimney=false
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: immersiveengineering:advanced_blast_furnace:[active=true, multiblockslave=false]]
|
||||
S:id=immersiveengineering:advanced_blast_furnace:[active=true, multiblockslave=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
immersiveengineering:advanced_blast_furnace:[multiblockslave=true]
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11794340]
|
||||
S:color=0x11794340
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: immersiveengineering:alloy_smelter:[active=true, multiblockslave=false]]
|
||||
S:id=immersiveengineering:alloy_smelter:[active=true, multiblockslave=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
immersiveengineering:alloy_smelter:[multiblockslave=true]
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115f2f21]
|
||||
S:color=0x115f2f21
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: immersiveengineering:blast_furnace:[active=true, multiblockslave=false]]
|
||||
S:id=immersiveengineering:blast_furnace:[active=true, multiblockslave=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
immersiveengineering:blast_furnace:[multiblockslave=true]
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
64
packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg
Executable file
64
packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg
Executable file
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11333333]
|
||||
S:color=0x11333333
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: immersiveengineering:coke_oven:[active=true, multiblockslave=false]]
|
||||
S:id=immersiveengineering:coke_oven:[active=true, multiblockslave=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
immersiveengineering:coke_oven:[multiblockslave=true]
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: active]
|
||||
S:activeTag=active
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11353535]
|
||||
S:color=0x11353535
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: false]
|
||||
B:emitWithoutChimney=false
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: immersiveengineering:diesel_generator:[multiblockslave=false]]
|
||||
S:id=immersiveengineering:diesel_generator:[multiblockslave=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
immersiveengineering:diesel_generator:[multiblockslave=true]
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: progressBar/Tick]
|
||||
S:activeTag=progressBar/Tick
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1183471e]
|
||||
S:color=0x1183471e
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: industrialforegoing:biofuel_generator:*]
|
||||
S:id=industrialforegoing:biofuel_generator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: progressBar/Tick]
|
||||
S:activeTag=progressBar/Tick
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115c3c2c]
|
||||
S:color=0x115c3c2c
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: industrialforegoing:pitiful_generator:*]
|
||||
S:id=industrialforegoing:pitiful_generator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$copper_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$copper_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11e2943c]
|
||||
S:color=0x11e2943c
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:copper_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:copper_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$crystal_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$crystal_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1123b6f6]
|
||||
S:color=0x1123b6f6
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:crystal_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:crystal_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.5]
|
||||
S:intensity=2.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$diamond_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$diamond_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x113cdde2]
|
||||
S:color=0x113cdde2
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:diamond_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:diamond_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$emerald_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$emerald_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1120c22f]
|
||||
S:color=0x1120c22f
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:emerald_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:emerald_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$gold_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$gold_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11f6bb23]
|
||||
S:color=0x11f6bb23
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:gold_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:gold_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$iron_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$iron_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11727272]
|
||||
S:color=0x11727272
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:iron_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:iron_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$million_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$million_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ffffff]
|
||||
S:color=0x11ffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:million_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:million_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$netherite_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$netherite_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11241e1f]
|
||||
S:color=0x11241e1f
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:netherite_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:netherite_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
|
||||
S:amount=4.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
||||
S:intensity=4.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11231732]
|
||||
S:color=0x11231732
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:obsidian_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:obsidian_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$silver_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$silver_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11818d8d]
|
||||
S:color=0x11818d8d
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ironfurnaces:silver_furnace:[lit=true]]
|
||||
S:id=ironfurnaces:silver_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
64
packwiz/1.20.1/config/adchimneys/Emitters/jumbofurnace$jumbo_furnace.cfg
Executable file
64
packwiz/1.20.1/config/adchimneys/Emitters/jumbofurnace$jumbo_furnace.cfg
Executable file
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11808080]
|
||||
S:color=0x11808080
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: jumbofurnace:jumbo_furnace:[lit=true, x=1, y=1, z=0]]
|
||||
S:id=jumbofurnace:jumbo_furnace:[lit=true, x=1, y=1, z=0]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
jumbofurnace:jumbo_furnace:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117a5e53]
|
||||
S:color=0x117a5e53
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mekanism:fuelwood_heater:[active=true]]
|
||||
S:id=mekanism:fuelwood_heater:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x113e3d41]
|
||||
S:color=0x113e3d41
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mekanismgenerators:bio_generator:[active=true]]
|
||||
S:id=mekanismgenerators:bio_generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x113e3d41]
|
||||
S:color=0x113e3d41
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mekanismgenerators:gas_burning_generator:[active=true]]
|
||||
S:id=mekanismgenerators:gas_burning_generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x113e3d41]
|
||||
S:color=0x113e3d41
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mekanismgenerators:heat_generator:[active=true]]
|
||||
S:id=mekanismgenerators:heat_generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$blast_furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$blast_furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x113e3d41]
|
||||
S:color=0x113e3d41
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: blast_furnace:[lit=true]]
|
||||
S:id=blast_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: campfire:[lit=true, signal_fire=false]]
|
||||
S:id=campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire_signal.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire_signal.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbbff6600]
|
||||
S:color=0xbbff6600
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: campfire:[lit=true, signal_fire=true]]
|
||||
S:id=campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$furnace.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$furnace.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11808080]
|
||||
S:color=0x11808080
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: furnace:[lit=true]]
|
||||
S:id=furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$smoker.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$smoker.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11654e2b]
|
||||
S:color=0x11654e2b
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: smoker:[lit=true]]
|
||||
S:id=smoker:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: soul_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=soul_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire_signal.cfg
Executable file
63
packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire_signal.cfg
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbb7cf2f5]
|
||||
S:color=0xbb7cf2f5
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: soul_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=soul_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: FuelLeft]
|
||||
S:activeTag=FuelLeft
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11bbbab9]
|
||||
S:color=0x11bbbab9
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mysticalagriculture:basic_reprocessor:*]
|
||||
S:id=mysticalagriculture:basic_reprocessor:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11008cf0]
|
||||
S:color=0x11008cf0
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mysticalagriculture:imperium_furnace:[lit=true]]
|
||||
S:id=mysticalagriculture:imperium_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6]
|
||||
S:intensity=1.6
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: FuelLeft]
|
||||
S:activeTag=FuelLeft
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11008cf0]
|
||||
S:color=0x11008cf0
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mysticalagriculture:imperium_reprocessor:*]
|
||||
S:id=mysticalagriculture:imperium_reprocessor:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6]
|
||||
S:intensity=1.6
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1192ad00]
|
||||
S:color=0x1192ad00
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mysticalagriculture:inferium_furnace:[lit=true]]
|
||||
S:id=mysticalagriculture:inferium_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue