commit bd66ee162a1c50ae5593a344a17d3540e2b0c52f Author: Jozef Steinhübl Date: Fri Jun 14 19:06:44 2024 +0200 feat: 1.20.1 version diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..71f939e --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +.cache/ +.tmp/ +.output/ \ No newline at end of file diff --git a/mrpack-to-slugs.sh b/mrpack-to-slugs.sh new file mode 100755 index 0000000..432b594 --- /dev/null +++ b/mrpack-to-slugs.sh @@ -0,0 +1,38 @@ +#!/bin/bash + +# This script is used to convert .mrpack to slugs.txt + +MRPACK_FILE=$1 + +if [ -z "$MRPACK_FILE" ]; then + echo "Please provide a .mrpack file" + exit 1 +fi + +MRPACK_NAME=$(basename "$MRPACK_FILE" ".mrpack") +MRPACK_NAME=${MRPACK_NAME// /-} + +mkdir -p .cache +rm -rf .cache/* + +mkdir -p .output/$MRPACK_NAME + +# Extract the .mrpack file +unzip -o "$MRPACK_FILE" -d .cache/$MRPACK_NAME + +# Chmod the index +chmod 755 .cache/$MRPACK_NAME/modrinth.index.json + +# Get the slugs +length=$(jq -r '.files | length' .cache/$MRPACK_NAME/modrinth.index.json) +i=0 +jq -r '.files[] | .downloads[0]' .cache/$MRPACK_NAME/modrinth.index.json | while read -r url; do + project_id=$(echo $url | cut -d'/' -f5) + + slug=$(curl -s https://api.modrinth.com/v2/project/$project_id | jq -r '.slug') + echo "$slug ($project_id) ($i / $length)" + + echo $slug >> .output/$MRPACK_NAME/slugs.txt + + i=$((i+1)) +done \ No newline at end of file diff --git a/packwiz/1.20.1/config/CoroUtil/General.toml b/packwiz/1.20.1/config/CoroUtil/General.toml new file mode 100755 index 0000000..2aedafb --- /dev/null +++ b/packwiz/1.20.1/config/CoroUtil/General.toml @@ -0,0 +1,10 @@ + +#General mod settings +[general] + #logging + useLoggingLog = true + #- + useLoggingDebug = false + #- + useLoggingError = true + diff --git a/packwiz/1.20.1/config/EnderStorage.cfg b/packwiz/1.20.1/config/EnderStorage.cfg new file mode 100755 index 0000000..df6c551 --- /dev/null +++ b/packwiz/1.20.1/config/EnderStorage.cfg @@ -0,0 +1,14 @@ +# The RegistryName for the Item to lock EnderChests and Tanks. +S:"personalItem"="minecraft:diamond" + +# Causes chests to lose personal settings and drop the diamond on break. +B:"anarchyMode"=false + +# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1 +I:"item_storage_size"=1 + +# Disables the tank on top of creators heads. +B:"disableCreatorVisuals"=false + +# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest. +B:"useVanillaEnderChestsSounds"=false diff --git a/packwiz/1.20.1/config/Weather2/Debug.toml b/packwiz/1.20.1/config/Weather2/Debug.toml new file mode 100755 index 0000000..9694ab8 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Debug.toml @@ -0,0 +1,11 @@ + +#General mod settings +[general] + #- + #Range: > -2147483648 + Particle_Reset_Frequency = 0 + #- + Particle_engine_render = true + #- + Particle_engine_tick = true + diff --git a/packwiz/1.20.1/config/Weather2/Misc.toml b/packwiz/1.20.1/config/Weather2/Misc.toml new file mode 100755 index 0000000..6584897 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Misc.toml @@ -0,0 +1,58 @@ + +#General mod settings +[general] + #- + #Range: > -2147483648 + Misc_simBoxRadiusCutoff = 1124 + #- + #Range: > -2147483648 + Misc_simBoxRadiusSpawn = 1024 + #If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on + overcastMode = false + #Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever + #Range: > -2147483648 + lockServerWeatherMode = 0 + #How many ticks between cloud particle spawning + #Range: > -2147483648 + Cloud_ParticleSpawnDelay = 2 + #Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage + #Range: > -2147483648 + Cloud_Formation_MinDistBetweenSpawned = 300 + #For a second layer of passive non storm progressing cloudOption + Cloud_Layer1_Enable = false + #- + #Range: > -2147483648 + Cloud_Layer0_Height = 264 + #- + #Range: > -2147483648 + Cloud_Layer1_Height = 414 + #Not used at the moment + #Range: > -2147483648 + Cloud_Layer2_Height = 564 + #How much to randomly change cloud coverage % amount, performed every 10 seconds + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Cloud_Coverage_Random_Change_Amount = 0.05 + #Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Cloud_Coverage_Min_Percent = 0.0 + #Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Cloud_Coverage_Max_Percent = 100.0 + #- + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + sirenActivateDistance = 256.0 + #- + Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft" + #- + Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft" + #- + Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft" + #- + Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft" + #- + blockBreakingInvokesCancellableEvent = false + #Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on + Aesthetic_Only_Mode = false + #Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere + Winter_Wonderland = false + diff --git a/packwiz/1.20.1/config/Weather2/Particle.toml b/packwiz/1.20.1/config/Weather2/Particle.toml new file mode 100755 index 0000000..4a63618 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Particle.toml @@ -0,0 +1,17 @@ + +#General mod settings +[general] + #Adjust amount of precipitation based particles, works as a multiplier + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Precipitation_Particle_effect_rate = 0.7 + #Adjust amount of all weather2 based particles, works as a multiplier + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Particle_effect_rate = 1.0 + #If true, uses vanilla rain/snow non particle precipitation + Particle_vanilla_precipitation = false + #If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse + Particle_engine_weather2 = true + #Extra flying block particles to spawn when the tornado rips up a block + #Range: > -2147483648 + Particle_Tornado_extraParticleCubes = 2 + diff --git a/packwiz/1.20.1/config/Weather2/Sand.toml b/packwiz/1.20.1/config/Weather2/Sand.toml new file mode 100755 index 0000000..30e8961 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Sand.toml @@ -0,0 +1,33 @@ + +#General mod settings +[general] + #Takes the sand out of sandwiches + Storm_NoSandstorms = false + #- + Sandstorm_UseGlobalServerRate = false + #- + #Range: > -2147483648 + Sandstorm_OddsTo1 = 30 + #Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 client days + #Range: > -2147483648 + Sandstorm_TimeBetweenInTicks = 72000 + #Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS + #Range: > -2147483648 + Sandstorm_Sand_Buildup_TickRate = 40 + #Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible) + #Range: > -2147483648 + Sandstorm_Sand_Buildup_LoopAmountBase = 800 + #Max height of sand allowed to buildup against something, higher = things get more buried over time + #Range: > -2147483648 + Sandstorm_Sand_Block_Max_Height = 3 + #Allow layered sand blocks to buildup outside deserty biomes where sandstorm is + Sandstorm_Sand_Buildup_AllowOutsideDesert = true + #- + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Sandstorm_Particle_Dust_effect_rate = 0.6 + #- + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Sandstorm_Particle_Debris_effect_rate = 0.6 + #- + Sandstorm_Siren_PleaseNoDarude = false + diff --git a/packwiz/1.20.1/config/Weather2/Snow.toml b/packwiz/1.20.1/config/Weather2/Snow.toml new file mode 100755 index 0000000..9d36680 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Snow.toml @@ -0,0 +1,25 @@ + +#General mod settings +[general] + #- + Storm_NoSnowstorms = false + #- + Snowstorm_UseGlobalServerRate = false + #- + #Range: > -2147483648 + Snowstorm_OddsTo1 = 30 + #Time between snowstorms for either each player or entire server depending on if global rate is on, default: 3 client days + #Range: > -2147483648 + Snowstorm_TimeBetweenInTicks = 72000 + #Amount of game ticks between snow buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS + #Range: > -2147483648 + Snowstorm_Snow_Buildup_TickRate = 40 + #Base amount of loops done per iteration, scaled by the snowstorms intensity (value given here is the max possible), eg: at max storm intensity, every 40th tick, itll try to build up snow in 800 places around the storm + #Range: > -2147483648 + Snowstorm_Snow_Buildup_LoopAmountBase = 800 + #Max height of snow allowed to buildup against something, higher = things get more buried over time + #Range: > -2147483648 + Snowstorm_Snow_Block_Max_Height = 5 + #Allow layered snow blocks to buildup outside cold biomes where snowstorm is + Snowstorm_Snow_Buildup_AllowOutsideColdBiomes = true + diff --git a/packwiz/1.20.1/config/Weather2/Sound.toml b/packwiz/1.20.1/config/Weather2/Sound.toml new file mode 100755 index 0000000..93800e7 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Sound.toml @@ -0,0 +1,19 @@ + +#General mod settings +[general] + # + #Range: 0.0 ~ 5.0 + leavesVolume = 0.0 + # + #Range: 0.0 ~ 5.0 + tornadoWindVolume = 1.0 + # + #Range: 0.0 ~ 5.0 + tornadoDamageVolume = 1.0 + # + #Range: 0.0 ~ 5.0 + windyStormVolume = 1.0 + # + #Range: 0.0 ~ 5.0 + sirenVolume = 1.0 + diff --git a/packwiz/1.20.1/config/Weather2/Storm.toml b/packwiz/1.20.1/config/Weather2/Storm.toml new file mode 100755 index 0000000..1b42b96 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Storm.toml @@ -0,0 +1,153 @@ + +#General mod settings +[general] + #- + #Range: > -2147483648 + Storm_OddsTo1OfHighWindWaterSpout = 150 + #- + Storm_FlyingBlocksHurt = true + #- + #Range: > -2147483648 + Storm_MaxPerPlayerPerLayer = 20 + #- + #Range: > -2147483648 + Storm_Deadly_CollideDistance = 128 + #- + #Range: > -2147483648 + Storm_LightningStrikeBaseValueOddsTo1 = 200 + #- + Storm_NoRainVisual = false + #- + #Range: > -2147483648 + Storm_MaxRadius = 300 + #- + #Range: > -2147483648 + Storm_AllTypes_TickRateDelay = 60 + #- + #Range: > -2147483648 + Storm_Rain_WaterBuildUpRate = 10 + #- + #Range: > -2147483648 + Storm_Rain_WaterSpendRate = 3 + #- + #Range: > -2147483648 + Storm_Rain_WaterBuildUpOddsTo1FromSource = 15 + #- + #Range: > -2147483648 + Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100 + #- + #Range: > -2147483648 + Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30 + #- + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + Storm_TemperatureAdjustRate = 0.1 + #- + #Range: > -2147483648 + Storm_HailPerTick = 10 + #- + #Range: > -2147483648 + Storm_OddsTo1OfOceanBasedStorm = 300 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_HighWind = 90 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_Hail = 80 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_F0_Tornado = 70 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_C0_Cyclone = 70 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_F1_Tornado = 50 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_C1_Cyclone = 50 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_F2_Tornado = 40 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_C2_Cyclone = 40 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_F3_Tornado = 30 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_C3_Cyclone = 30 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_F4_Tornado = 20 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_C4_Cyclone = 20 + #- + #Range: > -2147483648 + Storm_PercentChanceOf_F5_Tornado = 10 + #Also known as full blown hurricane + #Range: > -2147483648 + Storm_PercentChanceOf_C5_Cyclone = 10 + #- + #Range: > -2147483648 + Storm_ParticleSpawnDelay = 3 + #- + #Range: > -2147483648 + Player_Storm_Deadly_OddsTo1 = 30 + #- + #Range: > -2147483648 + Player_Storm_Deadly_TimeBetweenInTicks = 72000 + #- + Server_Storm_Deadly_UseGlobalRate = true + #Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1 + #Range: > -2147483648 + Server_Storm_Deadly_OddsTo1 = 30 + #Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks + #Range: > -2147483648 + Server_Storm_Deadly_TimeBetweenInTicks = 72000 + #For areas without the right mix of hot and cold biomes + #Range: > -2147483648 + Player_Storm_Deadly_OddsTo1_Land_Based = 1200 + #For areas without the right mix of hot and cold biomes + #Range: > -2147483648 + Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000 + #Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes + #Range: > -2147483648 + Server_Storm_Deadly_OddsTo1_Land_Based = 1200 + #Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes + #Range: > -2147483648 + Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000 + #- + preventServerThunderstorms = true + #- + #Range: > -2147483648 + Lightning_OddsTo1OfFire = 20 + #- + #Range: > -2147483648 + Lightning_lifetimeOfFire = 3 + #- + #Range: > -2147483648 + Lightning_DistanceToPlayerForEffects = 256 + #- + Lightning_StartsFires = false + #- + #Range: > -2147483648 + Storm_Deflector_RadiusOfStormRemoval = 150 + #The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5 + #Range: > -2147483648 + Storm_Deflector_MinStageRemove = 1 + #- + Storm_Deflector_RemoveRainstorms = false + #- + Storm_Deflector_RemoveSandstorms = true + #- + #Range: > -2147483648 + Storm_Rain_Overcast_OddsTo1 = 50 + #- + #Range: > -2147483648 + Storm_Rain_OddsTo1 = 150 + #How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable + #Range: > -2147483648 + Storm_Rain_TrackAndExtinguishEntitiesRate = 200 + diff --git a/packwiz/1.20.1/config/Weather2/Tornado.toml b/packwiz/1.20.1/config/Weather2/Tornado.toml new file mode 100755 index 0000000..fb43a80 --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Tornado.toml @@ -0,0 +1,46 @@ + +#General mod settings +[general] + #Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing + Storm_Tornado_RefinedGrabRules = true + #Makes weather boring! or peacefull? + Storm_NoTornadosOrCyclones = false + #Grab player or not + Storm_Tornado_grabPlayer = true + #Prevent grabbing of non players + Storm_Tornado_grabPlayersOnly = false + #Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly + Storm_Tornado_grabMobs = true + #Grab animals, overridden by Storm_Tornado_grabPlayersOnly + Storm_Tornado_grabAnimals = true + #Grab villagers, overridden by Storm_Tornado_grabPlayersOnly + Storm_Tornado_grabVillagers = true + #Tear up blocks from the ground based on conditions defined + Storm_Tornado_grabBlocks = true + #Grab entity items, overridden by Storm_Tornado_grabPlayersOnly + Storm_Tornado_grabItems = false + #Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks + Storm_Tornado_GrabCond_StrengthGrabbing = true + #Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules + Storm_Tornado_GrabCond_List = false + #Treat block grab list as a blacklist instead of whitelist + Storm_Tornado_GrabListBlacklistMode = false + #Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used + Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override" + #Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities + #Range: > -2147483648 + Storm_Tornado_maxFlyingEntityBlocks = 200 + #- + #Range: > -2147483648 + Storm_Tornado_maxBlocksGrabbedPerTick = 5 + #Make tornados initial heading aimed towards closest player + Storm_Tornado_aimAtPlayerOnSpawn = true + #Accuracy of tornado aimed at player + #Range: > -2147483648 + Storm_Tornado_aimAtPlayerAngleVariance = 5 + #Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away + #Range: > -2147483648 + Storm_Tornado_extraGrabAngle = 20 + #- + Storm_Tornado_fallDamage = true + diff --git a/packwiz/1.20.1/config/Weather2/Wind.toml b/packwiz/1.20.1/config/Weather2/Wind.toml new file mode 100755 index 0000000..608a28f --- /dev/null +++ b/packwiz/1.20.1/config/Weather2/Wind.toml @@ -0,0 +1,45 @@ + +#General mod settings +[general] + #- + Misc_windOn = true + #- + Wind_LowWindEvents = true + #- + Wind_HighWindEvents = true + #- + Wind_UsePerlinNoise = false + #- + #Range: > -2147483648 + lowWindTimerEnableAmountBase = 2400 + #- + #Range: > -2147483648 + lowWindTimerEnableAmountRnd = 12000 + #- + #Range: > -2147483648 + lowWindOddsTo1 = 4000 + #- + #Range: > -2147483648 + highWindTimerEnableAmountBase = 2400 + #- + #Range: > -2147483648 + highWindTimerEnableAmountRnd = 12000 + #- + #Range: > -2147483648 + highWindOddsTo1 = 8000 + #- + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + globalWindAngleChangeAmountRate = 1.0 + #- + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + windSpeedMin = 1.0E-5 + #- + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + windSpeedMax = 1.0 + #Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + windSpeedMinGlobalOvercastRaining = 0.01 + #- + #Range: > -2147483648 + Wind_Turbine_FE_Generated_Per_Tick = 10 + diff --git a/packwiz/1.20.1/config/ad_astra-client.jsonc b/packwiz/1.20.1/config/ad_astra-client.jsonc new file mode 100755 index 0000000..e37d92c --- /dev/null +++ b/packwiz/1.20.1/config/ad_astra-client.jsonc @@ -0,0 +1,23 @@ +{ + "showOxygenDistributorArea": false, + "showGravityNormalizerArea": false, + "jetSuitEnabled": true, + // Type: Integer + "oxygenBarX": 5, + // Type: Integer + "oxygenBarY": 25, + // Type: Float + "oxygenBarScale": 1.0, + // Type: Integer + "energyBarX": 11, + // Type: Integer + "energyBarY": 95, + // Type: Float + "energyBarScale": 1.0, + "spaceMuffler": true, + "radio": { + // Range: 0 - 100 + "volume": 32, + "favorites": [] + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ad_astra.jsonc b/packwiz/1.20.1/config/ad_astra.jsonc new file mode 100755 index 0000000..8b84b68 --- /dev/null +++ b/packwiz/1.20.1/config/ad_astra.jsonc @@ -0,0 +1,77 @@ +{ + // Allow players to set custom flag images for their rockets. + "allowFlagImages": true, + // Allow rockets to be launched from any dimension, even if it's not considered a planet. + "launchAnywhere": false, + /* + * The random tick speed for breaking plants, torches, freezing water, etc. on planets. + * Type: Integer + */ + "planetRandomTickSpeed": 20, + // Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact. + "forcePlanetTick": false, + /* + * The y level where rockets should leave the dimension and enter space. + * Type: Integer + */ + "atmosphereLeave": 600, + // A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio + "disabledPlanets": "", + // Disables oxygen damage. + "disableOxygen": false, + // Disables temperature damage. + "disableTemperature": false, + // Uses normal gravity for all planets. + "disableGravity": false, + // An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that. + "disableAirVortexes": false, + "cryoFreezer": { + // Type: Long + "ironTierMaxEnergyInOut": 100, + // Type: Long + "steelTierMaxEnergyInOut": 150, + // Type: Long + "deshTierMaxEnergyInOut": 250, + // Type: Long + "ostrumTierMaxEnergyInOut": 500, + // Type: Long + "ironTierEnergyCapacity": 10000, + // Type: Long + "steelTierEnergyCapacity": 20000, + // Type: Long + "deshTierEnergyCapacity": 50000, + // Type: Long + "ostrumTierEnergyCapacity": 100000, + // Type: Long + "steelTierFluidCapacity": 3000, + // Type: Long + "deshTierFluidCapacity": 5000, + // Type: Long + "ostrumTierFluidCapacity": 10000, + // Type: Long + "coalGeneratorEnergyGenerationPerTick": 20, + // Type: Long + "etrionicBlastFurnaceBlastingEnergyPerItem": 10, + // Type: Long + "waterPumpEnergyPerTick": 20, + // Type: Long + "waterPumpFluidGenerationPerTick": 50, + // Type: Long + "energizerEnergyCapacity": 2000000, + /* + * The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to. + * Type: Integer + */ + "maxDistributionBlocks": 6000, + /* + * The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area. + * Type: Integer + */ + "distributionRefreshRate": 100, + /* + * The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections. + * Type: Integer + */ + "pipeRefreshRate": 50 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ad_astra_giselle_addon.ver2.jsonc b/packwiz/1.20.1/config/ad_astra_giselle_addon.ver2.jsonc new file mode 100755 index 0000000..d4b3588 --- /dev/null +++ b/packwiz/1.20.1/config/ad_astra_giselle_addon.ver2.jsonc @@ -0,0 +1,172 @@ +{ + "items": { + // Type: Integer + "oxygen_chargers_distribution_interval": 20, + // Type: Long + "oxygen_can_fluid_capacity": 500, + // Type: Long + "oxygen_can_fluid_transfer": 125, + // Type: Long + "netherite_oxygen_can_fluid_capacity": 1000, + // Type: Long + "netherite_oxygen_can_fluid_transfer": 250 + }, + "machines": { + // Type: Long + "fuel_loader_fluid_capacity": 8000, + // Type: Long + "fuel_loader_fluid_transfer": 250, + /* + * Blocks from Fuel Loader to each direction + * Type: Integer + */ + "fuel_loader_working_range": 2, + // Type: Long + "automation_nasa_workbench_energy_capacity": 9600, + // Type: Long + "automation_nasa_workbench_energy_usage": 24, + // Type: Integer + "automation_nasa_workbench_cook_time": 200, + // Type: Long + "gravity_normalizer_energy_capacity": 9600, + /* + * Blocks = x * y * z + * Type: Double + */ + "gravity_normalizer_energy_per_blocks": 0.5, + // Type: Integer + "gravity_normalizer_max_length": 31, + // Type: Integer + "gravity_normalizer_proof_duration": 10, + /* + * Blocks from Rocket Sensor to each direction + * Type: Integer + */ + "rocket_sensor_working_range": 2 + }, + "enchantments": { + // Show tooltip on this mod's enchanted book + "tooltip_enabled": true, + /* + * Tooltip will don't show when 'Enchantment Descriptions' or 'Enchantment Lore' or 'CoFH Core' installed. + * but, if this set 'true' show tooltip with ignore that mods. + */ + "tooltip_ignore": false, + /* + * Energy usage for breath [in every 30 ticks] + * Type: Integer + */ + "space_breathing_energy_using": 30, + /* + * Oxygen usage on using durability + * Type: Long + */ + "space_breathing_durability_oxygen": 2, + /* + * Durability usage for breath + * Type: Integer + */ + "space_breathing_durability_using": 1, + /* + * Breath duration on using durability [ticks, be multiple of 30] + * Type: Integer + */ + "space_breathing_durability_duration": 60, + /* + * Energy usage for proof [in every 10 ticks] + * Type: Integer + */ + "space_fire_proof_energy_using": 10, + /* + * Durability usage for proof + * Type: Integer + */ + "space_fire_proof_durability_using": 1, + /* + * Proof duration on using durability [ticks, be multiple of 10] + * Type: Integer + */ + "space_fire_proof_durability_duration": 60, + /* + * Energy usage for proof [in every 10 ticks] + * Type: Integer + */ + "acid_rain_proof_energy_using": 10, + /* + * Durability usage for proof + * Type: Integer + */ + "acid_rain_proof_durability_using": 1, + /* + * Proof duration on using durability [ticks, be multiple of 10] + * Type: Integer + */ + "acid_rain_proof_durability_duration": 60, + /* + * Energy usage for proof [in every 10 ticks] + * Type: Integer + */ + "gravity_normalizing_energy_using": 10, + /* + * Durability usage for proof + * Type: Integer + */ + "gravity_normalizing_durability_using": 1, + /* + * Proof duration on using durability [ticks, be multiple of 10] + * Type: Integer + */ + "gravity_normalizing_durability_duration": 60 + }, + "compats": { + "mekanism": { + /* + * Energy usage for provide oxygen [in every 30 ticks] + * Type: Integer + */ + "modules_space_breathing_energy_using_provide": 300, + /* + * Energy usage per mb when produce Mekanism oxygen to player in water, rain + * Type: Integer + */ + "modules_space_breathing_energy_using_produce": 200, + /* + * Energy usage for proof in every ticks [in every 10 ticks] + * Type: Integer + */ + "modules_space_fire_proof_energy_using": 100, + /* + * Energy usage for proof in every ticks [in every 10 ticks] + * Type: Integer + */ + "modules_acid_rain_proof_energy_using": 100, + /* + * Energy usage for proof in every ticks [in every 10 ticks] + * Type: Integer + */ + "modules_gravity_normalizing_energy_using": 100 + }, + "pneumaticcraft": { + /* + * Air usage for provide oxygen [in every 30 ticks] + * Type: Integer + */ + "upgades_space_breathing_air_using": 150, + /* + * Air usage for proof [in every 10 ticks] + * Type: Integer + */ + "upgades_space_fire_proof_air_using": 50, + /* + * Air usage for proof [in every 10 ticks] + * Type: Integer + */ + "upgades_acid_rain_proof_air_using": 50, + /* + * Air usage for proof [in every 10 ticks] + * Type: Integer + */ + "upgades_gravity_normalizing_air_using": 50 + } + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ad_extendra-common.toml b/packwiz/1.20.1/config/ad_extendra-common.toml new file mode 100755 index 0000000..56eb2e1 --- /dev/null +++ b/packwiz/1.20.1/config/ad_extendra-common.toml @@ -0,0 +1,10 @@ +#Whether to log the dirt block on common setup +logDirtBlock = true +#A magic number +#Range: > 0 +magicNumber = 42 +#What you want the introduction message to be for the magic number +magicNumberIntroduction = "The magic number is... " +#A list of items to log on common setup. +items = ["minecraft:iron_ingot"] + diff --git a/packwiz/1.20.1/config/adchimneys-client.toml b/packwiz/1.20.1/config/adchimneys-client.toml new file mode 100755 index 0000000..4aebd4e --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys-client.toml @@ -0,0 +1,19 @@ + +[Smoke] + #Affects probability of coloring smoke by chimneys + #Range: 0.0 ~ 1.0 + coloringFactor = 0.1 + #Maximum smoke particles that can be rendered at scene. + #If exceeded, smoke amount will be reduced proportionally for each rendered chimney + #Range: 0 ~ 2000 + maxRenderedParticlesAmount = 800 + #If true, smoke particles will collide with obstacles + canCollide = true + #If true, all emitters will produce smoke even without connected chimneys + emitWithoutChimney = true + #Use vanilla smoke particles for compatibility with some mods. + #Limitations: no wind, no coloring, no collisions + useVanillaSmokeParticles = false + #Whether to colorize smoke particles or not + colorize = true + diff --git a/packwiz/1.20.1/config/adchimneys-common.toml b/packwiz/1.20.1/config/adchimneys-common.toml new file mode 100755 index 0000000..9fb0574 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys-common.toml @@ -0,0 +1,48 @@ + +[Smoke] + #Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + defaultColor = -1 + #Maximum smoke particles amount per chimney + #Range: 1 ~ 100 + maxAmount = 16 + #Maximum smoke blow out distance + #Range: 0.0 ~ 20.0 + maxIntencity = 4.0 + #Maximum smoke particles scale + #Range: 1.0 ~ 10.0 + maxScale = 2.5 + #Maximum smoke particles render distance + #Range: 16 ~ 256 + maxRenderDistance = 128 + #Whether to replace vanilla smoke particles from a campfire or not + replaceVanillaCampfireSmoke = true + +[Paint] + #Whether a bucket of water is required to be in the player's inventory in order to paint + requiresWaterBucket = true + #Whether a dye is required to be in the player's inventory in order to paint + requiresDye = true + +[Pipe] + #Number of pipes that can be placed(when holding pipe items in both hands) / broken(when crouching) at once + #Range: 1 ~ 128 + maxPipesAtOnce = 8 + +[Vent] + #All settings related to the ventilation system are shared between several mods and therefore located in forgeendertech-common.toml + "whereAreTheSettings?" = ["I've read the hint and understood"] + +[Pump] + #If set to True, the redstone signal will turn the pump off instead of turning it on + invertedRedstoneSignal = false + + [Pump.ForgeEnergy] + #Whether Forge Energy is required or not + enabled = false + #Maximum amount of energy that can be held + #Range: 0 ~ 100000 + capacity = 10000 + #Amount of energy consumed per operation or second + #Range: 0 ~ 1000 + consumption = 50 + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$diamond_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$diamond_furnace.cfg new file mode 100755 index 0000000..bc58936 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$diamond_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: betterfurnacesreforged:diamond_furnace:[lit=true]] + S:id=betterfurnacesreforged:diamond_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4] + S:intensity=1.4 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$extreme_forge.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$extreme_forge.cfg new file mode 100755 index 0000000..4256930 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$extreme_forge.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: betterfurnacesreforged:extreme_forge:[lit=true]] + S:id=betterfurnacesreforged:extreme_forge:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0] + S:intensity=4.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$extreme_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$extreme_furnace.cfg new file mode 100755 index 0000000..ec70009 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$extreme_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: betterfurnacesreforged:extreme_furnace:[lit=true]] + S:id=betterfurnacesreforged:extreme_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0] + S:intensity=4.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$gold_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$gold_furnace.cfg new file mode 100755 index 0000000..b361a8d --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$gold_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: betterfurnacesreforged:gold_furnace:[lit=true]] + S:id=betterfurnacesreforged:gold_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2] + S:intensity=1.2 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$iron_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$iron_furnace.cfg new file mode 100755 index 0000000..ef5a738 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$iron_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: betterfurnacesreforged:iron_furnace:[lit=true]] + S:id=betterfurnacesreforged:iron_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$netherhot_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$netherhot_furnace.cfg new file mode 100755 index 0000000..cd8ff2a --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/betterfurnacesreforged$netherhot_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: betterfurnacesreforged:netherhot_furnace:[lit=true]] + S:id=betterfurnacesreforged:netherhot_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intensity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_blast_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_blast_furnace.cfg new file mode 100755 index 0000000..4446060 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_blast_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11553025] + S:color=0x11553025 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: brickfurnace:brick_blast_furnace:[lit=true]] + S:id=brickfurnace:brick_blast_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_furnace.cfg new file mode 100755 index 0000000..24deaab --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11964f3d] + S:color=0x11964f3d + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: brickfurnace:brick_furnace:[lit=true]] + S:id=brickfurnace:brick_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_smoker.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_smoker.cfg new file mode 100755 index 0000000..8c08940 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/brickfurnace$brick_smoker.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11985442] + S:color=0x11985442 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: brickfurnace:brick_smoker:[lit=true]] + S:id=brickfurnace:brick_smoker:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire.cfg new file mode 100755 index 0000000..440b6b8 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:boric_campfire:[lit=true, signal_fire=false]] + S:id=byg:boric_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire_signal.cfg new file mode 100755 index 0000000..fcd6d96 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/byg$boric_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb29b113] + S:color=0xbb29b113 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:boric_campfire:[lit=true, signal_fire=true]] + S:id=byg:boric_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire.cfg new file mode 100755 index 0000000..f192975 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:cryptic_campfire:[lit=true, signal_fire=false]] + S:id=byg:cryptic_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire_signal.cfg new file mode 100755 index 0000000..8ca200b --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/byg$cryptic_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbdc1b27] + S:color=0xbbdc1b27 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:cryptic_campfire:[lit=true, signal_fire=true]] + S:id=byg:cryptic_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/car$blast_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/car$blast_furnace.cfg new file mode 100755 index 0000000..217bcc6 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/car$blast_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b4b4b4] + S:color=0x11b4b4b4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: car:blastfurnace:[powered=true]] + S:id=car:blastfurnace:[powered=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ceramics$kiln.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ceramics$kiln.cfg new file mode 100755 index 0000000..290d64d --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ceramics$kiln.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11c46750] + S:color=0x11c46750 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ceramics:kiln:[lit=true]] + S:id=ceramics:kiln:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$blast_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$blast_furnace.cfg new file mode 100755 index 0000000..43df54e --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$blast_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:blast_furnace:[lit=true]] + S:id=charcoal_pit:blast_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$bloomeryy.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$bloomeryy.cfg new file mode 100755 index 0000000..c8b5c1b --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$bloomeryy.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:bloomeryy:[lit=true]] + S:id=charcoal_pit:bloomeryy:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$distillery.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$distillery.cfg new file mode 100755 index 0000000..6aa17c9 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$distillery.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:distillery:[lit=true]] + S:id=charcoal_pit:distillery:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$steam_press.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$steam_press.cfg new file mode 100755 index 0000000..3b63dfd --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/charcoal_pit$steam_press.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:steam_press:[lit=true]] + S:id=charcoal_pit:steam_press:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/clayworks$kiln.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/clayworks$kiln.cfg new file mode 100755 index 0000000..7566704 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/clayworks$kiln.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: clayworks:kiln:[lit=true]] + S:id=clayworks:kiln:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/cookingforblockheads$oven.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/cookingforblockheads$oven.cfg new file mode 100755 index 0000000..541f8cf --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/cookingforblockheads$oven.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cookingforblockheads:oven:*] + S:id=cookingforblockheads:oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/create$blaze_burner.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/create$blaze_burner.cfg new file mode 100755 index 0000000..545493c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/create$blaze_burner.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: create:blaze_burner:[blaze=kindled]] + S:id=create:blaze_burner:[blaze=kindled] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/create$lit_blaze_burner.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/create$lit_blaze_burner.cfg new file mode 100755 index 0000000..c86e245 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/create$lit_blaze_burner.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: create:lit_blaze_burner:*] + S:id=create:lit_blaze_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$diesel_engine.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$diesel_engine.cfg new file mode 100755 index 0000000..e8be136 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$diesel_engine.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createdieselgenerators:diesel_engine:[powered=true, silenced=false]] + S:id=createdieselgenerators:diesel_engine:[powered=true, silenced=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$diesel_engine_silenced.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$diesel_engine_silenced.cfg new file mode 100755 index 0000000..7cbd049 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$diesel_engine_silenced.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createdieselgenerators:diesel_engine:[powered=true, silenced=true]] + S:id=createdieselgenerators:diesel_engine:[powered=true, silenced=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0] + S:scale=1.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$large_diesel_engine.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$large_diesel_engine.cfg new file mode 100755 index 0000000..d0d71b9 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$large_diesel_engine.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createdieselgenerators:large_diesel_engine:[powered=true, silenced=false]] + S:id=createdieselgenerators:large_diesel_engine:[powered=true, silenced=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$large_diesel_engine_silenced.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$large_diesel_engine_silenced.cfg new file mode 100755 index 0000000..c38133c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/createdieselgenerators$large_diesel_engine_silenced.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createdieselgenerators:large_diesel_engine:[powered=true, silenced=true]] + S:id=createdieselgenerators:large_diesel_engine:[powered=true, silenced=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0] + S:scale=1.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/crossroads$firebox.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/crossroads$firebox.cfg new file mode 100755 index 0000000..41b06e6 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/crossroads$firebox.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11232327] + S:color=0x11232327 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: crossroads:firebox:[active=true]] + S:id=crossroads:firebox:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$coalstone_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$coalstone_furnace.cfg new file mode 100755 index 0000000..36aa3a3 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$coalstone_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:coalstone_furnace:[lit=true]] + S:id=divinerpg:coalstone_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$demon_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$demon_furnace.cfg new file mode 100755 index 0000000..e55738d --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$demon_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a61900] + S:color=0x11a61900 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:demon_furnace:[lit=true]] + S:id=divinerpg:demon_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$greenlight_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$greenlight_furnace.cfg new file mode 100755 index 0000000..cdcd202 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$greenlight_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11646a45] + S:color=0x11646a45 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:greenlight_furnace:[lit=true]] + S:id=divinerpg:greenlight_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$molten_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$molten_furnace.cfg new file mode 100755 index 0000000..f01f4fc --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$molten_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1178705e] + S:color=0x1178705e + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:molten_furnace:[lit=true]] + S:id=divinerpg:molten_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$moonlight_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$moonlight_furnace.cfg new file mode 100755 index 0000000..3e5bbb9 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$moonlight_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11575988] + S:color=0x11575988 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:moonlight_furnace:[lit=true]] + S:id=divinerpg:moonlight_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$oceanfire_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$oceanfire_furnace.cfg new file mode 100755 index 0000000..6b551a7 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$oceanfire_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11437d9b] + S:color=0x11437d9b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:oceanfire_furnace:[lit=true]] + S:id=divinerpg:oceanfire_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$whitefire_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$whitefire_furnace.cfg new file mode 100755 index 0000000..06df9d3 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/divinerpg$whitefire_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11c7c7c7] + S:color=0x11c7c7c7 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:whitefire_furnace:[lit=true]] + S:id=divinerpg:whitefire_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/electrodynamics$coalgenerator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/electrodynamics$coalgenerator.cfg new file mode 100755 index 0000000..9f763da --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/electrodynamics$coalgenerator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:coalgenerator:*] + S:id=electrodynamics:coalgenerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/environmental$kiln.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/environmental$kiln.cfg new file mode 100755 index 0000000..07410fe --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/environmental$kiln.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11674833] + S:color=0x11674833 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: environmental:kiln:[lit=true]] + S:id=environmental:kiln:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/farmersdelight$stove.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/farmersdelight$stove.cfg new file mode 100755 index 0000000..db5aa8f --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/farmersdelight$stove.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check] + S:activeTag=#hardcoded_cooking_pot_check + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: farmersdelight:stove:[lit=true]] + S:id=farmersdelight:stove:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/furnacemk2$furnacemk2.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/furnacemk2$furnacemk2.cfg new file mode 100755 index 0000000..94291a4 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/furnacemk2$furnacemk2.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: furnacemk2:furnacemk2:[lit=true]] + S:id=furnacemk2:furnacemk2:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/handcrafted$oven.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/handcrafted$oven.cfg new file mode 100755 index 0000000..76b749f --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/handcrafted$oven.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: handcrafted:oven:[lit=true]] + S:id=handcrafted:oven:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$fuel_boiler.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$fuel_boiler.cfg new file mode 100755 index 0000000..30aff15 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$fuel_boiler.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:fuel_boiler:[active=true]] + S:id=ic2:fuel_boiler:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + ic2:fuel_boiler_structure:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$generator.cfg new file mode 100755 index 0000000..a655cd4 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:generator:[active=true]] + S:id=ic2:generator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$iron_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$iron_furnace.cfg new file mode 100755 index 0000000..b88dc61 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$iron_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:iron_furnace:[active=true]] + S:id=ic2:iron_furnace:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$liquid_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$liquid_generator.cfg new file mode 100755 index 0000000..02a172d --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$liquid_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:liquid_generator:[active=true]] + S:id=ic2:liquid_generator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$slag_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$slag_generator.cfg new file mode 100755 index 0000000..e1fca24 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$slag_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:slag_generator:[active=true]] + S:id=ic2:slag_generator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_canner.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_canner.cfg new file mode 100755 index 0000000..c50f538 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_canner.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:stone_canner:[active=true]] + S:id=ic2:stone_canner:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_macerator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_macerator.cfg new file mode 100755 index 0000000..faf7ec7 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$stone_macerator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:stone_macerator:[active=true]] + S:id=ic2:stone_macerator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ic2$wood_gassifier.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$wood_gassifier.cfg new file mode 100755 index 0000000..3f92763 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ic2$wood_gassifier.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:wood_gassifier:[active=true]] + S:id=ic2:wood_gassifier:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$advanced_blast_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$advanced_blast_furnace.cfg new file mode 100755 index 0000000..d20274e --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$advanced_blast_furnace.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115f2f21] + S:color=0x115f2f21 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:advanced_blast_furnace:[active=true, multiblockslave=false]] + S:id=immersiveengineering:advanced_blast_furnace:[active=true, multiblockslave=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:advanced_blast_furnace:[multiblockslave=true] + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$alloy_smelter.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$alloy_smelter.cfg new file mode 100755 index 0000000..37d7207 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$alloy_smelter.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11794340] + S:color=0x11794340 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:alloy_smelter:[active=true, multiblockslave=false]] + S:id=immersiveengineering:alloy_smelter:[active=true, multiblockslave=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:alloy_smelter:[multiblockslave=true] + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2] + S:intensity=1.2 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$blast_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$blast_furnace.cfg new file mode 100755 index 0000000..8dcc672 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$blast_furnace.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115f2f21] + S:color=0x115f2f21 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:blast_furnace:[active=true, multiblockslave=false]] + S:id=immersiveengineering:blast_furnace:[active=true, multiblockslave=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:blast_furnace:[multiblockslave=true] + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg new file mode 100755 index 0000000..2964708 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11333333] + S:color=0x11333333 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:coke_oven:[active=true, multiblockslave=false]] + S:id=immersiveengineering:coke_oven:[active=true, multiblockslave=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:coke_oven:[multiblockslave=true] + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$diesel_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$diesel_generator.cfg new file mode 100755 index 0000000..d2076da --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$diesel_generator.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11353535] + S:color=0x11353535 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:diesel_generator:[multiblockslave=false]] + S:id=immersiveengineering:diesel_generator:[multiblockslave=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:diesel_generator:[multiblockslave=true] + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/industrialforegoing$biofuel_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/industrialforegoing$biofuel_generator.cfg new file mode 100755 index 0000000..7691906 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/industrialforegoing$biofuel_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progressBar/Tick] + S:activeTag=progressBar/Tick + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1183471e] + S:color=0x1183471e + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: industrialforegoing:biofuel_generator:*] + S:id=industrialforegoing:biofuel_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/industrialforegoing$pitiful_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/industrialforegoing$pitiful_generator.cfg new file mode 100755 index 0000000..939fc60 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/industrialforegoing$pitiful_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progressBar/Tick] + S:activeTag=progressBar/Tick + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115c3c2c] + S:color=0x115c3c2c + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: industrialforegoing:pitiful_generator:*] + S:id=industrialforegoing:pitiful_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$copper_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$copper_furnace.cfg new file mode 100755 index 0000000..01c1c50 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$copper_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e2943c] + S:color=0x11e2943c + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:copper_furnace:[lit=true]] + S:id=ironfurnaces:copper_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$crystal_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$crystal_furnace.cfg new file mode 100755 index 0000000..f863c25 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$crystal_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1123b6f6] + S:color=0x1123b6f6 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:crystal_furnace:[lit=true]] + S:id=ironfurnaces:crystal_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.5] + S:intensity=2.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$diamond_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$diamond_furnace.cfg new file mode 100755 index 0000000..81ba511 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$diamond_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113cdde2] + S:color=0x113cdde2 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:diamond_furnace:[lit=true]] + S:id=ironfurnaces:diamond_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intensity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$emerald_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$emerald_furnace.cfg new file mode 100755 index 0000000..d4c2980 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$emerald_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1120c22f] + S:color=0x1120c22f + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:emerald_furnace:[lit=true]] + S:id=ironfurnaces:emerald_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intensity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$gold_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$gold_furnace.cfg new file mode 100755 index 0000000..115a25c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$gold_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11f6bb23] + S:color=0x11f6bb23 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:gold_furnace:[lit=true]] + S:id=ironfurnaces:gold_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$iron_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$iron_furnace.cfg new file mode 100755 index 0000000..d247894 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$iron_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11727272] + S:color=0x11727272 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:iron_furnace:[lit=true]] + S:id=ironfurnaces:iron_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$million_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$million_furnace.cfg new file mode 100755 index 0000000..a3abe4e --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$million_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ffffff] + S:color=0x11ffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:million_furnace:[lit=true]] + S:id=ironfurnaces:million_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$netherite_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$netherite_furnace.cfg new file mode 100755 index 0000000..28cd070 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$netherite_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11241e1f] + S:color=0x11241e1f + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:netherite_furnace:[lit=true]] + S:id=ironfurnaces:netherite_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0] + S:intensity=4.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace.cfg new file mode 100755 index 0000000..80c1333 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11231732] + S:color=0x11231732 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:obsidian_furnace:[lit=true]] + S:id=ironfurnaces:obsidian_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intensity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$silver_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$silver_furnace.cfg new file mode 100755 index 0000000..c0e81ba --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/ironfurnaces$silver_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11818d8d] + S:color=0x11818d8d + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:silver_furnace:[lit=true]] + S:id=ironfurnaces:silver_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/jumbofurnace$jumbo_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/jumbofurnace$jumbo_furnace.cfg new file mode 100755 index 0000000..5c0f8d8 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/jumbofurnace$jumbo_furnace.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: jumbofurnace:jumbo_furnace:[lit=true, x=1, y=1, z=0]] + S:id=jumbofurnace:jumbo_furnace:[lit=true, x=1, y=1, z=0] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + jumbofurnace:jumbo_furnace:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg new file mode 100755 index 0000000..0029186 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117a5e53] + S:color=0x117a5e53 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:fuelwood_heater:[active=true]] + S:id=mekanism:fuelwood_heater:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$bio_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$bio_generator.cfg new file mode 100755 index 0000000..8c8c01a --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$bio_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113e3d41] + S:color=0x113e3d41 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanismgenerators:bio_generator:[active=true]] + S:id=mekanismgenerators:bio_generator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$gas_burning_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$gas_burning_generator.cfg new file mode 100755 index 0000000..9923e82 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$gas_burning_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113e3d41] + S:color=0x113e3d41 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanismgenerators:gas_burning_generator:[active=true]] + S:id=mekanismgenerators:gas_burning_generator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$heat_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$heat_generator.cfg new file mode 100755 index 0000000..6ebd9cf --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mekanismgenerators$heat_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113e3d41] + S:color=0x113e3d41 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanismgenerators:heat_generator:[active=true]] + S:id=mekanismgenerators:heat_generator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$blast_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$blast_furnace.cfg new file mode 100755 index 0000000..f907d3e --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$blast_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113e3d41] + S:color=0x113e3d41 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: blast_furnace:[lit=true]] + S:id=blast_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire.cfg new file mode 100755 index 0000000..e8132f8 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: campfire:[lit=true, signal_fire=false]] + S:id=campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire_signal.cfg new file mode 100755 index 0000000..24d7d89 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbff6600] + S:color=0xbbff6600 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: campfire:[lit=true, signal_fire=true]] + S:id=campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$furnace.cfg new file mode 100755 index 0000000..12ad8f7 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: furnace:[lit=true]] + S:id=furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$smoker.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$smoker.cfg new file mode 100755 index 0000000..f964417 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$smoker.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11654e2b] + S:color=0x11654e2b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: smoker:[lit=true]] + S:id=smoker:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire.cfg new file mode 100755 index 0000000..9e67b89 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_campfire:[lit=true, signal_fire=false]] + S:id=soul_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire_signal.cfg new file mode 100755 index 0000000..51823e2 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/minecraft$soul_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb7cf2f5] + S:color=0xbb7cf2f5 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_campfire:[lit=true, signal_fire=true]] + S:id=soul_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$basic_reprocessor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$basic_reprocessor.cfg new file mode 100755 index 0000000..761fe63 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$basic_reprocessor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bbbab9] + S:color=0x11bbbab9 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:basic_reprocessor:*] + S:id=mysticalagriculture:basic_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$imperium_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$imperium_furnace.cfg new file mode 100755 index 0000000..d50ff00 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$imperium_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11008cf0] + S:color=0x11008cf0 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:imperium_furnace:[lit=true]] + S:id=mysticalagriculture:imperium_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6] + S:intensity=1.6 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$imperium_reprocessor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$imperium_reprocessor.cfg new file mode 100755 index 0000000..7adfb34 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$imperium_reprocessor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11008cf0] + S:color=0x11008cf0 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:imperium_reprocessor:*] + S:id=mysticalagriculture:imperium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6] + S:intensity=1.6 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$inferium_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$inferium_furnace.cfg new file mode 100755 index 0000000..0bc6c98 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$inferium_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1192ad00] + S:color=0x1192ad00 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:inferium_furnace:[lit=true]] + S:id=mysticalagriculture:inferium_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$inferium_reprocessor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$inferium_reprocessor.cfg new file mode 100755 index 0000000..68662bd --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$inferium_reprocessor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1192ad00] + S:color=0x1192ad00 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:inferium_reprocessor:*] + S:id=mysticalagriculture:inferium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$prudentium_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$prudentium_furnace.cfg new file mode 100755 index 0000000..79eb7d9 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$prudentium_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1100b32c] + S:color=0x1100b32c + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:prudentium_furnace:[lit=true]] + S:id=mysticalagriculture:prudentium_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2] + S:intensity=1.2 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$prudentium_reprocessor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$prudentium_reprocessor.cfg new file mode 100755 index 0000000..bf3fc96 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$prudentium_reprocessor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1100b32c] + S:color=0x1100b32c + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:prudentium_reprocessor:*] + S:id=mysticalagriculture:prudentium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2] + S:intensity=1.2 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$supremium_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$supremium_furnace.cfg new file mode 100755 index 0000000..4efd18b --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$supremium_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d60000] + S:color=0x11d60000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:supremium_furnace:[lit=true]] + S:id=mysticalagriculture:supremium_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.8] + S:intensity=1.8 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$supremium_reprocessor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$supremium_reprocessor.cfg new file mode 100755 index 0000000..212269b --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$supremium_reprocessor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d60000] + S:color=0x11d60000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:supremium_reprocessor:*] + S:id=mysticalagriculture:supremium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.8] + S:intensity=1.8 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$tertium_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$tertium_furnace.cfg new file mode 100755 index 0000000..05e7320 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$tertium_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11da5200] + S:color=0x11da5200 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:tertium_furnace:[lit=true]] + S:id=mysticalagriculture:tertium_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4] + S:intensity=1.4 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$tertium_reprocessor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$tertium_reprocessor.cfg new file mode 100755 index 0000000..b903d5e --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/mysticalagriculture$tertium_reprocessor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11da5200] + S:color=0x11da5200 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:tertium_reprocessor:*] + S:id=mysticalagriculture:tertium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4] + S:intensity=1.4 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_blast_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_blast_furnace.cfg new file mode 100755 index 0000000..77283ff --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_blast_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:blackstone_blast_furnace:[lit=true]] + S:id=nethersdelight:blackstone_blast_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_furnace.cfg new file mode 100755 index 0000000..d8389ab --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:blackstone_furnace:[lit=true]] + S:id=nethersdelight:blackstone_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_stove.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_stove.cfg new file mode 100755 index 0000000..8da21da --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$blackstone_stove.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check] + S:activeTag=#hardcoded_cooking_pot_check + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:blackstone_stove:[lit=true]] + S:id=nethersdelight:blackstone_stove:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$nether_brick_smoker.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$nether_brick_smoker.cfg new file mode 100755 index 0000000..4fd5dce --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/nethersdelight$nether_brick_smoker.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:nether_brick_smoker:[lit=true]] + S:id=nethersdelight:nether_brick_smoker:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$advanced_air_compressor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$advanced_air_compressor.cfg new file mode 100755 index 0000000..71c4e9b --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$advanced_air_compressor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11484848] + S:color=0x11484848 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:advanced_air_compressor:[on=true]] + S:id=pneumaticcraft:advanced_air_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$advanced_liquid_compressor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$advanced_liquid_compressor.cfg new file mode 100755 index 0000000..bb44081 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$advanced_liquid_compressor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11484848] + S:color=0x11484848 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:advanced_liquid_compressor:[on=true]] + S:id=pneumaticcraft:advanced_liquid_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$air_compressor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$air_compressor.cfg new file mode 100755 index 0000000..1d55dc0 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$air_compressor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:air_compressor:[on=true]] + S:id=pneumaticcraft:air_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$liquid_compressor.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$liquid_compressor.cfg new file mode 100755 index 0000000..b1cdfa3 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/pneumaticcraft$liquid_compressor.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:liquid_compressor:[on=true]] + S:id=pneumaticcraft:liquid_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/quark$blackstone_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/quark$blackstone_furnace.cfg new file mode 100755 index 0000000..b32ccc5 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/quark$blackstone_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113b3846] + S:color=0x113b3846 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: quark:blackstone_furnace:[lit=true]] + S:id=quark:blackstone_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/quark$deepslate_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/quark$deepslate_furnace.cfg new file mode 100755 index 0000000..1ba6caa --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/quark$deepslate_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11686868] + S:color=0x11686868 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: quark:deepslate_furnace:[lit=true]] + S:id=quark:deepslate_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/rftoolspower$blazing_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/rftoolspower$blazing_generator.cfg new file mode 100755 index 0000000..cc67a56 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/rftoolspower$blazing_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11787878] + S:color=0x11787878 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: rftoolspower:blazing_generator:[working=true]] + S:id=rftoolspower:blazing_generator:[working=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/rftoolspower$coal_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/rftoolspower$coal_generator.cfg new file mode 100755 index 0000000..53cca96 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/rftoolspower$coal_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11787878] + S:color=0x11787878 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: rftoolspower:coalgenerator:[lit=true]] + S:id=rftoolspower:coalgenerator:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$coal_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$coal_generator.cfg new file mode 100755 index 0000000..6c992a9 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$coal_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11707070] + S:color=0x11707070 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:coal_generator:[lit=true]] + S:id=silents_mechanisms:coal_generator:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$diesel_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$diesel_generator.cfg new file mode 100755 index 0000000..4b6c1d7 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$diesel_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11dae643] + S:color=0x11dae643 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:diesel_generator:[lit=true]] + S:id=silents_mechanisms:diesel_generator:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intensity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$lava_generator.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$lava_generator.cfg new file mode 100755 index 0000000..832898c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/silents_mechanisms$lava_generator.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22e08a3e] + S:color=0x22e08a3e + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:lava_generator:[lit=true]] + S:id=silents_mechanisms:lava_generator:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/simplekiln$kiln.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/simplekiln$kiln.cfg new file mode 100755 index 0000000..f3c11d0 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/simplekiln$kiln.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: simplekiln:kiln:[lit=true]] + S:id=simplekiln:kiln:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$bronze_burner.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$bronze_burner.cfg new file mode 100755 index 0000000..b33d8f5 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$bronze_burner.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11c7a874] + S:color=0x11c7a874 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: steampowered:bronze_burner:[lit=true]] + S:id=steampowered:bronze_burner:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$cast_iron_burner.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$cast_iron_burner.cfg new file mode 100755 index 0000000..356ed52 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$cast_iron_burner.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11444444] + S:color=0x11444444 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: steampowered:cast_iron_burner:[lit=true]] + S:id=steampowered:cast_iron_burner:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$steel_burner.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$steel_burner.cfg new file mode 100755 index 0000000..d463cde --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/steampowered$steel_burner.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11898989] + S:color=0x11898989 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: steampowered:steel_burner:[lit=true]] + S:id=steampowered:steel_burner:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$foundry_controller.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$foundry_controller.cfg new file mode 100755 index 0000000..adcf125 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$foundry_controller.cfg @@ -0,0 +1,65 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113a2b26] + S:color=0x113a2b26 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tconstruct:foundry_controller:[active=true]] + S:id=tconstruct:foundry_controller:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + #tconstruct:foundry/wall + #tconstruct:foundry/floor + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$seared_melter.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$seared_melter.cfg new file mode 100755 index 0000000..5902cd3 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$seared_melter.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x114a4241] + S:color=0x114a4241 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tconstruct:seared_melter:[active=true]] + S:id=tconstruct:seared_melter:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + #tconstruct:fuel_tanks + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$smeltery_controller.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$smeltery_controller.cfg new file mode 100755 index 0000000..4fd98ab --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tconstruct$smeltery_controller.cfg @@ -0,0 +1,65 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x114a4241] + S:color=0x114a4241 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tconstruct:smeltery_controller:[active=true]] + S:id=tconstruct:smeltery_controller:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + #tconstruct:smeltery/wall + #tconstruct:smeltery/floor + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_compression.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_compression.cfg new file mode 100755 index 0000000..43f15fb --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_compression.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bcd6e7] + S:color=0x11bcd6e7 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:dynamo_compression:[active=true]] + S:id=thermal:dynamo_compression:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_magmatic.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_magmatic.cfg new file mode 100755 index 0000000..cd8dd38 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_magmatic.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a0ada5] + S:color=0x11a0ada5 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:dynamo_magmatic:[active=true]] + S:id=thermal:dynamo_magmatic:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_stirling.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_stirling.cfg new file mode 100755 index 0000000..8534acc --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$dynamo_stirling.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11595757] + S:color=0x11595757 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:dynamo_stirling:[active=true]] + S:id=thermal:dynamo_stirling:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/thermal$machine_furnace.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$machine_furnace.cfg new file mode 100755 index 0000000..3b6adc1 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$machine_furnace.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b3c2c2] + S:color=0x11b3c2c2 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:machine_furnace:[active=true]] + S:id=thermal:machine_furnace:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/thermal$machine_smelter.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$machine_smelter.cfg new file mode 100755 index 0000000..950f7fc --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/thermal$machine_smelter.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b3c2c2] + S:color=0x11b3c2c2 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:machine_smelter:[active=true]] + S:id=thermal:machine_smelter:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0] + I:maxGapLength=0 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$black_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$black_campfire.cfg new file mode 100755 index 0000000..805c845 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$black_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:black_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:black_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$black_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$black_campfire_signal.cfg new file mode 100755 index 0000000..85c43d9 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$black_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb271c17] + S:color=0xbb271c17 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:black_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:black_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$blue_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$blue_campfire.cfg new file mode 100755 index 0000000..44d718f --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$blue_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:blue_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:blue_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$blue_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$blue_campfire_signal.cfg new file mode 100755 index 0000000..aa28a73 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$blue_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb5d4c8c] + S:color=0xbb5d4c8c + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:blue_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:blue_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$brown_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$brown_campfire.cfg new file mode 100755 index 0000000..7057aab --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$brown_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:brown_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:brown_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$brown_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$brown_campfire_signal.cfg new file mode 100755 index 0000000..24e6047 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$brown_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbb95f26] + S:color=0xbbb95f26 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:brown_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:brown_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$cyan_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$cyan_campfire.cfg new file mode 100755 index 0000000..5852cab --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$cyan_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:cyan_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:cyan_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$cyan_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$cyan_campfire_signal.cfg new file mode 100755 index 0000000..68d59f7 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$cyan_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb2fa881] + S:color=0xbb2fa881 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:cyan_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:cyan_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$gray_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$gray_campfire.cfg new file mode 100755 index 0000000..f941989 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$gray_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:gray_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:gray_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$gray_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$gray_campfire_signal.cfg new file mode 100755 index 0000000..21bfb3c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$gray_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb937a59] + S:color=0xbb937a59 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:gray_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:gray_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$green_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$green_campfire.cfg new file mode 100755 index 0000000..27a3cd0 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$green_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:green_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:green_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$green_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$green_campfire_signal.cfg new file mode 100755 index 0000000..f99c21c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$green_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb67640b] + S:color=0xbb67640b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:green_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:green_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_blue_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_blue_campfire.cfg new file mode 100755 index 0000000..6c075f6 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_blue_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:light_blue_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:light_blue_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_blue_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_blue_campfire_signal.cfg new file mode 100755 index 0000000..aed8805 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_blue_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbb46bbaf] + S:color=0xbb46bbaf + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:light_blue_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:light_blue_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_gray_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_gray_campfire.cfg new file mode 100755 index 0000000..8c9ba57 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_gray_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:light_gray_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:light_gray_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_gray_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_gray_campfire_signal.cfg new file mode 100755 index 0000000..4b730a2 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$light_gray_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbe6ce9d] + S:color=0xbbe6ce9d + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:light_gray_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:light_gray_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$lime_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$lime_campfire.cfg new file mode 100755 index 0000000..c53d1ad --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$lime_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:lime_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:lime_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$lime_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$lime_campfire_signal.cfg new file mode 100755 index 0000000..de35db2 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$lime_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbbdc91e] + S:color=0xbbbdc91e + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:lime_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:lime_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$magenta_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$magenta_campfire.cfg new file mode 100755 index 0000000..870a718 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$magenta_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:magenta_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:magenta_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$magenta_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$magenta_campfire_signal.cfg new file mode 100755 index 0000000..e0540b5 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$magenta_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbe958a5] + S:color=0xbbe958a5 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:magenta_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:magenta_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$orange_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$orange_campfire.cfg new file mode 100755 index 0000000..7eb797c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$orange_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:orange_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:orange_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$orange_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$orange_campfire_signal.cfg new file mode 100755 index 0000000..1d934d4 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$orange_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbe36e06] + S:color=0xbbe36e06 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:orange_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:orange_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$pink_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$pink_campfire.cfg new file mode 100755 index 0000000..f61e4a2 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$pink_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:pink_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:pink_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$pink_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$pink_campfire_signal.cfg new file mode 100755 index 0000000..464d4bb --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$pink_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbfbb4b6] + S:color=0xbbfbb4b6 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:pink_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:pink_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$purple_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$purple_campfire.cfg new file mode 100755 index 0000000..3c11086 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$purple_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:purple_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:purple_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$purple_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$purple_campfire_signal.cfg new file mode 100755 index 0000000..b83007c --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$purple_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbba3393] + S:color=0xbbba3393 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:purple_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:purple_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$red_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$red_campfire.cfg new file mode 100755 index 0000000..b20fc00 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$red_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:red_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:red_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$red_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$red_campfire_signal.cfg new file mode 100755 index 0000000..dde1b7a --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$red_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbe03c22] + S:color=0xbbe03c22 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:red_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:red_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$white_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$white_campfire.cfg new file mode 100755 index 0000000..8dc7a9e --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$white_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:white_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:white_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$white_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$white_campfire_signal.cfg new file mode 100755 index 0000000..de4d885 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$white_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbfaf2e1] + S:color=0xbbfaf2e1 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:white_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:white_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$yellow_campfire.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$yellow_campfire.cfg new file mode 100755 index 0000000..a2670e0 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$yellow_campfire.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:yellow_campfire:[lit=true, signal_fire=false]] + S:id=tintedcampfires:yellow_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1] + S:intensity=0.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$yellow_campfire_signal.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$yellow_campfire_signal.cfg new file mode 100755 index 0000000..bc3288b --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/tintedcampfires$yellow_campfire_signal.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xbbfaea13] + S:color=0xbbfaea13 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tintedcampfires:yellow_campfire:[lit=true, signal_fire=true]] + S:id=tintedcampfires:yellow_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intensity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/adchimneys/Emitters/twilightdelight$maze_stove.cfg b/packwiz/1.20.1/config/adchimneys/Emitters/twilightdelight$maze_stove.cfg new file mode 100755 index 0000000..c62a5f1 --- /dev/null +++ b/packwiz/1.20.1/config/adchimneys/Emitters/twilightdelight$maze_stove.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check] + S:activeTag=#hardcoded_cooking_pot_check + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0xffffffff] + S:color=0xffffffff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: twilightdelight:maze_stove:[lit=true]] + S:id=twilightdelight:maze_stove:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2] + I:maxGapLength=2 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intensity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/packwiz/1.20.1/config/additionalbanners/trades/anchor.json b/packwiz/1.20.1/config/additionalbanners/trades/anchor.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/anchor.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/balance.json b/packwiz/1.20.1/config/additionalbanners/trades/balance.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/balance.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/chain.json b/packwiz/1.20.1/config/additionalbanners/trades/chain.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/chain.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/clubs.json b/packwiz/1.20.1/config/additionalbanners/trades/clubs.json new file mode 100755 index 0000000..948b8d0 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/clubs.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/cobweb.json b/packwiz/1.20.1/config/additionalbanners/trades/cobweb.json new file mode 100755 index 0000000..ada2abc --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/cobweb.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/diamond.json b/packwiz/1.20.1/config/additionalbanners/trades/diamond.json new file mode 100755 index 0000000..948b8d0 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/diamond.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/dragon.json b/packwiz/1.20.1/config/additionalbanners/trades/dragon.json new file mode 100755 index 0000000..ada2abc --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/dragon.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/frame.json b/packwiz/1.20.1/config/additionalbanners/trades/frame.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/frame.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/grass.json b/packwiz/1.20.1/config/additionalbanners/trades/grass.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/grass.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/heart.json b/packwiz/1.20.1/config/additionalbanners/trades/heart.json new file mode 100755 index 0000000..948b8d0 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/heart.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/hex.json b/packwiz/1.20.1/config/additionalbanners/trades/hex.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/hex.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/kelp.json b/packwiz/1.20.1/config/additionalbanners/trades/kelp.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/kelp.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/moon.json b/packwiz/1.20.1/config/additionalbanners/trades/moon.json new file mode 100755 index 0000000..948b8d0 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/moon.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/mushroom.json b/packwiz/1.20.1/config/additionalbanners/trades/mushroom.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/mushroom.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/phantom.json b/packwiz/1.20.1/config/additionalbanners/trades/phantom.json new file mode 100755 index 0000000..ada2abc --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/phantom.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/prismarine.json b/packwiz/1.20.1/config/additionalbanners/trades/prismarine.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/prismarine.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/pumpkin.json b/packwiz/1.20.1/config/additionalbanners/trades/pumpkin.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/pumpkin.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/scales.json b/packwiz/1.20.1/config/additionalbanners/trades/scales.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/scales.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/shield.json b/packwiz/1.20.1/config/additionalbanners/trades/shield.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/shield.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/snowflake.json b/packwiz/1.20.1/config/additionalbanners/trades/snowflake.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/snowflake.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/spades.json b/packwiz/1.20.1/config/additionalbanners/trades/spades.json new file mode 100755 index 0000000..948b8d0 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/spades.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/spider.json b/packwiz/1.20.1/config/additionalbanners/trades/spider.json new file mode 100755 index 0000000..ada2abc --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/spider.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/squares.json b/packwiz/1.20.1/config/additionalbanners/trades/squares.json new file mode 100755 index 0000000..948b8d0 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/squares.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": true, + "emeraldCost": 23, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/squid.json b/packwiz/1.20.1/config/additionalbanners/trades/squid.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/squid.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/starburst.json b/packwiz/1.20.1/config/additionalbanners/trades/starburst.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/starburst.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/steps.json b/packwiz/1.20.1/config/additionalbanners/trades/steps.json new file mode 100755 index 0000000..99a7bd2 --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/steps.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 8, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/sword.json b/packwiz/1.20.1/config/additionalbanners/trades/sword.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/sword.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/trident.json b/packwiz/1.20.1/config/additionalbanners/trades/trident.json new file mode 100755 index 0000000..ada2abc --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/trident.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": true, + "enabled": true, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 18, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/additionalbanners/trades/waterfall.json b/packwiz/1.20.1/config/additionalbanners/trades/waterfall.json new file mode 100755 index 0000000..30063ec --- /dev/null +++ b/packwiz/1.20.1/config/additionalbanners/trades/waterfall.json @@ -0,0 +1,18 @@ +{ + "wanderingVillager": { + "isRareTrade": false, + "enabled": true, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + }, + "shepherdOffer": { + "tier": "EXPERT", + "enabled": false, + "emeraldCost": 13, + "maxUses": 8, + "villagerExp": 1, + "priceMultiplier": 0.5 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/adpother-client.toml b/packwiz/1.20.1/config/adpother-client.toml new file mode 100755 index 0000000..ee687e4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother-client.toml @@ -0,0 +1,12 @@ + +[Smog] + #Enables/disables smog from pollution + enabled = true + #Whether smog changes color depending on pollution + colored = true + #Enables/disables particle effects of polluted air + particles = true + #Smog density + #Range: 0.0 ~ 1.0 + density = 1.0 + diff --git a/packwiz/1.20.1/config/adpother-common.toml b/packwiz/1.20.1/config/adpother-common.toml new file mode 100755 index 0000000..44c65d3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother-common.toml @@ -0,0 +1,78 @@ +#Global rate of emissions for all pollutants and sources on the server +#Range: 0.0 ~ 10.0 +globalEmissionRate = 1.0 +#Experience gain after replacing the filter material in a respirator or a vacuum bag +#Range: -10 ~ 10 +filterReplacingExpGain = 0 +#Maximum number of gas entities present at the same time in a chunk +#Range: 0 ~ 256 +maxGasEntitiesInChunk = 10 + +[GasExplosions] + #Enables/disables gas explosions caused by ignition sources + ignitionSources = true + #Enables/disables gas explosions caused by emitters (machines) when they produce pollution and it has no way to go + enclosedEmitters = true + #Whether gas explosions set surrounding blocks on fire + setOnFire = true + #The way gas explosions affect surroundings + #Allowed Values: NONE, BLOCK, MOB, TNT + explosionInteraction = "TNT" + #Maximum gas blocks that can be involved in an explosive chain reaction + #Range: 0 ~ 2048 + maxChainLength = 512 + +[EmissionSources] + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + Breakables = 1.0 + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + Entities = 1.0 + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + WallTorches = 0.0 + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + DroppedTorches = 0.0 + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + Campfires = 0.0 + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + BurntItems = 1.0 + #Enables / disables emissions from this source + Furnaces = true + #Enables / disables emissions from this source + BurntBlocks = true + #Enables / disables emissions from this source + Explosion = true + #Enables / disables emissions from this source + LavaTouchingWater = true + #Enables / disables emissions from this source + HostileMobDying = true + #Enables / disables emissions from this source + HostileMobBurning = true + #Enables / disables emissions from this source + PlayerEating = true + #Enables / disables emissions from this source + PlayerBurning = true + #Enables / disables emissions from this source + AnimalBurning = true + #Enables / disables emissions from this source + AnimalFeeding = true + #Enables / disables emissions from this source + AnimalDying = true + #Enables / disables emissions from this source + PlayerDying = true + + [EmissionSources.Mods] + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + ImmersiveVehicles = 1.0 + #Rate of emissions from this source + #Range: 0.0 ~ 10.0 + TrajansTanks = 1.0 + #Enables / disables emissions from this source + CreateInWorldProcessing = true + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$glacio_ice_peaks.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$glacio_ice_peaks.cfg new file mode 100755 index 0000000..4989e39 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$glacio_ice_peaks.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:glacio_ice_peaks +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$glacio_snowy_barrens.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$glacio_snowy_barrens.cfg new file mode 100755 index 0000000..e924f57 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$glacio_snowy_barrens.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:glacio_snowy_barrens +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$infernal_venus_barrens.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$infernal_venus_barrens.cfg new file mode 100755 index 0000000..f40908d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$infernal_venus_barrens.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:infernal_venus_barrens +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$lunar_wastelands.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$lunar_wastelands.cfg new file mode 100755 index 0000000..d80603e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$lunar_wastelands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:lunar_wastelands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_canyon_creek.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_canyon_creek.cfg new file mode 100755 index 0000000..526112f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_canyon_creek.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:martian_canyon_creek +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_polar_caps.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_polar_caps.cfg new file mode 100755 index 0000000..fe3c5f8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_polar_caps.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:martian_polar_caps +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_wastelands.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_wastelands.cfg new file mode 100755 index 0000000..a0b50bc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$martian_wastelands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:martian_wastelands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$mercury_deltas.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$mercury_deltas.cfg new file mode 100755 index 0000000..a04664b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$mercury_deltas.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:mercury_deltas +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$orbit.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$orbit.cfg new file mode 100755 index 0000000..e3a50f0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$orbit.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:orbit +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_astra$venus_wastelands.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$venus_wastelands.cfg new file mode 100755 index 0000000..08912f8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_astra$venus_wastelands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_astra:venus_wastelands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_extendra$cosmic_gaslands.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_extendra$cosmic_gaslands.cfg new file mode 100755 index 0000000..b1c3b53 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_extendra$cosmic_gaslands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_extendra:cosmic_gaslands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ad_extendra$intriguing_wastelands.cfg b/packwiz/1.20.1/config/adpother/Biomes/ad_extendra$intriguing_wastelands.cfg new file mode 100755 index 0000000..46011a5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ad_extendra$intriguing_wastelands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ad_extendra:intriguing_wastelands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/ae2$spatial_storage.cfg b/packwiz/1.20.1/config/adpother/Biomes/ae2$spatial_storage.cfg new file mode 100755 index 0000000..c773d5b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/ae2$spatial_storage.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=ae2:spatial_storage +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_forest.cfg new file mode 100755 index 0000000..c83ad61 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=aether:skyroot_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_grove.cfg b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_grove.cfg new file mode 100755 index 0000000..56a57fd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_grove.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=aether:skyroot_grove +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_meadow.cfg b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_meadow.cfg new file mode 100755 index 0000000..90e1dff --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_meadow.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=aether:skyroot_meadow +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_woodland.cfg b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_woodland.cfg new file mode 100755 index 0000000..0231e83 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/aether$skyroot_woodland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=aether:skyroot_woodland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$auroral_garden.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$auroral_garden.cfg new file mode 100755 index 0000000..1b926b9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$auroral_garden.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:auroral_garden +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$bayou.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$bayou.cfg new file mode 100755 index 0000000..d70000e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$bayou.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:bayou +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$bog.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$bog.cfg new file mode 100755 index 0000000..2b50a4f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$bog.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:bog +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$clover_patch.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$clover_patch.cfg new file mode 100755 index 0000000..c881d12 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$clover_patch.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:clover_patch +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$cold_desert.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$cold_desert.cfg new file mode 100755 index 0000000..742a8c5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$cold_desert.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:cold_desert +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$coniferous_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$coniferous_forest.cfg new file mode 100755 index 0000000..f03e7d0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$coniferous_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:coniferous_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$crag.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$crag.cfg new file mode 100755 index 0000000..abe8acd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$crag.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:crag +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$crystalline_chasm.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$crystalline_chasm.cfg new file mode 100755 index 0000000..9d6f132 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$crystalline_chasm.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:crystalline_chasm +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dead_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dead_forest.cfg new file mode 100755 index 0000000..18a9909 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dead_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:dead_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dryland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dryland.cfg new file mode 100755 index 0000000..a18c759 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dryland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:dryland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dune_beach.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dune_beach.cfg new file mode 100755 index 0000000..2791520 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$dune_beach.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:dune_beach +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$erupting_inferno.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$erupting_inferno.cfg new file mode 100755 index 0000000..9572797 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$erupting_inferno.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:erupting_inferno +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$field.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$field.cfg new file mode 100755 index 0000000..59c81b6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$field.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:field +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$fir_clearing.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$fir_clearing.cfg new file mode 100755 index 0000000..b20f7d7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$fir_clearing.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:fir_clearing +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$floodplain.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$floodplain.cfg new file mode 100755 index 0000000..5e9e0f7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$floodplain.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:floodplain +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$forested_field.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$forested_field.cfg new file mode 100755 index 0000000..b6e57c3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$forested_field.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:forested_field +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$fungal_jungle.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$fungal_jungle.cfg new file mode 100755 index 0000000..a122c98 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$fungal_jungle.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:fungal_jungle +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$glowing_grotto.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$glowing_grotto.cfg new file mode 100755 index 0000000..ca6b28f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$glowing_grotto.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:glowing_grotto +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$grassland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$grassland.cfg new file mode 100755 index 0000000..fa8a1f6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$grassland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:grassland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$highland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$highland.cfg new file mode 100755 index 0000000..75d1bfc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$highland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:highland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$jade_cliffs.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$jade_cliffs.cfg new file mode 100755 index 0000000..c303896 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$jade_cliffs.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:jade_cliffs +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lavender_field.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lavender_field.cfg new file mode 100755 index 0000000..1473f35 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lavender_field.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:lavender_field +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lavender_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lavender_forest.cfg new file mode 100755 index 0000000..f53b178 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lavender_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:lavender_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lush_desert.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lush_desert.cfg new file mode 100755 index 0000000..0fa6dec --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lush_desert.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:lush_desert +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lush_savanna.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lush_savanna.cfg new file mode 100755 index 0000000..8ffc999 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$lush_savanna.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:lush_savanna +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$maple_woods.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$maple_woods.cfg new file mode 100755 index 0000000..ce2c083 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$maple_woods.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:maple_woods +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$marsh.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$marsh.cfg new file mode 100755 index 0000000..7ed037a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$marsh.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:marsh +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$mediterranean_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$mediterranean_forest.cfg new file mode 100755 index 0000000..d1829e8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$mediterranean_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:mediterranean_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$moor.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$moor.cfg new file mode 100755 index 0000000..21860e5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$moor.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:moor +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$muskeg.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$muskeg.cfg new file mode 100755 index 0000000..d5df48f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$muskeg.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:muskeg +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg new file mode 100755 index 0000000..9942b2e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:mystic_grove +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$old_growth_dead_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$old_growth_dead_forest.cfg new file mode 100755 index 0000000..f5b439d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$old_growth_dead_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:old_growth_dead_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$old_growth_woodland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$old_growth_woodland.cfg new file mode 100755 index 0000000..bbfc2fa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$old_growth_woodland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:old_growth_woodland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg new file mode 100755 index 0000000..fc0b817 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:ominous_woods +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$orchard.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$orchard.cfg new file mode 100755 index 0000000..c41f80d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$orchard.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:orchard +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$origin_valley.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$origin_valley.cfg new file mode 100755 index 0000000..69007ef --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$origin_valley.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:origin_valley +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$pasture.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$pasture.cfg new file mode 100755 index 0000000..fa935c7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$pasture.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:pasture +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$prairie.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$prairie.cfg new file mode 100755 index 0000000..d0a4289 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$prairie.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:prairie +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$pumpkin_patch.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$pumpkin_patch.cfg new file mode 100755 index 0000000..e31ae57 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$pumpkin_patch.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:pumpkin_patch +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rainforest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rainforest.cfg new file mode 100755 index 0000000..3bc6fa6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rainforest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:rainforest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$redwood_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$redwood_forest.cfg new file mode 100755 index 0000000..5400ff8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$redwood_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:redwood_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rocky_rainforest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rocky_rainforest.cfg new file mode 100755 index 0000000..32eebf5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rocky_rainforest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:rocky_rainforest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rocky_shrubland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rocky_shrubland.cfg new file mode 100755 index 0000000..86d23da --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$rocky_shrubland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:rocky_shrubland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$scrubland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$scrubland.cfg new file mode 100755 index 0000000..cfcd493 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$scrubland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:scrubland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$seasonal_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$seasonal_forest.cfg new file mode 100755 index 0000000..560f0bf --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$seasonal_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:seasonal_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$seasonal_orchard.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$seasonal_orchard.cfg new file mode 100755 index 0000000..300cc48 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$seasonal_orchard.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:seasonal_orchard +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$shrubland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$shrubland.cfg new file mode 100755 index 0000000..a24e170 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$shrubland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:shrubland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowblossom_grove.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowblossom_grove.cfg new file mode 100755 index 0000000..e9d59fa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowblossom_grove.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:snowblossom_grove +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_coniferous_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_coniferous_forest.cfg new file mode 100755 index 0000000..19b9fca --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_coniferous_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:snowy_coniferous_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_fir_clearing.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_fir_clearing.cfg new file mode 100755 index 0000000..1cac119 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_fir_clearing.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:snowy_fir_clearing +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_maple_woods.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_maple_woods.cfg new file mode 100755 index 0000000..fd54b6f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$snowy_maple_woods.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:snowy_maple_woods +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$spider_nest.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$spider_nest.cfg new file mode 100755 index 0000000..049b0c1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$spider_nest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:spider_nest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$tropics.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$tropics.cfg new file mode 100755 index 0000000..4a9030e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$tropics.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:tropics +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$tundra.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$tundra.cfg new file mode 100755 index 0000000..969463e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$tundra.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:tundra +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$undergrowth.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$undergrowth.cfg new file mode 100755 index 0000000..ba7cb12 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$undergrowth.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:undergrowth +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg new file mode 100755 index 0000000..10d5926 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:visceral_heap +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$volcanic_plains.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$volcanic_plains.cfg new file mode 100755 index 0000000..4767af8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$volcanic_plains.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:volcanic_plains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$volcano.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$volcano.cfg new file mode 100755 index 0000000..4fe2a01 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$volcano.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:volcano +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wasteland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wasteland.cfg new file mode 100755 index 0000000..b997f22 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wasteland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:wasteland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wasteland_steppe.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wasteland_steppe.cfg new file mode 100755 index 0000000..058eea1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wasteland_steppe.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:wasteland_steppe +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wetland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wetland.cfg new file mode 100755 index 0000000..33cb93f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$wetland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:wetland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$withered_abyss.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$withered_abyss.cfg new file mode 100755 index 0000000..7ea6732 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$withered_abyss.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:withered_abyss +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$woodland.cfg b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$woodland.cfg new file mode 100755 index 0000000..520a6c6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/biomesoplenty$woodland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=biomesoplenty:woodland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$badlands.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$badlands.cfg new file mode 100755 index 0000000..18e4a4c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$badlands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:badlands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$bamboo_jungle.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$bamboo_jungle.cfg new file mode 100755 index 0000000..1b93741 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$bamboo_jungle.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:bamboo_jungle +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$basalt_deltas.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$basalt_deltas.cfg new file mode 100755 index 0000000..744eca2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$basalt_deltas.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:basalt_deltas +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$beach.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$beach.cfg new file mode 100755 index 0000000..0a56274 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$beach.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:beach +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$birch_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$birch_forest.cfg new file mode 100755 index 0000000..71aa5f8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$birch_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:birch_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$cherry_grove.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$cherry_grove.cfg new file mode 100755 index 0000000..efb214f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$cherry_grove.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:cherry_grove +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$cold_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$cold_ocean.cfg new file mode 100755 index 0000000..be98a54 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$cold_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:cold_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$crimson_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$crimson_forest.cfg new file mode 100755 index 0000000..e29a18e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$crimson_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:crimson_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$dark_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$dark_forest.cfg new file mode 100755 index 0000000..d2f8e7a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$dark_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:dark_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_cold_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_cold_ocean.cfg new file mode 100755 index 0000000..a6b4ab7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_cold_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:deep_cold_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_dark.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_dark.cfg new file mode 100755 index 0000000..aee9f10 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_dark.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:deep_dark +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_frozen_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_frozen_ocean.cfg new file mode 100755 index 0000000..d3fd6fc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_frozen_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:deep_frozen_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_lukewarm_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_lukewarm_ocean.cfg new file mode 100755 index 0000000..94c0a3f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_lukewarm_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:deep_lukewarm_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_ocean.cfg new file mode 100755 index 0000000..702c1d3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$deep_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:deep_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$desert.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$desert.cfg new file mode 100755 index 0000000..e625043 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$desert.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:desert +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$dripstone_caves.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$dripstone_caves.cfg new file mode 100755 index 0000000..9b66074 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$dripstone_caves.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:dripstone_caves +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_barrens.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_barrens.cfg new file mode 100755 index 0000000..39dfe65 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_barrens.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:end_barrens +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_highlands.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_highlands.cfg new file mode 100755 index 0000000..74b5c1c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_highlands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:end_highlands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_midlands.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_midlands.cfg new file mode 100755 index 0000000..926e709 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$end_midlands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:end_midlands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$eroded_badlands.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$eroded_badlands.cfg new file mode 100755 index 0000000..a2083d6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$eroded_badlands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:eroded_badlands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$flower_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$flower_forest.cfg new file mode 100755 index 0000000..5df1aa1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$flower_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:flower_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$forest.cfg new file mode 100755 index 0000000..e3c32a0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_ocean.cfg new file mode 100755 index 0000000..55c4111 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:frozen_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_peaks.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_peaks.cfg new file mode 100755 index 0000000..ff26110 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_peaks.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:frozen_peaks +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_river.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_river.cfg new file mode 100755 index 0000000..b5c1e66 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$frozen_river.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:frozen_river +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$grove.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$grove.cfg new file mode 100755 index 0000000..bda5400 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$grove.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:grove +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$ice_spikes.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$ice_spikes.cfg new file mode 100755 index 0000000..1a83193 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$ice_spikes.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:ice_spikes +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$jagged_peaks.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$jagged_peaks.cfg new file mode 100755 index 0000000..47c5c99 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$jagged_peaks.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:jagged_peaks +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$jungle.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$jungle.cfg new file mode 100755 index 0000000..1e06693 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$jungle.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:jungle +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$lukewarm_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$lukewarm_ocean.cfg new file mode 100755 index 0000000..04de78c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$lukewarm_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:lukewarm_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$lush_caves.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$lush_caves.cfg new file mode 100755 index 0000000..14f5b99 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$lush_caves.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:lush_caves +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$mangrove_swamp.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$mangrove_swamp.cfg new file mode 100755 index 0000000..1f6ed03 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$mangrove_swamp.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:mangrove_swamp +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$meadow.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$meadow.cfg new file mode 100755 index 0000000..01f6f9e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$meadow.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:meadow +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$mushroom_fields.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$mushroom_fields.cfg new file mode 100755 index 0000000..ff04626 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$mushroom_fields.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:mushroom_fields +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$nether_wastes.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$nether_wastes.cfg new file mode 100755 index 0000000..a47751f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$nether_wastes.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:nether_wastes +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$ocean.cfg new file mode 100755 index 0000000..458cdf0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_birch_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_birch_forest.cfg new file mode 100755 index 0000000..acc7ac0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_birch_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:old_growth_birch_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_pine_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_pine_taiga.cfg new file mode 100755 index 0000000..a62e319 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_pine_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:old_growth_pine_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_spruce_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_spruce_taiga.cfg new file mode 100755 index 0000000..73913ac --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$old_growth_spruce_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:old_growth_spruce_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$plains.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$plains.cfg new file mode 100755 index 0000000..c73d78c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$plains.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:plains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$river.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$river.cfg new file mode 100755 index 0000000..54befb3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$river.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:river +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$savanna.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$savanna.cfg new file mode 100755 index 0000000..763035a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$savanna.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:savanna +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$savanna_plateau.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$savanna_plateau.cfg new file mode 100755 index 0000000..66b42b5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$savanna_plateau.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:savanna_plateau +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$small_end_islands.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$small_end_islands.cfg new file mode 100755 index 0000000..0aefaf5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$small_end_islands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:small_end_islands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_beach.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_beach.cfg new file mode 100755 index 0000000..d1b952f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_beach.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:snowy_beach +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_plains.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_plains.cfg new file mode 100755 index 0000000..231b638 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_plains.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:snowy_plains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_slopes.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_slopes.cfg new file mode 100755 index 0000000..5b8368b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_slopes.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:snowy_slopes +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_taiga.cfg new file mode 100755 index 0000000..df4caf9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$snowy_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:snowy_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$soul_sand_valley.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$soul_sand_valley.cfg new file mode 100755 index 0000000..fec503b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$soul_sand_valley.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:soul_sand_valley +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$sparse_jungle.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$sparse_jungle.cfg new file mode 100755 index 0000000..178c49c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$sparse_jungle.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:sparse_jungle +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$stony_peaks.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$stony_peaks.cfg new file mode 100755 index 0000000..c2aff0e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$stony_peaks.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:stony_peaks +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$stony_shore.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$stony_shore.cfg new file mode 100755 index 0000000..e236b08 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$stony_shore.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:stony_shore +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$sunflower_plains.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$sunflower_plains.cfg new file mode 100755 index 0000000..4972490 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$sunflower_plains.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:sunflower_plains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$swamp.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$swamp.cfg new file mode 100755 index 0000000..f13e6dd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$swamp.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:swamp +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$taiga.cfg new file mode 100755 index 0000000..82a3240 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$the_end.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$the_end.cfg new file mode 100755 index 0000000..4f3109d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$the_end.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:the_end +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$the_void.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$the_void.cfg new file mode 100755 index 0000000..40ea6a1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$the_void.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:the_void +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$warm_ocean.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$warm_ocean.cfg new file mode 100755 index 0000000..bca12ba --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$warm_ocean.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:warm_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$warped_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$warped_forest.cfg new file mode 100755 index 0000000..58546f4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$warped_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:warped_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_forest.cfg new file mode 100755 index 0000000..e35a8ce --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:windswept_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_gravelly_hills.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_gravelly_hills.cfg new file mode 100755 index 0000000..2b0b058 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_gravelly_hills.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:windswept_gravelly_hills +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_hills.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_hills.cfg new file mode 100755 index 0000000..2a5b907 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_hills.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:windswept_hills +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_savanna.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_savanna.cfg new file mode 100755 index 0000000..66c2d6f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$windswept_savanna.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:windswept_savanna +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/minecraft$wooded_badlands.cfg b/packwiz/1.20.1/config/adpother/Biomes/minecraft$wooded_badlands.cfg new file mode 100755 index 0000000..6d44ada --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/minecraft$wooded_badlands.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=minecraft:wooded_badlands +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/quark$glimmering_weald.cfg b/packwiz/1.20.1/config/adpother/Biomes/quark$glimmering_weald.cfg new file mode 100755 index 0000000..2e10e23 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/quark$glimmering_weald.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=quark:glimmering_weald +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/terrablender$deferred_placeholder.cfg b/packwiz/1.20.1/config/adpother/Biomes/terrablender$deferred_placeholder.cfg new file mode 100755 index 0000000..4ab5c2f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/terrablender$deferred_placeholder.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=terrablender:deferred_placeholder +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Blocks/filter_frame.cfg b/packwiz/1.20.1/config/adpother/Blocks/filter_frame.cfg new file mode 100755 index 0000000..59ff0fb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Blocks/filter_frame.cfg @@ -0,0 +1,116 @@ +# Configuration file + +diamond_filter_frame { + + ForgeEnergy { + # Maximum amount of energy that can be held [range: 0 ~ 100000, default: 6400] + I:capacity=6400 + + # Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50] + I:consumption=50 + + # Whether Forge Energy is required or not [default: false] + B:enabled=false + } + + AirPurifier { + # Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1] + I:effectiveRadius=1 + + # Defines the maximum radius of the purified air effect. + # The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 32] + I:maximumRadius=32 + } + + WaterPurifier { + # Defines the efficiency of the purifier (in percent). + # The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 48.0] + S:efficiency=48.0 + + # Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 9] + I:maximumRadius=9 + + # Defines the update interval (in seconds). + # The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10] + I:updateInterval=10 + } + +} + + +gold_filter_frame { + + ForgeEnergy { + # Maximum amount of energy that can be held [range: 0 ~ 100000, default: 3200] + I:capacity=3200 + + # Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50] + I:consumption=50 + + # Whether Forge Energy is required or not [default: false] + B:enabled=false + } + + AirPurifier { + # Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1] + I:effectiveRadius=1 + + # Defines the maximum radius of the purified air effect. + # The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 16] + I:maximumRadius=16 + } + + WaterPurifier { + # Defines the efficiency of the purifier (in percent). + # The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 24.0] + S:efficiency=24.0 + + # Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 5] + I:maximumRadius=5 + + # Defines the update interval (in seconds). + # The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10] + I:updateInterval=10 + } + +} + + +iron_filter_frame { + + ForgeEnergy { + # Maximum amount of energy that can be held [range: 0 ~ 100000, default: 1600] + I:capacity=1600 + + # Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50] + I:consumption=50 + + # Whether Forge Energy is required or not [default: false] + B:enabled=false + } + + AirPurifier { + # Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1] + I:effectiveRadius=1 + + # Defines the maximum radius of the purified air effect. + # The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 8] + I:maximumRadius=8 + } + + WaterPurifier { + # Defines the efficiency of the purifier (in percent). + # The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 12.0] + S:efficiency=12.0 + + # Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 3] + I:maximumRadius=3 + + # Defines the update interval (in seconds). + # The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10] + I:updateInterval=10 + } + +} + + diff --git a/packwiz/1.20.1/config/adpother/Bounds.cfg b/packwiz/1.20.1/config/adpother/Bounds.cfg new file mode 100755 index 0000000..678368e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Bounds.cfg @@ -0,0 +1,18 @@ +# Configuration file + +########################################################################################################## +# Altitude +#--------------------------------------------------------------------------------------------------------# +# The altitude bounds pollution can affect blocks and entities within. +# Outside the bounds, pollution will decrease with distance by 10% per block. +########################################################################################################## + +Altitude { + # [range: -2147483648 ~ 2147483647, default: 319] + I:max=319 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Breakables/charcoal_block.cfg b/packwiz/1.20.1/config/adpother/Breakables/charcoal_block.cfg new file mode 100755 index 0000000..ce2d19f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Breakables/charcoal_block.cfg @@ -0,0 +1,26 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:storage_blocks/charcoal] + S:id=#forge:storage_blocks/charcoal +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 3.6] + S:carbon=3.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Breakables/coal_block.cfg b/packwiz/1.20.1/config/adpother/Breakables/coal_block.cfg new file mode 100755 index 0000000..1309229 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Breakables/coal_block.cfg @@ -0,0 +1,26 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:storage_blocks/coal] + S:id=#forge:storage_blocks/coal +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 3.6] + S:carbon=3.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Breakables/coal_ore.cfg b/packwiz/1.20.1/config/adpother/Breakables/coal_ore.cfg new file mode 100755 index 0000000..f467fe7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Breakables/coal_ore.cfg @@ -0,0 +1,26 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:ores/coal] + S:id=#forge:ores/coal +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Breakables/coke_block.cfg b/packwiz/1.20.1/config/adpother/Breakables/coke_block.cfg new file mode 100755 index 0000000..a9728d1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Breakables/coke_block.cfg @@ -0,0 +1,26 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:storage_blocks/coke] + S:id=#forge:storage_blocks/coke +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 3.6] + S:carbon=3.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Breakables/sulfur_block.cfg b/packwiz/1.20.1/config/adpother/Breakables/sulfur_block.cfg new file mode 100755 index 0000000..3ba47f9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Breakables/sulfur_block.cfg @@ -0,0 +1,26 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:storage_blocks/sulfur] + S:id=#forge:storage_blocks/sulfur +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 3.6] + S:sulfur=3.6 +} + + diff --git a/packwiz/1.20.1/config/adpother/Breakables/sulfur_ore.cfg b/packwiz/1.20.1/config/adpother/Breakables/sulfur_ore.cfg new file mode 100755 index 0000000..983b999 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Breakables/sulfur_ore.cfg @@ -0,0 +1,26 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:ores/sulfur] + S:id=#forge:ores/sulfur +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ad_astra$coal_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$coal_generator.cfg new file mode 100755 index 0000000..eb3b2e9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$coal_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ad_astra:coal_generator:*] + S:id=ad_astra:coal_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_1_rocket.cfg b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_1_rocket.cfg new file mode 100755 index 0000000..78e3eb6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_1_rocket.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ad_astra:tier_1_rocket:*] + S:id=ad_astra:tier_1_rocket:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_1_rover.cfg b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_1_rover.cfg new file mode 100755 index 0000000..52634ef --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_1_rover.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.064] + S:carbon=0.064 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0064] + S:sulfur=0.0064 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ad_astra:tier_1_rover:*] + S:id=ad_astra:tier_1_rover:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_2_rocket.cfg b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_2_rocket.cfg new file mode 100755 index 0000000..272268b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_2_rocket.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ad_astra:tier_2_rocket:*] + S:id=ad_astra:tier_2_rocket:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_3_rocket.cfg b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_3_rocket.cfg new file mode 100755 index 0000000..453141f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_3_rocket.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 12.000001] + S:carbon=12.000001 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.2] + S:sulfur=1.2 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ad_astra:tier_3_rocket:*] + S:id=ad_astra:tier_3_rocket:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_4_rocket.cfg b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_4_rocket.cfg new file mode 100755 index 0000000..5b1e483 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ad_astra$tier_4_rocket.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 16.0] + S:carbon=16.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.6] + S:sulfur=1.6 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ad_astra:tier_4_rocket:*] + S:id=ad_astra:tier_4_rocket:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/betterminecarts$steam_locomotive.cfg b/packwiz/1.20.1/config/adpother/Emitters/betterminecarts$steam_locomotive.cfg new file mode 100755 index 0000000..350f468 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/betterminecarts$steam_locomotive.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Burn] + S:activeTag=Burn + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: betterminecarts:steam_locomotive:*] + S:id=betterminecarts:steam_locomotive:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$coal_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$coal_generator.cfg new file mode 100755 index 0000000..aab2e4d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$coal_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beyond_earth:coal_generator:*] + S:id=beyond_earth:coal_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t1.cfg b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t1.cfg new file mode 100755 index 0000000..4451acd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t1.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: rocket_start] + S:activeTag=rocket_start + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beyond_earth:rocket_t1:*] + S:id=beyond_earth:rocket_t1:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t2.cfg b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t2.cfg new file mode 100755 index 0000000..8deb935 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t2.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: rocket_start] + S:activeTag=rocket_start + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beyond_earth:rocket_t2:*] + S:id=beyond_earth:rocket_t2:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t3.cfg b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t3.cfg new file mode 100755 index 0000000..9617e91 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t3.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 12.000001] + S:carbon=12.000001 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.2] + S:sulfur=1.2 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: rocket_start] + S:activeTag=rocket_start + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beyond_earth:rocket_t3:*] + S:id=beyond_earth:rocket_t3:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t4.cfg b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t4.cfg new file mode 100755 index 0000000..3a7eba3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rocket_t4.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 16.0] + S:carbon=16.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.6] + S:sulfur=1.6 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: rocket_start] + S:activeTag=rocket_start + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beyond_earth:rocket_t4:*] + S:id=beyond_earth:rocket_t4:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rover.cfg b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rover.cfg new file mode 100755 index 0000000..c6dd61c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$rover.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.064] + S:carbon=0.064 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0064] + S:sulfur=0.0064 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beyond_earth:rover:*] + S:id=beyond_earth:rover:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$tiny_rocket.cfg b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$tiny_rocket.cfg new file mode 100755 index 0000000..fff2bfa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/beyond_earth$tiny_rocket.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: rocket_start] + S:activeTag=rocket_start + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beyond_earth:tiny_rocket:*] + S:id=beyond_earth:tiny_rocket:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_blast_furnace.cfg new file mode 100755 index 0000000..22bccea --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: brickfurnace:brick_blast_furnace:*] + S:id=brickfurnace:brick_blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_furnace.cfg new file mode 100755 index 0000000..1d937e9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: brickfurnace:brick_furnace:*] + S:id=brickfurnace:brick_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_smoker.cfg b/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_smoker.cfg new file mode 100755 index 0000000..c1ccc99 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/brickfurnace$brick_smoker.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: brickfurnace:brick_smoker:*] + S:id=brickfurnace:brick_smoker:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/burningfurnace$generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/burningfurnace$generator.cfg new file mode 100755 index 0000000..8d68d29 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/burningfurnace$generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: CurrentFuel] + S:activeTag=CurrentFuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: burningfurnace:generator:*] + S:id=burningfurnace:generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/byg$boric_campfire.cfg b/packwiz/1.20.1/config/adpother/Emitters/byg$boric_campfire.cfg new file mode 100755 index 0000000..92c8d81 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/byg$boric_campfire.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:boric_campfire:[lit=true, signal_fire=false]] + S:id=byg:boric_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/byg$boric_campfire_signal.cfg b/packwiz/1.20.1/config/adpother/Emitters/byg$boric_campfire_signal.cfg new file mode 100755 index 0000000..ff3a667 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/byg$boric_campfire_signal.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:boric_campfire:[lit=true, signal_fire=true]] + S:id=byg:boric_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/byg$cryptic_campfire.cfg b/packwiz/1.20.1/config/adpother/Emitters/byg$cryptic_campfire.cfg new file mode 100755 index 0000000..a6f9108 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/byg$cryptic_campfire.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.2] + S:sulfur=0.2 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:cryptic_campfire:[lit=true, signal_fire=false]] + S:id=byg:cryptic_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/byg$cryptic_campfire_signal.cfg b/packwiz/1.20.1/config/adpother/Emitters/byg$cryptic_campfire_signal.cfg new file mode 100755 index 0000000..7a359d3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/byg$cryptic_campfire_signal.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: byg:cryptic_campfire:[lit=true, signal_fire=false]] + S:id=byg:cryptic_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/car$blastfurnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/car$blastfurnace.cfg new file mode 100755 index 0000000..f44fd97 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/car$blastfurnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: car:blastfurnace:*] + S:id=car:blastfurnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/car$car.cfg b/packwiz/1.20.1/config/adpother/Emitters/car$car.cfg new file mode 100755 index 0000000..3862ecb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/car$car.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.032] + S:carbon=0.032 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0032] + S:sulfur=0.0032 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: started] + S:activeTag=started + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: car:car:*] + S:id=car:car:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/car$generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/car$generator.cfg new file mode 100755 index 0000000..d9eaff8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/car$generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.096] + S:carbon=0.096 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0096] + S:sulfur=0.0096 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: car:generator:*] + S:id=car:generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/caupona$brick_kitchen_stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/caupona$brick_kitchen_stove.cfg new file mode 100755 index 0000000..62b6c5a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/caupona$brick_kitchen_stove.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: process] + S:activeTag=process + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: caupona:brick_kitchen_stove:*] + S:id=caupona:brick_kitchen_stove:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/caupona$mud_kitchen_stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/caupona$mud_kitchen_stove.cfg new file mode 100755 index 0000000..80fed1e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/caupona$mud_kitchen_stove.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: process] + S:activeTag=process + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: caupona:mud_kitchen_stove:*] + S:id=caupona:mud_kitchen_stove:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/caupona$opus_incertum_kitchen_stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/caupona$opus_incertum_kitchen_stove.cfg new file mode 100755 index 0000000..d16d488 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/caupona$opus_incertum_kitchen_stove.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: process] + S:activeTag=process + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: caupona:opus_incertum_kitchen_stove:*] + S:id=caupona:opus_incertum_kitchen_stove:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/caupona$opus_latericium_kitchen_stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/caupona$opus_latericium_kitchen_stove.cfg new file mode 100755 index 0000000..4e69d6b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/caupona$opus_latericium_kitchen_stove.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: process] + S:activeTag=process + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: caupona:opus_latericium_kitchen_stove:*] + S:id=caupona:opus_latericium_kitchen_stove:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/caupona$stone_brick_kitchen_stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/caupona$stone_brick_kitchen_stove.cfg new file mode 100755 index 0000000..29a3f69 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/caupona$stone_brick_kitchen_stove.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: process] + S:activeTag=process + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: caupona:stone_brick_kitchen_stove:*] + S:id=caupona:stone_brick_kitchen_stove:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/cfm$bath.cfg b/packwiz/1.20.1/config/adpother/Emitters/cfm$bath.cfg new file mode 100755 index 0000000..5a4fb9d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/cfm$bath.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cfm:bath:*] + S:id=cfm:bath:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/cfm$couch.cfg b/packwiz/1.20.1/config/adpother/Emitters/cfm$couch.cfg new file mode 100755 index 0000000..d769526 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/cfm$couch.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cfm:couch:*] + S:id=cfm:couch:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/cfm$sofacopter.cfg b/packwiz/1.20.1/config/adpother/Emitters/cfm$sofacopter.cfg new file mode 100755 index 0000000..3e64e93 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/cfm$sofacopter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cfm:sofacopter:*] + S:id=cfm:sofacopter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$active_log_pile.cfg b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$active_log_pile.cfg new file mode 100755 index 0000000..52fd721 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$active_log_pile.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0016] + S:carbon=0.0016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00016] + S:sulfur=0.00016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: time] + S:activeTag=time + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:active_log_pile:*] + S:id=charcoal_pit:active_log_pile:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$blast_furnace.cfg new file mode 100755 index 0000000..49542bf --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:blast_furnace:*] + S:id=charcoal_pit:blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$bloomeryy.cfg b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$bloomeryy.cfg new file mode 100755 index 0000000..097a615 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$bloomeryy.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:bloomeryy:*] + S:id=charcoal_pit:bloomeryy:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$distillery.cfg b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$distillery.cfg new file mode 100755 index 0000000..7fbfc36 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$distillery.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:distillery:*] + S:id=charcoal_pit:distillery:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$steam_press.cfg b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$steam_press.cfg new file mode 100755 index 0000000..e21b668 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/charcoal_pit$steam_press.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: charcoal_pit:steam_press:*] + S:id=charcoal_pit:steam_press:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/clayworks$kiln.cfg b/packwiz/1.20.1/config/adpother/Emitters/clayworks$kiln.cfg new file mode 100755 index 0000000..8ffac09 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/clayworks$kiln.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: clayworks:kiln:*] + S:id=clayworks:kiln:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/cold_sweat$boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/cold_sweat$boiler.cfg new file mode 100755 index 0000000..2657b31 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/cold_sweat$boiler.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 6.756] + S:carbon=6.756 + + # [range: 0.0 ~ 16.0, default: 6.756] + S:dust=6.756 + + # [range: 0.0 ~ 16.0, default: 6.756] + S:sulfur=6.756 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cold_sweat:boiler:*] + S:id=cold_sweat:boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/cold_sweat$hearth.cfg b/packwiz/1.20.1/config/adpother/Emitters/cold_sweat$hearth.cfg new file mode 100755 index 0000000..e546672 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/cold_sweat$hearth.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 6.756] + S:carbon=6.756 + + # [range: 0.0 ~ 16.0, default: 6.756] + S:dust=6.756 + + # [range: 0.0 ~ 16.0, default: 6.756] + S:sulfur=6.756 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: HotFuel] + S:activeTag=HotFuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cold_sweat:hearth_bottom:*] + S:id=cold_sweat:hearth_bottom:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + cold_sweat:hearth_top:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/cookingforblockheads$oven.cfg b/packwiz/1.20.1/config/adpother/Emitters/cookingforblockheads$oven.cfg new file mode 100755 index 0000000..d46f9d0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/cookingforblockheads$oven.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cookingforblockheads:oven:*] + S:id=cookingforblockheads:oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/corpse$corpse.cfg b/packwiz/1.20.1/config/adpother/Emitters/corpse$corpse.cfg new file mode 100755 index 0000000..9ebd9ef --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/corpse$corpse.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: corpse:corpse:*] + S:id=corpse:corpse:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/create$blaze_burner.cfg b/packwiz/1.20.1/config/adpother/Emitters/create$blaze_burner.cfg new file mode 100755 index 0000000..fd4f57c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/create$blaze_burner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTimeRemaining] + S:activeTag=burnTimeRemaining + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: create:blaze_burner:*] + S:id=create:blaze_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/create$crushing_wheel_controller.cfg b/packwiz/1.20.1/config/adpother/Emitters/create$crushing_wheel_controller.cfg new file mode 100755 index 0000000..b365ea2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/create$crushing_wheel_controller.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.064] + S:dust=0.064 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Inventory/ProcessingTime] + S:activeTag=Inventory/ProcessingTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: create:crushing_wheel_controller:*] + S:id=create:crushing_wheel_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/create$millstone.cfg b/packwiz/1.20.1/config/adpother/Emitters/create$millstone.cfg new file mode 100755 index 0000000..a2d71aa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/create$millstone.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Timer] + S:activeTag=Timer + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: create:millstone:*] + S:id=create:millstone:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createaddition$crude_burner.cfg b/packwiz/1.20.1/config/adpother/Emitters/createaddition$crude_burner.cfg new file mode 100755 index 0000000..780293d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createaddition$crude_burner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createaddition:crude_burner:*] + S:id=createaddition:crude_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createaddition$furnace_burner.cfg b/packwiz/1.20.1/config/adpother/Emitters/createaddition$furnace_burner.cfg new file mode 100755 index 0000000..f32acc1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createaddition$furnace_burner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createaddition:furnace_burner:*] + S:id=createaddition:furnace_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createdieselgenerators$diesel_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/createdieselgenerators$diesel_engine.cfg new file mode 100755 index 0000000..f748469 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createdieselgenerators$diesel_engine.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createdieselgenerators:diesel_engine:*] + S:id=createdieselgenerators:diesel_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createdieselgenerators$large_diesel_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/createdieselgenerators$large_diesel_engine.cfg new file mode 100755 index 0000000..0a27635 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createdieselgenerators$large_diesel_engine.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: createdieselgenerators:large_diesel_engine:*] + S:id=createdieselgenerators:large_diesel_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createtfmg$diesel_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$diesel_engine.cfg new file mode 100755 index 0000000..46fbbf6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$diesel_engine.cfg @@ -0,0 +1,64 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfmg:diesel_engine:*] + S:id=tfmg:diesel_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # The maximum length of the exhaust pipe. + # Note that high values affect performance [range: 1 ~ 1024, default: 128] + I:maxExhaustPipeLength=128 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + tfmg:diesel_engine_back:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createtfmg$flarestack.cfg b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$flarestack.cfg new file mode 100755 index 0000000..a0b60b3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$flarestack.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfmg:flarestack:*] + S:id=tfmg:flarestack:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createtfmg$gasoline_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$gasoline_engine.cfg new file mode 100755 index 0000000..ee2d7da --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$gasoline_engine.cfg @@ -0,0 +1,64 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfmg:gasoline_engine:*] + S:id=tfmg:gasoline_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # The maximum length of the exhaust pipe. + # Note that high values affect performance [range: 1 ~ 1024, default: 128] + I:maxExhaustPipeLength=128 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + tfmg:gasoline_engine_back:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createtfmg$lpg_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$lpg_engine.cfg new file mode 100755 index 0000000..44eef8f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$lpg_engine.cfg @@ -0,0 +1,64 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfmg:lpg_engine:*] + S:id=tfmg:lpg_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # The maximum length of the exhaust pipe. + # Note that high values affect performance [range: 1 ~ 1024, default: 128] + I:maxExhaustPipeLength=128 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + tfmg:lpg_engine_back:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/createtfmg$turbine_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$turbine_engine.cfg new file mode 100755 index 0000000..77a28da --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/createtfmg$turbine_engine.cfg @@ -0,0 +1,64 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfmg:turbine_engine:*] + S:id=tfmg:turbine_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # The maximum length of the exhaust pipe. + # Note that high values affect performance [range: 1 ~ 1024, default: 128] + I:maxExhaustPipeLength=128 + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + tfmg:turbine_engine_back:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/crossroads$firebox.cfg b/packwiz/1.20.1/config/adpother/Emitters/crossroads$firebox.cfg new file mode 100755 index 0000000..5ada491 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/crossroads$firebox.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn] + S:activeTag=burn + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: crossroads:firebox:*] + S:id=crossroads:firebox:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/crossroads$millstone.cfg b/packwiz/1.20.1/config/adpother/Emitters/crossroads$millstone.cfg new file mode 100755 index 0000000..1e5fd97 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/crossroads$millstone.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: prog] + S:activeTag=prog + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: crossroads:millstone:*] + S:id=crossroads:millstone:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/crossroads$stamp_mill.cfg b/packwiz/1.20.1/config/adpother/Emitters/crossroads$stamp_mill.cfg new file mode 100755 index 0000000..9d80e25 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/crossroads$stamp_mill.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: prog] + S:activeTag=prog + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: crossroads:stamp_mill:*] + S:id=crossroads:stamp_mill:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + crossroads:stamp_mill_top:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/divinerpg$coalstone_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$coalstone_furnace.cfg new file mode 100755 index 0000000..d9e8566 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$coalstone_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isLit] + S:activeTag=isLit + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:coalstone_furnace:*] + S:id=divinerpg:coalstone_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/divinerpg$demon_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$demon_furnace.cfg new file mode 100755 index 0000000..2ec1028 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$demon_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isLit] + S:activeTag=isLit + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:demon_furnace:*] + S:id=divinerpg:demon_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/divinerpg$greenlight_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$greenlight_furnace.cfg new file mode 100755 index 0000000..e65335a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$greenlight_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:greenlight_furnace:*] + S:id=divinerpg:greenlight_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/divinerpg$molten_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$molten_furnace.cfg new file mode 100755 index 0000000..b45a6f7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$molten_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isLit] + S:activeTag=isLit + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:molten_furnace:*] + S:id=divinerpg:molten_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/divinerpg$moonlight_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$moonlight_furnace.cfg new file mode 100755 index 0000000..4ca6d02 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$moonlight_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:moonlight_furnace:*] + S:id=divinerpg:moonlight_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/divinerpg$oceanfire_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$oceanfire_furnace.cfg new file mode 100755 index 0000000..93b241b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$oceanfire_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isLit] + S:activeTag=isLit + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:oceanfire_furnace:*] + S:id=divinerpg:oceanfire_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/divinerpg$whitefire_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$whitefire_furnace.cfg new file mode 100755 index 0000000..a7ca66b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/divinerpg$whitefire_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isLit] + S:activeTag=isLit + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: divinerpg:whitefire_furnace:*] + S:id=divinerpg:whitefire_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$coalgenerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$coalgenerator.cfg new file mode 100755 index 0000000..9d5ac0a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$coalgenerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:coalgenerator:*] + S:id=electrodynamics:coalgenerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$combustionchamber.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$combustionchamber.cfg new file mode 100755 index 0000000..0da8703 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$combustionchamber.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 5.0] + S:carbon=5.0 + + # [range: 0.0 ~ 16.0, default: 5.0] + S:dust=5.0 + + # [range: 0.0 ~ 16.0, default: 5.0] + S:sulfur=5.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: running] + S:activeTag=running + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:combustionchamber:*] + S:id=electrodynamics:combustionchamber:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrusher.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrusher.cfg new file mode 100755 index 0000000..8a6cdd8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:mineralcrusher:*] + S:id=electrodynamics:mineralcrusher:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrusherdouble.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrusherdouble.cfg new file mode 100755 index 0000000..cab5852 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrusherdouble.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:mineralcrusherdouble:*] + S:id=electrodynamics:mineralcrusherdouble:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrushertriple.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrushertriple.cfg new file mode 100755 index 0000000..c1688a3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralcrushertriple.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:mineralcrushertriple:*] + S:id=electrodynamics:mineralcrushertriple:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrinder.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrinder.cfg new file mode 100755 index 0000000..a33a9f4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrinder.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:mineralgrinder:*] + S:id=electrodynamics:mineralgrinder:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrinderdouble.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrinderdouble.cfg new file mode 100755 index 0000000..3dbf443 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrinderdouble.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:mineralgrinderdouble:*] + S:id=electrodynamics:mineralgrinderdouble:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrindertriple.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrindertriple.cfg new file mode 100755 index 0000000..82c5a4e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$mineralgrindertriple.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:mineralgrindertriple:*] + S:id=electrodynamics:mineralgrindertriple:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremill.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremill.cfg new file mode 100755 index 0000000..3e7d839 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:wiremill:*] + S:id=electrodynamics:wiremill:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremilldouble.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremilldouble.cfg new file mode 100755 index 0000000..03ee57a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremilldouble.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:wiremilldouble:*] + S:id=electrodynamics:wiremilldouble:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremilltriple.cfg b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremilltriple.cfg new file mode 100755 index 0000000..d66bb4c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/electrodynamics$wiremilltriple.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:wiremilltriple:*] + S:id=electrodynamics:wiremilltriple:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/extractinator$extractinator.cfg b/packwiz/1.20.1/config/adpother/Emitters/extractinator$extractinator.cfg new file mode 100755 index 0000000..3608144 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/extractinator$extractinator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:dust=0.08 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: extractinator:extractinator:*] + S:id=extractinator:extractinator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/farmersdelight$stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/farmersdelight$stove.cfg new file mode 100755 index 0000000..8a8a562 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/farmersdelight$stove.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check] + S:activeTag=#hardcoded_cooking_pot_check + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: farmersdelight:stove:[lit=true]] + S:id=farmersdelight:stove:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + farmersdelight:cooking_pot:* + twilightdelight:fiery_cooking_pot:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/futurepack$industrial_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/futurepack$industrial_furnace.cfg new file mode 100755 index 0000000..d57e2b2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/futurepack$industrial_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progress] + S:activeTag=progress + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: futurepack:industrial_furnace:[lit=true]] + S:id=futurepack:industrial_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/futurepack$part_press.cfg b/packwiz/1.20.1/config/adpother/Emitters/futurepack$part_press.cfg new file mode 100755 index 0000000..e327c01 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/futurepack$part_press.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn] + S:activeTag=burn + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: futurepack:part_press:*] + S:id=futurepack:part_press:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$bronze_large_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$bronze_large_boiler.cfg new file mode 100755 index 0000000..2cd42c2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$bronze_large_boiler.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:bronze_large_boiler:*] + S:id=gtceu:bronze_large_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:steam_machine_casing:* + gtceu:bronze_firebox_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$coke_oven.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$coke_oven.cfg new file mode 100755 index 0000000..339f101 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$coke_oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:coke_oven:*] + S:id=gtceu:coke_oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:coke_oven_bricks:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$ev_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$ev_macerator.cfg new file mode 100755 index 0000000..83d331c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$ev_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0256] + S:dust=0.0256 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:ev_macerator:*] + S:id=gtceu:ev_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$extreme_combustion_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$extreme_combustion_engine.cfg new file mode 100755 index 0000000..2fb54f6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$extreme_combustion_engine.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:extreme_combustion_engine:*] + S:id=gtceu:extreme_combustion_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:robust_machine_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$gas_large_turbine.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$gas_large_turbine.cfg new file mode 100755 index 0000000..b72df39 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$gas_large_turbine.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:gas_large_turbine:*] + S:id=gtceu:gas_large_turbine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:clean_machine_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_liquid_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_liquid_boiler.cfg new file mode 100755 index 0000000..e7b02c8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_liquid_boiler.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:hp_steam_liquid_boiler:*] + S:id=gtceu:hp_steam_liquid_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_macerator.cfg new file mode 100755 index 0000000..f9bac52 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:hp_steam_macerator:*] + S:id=gtceu:hp_steam_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_solid_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_solid_boiler.cfg new file mode 100755 index 0000000..8aac980 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hp_steam_solid_boiler.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:hp_steam_solid_boiler:*] + S:id=gtceu:hp_steam_solid_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$hv_gas_turbine.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hv_gas_turbine.cfg new file mode 100755 index 0000000..9aac913 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hv_gas_turbine.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:hv_gas_turbine:*] + S:id=gtceu:hv_gas_turbine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$hv_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hv_macerator.cfg new file mode 100755 index 0000000..d4536b2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$hv_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0224] + S:dust=0.0224 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:hv_macerator:*] + S:id=gtceu:hv_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$iv_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$iv_macerator.cfg new file mode 100755 index 0000000..4a2c143 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$iv_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0288] + S:dust=0.0288 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:iv_macerator:*] + S:id=gtceu:iv_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$large_combustion_engine.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$large_combustion_engine.cfg new file mode 100755 index 0000000..4c97404 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$large_combustion_engine.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:large_combustion_engine:*] + S:id=gtceu:large_combustion_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:stable_machine_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$large_maceration_tower.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$large_maceration_tower.cfg new file mode 100755 index 0000000..e0808aa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$large_maceration_tower.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.048] + S:dust=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:large_maceration_tower:*] + S:id=gtceu:large_maceration_tower:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:secure_maceration_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_liquid_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_liquid_boiler.cfg new file mode 100755 index 0000000..ed27aac --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_liquid_boiler.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:lp_steam_liquid_boiler:*] + S:id=gtceu:lp_steam_liquid_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_macerator.cfg new file mode 100755 index 0000000..7398437 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:lp_steam_macerator:*] + S:id=gtceu:lp_steam_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_solid_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_solid_boiler.cfg new file mode 100755 index 0000000..57c4c03 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lp_steam_solid_boiler.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:lp_steam_solid_boiler:*] + S:id=gtceu:lp_steam_solid_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$luv_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$luv_macerator.cfg new file mode 100755 index 0000000..444a549 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$luv_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.032] + S:dust=0.032 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:luv_macerator:*] + S:id=gtceu:luv_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$lv_gas_turbine.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lv_gas_turbine.cfg new file mode 100755 index 0000000..f6994d3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lv_gas_turbine.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0096] + S:carbon=0.0096 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:lv_gas_turbine:*] + S:id=gtceu:lv_gas_turbine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$lv_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lv_macerator.cfg new file mode 100755 index 0000000..26ac307 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$lv_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:lv_macerator:*] + S:id=gtceu:lv_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$mv_gas_turbine.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$mv_gas_turbine.cfg new file mode 100755 index 0000000..5eb3ab6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$mv_gas_turbine.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0128] + S:carbon=0.0128 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:mv_gas_turbine:*] + S:id=gtceu:mv_gas_turbine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$mv_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$mv_macerator.cfg new file mode 100755 index 0000000..7bbe953 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$mv_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0192] + S:dust=0.0192 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:mv_macerator:*] + S:id=gtceu:mv_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$primitive_blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$primitive_blast_furnace.cfg new file mode 100755 index 0000000..a0026ba --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$primitive_blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:primitive_blast_furnace:*] + S:id=gtceu:primitive_blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:firebricks:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$steam_grinder.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$steam_grinder.cfg new file mode 100755 index 0000000..6f0de25 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$steam_grinder.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.048] + S:dust=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:steam_grinder:*] + S:id=gtceu:steam_grinder:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:steam_machine_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$steel_large_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$steel_large_boiler.cfg new file mode 100755 index 0000000..8f24bf9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$steel_large_boiler.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:steel_large_boiler:*] + S:id=gtceu:steel_large_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:solid_machine_casing:* + gtceu:steel_firebox_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$titanium_large_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$titanium_large_boiler.cfg new file mode 100755 index 0000000..b1bf499 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$titanium_large_boiler.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:titanium_large_boiler:*] + S:id=gtceu:titanium_large_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:stable_machine_casing:* + gtceu:titanium_firebox_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$tungstensteel_large_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$tungstensteel_large_boiler.cfg new file mode 100755 index 0000000..2cb4455 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$tungstensteel_large_boiler.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:tungstensteel_large_boiler:*] + S:id=gtceu:tungstensteel_large_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + gtceu:robust_machine_casing:* + gtceu:tungstensteel_firebox_casing:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$uv_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$uv_macerator.cfg new file mode 100755 index 0000000..a72fa5e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$uv_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0384] + S:dust=0.0384 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:uv_macerator:*] + S:id=gtceu:uv_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/gtceu$zpm_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/gtceu$zpm_macerator.cfg new file mode 100755 index 0000000..69a206c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/gtceu$zpm_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0352] + S:dust=0.0352 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gtceu:zpm_macerator:*] + S:id=gtceu:zpm_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/handcrafted$oven.cfg b/packwiz/1.20.1/config/adpother/Emitters/handcrafted$oven.cfg new file mode 100755 index 0000000..d3bf6e7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/handcrafted$oven.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: handcrafted:oven:*] + S:id=handcrafted:oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$alloy_smelter.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$alloy_smelter.cfg new file mode 100755 index 0000000..59eb617 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$alloy_smelter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:alloy_smelter:*] + S:id=ic2:alloy_smelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$colossal_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$colossal_furnace.cfg new file mode 100755 index 0000000..4574b8d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$colossal_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0048] + S:sulfur=0.0048 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:colossal_furnace:*] + S:id=ic2:colossal_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + ic2:colossal_base_block:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$colossal_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$colossal_macerator.cfg new file mode 100755 index 0000000..b1e89e7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$colossal_macerator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.048] + S:dust=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:colossal_macerator:*] + S:id=ic2:colossal_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + ic2:colossal_base_block:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$fuel_boiler.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$fuel_boiler.cfg new file mode 100755 index 0000000..fdac5a7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$fuel_boiler.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.048] + S:carbon=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:fuel_boiler:*] + S:id=ic2:fuel_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + ic2:fuel_boiler_structure:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$generator.cfg new file mode 100755 index 0000000..9850988 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:generator:*] + S:id=ic2:generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$iron_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$iron_furnace.cfg new file mode 100755 index 0000000..6599b77 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$iron_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:iron_furnace:*] + S:id=ic2:iron_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$liquid_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$liquid_generator.cfg new file mode 100755 index 0000000..7fc8467 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$liquid_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:liquid_generator:*] + S:id=ic2:liquid_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$macerator.cfg new file mode 100755 index 0000000..15a921d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:macerator:*] + S:id=ic2:macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$rotary_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$rotary_macerator.cfg new file mode 100755 index 0000000..0863425 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$rotary_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:rotary_macerator:*] + S:id=ic2:rotary_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$slag_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$slag_generator.cfg new file mode 100755 index 0000000..96caa1f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$slag_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:slag_generator:*] + S:id=ic2:slag_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$stone_canner.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$stone_canner.cfg new file mode 100755 index 0000000..6efb13a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$stone_canner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:stone_canner:*] + S:id=ic2:stone_canner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$stone_macerator.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$stone_macerator.cfg new file mode 100755 index 0000000..66c7864 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$stone_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:stone_macerator:*] + S:id=ic2:stone_macerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ic2$wood_gassifier.cfg b/packwiz/1.20.1/config/adpother/Emitters/ic2$wood_gassifier.cfg new file mode 100755 index 0000000..ec1f20c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ic2$wood_gassifier.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ic2:wood_gassifier:*] + S:id=ic2:wood_gassifier:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$advanced_blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$advanced_blast_furnace.cfg new file mode 100755 index 0000000..df7ed04 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$advanced_blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:advanced_blast_furnace:*] + S:id=immersiveengineering:advanced_blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:advanced_blast_furnace:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$alloy_smelter.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$alloy_smelter.cfg new file mode 100755 index 0000000..cd862c5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$alloy_smelter.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:alloy_smelter:*] + S:id=immersiveengineering:alloy_smelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:alloy_smelter:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$blast_furnace.cfg new file mode 100755 index 0000000..ffe175d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:blast_furnace:*] + S:id=immersiveengineering:blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:blast_furnace:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$bucket_wheel.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$bucket_wheel.cfg new file mode 100755 index 0000000..e718a55 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$bucket_wheel.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:bucket_wheel:[multiblockslave=false]] + S:id=immersiveengineering:bucket_wheel:[multiblockslave=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:bucket_wheel:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$coke_oven.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$coke_oven.cfg new file mode 100755 index 0000000..f850b23 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$coke_oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:coke_oven:*] + S:id=immersiveengineering:coke_oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:coke_oven:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$crusher.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$crusher.cfg new file mode 100755 index 0000000..851dbea --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$crusher.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.064] + S:dust=0.064 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:crusher:[multiblockslave=false]] + S:id=immersiveengineering:crusher:[multiblockslave=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:crusher:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$diesel_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$diesel_generator.cfg new file mode 100755 index 0000000..391433f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiveengineering$diesel_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeTag=active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiveengineering:diesel_generator:*] + S:id=immersiveengineering:diesel_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + immersiveengineering:diesel_generator:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersivepetroleum$portable_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersivepetroleum$portable_generator.cfg new file mode 100755 index 0000000..5d72a66 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersivepetroleum$portable_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeTag=isActive + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersivepetroleum:gas_generator:*] + S:id=immersivepetroleum:gas_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersivepetroleum$speedboat.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersivepetroleum$speedboat.cfg new file mode 100755 index 0000000..440840e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersivepetroleum$speedboat.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersivepetroleum:speedboat:*] + S:id=immersivepetroleum:speedboat:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiverailroading$diesel_locomotive.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiverailroading$diesel_locomotive.cfg new file mode 100755 index 0000000..0c8e5c0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiverailroading$diesel_locomotive.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiverailroading:locomotivediesel] + S:id=immersiverailroading:locomotivediesel + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/immersiverailroading$steam_locomotive.cfg b/packwiz/1.20.1/config/adpother/Emitters/immersiverailroading$steam_locomotive.cfg new file mode 100755 index 0000000..4c50636 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/immersiverailroading$steam_locomotive.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: immersiverailroading:locomotivesteam] + S:id=immersiverailroading:locomotivesteam + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/industrialforegoing$biofuel_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/industrialforegoing$biofuel_generator.cfg new file mode 100755 index 0000000..ba6540b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/industrialforegoing$biofuel_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progressBar/Tick] + S:activeTag=progressBar/Tick + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: industrialforegoing:biofuel_generator:*] + S:id=industrialforegoing:biofuel_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/industrialforegoing$pitiful_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/industrialforegoing$pitiful_generator.cfg new file mode 100755 index 0000000..bf222e0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/industrialforegoing$pitiful_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progressBar/Tick] + S:activeTag=progressBar/Tick + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: industrialforegoing:pitiful_generator:*] + S:id=industrialforegoing:pitiful_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$copper_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$copper_furnace.cfg new file mode 100755 index 0000000..b6cf8de --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$copper_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:copper_furnace:*] + S:id=ironfurnaces:copper_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$crystal_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$crystal_furnace.cfg new file mode 100755 index 0000000..2a9beb0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$crystal_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:crystal_furnace:*] + S:id=ironfurnaces:crystal_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$diamond_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$diamond_furnace.cfg new file mode 100755 index 0000000..3005bf7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$diamond_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:diamond_furnace:*] + S:id=ironfurnaces:diamond_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$emerald_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$emerald_furnace.cfg new file mode 100755 index 0000000..2325a6d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$emerald_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:emerald_furnace:*] + S:id=ironfurnaces:emerald_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$gold_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$gold_furnace.cfg new file mode 100755 index 0000000..aa64f4d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$gold_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:gold_furnace:*] + S:id=ironfurnaces:gold_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$iron_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$iron_furnace.cfg new file mode 100755 index 0000000..da1e05e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$iron_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:iron_furnace:*] + S:id=ironfurnaces:iron_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$million_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$million_furnace.cfg new file mode 100755 index 0000000..8b5e88a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$million_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:million_furnace:*] + S:id=ironfurnaces:million_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$netherite_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$netherite_furnace.cfg new file mode 100755 index 0000000..033cefa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$netherite_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:netherite_furnace:*] + S:id=ironfurnaces:netherite_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$obsidian_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$obsidian_furnace.cfg new file mode 100755 index 0000000..71383f1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$obsidian_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:obsidian_furnace:*] + S:id=ironfurnaces:obsidian_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$silver_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$silver_furnace.cfg new file mode 100755 index 0000000..47a6ccc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ironfurnaces$silver_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ironfurnaces:silver_furnace:*] + S:id=ironfurnaces:silver_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/jumbofurnace$jumbo_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/jumbofurnace$jumbo_furnace.cfg new file mode 100755 index 0000000..9bffa34 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/jumbofurnace$jumbo_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn_time] + S:activeTag=burn_time + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: jumbofurnace:jumbo_furnace:*] + S:id=jumbofurnace:jumbo_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + jumbofurnace:jumbo_furnace:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/littlelogistics$steam_locomotive.cfg b/packwiz/1.20.1/config/adpother/Emitters/littlelogistics$steam_locomotive.cfg new file mode 100755 index 0000000..34b2223 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/littlelogistics$steam_locomotive.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn] + S:activeTag=burn + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: littlelogistics:steam_locomotive:*] + S:id=littlelogistics:steam_locomotive:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/littlelogistics$tug.cfg b/packwiz/1.20.1/config/adpother/Emitters/littlelogistics$tug.cfg new file mode 100755 index 0000000..1485c7b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/littlelogistics$tug.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn] + S:activeTag=burn + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: littlelogistics:tug:*] + S:id=littlelogistics:tug:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanism$advanced_crushing_factory.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanism$advanced_crushing_factory.cfg new file mode 100755 index 0000000..1b6ca3d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanism$advanced_crushing_factory.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.048] + S:dust=0.048 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:advanced_crushing_factory:*] + S:id=mekanism:advanced_crushing_factory:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanism$basic_crushing_factory.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanism$basic_crushing_factory.cfg new file mode 100755 index 0000000..b7bea2c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanism$basic_crushing_factory.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.032] + S:dust=0.032 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:basic_crushing_factory:*] + S:id=mekanism:basic_crushing_factory:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanism$crusher.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanism$crusher.cfg new file mode 100755 index 0000000..df98905 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanism$crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:crusher:*] + S:id=mekanism:crusher:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanism$elite_crushing_factory.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanism$elite_crushing_factory.cfg new file mode 100755 index 0000000..0bb4a71 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanism$elite_crushing_factory.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.064] + S:dust=0.064 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:elite_crushing_factory:*] + S:id=mekanism:elite_crushing_factory:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanism$fuelwood_heater.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanism$fuelwood_heater.cfg new file mode 100755 index 0000000..1e8dcd4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanism$fuelwood_heater.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.024] + S:carbon=0.024 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0024] + S:sulfur=0.0024 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:fuelwood_heater:*] + S:id=mekanism:fuelwood_heater:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanism$ultimate_crushing_factory.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanism$ultimate_crushing_factory.cfg new file mode 100755 index 0000000..a0e618d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanism$ultimate_crushing_factory.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:dust=0.08 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:ultimate_crushing_factory:*] + S:id=mekanism:ultimate_crushing_factory:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$bio_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$bio_generator.cfg new file mode 100755 index 0000000..0677be4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$bio_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0052] + S:carbon=0.0052 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanismgenerators:bio_generator:*] + S:id=mekanismgenerators:bio_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$gas_burning_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$gas_burning_generator.cfg new file mode 100755 index 0000000..7262509 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$gas_burning_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.008] + S:carbon=0.008 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0008] + S:sulfur=0.0008 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanismgenerators:gas_burning_generator:*] + S:id=mekanismgenerators:gas_burning_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$heat_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$heat_generator.cfg new file mode 100755 index 0000000..e8cdbd0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mekanismgenerators$heat_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.16] + S:sulfur=0.16 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: activeState] + S:activeTag=activeState + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanismgenerators:heat_generator:*] + S:id=mekanismgenerators:heat_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$blast_furnace.cfg new file mode 100755 index 0000000..882c199 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: blast_furnace:*] + S:id=blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$campfire.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$campfire.cfg new file mode 100755 index 0000000..f64f050 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$campfire.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: campfire:[lit=true, signal_fire=false]] + S:id=campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$campfire_signal.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$campfire_signal.cfg new file mode 100755 index 0000000..cf8b0bd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$campfire_signal.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: campfire:[lit=true, signal_fire=true]] + S:id=campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$fire.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$fire.cfg new file mode 100755 index 0000000..6207d10 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$fire.cfg @@ -0,0 +1,62 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeTag=#hardcoded + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: fire:*] + S:id=fire:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Produce emissions only from a burning infinite source such as netherrack, magma block, etc. [default: false] + B:infiniteSourceOnly=false + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$furnace.cfg new file mode 100755 index 0000000..8bd3c93 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: furnace:*] + S:id=furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$furnace_minecart.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$furnace_minecart.cfg new file mode 100755 index 0000000..6948f5d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$furnace_minecart.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeTag=Fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: furnace_minecart:*] + S:id=furnace_minecart:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$lava.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$lava.cfg new file mode 100755 index 0000000..7d6b74a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$lava.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: lava:*] + S:id=lava:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$smoker.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$smoker.cfg new file mode 100755 index 0000000..4270a37 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$smoker.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: smoker:*] + S:id=smoker:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$soul_campfire.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$soul_campfire.cfg new file mode 100755 index 0000000..f01b8a5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$soul_campfire.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.2] + S:sulfur=0.2 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_campfire:[lit=true, signal_fire=false]] + S:id=soul_campfire:[lit=true, signal_fire=false] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/minecraft$soul_campfire_signal.cfg b/packwiz/1.20.1/config/adpother/Emitters/minecraft$soul_campfire_signal.cfg new file mode 100755 index 0000000..d8f01d0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/minecraft$soul_campfire_signal.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_campfire:[lit=true, signal_fire=true]] + S:id=soul_campfire:[lit=true, signal_fire=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$basic_reprocessor.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$basic_reprocessor.cfg new file mode 100755 index 0000000..fa12aa1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$basic_reprocessor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:basic_reprocessor:*] + S:id=mysticalagriculture:basic_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$imperium_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$imperium_furnace.cfg new file mode 100755 index 0000000..ce25cf5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$imperium_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:imperium_furnace:*] + S:id=mysticalagriculture:imperium_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$imperium_reprocessor.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$imperium_reprocessor.cfg new file mode 100755 index 0000000..0217ae1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$imperium_reprocessor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:imperium_reprocessor:*] + S:id=mysticalagriculture:imperium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$inferium_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$inferium_furnace.cfg new file mode 100755 index 0000000..789aecb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$inferium_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:inferium_furnace:*] + S:id=mysticalagriculture:inferium_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$inferium_reprocessor.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$inferium_reprocessor.cfg new file mode 100755 index 0000000..fe1bdee --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$inferium_reprocessor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:inferium_reprocessor:*] + S:id=mysticalagriculture:inferium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$prudentium_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$prudentium_furnace.cfg new file mode 100755 index 0000000..7794056 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$prudentium_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:prudentium_furnace:*] + S:id=mysticalagriculture:prudentium_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$prudentium_reprocessor.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$prudentium_reprocessor.cfg new file mode 100755 index 0000000..e1d4879 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$prudentium_reprocessor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:prudentium_reprocessor:*] + S:id=mysticalagriculture:prudentium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$supremium_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$supremium_furnace.cfg new file mode 100755 index 0000000..203ada8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$supremium_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:supremium_furnace:*] + S:id=mysticalagriculture:supremium_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$supremium_reprocessor.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$supremium_reprocessor.cfg new file mode 100755 index 0000000..75a7995 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$supremium_reprocessor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:supremium_reprocessor:*] + S:id=mysticalagriculture:supremium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$tertium_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$tertium_furnace.cfg new file mode 100755 index 0000000..0a4a99d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$tertium_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:tertium_furnace:*] + S:id=mysticalagriculture:tertium_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$tertium_reprocessor.cfg b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$tertium_reprocessor.cfg new file mode 100755 index 0000000..868b1ac --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/mysticalagriculture$tertium_reprocessor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: FuelLeft] + S:activeTag=FuelLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mysticalagriculture:tertium_reprocessor:*] + S:id=mysticalagriculture:tertium_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_blast_furnace.cfg new file mode 100755 index 0000000..7da55fd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:blackstone_blast_furnace:*] + S:id=nethersdelight:blackstone_blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_furnace.cfg new file mode 100755 index 0000000..b5f724c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:blackstone_furnace:*] + S:id=nethersdelight:blackstone_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_stove.cfg new file mode 100755 index 0000000..ee26df9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$blackstone_stove.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check] + S:activeTag=#hardcoded_cooking_pot_check + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:blackstone_stove:[lit=true]] + S:id=nethersdelight:blackstone_stove:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + farmersdelight:cooking_pot:* + twilightdelight:fiery_cooking_pot:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$nether_brick_smoker.cfg b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$nether_brick_smoker.cfg new file mode 100755 index 0000000..feb5100 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/nethersdelight$nether_brick_smoker.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nethersdelight:nether_brick_smoker:*] + S:id=nethersdelight:nether_brick_smoker:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/plane$bush_plane.cfg b/packwiz/1.20.1/config/adpother/Emitters/plane$bush_plane.cfg new file mode 100755 index 0000000..13bad3d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/plane$bush_plane.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.064] + S:carbon=0.064 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0064] + S:sulfur=0.0064 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Started] + S:activeTag=Started + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: plane:bush_plane:*] + S:id=plane:bush_plane:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/plane$cargo_plane.cfg b/packwiz/1.20.1/config/adpother/Emitters/plane$cargo_plane.cfg new file mode 100755 index 0000000..b417400 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/plane$cargo_plane.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.08] + S:carbon=0.08 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.008] + S:sulfur=0.008 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Started] + S:activeTag=Started + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: plane:cargo_plane:*] + S:id=plane:cargo_plane:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/plane$plane.cfg b/packwiz/1.20.1/config/adpother/Emitters/plane$plane.cfg new file mode 100755 index 0000000..d31d077 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/plane$plane.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.064] + S:carbon=0.064 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0064] + S:sulfur=0.0064 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Started] + S:activeTag=Started + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: plane:plane:*] + S:id=plane:plane:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY] + S:type=ENTITY +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$advanced_air_compressor.cfg b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$advanced_air_compressor.cfg new file mode 100755 index 0000000..c044811 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$advanced_air_compressor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:advanced_air_compressor:*] + S:id=pneumaticcraft:advanced_air_compressor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$advanced_liquid_compressor.cfg b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$advanced_liquid_compressor.cfg new file mode 100755 index 0000000..edb7343 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$advanced_liquid_compressor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: internalFuelBuffer] + S:activeTag=internalFuelBuffer + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:advanced_liquid_compressor:*] + S:id=pneumaticcraft:advanced_liquid_compressor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$air_compressor.cfg b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$air_compressor.cfg new file mode 100755 index 0000000..3c488a0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$air_compressor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeTag=burnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:air_compressor:*] + S:id=pneumaticcraft:air_compressor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$liquid_compressor.cfg b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$liquid_compressor.cfg new file mode 100755 index 0000000..d56f640 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/pneumaticcraft$liquid_compressor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: internalFuelBuffer] + S:activeTag=internalFuelBuffer + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: pneumaticcraft:liquid_compressor:*] + S:id=pneumaticcraft:liquid_compressor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/quark$blackstone_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/quark$blackstone_furnace.cfg new file mode 100755 index 0000000..da6c1bb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/quark$blackstone_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: quark:blackstone_furnace:*] + S:id=quark:blackstone_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/quark$deepslate_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/quark$deepslate_furnace.cfg new file mode 100755 index 0000000..951c60b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/quark$deepslate_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: quark:deepslate_furnace:*] + S:id=quark:deepslate_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/quarryplus$solid_fuel_quarry.cfg b/packwiz/1.20.1/config/adpother/Emitters/quarryplus$solid_fuel_quarry.cfg new file mode 100755 index 0000000..8ac7c83 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/quarryplus$solid_fuel_quarry.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuelCount] + S:activeTag=fuelCount + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: quarryplus:solid_fuel_quarry:*] + S:id=quarryplus:solid_fuel_quarry:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/rftoolspower$blazing_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/rftoolspower$blazing_generator.cfg new file mode 100755 index 0000000..4bd36fa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/rftoolspower$blazing_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: rftoolspower:blazing_generator:*] + S:id=rftoolspower:blazing_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/rftoolspower$coal_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/rftoolspower$coal_generator.cfg new file mode 100755 index 0000000..43535c8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/rftoolspower$coal_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: rftoolspower:coalgenerator:*] + S:id=rftoolspower:coalgenerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$basic_crusher.cfg b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$basic_crusher.cfg new file mode 100755 index 0000000..c9d2c64 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$basic_crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Progress] + S:activeTag=Progress + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:basic_crusher:[lit=true]] + S:id=silents_mechanisms:basic_crusher:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$coal_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$coal_generator.cfg new file mode 100755 index 0000000..7b136aa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$coal_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:coal_generator:*] + S:id=silents_mechanisms:coal_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$crusher.cfg b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$crusher.cfg new file mode 100755 index 0000000..ea075dc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Progress] + S:activeTag=Progress + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:crusher:[lit=true]] + S:id=silents_mechanisms:crusher:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$diesel_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$diesel_generator.cfg new file mode 100755 index 0000000..65cb2e5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$diesel_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:diesel_generator:*] + S:id=silents_mechanisms:diesel_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$lava_generator.cfg b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$lava_generator.cfg new file mode 100755 index 0000000..c666247 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/silents_mechanisms$lava_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeTag=BurnTime + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: silents_mechanisms:lava_generator:*] + S:id=silents_mechanisms:lava_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$helicopter.cfg b/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$helicopter.cfg new file mode 100755 index 0000000..09b0d7e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$helicopter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: simpleplanes:helicopter:*] + S:id=simpleplanes:helicopter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$large_plane.cfg b/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$large_plane.cfg new file mode 100755 index 0000000..b4a2d47 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$large_plane.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: simpleplanes:large_plane:*] + S:id=simpleplanes:large_plane:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$plane.cfg b/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$plane.cfg new file mode 100755 index 0000000..e2a84c2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/simpleplanes$plane.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: simpleplanes:plane:*] + S:id=simpleplanes:plane:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/smallships$cannon_ball.cfg b/packwiz/1.20.1/config/adpother/Emitters/smallships$cannon_ball.cfg new file mode 100755 index 0000000..7666f3d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/smallships$cannon_ball.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: smallships:cannon_ball:*] + S:id=smallships:cannon_ball:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/steampowered$bronze_burner.cfg b/packwiz/1.20.1/config/adpother/Emitters/steampowered$bronze_burner.cfg new file mode 100755 index 0000000..d182090 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/steampowered$bronze_burner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: hu] + S:activeTag=hu + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: steampowered:bronze_burner:*] + S:id=steampowered:bronze_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/steampowered$cast_iron_burner.cfg b/packwiz/1.20.1/config/adpother/Emitters/steampowered$cast_iron_burner.cfg new file mode 100755 index 0000000..2d0fd6f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/steampowered$cast_iron_burner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: hu] + S:activeTag=hu + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: steampowered:cast_iron_burner:*] + S:id=steampowered:cast_iron_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/steampowered$steel_burner.cfg b/packwiz/1.20.1/config/adpother/Emitters/steampowered$steel_burner.cfg new file mode 100755 index 0000000..ac24e31 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/steampowered$steel_burner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: hu] + S:activeTag=hu + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: steampowered:steel_burner:*] + S:id=steampowered:steel_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tconstruct$foundry_controller.cfg b/packwiz/1.20.1/config/adpother/Emitters/tconstruct$foundry_controller.cfg new file mode 100755 index 0000000..f607086 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tconstruct$foundry_controller.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tconstruct:foundry_controller:*] + S:id=tconstruct:foundry_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + #tconstruct:foundry/wall + #tconstruct:foundry/floor + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tconstruct$seared_melter.cfg b/packwiz/1.20.1/config/adpother/Emitters/tconstruct$seared_melter.cfg new file mode 100755 index 0000000..a60f45b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tconstruct$seared_melter.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tconstruct:seared_melter:*] + S:id=tconstruct:seared_melter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + #tconstruct:fuel_tanks + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tconstruct$smeltery_controller.cfg b/packwiz/1.20.1/config/adpother/Emitters/tconstruct$smeltery_controller.cfg new file mode 100755 index 0000000..d0de01d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tconstruct$smeltery_controller.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tconstruct:smeltery_controller:*] + S:id=tconstruct:smeltery_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + #tconstruct:smeltery/wall + #tconstruct:smeltery/floor + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$blast_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$blast_furnace.cfg new file mode 100755 index 0000000..f8bbe4a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTicks] + S:activeTag=burnTicks + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:blast_furnace:*] + S:id=tfc:blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + tfc:molten:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$bloomery.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$bloomery.cfg new file mode 100755 index 0000000..12692e0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$bloomery.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: litTick] + S:activeTag=litTick + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:bloomery:*] + S:id=tfc:bloomery:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + tfc:molten:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$burning_log_pile.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$burning_log_pile.cfg new file mode 100755 index 0000000..4528869 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$burning_log_pile.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0016] + S:carbon=0.0016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00016] + S:sulfur=0.00016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: tick] + S:activeTag=tick + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:burning_log_pile:*] + S:id=tfc:burning_log_pile:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$charcoal_forge.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$charcoal_forge.cfg new file mode 100755 index 0000000..bd9a026 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$charcoal_forge.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTicks] + S:activeTag=burnTicks + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:charcoal_forge:*] + S:id=tfc:charcoal_forge:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + tfc:bellows:* + tfc:crucible:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$firepit.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$firepit.cfg new file mode 100755 index 0000000..e48ad3d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$firepit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTicks] + S:activeTag=burnTicks + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:firepit:*] + S:id=tfc:firepit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$grill.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$grill.cfg new file mode 100755 index 0000000..54e8511 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$grill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTicks] + S:activeTag=burnTicks + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:grill:*] + S:id=tfc:grill:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$pit_kiln.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$pit_kiln.cfg new file mode 100755 index 0000000..df21301 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$pit_kiln.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isLit] + S:activeTag=isLit + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:pit_kiln:*] + S:id=tfc:pit_kiln:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/tfc$pot.cfg b/packwiz/1.20.1/config/adpother/Emitters/tfc$pot.cfg new file mode 100755 index 0000000..1156566 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/tfc$pot.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTicks] + S:activeTag=burnTicks + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:pot:*] + S:id=tfc:pot:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_compression.cfg b/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_compression.cfg new file mode 100755 index 0000000..8e4a806 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_compression.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeTag=Active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:dynamo_compression:*] + S:id=thermal:dynamo_compression:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_magmatic.cfg b/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_magmatic.cfg new file mode 100755 index 0000000..7e99a72 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_magmatic.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0064] + S:sulfur=0.0064 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeTag=Active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:dynamo_magmatic:*] + S:id=thermal:dynamo_magmatic:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_stirling.cfg b/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_stirling.cfg new file mode 100755 index 0000000..fb8a875 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/thermal$dynamo_stirling.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeTag=Active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:dynamo_stirling:*] + S:id=thermal:dynamo_stirling:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_furnace.cfg b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_furnace.cfg new file mode 100755 index 0000000..d6b4173 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0032] + S:carbon=0.0032 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00032] + S:sulfur=0.00032 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeTag=Active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:machine_furnace:*] + S:id=thermal:machine_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_pulverizer.cfg b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_pulverizer.cfg new file mode 100755 index 0000000..f3edffc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_pulverizer.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeTag=Active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:machine_pulverizer:*] + S:id=thermal:machine_pulverizer:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_sawmill.cfg b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_sawmill.cfg new file mode 100755 index 0000000..30f5e6a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_sawmill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeTag=Active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:machine_sawmill:*] + S:id=thermal:machine_sawmill:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_smelter.cfg b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_smelter.cfg new file mode 100755 index 0000000..6ad0416 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/thermal$machine_smelter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0032] + S:carbon=0.0032 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00032] + S:sulfur=0.00032 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeTag=Active + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: thermal:machine_smelter:*] + S:id=thermal:machine_smelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$cruisermk1.cfg b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$cruisermk1.cfg new file mode 100755 index 0000000..c6aa080 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$cruisermk1.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.008333] + S:carbon=0.008333 + + # [range: 0.0 ~ 16.0, default: 0.033333] + S:dust=0.033333 + + # [range: 0.0 ~ 16.0, default: 0.000833] + S:sulfur=0.000833 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: trajanstanks:cruisermk1_entity_type] + S:id=trajanstanks:cruisermk1_entity_type + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$m4sherman.cfg b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$m4sherman.cfg new file mode 100755 index 0000000..5b7fbcc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$m4sherman.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.008333] + S:carbon=0.008333 + + # [range: 0.0 ~ 16.0, default: 0.033333] + S:dust=0.033333 + + # [range: 0.0 ~ 16.0, default: 0.000833] + S:sulfur=0.000833 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: trajanstanks:m4sherman_entity_type] + S:id=trajanstanks:m4sherman_entity_type + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$panzer_two.cfg b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$panzer_two.cfg new file mode 100755 index 0000000..51b3fce --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$panzer_two.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.008333] + S:carbon=0.008333 + + # [range: 0.0 ~ 16.0, default: 0.033333] + S:dust=0.033333 + + # [range: 0.0 ~ 16.0, default: 0.000833] + S:sulfur=0.000833 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: trajanstanks:panzer_two_entity_type] + S:id=trajanstanks:panzer_two_entity_type + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$t34.cfg b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$t34.cfg new file mode 100755 index 0000000..e8a44ec --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$t34.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.008333] + S:carbon=0.008333 + + # [range: 0.0 ~ 16.0, default: 0.033333] + S:dust=0.033333 + + # [range: 0.0 ~ 16.0, default: 0.000833] + S:sulfur=0.000833 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: trajanstanks:t34_entity_type] + S:id=trajanstanks:t34_entity_type + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$tiger_tank.cfg b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$tiger_tank.cfg new file mode 100755 index 0000000..5e29e87 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/trajanstanks$tiger_tank.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.008333] + S:carbon=0.008333 + + # [range: 0.0 ~ 16.0, default: 0.033333] + S:dust=0.033333 + + # [range: 0.0 ~ 16.0, default: 0.000833] + S:sulfur=0.000833 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeTag=fuel + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: trajanstanks:tiger_tank_entity_type] + S:id=trajanstanks:tiger_tank_entity_type + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/twilightdelight$maze_stove.cfg b/packwiz/1.20.1/config/adpother/Emitters/twilightdelight$maze_stove.cfg new file mode 100755 index 0000000..152757c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/twilightdelight$maze_stove.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.016] + S:carbon=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0016] + S:sulfur=0.0016 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check] + S:activeTag=#hardcoded_cooking_pot_check + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: twilightdelight:maze_stove:[lit=true]] + S:id=twilightdelight:maze_stove:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + farmersdelight:cooking_pot:* + twilightdelight:fiery_cooking_pot:* + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$aluminum_boat.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$aluminum_boat.cfg new file mode 100755 index 0000000..0971ff4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$aluminum_boat.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:aluminum_boat:*] + S:id=vehicle:aluminum_boat:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$atv.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$atv.cfg new file mode 100755 index 0000000..a04dec8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$atv.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:atv:*] + S:id=vehicle:atv:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$bumper_car.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$bumper_car.cfg new file mode 100755 index 0000000..16149e6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$bumper_car.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:bumper_car:*] + S:id=vehicle:bumper_car:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$dirt_bike.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$dirt_bike.cfg new file mode 100755 index 0000000..b10cf05 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$dirt_bike.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:dirt_bike:*] + S:id=vehicle:dirt_bike:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$dune_buggy.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$dune_buggy.cfg new file mode 100755 index 0000000..26fa953 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$dune_buggy.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:dune_buggy:*] + S:id=vehicle:dune_buggy:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$go_kart.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$go_kart.cfg new file mode 100755 index 0000000..613aa3e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$go_kart.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:go_kart:*] + S:id=vehicle:go_kart:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$golf_cart.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$golf_cart.cfg new file mode 100755 index 0000000..8f615c4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$golf_cart.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:golf_cart:*] + S:id=vehicle:golf_cart:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$jet_ski.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$jet_ski.cfg new file mode 100755 index 0000000..4f6ec61 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$jet_ski.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:jet_ski:*] + S:id=vehicle:jet_ski:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$lawn_mower.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$lawn_mower.cfg new file mode 100755 index 0000000..8e3cc9b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$lawn_mower.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:lawn_mower:*] + S:id=vehicle:lawn_mower:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$mini_bike.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$mini_bike.cfg new file mode 100755 index 0000000..2052448 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$mini_bike.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:mini_bike:*] + S:id=vehicle:mini_bike:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$mini_bus.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$mini_bus.cfg new file mode 100755 index 0000000..aaaf280 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$mini_bus.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:mini_bus:*] + S:id=vehicle:mini_bus:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$moped.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$moped.cfg new file mode 100755 index 0000000..cce6b60 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$moped.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:moped:*] + S:id=vehicle:moped:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$off_roader.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$off_roader.cfg new file mode 100755 index 0000000..c7ce707 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$off_roader.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:off_roader:*] + S:id=vehicle:off_roader:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$shopping_cart.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$shopping_cart.cfg new file mode 100755 index 0000000..de50e41 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$shopping_cart.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:shopping_cart:*] + S:id=vehicle:shopping_cart:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$smart_car.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$smart_car.cfg new file mode 100755 index 0000000..4984d74 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$smart_car.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:smart_car:*] + S:id=vehicle:smart_car:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$speed_boat.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$speed_boat.cfg new file mode 100755 index 0000000..9e9c428 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$speed_boat.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:speed_boat:*] + S:id=vehicle:speed_boat:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$sports_plane.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$sports_plane.cfg new file mode 100755 index 0000000..867b1f8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$sports_plane.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:sports_plane:*] + S:id=vehicle:sports_plane:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/vehicle$tractor.cfg b/packwiz/1.20.1/config/adpother/Emitters/vehicle$tractor.cfg new file mode 100755 index 0000000..5855383 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/vehicle$tractor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:tractor:*] + S:id=vehicle:tractor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ytech$fire_pit.cfg b/packwiz/1.20.1/config/adpother/Emitters/ytech$fire_pit.cfg new file mode 100755 index 0000000..10631d4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ytech$fire_pit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ytech:fire_pit:[lit=true]] + S:id=ytech:fire_pit:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK] + S:type=BLOCK +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ytech$millstone.cfg b/packwiz/1.20.1/config/adpother/Emitters/ytech$millstone.cfg new file mode 100755 index 0000000..56bb4f9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ytech$millstone.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.016] + S:dust=0.016 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isMilling] + S:activeTag=isMilling + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ytech:millstone:*] + S:id=ytech:millstone:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE] + S:type=TILE +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ytech$primitive_alloy_smelter.cfg b/packwiz/1.20.1/config/adpother/Emitters/ytech$primitive_alloy_smelter.cfg new file mode 100755 index 0000000..3236e86 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ytech$primitive_alloy_smelter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burningLeft] + S:activeTag=burningLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ytech:primitive_alloy_smelter:*] + S:id=ytech:primitive_alloy_smelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Emitters/ytech$primitive_smelter.cfg b/packwiz/1.20.1/config/adpother/Emitters/ytech$primitive_smelter.cfg new file mode 100755 index 0000000..afc0c02 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Emitters/ytech$primitive_smelter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# The amount of emissions (in blocks with light density) generated by each update of this emitter. +# The update frequency depends on the type of the emitter (see the 'type' parameter). +# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS. +# Set the value to 0 for disabling emissions from this source. +# +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:dust=1.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burningLeft] + S:activeTag=burningLeft + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ytech:primitive_smelter:*] + S:id=ytech:primitive_smelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Defines a list of blocks which should be considered as part of this multiblock. + S:relatedBlocks < + > + + # Defines the type of this emitter. + # Valid types (case insensitive): + # BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick. + # TILE - a Block with a Tile Entity that will be updated onces per second. + # ENTITY - a mobile Entity that will be updated onces per second. + # FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL] + S:type=FUEL +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/burningfurnace$burned_food_powder.cfg b/packwiz/1.20.1/config/adpother/Fuels/burningfurnace$burned_food_powder.cfg new file mode 100755 index 0000000..49a8443 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/burningfurnace$burned_food_powder.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.04] + S:sulfur=0.04 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: burningfurnace:burned_food_powder:*] + S:id=burningfurnace:burned_food_powder:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$benzene.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$benzene.cfg new file mode 100755 index 0000000..5b97982 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$benzene.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 7.62] + S:carbon=7.62 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:benzene] + S:id=#forge:benzene +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$biodiesel.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$biodiesel.cfg new file mode 100755 index 0000000..884b0c4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$biodiesel.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.18] + S:carbon=4.18 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.418] + S:sulfur=0.418 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:biodiesel] + S:id=#forge:biodiesel +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$bioethanol.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$bioethanol.cfg new file mode 100755 index 0000000..3361352 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$bioethanol.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.52] + S:carbon=1.52 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:bioethanol] + S:id=#forge:bioethanol +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$biofuel.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$biofuel.cfg new file mode 100755 index 0000000..b1d4dbd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$biofuel.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.52] + S:carbon=1.52 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:biofuel] + S:id=#forge:biofuel +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$biogas.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$biogas.cfg new file mode 100755 index 0000000..d797615 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$biogas.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.232] + S:sulfur=0.232 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:biogas] + S:id=#forge:biogas +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$biomass.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$biomass.cfg new file mode 100755 index 0000000..22980bd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$biomass.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.52] + S:carbon=1.52 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:biomass] + S:id=#forge:biomass +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$butane.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$butane.cfg new file mode 100755 index 0000000..502eb1a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$butane.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 5.08] + S:carbon=5.08 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:butane] + S:id=#forge:butane +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$butene.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$butene.cfg new file mode 100755 index 0000000..ced68c5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$butene.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 5.08] + S:carbon=5.08 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:butene] + S:id=#forge:butene +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$creosote.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$creosote.cfg new file mode 100755 index 0000000..6b1ca2e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$creosote.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 5.1] + S:carbon=5.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.51] + S:sulfur=0.51 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:creosote] + S:id=#forge:creosote +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$crudeoil.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$crudeoil.cfg new file mode 100755 index 0000000..6edbd63 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$crudeoil.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 11.17] + S:carbon=11.17 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 4.468] + S:sulfur=4.468 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:crudeoil] + S:id=#forge:crudeoil +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$diesel.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$diesel.cfg new file mode 100755 index 0000000..1802318 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$diesel.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.46] + S:carbon=4.46 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.223] + S:sulfur=0.223 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:diesel] + S:id=#forge:diesel +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$ethane.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$ethane.cfg new file mode 100755 index 0000000..0e84246 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$ethane.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.54] + S:carbon=2.54 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:ethane] + S:id=#forge:ethane +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$ethanol.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$ethanol.cfg new file mode 100755 index 0000000..6cee8f8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$ethanol.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.54] + S:carbon=2.54 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:ethanol] + S:id=#forge:ethanol +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$ethylene.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$ethylene.cfg new file mode 100755 index 0000000..bb9416d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$ethylene.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.54] + S:carbon=2.54 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:ethylene] + S:id=#forge:ethylene +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$fishoil.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$fishoil.cfg new file mode 100755 index 0000000..40f11b5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$fishoil.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:fishoil] + S:id=#forge:fishoil +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$fuelium.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$fuelium.cfg new file mode 100755 index 0000000..eec11b1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$fuelium.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.06] + S:carbon=0.06 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.006] + S:sulfur=0.006 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vehicle:fuelium] + S:id=vehicle:fuelium +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$gas.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$gas.cfg new file mode 100755 index 0000000..345f613 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$gas.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.232] + S:sulfur=0.232 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:gas] + S:id=#forge:gas +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$gasoline.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$gasoline.cfg new file mode 100755 index 0000000..dadcd6b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$gasoline.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.06] + S:carbon=4.06 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1218] + S:sulfur=0.1218 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:gasoline] + S:id=#forge:gasoline +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$kerosene.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$kerosene.cfg new file mode 100755 index 0000000..e80fe33 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$kerosene.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.12] + S:carbon=4.12 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.412] + S:sulfur=0.412 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:kerosene] + S:id=#forge:kerosene +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$lava.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$lava.cfg new file mode 100755 index 0000000..bbff2cd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$lava.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:lava] + S:id=#minecraft:lava +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$lpg.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$lpg.cfg new file mode 100755 index 0000000..50e2617 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$lpg.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.05] + S:carbon=1.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:lpg] + S:id=#forge:lpg +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$methane.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$methane.cfg new file mode 100755 index 0000000..f4e7b6c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$methane.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.27] + S:carbon=1.27 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:methane] + S:id=#forge:methane +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$methanol.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$methanol.cfg new file mode 100755 index 0000000..6ca8b55 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$methanol.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.27] + S:carbon=1.27 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.127] + S:sulfur=0.127 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:methanol] + S:id=#forge:methanol +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$naphtha.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$naphtha.cfg new file mode 100755 index 0000000..67dcec7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$naphtha.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.232] + S:sulfur=0.232 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:naphtha] + S:id=#forge:naphtha +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$nitan.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$nitan.cfg new file mode 100755 index 0000000..d5c9d1b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$nitan.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:nitan] + S:id=#forge:nitan +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$octane.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$octane.cfg new file mode 100755 index 0000000..dc3073c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$octane.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 10.16] + S:carbon=10.16 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4064] + S:sulfur=0.4064 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:octane] + S:id=#forge:octane +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$petrol.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$petrol.cfg new file mode 100755 index 0000000..757cb10 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$petrol.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.06] + S:carbon=4.06 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1218] + S:sulfur=0.1218 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:petrol] + S:id=#forge:petrol +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$petrolium.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$petrolium.cfg new file mode 100755 index 0000000..4391abb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$petrolium.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 11.17] + S:carbon=11.17 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 4.468] + S:sulfur=4.468 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:petrolium] + S:id=#forge:petrolium +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$phenol.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$phenol.cfg new file mode 100755 index 0000000..90fb445 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$phenol.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 7.62] + S:carbon=7.62 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:phenol] + S:id=#forge:phenol +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$plantoil.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$plantoil.cfg new file mode 100755 index 0000000..ebfc582 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$plantoil.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:plantoil] + S:id=#forge:plantoil +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/fluid$propane.cfg b/packwiz/1.20.1/config/adpother/Fuels/fluid$propane.cfg new file mode 100755 index 0000000..22f26ae --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/fluid$propane.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 3.81] + S:carbon=3.81 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:propane] + S:id=#forge:propane +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$arrows.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$arrows.cfg new file mode 100755 index 0000000..1fa75f5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$arrows.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:arrows] + S:id=#minecraft:arrows +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$banners.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$banners.cfg new file mode 100755 index 0000000..aae57df --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$banners.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:banners] + S:id=#minecraft:banners +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$beds.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$beds.cfg new file mode 100755 index 0000000..2a25be8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$beds.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.75] + S:carbon=0.75 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.075] + S:sulfur=0.075 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:beds] + S:id=#minecraft:beds +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$bio_fuels.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$bio_fuels.cfg new file mode 100755 index 0000000..f3f52c1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$bio_fuels.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:fuels/bio] + S:id=#forge:fuels/bio +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$blaze_rods.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$blaze_rods.cfg new file mode 100755 index 0000000..a23edb6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$blaze_rods.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.6] + S:sulfur=0.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:rods/blaze] + S:id=#forge:rods/blaze +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$boats.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$boats.cfg new file mode 100755 index 0000000..adc7441 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$boats.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.75] + S:carbon=0.75 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.075] + S:sulfur=0.075 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:boats] + S:id=#minecraft:boats +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$bookshelves.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$bookshelves.cfg new file mode 100755 index 0000000..09558cf --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$bookshelves.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:bookshelves] + S:id=#forge:bookshelves +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$carpets.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$carpets.cfg new file mode 100755 index 0000000..77c3bb7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$carpets.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.335] + S:carbon=0.335 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0335] + S:sulfur=0.0335 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:carpets] + S:id=#minecraft:carpets +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$carrots.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$carrots.cfg new file mode 100755 index 0000000..1c0ec85 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$carrots.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:crops/carrot] + S:id=#forge:crops/carrot +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$charcoal.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$charcoal.cfg new file mode 100755 index 0000000..a1129ab --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$charcoal.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:charcoal] + S:id=#forge:charcoal +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$charcoal_blocks.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$charcoal_blocks.cfg new file mode 100755 index 0000000..0b65200 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$charcoal_blocks.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 9.0] + S:carbon=9.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.9] + S:sulfur=0.9 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:storage_blocks/charcoal] + S:id=#forge:storage_blocks/charcoal +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$charcoal_dust.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$charcoal_dust.cfg new file mode 100755 index 0000000..ede2dc9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$charcoal_dust.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:dusts/charcoal] + S:id=#forge:dusts/charcoal +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$coal_blocks.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$coal_blocks.cfg new file mode 100755 index 0000000..891fe86 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$coal_blocks.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 9.0] + S:carbon=9.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.9] + S:sulfur=0.9 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:storage_blocks/coal] + S:id=#forge:storage_blocks/coal +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$coal_coke.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$coal_coke.cfg new file mode 100755 index 0000000..5b339e3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$coal_coke.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.0] + S:carbon=2.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.2] + S:sulfur=0.2 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:coal_coke] + S:id=#forge:coal_coke +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$coal_coke_blocks.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$coal_coke_blocks.cfg new file mode 100755 index 0000000..56f2545 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$coal_coke_blocks.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 18.0] + S:carbon=18.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.8] + S:sulfur=1.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:storage_blocks/coal_coke] + S:id=#forge:storage_blocks/coal_coke +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$feathers.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$feathers.cfg new file mode 100755 index 0000000..1c9590f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$feathers.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:feathers] + S:id=#forge:feathers +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$fishes.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$fishes.cfg new file mode 100755 index 0000000..1bf3349 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$fishes.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:fishes] + S:id=#minecraft:fishes +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$gunpowder.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$gunpowder.cfg new file mode 100755 index 0000000..a5a4ccf --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$gunpowder.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:gunpowder] + S:id=#forge:gunpowder +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$leaves.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$leaves.cfg new file mode 100755 index 0000000..2a75166 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$leaves.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:leaves] + S:id=#minecraft:leaves +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$lectern_books.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$lectern_books.cfg new file mode 100755 index 0000000..b076e1e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$lectern_books.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.55] + S:carbon=0.55 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.055] + S:sulfur=0.055 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:lectern_books] + S:id=#minecraft:lectern_books +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$logs.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$logs.cfg new file mode 100755 index 0000000..3c84e29 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$logs.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:logs] + S:id=#minecraft:logs +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$mushrooms.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$mushrooms.cfg new file mode 100755 index 0000000..89a3e61 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$mushrooms.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:mushrooms] + S:id=#forge:mushrooms +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$nether_stars.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$nether_stars.cfg new file mode 100755 index 0000000..d0dbf33 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$nether_stars.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 50.0] + S:carbon=50.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 25.0] + S:sulfur=25.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:nether_stars] + S:id=#forge:nether_stars +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$planks.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$planks.cfg new file mode 100755 index 0000000..abb9b03 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$planks.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:planks] + S:id=#minecraft:planks +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$rails.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$rails.cfg new file mode 100755 index 0000000..d0084d6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$rails.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:rails] + S:id=#minecraft:rails +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$saplings.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$saplings.cfg new file mode 100755 index 0000000..227ffe5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$saplings.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:saplings] + S:id=#minecraft:saplings +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$seeds.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$seeds.cfg new file mode 100755 index 0000000..fa35c2e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$seeds.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:seeds] + S:id=#forge:seeds +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$signs.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$signs.cfg new file mode 100755 index 0000000..e100855 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$signs.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.35] + S:carbon=0.35 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.035] + S:sulfur=0.035 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:signs] + S:id=#minecraft:signs +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$small_flowers.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$small_flowers.cfg new file mode 100755 index 0000000..5979d08 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$small_flowers.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:small_flowers] + S:id=#minecraft:small_flowers +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$sulfur_dust.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$sulfur_dust.cfg new file mode 100755 index 0000000..acac1df --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$sulfur_dust.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.08] + S:carbon=0.08 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:dusts/sulfur] + S:id=#forge:dusts/sulfur +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$tall_flowers.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$tall_flowers.cfg new file mode 100755 index 0000000..0ac1d1b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$tall_flowers.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:tall_flowers] + S:id=#minecraft:tall_flowers +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wheat_crops.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wheat_crops.cfg new file mode 100755 index 0000000..0fb51ab --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wheat_crops.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:crops/wheat] + S:id=#forge:crops/wheat +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_buttons.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_buttons.cfg new file mode 100755 index 0000000..0b2918f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_buttons.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:wooden_buttons] + S:id=#minecraft:wooden_buttons +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_chests.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_chests.cfg new file mode 100755 index 0000000..17390e5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_chests.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:chests/wooden] + S:id=#forge:chests/wooden +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_doors.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_doors.cfg new file mode 100755 index 0000000..6367165 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_doors.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:wooden_doors] + S:id=#minecraft:wooden_doors +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_fence_gates.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_fence_gates.cfg new file mode 100755 index 0000000..49f5767 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_fence_gates.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:fence_gates/wooden] + S:id=#forge:fence_gates/wooden +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_fences.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_fences.cfg new file mode 100755 index 0000000..11e3727 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_fences.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:fences/wooden] + S:id=#forge:fences/wooden +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_pressure_plates.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_pressure_plates.cfg new file mode 100755 index 0000000..c628d65 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_pressure_plates.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:wooden_pressure_plates] + S:id=#minecraft:wooden_pressure_plates +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_rods.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_rods.cfg new file mode 100755 index 0000000..5c357da --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_rods.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #forge:rods/wooden] + S:id=#forge:rods/wooden +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_slabs.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_slabs.cfg new file mode 100755 index 0000000..93c5f81 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_slabs.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.075] + S:carbon=0.075 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0075] + S:sulfur=0.0075 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:wooden_slabs] + S:id=#minecraft:wooden_slabs +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_stairs.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_stairs.cfg new file mode 100755 index 0000000..657b29d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_stairs.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:wooden_stairs] + S:id=#minecraft:wooden_stairs +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wooden_trapdoors.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_trapdoors.cfg new file mode 100755 index 0000000..5e9d225 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wooden_trapdoors.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:wooden_trapdoors] + S:id=#minecraft:wooden_trapdoors +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/group$wool.cfg b/packwiz/1.20.1/config/adpother/Fuels/group$wool.cfg new file mode 100755 index 0000000..17d4f6c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/group$wool.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: #minecraft:wool] + S:id=#minecraft:wool +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$apple.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$apple.cfg new file mode 100755 index 0000000..5be0b51 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$apple.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: apple:*] + S:id=apple:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$armor_stand.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$armor_stand.cfg new file mode 100755 index 0000000..539b47e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$armor_stand.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.3] + S:carbon=0.3 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:sulfur=0.03 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: armor_stand:*] + S:id=armor_stand:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$beef.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$beef.cfg new file mode 100755 index 0000000..aab8743 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$beef.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: beef:*] + S:id=beef:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$blaze_powder.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$blaze_powder.cfg new file mode 100755 index 0000000..696424d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$blaze_powder.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.3] + S:sulfur=0.3 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: blaze_powder:*] + S:id=blaze_powder:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$book.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$book.cfg new file mode 100755 index 0000000..4f2be5a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$book.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: book:*] + S:id=book:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$bow.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$bow.cfg new file mode 100755 index 0000000..b379cb5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$bow.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: bow:*] + S:id=bow:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$bowl.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$bowl.cfg new file mode 100755 index 0000000..3d0d0cb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$bowl.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: bowl:*] + S:id=bowl:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$cactus.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$cactus.cfg new file mode 100755 index 0000000..207f925 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$cactus.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cactus:*] + S:id=cactus:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$carrot_on_a_stick.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$carrot_on_a_stick.cfg new file mode 100755 index 0000000..1a79d4e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$carrot_on_a_stick.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: carrot_on_a_stick:*] + S:id=carrot_on_a_stick:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$chicken.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$chicken.cfg new file mode 100755 index 0000000..5f5b88d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$chicken.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chicken:*] + S:id=chicken:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$chorus_flower.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$chorus_flower.cfg new file mode 100755 index 0000000..f3cbcab --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$chorus_flower.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.3] + S:carbon=0.3 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:sulfur=0.03 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chorus_flower:*] + S:id=chorus_flower:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$chorus_plant.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$chorus_plant.cfg new file mode 100755 index 0000000..53084bc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$chorus_plant.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.3] + S:carbon=0.3 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:sulfur=0.03 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chorus_plant:*] + S:id=chorus_plant:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$coal.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$coal.cfg new file mode 100755 index 0000000..4665b1e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$coal.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: coal:*] + S:id=coal:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$cobweb.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$cobweb.cfg new file mode 100755 index 0000000..a1734fa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$cobweb.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: cobweb:*] + S:id=cobweb:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$crafting_table.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$crafting_table.cfg new file mode 100755 index 0000000..ff5358e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$crafting_table.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: crafting_table:*] + S:id=crafting_table:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$crossbow.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$crossbow.cfg new file mode 100755 index 0000000..cea6a7b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$crossbow.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: crossbow:*] + S:id=crossbow:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$daylight_detector.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$daylight_detector.cfg new file mode 100755 index 0000000..fc7a471 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$daylight_detector.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: daylight_detector:*] + S:id=daylight_detector:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$deadbush.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$deadbush.cfg new file mode 100755 index 0000000..fa29b05 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$deadbush.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: deadbush:*] + S:id=deadbush:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$dragon_breath.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$dragon_breath.cfg new file mode 100755 index 0000000..e230ed9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$dragon_breath.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.05] + S:carbon=1.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.525] + S:sulfur=0.525 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: dragon_breath:*] + S:id=dragon_breath:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$dried_kelp_block.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$dried_kelp_block.cfg new file mode 100755 index 0000000..b8ea2b3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$dried_kelp_block.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.25] + S:carbon=0.25 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.025] + S:sulfur=0.025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: dried_kelp_block:*] + S:id=dried_kelp_block:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$fire_charge.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$fire_charge.cfg new file mode 100755 index 0000000..73984a2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$fire_charge.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.75] + S:carbon=0.75 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.325] + S:sulfur=0.325 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: fire_charge:*] + S:id=fire_charge:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$firework_rocket.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$firework_rocket.cfg new file mode 100755 index 0000000..e36d91c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$firework_rocket.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 2.55] + S:carbon=2.55 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.255] + S:sulfur=0.255 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: firework_rocket:*] + S:id=firework_rocket:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$firework_star.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$firework_star.cfg new file mode 100755 index 0000000..23de513 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$firework_star.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.6] + S:sulfur=0.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: firework_star:*] + S:id=firework_star:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$fishing_rod.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$fishing_rod.cfg new file mode 100755 index 0000000..6a23391 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$fishing_rod.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: fishing_rod:*] + S:id=fishing_rod:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$ghast_tear.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$ghast_tear.cfg new file mode 100755 index 0000000..3ae5e92 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$ghast_tear.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.5] + S:sulfur=0.5 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ghast_tear:*] + S:id=ghast_tear:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$golden_apple.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$golden_apple.cfg new file mode 100755 index 0000000..a5f9525 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$golden_apple.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: golden_apple:*] + S:id=golden_apple:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$grass.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$grass.cfg new file mode 100755 index 0000000..965c3c9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$grass.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: grass:*] + S:id=grass:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$hay_block.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$hay_block.cfg new file mode 100755 index 0000000..c5e63bc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$hay_block.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.45] + S:carbon=0.45 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.045] + S:sulfur=0.045 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: hay_block:*] + S:id=hay_block:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$item_frame.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$item_frame.cfg new file mode 100755 index 0000000..afa37ab --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$item_frame.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.45] + S:carbon=0.45 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.045] + S:sulfur=0.045 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: item_frame:*] + S:id=item_frame:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$jukebox.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$jukebox.cfg new file mode 100755 index 0000000..8d30230 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$jukebox.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: jukebox:*] + S:id=jukebox:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$ladder.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$ladder.cfg new file mode 100755 index 0000000..b7852f1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$ladder.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ladder:*] + S:id=ladder:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$lever.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$lever.cfg new file mode 100755 index 0000000..dbed050 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$lever.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: lever:*] + S:id=lever:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$lily_pad.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$lily_pad.cfg new file mode 100755 index 0000000..5218c53 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$lily_pad.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: lily_pad:*] + S:id=lily_pad:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$magma_cream.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$magma_cream.cfg new file mode 100755 index 0000000..eafad5d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$magma_cream.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.5] + S:sulfur=0.5 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: magma_cream:*] + S:id=magma_cream:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$map.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$map.cfg new file mode 100755 index 0000000..cb2f45a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$map.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.25] + S:carbon=1.25 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.125] + S:sulfur=0.125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: map:*] + S:id=map:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$mutton.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$mutton.cfg new file mode 100755 index 0000000..397dbfa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$mutton.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mutton:*] + S:id=mutton:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$note_block.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$note_block.cfg new file mode 100755 index 0000000..ea9afd8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$note_block.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: note_block:*] + S:id=note_block:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$painting.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$painting.cfg new file mode 100755 index 0000000..2823074 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$painting.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: painting:*] + S:id=painting:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$paper.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$paper.cfg new file mode 100755 index 0000000..dece191 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$paper.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1875] + S:carbon=0.1875 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01875] + S:sulfur=0.01875 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: paper:*] + S:id=paper:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$piston.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$piston.cfg new file mode 100755 index 0000000..2952a64 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$piston.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: piston:*] + S:id=piston:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$poisonous_potato.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$poisonous_potato.cfg new file mode 100755 index 0000000..ee0a63b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$poisonous_potato.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: poisonous_potato:*] + S:id=poisonous_potato:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$porkchop.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$porkchop.cfg new file mode 100755 index 0000000..654cc4f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$porkchop.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: porkchop:*] + S:id=porkchop:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$rabbit.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$rabbit.cfg new file mode 100755 index 0000000..adf794a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$rabbit.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: rabbit:*] + S:id=rabbit:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$redstone_torch.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$redstone_torch.cfg new file mode 100755 index 0000000..b021903 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$redstone_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: redstone_torch:*] + S:id=redstone_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$rotten_flesh.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$rotten_flesh.cfg new file mode 100755 index 0000000..a7d8e52 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$rotten_flesh.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.3] + S:sulfur=0.3 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: rotten_flesh:*] + S:id=rotten_flesh:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$seagrass.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$seagrass.cfg new file mode 100755 index 0000000..0d1967e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$seagrass.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: seagrass:*] + S:id=seagrass:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$shield.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$shield.cfg new file mode 100755 index 0000000..ee2c2b3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$shield.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.9] + S:carbon=0.9 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.09] + S:sulfur=0.09 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: shield:*] + S:id=shield:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$soul_torch.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$soul_torch.cfg new file mode 100755 index 0000000..44855b1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$soul_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.125] + S:sulfur=0.125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_torch:*] + S:id=soul_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$spider_eye.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$spider_eye.cfg new file mode 100755 index 0000000..e92ebcd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$spider_eye.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: spider_eye:*] + S:id=spider_eye:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$sticky_piston.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$sticky_piston.cfg new file mode 100755 index 0000000..016f1a0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$sticky_piston.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: sticky_piston:*] + S:id=sticky_piston:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$sugar_cane.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$sugar_cane.cfg new file mode 100755 index 0000000..73f7bca --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$sugar_cane.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: sugar_cane:*] + S:id=sugar_cane:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$tall_grass.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tall_grass.cfg new file mode 100755 index 0000000..32f3a08 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tall_grass.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tall_grass:*] + S:id=tall_grass:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$tnt.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tnt.cfg new file mode 100755 index 0000000..1483e14 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tnt.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.05] + S:carbon=4.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 2.025] + S:sulfur=2.025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tnt:*] + S:id=tnt:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$tnt_minecart.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tnt_minecart.cfg new file mode 100755 index 0000000..38f99d4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tnt_minecart.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.1] + S:carbon=4.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 2.05] + S:sulfur=2.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tnt_minecart:*] + S:id=tnt_minecart:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$torch.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$torch.cfg new file mode 100755 index 0000000..ef4aff2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: torch:*] + S:id=torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$tripwire_hook.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tripwire_hook.cfg new file mode 100755 index 0000000..5819caa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$tripwire_hook.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tripwire_hook:*] + S:id=tripwire_hook:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$vine.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$vine.cfg new file mode 100755 index 0000000..05438c9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$vine.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0625] + S:carbon=0.0625 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00625] + S:sulfur=0.00625 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: vine:*] + S:id=vine:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_axe.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_axe.cfg new file mode 100755 index 0000000..57b2bb1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_axe.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: wooden_axe:*] + S:id=wooden_axe:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_hoe.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_hoe.cfg new file mode 100755 index 0000000..0a2345c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_hoe.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: wooden_hoe:*] + S:id=wooden_hoe:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_pickaxe.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_pickaxe.cfg new file mode 100755 index 0000000..a3397cf --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_pickaxe.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: wooden_pickaxe:*] + S:id=wooden_pickaxe:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_shovel.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_shovel.cfg new file mode 100755 index 0000000..7432ada --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_shovel.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: wooden_shovel:*] + S:id=wooden_shovel:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_sword.cfg b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_sword.cfg new file mode 100755 index 0000000..5910009 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/minecraft$wooden_sword.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.125] + S:carbon=0.125 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0125] + S:sulfur=0.0125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: wooden_sword:*] + S:id=wooden_sword:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/rftoolspower$blazing_rod.cfg b/packwiz/1.20.1/config/adpother/Fuels/rftoolspower$blazing_rod.cfg new file mode 100755 index 0000000..e3c0087 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/rftoolspower$blazing_rod.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.6] + S:sulfur=0.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: rftoolspower:blazing_rod:*] + S:id=rftoolspower:blazing_rod:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Fuels/unlit$coal_dust.cfg b/packwiz/1.20.1/config/adpother/Fuels/unlit$coal_dust.cfg new file mode 100755 index 0000000..264e483 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Fuels/unlit$coal_dust.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.25] + S:carbon=0.25 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.025] + S:sulfur=0.025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: unlit:coal_dust:*] + S:id=unlit:coal_dust:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Impacts/environment.cfg b/packwiz/1.20.1/config/adpother/Impacts/environment.cfg new file mode 100755 index 0000000..c4ae67a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Impacts/environment.cfg @@ -0,0 +1,118 @@ +# Configuration file + +########################################################################################################## +# Impacts +#--------------------------------------------------------------------------------------------------------# +# Action syntax: blockId -> ACTION +# Replacement syntax: blockId -> blockId +# Replacement with copying of all properties: blockId -> blockId:* +# Syntax with a threshold: pollutionThreshold% -> blockId -> ACTION or blockId +# +# Pollution threshold is the minimum percentage of pollution to trigger the specified effect +# +# Id is a basic unit (block or item) identifier in format. +# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. +# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). +# Use '*' char or '[]' as meta value to specify all possible values (all block states). +# To define multiple block states, you can use block properties. The format is +# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). +# +# Possible actions (case sensitive): BONEMEAL, KILL, POLLUTE +########################################################################################################## + +Impacts { + + carbon { + # Effects spreading through air. + S:air < + agricraft:crop:* -> BONEMEAL + minecraft:grass:* -> BONEMEAL + minecraft:bamboo:* -> BONEMEAL + minecraft:fern:* -> BONEMEAL + #minecraft:crops -> BONEMEAL + #minecraft:saplings -> BONEMEAL + > + + # Effects spreading through contact. + S:contact < + minecraft:water:* -> POLLUTE + #minecraft:leaves -> KILL + > + + # Effects spreading through rain. + S:rain < + minecraft:grass_block:* -> BONEMEAL + #minecraft:leaves -> BONEMEAL + #minecraft:tall_flowers -> BONEMEAL + > + } + + sulfur { + # Effects spreading through air. + S:air < + agricraft:crop:* -> KILL + minecraft:grass:* -> KILL + minecraft:fern:* -> KILL + minecraft:cactus:* -> KILL + #minecraft:small_flowers -> KILL + #minecraft:crops -> KILL + #minecraft:saplings -> KILL + > + + # Effects spreading through contact. + S:contact < + minecraft:water:* -> POLLUTE + #minecraft:leaves -> KILL + > + + # Effects spreading through rain. + S:rain < + minecraft:water:* -> POLLUTE + minecraft:grass_block:* -> minecraft:podzol + minecraft:farmland:* -> minecraft:podzol + minecraft:dirt_path:* -> minecraft:podzol + minecraft:rooted_dirt:* -> minecraft:coarse_dirt + minecraft:bamboo:* -> KILL + minecraft:tall_grass:* -> KILL + #minecraft:tall_flowers -> KILL + minecraft:large_fern:* -> KILL + 10% -> minecraft:hay_block:* -> KILL + 15% -> minecraft:mangrove_roots:* -> KILL + 15% -> minecraft:stone -> minecraft:cobblestone + #minecraft:leaves -> KILL + farmersdelight:rich_soil:* -> minecraft:podzol + farmersdelight:rich_soil_farmland:* -> minecraft:podzol + > + } + + dust { + # Effects spreading through air. + S:air < + > + + # Effects spreading through contact. + S:contact < + agricraft:crop:* -> KILL + minecraft:water:* -> POLLUTE + minecraft:grass:* -> KILL + minecraft:fern:* -> KILL + minecraft:grass_block:* -> minecraft:dirt_path + minecraft:farmland:* -> minecraft:coarse_dirt + minecraft:dirt_path:* -> minecraft:coarse_dirt + minecraft:rooted_dirt:* -> minecraft:coarse_dirt + #minecraft:small_flowers -> KILL + #minecraft:crops -> KILL + #minecraft:saplings -> KILL + farmersdelight:rich_soil:* -> minecraft:coarse_dirt + farmersdelight:rich_soil_farmland:* -> minecraft:coarse_dirt + > + + # Effects spreading through rain. + S:rain < + minecraft:coarse_dirt:* -> minecraft:gravel + > + } + +} + + diff --git a/packwiz/1.20.1/config/adpother/Impacts/fluids.cfg b/packwiz/1.20.1/config/adpother/Impacts/fluids.cfg new file mode 100755 index 0000000..088cbc3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Impacts/fluids.cfg @@ -0,0 +1,121 @@ +# Configuration file + +FluidImpacts { + # Allows polluting fluids floating on the water surface to affect underwater plants and blocks [default: true] + B:canAffectUnderwaterBlocks=true + + # Allows polluted water to spread out across the water driven by the wind [default: true] + B:canSpreadAcrossWater=true + + # Allows polluting fluids to spread through soil/sand blocks [default: true] + B:canSpreadThroughSoil=true + + # List of polluting fluids + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + S:fluids < + #forge:acetaldehyde + #forge:biodiesel + #forge:bioethanol + #forge:biofuel + #forge:chlorine + #forge:creosote + #forge:crude_oil + #forge:deuterium + #forge:diesel + #forge:ethanol + #forge:fuel + #forge:fusion_fuel + #forge:gasoline + #forge:glycerin + #forge:herbicide + #forge:heavy_water + #forge:hydrofluoric_acid + #forge:kerosene + #forge:latex + #forge:lithium + #forge:lpg + #forge:lubricant + #forge:meat + #forge:methanol + #forge:napalm + #forge:naphtha + #forge:oil + #forge:petrol + #forge:petroleum + #forge:phenolic_resin + #forge:plantoil + #forge:polluted_water + #forge:redstone_acid + #forge:sewage + #forge:sludge + #forge:sulfur_dioxide + #forge:sulfur_trioxide + #forge:sulfuric_acid + #forge:superheated_sodium + #forge:tritium + #forge:uranium_hexafluoride + #forge:uranium_oxide + #beyond_earth:vehicle_fuel + > + + # Action syntax: blockId -> ACTION + # Replacement syntax: blockId -> blockId + # Replacement with copying of all properties: blockId -> blockId:* + # Syntax for a specific fluid: fluidId -> blockId -> ACTION or blockId + # Possible actions (case sensitive): BONEMEAL, KILL, POLLUTE + # + S:impacts < + minecraft:dirt_path:* -> minecraft:podzol + minecraft:dirt:* -> minecraft:coarse_dirt + minecraft:farmland:* -> minecraft:podzol + minecraft:grass_block:* -> minecraft:podzol + minecraft:rooted_dirt:* -> minecraft:coarse_dirt + minecraft:stone -> minecraft:cobblestone + minecraft:bamboo:* -> KILL + minecraft:cactus:* -> KILL + #minecraft:crops -> KILL + minecraft:fern:* -> KILL + minecraft:grass:* -> KILL + minecraft:large_fern:* -> KILL + #minecraft:leaves -> KILL + #minecraft:saplings -> KILL + #minecraft:small_flowers -> KILL + minecraft:tall_grass:* -> KILL + #minecraft:tall_flowers -> KILL + minecraft:tube_coral -> minecraft:dead_tube_coral + minecraft:tube_coral_fan -> minecraft:dead_tube_coral_fan + minecraft:brain_coral -> minecraft:dead_brain_coral + minecraft:brain_coral_fan -> minecraft:dead_brain_coral_fan + minecraft:bubble_coral -> minecraft:dead_bubble_coral + minecraft:bubble_coral_fan -> minecraft:dead_bubble_coral_fan + minecraft:fire_coral -> minecraft:dead_fire_coral + minecraft:fire_coral_fan -> minecraft:dead_fire_coral_fan + minecraft:horn_coral -> minecraft:dead_horn_coral + minecraft:horn_coral_fan -> minecraft:dead_horn_coral_fan + minecraft:big_dripleaf:* -> KILL + minecraft:kelp:* -> KILL + minecraft:kelp_plant:* -> KILL + minecraft:lily_pad:* -> KILL + minecraft:seagrass:* -> KILL + minecraft:sea_pickle:* -> KILL + minecraft:small_dripleaf:* -> KILL + minecraft:tall_seagrass:* -> KILL + minecraft:water -> POLLUTE + beyond_earth:oil:* -> water -> water + > + + # Limits the distance at which polluting fluids can affect underwater blocks [range: 0 ~ 1024, default: 96] + I:maxUnderwaterDistance=96 + + # Limits the ability of polluting fluids to spread through soil blocks. + # Note that higher values may affect game performance. [range: 0 ~ 256, default: 32] + I:maxWaterColumnPressure=32 +} + + diff --git a/packwiz/1.20.1/config/adpother/Impacts/hostile_mobs.cfg b/packwiz/1.20.1/config/adpother/Impacts/hostile_mobs.cfg new file mode 100755 index 0000000..d8c15be --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Impacts/hostile_mobs.cfg @@ -0,0 +1,69 @@ +# Configuration file + +########################################################################################################## +# Impacts +#--------------------------------------------------------------------------------------------------------# +# Syntax: effectId +# Syntax with a threshold: pollutionThreshold% -> effectId +# +# Pollution threshold is the minimum percentage of pollution to trigger the specified effect. +########################################################################################################## + +Impacts { + # List of entities with some immunity to pollution. + # Syntax: pollutionThreshold% -> entityId + # Pollution threshold is the minimum percentage of pollution required to impact the specified entity. + S:immuneEntities < + > + + carbon { + # Effects spreading through air. + S:air < + 40% -> minecraft:strength + 80% -> minecraft:regeneration + > + + # Effects spreading through contact. + S:contact < + > + + # Effects spreading through rain. + S:rain < + > + } + + sulfur { + # Effects spreading through air. + S:air < + 30% -> minecraft:resistance + 60% -> minecraft:speed + > + + # Effects spreading through contact. + S:contact < + > + + # Effects spreading through rain. + S:rain < + 5% -> minecraft:resistance + 10% -> minecraft:speed + > + } + + dust { + # Effects spreading through air. + S:air < + > + + # Effects spreading through contact. + S:contact < + > + + # Effects spreading through rain. + S:rain < + > + } + +} + + diff --git a/packwiz/1.20.1/config/adpother/Impacts/livings.cfg b/packwiz/1.20.1/config/adpother/Impacts/livings.cfg new file mode 100755 index 0000000..954629b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Impacts/livings.cfg @@ -0,0 +1,79 @@ +# Configuration file + +########################################################################################################## +# Impacts +#--------------------------------------------------------------------------------------------------------# +# Syntax: effectId +# Syntax with a threshold: pollutionThreshold% -> effectId +# +# Pollution threshold is the minimum percentage of pollution to trigger the specified effect. +########################################################################################################## + +Impacts { + # List of entities with some immunity to pollution. + # Syntax: pollutionThreshold% -> entityId + # Pollution threshold is the minimum percentage of pollution required to impact the specified entity. + S:immuneEntities < + > + + carbon { + # Effects spreading through air. + S:air < + 30% -> minecraft:mining_fatigue + 40% -> minecraft:hunger + 50% -> minecraft:weakness + 60% -> minecraft:slowness + 70% -> minecraft:poison + 80% -> minecraft:nausea + 90% -> minecraft:wither + > + + # Effects spreading through contact. + S:contact < + minecraft:blindness + > + + # Effects spreading through rain. + S:rain < + > + } + + sulfur { + # Effects spreading through air. + S:air < + 20% -> minecraft:blindness + 50% -> minecraft:poison + 80% -> minecraft:wither + > + + # Effects spreading through contact. + S:contact < + minecraft:blindness + minecraft:poison + > + + # Effects spreading through rain. + S:rain < + 5% -> minecraft:blindness + 15% -> minecraft:poison + > + } + + dust { + # Effects spreading through air. + S:air < + > + + # Effects spreading through contact. + S:contact < + minecraft:blindness + > + + # Effects spreading through rain. + S:rain < + > + } + +} + + diff --git a/packwiz/1.20.1/config/adpother/Items/aerometer.cfg b/packwiz/1.20.1/config/adpother/Items/aerometer.cfg new file mode 100755 index 0000000..492d7c9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Items/aerometer.cfg @@ -0,0 +1,15 @@ +# Configuration file + +aerometer { + # Defines durability of the item. [range: 0 ~ 65535, default: 4] + I:durability=4 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:glass_panes] + S:repair=#forge:glass_panes + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false +} + + diff --git a/packwiz/1.20.1/config/adpother/Items/respirator.cfg b/packwiz/1.20.1/config/adpother/Items/respirator.cfg new file mode 100755 index 0000000..cab582d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Items/respirator.cfg @@ -0,0 +1,41 @@ +# Configuration file + +diamond_respirator { + # Defines durability of the item. [range: 0 ~ 65535, default: 144] + I:durability=144 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] + S:repair=#forge:leather + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false +} + + +gold_respirator { + # Defines durability of the item. [range: 0 ~ 65535, default: 72] + I:durability=72 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] + S:repair=#forge:leather + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false +} + + +iron_respirator { + # Defines durability of the item. [range: 0 ~ 65535, default: 60] + I:durability=60 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] + S:repair=#forge:leather + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false +} + + diff --git a/packwiz/1.20.1/config/adpother/Items/vacuum_bag.cfg b/packwiz/1.20.1/config/adpother/Items/vacuum_bag.cfg new file mode 100755 index 0000000..dd73524 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Items/vacuum_bag.cfg @@ -0,0 +1,50 @@ +# Configuration file + +diamond_vacuum_bag { + # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 512] + I:capacity=512 + + # Defines durability of the item. [range: 0 ~ 65535, default: 64] + I:durability=64 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] + S:repair=#forge:leather + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false +} + + +gold_vacuum_bag { + # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 256] + I:capacity=256 + + # Defines durability of the item. [range: 0 ~ 65535, default: 64] + I:durability=64 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] + S:repair=#forge:leather + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false +} + + +iron_vacuum_bag { + # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 128] + I:capacity=128 + + # Defines durability of the item. [range: 0 ~ 65535, default: 64] + I:durability=64 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] + S:repair=#forge:leather + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false +} + + diff --git a/packwiz/1.20.1/config/adpother/Items/vacuum_tube.cfg b/packwiz/1.20.1/config/adpother/Items/vacuum_tube.cfg new file mode 100755 index 0000000..fc3d864 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Items/vacuum_tube.cfg @@ -0,0 +1,59 @@ +# Configuration file + +diamond_vacuum_tube { + # Defines the ability to suck pollution into a player's inventory [default: false] + B:canSuckIntoInventory=false + + # Defines durability of the item. [range: 0 ~ 65535, default: 144] + I:durability=144 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:gems/diamond] + S:repair=#forge:gems/diamond + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false + + # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.8] + S:speed=0.8 +} + + +gold_vacuum_tube { + # Defines the ability to suck pollution into a player's inventory [default: false] + B:canSuckIntoInventory=false + + # Defines durability of the item. [range: 0 ~ 65535, default: 72] + I:durability=72 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:ingots/gold] + S:repair=#forge:ingots/gold + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false + + # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.4] + S:speed=0.4 +} + + +iron_vacuum_tube { + # Defines the ability to suck pollution into a player's inventory [default: false] + B:canSuckIntoInventory=false + + # Defines durability of the item. [range: 0 ~ 65535, default: 60] + I:durability=60 + + # Defines anvil repair materials. + # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:ingots/iron] + S:repair=#forge:ingots/iron + + # If true, repair cost will grow for this item after each repair using an anvil. [default: false] + B:repairCostGrow=false + + # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.2] + S:speed=0.2 +} + + diff --git a/packwiz/1.20.1/config/adpother/Pollutants/carbon.cfg b/packwiz/1.20.1/config/adpother/Pollutants/carbon.cfg new file mode 100755 index 0000000..ef4c177 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Pollutants/carbon.cfg @@ -0,0 +1,74 @@ +# Configuration file + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + # Affects smog and sky colors. [default: 0xff4c4c4c] + S:color=0xff4c4c4c + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines a list of dimensions in which this pollutant will not be generated. + S:dimensionBlackList < + > + + # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. + S:dimensionWhiteList < + > + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # List of materials which can be used to filter this pollutant. + # Format: materialID, capacity, byproductID + # - the id of the material that will be used to filter this pollutant, + # - how many pollutant blocks each piece of material can filter, + # - the byproduct of the used filter material. + S:filterMaterials < + #minecraft:leaves, 8, black_dye + > + + # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. + # Set to zero to disable explosions. [range: 0 ~ 512, default: 10] + I:lowerExplosiveLimit=10 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # List of blocks which this pollutant can pass through. + S:passableBlocks < + #minecraft:carpets + #minecraft:trapdoors + minecraft:mangrove_roots:* + > + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false + + # Defines the text color for the name of this pollutant. [default: gray] + S:textColor=gray +} + + diff --git a/packwiz/1.20.1/config/adpother/Pollutants/dust.cfg b/packwiz/1.20.1/config/adpother/Pollutants/dust.cfg new file mode 100755 index 0000000..8af2b17 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Pollutants/dust.cfg @@ -0,0 +1,74 @@ +# Configuration file + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + # Affects smog and sky colors. [default: 0xff999999] + S:color=0xff999999 + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines a list of dimensions in which this pollutant will not be generated. + S:dimensionBlackList < + > + + # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. + S:dimensionWhiteList < + > + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # List of materials which can be used to filter this pollutant. + # Format: materialID, capacity, byproductID + # - the id of the material that will be used to filter this pollutant, + # - how many pollutant blocks each piece of material can filter, + # - the byproduct of the used filter material. + S:filterMaterials < + paper, 8, gray_dye + > + + # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. + # Set to zero to disable explosions. [range: 0 ~ 512, default: 20] + I:lowerExplosiveLimit=20 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # List of blocks which this pollutant can pass through. + S:passableBlocks < + #minecraft:carpets + #minecraft:trapdoors + minecraft:mangrove_roots:* + > + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false + + # Defines the text color for the name of this pollutant. [default: white] + S:textColor=white +} + + diff --git a/packwiz/1.20.1/config/adpother/Pollutants/sulfur.cfg b/packwiz/1.20.1/config/adpother/Pollutants/sulfur.cfg new file mode 100755 index 0000000..16777f2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Pollutants/sulfur.cfg @@ -0,0 +1,74 @@ +# Configuration file + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + # Affects smog and sky colors. [default: 0xffe5e533] + S:color=0xffe5e533 + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines a list of dimensions in which this pollutant will not be generated. + S:dimensionBlackList < + > + + # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. + S:dimensionWhiteList < + > + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # List of materials which can be used to filter this pollutant. + # Format: materialID, capacity, byproductID + # - the id of the material that will be used to filter this pollutant, + # - how many pollutant blocks each piece of material can filter, + # - the byproduct of the used filter material. + S:filterMaterials < + #minecraft:wool, 8, yellow_dye + > + + # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. + # Set to zero to disable explosions. [range: 0 ~ 512, default: 16] + I:lowerExplosiveLimit=16 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # List of blocks which this pollutant can pass through. + S:passableBlocks < + #minecraft:carpets + #minecraft:trapdoors + minecraft:mangrove_roots:* + > + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false + + # Defines the text color for the name of this pollutant. [default: yellow] + S:textColor=yellow +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/adpother$diamond_respirator.cfg b/packwiz/1.20.1/config/adpother/Respirators/adpother$diamond_respirator.cfg new file mode 100755 index 0000000..bc26e19 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/adpother$diamond_respirator.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440] + I:durability=1440 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: adpother:diamond_respirator:*] + S:id=adpother:diamond_respirator:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/adpother$gold_respirator.cfg b/packwiz/1.20.1/config/adpother/Respirators/adpother$gold_respirator.cfg new file mode 100755 index 0000000..a0ef9a3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/adpother$gold_respirator.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: adpother:gold_respirator:*] + S:id=adpother:gold_respirator:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/adpother$iron_respirator.cfg b/packwiz/1.20.1/config/adpother/Respirators/adpother$iron_respirator.cfg new file mode 100755 index 0000000..a6faa22 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/adpother$iron_respirator.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: adpother:iron_respirator:*] + S:id=adpother:iron_respirator:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/electrodynamics$combatarmorhelmet.cfg b/packwiz/1.20.1/config/adpother/Respirators/electrodynamics$combatarmorhelmet.cfg new file mode 100755 index 0000000..fd67807 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/electrodynamics$combatarmorhelmet.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440] + I:durability=1440 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:combatarmorhelmet:*] + S:id=electrodynamics:combatarmorhelmet:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/electrodynamics$compositearmorhelmet.cfg b/packwiz/1.20.1/config/adpother/Respirators/electrodynamics$compositearmorhelmet.cfg new file mode 100755 index 0000000..8a2a6a0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/electrodynamics$compositearmorhelmet.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: electrodynamics:compositearmorhelmet:*] + S:id=electrodynamics:compositearmorhelmet:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/mekanism$hazmat_mask.cfg b/packwiz/1.20.1/config/adpother/Respirators/mekanism$hazmat_mask.cfg new file mode 100755 index 0000000..950725d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/mekanism$hazmat_mask.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:hazmat_mask:*] + S:id=mekanism:hazmat_mask:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/mekanism$mekasuit_helmet.cfg b/packwiz/1.20.1/config/adpother/Respirators/mekanism$mekasuit_helmet.cfg new file mode 100755 index 0000000..09ea747 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/mekanism$mekasuit_helmet.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440] + I:durability=1440 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:mekasuit_helmet:*] + S:id=mekanism:mekasuit_helmet:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Respirators/mekanism$scuba_mask.cfg b/packwiz/1.20.1/config/adpother/Respirators/mekanism$scuba_mask.cfg new file mode 100755 index 0000000..36a5e6b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Respirators/mekanism$scuba_mask.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mekanism:scuba_mask:*] + S:id=mekanism:scuba_mask:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/animal_burning.cfg b/packwiz/1.20.1/config/adpother/Sources/animal_burning.cfg new file mode 100755 index 0000000..ec231a7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/animal_burning.cfg @@ -0,0 +1,34 @@ +# Configuration file + +AnimalBurning { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + +Animals { + S:blackList < + > + S:whiteList < + > +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/animal_dying.cfg b/packwiz/1.20.1/config/adpother/Sources/animal_dying.cfg new file mode 100755 index 0000000..01fe65e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/animal_dying.cfg @@ -0,0 +1,34 @@ +# Configuration file + +AnimalDying { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + +Animals { + S:blackList < + > + S:whiteList < + > +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/animal_feeding.cfg b/packwiz/1.20.1/config/adpother/Sources/animal_feeding.cfg new file mode 100755 index 0000000..1490398 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/animal_feeding.cfg @@ -0,0 +1,34 @@ +# Configuration file + +AnimalFeeding { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + +Animals { + S:blackList < + > + S:whiteList < + > +} + + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/explosion.cfg b/packwiz/1.20.1/config/adpother/Sources/explosion.cfg new file mode 100755 index 0000000..73e08d6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/explosion.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.04] + S:carbon=0.04 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:dust=0.03 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Explosion { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: air] + S:id=air +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/hostile_mob_burning.cfg b/packwiz/1.20.1/config/adpother/Sources/hostile_mob_burning.cfg new file mode 100755 index 0000000..96014c7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/hostile_mob_burning.cfg @@ -0,0 +1,34 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +HostileMobBurning { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + +Mobs { + S:blackList < + > + S:whiteList < + > +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/hostile_mob_dying.cfg b/packwiz/1.20.1/config/adpother/Sources/hostile_mob_dying.cfg new file mode 100755 index 0000000..4d1e5db --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/hostile_mob_dying.cfg @@ -0,0 +1,34 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.2] + S:sulfur=0.2 +} + + +HostileMobDying { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + +Mobs { + S:blackList < + > + S:whiteList < + > +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/lava_touching_water.cfg b/packwiz/1.20.1/config/adpother/Sources/lava_touching_water.cfg new file mode 100755 index 0000000..17f292d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/lava_touching_water.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.45] + S:carbon=0.45 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.55] + S:sulfur=0.55 +} + + +LavaTouchingWater { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: lava:*] + S:id=lava:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/player_burning.cfg b/packwiz/1.20.1/config/adpother/Sources/player_burning.cfg new file mode 100755 index 0000000..a03befb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/player_burning.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +PlayerBurning { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/player_dying.cfg b/packwiz/1.20.1/config/adpother/Sources/player_dying.cfg new file mode 100755 index 0000000..a76c6f5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/player_dying.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +PlayerDying { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + diff --git a/packwiz/1.20.1/config/adpother/Sources/player_eating.cfg b/packwiz/1.20.1/config/adpother/Sources/player_eating.cfg new file mode 100755 index 0000000..edd1e98 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Sources/player_eating.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +PlayerEating { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ] + S:id= +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/aether$ambrosium_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/aether$ambrosium_torch.cfg new file mode 100755 index 0000000..9e1bb73 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/aether$ambrosium_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: aether:ambrosium_torch:*] + S:id=aether:ambrosium_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/aether$ambrosium_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/aether$ambrosium_wall_torch.cfg new file mode 100755 index 0000000..1bb067e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/aether$ambrosium_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: aether:ambrosium_wall_torch:*] + S:id=aether:ambrosium_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$acacia_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$acacia_torch.cfg new file mode 100755 index 0000000..1bd54e2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$acacia_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:acacia_torch:*] + S:id=chipped:acacia_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$acacia_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$acacia_wall_torch.cfg new file mode 100755 index 0000000..6a22ecb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$acacia_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:acacia_wall_torch:*] + S:id=chipped:acacia_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$birch_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$birch_torch.cfg new file mode 100755 index 0000000..021ead2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$birch_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:birch_torch:*] + S:id=chipped:birch_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$birch_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$birch_wall_torch.cfg new file mode 100755 index 0000000..d6f8218 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$birch_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:birch_wall_torch:*] + S:id=chipped:birch_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$crimson_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$crimson_torch.cfg new file mode 100755 index 0000000..a8d354a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$crimson_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:crimson_torch:*] + S:id=chipped:crimson_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$crimson_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$crimson_wall_torch.cfg new file mode 100755 index 0000000..fe22471 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$crimson_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:crimson_wall_torch:*] + S:id=chipped:crimson_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$dark_oak_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$dark_oak_torch.cfg new file mode 100755 index 0000000..af7f908 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$dark_oak_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:dark_oak_torch:*] + S:id=chipped:dark_oak_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$dark_oak_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$dark_oak_wall_torch.cfg new file mode 100755 index 0000000..f96dbe4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$dark_oak_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:dark_oak_wall_torch:*] + S:id=chipped:dark_oak_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$glow_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$glow_torch.cfg new file mode 100755 index 0000000..a6b01e8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$glow_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:glow_torch:*] + S:id=chipped:glow_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$glow_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$glow_wall_torch.cfg new file mode 100755 index 0000000..8ebdd87 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$glow_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:glow_wall_torch:*] + S:id=chipped:glow_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$iron_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$iron_torch.cfg new file mode 100755 index 0000000..4fcedab --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$iron_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:iron_torch:*] + S:id=chipped:iron_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$iron_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$iron_wall_torch.cfg new file mode 100755 index 0000000..242af71 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$iron_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:iron_wall_torch:*] + S:id=chipped:iron_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$jungle_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$jungle_torch.cfg new file mode 100755 index 0000000..95c9915 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$jungle_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:jungle_torch:*] + S:id=chipped:jungle_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$jungle_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$jungle_wall_torch.cfg new file mode 100755 index 0000000..a18d88c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$jungle_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:jungle_wall_torch:*] + S:id=chipped:jungle_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$spruce_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$spruce_torch.cfg new file mode 100755 index 0000000..7df1195 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$spruce_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:spruce_torch:*] + S:id=chipped:spruce_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$spruce_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$spruce_wall_torch.cfg new file mode 100755 index 0000000..fb2ba9f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$spruce_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:spruce_wall_torch:*] + S:id=chipped:spruce_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$warped_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$warped_torch.cfg new file mode 100755 index 0000000..6b1e99b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$warped_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:warped_torch:*] + S:id=chipped:warped_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/chipped$warped_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/chipped$warped_wall_torch.cfg new file mode 100755 index 0000000..d3f5e7a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/chipped$warped_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: chipped:warped_wall_torch:*] + S:id=chipped:warped_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_soul_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_soul_torch.cfg new file mode 100755 index 0000000..e1caf1c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_soul_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: framedblocks:framed_soul_torch:*] + S:id=framedblocks:framed_soul_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_soul_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_soul_wall_torch.cfg new file mode 100755 index 0000000..ddbde58 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_soul_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: framedblocks:framed_soul_wall_torch:*] + S:id=framedblocks:framed_soul_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_torch.cfg new file mode 100755 index 0000000..3535f32 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: framedblocks:framed_torch:*] + S:id=framedblocks:framed_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_wall_torch.cfg new file mode 100755 index 0000000..82b6a3f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/framedblocks$framed_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: framedblocks:framed_wall_torch:*] + S:id=framedblocks:framed_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_lantern.cfg b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_lantern.cfg new file mode 100755 index 0000000..f50556c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_lantern.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: hardcore_torches:lit_lantern:*] + S:id=hardcore_torches:lit_lantern:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_soul_lantern.cfg b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_soul_lantern.cfg new file mode 100755 index 0000000..81d9057 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_soul_lantern.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: hardcore_torches:lit_soul_lantern:*] + S:id=hardcore_torches:lit_soul_lantern:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_torch.cfg new file mode 100755 index 0000000..648895a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: hardcore_torches:lit_torch:*] + S:id=hardcore_torches:lit_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_wall_torch.cfg new file mode 100755 index 0000000..3410eed --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$lit_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: hardcore_torches:lit_wall_torch:*] + S:id=hardcore_torches:lit_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$smoldering_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$smoldering_torch.cfg new file mode 100755 index 0000000..4ae6a11 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$smoldering_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: hardcore_torches:smoldering_torch:*] + S:id=hardcore_torches:smoldering_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$smoldering_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$smoldering_wall_torch.cfg new file mode 100755 index 0000000..8244990 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/hardcore_torches$smoldering_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: hardcore_torches:smoldering_wall_torch:*] + S:id=hardcore_torches:smoldering_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/magnumtorch$amethyst_magnum_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/magnumtorch$amethyst_magnum_torch.cfg new file mode 100755 index 0000000..3e459af --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/magnumtorch$amethyst_magnum_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: magnumtorch:amethyst_magnum_torch:*] + S:id=magnumtorch:amethyst_magnum_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/magnumtorch$diamond_magnum_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/magnumtorch$diamond_magnum_torch.cfg new file mode 100755 index 0000000..e7a124b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/magnumtorch$diamond_magnum_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: magnumtorch:diamond_magnum_torch:*] + S:id=magnumtorch:diamond_magnum_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/magnumtorch$emerald_magnum_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/magnumtorch$emerald_magnum_torch.cfg new file mode 100755 index 0000000..e0fef8c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/magnumtorch$emerald_magnum_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: magnumtorch:emerald_magnum_torch:*] + S:id=magnumtorch:emerald_magnum_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$acacia_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$acacia_tiki_torch.cfg new file mode 100755 index 0000000..c08be36 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$acacia_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:acacia_tiki_torch:[lit=true]] + S:id=mcwlights:acacia_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$bamboo_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$bamboo_tiki_torch.cfg new file mode 100755 index 0000000..34d24ec --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$bamboo_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:bamboo_tiki_torch:[lit=true]] + S:id=mcwlights:bamboo_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$birch_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$birch_tiki_torch.cfg new file mode 100755 index 0000000..967acdd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$birch_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:birch_tiki_torch:[lit=true]] + S:id=mcwlights:birch_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$crimson_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$crimson_tiki_torch.cfg new file mode 100755 index 0000000..09f4622 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$crimson_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:crimson_tiki_torch:[lit=true]] + S:id=mcwlights:crimson_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$dark_oak_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$dark_oak_tiki_torch.cfg new file mode 100755 index 0000000..44e3d04 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$dark_oak_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:dark_oak_tiki_torch:[lit=true]] + S:id=mcwlights:dark_oak_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$framed_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$framed_torch.cfg new file mode 100755 index 0000000..fdbdb17 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$framed_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:framed_torch:*] + S:id=mcwlights:framed_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$iron_framed_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$iron_framed_torch.cfg new file mode 100755 index 0000000..9ac2ed8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$iron_framed_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:iron_framed_torch:*] + S:id=mcwlights:iron_framed_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$jungle_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$jungle_tiki_torch.cfg new file mode 100755 index 0000000..5f82ba8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$jungle_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:jungle_tiki_torch:[lit=true]] + S:id=mcwlights:jungle_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$mangrove_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$mangrove_tiki_torch.cfg new file mode 100755 index 0000000..0ae9436 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$mangrove_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:mangrove_tiki_torch:[lit=true]] + S:id=mcwlights:mangrove_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$oak_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$oak_tiki_torch.cfg new file mode 100755 index 0000000..a472bba --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$oak_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:oak_tiki_torch:[lit=true]] + S:id=mcwlights:oak_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$reinforced_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$reinforced_torch.cfg new file mode 100755 index 0000000..6291d2e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$reinforced_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:reinforced_torch:*] + S:id=mcwlights:reinforced_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$rustic_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$rustic_torch.cfg new file mode 100755 index 0000000..a04d689 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$rustic_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:rustic_torch:*] + S:id=mcwlights:rustic_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_acacia_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_acacia_tiki_torch.cfg new file mode 100755 index 0000000..54986d0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_acacia_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_acacia_tiki_torch:[lit=true]] + S:id=mcwlights:soul_acacia_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_bamboo_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_bamboo_tiki_torch.cfg new file mode 100755 index 0000000..dd9dfb2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_bamboo_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_bamboo_tiki_torch:[lit=true]] + S:id=mcwlights:soul_bamboo_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_birch_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_birch_tiki_torch.cfg new file mode 100755 index 0000000..1b3b007 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_birch_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_birch_tiki_torch:[lit=true]] + S:id=mcwlights:soul_birch_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_crimson_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_crimson_tiki_torch.cfg new file mode 100755 index 0000000..925de1e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_crimson_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_crimson_tiki_torch:[lit=true]] + S:id=mcwlights:soul_crimson_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_dark_oak_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_dark_oak_tiki_torch.cfg new file mode 100755 index 0000000..f99072a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_dark_oak_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_dark_oak_tiki_torch:[lit=true]] + S:id=mcwlights:soul_dark_oak_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_jungle_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_jungle_tiki_torch.cfg new file mode 100755 index 0000000..5a77daa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_jungle_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_jungle_tiki_torch:[lit=true]] + S:id=mcwlights:soul_jungle_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_mangrove_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_mangrove_tiki_torch.cfg new file mode 100755 index 0000000..14e2cee --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_mangrove_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_mangrove_tiki_torch:[lit=true]] + S:id=mcwlights:soul_mangrove_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_oak_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_oak_tiki_torch.cfg new file mode 100755 index 0000000..0c03f8c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_oak_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_oak_tiki_torch:[lit=true]] + S:id=mcwlights:soul_oak_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_spruce_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_spruce_tiki_torch.cfg new file mode 100755 index 0000000..73b6f49 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_spruce_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_spruce_tiki_torch:[lit=true]] + S:id=mcwlights:soul_spruce_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_warped_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_warped_tiki_torch.cfg new file mode 100755 index 0000000..9aebd45 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$soul_warped_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:soul_warped_tiki_torch:[lit=true]] + S:id=mcwlights:soul_warped_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$spruce_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$spruce_tiki_torch.cfg new file mode 100755 index 0000000..073066a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$spruce_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:spruce_tiki_torch:[lit=true]] + S:id=mcwlights:spruce_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$upgraded_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$upgraded_torch.cfg new file mode 100755 index 0000000..af5c559 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$upgraded_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:upgraded_torch:*] + S:id=mcwlights:upgraded_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/mcwlights$warped_tiki_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/mcwlights$warped_tiki_torch.cfg new file mode 100755 index 0000000..098273a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/mcwlights$warped_tiki_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: mcwlights:warped_tiki_torch:[lit=true]] + S:id=mcwlights:warped_tiki_torch:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/minecraft$soul_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/minecraft$soul_torch.cfg new file mode 100755 index 0000000..befe6d0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/minecraft$soul_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_torch:*] + S:id=soul_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/minecraft$soul_wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/minecraft$soul_wall_torch.cfg new file mode 100755 index 0000000..a25ec5f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/minecraft$soul_wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_wall_torch:*] + S:id=soul_wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/minecraft$torch.cfg b/packwiz/1.20.1/config/adpother/Torches/minecraft$torch.cfg new file mode 100755 index 0000000..651d6ad --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/minecraft$torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: torch:*] + S:id=torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/minecraft$wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/minecraft$wall_torch.cfg new file mode 100755 index 0000000..f0da05b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/minecraft$wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: wall_torch:*] + S:id=wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/realistictorches$torch_lit.cfg b/packwiz/1.20.1/config/adpother/Torches/realistictorches$torch_lit.cfg new file mode 100755 index 0000000..ab2acd5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/realistictorches$torch_lit.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: realistictorches:torch:[litstate=2]] + S:id=realistictorches:torch:[litstate=2] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/realistictorches$torch_smoldering.cfg b/packwiz/1.20.1/config/adpother/Torches/realistictorches$torch_smoldering.cfg new file mode 100755 index 0000000..baef2ba --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/realistictorches$torch_smoldering.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: realistictorches:torch:[litstate=1]] + S:id=realistictorches:torch:[litstate=1] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/realistictorches$wall_torch_lit.cfg b/packwiz/1.20.1/config/adpother/Torches/realistictorches$wall_torch_lit.cfg new file mode 100755 index 0000000..245e4de --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/realistictorches$wall_torch_lit.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: realistictorches:torch_wall:[litstate=2]] + S:id=realistictorches:torch_wall:[litstate=2] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/realistictorches$wall_torch_smoldering.cfg b/packwiz/1.20.1/config/adpother/Torches/realistictorches$wall_torch_smoldering.cfg new file mode 100755 index 0000000..1dacc48 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/realistictorches$wall_torch_smoldering.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: realistictorches:torch_wall:[litstate=1]] + S:id=realistictorches:torch_wall:[litstate=1] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/supplementaries$sconce.cfg b/packwiz/1.20.1/config/adpother/Torches/supplementaries$sconce.cfg new file mode 100755 index 0000000..35d5248 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/supplementaries$sconce.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: supplementaries:sconce:[lit=true]] + S:id=supplementaries:sconce:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/supplementaries$sconce_lever.cfg b/packwiz/1.20.1/config/adpother/Torches/supplementaries$sconce_lever.cfg new file mode 100755 index 0000000..7db05b9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/supplementaries$sconce_lever.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.01] + S:carbon=0.01 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: supplementaries:sconce_lever:[lit=true]] + S:id=supplementaries:sconce_lever:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/supplementaries$soul_sconce.cfg b/packwiz/1.20.1/config/adpother/Torches/supplementaries$soul_sconce.cfg new file mode 100755 index 0000000..05ceb21 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/supplementaries$soul_sconce.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: supplementaries:sconce_soul:[lit=true]] + S:id=supplementaries:sconce_soul:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/supplementaries$soul_wall_sconce.cfg b/packwiz/1.20.1/config/adpother/Torches/supplementaries$soul_wall_sconce.cfg new file mode 100755 index 0000000..931f890 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/supplementaries$soul_wall_sconce.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: supplementaries:sconce_wall_soul:[lit=true]] + S:id=supplementaries:sconce_wall_soul:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/supplementaries$wall_sconce.cfg b/packwiz/1.20.1/config/adpother/Torches/supplementaries$wall_sconce.cfg new file mode 100755 index 0000000..366efa9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/supplementaries$wall_sconce.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: supplementaries:sconce_wall:[lit=true]] + S:id=supplementaries:sconce_wall:[lit=true] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/tfc$torch.cfg b/packwiz/1.20.1/config/adpother/Torches/tfc$torch.cfg new file mode 100755 index 0000000..a0980b8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/tfc$torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:torch:*] + S:id=tfc:torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/tfc$wall_torch.cfg b/packwiz/1.20.1/config/adpother/Torches/tfc$wall_torch.cfg new file mode 100755 index 0000000..8540b33 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/tfc$wall_torch.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tfc:wall_torch:*] + S:id=tfc:wall_torch:* +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/unlit$jack_o_lantern.cfg b/packwiz/1.20.1/config/adpother/Torches/unlit$jack_o_lantern.cfg new file mode 100755 index 0000000..f580bf1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/unlit$jack_o_lantern.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: unlit:jack_o_lantern:[lit_state=1]] + S:id=unlit:jack_o_lantern:[lit_state=1] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/unlit$lantern.cfg b/packwiz/1.20.1/config/adpother/Torches/unlit$lantern.cfg new file mode 100755 index 0000000..a78f86a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/unlit$lantern.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: unlit:lantern:[lit_state=1]] + S:id=unlit:lantern:[lit_state=1] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/unlit$standing_torch_lit.cfg b/packwiz/1.20.1/config/adpother/Torches/unlit$standing_torch_lit.cfg new file mode 100755 index 0000000..20aeaf6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/unlit$standing_torch_lit.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: unlit:standing_torch:[lit_state=2]] + S:id=unlit:standing_torch:[lit_state=2] +} + + diff --git a/packwiz/1.20.1/config/adpother/Torches/unlit$wall_torch_lit.cfg b/packwiz/1.20.1/config/adpother/Torches/unlit$wall_torch_lit.cfg new file mode 100755 index 0000000..4a951d7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Torches/unlit$wall_torch_lit.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: unlit:wall_torch:[lit_state=2]] + S:id=unlit:wall_torch:[lit_state=2] +} + + diff --git a/packwiz/1.20.1/config/advancementframes-client.toml b/packwiz/1.20.1/config/advancementframes-client.toml new file mode 100755 index 0000000..c78a3e0 --- /dev/null +++ b/packwiz/1.20.1/config/advancementframes-client.toml @@ -0,0 +1,10 @@ + +[visuals] + #Makes advancement icons animated + animated_icons = false + #Makes stat frame text centered + centered_text = true + #How ofter the client will request stats update from server in seconds + #Range: 1 ~ 1000 + stat_update_interval = 60 + diff --git a/packwiz/1.20.1/config/advancementplaques-common.toml b/packwiz/1.20.1/config/advancementplaques-common.toml new file mode 100755 index 0000000..9df673a --- /dev/null +++ b/packwiz/1.20.1/config/advancementplaques-common.toml @@ -0,0 +1,75 @@ + +#Client Configuration +[client] + + [client.visual_options] + # If plaques should show on the top of the screen. + on_top = true + # The distance from the top or bottom of the screen, in pixels. + #Range: 8 ~ 256 + distance = 16 + # The horizontal offset from the center, in pixels. + #Range: -256 ~ 256 + horizontal_offset = 0 + # Hide waila/hwyla/jade popups while plaques are showing. + hide_waila = false + # If plaques should show for task advancements (normal advancements). + tasks = true + # If plaques should show for goal advancements (medium-difficulty advancements). + goals = true + # If plaques should show for challenge advancements (high-difficulty advancements). + challenges = true + # Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported. + title_color = "#FF332200" + # Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported. + name_color = "#FFFFFFFF" + + [client.duration_options] + # Duration of the shiny effect fade in for tasks. + #Range: 0.1 ~ 3.0 + task_effect_fadein = 0.5 + # Duration of the shiny effect fade out for tasks. + #Range: 0.1 ~ 3.0 + task_effect_fadeout = 1.5 + # Duration of the plaques for tasks (minus the effect fade in/out durations). + #Range: 2.0 ~ 10.0 + task_duration = 7.0 + # Duration of the shiny effect fade in for goals. + #Range: 0.1 ~ 3.0 + goal_effect_fadein = 0.5 + # Duration of the shiny effect fade out for goals. + #Range: 0.1 ~ 3.0 + goal_effect_fadeout = 1.5 + # Duration of the plaques for goals (minus the effect fade in/out durations). + #Range: 2.0 ~ 10.0 + goal_duration = 7.0 + # Duration of the shiny effect fade in for challenges. + #Range: 0.1 ~ 3.0 + challenge_effect_fadein = 1.25 + # Duration of the shiny effect fade out for challenges. + #Range: 0.1 ~ 3.0 + challenge_effect_fadeout = 1.5 + # Duration of the plaques for challenges (minus the effect fade in/out durations). + #Range: 2.0 ~ 10.0 + challenge_duration = 7.0 + + [client.functionality_options] + # Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict. + # Options: + # Advancement ID (eg. "minecraft:adventure/adventuring_time") + # Mod ID (Omit the colon, eg. "minecraft") + # Advancement Category (End with a /, eg. "minecraft:story/") + blacklist = [] + # Whitelist of advancements to show plaques for. Leave empty to display for all. + # Same options available as blacklist. + whitelist = [] + # Volume of task sounds. Set to 0 to mute. + #Range: 0.0 ~ 1.0 + task_volume = 1.0 + # Volume of goal sounds. Set to 0 to mute. + #Range: 0.0 ~ 1.0 + goal_volume = 1.0 + # Volume of challenge sounds. Set to 0 to mute. + #Range: 0.0 ~ 1.0 + challenge_volume = 1.0 + diff --git a/packwiz/1.20.1/config/ae2/client.json b/packwiz/1.20.1/config/ae2/client.json new file mode 100755 index 0000000..268c9ca --- /dev/null +++ b/packwiz/1.20.1/config/ae2/client.json @@ -0,0 +1,55 @@ +{ + "client": { + "disableColoredCableRecipesInJEI": true, + "enableFacadesInJEI_comment": "Show facades in JEI ingredient list", + "enableFacadesInJEI": true, + "enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks", + "enableFacadeRecipesInJEI": true, + "enableEffects": true, + "useTerminalUseLargeFont": false, + "useColoredCraftingStatus": true, + "PowerUnit_comment": "Power unit shown in AE UIs", + "PowerUnit": "ae", + "showDebugGuiOverlays_comment": "Show debugging GUI overlays", + "showDebugGuiOverlays": false, + "showPlacementPreview_comment": "Show a preview of part and facade placement", + "showPlacementPreview": true, + "notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.", + "notifyForFinishedCraftingJobs": true, + "clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal", + "clearGridOnClose": false, + "terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars", + "terminalMargin": 25 + }, + "terminals": { + "terminalStyle": "small", + "pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal", + "pinAutoCraftedItems": true + }, + "search": { + "searchTooltips_comment": "Should tooltips be searched. Performance impact", + "searchTooltips": true, + "searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.", + "searchModNameInTooltips": false, + "useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI", + "useExternalSearch": false, + "clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens", + "clearExternalSearchOnOpen": true, + "syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open", + "syncWithExternalSearch": true, + "rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens", + "rememberLastSearch": true, + "autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens", + "autoFocusSearch": false + }, + "tooltips": { + "showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons", + "showCellUpgrades": true, + "showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons", + "showCellContent": true, + "maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons", + "maxCellContentShown": 5, + "enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips", + "enableGuideHotkey": true + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ae2/common.json b/packwiz/1.20.1/config/ae2/common.json new file mode 100755 index 0000000..e491767 --- /dev/null +++ b/packwiz/1.20.1/config/ae2/common.json @@ -0,0 +1,121 @@ +{ + "general": { + "unsupportedDeveloperTools": false, + "matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.", + "matterCannonBlockDamage": true, + "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", + "tinyTntBlockDamage": true, + "channels_comment": "Changes the channel capacity that cables provide in AE2.", + "channels": "default", + "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", + "pathfindingStepsPerTick": 4, + "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", + "spatialAnchorEnableRandomTicks": true + }, + "automation": { + "formationPlaneEntityLimit": 128 + }, + "facades": { + "allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.", + "allowBlockEntities": false + }, + "craftingCPU": { + "craftingCalculationTimePerTick": 5, + "craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.", + "craftingSimulatedExtraction": false + }, + "crafting": { + "disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.", + "disassemblyCrafting": true, + "growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks", + "growthAccelerator": 10 + }, + "spatialio": { + "spatialPowerMultiplier": 1250.0, + "spatialPowerExponent": 1.35 + }, + "logging": { + "blockUpdateLog": false, + "packetLog": false, + "craftingLog": false, + "debugLog": false, + "gridLog": false, + "chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command", + "chunkLoggerTrace": false + }, + "battery": { + "chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.", + "chargerChargeRate": 1.0, + "wirelessTerminal": 1600000, + "chargedStaff": 8000, + "entropyManipulator": 200000, + "portableCell": 20000, + "colorApplicator": 20000, + "matterCannon": 200000 + }, + "worldGen": { + "spawnPressesInMeteorites": true, + "spawnFlawlessOnly": false + }, + "wireless": { + "wirelessBaseCost": 8.0, + "wirelessCostMultiplier": 1.0, + "wirelessBaseRange": 16.0, + "wirelessBoosterRangeMultiplier": 1.0, + "wirelessBoosterExp": 1.5, + "wirelessHighWirelessCount": 64.0, + "wirelessTerminalDrainMultiplier": 1.0 + }, + "PortableCells": { + "allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click", + "allowDisassembly": true + }, + "PowerRatios": { + "ForgeEnergy": 0.5, + "UsageMultiplier": 1.0, + "GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.", + "GridEnergyStoragePerNode": 25.0, + "CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.", + "CrystalResonanceGeneratorRate": 20.0 + }, + "Condenser": { + "MatterBalls": 256, + "Singularity": 256000 + }, + "tickRates": { + "_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.", + "InterfaceMin": 5, + "InterfaceMax": 120, + "ImportBusMin": 5, + "ImportBusMax": 40, + "ExportBusMin": 5, + "ExportBusMax": 60, + "AnnihilationPlaneMin": 2, + "AnnihilationPlaneMax": 120, + "METunnelMin": 5, + "METunnelMax": 20, + "InscriberMin": 1, + "InscriberMax": 20, + "ChargerMin": 10, + "ChargerMax": 10, + "IOPortMin": 1, + "IOPortMax": 5, + "VibrationChamberMin": 10, + "VibrationChamberMax": 40, + "StorageBusMin": 5, + "StorageBusMax": 60, + "ItemTunnelMin": 5, + "ItemTunnelMax": 60, + "LightTunnelMin": 5, + "LightTunnelMax": 60 + }, + "vibrationChamber": { + "_comment": "Settings for the Vibration Chamber", + "baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)", + "baseEnergyPerFuelTick": 5.0, + "minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.", + "minEnergyPerGameTick": 4, + "baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.", + "baseMaxEnergyPerGameTick": 40 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/aether-client.toml b/packwiz/1.20.1/config/aether-client.toml new file mode 100755 index 0000000..32ddae5 --- /dev/null +++ b/packwiz/1.20.1/config/aether-client.toml @@ -0,0 +1,73 @@ + +[Rendering] + #Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod + "Switches to legacy mob models" = false + #Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes + "Disables Aether custom skybox" = false + #Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel + "Makes lightmap colder" = false + #Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod + "Enables green sunrise/sunset" = false + +[Gui] + #Adds a button to the top right of the main menu screen to toggle between the Aether and vanilla menu + "Enables Aether menu button" = true + #Changes the background panorama into a preview of the latest played world + "Enables world preview" = false + #Adds a button to the top right of the main menu screen to toggle between the panorama and world preview + "Enables toggle world button" = true + #Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled + "Enables quick load button" = true + #Determines that menu elements will align left if the menu's world preview is active, if true, this overrides 'Align menu elements left' + "Align menu elements left with world preview" = false + #Determines the default Aether menu style to switch to with the menu theme button + "Default Aether menu style" = "aether:the_aether_left" + #Determines the default Minecraft menu style to switch to with the menu theme button + "Default Minecraft menu style" = "cumulus_menus:minecraft" + #Adds random trivia and tips to the bottom of loading screens + "Enables random trivia" = true + #Makes the extra hearts given by life shards display as silver colored + "Enables silver life shard hearts" = true + #Disables the Aether's accessories button from appearing in GUIs + "Disables the accessories button" = false + #The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens + "Portal text y-coordinate in loading screens" = 50 + #The x-coordinate of the accessories button in the inventory and curios menus + "Button x-coordinate in inventory menus" = 27 + #The y-coordinate of the accessories button in the inventory and curios menus + "Button y-coordinate in inventory menus" = 68 + #The x-coordinate of the accessories button in the creative menu + "Button x-coordinate in creative menu" = 74 + #The y-coordinate of the accessories button in the creative menu + "Button y-coordinate in creative menu" = 40 + #The x-coordinate of the accessories button in the accessories menu + "Button x-coordinate in accessories menu" = 9 + #The y-coordinate of the accessories button in the accessories menu + "Button y-coordinate in accessories menu" = 68 + #The x-coordinate of the perks button layout when in the pause menu + "Layout x-coordinate in pause menu" = -116 + #The y-coordinate of the perks button layout when in the pause menu + "Layout y-coordinate in pause menu" = 0 + #Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown + "Enables Hammer of Kingbdogz' cooldown overlay" = true + +[Audio] + #Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether + "Set backup minimum music delay" = 12000 + #Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether + "Set backup maximum music delay" = 24000 + #Disables the Aether's internal music manager, if true, this overrides all other audio configs + "Disables Aether music manager" = false + #Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false + "Disables Aether menu music" = false + #Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false + "Disables vanilla world preview menu music" = false + #Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false + "Disables Aether world preview menu music" = false + +[Miscellaneous] + #Disables the Cumulus menu selection screen button on launch + "Disable Cumulus button" = false + #Enables a direct join button for the official server + "Enables server button" = false + diff --git a/packwiz/1.20.1/config/aether-common.toml b/packwiz/1.20.1/config/aether-common.toml new file mode 100755 index 0000000..ef87434 --- /dev/null +++ b/packwiz/1.20.1/config/aether-common.toml @@ -0,0 +1,19 @@ + +[Gameplay] + #Use the default Curios menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories + "Use default Curios' menu" = false + #On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with + "Gives player Aether Portal Frame item" = false + #When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot + "Gives starting loot on entry" = true + #Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him + "Repeat Sun Spirit's battle dialogue" = true + #Determines if a message that links The Aether mod's Patreon should show + "Show Patreon message" = true + +["Data Pack"] + #Sets the Aether Temporary Freezing data pack to be added to new worlds automatically + "Add Temporary Freezing automatically" = false + #Sets the Aether Ruined Portals data pack to be added to new worlds automatically + "Add Ruined Portals automatically" = false + diff --git a/packwiz/1.20.1/config/aether/aether_customizations.txt b/packwiz/1.20.1/config/aether/aether_customizations.txt new file mode 100755 index 0000000..714d938 --- /dev/null +++ b/packwiz/1.20.1/config/aether/aether_customizations.txt @@ -0,0 +1,5 @@ +haloEnabled:true +haloColor: +developerGlowEnabled:false +developerGlowColor: +moaSkin: diff --git a/packwiz/1.20.1/config/aether/sun_altar_whitelist.json b/packwiz/1.20.1/config/aether/sun_altar_whitelist.json new file mode 100755 index 0000000..0637a08 --- /dev/null +++ b/packwiz/1.20.1/config/aether/sun_altar_whitelist.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/packwiz/1.20.1/config/aether_emissivity-client.toml b/packwiz/1.20.1/config/aether_emissivity-client.toml new file mode 100755 index 0000000..6f9c5b4 --- /dev/null +++ b/packwiz/1.20.1/config/aether_emissivity-client.toml @@ -0,0 +1,9 @@ + +[Emissives] + #Enables emissivity for Sentry Boots + "Sentry Boots emissivity" = true + #Enables emissivity for Phoenix Armor + "Phoenix Armor emissivity" = true + #Enables emissivity for the Shield of Repulsion + "Shield of Repulsion emissivity" = true + diff --git a/packwiz/1.20.1/config/amendments-client.toml b/packwiz/1.20.1/config/amendments-client.toml new file mode 100755 index 0000000..cbf6495 --- /dev/null +++ b/packwiz/1.20.1/config/amendments-client.toml @@ -0,0 +1,86 @@ + +[general] + tooltip_hints = true + custom_configured_screen = true + +[lily_pad] + #set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space + #Range: -1.0 ~ 1.0 + y_offset = -0.016625 + +[bell] + #Visually attach chains and ropes to bells + chain_attachment = true + +[brewing_stand] + #Colors the brewing stand potion texture depending on the potions it's brewing. + #If using a resource pack add tint index from 0 to 3 to the 3 potion layers + brewing_stand_colors = true + +[arrows] + #Makes tipped arrows show their colors when loaded with a crossbow + crossbows_colors = true + +[tripwire_hook] + #Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static + fast_hooks = false + +[hanging_sign] + #Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign + #Range: 0.0 ~ 32.0 + item_pixel_scale = 10.0 + #Makes signs swing! + swinging_signs = true + #Signs have visual attachment to walls and fences + sign_attachment = true + + [hanging_sign.swing_physics] + frequency = 0.6 + collision_considers_entity_hitbox = true + collision_inertia = 1.0 + collision_force = 15.0 + min_angle = 0.79999995 + max_angle = 60.0 + damping = 0.525 + +[lantern] + #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default + fast_lanterns = false + #Size lanterns when held in hand + #Range: 0.0 ~ 1.0 + lantern_item_size = 0.625 + #Gives a special animation to lanterns when held in hand + lantern_item_holding = true + #Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on + lantern_item_holding_up = false + + [lantern.swing_physics] + frequency = 0.6 + collision_considers_entity_hitbox = true + collision_inertia = 1.0 + collision_force = 15.0 + min_angle = 0.79999995 + max_angle = 60.0 + damping = 0.525 + +[cauldron] + #Gives a unique texture to potion cauldrons + potion_texture = true + +[jukebox] + #Use the new jukebox model + new_model = true + #Makes jukebox disc spin while playing + disc_spin = true + +[misc] + #Gives a special animation to torches when held in hand + torch_item_holding = true + #Gives a special animation to supplementaries candle holders when held in hand + handle_holder_item_holding = true + #Makes Torch and Lantern holding animation be fixed, not changing with player facing + fixed_holding_animations = false + #A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible + #Range: 0.0 ~ 5.0 + sign_text_color_multiplier = 1.2 + diff --git a/packwiz/1.20.1/config/amendments-common.toml b/packwiz/1.20.1/config/amendments-common.toml new file mode 100755 index 0000000..5e44419 --- /dev/null +++ b/packwiz/1.20.1/config/amendments-common.toml @@ -0,0 +1,108 @@ + +[lectern] + #Improved lectern screen allowing to edit font of a book while on it + improved_screen = true + +[hanging_signs] + #Allows placing items on hanging signs + items_on_signs = true + +[cauldron] + #Enables enhanced cauldron + enhanced_cauldron = true + #Allows crafting items using cauldrons by clicking on them + crafting = true + #Allows dying cauldron water bedrock style and mixing them too + dye_water = true + #Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount + #Range: 1 ~ 64 + dye_recipes_per_layer = 4 + #Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount + #Range: 1 ~ 64 + potion_recipes_per_layer = 2 + #Allows mixin potions in cauldrons + #Allowed Values: OFF, ONLY_BOILING, ON + potions_mixing = "ON" + #Max amount of effects allowed in a mixed potion + #Range: 1 ~ 64 + potion_mixing_limit = 8 + #Makes cauldrons connect to fences + connect_to_fences = true + + #Map of potion ids to their inverse ids. Used for potion mixing + [cauldron.inverse_potions] + "minecraft:mining_fatigue" = "minecraft:haste" + "minecraft:slowness" = "minecraft:speed" + "minecraft:speed" = "minecraft:slowness" + "minecraft:strength" = "minecraft:weakness" + "minecraft:luck" = "minecraft:unluck" + "minecraft:instant_damage" = "minecraft:instant_health" + "minecraft:unluck" = "minecraft:luck" + "minecraft:weakness" = "minecraft:strength" + "minecraft:instant_health" = "minecraft:instant_damage" + "minecraft:haste" = "minecraft:mining_fatigue" + +[tripwire_hook] + #Allows placing tools on tripwire hooks + tool_hook = true + +[carpets] + #Allows you to place carpets on stairs + carpeted_stairs = true + #Allows you to place carpets on slabs + carpeted_slabs = true + +[cake] + #Allows you to place a cake on top of another + double_cake = true + #Allows eating a cake from every side + directional_cake = true + +[mob_head] + #Allows you to place two mob heads on top of each other + skull_piles = true + #Allows candles to be placed on top of skulls + skull_candles = true + #Allows placing more than one candle ontop of each skull + multiple_candles = true + +[flower_pot] + #allows you to place hanging flower pots. Works with any modded pot too + hanging_pot = true + +[lantern] + #Allow wall lanterns placement + wall_lanterns = true + #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events + high_priority = true + #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"] + #Ids of blocks that are not detected as lanterns but should be + id_whitelist = [""] + #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land + #Allowed Values: ON, OFF, NO_FIRE + falling_lanterns = "ON" + +[bell] + #Ring a bell by clicking on a chain that's connected to it + chain_ringing = true + #Max chain length that allows a bell to ring + #Range: 0 ~ 256 + chain_length = 16 + +[banners] + #Allow banners to be placed on ceilings + ceiling_banners = true + +[misc] + #Allows dying blocks by right clicking them with dye + dye_blocks = false + +[torch] + #Allows torches to set entities on fire + torch_fire = true + +[lily_pad] + #Allows lilypads to have any block placed ontop + better_lilypads = true + diff --git a/packwiz/1.20.1/config/antique-atlas.toml b/packwiz/1.20.1/config/antique-atlas.toml new file mode 100755 index 0000000..cd7d49e --- /dev/null +++ b/packwiz/1.20.1/config/antique-atlas.toml @@ -0,0 +1,56 @@ +# Whether to display the map in full-screen +# The background is slightly less stylish, but more tiles are shown at once +# default: true +fullscreen = true +# Whether to keep scale after closing the map +# default: false +keepZoom = false +# Whether to keep offset after closing the map +# default: false +keepOffset = false +# How to depict player death locations. +# options: CAUSE, GRAVE, ITEMS, DIED, EUPHEMISMS +# default: EUPHEMISMS +graveStyle = "EUPHEMISMS" +# The maximum number of chunks to represent as a tile, as a power of 2 +# Effectively the 'minimum zoom' +# 0: 1x1 chunk = 1 tile | 6: 64x64 chunks = 1 tile +# range: 0 - 6 +# default: 5 +maxTileChunks = 5 +# The maximum size to render a tile at, as a power of 2 multiplier +# Effectively the 'maximum zoom' +# 0: 1 tile = 16x16 | 3: 1 tile = 128x128 +# range: 0 - 3 +# default: 1 +maxTilePixels = 1 +# The effective GUI scale for tiles and markers - independent of the overall GUI scale. +# 0 will match your GUI scale - pixels will be the same size as the background & buttons +# -1 will use half your GUI scale, rounding up. +# -2 will use half your GUI scale, rounding down. +# range: -2 - 10 +# default: 0 +mapScale = 0 +# The maximum number of chunks to load onto the map per tick after entering a world +# default: 100 +chunkTickLimit = 100 +# How to handle biomes that aren't in any minecraft, conventional, or forge biome tags +# options: TEST, MISSING, CRASH +# default: MISSING +fallbackFailHandling = "MISSING" +# Whether to show debug information about hovered tiles and markers +# default: false +debugRender = false + +[structureMarkers] + "minecraft:start/bastion_remnant" = true + "minecraft:type/ocean_monument" = true + "minecraft:type/woodland_mansion" = true + "minecraft:start/village_taiga" = true + "minecraft:start/village_desert" = true + "minecraft:type/end_city" = false + "minecraft:tag/village" = true + "minecraft:start/village_snowy" = true + "minecraft:start/village_savanna" = true + "minecraft:start/village_plains" = true + diff --git a/packwiz/1.20.1/config/appleskin-client.toml b/packwiz/1.20.1/config/appleskin-client.toml new file mode 100755 index 0000000..e082d6b --- /dev/null +++ b/packwiz/1.20.1/config/appleskin-client.toml @@ -0,0 +1,24 @@ + +[client] + #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT + showFoodValuesInTooltip = true + #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) + showFoodValuesInTooltipAlways = true + #If true, shows your current saturation level overlayed on the hunger bar + showSaturationHudOverlay = true + #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding + showFoodValuesHudOverlay = true + #If true, enables the hunger/saturation/health overlays for food in your off-hand + showFoodValuesHudOverlayWhenOffhand = true + #If true, shows your food exhaustion as a progress bar behind the hunger bars + showFoodExhaustionHudUnderlay = true + #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay + showFoodStatsInDebugOverlay = true + #If true, shows estimated health restored by food on the health bar + showFoodHealthHudOverlay = true + #If true, health/hunger overlay will shake to match Minecraft's icon animations + showVanillaAnimationsOverlay = true + #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) + #Range: 0.0 ~ 1.0 + maxHudOverlayFlashAlpha = 0.65 + diff --git a/packwiz/1.20.1/config/arcanelanterns-server.toml b/packwiz/1.20.1/config/arcanelanterns-server.toml new file mode 100755 index 0000000..b790b61 --- /dev/null +++ b/packwiz/1.20.1/config/arcanelanterns-server.toml @@ -0,0 +1,137 @@ +#Allow falling at normal speed while the slow falling effect is active when sneaking. The player will still not take any fall damage. +slow_falling_quick_descent = true + +[love_lantern] + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 1200 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 5 + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 3 + #Maximum animals of a certain type (e.g. sheep or pigs) before the love lamp stops breeding that type. All animals of a type are counted, also those that cannot breed (like babies). + #Range: > 2 + max_animals = 12 + +[brilliant_lantern] + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 20 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 4 + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 4 + #Animals the briliant lantern will not turn into experience. + #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. + blacklist = [] + +[feral_lantern] + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 20 + #The maximum light level at a checked position where the feral lamp will place a flare. + #Range: 0 ~ 15 + max_light_level = 5 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 40 + #The maximum amount of flares the feral lamp will place before destroying itself. + #Range: 1 ~ 9999 + max_placed_flares = 40 + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 15 + +[withering_lantern] + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 20 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 7 + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 3 + #Duration in seconds this lamp's potion effect should be applied for to nearby entities. + #Range: > 0 + effect_duration = 2 + +[boreal_lantern] + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 2 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 10 + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 10 + #Duration in seconds this lamp's potion effect should be applied for to nearby entities. + #Range: > 0 + effect_duration = 5 + +[containing_lantern] + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 3 + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 5 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 10 + +[wailing_lantern] + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 20 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 10 + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 5 + #Duration in seconds this lamp's potion effect should be applied for to nearby entities. + #Range: > 0 + effect_duration = 5 + +[cloud_lantern] + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 80 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 10 + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 10 + #Duration in seconds this lamp's potion effect should be applied for to nearby entities. + #Range: > 0 + effect_duration = 9 + +[life_lantern] + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 3 + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 120 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 5 + +[warding_lantern] + #Range on the y-axis where this lantern affects entities. + #Range: > -2147483648 + vertical_range = 5 + #Delay in ticks after which the lantern runs its effects again. + #Range: > 1 + delay = 10 + #Range on the xz-plane where this lantern affects entities. + #Range: > -2147483648 + horizontal_range = 10 + diff --git a/packwiz/1.20.1/config/armorstatues-client.toml b/packwiz/1.20.1/config/armorstatues-client.toml new file mode 100755 index 0000000..f3ec0d2 --- /dev/null +++ b/packwiz/1.20.1/config/armorstatues-client.toml @@ -0,0 +1,9 @@ +#Do not check if the client has the necessary permission level for executing the '/data' command when trying to edit an armor stand. Useful when the current server is using custom permissions handling. +override_client_permissions_check = false +#The delay in ticks for sending queued client commands for editing armor stands to the server. Increase this values if commands are sent too quickly and the server fails to process all of them. +#Range: > 20 +client_command_delay = 20 +#Allows for using this mod on a server without it (like a vanilla server) when the Vanilla Tweaks Armor Statues data pack is installed without the need for being a server operator. +#Download the Vanilla Tweaks Armor Statues data pack from here: https://vanillatweaks.net/ +use_vanilla_tweaks_triggers = false + diff --git a/packwiz/1.20.1/config/artifacts/client.json5 b/packwiz/1.20.1/config/artifacts/client.json5 new file mode 100755 index 0000000..b2694e8 --- /dev/null +++ b/packwiz/1.20.1/config/artifacts/client.json5 @@ -0,0 +1,15 @@ +{ + // Whether models for gloves should be shown in first person + "showFirstPersonGloves": true, + // Whether artifacts should have tooltips explaining their effects + "showTooltips": true, + // Whether mimics can use textures from Lootr or Quark + "useModdedMimicTextures": true, + // Display artifacts on cooldown next to the hotbar + "enableCooldownOverlay": false, + /* Location of the artifact cooldown gui element + Distance from the hotbar measured in pixels + Negative values place the element left of the hotbar + */ + "cooldownOverlayOffset": 10 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/artifacts/common.json5 b/packwiz/1.20.1/config/artifacts/common.json5 new file mode 100755 index 0000000..c1db3de --- /dev/null +++ b/packwiz/1.20.1/config/artifacts/common.json5 @@ -0,0 +1,36 @@ +{ + // The chance everlasting beef drops when a cow or mooshroom is killed by a player + "everlastingBeefChance": 0.002, + // The chance that a skeleton, zombie or piglin spawns with an artifact equipped + "entityEquipmentChance": 0.001, + // The chance that an artifact generates in suspicious sand or gravel + "archaeologyChance": 0.0625, + // Whether the Kitty Slippers and Bunny Hoppers change the player's hurt sounds + "modifyHurtSounds": true, + "campsite": { + /* How many times a campsite will attempt to generate per chunk + Set this to 0 to prevent campsites from generating + */ + "count": 4, + // The minimum height campsites can spawn at + "minY": -60, + // The maximum height campsites can spawn at + "maxY": 40, + // Probability that a campsite has a mimic instead of a chest + "mimicChance": 0.3, + // Whether to use wooden chests from other mods when generating campsites + "useModdedChests": true, + // Whether campsites can contain blocks that emit light + "allowLightSources": true + }, + /* Affects how common artifacts are in chests. + Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common. + Doubling this value will make artifacts approximately twice as hard to find, and vice versa. + To prevent artifacts from appearing as chest loot, set this to 10000. + + To disable or change the effects of specific items, the /gamerule command can be used. + A list of available game rules and their effects can be found on the wiki on GitHub: + https://github.com/ochotonida/artifacts/wiki + */ + "artifactRarity": 1.0 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/badoptimizations.txt b/packwiz/1.20.1/config/badoptimizations.txt new file mode 100755 index 0000000..4cfec05 --- /dev/null +++ b/packwiz/1.20.1/config/badoptimizations.txt @@ -0,0 +1,76 @@ +# BadOptimizations configuration +# Here you can configure stuff, mostly enabling/disabling specific optimizations. + +# Whether we should cancel updating the lightmap if not needed. +enable_lightmap_caching: true +# How much the in-game time must change in ticks (1/20th of a second) +# for the lightmap to immediately update. +# Higher values will result in less frequent updates +# to block lighting, but better performance. +# Values below 2 will disable hte optimization. +lightmap_time_change_needed_for_update: 80 + +# Whether the sky's color should be cached unless you're on a biome border. +enable_sky_color_caching: true +# How much the in-game time must change in ticks for the sky color to +# be recalculated with our own calculation. Higher values will result in +# the sky updating less frequently, but slightly better performance. +# Values below 2 will all have the same effect. +skycolor_time_change_needed_for_update: 3 + +# Whether we should avoid calling debug renderers +# and their calculations if there are no debug entries to render +enable_debug_renderer_disable_if_not_needed: true + +# +# Micro optimizations +# + +# Whether we should avoid calling the particle manager +# and its calculations if there are no particles. +enable_particle_manager_optimization: true +# Whether we should avoid calling the toast manager +# if there are no toasts +enable_toast_optimizations: true +# Whether the result of getSkyAngle should be cached +# for the entire frame during rendering +enable_sky_angle_caching_in_worldrenderer: true +# Whether entity renderers should be stored directly in EntityType +# instead of a HashMap. +# Disable to fix compatibility with Twilight Forest +enable_entity_renderer_caching: true +# Whether block entity renderers should be stored in BlockEntityType +# instead of a HashMap. +enable_block_entity_renderer_caching: true +# Whether entity flags should be cached instead of +# calling DataTracker. +# Also removes the unnecessary thread lock in DataTracker +# however this is also done by Lithium (they don't conflict, however). +enable_entity_flag_caching: true +# Whether we should avoid calling FOV calculations +# if the FOV effect scale is zero. +enable_remove_redundant_fov_calculations: true +# Don't tick the tutorial if the game is not in demo mode. +enable_remove_tutorial_if_not_demo: true + +# +# Other +# + +# Whether BadOptimizations should be added onto +# the left text of the F3 menu. +show_f3_text: true + +# Some config options will be force-disabled if certain mods are present +# due to incompatibilities (e.g. entity rendering caching +# is disabled w/ Twilight Forest). +# However, if you still want to use the optimizations, you can override it +# by setting this to true. Beware of crashes. And Herobrine. +ignore_mod_incompatibilities: false + +# Whether to log the entire config into console when booting up. +# If you plan on reporting an issue, please keep this on. +log_config: true + +# Do not change this +config_version: 3 diff --git a/packwiz/1.20.1/config/balm-common.toml b/packwiz/1.20.1/config/balm-common.toml new file mode 100755 index 0000000..afab694 --- /dev/null +++ b/packwiz/1.20.1/config/balm-common.toml @@ -0,0 +1,19 @@ +#This is an example boolean property +exampleBoolean = true +#Range: > -2147483648 +exampleInt = 42 +exampleString = "Hello World" +exampleMultilineString = "Hello World" +#Allowed Values: Hello, World +exampleEnum = "Hello" +exampleStringList = ["Hello", "World"] +exampleIntList = [12, 24] +exampleEnumList = ["Hello", "World"] + +[exampleCategory] + #This is an example category + #This is an example string inside a category + innerField = "I am inside" + #Range: -3.4028234663852886E38 ~ 3.4028234663852886E38 + exampleFloat = 42.84000015258789 + diff --git a/packwiz/1.20.1/config/betteradvancements-client.toml b/packwiz/1.20.1/config/betteradvancements-client.toml new file mode 100755 index 0000000..a6f2478 --- /dev/null +++ b/packwiz/1.20.1/config/betteradvancements-client.toml @@ -0,0 +1,24 @@ +defaultUncompletedIconColor = "#FFFFFF" +defaultUncompletedTitleColor = "#0489C1" +defaultCompletedIconColor = "#DBA213" +defaultCompletedTitleColor = "#DBA213" +doAdvancementsBackgroundFade = true +showDebugCoordinates = false +orderTabsAlphabetically = false +#Values below 50% might give odd results, use on own risk ;) +#Range: 1 ~ 100 +uiScaling = 100 +#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' +# Off: Vanilla default +# Default: List which criteria you have already obtained +# Spoiler: Only reveal unobtained criteria +# All: Show both obtained and unobtained criteria +criteriaDetail = "Default" +criteriaDetailRequiresShift = false +addInventoryButton = false +defaultDrawDirectLines = false +defaultHideLines = false +defaultCompletedLineColor = "#FFFFFF" +defaultUncompletedLineColor = "#FFFFFF" +onlyUseAboveAdvancementTabs = false + diff --git a/packwiz/1.20.1/config/betteranimationscollection-client.toml b/packwiz/1.20.1/config/betteranimationscollection-client.toml new file mode 100755 index 0000000..dfc8247 --- /dev/null +++ b/packwiz/1.20.1/config/betteranimationscollection-client.toml @@ -0,0 +1,190 @@ + +[general] + #Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation. + #The client is not sent an exact position, so the mob's location must be estimated. + #Range: 0.5 ~ 8.0 + sound_detection_range = 1.5 + #Mob variants that shouldn't have any model changes applied to them. + #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. + mob_blacklist = [] + +[models] + #This makes the udders on cows wobble around when they walk. + #Also makes their udders have nipples. + oinky_pig = true + #This one makes the knees of zombie-like and piglin-like mobs bend when they walk around. + #Looks pretty fluid and nice. You'll like it, trust me. + bending_humanoid_knees = true + #This one makes chicken beaks open and close when they cluck. + #When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal! + bucka_bucka_chicken = true + #This one makes llamas open their mouth when spitting. How have they been doing that before?! + spitful_llama = true + #A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of. + spider_knees = true + #Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving. + squiggly_squid_tentacles = true + #A pleasing visual change; this makes the insides of slimes flow around like liquid. + #They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently. + jiggly_liquidy_slime = true + #Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper? + #Well, it's in the game now. The full thing, the real deal, exactly like the video. + wobbly_creeper = true + #This makes the udders on cows wobble around when they walk. + #Also makes their udders have nipples. + wobbly_cow_udder = true + #Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run. + #Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too. + playful_doggy = true + #This one is pretty kneat. It makes sheep actually bend down to eat grass. + #It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose. + #Did you notice their KNEES bend too when they kneel? + kneeling_sheep = true + #If an enderman is angry it will wave its arms around wildly while chasing its target. + #Suits their twisted nature very well. + arm_flailing_enderman = true + #Takes away the stick tails of the current cats and gives them something nicer instead. + #Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit. + curly_cat_tail = true + #This makes a snowman's arm swing when it throws a snowball. + animated_snow_man_stick = true + #Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies. + #Makes them a little more scary, but ultimately nicer to look at. + wiggly_ghast_tentacles = true + #Takes away the stick tails of the current ocelots and gives them something nicer instead. + #Fully animated flowing tails that move while they stand or run. + flowy_ocelot_tail = true + #Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die. + #Unfortunately, you can't eat them because they're way too hot. + magma_cube_burger = true + #A subtle change; this makes iron golems wiggle their big noses whenever they're hurt. + #Exactly the same animation as for villagers, except for iron golems! + wiggly_iron_golem_nose = true + #A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound. + #It's a small change, but who doesn't get a kick out of it? + wiggly_villager_nose = true + #Makes horses more lively again, just like they used to be in older versions. + #Does this by adding back their mouth and knees while staying true to the vanilla model style. + familiar_horse = true + +[oinky_pig] + #Mob sounds to play a unique animation for. + #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. + #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. + mob_sounds = ["minecraft:entity.pig.ambient"] + #Fancy ears for pigs, just like piglins have them. + floaty_ears = true + #Animation swing speed for ear floatiness. + #Range: 1 ~ 20 + ear_animation_speed = 10 + +[bucka_bucka_chicken] + #Mob sounds to play a unique animation for. + #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. + #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. + mob_sounds = ["minecraft:entity.chicken.ambient"] + #Make bill a lot slimmer so chickens look less like ducks. + slim_bill = true + #Move head back and forth when chicken is walking. + move_head = true + #Wiggle chin when chicken is walking. + wiggle_wattles = true + #Flap wings when chicken is walking. + flap_wings = true + #Move head back and forth when chicken is walking. + #Range: 1 ~ 20 + head_animation_speed = 4 + #Animation swing speed for wattles movement. + #Range: 1 ~ 20 + wattles_animation_speed = 5 + #Animation swing speed of wing flapping. + #Range: 1 ~ 20 + wing_animation_speed = 3 + +[spitful_llama] + #Mob sounds to play a unique animation for. + #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. + #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. + mob_sounds = ["minecraft:entity.llama.spit"] + +[squiggly_squid_tentacles] + #Define length for squid tentacles. + #Range: 1 ~ 8 + tentacles_length = 8 + +[jiggly_liquidy_slime] + #Animation swing speed of inner slime parts. + #Range: 1 ~ 20 + animation_speed = 5 + +[wobbly_creeper] + #Different directional behaviour modes for the walking animation. + #Allowed Values: SIDE, FRONT, CIRCLE, RANDOM + wobble_direction = "SIDE" + +[wobbly_cow_udder] + #Animation swing speed of utter when the cow is walking. + #Range: 1 ~ 20 + animation_speed = 5 + #Render tiny nipples on a cow's utter. + show_nipples = true + #Should calves show an utter. + calf_utter = false + +[playful_doggy] + #Define tail length. + #Range: 1 ~ 7 + tail_length = 7 + #Make wolf tail fluffy. + fluffy_tail = true + #Animation swing speed for tail. + #Range: 1 ~ 20 + animation_speed = 5 + #Pose and behaviour when sitting. + #By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat. + #Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT + sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT" + +[arm_flailing_enderman] + #Animation swing speed for arms. + #Range: 1 ~ 20 + animation_speed = 5 + #Flail arms while carrying a block. + fail_while_carrying = true + +[curly_cat_tail] + #Define tail length. + #Range: 1 ~ 15 + tail_length = 15 + #Animation swing speed for tail. + #Range: 1 ~ 20 + animation_speed = 7 + +[animated_snow_man_stick] + #Mob sounds to play a unique animation for. + #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. + #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. + mob_sounds = ["minecraft:entity.snow_golem.shoot"] + +[wiggly_ghast_tentacles] + #Define the max length of tentacles. + #Range: 2 ~ 14 + max_tentacles_length = 14 + #Animation swing speed of tentacles. + #Range: 1 ~ 20 + animation_speed = 5 + +[flowy_ocelot_tail] + #Define tail length. + #Range: 1 ~ 15 + tail_length = 15 + #Animation swing speed for tail. + #Range: 1 ~ 20 + animation_speed = 7 + +[wiggly_villager_nose] + #Mob sounds to play a unique animation for. + #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. + #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. + mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"] + diff --git a/packwiz/1.20.1/config/bettercombat/client.json5 b/packwiz/1.20.1/config/bettercombat/client.json5 new file mode 100755 index 0000000..4ffbe6d --- /dev/null +++ b/packwiz/1.20.1/config/bettercombat/client.json5 @@ -0,0 +1,16 @@ +{ + "isHoldToAttackEnabled": true, + "isMiningWithWeaponsEnabled": true, + "isSwingThruGrassEnabled": true, + "isAttackInsteadOfMineWhenEnemiesCloseEnabled": true, + "isHighlightCrosshairEnabled": true, + "hudHighlightColor": 16711680, + "isShowingArmsInFirstPerson": false, + "isShowingOtherHandFirstPerson": true, + "isSweepingParticleEnabled": true, + "isTooltipAttackRangeEnabled": true, + "weaponSwingSoundVolume": 100, + "isDebugOBBEnabled": true, + "swingThruGrassBlacklist": "farmersdelight", + "mineWithWeaponBlacklist": "" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/bettercombat/fallback_compatibility.json b/packwiz/1.20.1/config/bettercombat/fallback_compatibility.json new file mode 100755 index 0000000..75440c6 --- /dev/null +++ b/packwiz/1.20.1/config/bettercombat/fallback_compatibility.json @@ -0,0 +1,116 @@ +{ + "schema_version": 1, + "blacklist_item_id_regex": "pickaxe", + "fallback_compatibility": [ + { + "item_id_regex": "claymore|great_sword|greatsword", + "weapon_attributes": "bettercombat:claymore" + }, + { + "item_id_regex": "great_hammer|greathammer|war_hammer|warhammer|maul", + "weapon_attributes": "bettercombat:hammer" + }, + { + "item_id_regex": "double_axe|doubleaxe|war_axe|waraxe|great_axe|greataxe", + "weapon_attributes": "bettercombat:double_axe" + }, + { + "item_id_regex": "scythe", + "weapon_attributes": "bettercombat:scythe" + }, + { + "item_id_regex": "halberd", + "weapon_attributes": "bettercombat:halberd" + }, + { + "item_id_regex": "glaive", + "weapon_attributes": "bettercombat:glaive" + }, + { + "item_id_regex": "spear", + "weapon_attributes": "bettercombat:spear" + }, + { + "item_id_regex": "lance", + "weapon_attributes": "bettercombat:lance" + }, + { + "item_id_regex": "anchor", + "weapon_attributes": "bettercombat:anchor" + }, + { + "item_id_regex": "battlestaff|battle_staff", + "weapon_attributes": "bettercombat:battlestaff" + }, + { + "item_id_regex": "claw", + "weapon_attributes": "bettercombat:claw" + }, + { + "item_id_regex": "fist|gauntlet", + "weapon_attributes": "bettercombat:fist" + }, + { + "item_id_regex": "trident|javelin|impaled", + "weapon_attributes": "bettercombat:trident" + }, + { + "item_id_regex": "katana", + "weapon_attributes": "bettercombat:katana" + }, + { + "item_id_regex": "rapier", + "weapon_attributes": "bettercombat:rapier" + }, + { + "item_id_regex": "sickle", + "weapon_attributes": "bettercombat:sickle" + }, + { + "item_id_regex": "soul_knife", + "weapon_attributes": "bettercombat:soul_knife" + }, + { + "item_id_regex": "dagger|knife", + "weapon_attributes": "bettercombat:dagger" + }, + { + "item_id_regex": "staff|wand|sceptre|stave|rod", + "weapon_attributes": "bettercombat:wand" + }, + { + "item_id_regex": "mace|hammer|flail", + "weapon_attributes": "bettercombat:mace" + }, + { + "item_id_regex": "axe", + "weapon_attributes": "bettercombat:axe" + }, + { + "item_id_regex": "coral_blade", + "weapon_attributes": "bettercombat:coral_blade" + }, + { + "item_id_regex": "twin_blade|twinblade", + "weapon_attributes": "bettercombat:twin_blade" + }, + { + "item_id_regex": "cutlass|scimitar|machete", + "weapon_attributes": "bettercombat:cutlass" + }, + { + "item_id_regex": "sword|blade", + "weapon_attributes": "bettercombat:sword" + } + ], + "ranged_weapons": [ + { + "item_id_regex": "two_handed_crossbow", + "weapon_attributes": "bettercombat:crossbow_two_handed_heavy" + }, + { + "item_id_regex": "two_handed_bow", + "weapon_attributes": "bettercombat:bow_two_handed_heavy" + } + ] +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/bettercombat/server.json5 b/packwiz/1.20.1/config/bettercombat/server.json5 new file mode 100755 index 0000000..36435ce --- /dev/null +++ b/packwiz/1.20.1/config/bettercombat/server.json5 @@ -0,0 +1,93 @@ +{ + /* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage). + Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes) + This config allows you to change upswing duration. + Example values: + - `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown + - `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown + */ + "upswing_multiplier": 0.5, + // Bypass damage receive throttling of LivingEntity from player attacks. + "allow_fast_attacks": true, + // Allows client-side target search and server-side attack request execution against currently mounted entity of the player + "allow_attacking_mount": false, + // The minimum number of ticks between two attacks + "attack_interval_cap": 2, + /* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts. + Classical example is an alexsmobs:crocodile attempting a death spin. + (Note all hostile mobs hittable by default, this config is to fix faulty mobs) + */ + "hostile_player_vehicles": [ + "alexsmobs:crocodile" + ], + // Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment + "allow_vanilla_sweeping": false, + // Allows new sweeping mechanic (by Better Combat) to work, including Sweeping Edge enchantment + "allow_reworked_sweeping": true, + /* The more additional targets a weapon swing hits, the weaker it will get. + Entities struck (+1) in a swing more than this, won't get weakened any further. + */ + "reworked_sweeping_extra_target_count": 4, + /* Determines how weak the attack becomes when striking `reworked_sweeping_extra_target_count + 1` targets. + Example values: + - `0.5` -50% damage + */ + "reworked_sweeping_maximum_damage_penalty": 0.5, + /* The maximum level Sweeping Edge enchantment applied to the attackers weapon will restore this amount of penalty. + Example values: + - `0.5` restores 50% damage penalty when 3 levels are applied, so 16.66% when 1 level is applied + */ + "reworked_sweeping_enchant_restores": 0.5, + "reworked_sweeping_plays_sound": true, + "reworked_sweeping_emits_particles": true, + "reworked_sweeping_sound_and_particles_only_for_swords": true, + // Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients. + "allow_attacking_thru_walls": false, + // Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty + "movement_speed_while_attacking": 0.5, + // Determines if applying the movement speed multiplier while attacking is done smoothly or instantly + "movement_speed_applied_smoothly": true, + // Determines whether or not to apply movement speed reduction while attacking mounted + "movement_speed_effected_while_mounting": false, + // Attacks faster than a vanilla sword will do smaller knockback, proportionally. + "knockback_reduced_for_fast_attacks": true, + // Combo is reset after idling `combo_reset_rate * weapon_cooldown` + "combo_reset_rate": 3.0, + // Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range` + "target_search_range_multiplier": 2.0, + // Total multiplier, (examples: +30% = 1.3, -30% = 0.7) + "dual_wielding_attack_speed_multiplier": 1.2000000476837158, + // Total multiplier, (examples: +30% = 1.3, -30% = 0.7) + "dual_wielding_main_hand_damage_multiplier": 1.0, + // Total multiplier, (examples: +30% = 1.3, -30% = 0.7) + "dual_wielding_off_hand_damage_multiplier": 1.0, + /* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target). + - `FRIENDLY` - The target can never be damaged by the player. + - `NEUTRAL` - The target can be damaged only if the player is directly looking at it. + - `HOSTILE` - The target can be damaged if located within the weapon swing area. + (NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`) + + The various relation related configs are being checked in the following order: + - `player_relations` + - `player_relation_to_passives` + - `player_relation_to_hostiles` + - `player_relation_to_other` + (The first relation to be found for the target will be applied.) + */ + "player_relations": { + "minecraft:player": "NEUTRAL", + "minecraft:villager": "NEUTRAL", + "minecraft:iron_golem": "NEUTRAL", + "guardvillagers:guard": "NEUTRAL" + }, + // Relation to unspecified entities those are instance of PassiveEntity(Yarn) + "player_relation_to_passives": "HOSTILE", + // Relation to unspecified entities those are instance of HostileEntity(Yarn) + "player_relation_to_hostiles": "HOSTILE", + // Fallback relation + "player_relation_to_other": "HOSTILE", + // Try to guess and apply a preset for items without weapon attributes data file + "fallback_compatibility_enabled": true, + // Allow printing the content of weapon attributes registry + "weapon_registry_logging": false +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterdeserttemples-forge-1_20.toml b/packwiz/1.20.1/config/betterdeserttemples-forge-1_20.toml new file mode 100755 index 0000000..968f2ac --- /dev/null +++ b/packwiz/1.20.1/config/betterdeserttemples-forge-1_20.toml @@ -0,0 +1,16 @@ + +["YUNG's Better Desert Temples"] + + ########################################################################################################### + ## General settings. + ########################################################################################################### + ["YUNG's Better Desert Temples".General] + # Whether or not vanilla desert pyramids should be disabled. + # Default: true + # + "Disable Vanilla Pyramids" = true + # Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared. + # Default: true + # + "Apply Mining Fatigue" = true + diff --git a/packwiz/1.20.1/config/betterdeserttemples/README.txt b/packwiz/1.20.1/config/betterdeserttemples/README.txt new file mode 100755 index 0000000..7d9fed0 --- /dev/null +++ b/packwiz/1.20.1/config/betterdeserttemples/README.txt @@ -0,0 +1,7 @@ +This directory is for a few additional options for YUNG's Better Desert Temples. +Options provided may vary by version. +This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options. +For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder. +If no subdirectory for your version is created, then that version probably does not support the additional options. +NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER! +For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'. \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/README.txt b/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/README.txt new file mode 100755 index 0000000..09b809b --- /dev/null +++ b/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/README.txt @@ -0,0 +1,30 @@ +###################################### +# armorstands.json # +###################################### + This file contains ItemRandomizers describing the probability distribution of armor on armor stands. +Armor stands spawn in armory rooms and wardrobe rooms. +For information on ItemRandomizers, see the bottom of this README. +###################################### +# itemframes.json # +###################################### + This file contains ItemRandomizers describing the probability distribution of items in item frames. +Item frames only spawn in food storage rooms and armoury rooms. +For information on ItemRandomizers, see the bottom of this README. +###################################### +# ItemRandomizers # +###################################### +Describes a set of items and the probability of each item being chosen. + - entries: An object where each entry's key is a item, and each value is that item's probability of being chosen. + The total sum of all probabilities SHOULD NOT exceed 1.0! + - defaultItem: The item used for any leftover probability ranges. + For example, if the total sum of all the probabilities of the entries is 0.6, then + there is a 0.4 chance of the defaultItem being selected. +Here's an example ItemRandomizer: +"entries": { + "minecraft:stone_axe": 0.25, + "minecraft:shield": 0.2, + "minecraft:air": 0.1 +}, +"defaultItem": "minecraft:iron_axe" +For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield, +10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item). diff --git a/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/armorstands.json b/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/armorstands.json new file mode 100755 index 0000000..587e812 --- /dev/null +++ b/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/armorstands.json @@ -0,0 +1,58 @@ +{ + "armoryHelmets": { + "entries": { + "chainmail_helmet": 0.3, + "golden_helmet": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeHelmets": { + "entries": { + "chainmail_helmet": 0.2, + "leather_helmet": 0.4 + }, + "defaultItem": "air" + }, + "armoryChestplates": { + "entries": { + "chainmail_chestplate": 0.3, + "golden_chestplate": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeChestplates": { + "entries": { + "chainmail_chestplate": 0.2, + "leather_chestplate": 0.4 + }, + "defaultItem": "air" + }, + "armoryLeggings": { + "entries": { + "chainmail_leggings": 0.3, + "golden_leggings": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeLeggings": { + "entries": { + "leather_leggings": 0.4, + "chainmail_leggings": 0.2 + }, + "defaultItem": "air" + }, + "armoryBoots": { + "entries": { + "chainmail_boots": 0.3, + "golden_boots": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeBoots": { + "entries": { + "chainmail_boots": 0.2, + "leather_boots": 0.4 + }, + "defaultItem": "air" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/itemframes.json b/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/itemframes.json new file mode 100755 index 0000000..360bfb8 --- /dev/null +++ b/packwiz/1.20.1/config/betterdeserttemples/forge-1_20/itemframes.json @@ -0,0 +1,31 @@ +{ + "armouryItems": { + "entries": { + "shield": 0.1, + "stone_sword": 0.05, + "arrow": 0.05, + "name_tag": 0.05, + "golden_sword": 0.1, + "golden_axe": 0.1, + "bow": 0.1, + "stone_axe": 0.05 + }, + "defaultItem": "air" + }, + "storageItems": { + "entries": { + "beetroot_seeds": 0.025, + "bread": 0.2, + "potato": 0.2, + "cake": 0.1, + "pumpkin_seeds": 0.025, + "melon_seeds": 0.025, + "honey_bottle": 0.1, + "cookie": 0.1, + "slime_ball": 0.05, + "wheat_seeds": 0.025, + "rabbit_foot": 0.01 + }, + "defaultItem": "air" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterdungeons-forge-1_20.toml b/packwiz/1.20.1/config/betterdungeons-forge-1_20.toml new file mode 100755 index 0000000..59f464d --- /dev/null +++ b/packwiz/1.20.1/config/betterdungeons-forge-1_20.toml @@ -0,0 +1,69 @@ + +["YUNG's Better Dungeons"] + + ########################################################################################################### + ## General settings. + ########################################################################################################### + ["YUNG's Better Dungeons".General] + # Whether or not dungeons should be allowed to place skeleton skulls and other mob heads. + # This option may be useful for some modpack creators. + # Default: true + # + "Enable Skulls & Heads" = true + # Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns. + # Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris. + # Set this to false to prevent any Nether-related blocks from spawning in dungeons. + # This option may be useful for some modpack creators. + # Default: true + # + "Enable Nether Blocks in Dungeons" = true + + ########################################################################################################### + ## Zombie Dungeon settings. + ########################################################################################################### + ["YUNG's Better Dungeons"."Zombie Dungeons"] + # The longest distance that can be checked when attempting to generate a surface entrance staircase. + # Making this too large may cause problems. + # Default: 20 + # + "Zombie Dungeon Surface Entrance Staircase Max Length" = 20 + + ########################################################################################################### + ## Small Dungeon settings. + ########################################################################################################### + ["YUNG's Better Dungeons"."Small Dungeons"] + # The maximum number of banners that can spawn in a single small dungeon. + # Default: 2 + #Range: 0 ~ 8 + "Small Dungeon Max Banner Count" = 2 + # The minimum number of chests that are guaranteed to spawn in a single small dungeon. + # Default: 1 + "Small Dungeon Min Chest Count" = 1 + # The maximum number of chests that can spawn in a single small dungeon. + # Default: 2 + "Small Dungeon Max Chest Count" = 2 + # Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon. + # If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air. + # Default: true + # + "Allow Ore Blocks in Corners" = true + + ########################################################################################################### + ## Small Nether Dungeon settings. + ## These are disabled by default. + ########################################################################################################### + ["YUNG's Better Dungeons"."Small Nether Dungeons"] + # Whether or not small Nether dungeons should spawn. + # Default: false + "Enable Small Nether Dungeons" = false + # Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls. + # Default: true + "Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true + # Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods. + # Default: true + "Blazes From Spawners Drop Blaze Rods" = true + # The maximum number of banners that can spawn in a single small Nether dungeon. + # Default: 2 + #Range: 0 ~ 8 + "Small Nether Dungeon Max Banner Count" = 2 + diff --git a/packwiz/1.20.1/config/betterendisland-forge-1_20.toml b/packwiz/1.20.1/config/betterendisland-forge-1_20.toml new file mode 100755 index 0000000..409b738 --- /dev/null +++ b/packwiz/1.20.1/config/betterendisland-forge-1_20.toml @@ -0,0 +1,9 @@ + +["YUNG's Better End Island"] + # Whether the Ender Dragon drops an egg when every time it's defeated. + # Default: false + "Resummoned Dragon Drops Egg" = false + # Whether the vanilla obsidian platform should spawn in the End instead of the revamped platform. + # Default: false + "Spawn Vanilla Obsidian Platform" = false + diff --git a/packwiz/1.20.1/config/betterfortresses-forge-1_20.toml b/packwiz/1.20.1/config/betterfortresses-forge-1_20.toml new file mode 100755 index 0000000..2cfffa8 --- /dev/null +++ b/packwiz/1.20.1/config/betterfortresses-forge-1_20.toml @@ -0,0 +1,12 @@ + +["YUNG's Better Nether Fortresses"] + + ########################################################################################################### + ## General settings. + ########################################################################################################### + ["YUNG's Better Nether Fortresses".General] + # Whether or not vanilla Nether Fortresses should be disabled. + # Default: true + # + "Disable Vanilla Nether Fortresses" = true + diff --git a/packwiz/1.20.1/config/betterfortresses/README.txt b/packwiz/1.20.1/config/betterfortresses/README.txt new file mode 100755 index 0000000..7557c7c --- /dev/null +++ b/packwiz/1.20.1/config/betterfortresses/README.txt @@ -0,0 +1,8 @@ +This directory is for a few additional options for YUNG's Better Nether Fortresses. +Options provided may vary by version. +This directory contains subdirectories for supported versions. The first time you run Better Nether Fortresses, a version subdirectory will be created if that version supports advanced options. +For example, the first time you use Better Nether Fortresses for MC 1.19.2 on Forge, the 'forge-1_19' subdirectory will be created in this folder. +If no subdirectory for your version is created, then that version probably does not support the additional options. +NOTE -- Most of this mod's config settings can be found in a config file outside this folder! +For example, on Forge 1.19.2 the file is 'betterfortresses-forge-1_19.toml'. +Also note that many of the structure's settings such as spawn rate & spawn conditions can only be modified via data pack. \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterfortresses/forge-1_20/README.txt b/packwiz/1.20.1/config/betterfortresses/forge-1_20/README.txt new file mode 100755 index 0000000..ffdedac --- /dev/null +++ b/packwiz/1.20.1/config/betterfortresses/forge-1_20/README.txt @@ -0,0 +1,26 @@ +###################################### +# itemframes.json # +###################################### + This file contains ItemRandomizers describing the probability distribution of items in item frames. +Item frames only spawn in certain rooms and hallway pieces. +For information on ItemRandomizers, see the bottom of this README. +###################################### +# ItemRandomizers # +###################################### +Describes a set of items and the probability of each item being chosen. + - entries: An object where each entry's key is an item, and each value is that item's probability of being chosen. + The total sum of all probabilities SHOULD NOT exceed 1.0! + - defaultItem: The item used for any leftover probability ranges. + For example, if the total sum of all the probabilities of the entries is 0.6, then + there is a 0.4 chance of the defaultItem being selected. +Here's an example ItemRandomizer: +{ + "entries": { + "minecraft:cobblestone": 0.25, + "minecraft:air": 0.2, + "minecraft:stone_sword": 0.1 + }, + "defaultItem": "minecraft:iron_axe" +} +This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air, +10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item). diff --git a/packwiz/1.20.1/config/betterfortresses/forge-1_20/itemframes.json b/packwiz/1.20.1/config/betterfortresses/forge-1_20/itemframes.json new file mode 100755 index 0000000..9e00b30 --- /dev/null +++ b/packwiz/1.20.1/config/betterfortresses/forge-1_20/itemframes.json @@ -0,0 +1,48 @@ +{ + "weaponItems": { + "entries": { + "shield": 0.025, + "stone_sword": 0.025, + "iron_axe": 0.025, + "golden_sword": 0.05, + "iron_sword": 0.025, + "netherite_sword": 0.005, + "golden_axe": 0.05, + "stone_axe": 0.025 + }, + "defaultItem": "air" + }, + "lootItems": { + "entries": { + "gold_nugget": 0.2, + "nether_wart": 0.1, + "gold_ingot": 0.1 + }, + "defaultItem": "air" + }, + "studyItems": { + "entries": { + "enchanted_book": 0.1, + "writable_book": 0.1, + "paper": 0.1, + "book": 0.4 + }, + "defaultItem": "air" + }, + "messHallItems": { + "entries": { + "porkchop": 0.3, + "gold_ingot": 0.2, + "cooked_porkchop": 0.3 + }, + "defaultItem": "air" + }, + "alchemyItems": { + "entries": { + "quartz": 0.3, + "magma_cream": 0.3, + "fire_charge": 0.2 + }, + "defaultItem": "air" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterjungletemples-forge-1_20.toml b/packwiz/1.20.1/config/betterjungletemples-forge-1_20.toml new file mode 100755 index 0000000..4a00b74 --- /dev/null +++ b/packwiz/1.20.1/config/betterjungletemples-forge-1_20.toml @@ -0,0 +1,6 @@ + +["YUNG's Better Jungle Temples"] + + ["YUNG's Better Jungle Temples".General] + "Disable Vanilla Jungle Temples" = true + diff --git a/packwiz/1.20.1/config/bettermineshafts-forge-1_20.toml b/packwiz/1.20.1/config/bettermineshafts-forge-1_20.toml new file mode 100755 index 0000000..a653d77 --- /dev/null +++ b/packwiz/1.20.1/config/bettermineshafts-forge-1_20.toml @@ -0,0 +1,106 @@ + +["YUNG's Better Mineshafts"] + # Whether or not vanilla mineshafts should be disabled. + # Default: true + "Disable Vanilla Mineshafts" = true + # The lowest a mineshaft can spawn. + # Default: -55 + "Minimum y-coordinate" = -55 + # The highest a mineshaft can spawn. + # Default: 30 + # + "Maximum y-coordinate" = 30 + + ########################################################################################################### + ## Ore deposit settings. + ########################################################################################################### + ["YUNG's Better Mineshafts"."Ore Deposits"] + "Enable Ore Deposits" = true + # Chance of an ore deposit being cobblestone only. + # Default: 50 + #Range: 0 ~ 100 + "Cobble Spawn Chance (Empty Deposit)" = 50 + # Chance of an ore deposit containing coal. + # Default: 20 + #Range: 0 ~ 100 + "Coal Spawn Chance" = 20 + # Chance of an ore deposit containing iron. + # Default: 9 + #Range: 0 ~ 100 + "Iron Spawn Chance" = 9 + # Chance of an ore deposit containing redstone. + # Default: 7 + #Range: 0 ~ 100 + "Redstone Spawn Chance" = 7 + # Chance of an ore deposit containing gold. + # Default: 7 + #Range: 0 ~ 100 + "Gold Spawn Chance" = 7 + # Chance of an ore deposit containing lapis lazuli. + # Default: 3 + #Range: 0 ~ 100 + "Lapis Spawn Chance" = 3 + # Chance of an ore deposit containing emerald. + # Default: 3 + #Range: 0 ~ 100 + "Emerald Spawn Chance" = 3 + # Chance of an ore deposit containing diamond. + # Default: 1 + #Range: 0 ~ 100 + "Diamond Spawn Chance" = 1 + + ########################################################################################################### + ## Spawn rates for various mineshaft parts and decorations. + ########################################################################################################### + ["YUNG's Better Mineshafts"."Spawn Rates & More"] + # The spawn rate for lanterns in the main shaft. + # Default: .0067 + #Range: 0.0 ~ 1.0 + "Lantern Spawn Rate" = 0.0067 + # The spawn rate for torches in small shafts. + # Default: .02 + #Range: 0.0 ~ 1.0 + "Torch Spawn Rate" = 0.02 + # The spawn rate for workstation side rooms along the main shaft. + # Default: .025 + #Range: 0.0 ~ 1.0 + "Workstation Spawn Rate" = 0.025 + # The spawn rate for workstation cellars below workstations along the main shaft. + # Default: .25 + #Range: 0.0 ~ 1.0 + "Workstation Cellar Spawn Rate" = 0.25 + # The spawn rate for smaller tunnels that generate along the main shaft. + # Default: .07 + #Range: 0.0 ~ 1.0 + "Small Shaft Spawn Rate" = 0.07 + # The spawn rate for cobwebs. + # Default: .15 + #Range: 0.0 ~ 1.0 + "Cobweb Spawn Rate" = 0.15 + # The spawn rate for minecarts holding chests in small shafts. + # Default: .00125 + #Range: 0.0 ~ 1.0 + "Small Shaft Chest Minecart Spawn Rate" = 0.00125 + # The spawn rate for minecarts holding TNT in small shafts. + # Default: .0025 + #Range: 0.0 ~ 1.0 + "Small Shaft TNT Minecart Spawn Rate" = 0.0025 + # The spawn rate for minecarts holding chests in the main shaft. + # Default: .01 + #Range: 0.0 ~ 1.0 + "Main Shaft Chest Minecart Spawn Rate" = 0.01 + # The spawn rate for minecarts holding TNT in the main shaft. + # Default: .0025 + #Range: 0.0 ~ 1.0 + "Main Shaft TNT Minecart Spawn Rate" = 0.0025 + # Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel. + # Default: 2 + #Range: 0 ~ 100 + "Abandoned Miners' Outpost Spawn Chance" = 2 + # The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft. + # This determines the overall length of small shafts. + # Default: 9 + # + #Range: 0 ~ 1000 + "Small Shaft Piece Chain Length" = 9 + diff --git a/packwiz/1.20.1/config/bettermodsbutton-client.toml b/packwiz/1.20.1/config/bettermodsbutton-client.toml new file mode 100755 index 0000000..8e2ad69 --- /dev/null +++ b/packwiz/1.20.1/config/bettermodsbutton-client.toml @@ -0,0 +1,15 @@ +#Where to place mods button on main menu screen. Select "NO_CHANGE" to prevent any changes to the screen, useful for mod compatibility. +#Allowed Values: REPLACE_REALMS, LEFT_TO_REALMS, RIGHT_TO_REALMS, INSERT_BELOW_REALMS, NONE, NO_CHANGE +main_menu_mods_button = "INSERT_BELOW_REALMS" +#Add mod count to mods button. +add_mod_count = true +#Where to place mods button on pause menu screen. Select "NO_CHANGE" to prevent any changes to the screen, useful for mod compatibility. +#Allowed Values: REPLACE_FEEDBACK, REPLACE_BUGS, REPLACE_FEEDBACK_AND_BUGS, REPLACE_AND_MOVE_LAN, INSERT_AND_MOVE_LAN, INSERT_BELOW_FEEDBACK_AND_BUGS, NONE, NO_CHANGE +pause_screen_mods_button = "INSERT_BELOW_FEEDBACK_AND_BUGS" +#Show a small green orb indicating that mod updates are available. +update_notification = false +#Safe area in pixels from screen border for buttons to not be moved to prevent them from going off screen. +#Not effective for vanilla menu layouts, but can be useful when mods add buttons close to the border. +#Range: > 0 +safe_area = 24 + diff --git a/packwiz/1.20.1/config/betteroceanmonuments-forge-1_20.toml b/packwiz/1.20.1/config/betteroceanmonuments-forge-1_20.toml new file mode 100755 index 0000000..80f216e --- /dev/null +++ b/packwiz/1.20.1/config/betteroceanmonuments-forge-1_20.toml @@ -0,0 +1,12 @@ + +["YUNG's Better Ocean Monuments"] + + ########################################################################################################### + ## General settings. + ########################################################################################################### + ["YUNG's Better Ocean Monuments".General] + # Whether or not vanilla ocean monuments should be disabled. + # Default: true + # + "Disable Vanilla Ocean Monuments" = true + diff --git a/packwiz/1.20.1/config/betterpingdisplay-client.toml b/packwiz/1.20.1/config/betterpingdisplay-client.toml new file mode 100755 index 0000000..cc97746 --- /dev/null +++ b/packwiz/1.20.1/config/betterpingdisplay-client.toml @@ -0,0 +1,15 @@ +#The color of the ping display text, written in hex format. Default: #A0A0A0 +#Has no effect if 'autoColorText' is set to true +textColor = "#A0A0A0" +#Customize the display text of the ping display +#Must contain a '%d', which will be replaced with the ping number +#Example: '%dms' will transform into '123ms' if the player's ping is 123 +#Default: %dms +textFormatString = "%dms" +#Whether to also draw the default Minecraft ping bars +renderPingBars = false +#Whether to color a player's ping based on their latency. +#Example: low latency = green, high latency = red +#If this setting is true, then the 'textColor' setting is ignored +autoColorText = true + diff --git a/packwiz/1.20.1/config/betterstrongholds-forge-1_20.toml b/packwiz/1.20.1/config/betterstrongholds-forge-1_20.toml new file mode 100755 index 0000000..6d8ab59 --- /dev/null +++ b/packwiz/1.20.1/config/betterstrongholds-forge-1_20.toml @@ -0,0 +1,20 @@ + +["YUNG's Better Strongholds"] + + ########################################################################################################### + ## General settings. + ########################################################################################################### + ["YUNG's Better Strongholds".General] + # The rate at which cobwebs will spawn in various parts of the stronghold. + # Default: 0.1 + "Cobweb Spawn Rate (NORMAL)" = 0.1 + # The rate at which cobwebs will spawn around spider spawners in libraries. + # Default: 0.3 + "Cobweb Spawn Rate (SPAWNER)" = 0.3 + # The rate at which torches spawn throughout the stronghold. + # Default: 0.1 + "Torch Spawn Rate" = 0.1 + # The rate at which lanterns spawn throughout the stronghold. + # Default: 0.2 + "Lantern Spawn Rate" = 0.2 + diff --git a/packwiz/1.20.1/config/betterstrongholds/README.txt b/packwiz/1.20.1/config/betterstrongholds/README.txt new file mode 100755 index 0000000..8eb0d5e --- /dev/null +++ b/packwiz/1.20.1/config/betterstrongholds/README.txt @@ -0,0 +1,8 @@ +This directory is for a few additional options for YUNG's Better Strongholds. +Options provided may vary by version. +This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options. +For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder. +If no subdirectory for your version is created, then that version probably does not support the additional options. + +NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER! +For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'. \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterstrongholds/forge-1_20/README.txt b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/README.txt new file mode 100755 index 0000000..a5be7fe --- /dev/null +++ b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/README.txt @@ -0,0 +1,62 @@ +###################################### +# ores.json # +###################################### + + This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen. +These probabilities are used in treasure rooms in the stronghold, in which +piles of ore have a chance of spawning. +For information on BlockSetSelectors, see the bottom of this README. + +###################################### +# rareblocks.json # +###################################### + + This file contains a BlockSetSelector describing the probability of a given block being chosen. +These probabilities are used in grand libraries, in which +two rare blocks will spawn. +For information on BlockSetSelectors, see the bottom of this README. + +###################################### +# armorstands.json # +###################################### + + This file contains ItemSetSelectors describing the probability distribution of armor on armor stands. +Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms. +For information on ItemSetSelectors, see the bottom of this README. + +###################################### +# itemframes.json # +###################################### + + This file contains ItemSetSelectors describing the probability distribution of items in item frames. +Item frames only spawn in storage rooms and armoury rooms. +For information on ItemSetSelectors, see the bottom of this README. + +###################################### +# BlockSetSelectors # +###################################### + +Describes a set of blockstates and the probability of each blockstate being chosen. + - entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen. + The total sum of all probabilities SHOULD NOT exceed 1.0! + - defaultBlock: The blockstate used for any leftover probability ranges. + For example, if the total sum of all the probabilities of the entries is 0.6, then + there is a 0.4 chance of the defaultBlock being selected. + +Here's an example block selector: +"entries": { + "minecraft:cobblestone": 0.25, + "minecraft:air": 0.2, + "minecraft:stone_bricks": 0.1 +}, +"defaultBlock": "minecraft:oak_planks" + +For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air, +10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block). + +###################################### +# ItemSetSelectors # +###################################### + +Describes a set of items and the probability of each item being chosen. +Works the same as BlockSetSelectors, but with items instead of blockstates. diff --git a/packwiz/1.20.1/config/betterstrongholds/forge-1_20/armorstands.json b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/armorstands.json new file mode 100755 index 0000000..01d4fd6 --- /dev/null +++ b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/armorstands.json @@ -0,0 +1,60 @@ +{ + "commonHelmets": { + "entries": { + "chainmail_helmet": 0.3, + "leather_helmet": 0.1, + "iron_helmet": 0.3, + "carved_pumpkin": 0.01 + }, + "defaultItem": "air" + }, + "rareHelmets": { + "entries": { + "diamond_helmet": 0.3, + "carved_pumpkin": 0.2 + }, + "defaultItem": "air" + }, + "commonChestplates": { + "entries": { + "chainmail_chestplate": 0.3, + "iron_chestplate": 0.3, + "leather_chestplate": 0.1 + }, + "defaultItem": "air" + }, + "rareChestplates": { + "entries": { + "diamond_chestplate": 0.3 + }, + "defaultItem": "air" + }, + "commonLeggings": { + "entries": { + "iron_leggings": 0.3, + "leather_leggings": 0.1, + "chainmail_leggings": 0.3 + }, + "defaultItem": "air" + }, + "rareLeggings": { + "entries": { + "diamond_leggings": 0.3 + }, + "defaultItem": "air" + }, + "commonBoots": { + "entries": { + "iron_boots": 0.3, + "chainmail_boots": 0.3, + "leather_boots": 0.1 + }, + "defaultItem": "air" + }, + "rareBoots": { + "entries": { + "diamond_boots": 0.3 + }, + "defaultItem": "air" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterstrongholds/forge-1_20/itemframes.json b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/itemframes.json new file mode 100755 index 0000000..a05d17c --- /dev/null +++ b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/itemframes.json @@ -0,0 +1,34 @@ +{ + "armouryItems": { + "entries": { + "shield": 0.1, + "stone_sword": 0.05, + "arrow": 0.05, + "name_tag": 0.05, + "iron_axe": 0.1, + "golden_sword": 0.05, + "iron_sword": 0.1, + "golden_axe": 0.05, + "bow": 0.1, + "stone_axe": 0.05 + }, + "defaultItem": "air" + }, + "storageItems": { + "entries": { + "lead": 0.05, + "beetroot_seeds": 0.025, + "map": 0.25, + "cake": 0.05, + "pumpkin_seeds": 0.025, + "melon_seeds": 0.025, + "paper": 0.25, + "compass": 0.05, + "slime_ball": 0.05, + "wheat_seeds": 0.025, + "rabbit_foot": 0.01, + "flint": 0.05 + }, + "defaultItem": "air" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterstrongholds/forge-1_20/ores.json b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/ores.json new file mode 100755 index 0000000..2af519a --- /dev/null +++ b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/ores.json @@ -0,0 +1,14 @@ +{ + "oreChances": { + "entries": { + "minecraft:redstone_ore[lit=false]": 0.15, + "minecraft:iron_ore": 0.2, + "minecraft:gold_ore": 0.2, + "minecraft:emerald_ore": 0.05, + "minecraft:coal_ore": 0.2, + "minecraft:lapis_ore": 0.15, + "minecraft:diamond_ore": 0.05 + }, + "defaultBlock": "minecraft:coal_ore" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterstrongholds/forge-1_20/rareblocks.json b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/rareblocks.json new file mode 100755 index 0000000..be2cd71 --- /dev/null +++ b/packwiz/1.20.1/config/betterstrongholds/forge-1_20/rareblocks.json @@ -0,0 +1,11 @@ +{ + "blockChances": { + "entries": { + "minecraft:quartz_block": 0.3, + "minecraft:iron_block": 0.3, + "minecraft:gold_block": 0.3, + "minecraft:diamond_block": 0.1 + }, + "defaultBlock": "minecraft:iron_block" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/betterthirdperson-common.toml b/packwiz/1.20.1/config/betterthirdperson-common.toml new file mode 100755 index 0000000..9d1781f --- /dev/null +++ b/packwiz/1.20.1/config/betterthirdperson-common.toml @@ -0,0 +1,19 @@ +#Align player to camera on left & right clicks +aimPlayerOnInteract = true +#How long player will be aligned to camera after left & right clicks +#Range: 10 ~ 200 +aimDuration = 40 +#Angle in degrees within the player will slightly follow camera yaw (while standing still) +#Range: 0 ~ 90 +followYaw = 45 +#Does camera should rotate freely during elytra flight +freeCameraDuringElytraFlight = false +#Completely remove third-person front view +skipThirdPersonFrontView = false +#How fast player changes movement direction in third-person +#Range: 10 ~ 100 +playerRotationSpeed = 50 +#How fast player pitch follows camera pitch in third-person +#Range: 10 ~ 100 +pitchChangeSpeed = 65 + diff --git a/packwiz/1.20.1/config/bettertridents-common.toml b/packwiz/1.20.1/config/bettertridents-common.toml new file mode 100755 index 0000000..2f77526 --- /dev/null +++ b/packwiz/1.20.1/config/bettertridents-common.toml @@ -0,0 +1,3 @@ +#Elder guardians will always drop one trident fragment, you need three to craft yourself a new trident. How convenient! +trident_fragment_drop = true + diff --git a/packwiz/1.20.1/config/bettertridents-server.toml b/packwiz/1.20.1/config/bettertridents-server.toml new file mode 100755 index 0000000..25775e3 --- /dev/null +++ b/packwiz/1.20.1/config/bettertridents-server.toml @@ -0,0 +1,11 @@ +#Tridents enchanted with loyalty will return when thrown into the void. +return_trident_from_void = true +#Tridents enchanted with loyalty bring drops and xp from the entity they have killed to the player (both melee and ranged combat). +loyalty_captures_drops = true +#Makes the impaling enchantment apply to any creature in contact with rain or water. +boost_impaling = true +#Tridents can be repaired in an anvil using prismarine shards. +repair_tridents = true +#Tridents will be picked up in the slot they were thrown from. +return_trident_to_slot = true + diff --git a/packwiz/1.20.1/config/betterwitchhuts-forge-1_20.toml b/packwiz/1.20.1/config/betterwitchhuts-forge-1_20.toml new file mode 100755 index 0000000..7180a60 --- /dev/null +++ b/packwiz/1.20.1/config/betterwitchhuts-forge-1_20.toml @@ -0,0 +1,12 @@ + +["YUNG's Better Witch Huts"] + + ########################################################################################################### + ## General settings. + ########################################################################################################### + ["YUNG's Better Witch Huts".General] + # Whether or not vanilla witch huts should be disabled. + # Default: true + # + "Disable Vanilla Witch Huts" = true + diff --git a/packwiz/1.20.1/config/biomesoplenty/biome_toggles.json b/packwiz/1.20.1/config/biomesoplenty/biome_toggles.json new file mode 100755 index 0000000..0f5b506 --- /dev/null +++ b/packwiz/1.20.1/config/biomesoplenty/biome_toggles.json @@ -0,0 +1,65 @@ +{ + "auroral_garden_enabled": true, + "bayou_enabled": true, + "bog_enabled": true, + "clover_patch_enabled": true, + "cold_desert_enabled": true, + "coniferous_forest_enabled": true, + "crag_enabled": true, + "crystalline_chasm_enabled": true, + "dead_forest_enabled": true, + "dryland_enabled": true, + "dune_beach_enabled": true, + "erupting_inferno_enabled": true, + "field_enabled": true, + "fir_clearing_enabled": true, + "floodplain_enabled": true, + "forested_field_enabled": true, + "fungal_jungle_enabled": true, + "glowing_grotto_enabled": true, + "grassland_enabled": true, + "highland_enabled": true, + "jade_cliffs_enabled": true, + "lavender_field_enabled": true, + "lavender_forest_enabled": true, + "lush_desert_enabled": true, + "lush_savanna_enabled": true, + "maple_woods_enabled": true, + "marsh_enabled": true, + "mediterranean_forest_enabled": true, + "moor_enabled": true, + "muskeg_enabled": true, + "mystic_grove_enabled": true, + "old_growth_dead_forest_enabled": true, + "old_growth_woodland_enabled": true, + "ominous_woods_enabled": true, + "orchard_enabled": true, + "origin_valley_enabled": true, + "pasture_enabled": true, + "prairie_enabled": true, + "pumpkin_patch_enabled": true, + "rainforest_enabled": true, + "redwood_forest_enabled": true, + "rocky_rainforest_enabled": true, + "rocky_shrubland_enabled": true, + "scrubland_enabled": true, + "seasonal_forest_enabled": true, + "seasonal_orchard_enabled": true, + "shrubland_enabled": true, + "snowblossom_grove_enabled": true, + "snowy_coniferous_forest_enabled": true, + "snowy_fir_clearing_enabled": true, + "snowy_maple_woods_enabled": true, + "spider_nest_enabled": true, + "tropics_enabled": true, + "tundra_enabled": true, + "undergrowth_enabled": true, + "visceral_heap_enabled": true, + "volcanic_plains_enabled": true, + "volcano_enabled": true, + "wasteland_enabled": true, + "wasteland_steppe_enabled": true, + "wetland_enabled": true, + "withered_abyss_enabled": true, + "woodland_enabled": true +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/biomesoplenty/generation.toml b/packwiz/1.20.1/config/biomesoplenty/generation.toml new file mode 100755 index 0000000..7a13076 --- /dev/null +++ b/packwiz/1.20.1/config/biomesoplenty/generation.toml @@ -0,0 +1,19 @@ + +#World generation related options. +[overworld] + #The weighting of primary bop biome regions in the overworld. + #Range: > 0 + bop_primary_overworld_region_weight = 10 + #The weighting of secondary bop biome regions in the overworld. + #Range: > 0 + bop_secondary_overworld_region_weight = 8 + #The weighting of bop biome regions in the nether. + #Range: > 0 + bop_nether_region_weight = 13 + #The weighting of rare bop biome regions in the overworld. + #Range: > 0 + bop_overworld_rare_region_weight = 2 + #The weighting of rare bop biome regions in the nether. + #Range: > 0 + bop_nether_rare_region_weight = 2 + diff --git a/packwiz/1.20.1/config/brb.toml b/packwiz/1.20.1/config/brb.toml new file mode 100755 index 0000000..63d3491 --- /dev/null +++ b/packwiz/1.20.1/config/brb.toml @@ -0,0 +1,20 @@ +enablePinning = true +keepCentered = false +settingsButton = true +enableBook = true + +[newRecipes] +unlockAll = true +enableBounce = false + +[instantCraft] +showButton = true +enabled = false + +[alternativeRecipes] +onHover = true +noGrouped = false + +[scrolling] +enableScrolling = true +scrollAround = false diff --git a/packwiz/1.20.1/config/carryon-client.toml b/packwiz/1.20.1/config/carryon-client.toml new file mode 100755 index 0000000..f6f61b1 --- /dev/null +++ b/packwiz/1.20.1/config/carryon-client.toml @@ -0,0 +1,7 @@ +#If the front of the Tile Entities should face the player or should face outward +facePlayer = false +#Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc) +renderArms = true +#Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config +modelOverrides = ["minecraft:redstone_wire->(item)minecraft:redstone", "minecraft:bamboo_sapling->(block)minecraft:bamboo", "minecraft:candle_cake->(block)minecraft:cake"] + diff --git a/packwiz/1.20.1/config/carryon-common.toml b/packwiz/1.20.1/config/carryon-common.toml new file mode 100755 index 0000000..b1dbc0d --- /dev/null +++ b/packwiz/1.20.1/config/carryon-common.toml @@ -0,0 +1,81 @@ + +[settings] + #General Settings + #Maximum distance from where Blocks and Entities can be picked up + #Range: 0.0 ~ 1.7976931348623157E308 + maxDistance = 2.5 + #Max width of entities that can be picked up in survival mode + #Range: 0.0 ~ 10.0 + maxEntityWidth = 1.5 + #Max height of entities that can be picked up in survival mode + #Range: 0.0 ~ 10.0 + maxEntityHeight = 2.5 + #Slowness multiplier for blocks + #Range: 0.0 ~ 1.7976931348623157E308 + blockSlownessMultiplier = 1.0 + #Slowness multiplier for entities + #Range: 0.0 ~ 1.7976931348623157E308 + entitySlownessMultiplier = 1.0 + #Maximum stack limit for entities + #Range: > 1 + maxEntityStackLimit = 10 + #More complex Tile Entities slow down the player more + heavyTiles = true + #Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected. + pickupAllBlocks = false + #Whether Blocks and Entities slow the creative player down when carried + slownessInCreative = true + #Whether hostile mobs should be able to picked up in survival mode + pickupHostileMobs = false + #Larger Entities slow down the player more + heavyEntities = true + #Allow babies to be carried even when adult mob is blacklisted (or not whitelisted) + allowBabies = false + #Use Whitelist instead of Blacklist for Blocks + useWhitelistBlocks = false + #Use Whitelist instead of Blacklist for Entities + useWhitelistEntities = false + #Use Whitelist instead of Blacklist for Stacking + useWhitelistStacking = false + #Whether the player can hit blocks and entities while carrying or not + hitWhileCarrying = false + #Whether the player drops the carried object when hit or not + dropCarriedWhenHit = false + #Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance + useScripts = false + #Allows entities to be stacked on top of each other + stackableEntities = true + #Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones + entitySizeMattersStacking = true + #Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs. + placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"] + #Whether Players can be picked up. Creative players can't be picked up in Survival Mode + pickupPlayers = true + #Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can. + pickupUnbreakableBlocks = false + +[whitelist] + #Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config + #Entities that CAN be picked up (useWhitelistEntities must be true) + allowedEntities = [] + #Blocks that CAN be picked up (useWhitelistBlocks must be true) + allowedBlocks = [] + #Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true) + allowedStacking = [] + +[blacklist] + #Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config + #Blocks that cannot be picked up + forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block"] + #Entities that cannot be picked up + forbiddenEntities = ["minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body"] + #Entities that cannot have other entities stacked on top of them + forbiddenStacking = ["minecraft:horse"] + +[customPickupConditions] + #Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config + #Custom Pickup Conditions for Blocks + customPickupConditionsBlocks = [] + #Custom Pickup Conditions for Entities + customPickupConditionsEntities = [] + diff --git a/packwiz/1.20.1/config/ccl.cfg b/packwiz/1.20.1/config/ccl.cfg new file mode 100755 index 0000000..62ba13c --- /dev/null +++ b/packwiz/1.20.1/config/ccl.cfg @@ -0,0 +1,9 @@ +"client" { + # With this enabled, CCL will catch all exceptions thrown whilst rendering blocks. + # If an exception is caught, the block will not be rendered. + B:"catchBlockRenderExceptions"=true + + # With this enabled, CCL will message the player upon an exception from rendering blocks or items. + # Messages are Rate-Limited to one per 5 seconds in the event that the exception continues. + B:"messagePlayerOnRenderExceptionCaught"=true +} diff --git a/packwiz/1.20.1/config/chat_heads.json5 b/packwiz/1.20.1/config/chat_heads.json5 new file mode 100755 index 0000000..0f74fb2 --- /dev/null +++ b/packwiz/1.20.1/config/chat_heads.json5 @@ -0,0 +1,7 @@ +{ + "offsetNonPlayerText": true, + "senderDetection": "UUID_AND_HEURISTIC", + "smartHeuristics": true, + "handleSystemMessages": true, + "nameAliases": { } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/cofh_core-client.toml b/packwiz/1.20.1/config/cofh_core-client.toml new file mode 100755 index 0000000..37f8619 --- /dev/null +++ b/packwiz/1.20.1/config/cofh_core-client.toml @@ -0,0 +1,17 @@ + +[Tooltips] + #If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment. + "Show Enchantment Descriptions" = true + #If TRUE, Items will be associated with various keywords which assist with searching in various menus such as JEI. + "Show Item Descriptions" = true + #If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible. + "Show Item Tags" = true + #If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down. + "Always Show Item Details" = false + #If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display. + "Show 'Hold Shift for Details' Message" = true + #If TRUE, certain CoFH particles will dynamically emit light. + "Dynamically Light Particles" = true + #If TRUE, certain particles will use a stylized graphics pipeline on Fabulous graphics. + "Stylized Graphics" = true + diff --git a/packwiz/1.20.1/config/cofh_core-common.toml b/packwiz/1.20.1/config/cofh_core-common.toml new file mode 100755 index 0000000..4193f07 --- /dev/null +++ b/packwiz/1.20.1/config/cofh_core-common.toml @@ -0,0 +1,19 @@ + +[Gameplay] + #If TRUE, dismantled blocks will be placed in the dismantling player's inventory if possible. + "Return Dismantle Drops" = false + + [Gameplay.Fishing] + #If TRUE, Fishing will cause exhaustion. + "Fishing Exhaustion" = false + #This option sets the amount of exhaustion caused by fishing, if enabled. + #Range: 0.0 ~ 10.0 + "Fishing Exhaustion Amount" = 0.125 + + [Gameplay.World] + #If TRUE, Sapling growth will be slowed by a configurable factor. + "Sapling Growth Reduction" = false + #This option sets the growth factor for saplings - they will only grow 1 in N times. + #Range: > 1 + "Sapling Growth Reduction Factor" = 4 + diff --git a/packwiz/1.20.1/config/collective.json5 b/packwiz/1.20.1/config/collective.json5 new file mode 100755 index 0000000..6f2d085 --- /dev/null +++ b/packwiz/1.20.1/config/collective.json5 @@ -0,0 +1,14 @@ +{ + // When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective. + "transferItemsBetweenReplacedEntities": true, + // The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy. + // min: 1, max: 500 + "loopsAmountUsedToGetAllEntityDrops": 100, + // The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed. + // min: 0, max: 3600000 + "findABlockCheckAroundEntitiesDelayMs": 30000, + // Please check out https://stopmodreposts.org/ for more information on why this feature exists. + "enableAntiRepostingCheck": true, + // Enables pets for Patrons. Will be added in a future release. + "enablePatronPets": true +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/completionistsindex-client.toml b/packwiz/1.20.1/config/completionistsindex-client.toml new file mode 100755 index 0000000..b4ce870 --- /dev/null +++ b/packwiz/1.20.1/config/completionistsindex-client.toml @@ -0,0 +1,7 @@ +#Add items to this list that should be excluded from the index, intended for creative-only items such as spawn eggs. +#Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. +blacklist = ["minecraft:*_spawn_egg", "minecraft:bedrock", "minecraft:budding_amethyst", "minecraft:chorus_plant", "minecraft:end_portal_frame", "minecraft:farmland", "minecraft:frogspawn", "minecraft:infested_stone", "minecraft:infested_cobblestone", "minecraft:infested_stone_bricks", "minecraft:infested_cracked_stone_bricks", "minecraft:infested_mossy_stone_bricks", "minecraft:infested_chiseled_stone_bricks", "minecraft:infested_deepslate", "minecraft:reinforced_deepslate", "minecraft:spawner", "minecraft:barrier", "minecraft:bundle", "minecraft:command_block", "minecraft:chain_command_block", "minecraft:repeating_command_block", "minecraft:jigsaw", "minecraft:light", "minecraft:command_block_minecart", "minecraft:petrified_oak_slab", "minecraft:player_head", "minecraft:structure_block", "minecraft:structure_void"] +#Choose which screens to add the Completionist's Index button to. +#Allowed Values: PAUSE_MENU, INVENTORY_MENU, BOTH +index_button_screen = "PAUSE_MENU" + diff --git a/packwiz/1.20.1/config/computercraft-client.toml b/packwiz/1.20.1/config/computercraft-client.toml new file mode 100755 index 0000000..0251dff --- /dev/null +++ b/packwiz/1.20.1/config/computercraft-client.toml @@ -0,0 +1,13 @@ +#The renderer to use for monitors. Generally this should be kept at "best" - if +#monitors have performance issues, you may wish to experiment with alternative +#renderers. +#Allowed Values: BEST, TBO, VBO +monitor_renderer = "BEST" +#The maximum distance monitors will render at. This defaults to the standard tile +#entity limit, but may be extended if you wish to build larger monitors. +#Range: 16 ~ 1024 +monitor_distance = 64 +#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable. +#Range: 0 ~ 60 +upload_nag_delay = 5 + diff --git a/packwiz/1.20.1/config/connector.json b/packwiz/1.20.1/config/connector.json new file mode 100755 index 0000000..11e7a82 --- /dev/null +++ b/packwiz/1.20.1/config/connector.json @@ -0,0 +1,8 @@ +{ + "version": 1, + "hiddenMods": [], + "globalModAliases": { + "cloth_config": "cloth-config2", + "playeranimator": "player-animator" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/cookingforblockheads-common.toml b/packwiz/1.20.1/config/cookingforblockheads-common.toml new file mode 100755 index 0000000..55b8c01 --- /dev/null +++ b/packwiz/1.20.1/config/cookingforblockheads-common.toml @@ -0,0 +1,27 @@ +#If true, a cow can be squished into a Milk Jar by dropping an anvil on top. +cowJarEnabled = true +#The amount of milk the cow in a jar generates per tick. +#Range: > -2147483648 +cowJarMilkPerTick = 1 +#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar. +#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 +compressedCowJarMilkMultiplier = 9.0 +#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it. +sinkRequiresWater = false +#Enabling this will make the kitchen counters have twice as much inventory space. +largeCounters = false +#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract) +disallowOvenAutomation = false +#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default. +#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 +ovenFuelTimeMultiplier = 0.33000001311302185 +#The cooking time multiplier for the cooking oven. Higher values means it will take longer. +#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 +ovenCookTimeMultiplier = 1.0 +#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft) +ovenRequiresCookingOil = false +#Set to false if you don't want ingredients to be marked with a special icon in the recipe book. +showIngredientIcon = true +#Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable. +allowVeryToastedBread = true + diff --git a/packwiz/1.20.1/config/create-client.toml b/packwiz/1.20.1/config/create-client.toml new file mode 100755 index 0000000..d6e4278 --- /dev/null +++ b/packwiz/1.20.1/config/create-client.toml @@ -0,0 +1,146 @@ + +#. +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + #. + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + #. + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + #. + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + #. + #Higher density means more spawned particles. + #Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + #. + #[in Blocks] + #Maximum Distance to the player at which items in Blocks' filter slots will be displayed + #Range: 1.0 ~ 3.4028234663852886E38 + filterItemRenderDistance = 10.0 + #. + #Show kinetic debug information on blocks while the F3-Menu is open. + enableRainbowDebug = false + #. + #The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag + #Range: > 0 + maximumContraptionLightVolume = 16384 + #. + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 4 + mainMenuConfigButtonRow = 2 + #. + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + mainMenuConfigButtonOffsetX = -4 + #. + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + #. + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + #. + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + + #. + #Configure your vision range when submerged in Create's custom fluids + [client.fluidFogSettings] + #. + #The vision range through honey will be multiplied by this factor + #Range: 0.125 ~ 256.0 + honey = 1.0 + #. + #The vision range though chocolate will be multiplied by this factor + #Range: 0.125 ~ 256.0 + chocolate = 1.0 + + #. + #Settings for the Goggle Overlay + [client.goggleOverlay] + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetX = 20 + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetY = 0 + #. + #Enable this to use your custom colors for the Goggle- and Hover- Overlay + customColorsOverlay = false + #. + #The custom background color to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBackgroundOverlay = -267386864 + #. + #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderTopOverlay = 1347420415 + #. + #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderBotOverlay = 1344798847 + + #. + #Settings for the Placement Assist + [client.placementAssist] + #. + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + #. + #Change the size of the Indicator by this multiplier + #Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 + + #. + #Ponder settings + [client.ponder] + #. + #Slow down a ponder scene whenever there is text on screen. + comfyReading = false + #. + #Show additional info in the ponder view and reload scene scripts more frequently. + editingMode = false + + #. + #Sound settings + [client.sound] + #. + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + #. + #Maximum volume modifier of Ambient noise + #Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + + #. + #Railway related settings + [client.trains] + #. + #How far away the Camera should zoom when seated on a train + #Range: 0.0 ~ 3.4028234663852886E38 + mountedZoomMultiplier = 3.0 + #. + #Display nodes and edges of a Railway Network while f3 debug mode is active + showTrackGraphOnF3 = false + #. + #Additionally display materials of a Rail Network while f3 debug mode is active + showExtendedTrackGraphOnF3 = false + diff --git a/packwiz/1.20.1/config/create-common.toml b/packwiz/1.20.1/config/create-common.toml new file mode 100755 index 0000000..ab1174e --- /dev/null +++ b/packwiz/1.20.1/config/create-common.toml @@ -0,0 +1,9 @@ + +#. +#Modify Create's impact on your terrain +[worldgen] + #. + #. + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false + diff --git a/packwiz/1.20.1/config/cumulus_menus-client.toml b/packwiz/1.20.1/config/cumulus_menus-client.toml new file mode 100755 index 0000000..e04aa7c --- /dev/null +++ b/packwiz/1.20.1/config/cumulus_menus-client.toml @@ -0,0 +1,9 @@ + +[Menu] + #Determines whether the Menu API is enabled or not + "Enable Menu API" = true + #Sets the current active menu title screen + "Active Menu" = "cumulus_menus:minecraft" + #Adds a button to the top right of the main menu screen to open a menu selection screen + "Enables menu selection button" = false + diff --git a/packwiz/1.20.1/config/curios-client.toml b/packwiz/1.20.1/config/curios-client.toml new file mode 100755 index 0000000..1c1d22b --- /dev/null +++ b/packwiz/1.20.1/config/curios-client.toml @@ -0,0 +1,23 @@ + +#Client only settings, mostly things related to rendering +[client] + #Set to true to enable rendering curios + renderCurios = true + #Set to true to enable the Curios GUI button + enableButton = true + #The X-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonXOffset = 0 + #The Y-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonYOffset = 0 + #The X-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonXOffset = 0 + #The Y-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonYOffset = 0 + #The corner for the Curios GUI button + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + buttonCorner = "TOP_LEFT" + diff --git a/packwiz/1.20.1/config/curios-common.toml b/packwiz/1.20.1/config/curios-common.toml new file mode 100755 index 0000000..a671ffb --- /dev/null +++ b/packwiz/1.20.1/config/curios-common.toml @@ -0,0 +1,5 @@ +#List of slots to create or modify. +#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration +# +slots = [] + diff --git a/packwiz/1.20.1/config/de/mari_023/ae2wtlib.json5 b/packwiz/1.20.1/config/de/mari_023/ae2wtlib.json5 new file mode 100755 index 0000000..9f1a54c --- /dev/null +++ b/packwiz/1.20.1/config/de/mari_023/ae2wtlib.json5 @@ -0,0 +1,3 @@ +{ + "magnetCardRange": 16.0 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/diet-client.toml b/packwiz/1.20.1/config/diet-client.toml new file mode 100755 index 0000000..a2c82bf --- /dev/null +++ b/packwiz/1.20.1/config/diet-client.toml @@ -0,0 +1,11 @@ +#If enabled, a button to the Diet GUI appears in player inventories. +addButton = true +#The x-position of the Diet GUI button in player inventories. +#Range: -10000 ~ 10000 +buttonX = 126 +#The y-position of the Diet GUI button in player inventories. +#Range: -10000 ~ 10000 +buttonY = -22 +#The primary text color of the Diet GUI, as an integer or hexadecimal. +textColor = "4210752" + diff --git a/packwiz/1.20.1/config/diet-server.toml b/packwiz/1.20.1/config/diet-server.toml new file mode 100755 index 0000000..d9147fa --- /dev/null +++ b/packwiz/1.20.1/config/diet-server.toml @@ -0,0 +1,26 @@ +#The minimum percentage that diet groups can be reduced to upon death. +#Range: 0 ~ 100 +deathPenaltyMin = 0 +#The reduction in percentage applied to all diet groups upon death. +#Range: 0 ~ 100 +deathPenaltyLoss = 100 +#The method to apply for losses due to death penalties. +#AMOUNT = Reduce by a flat percentage amount +#PERCENT = Reduce by a percent of the current value +#RESET = Reset value to defaults +#Allowed Values: AMOUNT, PERCENT, RESET +deathPenaltyMethod = "AMOUNT" +#The percentage reduction in total gain for each diet group consumed at once. +#Range: 0 ~ 100 +gainPenaltyPerGroup = 15 +#The percentage reduction in total decay for each diet group decayed at once. +#Range: 0 ~ 100 +decayPenaltyPerGroup = 15 +#List of food quality overrides for diet gain values. +#Format: "modid:name;quality" +foodOverrides = [] +#If enabled, food groups are assigned to unclassified items based on ingredients. +generateGroupsForEmptyItems = true +#If enabled, food group tooltips are hidden until player has eaten that type of item. +hideTooltipsUntilEaten = false + diff --git a/packwiz/1.20.1/config/do_a_barrel_roll-client.json b/packwiz/1.20.1/config/do_a_barrel_roll-client.json new file mode 100755 index 0000000..07978de --- /dev/null +++ b/packwiz/1.20.1/config/do_a_barrel_roll-client.json @@ -0,0 +1,62 @@ +{ + "format_version_do_not_edit": 2, + "general": { + "mod_enabled": true, + "controls": { + "switch_roll_and_yaw": false, + "invert_pitch": false, + "momentum_based_mouse": false, + "momentum_mouse_deadzone": 0.2, + "show_momentum_widget": true, + "activation_behaviour": "VANILLA", + "disable_when_submerged": true + }, + "hud": { + "show_horizon": false + }, + "banking": { + "enable_banking": true, + "banking_strength": 20.0, + "simulate_control_surface_efficacy": false + }, + "thrust": { + "enable_thrust": false, + "max_thrust": 2.0, + "thrust_acceleration": 0.1, + "thrust_particles": true + }, + "misc": { + "enable_easter_eggs": true + } + }, + "sensitivity": { + "smoothing": { + "smoothing_enabled": true, + "smoothing_pitch": 1.0, + "smoothing_yaw": 0.4, + "smoothing_roll": 1.0 + }, + "camera_smoothing": { + "pitch": 1.0, + "yaw": 2.5, + "roll": 1.0 + }, + "desktop": { + "pitch": 1.0, + "yaw": 0.4, + "roll": 1.0 + }, + "controller": { + "pitch": 1.0, + "yaw": 0.4, + "roll": 1.0 + } + }, + "advanced": { + "banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength", + "banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength", + "elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z", + "aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z", + "rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/do_a_barrel_roll-server.json b/packwiz/1.20.1/config/do_a_barrel_roll-server.json new file mode 100755 index 0000000..9e26dfe --- /dev/null +++ b/packwiz/1.20.1/config/do_a_barrel_roll-server.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/packwiz/1.20.1/config/dynamic_fps.json b/packwiz/1.20.1/config/dynamic_fps.json new file mode 100755 index 0000000..d0208cd --- /dev/null +++ b/packwiz/1.20.1/config/dynamic_fps.json @@ -0,0 +1,43 @@ +{ + "enabled": true, + "idle_time": 0, + "uncap_menu_frame_rate": false, + "states": { + "hovered": { + "frame_rate_target": 60, + "volume_multipliers": { + "master": 1.0 + }, + "graphics_state": "default", + "show_toasts": true, + "run_garbage_collector": false + }, + "unfocused": { + "frame_rate_target": 1, + "volume_multipliers": { + "master": 0.25 + }, + "graphics_state": "default", + "show_toasts": false, + "run_garbage_collector": false + }, + "invisible": { + "frame_rate_target": 0, + "volume_multipliers": { + "master": 0.0 + }, + "graphics_state": "default", + "show_toasts": false, + "run_garbage_collector": false + }, + "abandoned": { + "frame_rate_target": 10, + "volume_multipliers": { + "master": 1.0 + }, + "graphics_state": "default", + "show_toasts": false, + "run_garbage_collector": false + } + } +} diff --git a/packwiz/1.20.1/config/dynamiclights.json b/packwiz/1.20.1/config/dynamiclights.json new file mode 100755 index 0000000..8ca7781 --- /dev/null +++ b/packwiz/1.20.1/config/dynamiclights.json @@ -0,0 +1,13 @@ +{ + "enable_on_fire": "WORLD", + "enable_glowing": "WORLD", + "enable_ghast": "WORLD", + "enable_enchanted_items": "WORLD", + "enable_amethyst_trimmed": "WORLD", + "enable_fire_aspect": "WORLD", + "enable_riptide": "WORLD", + "enable_channeling": "WORLD", + "enable_water_sensitive": "WORLD", + "enable_sound": "WORLD", + "enable_rain_sensitive": "WORLD" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/dynamictrees-common.toml b/packwiz/1.20.1/config/dynamictrees-common.toml new file mode 100755 index 0000000..4f757bf --- /dev/null +++ b/packwiz/1.20.1/config/dynamictrees-common.toml @@ -0,0 +1,26 @@ + +#Vanilla Trees Settings +[vanilla] + #Right clicking with a vanilla sapling places a dynamic sapling instead. + replaceVanillaSapling = false + #Crimson Fungus and Warped Fungus that sprout from nylium will be dynamic instead. + replaceNyliumFungi = true + #If enabled, cancels the non-dynamic trees that spawn with vanilla villages. + cancelVanillaVillageTrees = true + +#Miscellaneous Settings +[misc] + #If enabled, dirt bucket recipes will be automatically generated. + generateDirtBucketRecipes = true + +#Mod Integration Settings +[integration] + #The mod ID of preferred season mod. If a season provider for this mod ID is present, it will be used for integration with seasons. Set this to "!" to disable integration or "*" to accept the any integration (the first available). + preferredSeasonMod = "*" + #If enabled, seed drop rates will be multiplied based on the current season (requires serene seasons). + enableSeasonalSeedDropFactor = true + #If enabled, growth rates will be multiplied based on the current season (requires serene seasons). + enableSeasonalGrowthFactor = true + #If enabled, fruit production rates will be multiplied based on the current season (requires serene seasons). + enableSeasonalFruitProductionFactor = true + diff --git a/packwiz/1.20.1/config/easyanvils-client.toml b/packwiz/1.20.1/config/easyanvils-client.toml new file mode 100755 index 0000000..25787d5 --- /dev/null +++ b/packwiz/1.20.1/config/easyanvils-client.toml @@ -0,0 +1,3 @@ +#Render inventory contents of an anvil. +render_anvil_contents = true + diff --git a/packwiz/1.20.1/config/easyanvils-server.toml b/packwiz/1.20.1/config/easyanvils-server.toml new file mode 100755 index 0000000..6af76b6 --- /dev/null +++ b/packwiz/1.20.1/config/easyanvils-server.toml @@ -0,0 +1,64 @@ + +[miscellaneous] + #Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla. + #Range: 0.0 ~ 1.0 + anvil_break_chance = 0.05 + #Solely renaming items in an anvil will never cause the anvil to break. + risk_free_anvil_renaming = true + #Edit name tags without cost nor anvil, simply by sneak + right-clicking. + edit_name_tags_no_anvil = true + #The naming field in anvils and the name tag gui will support formatting codes for setting custom text colors and styles. + #Check out the Minecraft Wiki for all available formatting codes and their usage: https://minecraft.fandom.com/wiki/Formatting_codes#Usage + renaming_supports_formatting = true + #Allow using iron blocks to repair an anvil by one damage stage. Can be automated using dispensers. + anvil_repairing = true + +#Most default value represents vanilla behavior. +[costs] + #Multiplier for each level of a rare enchantment being applied. + #Range: > 1 + rare_enchantment_multiplier = 4 + #The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired. + #Range: > -2147483648 + repair_with_other_item_cost = 2 + #Multiplier for each level of a common enchantment being applied. + #Range: > -2147483648 + common_enchantment_multiplier = 1 + #Multiplier for each level of a very rare enchantment being applied. + #Range: > 1 + very_rare_enchantment_multiplier = 8 + #Multiplier for each level of a uncommon enchantment being applied. + #Range: > 1 + uncommon_enchantment_multiplier = 2 + #Costs for applying enchantments from enchanted books are halved. + halved_book_costs = true + #The additional cost in levels for each valid repair material an item is repaired with in an anvil. + #Range: > -2147483648 + repair_with_material_unit_cost = 1 + #Max cost of enchantment level allowed to be spent in an anvil. Every operation exceeding the limit will show as 'Too Expensive!' and will be disallowed. + #If set to '-1' the limit is disabled. + #Set to '40' enchantment levels in vanilla. + #Range: > -1 + too_expensive_limit = -1 + #Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags. + #Allowed Values: OFF, ALL_ITEMS, NAME_TAGS_ONLY + free_renames = "ALL_ITEMS" + +[prior_work_penalty] + #FIXED: When renaming / repairing, ignore any prior work penalty on the item. Makes prior work penalty only relevant when new enchantments are added. + #LIMITED: When renaming / repairing cost exceeds max anvil repair cost, limit cost just below max cost. + #VANILLA: Renaming / repairing increase with prior work penalty and will no longer be possible when max cost is exceeded. + #Allowed Values: VANILLA, FIXED, LIMITED + rename_and_repair_costs = "FIXED" + #Controls how working an item in the anvil multiple times affects the cost of future operations. + #FIXED: A constant value is added every time the item is worked. + #VANILLA: Penalty doubles every time an item is worked. + #DISABLED: Penalty stays at 0 and does not increase. + #Allowed Values: DISABLED, VANILLA, FIXED + prior_work_penalty = "FIXED" + #Prevents the prior work penalty from increasing when the item has only been renamed or repaired. + penalty_free_renames_and_repairs = true + #Constant to use when "prior_work_penalty" is set to "FIXED". Every subsequent operation will increase by this value in levels. + #Range: > 1 + prior_work_penalty_constant = 4 + diff --git a/packwiz/1.20.1/config/easymagic-client.toml b/packwiz/1.20.1/config/easymagic-client.toml new file mode 100755 index 0000000..e752497 --- /dev/null +++ b/packwiz/1.20.1/config/easymagic-client.toml @@ -0,0 +1,19 @@ +#Keep the vanilla book inside the enchantment screen instead of rendering a reroll button. +#The button is simply not visible, rerolling still works by clicking the book. Disabling the reroll feature itself is possible in the server config. +keep_enchantment_screen_book = false +#Show a tooltip for the hovered book in a chiseled bookshelf. +#DISABLED: Vanilla behavior, no tooltip shows. +#CROUCHING: A tooltip only shows while the player is crouching. +#ENABLED: A tooltip always shows when a book is looked at. +#Allowed Values: DISABLED, CROUCHING, ENABLED +chiseled_bookshelf_tooltip = "ENABLED" +#Render inventory contents of an enchanting table. +#Allowed Values: NONE, FLAT, FLOATING +render_enchanting_table_contents = "FLOATING" +#Offset on x-axis for chiseled bookshelf book tooltips from original position. +#Range: > -2147483648 +offset_x = 0 +#Offset on y-axis for chiseled bookshelf book tooltips from original position. +#Range: > -2147483648 +offset_y = 0 + diff --git a/packwiz/1.20.1/config/easymagic-server.toml b/packwiz/1.20.1/config/easymagic-server.toml new file mode 100755 index 0000000..c9a9c24 --- /dev/null +++ b/packwiz/1.20.1/config/easymagic-server.toml @@ -0,0 +1,30 @@ +#Amount of bookshelves required to perform enchantments at the highest level. +#Range: > 0 +max_enchanting_power = 15 +#Add a button in the enchanting screen to allow for re-rolling enchantments. +#This costs experience levels as well as lapis lazuli, or can be free when the costs are set to 0. +reroll_enchantments = true +#Blocks without a full collision shape (e.g. torches & carpet) do not block bookshelves placed behind from counting towards current enchanting power. +lenient_bookshelves = true +#Amount of catalyst item taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost. +#The default re-roll catalyst is simply lapis lazuli as defined in 'easymagic:enchanting_catalysts'. +#Requires the re-rolling option to be enabled. +#Range: 0 ~ 64 +reroll_catalyst_cost = 1 +#Choose how many enchantments are shown on the enchanting tooltip, if any at all. +#Allowed Values: NONE, SINGLE, ALL +enchantment_hint = "SINGLE" +#Do chiseled bookshelves provide enchanting power to an enchanting table, one for every three contained books. +#NONE: Vanilla behavior, no power is provided. +#FACING: The bookshelf must face the enchanting table to provide any power. +#ALL: Chiseled bookshelves provide enchanting power regardless of where they are facing. +#Allowed Values: NONE, FACING, ALL +chiseled_bookshelf_enchanting_power = "FACING" +#Catalyst items for re-rolling are defined by the 'easymagic:reroll_catalysts' item tag instead of 'easymagic:enchanting_catalysts' (which includes just lapis lazuli by default). +#Unlocks an additional slot for providing those items in the enchanting table interface. +dedicated_reroll_catalyst = false +#Amount of experience points (not enchantment levels) taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost. +#Requires the re-rolling option to be enabled. +#Range: > 0 +reroll_experience_points_cost = 5 + diff --git a/packwiz/1.20.1/config/effectdescriptions-client.toml b/packwiz/1.20.1/config/effectdescriptions-client.toml new file mode 100755 index 0000000..515b5c8 --- /dev/null +++ b/packwiz/1.20.1/config/effectdescriptions-client.toml @@ -0,0 +1,21 @@ +#Add the internal id of an effect to effect widget tooltips. +add_internal_id_to_widget_tooltips = false +#Add the effect name and duration to every effect widget tooltip, even if the widget already contains both. +always_add_effect_name_to_tooltips = true +#Amount of spaces to add at the beginning of an effect description. +#Range: > 0 +description_indentation = 0 +#Items that should support descriptions for the effects on their inventory tooltip. +#Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. +effect_description_items_raw = ["minecraft:potion", "minecraft:splash_potion", "minecraft:lingering_potion", "minecraft:tipped_arrow", "minecraft:suspicious_stew"] +#Only reveal effect descriptions for items while any shift key is held. +hold_shift_for_item_descriptions = false +#Add effect descriptions to effect widget tooltips in the survival and creative inventory screens. +add_descriptions_to_widget_tooltips = true +#Add the name of the mod that added an effect to effect widget tooltips. +add_mod_name_to_widget_tooltips = false +#Add attributes granted by an effect to effect widget tooltips. +add_attributes_to_widget_tooltips = true +#Add effect descriptions to item tooltips. +add_descriptions_to_item_tooltips = true + diff --git a/packwiz/1.20.1/config/embeddium-fingerprint.json b/packwiz/1.20.1/config/embeddium-fingerprint.json new file mode 100755 index 0000000..82c3066 --- /dev/null +++ b/packwiz/1.20.1/config/embeddium-fingerprint.json @@ -0,0 +1 @@ +{"v":1,"s":"83c8b1991e32c45065266de74b96bb5468ad9521d8df71e9947ac7550a9ac2f43336d7dd025157b940bd675c1fcb01af444bd4766011176b5fc4be95ba468e38","u":"cbbf7ebb0c1a9335c4f651f919244515c89f12f4fdc02948a8b6cca05124f020a67e0ab22692829a5093e8f44b9314e0f607c8cbbdc974b99879f9e88f6c5908","p":"b203e8fdd0fef71c285ead44be2afe530e7dbd4e3e91db5a99db008fb05386c10ffe9fad4824f108ada69c9d6bf5b4fa568037d4cc1fc9efe34fc9ae7cc873c5","t":1717944153} \ No newline at end of file diff --git a/packwiz/1.20.1/config/embeddium-mixins.properties b/packwiz/1.20.1/config/embeddium-mixins.properties new file mode 100755 index 0000000..4e10829 --- /dev/null +++ b/packwiz/1.20.1/config/embeddium-mixins.properties @@ -0,0 +1,6 @@ +# This is the configuration file for Embeddium. +# +# You can find information on editing this file and all the available options here: +# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/packwiz/1.20.1/config/embeddium-options.json b/packwiz/1.20.1/config/embeddium-options.json new file mode 100755 index 0000000..b717c30 --- /dev/null +++ b/packwiz/1.20.1/config/embeddium-options.json @@ -0,0 +1,29 @@ +{ + "quality": { + "weather_quality": "DEFAULT", + "leaves_quality": "DEFAULT", + "enable_vignette": true + }, + "advanced": { + "enable_memory_tracing": false, + "use_advanced_staging_buffers": true, + "disable_incompatible_mod_warnings": false, + "cpu_render_ahead_limit": 3 + }, + "performance": { + "chunk_builder_threads": 0, + "always_defer_chunk_updates_v2": true, + "animate_only_visible_textures": true, + "use_entity_culling": true, + "use_fog_occlusion": true, + "use_block_face_culling": true, + "use_compact_vertex_format": true, + "use_translucent_face_sorting": false, + "use_no_error_g_l_context": true + }, + "notifications": { + "force_disable_donation_prompts": false, + "has_cleared_donation_button": false, + "has_seen_donation_prompt": true + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/entityculling.json b/packwiz/1.20.1/config/entityculling.json new file mode 100755 index 0000000..1308d3b --- /dev/null +++ b/packwiz/1.20.1/config/entityculling.json @@ -0,0 +1,38 @@ +{ + "configVersion": 6, + "renderNametagsThroughWalls": true, + "blockEntityWhitelist": [ + "create:rope_pulley", + "botania:flame_ring", + "minecraft:beacon", + "create:hose_pulley", + "betterend:eternal_pedestal", + "botania:magic_missile", + "botania:falling_star" + ], + "entityWhitelist": [ + "botania:mana_burst", + "drg_flares:drg_flares" + ], + "tracingDistance": 128, + "debugMode": false, + "sleepDelay": 10, + "hitboxLimit": 50, + "skipMarkerArmorStands": true, + "tickCulling": true, + "tickCullingWhitelist": [ + "create:contraption", + "create:stationary_contraption", + "create:gantry_contraption", + "minecraft:boat", + "mts:builder_seat", + "minecraft:firework_rocket", + "create:carriage_contraption", + "mts:builder_rendering", + "drg_flares:drg_flares", + "mts:builder_existing" + ], + "disableF3": false, + "skipEntityCulling": false, + "skipBlockEntityCulling": false +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/everycomp-common.toml b/packwiz/1.20.1/config/everycomp-common.toml new file mode 100755 index 0000000..292ab1d --- /dev/null +++ b/packwiz/1.20.1/config/everycomp-common.toml @@ -0,0 +1,21 @@ + +[general] + #Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs + creative_tab = true + #Makes dynamic assets that are generated depend on loaded resource packs. Turn off to make them just use vanilla assets + assets_depend_on_loaded_packs = true + #Creates a debug folder inside your instance directory where all the dynamically generated resources will be saved + save_debug_resources = false + #Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues + mod_version_check_packet = true + #Don't touch unless you are told to + debug_packet = false + + [general.tooltips] + #Enabled tooltips showing which mod an EC item is from + mod_origin_enabled = true + #Enabled tooltips showing which block type an EC item is made from + block_type_enabled = true + #Only show on advanced settings + show_on_advanced_tooltips = false + diff --git a/packwiz/1.20.1/config/everycomp-entries.toml b/packwiz/1.20.1/config/everycomp-entries.toml new file mode 100755 index 0000000..978fab7 --- /dev/null +++ b/packwiz/1.20.1/config/everycomp-entries.toml @@ -0,0 +1,139 @@ + +#Disables certain types. Note that all these configs, like in any other mod, only hide stuff from tabs and disable their recipes +[types] + + [types.wood_type] + + [types.wood_type.quark] + azalea = true + ancient = true + blossom = true + + [types.wood_type.thermal] + rubberwood = true + + [types.wood_type.biomesoplenty] + fir = true + redwood = true + mahogany = true + jacaranda = true + palm = true + willow = true + dead = true + magic = true + umbran = true + hellbark = true + + [types.wood_type.ad_astra] + aeronos = true + strophar = true + glacian = true + + [types.wood_type.aether] + skyroot = true + + [types.wood_type.gtceu] + rubber = true + + [types.wood_type.betterarcheology] + rotten = true + + [types.leaves_type] + + [types.leaves_type.biomesoplenty] + origin = true + flowering_oak = true + maple = true + orange_autumn = true + yellow_autumn = true + rainbow_birch = true + snowblossom = true + fir = true + redwood = true + mahogany = true + jacaranda = true + palm = true + willow = true + dead = true + magic = true + umbran = true + hellbark = true + + [types.leaves_type.thermal] + rubberwood = true + + [types.leaves_type.ad_astra] + glacian = true + + [types.leaves_type.aether] + skyroot = true + golden_oak = true + crystal = true + crystal_fruit = true + holiday = true + decorated_holiday = true + + [types.leaves_type.vinery] + grapevine = true + dark_cherry = true + apple = true + + [types.leaves_type.gtceu] + rubber = true + + [types.leaves_type.quark] + ancient = true + blue_blossom = true + lavender_blossom = true + orange_blossom = true + yellow_blossom = true + red_blossom = true + +#Disables specific entries +[entries] + + [entries.wood_type] + + [entries.wood_type.storagedrawers] + trim = true + full_drawers_2 = true + half_drawers_1 = true + full_drawers_4 = true + half_drawers_4 = true + half_drawers_2 = true + full_drawers_1 = true + + [entries.wood_type.another_furniture] + flower_box = true + shelf = true + shutter = true + bench = true + table = true + drawer = true + chair = true + + [entries.wood_type.decorative_blocks] + beam = true + support = true + seat = true + palisade = true + + [entries.wood_type.farmersdelight] + cabinet = true + + [entries.wood_type.quark] + hollow_log = true + vertical_planks = true + post = true + trapped_chest = true + bookshelf = true + chest = true + stripped_post = true + ladder = true + + [entries.leaves_type] + + [entries.leaves_type.quark] + hedge = true + leaf_carpet = true + diff --git a/packwiz/1.20.1/config/everycomp-hazardous.properties b/packwiz/1.20.1/config/everycomp-hazardous.properties new file mode 100755 index 0000000..a03ec38 --- /dev/null +++ b/packwiz/1.20.1/config/everycomp-hazardous.properties @@ -0,0 +1,6 @@ +#Hard disable entire modules. Use at your own risk and don't ask for support if you use this +#Fri Jun 14 17:33:06 CEST 2024 +farmersdelight=true +decorative_blocks=true +quark=true +another_furniture=true diff --git a/packwiz/1.20.1/config/exoticbirds-common.toml b/packwiz/1.20.1/config/exoticbirds-common.toml new file mode 100755 index 0000000..7654d81 --- /dev/null +++ b/packwiz/1.20.1/config/exoticbirds-common.toml @@ -0,0 +1,48 @@ + +[general] + + [general.eggs] + #Allow eggs from this mod to drop eggshell when broken. Default = true + createExoticEggshells = true + #Allow chicken eggs to drop eggshell when broken. Default = true + createChickenEggshells = true + #Allow exotic birds to lay eggs as items. Default = true + allowEggLaying = true + #Allow phoenix eggs to hatch phoenixes. If disabled, they hatch chickens. Default = true + allowPhoenixHatching = true + #How many ticks it takes for a bird to lay an egg. Default = 12000 + #Range: > 6000 + eggLayRate = 12000 + + [general.entity] + #Allow magpies to scavenge for items. Default = true + allowMagpieScavenging = true + #Allow kingfishers to collect fish. Default = true + allowKingfisherScavenging = true + #Allow tamed pelicans to collect fish. Default = true + allowPelicanScavenging = true + #Allow ostriches to be ridden. Default = true + allowOstrichRiding = true + #Allow phoenixes to be ridden. Default = true + allowPhoenixRiding = true + #Allow pigeon mail. Default = true + allowPigeonMail = true + + [general.spawning] + #A list of dimensions that no birds are able to spawn in. + blacklistedSpawningDimensions = [] + #Allow non-tamed/non-named birds to naturally despawn. Default = false + allowDespawning = false + + [general.cages] + #Allow other non-hostile mobs to be caught by birdcages. Default = false + allowAnythingInCages = false + + [general.nests] + #Allow eggs to regenerate in nests. Default = true + allowNestEggRegen = true + + [general.birdbook] + #Allow experience to be obtained by logging birds. Default = true + allowBookExperience = true + diff --git a/packwiz/1.20.1/config/extremereactors/client.toml b/packwiz/1.20.1/config/extremereactors/client.toml new file mode 100755 index 0000000..e1285e6 --- /dev/null +++ b/packwiz/1.20.1/config/extremereactors/client.toml @@ -0,0 +1,10 @@ + +#Client only settings +[client] + #If true, disables all particle effects in the Reactor. + disableReactorParticles = false + #If true, no (advanced) tooltips will be added to blocks and items that can be used inside the Reactor or Turbine or as a fuel source. + disableTurbineParticles = false + #If true, no custom Patchouli components will be added and the book will stop to work correctly. Enable this if you are having problems with newer versions of Patchouli + disablePatchouliTweaks = false + diff --git a/packwiz/1.20.1/config/extremereactors/common.toml b/packwiz/1.20.1/config/extremereactors/common.toml new file mode 100755 index 0000000..3bb4326 --- /dev/null +++ b/packwiz/1.20.1/config/extremereactors/common.toml @@ -0,0 +1,115 @@ + +#Common configuration settings +[common] + + #General options + [common.general] + #A multiplier for balancing fuel consumption. + #Range: 0.5 ~ 100.0 + fuelUsageMultiplier = 1.0 + #A multiplier for balancing overall power production from Extreme Reactors generators. + #Range: 0.5 ~ 100.0 + powerProductionMultiplier = 1.0 + #Number of ticks between updates for the Redstone Port. + #Range: 10 ~ 100 + ticksPerRedstoneUpdate = 20 + + #Define how Reactors works + [common.reactor] + #The maximum valid size of a Reactor in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Bigger Y sizes have far less performance impact than X/Z sizes. + #Range: 3 ~ 256 + maxReactorHeight = 48 + #The maximum valid size of a Reactor in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Range: 3 ~ 256 + maxReactorSize = 32 + #A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 100.0 + reactorPowerProductionMultiplier = 1.0 + + #Define how Turbines works + [common.turbine] + #The maximum valid height of a Turbine (Y axis), in blocks. + #Range: 5 ~ 256 + maxTurbineHeight = 32 + #The maximum valid size of a Turbine in the X/Z plane, in blocks. + #Range: 5 ~ 256 + maxTurbineSize = 32 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to aerodynamic drag per tick. + #Range: 0.5 ~ 10.0 + turbineAeroDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of energy drawn per coil block per tick. + #Range: 0.5 ~ 10.0 + turbineCoilDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, + #then rounded down to the nearest integer). + #Range: 0.5 ~ 10.0 + turbineFluidPerBladeMultiplier = 1.0 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to friction per tick. + #Range: 0.5 ~ 10.0 + turbineMassDragMultiplier = 1.0 + #A multiplier for balancing turbine power production. + #Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 10.0 + turbinePowerProductionMultiplier = 1.0 + + #Define how Fluidizer works + [common.fluidizer] + #The maximum valid size of a Fluidizer in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerHeight = 16 + #The maximum valid size of a Fluidizer in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerSize = 16 + #The amount of energy need to process a single tick of a recipe. + #Range: 20 ~ 1000 + energyPerRecipeTick = 25 + + #Define how ores generates in the world + [common.worldgen] + #If false, disables all world gen from Extreme Reactors; + #all other worldgen settings are automatically ignored. + enableWorldGen = true + #Re-run world gen in chunks that have already been generated (once they have been loaded), + #but have not been modified by Extreme Reactors before. + enableWorldRegeneration = false + #User-set world generation version. + #Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks. + #Range: > 0 + userWorldGenVersion = 1 + #Enable generation of Yellorite Ore. + yelloriteOreEnableWorldGen = true + #Maximum number of Yellorite Ore clusters per chunk. + #Range: 1 ~ 25 + yelloriteOreMaxClustersPerChunk = 3 + #Maximum number of Yellorite Ores to generate in each cluster. + #Range: 1 ~ 16 + yelloriteOrePerCluster = 5 + #Maximum height (Y coordinate) in the world to generate Yellorite Ore. + #Range: 1 ~ 256 + yelloriteOreMaxY = 32 + #Enable generation of Anglesite Ore. + anglesiteOreEnableWorldGen = true + #Maximum number of Anglesite Ore clusters per chunk. + #Range: 1 ~ 16 + anglesiteOreMaxClustersPerChunk = 2 + #Maximum number of Anglesite Ores to generate in each cluster. + #Range: 1 ~ 16 + anglesiteOrePerCluster = 5 + #Enable generation of Benitoite Ore. + benitoiteOreEnableWorldGen = true + #Maximum number of Benitoite Ore clusters per chunk. + #Range: 1 ~ 16 + benitoiteOreMaxClustersPerChunk = 2 + #Maximum number of Benitoite Ores to generate in each cluster. + #Range: 1 ~ 16 + benitoiteOrePerCluster = 5 + diff --git a/packwiz/1.20.1/config/fabric/indigo-renderer.properties b/packwiz/1.20.1/config/fabric/indigo-renderer.properties new file mode 100755 index 0000000..c986433 --- /dev/null +++ b/packwiz/1.20.1/config/fabric/indigo-renderer.properties @@ -0,0 +1,9 @@ +#Indigo properties file +#Fri Jun 14 17:33:05 CEST 2024 +fix-mean-light-calculation=auto +debug-compare-lighting=auto +fix-exterior-vertex-lighting=auto +ambient-occlusion-mode=hybrid +always-tesselate-blocks=auto +fix-smooth-lighting-offset=auto +fix-luminous-block-ambient-occlusion=auto diff --git a/packwiz/1.20.1/config/fancymenu/custom_gui_screens.txt b/packwiz/1.20.1/config/fancymenu/custom_gui_screens.txt new file mode 100755 index 0000000..57f690f --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/custom_gui_screens.txt @@ -0,0 +1,5 @@ +type = custom_gui_screens + +overridden_screens { +} + diff --git a/packwiz/1.20.1/config/fancymenu/customizablemenus.txt b/packwiz/1.20.1/config/fancymenu/customizablemenus.txt new file mode 100755 index 0000000..cc789c0 --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/customizablemenus.txt @@ -0,0 +1,5 @@ +type = customizablemenus + +net.minecraft.client.gui.screens.TitleScreen { +} + diff --git a/packwiz/1.20.1/config/fancymenu/customization/title_screen_layout.txt b/packwiz/1.20.1/config/fancymenu/customization/title_screen_layout.txt new file mode 100755 index 0000000..dcc3496 --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/customization/title_screen_layout.txt @@ -0,0 +1,667 @@ +type = fancymenu_layout + +layout-meta { + identifier = title_screen + render_custom_elements_behind_vanilla = false + last_edited_time = 1718375483687 + is_enabled = true + randommode = false + randomgroup = 1 + randomonlyfirsttime = false + layout_index = 0 + [loading_requirement_container_meta:682ebdcf-bfd3-4ccc-a8af-144b03c6bd88-1718375461949] = [groups:][instances:] +} + +customization { + action = backgroundoptions + keepaspectratio = false +} + +scroll_list_customization { + preserve_scroll_list_header_footer_aspect_ratio = true + render_scroll_list_header_shadow = true + render_scroll_list_footer_shadow = true + show_scroll_list_header_footer_preview_in_editor = false + repeat_scroll_list_header_texture = false + repeat_scroll_list_footer_texture = false +} + +element { + interactable = true + source = Aetheria &6:) + source_mode = direct + shadow = true + scale = 1.0 + base_color = #FFFFFFFF + text_border = 2 + line_spacing = 2 + enable_scrolling = true + auto_line_wrapping = true + remove_html_breaks = true + code_block_single_color = #737373FF + code_block_multi_color = #565656FF + headline_line_color = #A9A9A9FF + separation_line_color = #A9A9A9FF + hyperlink_color = #0771FCFF + quote_color = #818181FF + quote_indent = 8.0 + quote_italic = false + bullet_list_dot_color = #A9A9A9FF + bullet_list_indent = 8.0 + bullet_list_spacing = 3.0 + parse_markdown = true + element_type = text_v2 + instance_identifier = 7d26c370-a718-44ad-8031-584f6bc04e96-1718375265351 + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = bottom-right + x = -58 + y = -24 + width = 58 + height = 15 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 8455576a-5c4c-4548-b3cc-a8fc1aa75d7c-1718375265351 + [loading_requirement_container_meta:8455576a-5c4c-4548-b3cc-a8fc1aa75d7c-1718375265351] = [groups:][instances:] +} + +element { + interactable = true + source = {"placeholder":"loadername"} {"placeholder":"loaderver"}%n%Minecraft {"placeholder":"mcversion"}%n%{"placeholder":"jvmname"} {"placeholder":"javaver"}%n%OpenGL {"placeholder":"glver"}%n%%n%Aetheria &6:)%n%{"placeholder":"loadedmods"} mods loaded out of {"placeholder":"totalmods"} + source_mode = direct + shadow = true + scale = 1.0 + base_color = #FFFFFFFF + text_border = 2 + line_spacing = 2 + enable_scrolling = true + auto_line_wrapping = true + remove_html_breaks = true + code_block_single_color = #737373FF + code_block_multi_color = #565656FF + headline_line_color = #A9A9A9FF + separation_line_color = #A9A9A9FF + hyperlink_color = #0771FCFF + quote_color = #818181FF + quote_indent = 8.0 + quote_italic = false + bullet_list_dot_color = #A9A9A9FF + bullet_list_indent = 8.0 + bullet_list_spacing = 3.0 + parse_markdown = true + element_type = text_v2 + instance_identifier = 35e11b76-1c88-4c49-8dae-3ec91d6f0698-1718374692752 + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = bottom-left + x = 0 + y = -79 + width = 200 + height = 79 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = fab5524f-1a5b-44e7-9db8-ac8accf4098d-1718374692752 + [loading_requirement_container_meta:fab5524f-1a5b-44e7-9db8-ac8accf4098d-1718374692752] = [groups:][instances:] +} + +element { + copy_client_player = true + playername = hyriik + auto_skin = false + auto_cape = false + slim = false + skin_source = hyriik + scale = 30 + parrot = true + parrot_left_shoulder = true + is_baby = false + crouching = false + showname = true + head_follows_mouse = true + body_follows_mouse = true + body_x_rot_advanced_mode = false + body_y_rot_advanced_mode = false + head_x_rot_advanced_mode = false + head_y_rot_advanced_mode = false + head_z_rot_advanced_mode = false + left_arm_x_rot_advanced_mode = false + left_arm_y_rot_advanced_mode = false + left_arm_z_rot_advanced_mode = false + right_arm_x_rot_advanced_mode = false + right_arm_y_rot_advanced_mode = false + right_arm_z_rot_advanced_mode = false + left_leg_x_rot_advanced_mode = false + left_leg_y_rot_advanced_mode = false + left_leg_z_rot_advanced_mode = false + right_leg_x_rot_advanced_mode = false + right_leg_y_rot_advanced_mode = false + right_leg_z_rot_advanced_mode = false + element_type = fancymenu_customization_player_entity + instance_identifier = cd01e69e-7e64-4dd3-a3cb-b83fcd51eae4-1718373932336 + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = element + anchor_point_element = mc_titlescreen_accessibility_button + x = 22 + y = -61 + width = 18 + height = 54 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = d8806b27-1958-43fe-b7f5-2d738cbbeedb-1718373932336 + [loading_requirement_container_meta:d8806b27-1958-43fe-b7f5-2d738cbbeedb-1718373932336] = [groups:][instances:] +} + +vanilla_button { + button_element_executable_block_identifier = 5e92e004-f043-4269-9d53-c895fccf570e-1718373551701 + [executable_block:5e92e004-f043-4269-9d53-c895fccf570e-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = forge_titlescreen_mods_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 193 + y = 187 + width = 200 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = d2edae9d-0533-436d-be5b-b3cd046347cf-1718373551701 + [loading_requirement_container_meta:d2edae9d-0533-436d-be5b-b3cd046347cf-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = 0d5763a1-9671-460d-b041-30c17d174a43-1718373551701 + [executable_block:0d5763a1-9671-460d-b041-30c17d174a43-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_singleplayer_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 193 + y = 115 + width = 200 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = f7f4e9ed-1014-453b-b360-62db19108ee3-1718373551701 + [loading_requirement_container_meta:f7f4e9ed-1014-453b-b360-62db19108ee3-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = 4c9dcac1-2812-49a3-abbd-a4b13cc9396d-1718373551701 + [executable_block:4c9dcac1-2812-49a3-abbd-a4b13cc9396d-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_multiplayer_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 193 + y = 139 + width = 200 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 925fefda-fa2b-46a0-863c-ead299901dc8-1718373551701 + [loading_requirement_container_meta:925fefda-fa2b-46a0-863c-ead299901dc8-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = 7676e9a4-ca4e-4f9d-985b-318930f41e0a-1718373551701 + [executable_block:7676e9a4-ca4e-4f9d-985b-318930f41e0a-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_realms_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 193 + y = 163 + width = 200 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = b70d1392-c2c9-42bd-a420-249d81eaaf10-1718373551701 + [loading_requirement_container_meta:b70d1392-c2c9-42bd-a420-249d81eaaf10-1718373551701] = [groups:][instances:] + is_hidden = true + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = 6588a55d-062d-4b83-9e56-8f249537ee7c-1718373551701 + [executable_block:6588a55d-062d-4b83-9e56-8f249537ee7c-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = 976411 + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 563 + y = 4 + width = 20 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 066717f3-d737-41d7-ba81-1761b9bb31d7-1718373551701 + [loading_requirement_container_meta:066717f3-d737-41d7-ba81-1761b9bb31d7-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = 94b307f7-57d3-4f77-bb60-148adbb83624-1718373551701 + [executable_block:94b307f7-57d3-4f77-bb60-148adbb83624-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = 9764 + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 563 + y = 4 + width = 20 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = e410d3e8-1e0e-475d-b886-74f5dbc2af1e-1718373551701 + [loading_requirement_container_meta:e410d3e8-1e0e-475d-b886-74f5dbc2af1e-1718373551701] = [groups:][instances:] + is_hidden = true + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = feacb611-8b26-45b2-a8c9-be6b181c41c9-1718373551701 + [executable_block:feacb611-8b26-45b2-a8c9-be6b181c41c9-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = 97641 + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 563 + y = 4 + width = 20 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 343b0e3f-b69f-45aa-a63f-3aa6df8596c7-1718373551701 + [loading_requirement_container_meta:343b0e3f-b69f-45aa-a63f-3aa6df8596c7-1718373551701] = [groups:][instances:] + is_hidden = true + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = 02718639-bcbc-4156-97bd-0bc46bdf2bac-1718373551701 + [executable_block:02718639-bcbc-4156-97bd-0bc46bdf2bac-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_quit_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 295 + y = 223 + width = 98 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 48d74fcb-c48f-4062-8940-c8df86380c69-1718373551701 + [loading_requirement_container_meta:48d74fcb-c48f-4062-8940-c8df86380c69-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = bb0348c7-7884-4523-84e1-ced08d7292b1-1718373551701 + [executable_block:bb0348c7-7884-4523-84e1-ced08d7292b1-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_language_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 169 + y = 223 + width = 20 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 48ed33f4-14de-42a0-a812-d32fb10054cc-1718373551701 + [loading_requirement_container_meta:48ed33f4-14de-42a0-a812-d32fb10054cc-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = ad061c07-7ab6-40b5-95d1-3f34168a6522-1718373551701 + [executable_block:ad061c07-7ab6-40b5-95d1-3f34168a6522-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_accessibility_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 397 + y = 223 + width = 20 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 80c3b1e5-19c2-4160-a5fd-72290d1d8350-1718373551701 + [loading_requirement_container_meta:80c3b1e5-19c2-4160-a5fd-72290d1d8350-1718373551701] = [groups:][instances:] + is_hidden = true + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = 89477924-d808-4954-9a12-b9cf69957c0f-1718373551701 + [executable_block:89477924-d808-4954-9a12-b9cf69957c0f-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_options_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 193 + y = 223 + width = 98 + height = 20 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 69de970d-f0cf-4e64-8cde-5860c4f5553a-1718373551701 + [loading_requirement_container_meta:69de970d-f0cf-4e64-8cde-5860c4f5553a-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +vanilla_button { + button_element_executable_block_identifier = cc33cb7b-1a32-4cd7-ba26-2ea295a934a2-1718373551701 + [executable_block:cc33cb7b-1a32-4cd7-ba26-2ea295a934a2-1718373551701][type:generic] = [executables:] + restartbackgroundanimations = true + loopbackgroundanimations = true + nine_slice_custom_background = false + nine_slice_border_x = 5 + nine_slice_border_y = 5 + navigatable = true + element_type = vanilla_button + instance_identifier = mc_titlescreen_copyright_button + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 389 + y = 307 + width = 196 + height = 10 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 74f13e8c-e40f-4258-900c-b20f9b8a5f35-1718373551701 + [loading_requirement_container_meta:74f13e8c-e40f-4258-900c-b20f9b8a5f35-1718373551701] = [groups:][instances:] + is_hidden = false + automated_button_clicks = 0 + nine_slice_slider_handle = false + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 +} + +deep_element { + element_type = title_screen_logo + instance_identifier = deep:title_screen_logo + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 156 + y = 30 + width = 274 + height = 52 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = d8a1378b-f0e3-4341-9d9e-6644ae73444d-1718373551701 + [loading_requirement_container_meta:d8a1378b-f0e3-4341-9d9e-6644ae73444d-1718373551701] = [groups:][instances:] + is_hidden = false +} + +deep_element { + element_type = title_screen_branding + instance_identifier = deep:title_screen_branding + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 2 + y = 465 + width = 128 + height = 49 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = b5a28d13-dc64-44d3-be7e-30c1e7c15630-1718373551701 + [loading_requirement_container_meta:b5a28d13-dc64-44d3-be7e-30c1e7c15630-1718373551701] = [groups:][instances:] + is_hidden = true +} + +deep_element { + element_type = title_screen_splash + instance_identifier = deep:title_screen_splash + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 0 + y = 0 + width = 100 + height = 30 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 591aa7aa-6f46-40f5-b888-94cccaae2e93-1718373551701 + [loading_requirement_container_meta:591aa7aa-6f46-40f5-b888-94cccaae2e93-1718373551701] = [groups:][instances:] + is_hidden = false +} + +deep_element { + element_type = title_screen_realms_notification + instance_identifier = deep:title_screen_realms_notification + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 562 + y = 229 + width = 60 + height = 13 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 18844781-18fd-4d01-999d-e172bdc829b8-1718373551701 + [loading_requirement_container_meta:18844781-18fd-4d01-999d-e172bdc829b8-1718373551701] = [groups:][instances:] + is_hidden = true +} + +deep_element { + element_type = title_screen_forge_copyright + instance_identifier = deep:title_screen_forge_copyright + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 731 + y = 496 + width = 228 + height = 9 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = f15fc9a8-2f30-40a6-ada0-3190cc322f64-1718373551701 + [loading_requirement_container_meta:f15fc9a8-2f30-40a6-ada0-3190cc322f64-1718373551701] = [groups:][instances:] + is_hidden = true +} + +deep_element { + element_type = title_screen_forge_top + instance_identifier = deep:title_screen_forge_top + appearance_delay = no_delay + appearance_delay_seconds = 1.0 + fade_in = false + fade_in_speed = 1.0 + anchor_point = vanilla + x = 159 + y = 4 + width = 268 + height = 19 + stretch_x = false + stretch_y = false + stay_on_screen = true + element_loading_requirement_container_identifier = 7ff0c5c9-6a85-4d5d-8f37-02af955de693-1718373551701 + [loading_requirement_container_meta:7ff0c5c9-6a85-4d5d-8f37-02af955de693-1718373551701] = [groups:][instances:] + is_hidden = false +} + diff --git a/packwiz/1.20.1/config/fancymenu/layout_editor/widgets/element_layer_control.lewidget b/packwiz/1.20.1/config/fancymenu/layout_editor/widgets/element_layer_control.lewidget new file mode 100755 index 0000000..bde7949 --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/layout_editor/widgets/element_layer_control.lewidget @@ -0,0 +1,12 @@ +type = layout_editor_widget_settings + +settings { + offset_x = -224.0 + offset_y = 114.0 + inner_width = 200.0 + inner_height = 300.0 + snapping_side = top-right + expanded = true + visible = true +} + diff --git a/packwiz/1.20.1/config/fancymenu/legacy_checklist.txt b/packwiz/1.20.1/config/fancymenu/legacy_checklist.txt new file mode 100755 index 0000000..fd6fe0e --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/legacy_checklist.txt @@ -0,0 +1,3 @@ +##[legacy] + +B:custom_guis_ported = 'true'; \ No newline at end of file diff --git a/packwiz/1.20.1/config/fancymenu/options.txt b/packwiz/1.20.1/config/fancymenu/options.txt new file mode 100755 index 0000000..3f2d209 --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/options.txt @@ -0,0 +1,75 @@ +##[general] + +I:default_gui_scale = '-1'; +B:play_vanilla_menu_music = 'true'; +B:force_fullscreen = 'false'; + + +##[customization] + +B:modpack_mode = 'true'; +B:show_customization_overlay = 'true'; +B:advanced_customization_mode = 'false'; + + +##[loading] + +B:preload_animations = 'true'; +S:preload_resources = ''; +S:custom_game_intro_skip_text = ''; +B:allow_game_intro_skip = 'true'; +S:game_intro_animation_name = ''; +B:game_intro_fade_out = 'true'; + + +##[window] + +B:show_custom_window_icon = 'false'; +S:custom_window_icon_macos = ''; +S:custom_window_icon_32 = ''; +S:custom_window_title = ''; +S:custom_window_icon_16 = ''; + + +##[multiplayer_screen] + +B:show_multiplayer_screen_server_icons = 'true'; + + +##[singleplayer_screen] + +B:show_singleplayer_screen_world_icons = 'true'; + + +##[layout_editor] + +B:anchor_overlay_change_anchor_on_area_hover = 'true'; +B:show_layout_editor_grid = 'true'; +B:anchor_overlay_change_anchor_on_element_hover = 'true'; +S:anchor_overlay_visibility_mode = 'dragging'; +B:anchor_overlay_show_all_connection_lines = 'false'; +S:anchor_overlay_color_base_override = ''; +I:layout_editor_grid_size = '10'; +B:invert_anchor_overlay_color = 'false'; +S:anchor_overlay_color_border_override = ''; +F:anchor_overlay_opacity_normal = '0.5'; +F:anchor_overlay_opacity_busy = '0.7'; +D:anchor_overlay_hover_charging_time_seconds = '2.0'; + + +##[ui] + +I:context_menu_hover_open_speed = '1'; +S:ui_theme = 'dark'; +F:ui_scale = '4.0'; +B:play_ui_click_sounds = 'true'; +B:enable_ui_text_shadow = 'false'; + + +##[debug_overlay] + +B:debug_overlay_show_basic_screen_category = 'true'; +B:debug_overlay_show_system_category = 'true'; +B:debug_overlay_show_advanced_screen_category = 'true'; +B:show_debug_overlay = 'false'; +B:debug_overlay_show_resources_category = 'true'; \ No newline at end of file diff --git a/packwiz/1.20.1/config/fancymenu/ui_themes/dark.json b/packwiz/1.20.1/config/fancymenu/ui_themes/dark.json new file mode 100755 index 0000000..46018ba --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/ui_themes/dark.json @@ -0,0 +1,181 @@ +{ + "identifier": "dark", + "display_name": "fancymenu.ui.themes.dark", + "menu_bar_bottom_line_color": { + "hex": "#5D6164FF" + }, + "layout_editor_mouse_selection_rectangle_color": { + "hex": "#0394FCFF" + }, + "layout_editor_grid_color_normal": { + "hex": "#BA79F164" + }, + "layout_editor_grid_color_center": { + "hex": "#5B5EFF64" + }, + "layout_editor_element_border_color_normal": { + "hex": "#0394FCFF" + }, + "layout_editor_element_border_color_selected": { + "hex": "#03DBFCFF" + }, + "layout_editor_element_dragging_not_allowed_color": { + "hex": "#E83609C8" + }, + "layout_editor_anchor_point_overlay_color_base": { + "hex": "#25B479FF" + }, + "layout_editor_anchor_point_overlay_color_border": { + "hex": "#114F34FF" + }, + "layout_editor_close_icon_color": { + "hex": "#DA3C1EFF" + }, + "scroll_grabber_color_normal": { + "hex": "#595B5D64" + }, + "scroll_grabber_color_hover": { + "hex": "#66686864" + }, + "screen_background_color": { + "hex": "#3C3F41FF" + }, + "screen_background_color_darker": { + "hex": "#262626FF" + }, + "element_border_color_normal": { + "hex": "#5D6164FF" + }, + "element_border_color_hover": { + "hex": "#5D6164FF" + }, + "element_background_color_normal": { + "hex": "#474747FF" + }, + "element_background_color_hover": { + "hex": "#539CD4FF" + }, + "slider_handle_color_normal": { + "hex": "#4784B4FF" + }, + "slider_handle_color_hover": { + "hex": "#539CD4FF" + }, + "area_background_color": { + "hex": "#2B2B2BFF" + }, + "edit_box_background_color": { + "hex": "#2B2B2BFF" + }, + "edit_box_border_color_normal": { + "hex": "#D1C2D1FF" + }, + "edit_box_border_color_focused": { + "hex": "#E3D3E3FF" + }, + "list_entry_color_selected_hovered": { + "hex": "#323232FF" + }, + "text_editor_sidebar_color": { + "hex": "#313335FF" + }, + "text_editor_line_number_text_color_normal": { + "hex": "#5B5C5EFF" + }, + "text_editor_line_number_text_color_selected": { + "hex": "#899396FF" + }, + "listing_dot_color_1": { + "hex": "#3E86A0FF" + }, + "listing_dot_color_2": { + "hex": "#AD6C79FF" + }, + "listing_dot_color_3": { + "hex": "#AA823FFF" + }, + "suggestions_background_color": { + "hex": "#474747FF" + }, + "suggestions_text_color_normal": { + "hex": "#CEDDEDFF" + }, + "suggestions_text_color_selected": { + "hex": "#64A5ECFF" + }, + "ui_texture_color": { + "hex": "#FFFFFFFF" + }, + "generic_text_base_color": { + "hex": "#FFFFFFFF" + }, + "element_label_color_normal": { + "hex": "#CEDDEDFF" + }, + "element_label_color_inactive": { + "hex": "#717577FF" + }, + "edit_box_text_color_normal": { + "hex": "#CEDDEDFF" + }, + "edit_box_text_color_uneditable": { + "hex": "#717577FF" + }, + "edit_box_suggestion_text_color": { + "hex": "#808080FF" + }, + "description_area_text_color": { + "hex": "#CEDDEDFF" + }, + "text_editor_text_color": { + "hex": "#9EAAB8FF" + }, + "success_text_color": { + "hex": "#31CE05FF" + }, + "error_text_color": { + "hex": "#ED4545FF" + }, + "warning_text_color": { + "hex": "#E59B12FF" + }, + "text_editor_text_formatting_nested_text_color_1": { + "hex": "#EB7F7FFF" + }, + "text_editor_text_formatting_nested_text_color_2": { + "hex": "#EBC97FFF" + }, + "text_editor_text_formatting_nested_text_color_3": { + "hex": "#BEEB7FFF" + }, + "text_editor_text_formatting_nested_text_color_4": { + "hex": "#7FEBE6FF" + }, + "text_editor_text_formatting_nested_text_color_5": { + "hex": "#7F9EEBFF" + }, + "text_editor_text_formatting_nested_text_color_6": { + "hex": "#967FEBFF" + }, + "text_editor_text_formatting_nested_text_color_7": { + "hex": "#D47FEBFF" + }, + "text_editor_text_formatting_nested_text_color_8": { + "hex": "#F53636FF" + }, + "text_editor_text_formatting_nested_text_color_9": { + "hex": "#F59236FF" + }, + "text_editor_text_formatting_nested_text_color_10": { + "hex": "#F5E536FF" + }, + "text_editor_text_formatting_nested_text_color_11": { + "hex": "#69F536FF" + }, + "text_editor_text_formatting_nested_text_color_12": { + "hex": "#3689F5FF" + }, + "text_editor_text_formatting_brackets_color": { + "hex": "#FCDF03FF" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/fancymenu/ui_themes/light.json b/packwiz/1.20.1/config/fancymenu/ui_themes/light.json new file mode 100755 index 0000000..4c56d55 --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/ui_themes/light.json @@ -0,0 +1,181 @@ +{ + "identifier": "light", + "display_name": "fancymenu.ui.themes.light", + "menu_bar_bottom_line_color": { + "hex": "#777777FF" + }, + "layout_editor_mouse_selection_rectangle_color": { + "hex": "#0394FCFF" + }, + "layout_editor_grid_color_normal": { + "hex": "#BA79F164" + }, + "layout_editor_grid_color_center": { + "hex": "#5B5EFF64" + }, + "layout_editor_element_border_color_normal": { + "hex": "#0394FCFF" + }, + "layout_editor_element_border_color_selected": { + "hex": "#03DBFCFF" + }, + "layout_editor_element_dragging_not_allowed_color": { + "hex": "#E83609C8" + }, + "layout_editor_anchor_point_overlay_color_base": { + "hex": "#25B479FF" + }, + "layout_editor_anchor_point_overlay_color_border": { + "hex": "#114F34FF" + }, + "layout_editor_close_icon_color": { + "hex": "#932813FF" + }, + "scroll_grabber_color_normal": { + "hex": "#595B5D64" + }, + "scroll_grabber_color_hover": { + "hex": "#66686864" + }, + "screen_background_color": { + "hex": "#B2B2B2FF" + }, + "screen_background_color_darker": { + "hex": "#ADADADFF" + }, + "element_border_color_normal": { + "hex": "#777777FF" + }, + "element_border_color_hover": { + "hex": "#777777FF" + }, + "element_background_color_normal": { + "hex": "#CBCBCBFF" + }, + "element_background_color_hover": { + "hex": "#AFAFAFFF" + }, + "slider_handle_color_normal": { + "hex": "#858484FF" + }, + "slider_handle_color_hover": { + "hex": "#A2A2A2FF" + }, + "area_background_color": { + "hex": "#CBCBCBFF" + }, + "edit_box_background_color": { + "hex": "#CBCBCBFF" + }, + "edit_box_border_color_normal": { + "hex": "#383838FF" + }, + "edit_box_border_color_focused": { + "hex": "#444444FF" + }, + "list_entry_color_selected_hovered": { + "hex": "#AFAFAFFF" + }, + "text_editor_sidebar_color": { + "hex": "#A4A4A4FF" + }, + "text_editor_line_number_text_color_normal": { + "hex": "#696969FF" + }, + "text_editor_line_number_text_color_selected": { + "hex": "#464646FF" + }, + "listing_dot_color_1": { + "hex": "#438DD0FF" + }, + "listing_dot_color_2": { + "hex": "#AB3950FF" + }, + "listing_dot_color_3": { + "hex": "#B2740CFF" + }, + "suggestions_background_color": { + "hex": "#A2A2A2FF" + }, + "suggestions_text_color_normal": { + "hex": "#2D2D2DFF" + }, + "suggestions_text_color_selected": { + "hex": "#205EA2FF" + }, + "ui_texture_color": { + "hex": "#2D2D2DFF" + }, + "generic_text_base_color": { + "hex": "#252525FF" + }, + "element_label_color_normal": { + "hex": "#2D2D2DFF" + }, + "element_label_color_inactive": { + "hex": "#8A8989FF" + }, + "edit_box_text_color_normal": { + "hex": "#2D2D2DFF" + }, + "edit_box_text_color_uneditable": { + "hex": "#8A8989FF" + }, + "edit_box_suggestion_text_color": { + "hex": "#8A8989FF" + }, + "description_area_text_color": { + "hex": "#2D2D2DFF" + }, + "text_editor_text_color": { + "hex": "#484E53FF" + }, + "success_text_color": { + "hex": "#197E02FF" + }, + "error_text_color": { + "hex": "#A41B1BFF" + }, + "warning_text_color": { + "hex": "#9B6105FF" + }, + "text_editor_text_formatting_nested_text_color_1": { + "hex": "#A10F0FFF" + }, + "text_editor_text_formatting_nested_text_color_2": { + "hex": "#B27D09FF" + }, + "text_editor_text_formatting_nested_text_color_3": { + "hex": "#66A80AFF" + }, + "text_editor_text_formatting_nested_text_color_4": { + "hex": "#089891FF" + }, + "text_editor_text_formatting_nested_text_color_5": { + "hex": "#072E8DFF" + }, + "text_editor_text_formatting_nested_text_color_6": { + "hex": "#26069DFF" + }, + "text_editor_text_formatting_nested_text_color_7": { + "hex": "#6A0685FF" + }, + "text_editor_text_formatting_nested_text_color_8": { + "hex": "#730303FF" + }, + "text_editor_text_formatting_nested_text_color_9": { + "hex": "#854306FF" + }, + "text_editor_text_formatting_nested_text_color_10": { + "hex": "#918504FF" + }, + "text_editor_text_formatting_nested_text_color_11": { + "hex": "#267A07FF" + }, + "text_editor_text_formatting_nested_text_color_12": { + "hex": "#363CF5FF" + }, + "text_editor_text_formatting_brackets_color": { + "hex": "#FF3A0064" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/fancymenu/user_variables.db b/packwiz/1.20.1/config/fancymenu/user_variables.db new file mode 100755 index 0000000..117143c --- /dev/null +++ b/packwiz/1.20.1/config/fancymenu/user_variables.db @@ -0,0 +1,2 @@ +type = user_variables + diff --git a/packwiz/1.20.1/config/farmersdelight-client.toml b/packwiz/1.20.1/config/farmersdelight-client.toml new file mode 100755 index 0000000..8e35aae --- /dev/null +++ b/packwiz/1.20.1/config/farmersdelight-client.toml @@ -0,0 +1,10 @@ + +#Client settings +[client] + #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? + nourishmentHungerOverlay = true + #Should the health bar have a silver sheen when the player has the Comfort effect? + comfortHealthOverlay = true + #Should meal and drink tooltips display which effects they provide? + foodEffectTooltip = true + diff --git a/packwiz/1.20.1/config/farmersdelight-common.toml b/packwiz/1.20.1/config/farmersdelight-common.toml new file mode 100755 index 0000000..176ab80 --- /dev/null +++ b/packwiz/1.20.1/config/farmersdelight-common.toml @@ -0,0 +1,115 @@ + +#Game settings +[settings] + #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? + enableVanillaCropCrates = true + #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) + farmersBuyFDCrops = true + #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) + wanderingTraderSellsFDItems = true + #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + richSoilBoostChance = 0.2 + #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + cuttingBoardFortuneBonus = 0.1 + #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? + enableRopeReeling = true + #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. + #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] + canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] + +#Farming +[farming] + #Which rope should Tomato Vines leave behind when mined by hand? + defaultTomatoVineRope = "farmersdelight:rope" + #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? + #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. + enableTomatoVineClimbingTaggedRopes = true + +#Recipe book +[recipe_book] + #Should the Cooking Pot have a Recipe Book available on its interface? + enableRecipeBookCookingPot = true + +#Vanilla item overrides +[overrides] + #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? + vanillaSoupExtraEffects = true + #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? + rabbitStewJumpBoost = true + #Should the Dispenser be able to operate a Cutting Board in front of it? + dispenserUsesToolsOnCuttingBoard = true + + #Stack size overrides + [overrides.stack_size] + #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? + enableStackableSoupItems = true + #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. + soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] + +#World generation +[world] + #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? + generateFDChestLoot = true + #Generate Compost Heaps across all village biomes + genVillageCompostHeaps = true + + #Wild Cabbage generation + [world.wild_cabbages] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Sea Beet generation + [world.wild_beetroots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Wild Potato generation + [world.wild_potatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Carrot generation + [world.wild_carrots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Wild Onion generation + [world.wild_onions] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Tomato Vines generation + [world.wild_tomatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Rice generation + [world.wild_rice] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 20 + + #Brown Mushroom Colony generation + [world.brown_mushroom_colonies] + #Generate brown mushroom colonies on mushroom fields + genBrownMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 + + #Red Mushroom Colony generation + [world.red_mushroom_colonies] + #Generate red mushroom colonies on mushroom fields + genRedMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 + diff --git a/packwiz/1.20.1/config/fastpaintings-common.toml b/packwiz/1.20.1/config/fastpaintings-common.toml new file mode 100755 index 0000000..f65f60c --- /dev/null +++ b/packwiz/1.20.1/config/fastpaintings-common.toml @@ -0,0 +1,6 @@ + +[general] + #Makes paintings always drop with their NBT + #Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT + nbt_drop = "OFF" + diff --git a/packwiz/1.20.1/config/fbp/config.json b/packwiz/1.20.1/config/fbp/config.json new file mode 100755 index 0000000..8e95d81 --- /dev/null +++ b/packwiz/1.20.1/config/fbp/config.json @@ -0,0 +1,37 @@ +{ + "enabled": true, + "locked": false, + "frozen": false, + "infiniteDuration": false, + "cartoonMode": false, + "cullParticles": false, + "fancyBlockBraking": true, + "fancyFlame": true, + "fancySmoke": true, + "fancyRain": true, + "fancySnow": true, + "fancyPlaceAnimation": false, + "smartBreaking": true, + "lowTraction": false, + "spawnWhileFrozen": true, + "smoothAnimationLighting": false, + "spawnPlaceParticles": true, + "restOnFloor": true, + "bounceOffWalls": true, + "entityCollision": false, + "waterPhysics": true, + "randomScale": true, + "randomRotation": true, + "randomFadingSpeed": true, + "particlesPerAxis": 4, + "weatherParticleDensity": 1.0, + "minLifetime": 10, + "maxLifetime": 55, + "scaleMultiplier": 0.75, + "rotationMultiplier": 1.0, + "gravityMultiplier": 1.0, + "disabledParticles": [ + "minecraft:grass_block" + ], + "disabledAnimations": [] +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ferritecore-mixin.toml b/packwiz/1.20.1/config/ferritecore-mixin.toml new file mode 100755 index 0000000..aed27fe --- /dev/null +++ b/packwiz/1.20.1/config/ferritecore-mixin.toml @@ -0,0 +1,23 @@ +#Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = false +#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +#Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +#Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +#Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +#Use smaller data structures for "simple" models, especially models with few side-specific faces +modelSides = true +#Replace the blockstate neighbor table +replaceNeighborLookup = true +#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false +#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +#Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true + diff --git a/packwiz/1.20.1/config/firstperson.json b/packwiz/1.20.1/config/firstperson.json new file mode 100755 index 0000000..26b1a6d --- /dev/null +++ b/packwiz/1.20.1/config/firstperson.json @@ -0,0 +1,23 @@ +{ + "configVersion": 2, + "enabledByDefault": true, + "xOffset": 0, + "sneakXOffset": 0, + "sitXOffset": 0, + "renderStuckFeatures": true, + "vanillaHandsMode": "OFF", + "dynamicMode": true, + "autoVanillaHands": [ + "create:potato_cannon", + "create:handheld_worldshaper", + "twilightforest:filled_ore_map", + "map_atlases:atlas", + "twilightforest:filled_magic_map", + "twilightforest:filled_maze_map", + "antiqueatlas:antique_atlas", + "create:extendo_grip" + ], + "autoToggleModItems": [ + "exposure:camera" + ] +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/fishermens_trap-common.toml b/packwiz/1.20.1/config/fishermens_trap-common.toml new file mode 100755 index 0000000..0d4f783 --- /dev/null +++ b/packwiz/1.20.1/config/fishermens_trap-common.toml @@ -0,0 +1,10 @@ + +["Fish Trap Fishing"] + #The minimum amount of ticks that have to pass until the next item can be fished using the Fish Trap. Value must be below max value. (default = 4800) + "min ticks" = 4800 + #The maximum amount of ticks that may pass until the next item is able to be fished using the Fish Trap. Value must be above min value. (default = 8000) + "max ticks" = 8000 + #The chance with which a living fish is caught in a bucket if a water bucket is placed inside the Fish Trap. (default = 0.15) + #Range: 0.0 ~ 1.0 + chance = 0.15 + diff --git a/packwiz/1.20.1/config/fml.toml b/packwiz/1.20.1/config/fml.toml new file mode 100755 index 0000000..f843a0b --- /dev/null +++ b/packwiz/1.20.1/config/fml.toml @@ -0,0 +1,25 @@ +#Early window height +earlyWindowHeight = 480 +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Enable forge global version checking +versionCheck = true +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 854 +#Early window starts maximized +earlyWindowMaximized = false +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Squir? +earlyWindowSquir = false + diff --git a/packwiz/1.20.1/config/forge-client.toml b/packwiz/1.20.1/config/forge-client.toml new file mode 100755 index 0000000..178ae0e --- /dev/null +++ b/packwiz/1.20.1/config/forge-client.toml @@ -0,0 +1,24 @@ + +#Client only settings, mostly things related to rendering +[client] + #Enable Forge to queue all chunk updates to the Chunk Update thread. + #May increase FPS significantly, but may also cause weird rendering lag. + #Not recommended for computers without a significant number of cores available. + alwaysSetupTerrainOffThread = false + #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. + experimentalForgeLightPipelineEnabled = false + #When enabled, Forge will show any warnings that occurred during loading. + showLoadWarnings = true + #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. + useCombinedDepthStencilAttachment = false + #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always + compressLanIPv6Addresses = true + #During block model baking, manually calculates the normal for all faces. + #This was the default behavior of forge between versions 31.0 and 47.1. + #May result in differences between vanilla rendering and forge rendering. + #Will only produce differences for blocks that contain non-axis aligned faces. + #You will need to reload your resources to see results. + calculateAllNormals = false + #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. + stabilizeDirectionGetNearest = true + diff --git a/packwiz/1.20.1/config/forgeendertech-common.toml b/packwiz/1.20.1/config/forgeendertech-common.toml new file mode 100755 index 0000000..dfc7715 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech-common.toml @@ -0,0 +1,22 @@ +#Enable/Disable debug mode +debug = false + +[SmokeContainers] + #Maximum length of the vent pipe for smoke or gas transmition + #Range: 1 ~ 64 + maxVentPipeLength = 32 + #Maximum distance from vent to the gas block to be sucked in + #Range: 1 ~ 16 + ventReachDistance = 4 + #Maximum amount of blocks that will be checked when searching for multiblock boundaries + #Range: 1 ~ 512 + maxBlocksInMultiblock = 81 + #Strength of the airflow created in the chimney by a connected exhaust pump + #Range: 0 ~ 10 + pumpedChimneyAirflow = 1 + #List of hoppers in the following format: blockID, suctionRange + #Where suctionRange is the radius of the cylindrical area above the hopper within which the pollution will be sucked in. + #The height of this area is always 3 blocks. + #Range: 1 ~ 64 + suctionHoppers = ["minecraft:hopper, 8", "brickhopper:brick_hopper, 6", "goldenhopper:golden_hopper, 12", "littlelogistics:rapid_hopper, 12"] + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$dryland.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$dryland.cfg new file mode 100755 index 0000000..464609a --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$dryland.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:dryland] + S:name=biomesoplenty:dryland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$forested_field.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$forested_field.cfg new file mode 100755 index 0000000..0ad2cbb --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$forested_field.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:forested_field] + S:name=biomesoplenty:forested_field +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$old_growth_woodland.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$old_growth_woodland.cfg new file mode 100755 index 0000000..2ceb188 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$old_growth_woodland.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:old_growth_woodland] + S:name=biomesoplenty:old_growth_woodland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$orchard.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$orchard.cfg new file mode 100755 index 0000000..21fdcf7 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$orchard.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:orchard] + S:name=biomesoplenty:orchard +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$pasture.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$pasture.cfg new file mode 100755 index 0000000..ba85d2d --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$pasture.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:pasture] + S:name=biomesoplenty:pasture +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$scrubland.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$scrubland.cfg new file mode 100755 index 0000000..09681c6 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$scrubland.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:scrubland] + S:name=biomesoplenty:scrubland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$snowy_coniferous_forest.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$snowy_coniferous_forest.cfg new file mode 100755 index 0000000..5fd17b4 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$snowy_coniferous_forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:snowy_coniferous_forest] + S:name=biomesoplenty:snowy_coniferous_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$snowy_fir_clearing.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$snowy_fir_clearing.cfg new file mode 100755 index 0000000..7eee963 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$snowy_fir_clearing.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:snowy_fir_clearing] + S:name=biomesoplenty:snowy_fir_clearing +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$spider_nest.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$spider_nest.cfg new file mode 100755 index 0000000..974b23d --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$spider_nest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:spider_nest] + S:name=biomesoplenty:spider_nest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$tropics.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$tropics.cfg new file mode 100755 index 0000000..17b7f6f --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$tropics.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:tropics] + S:name=biomesoplenty:tropics +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$tundra.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$tundra.cfg new file mode 100755 index 0000000..ac0ab01 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$tundra.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:tundra] + S:name=biomesoplenty:tundra +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$volcanic_plains.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$volcanic_plains.cfg new file mode 100755 index 0000000..ad685da --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$volcanic_plains.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:volcanic_plains] + S:name=biomesoplenty:volcanic_plains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$withered_abyss.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$withered_abyss.cfg new file mode 100755 index 0000000..6baaf8d --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$withered_abyss.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:withered_abyss] + S:name=biomesoplenty:withered_abyss +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$basalt_deltas.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$basalt_deltas.cfg new file mode 100755 index 0000000..fc9e755 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$basalt_deltas.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:basalt_deltas] + S:name=minecraft:basalt_deltas +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$crimson_forest.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$crimson_forest.cfg new file mode 100755 index 0000000..8a48f04 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$crimson_forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:crimson_forest] + S:name=minecraft:crimson_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$deep_cold_ocean.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$deep_cold_ocean.cfg new file mode 100755 index 0000000..44284bc --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$deep_cold_ocean.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:deep_cold_ocean] + S:name=minecraft:deep_cold_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$deep_lukewarm_ocean.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$deep_lukewarm_ocean.cfg new file mode 100755 index 0000000..761b832 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$deep_lukewarm_ocean.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:deep_lukewarm_ocean] + S:name=minecraft:deep_lukewarm_ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$frozen_river.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$frozen_river.cfg new file mode 100755 index 0000000..f5e5a9f --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$frozen_river.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:frozen_river] + S:name=minecraft:frozen_river +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$nether_wastes.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$nether_wastes.cfg new file mode 100755 index 0000000..ce01f96 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$nether_wastes.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:nether_wastes] + S:name=minecraft:nether_wastes +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$ocean.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$ocean.cfg new file mode 100755 index 0000000..09be112 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$ocean.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:ocean] + S:name=minecraft:ocean +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$old_growth_birch_forest.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$old_growth_birch_forest.cfg new file mode 100755 index 0000000..b556ae4 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$old_growth_birch_forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:old_growth_birch_forest] + S:name=minecraft:old_growth_birch_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$savanna_plateau.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$savanna_plateau.cfg new file mode 100755 index 0000000..5d3d352 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$savanna_plateau.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:savanna_plateau] + S:name=minecraft:savanna_plateau +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$stony_peaks.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$stony_peaks.cfg new file mode 100755 index 0000000..d7e6eaf --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$stony_peaks.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:stony_peaks] + S:name=minecraft:stony_peaks +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$stony_shore.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$stony_shore.cfg new file mode 100755 index 0000000..b1fab42 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$stony_shore.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:stony_shore] + S:name=minecraft:stony_shore +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$swamp.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$swamp.cfg new file mode 100755 index 0000000..359cbba --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$swamp.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:swamp] + S:name=minecraft:swamp +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$the_void.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$the_void.cfg new file mode 100755 index 0000000..b1b1afa --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$the_void.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:the_void] + S:name=minecraft:the_void +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$warped_forest.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$warped_forest.cfg new file mode 100755 index 0000000..61d1254 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$warped_forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:warped_forest] + S:name=minecraft:warped_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Wind.cfg b/packwiz/1.20.1/config/forgeendertech/Wind.cfg new file mode 100755 index 0000000..ad04ac5 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Wind.cfg @@ -0,0 +1,17 @@ +# Configuration file + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 + + # Random seed [range: -2147483648 ~ 2147483647, default: 542130859] + I:randomSeed=542130859 +} + + diff --git a/packwiz/1.20.1/config/gravestone-client.toml b/packwiz/1.20.1/config/gravestone-client.toml new file mode 100755 index 0000000..3f1b92c --- /dev/null +++ b/packwiz/1.20.1/config/gravestone-client.toml @@ -0,0 +1,5 @@ +#If this is set to true the players head will be rendered on the gravestone when there is a full block under it +render_skull = true +#The color of the text at the gravestone (Hex RGB) +grave_text_color = "FFFFFF" + diff --git a/packwiz/1.20.1/config/gregifiedintegrations.yaml b/packwiz/1.20.1/config/gregifiedintegrations.yaml new file mode 100755 index 0000000..fab3694 --- /dev/null +++ b/packwiz/1.20.1/config/gregifiedintegrations.yaml @@ -0,0 +1,602 @@ +recipesAdditions: + a: + # Whether to harden AE2WTLib recipes. + # Default: true + harderAE2WTLibRecipes: true + + # Whether to harden Alchemistry recipes. + # Default: true + harderAlchemistryRecipes: true + + # Whether to harden Applied Botanics recipes. + # Default: true + harderAppliedBotanicsRecipes: true + + # Whether to harden Applied Energistics 2 recipes. + # Default: true + harderAppliedEnergistics2Recipes: true + + # Whether to harden Applied Flux recipes. + # Default: true + harderAppliedFluxRecipes: true + + # Whether to harden Applied Mekanistics recipes. + # Default: true + harderAppliedMekanisticsRecipes: true + + # Whether to harden Ars Nouveau recipes. + # Default: true + harderArsNouveauRecipes: true + + # Whether to harden Ars Énergistique recipes. + # Default: true + harderArsÉnergistiqueRecipes: true + + # Whether to harden Assembly Lines recipes. + # Default: true + harderAssemblyLinesRecipes: true + + b: + # Whether to harden Ballistix recipes. + # Default: true + harderBallistixRecipes: true + + # Whether to harden Better Archeology recipes. + # Default: true + harderBetterArcheologyRecipes: true + + # Whether to harden Biomes O' Plenty recipes. + # Default: true + harderBiomesOPlentyRecipes: true + + # Whether to harden Blastcraft mod recipes. + # Default: true + harderBlastcraftModRecipes: true + + # Whether to harden Botania recipes. + # Default: true + harderBotaniaRecipes: true + + c: + # Whether to harden CC Tweaked recipes. + # Default: true + harderCCTweakedRecipes: true + + # Whether to harden CC:C Bridge recipes. + # Default: true + harderCCCBridgeRecipes: true + + # Whether to harden Chem Lib recipes. + # Default: true + harderChemLibRecipes: true + + # Whether to harden Chisel and Bits recipes. + # Default: true + harderChiselAndBitsRecipes: true + + # Whether to harden Connected Glass recipes. + # Default: true + harderConnectedGlassRecipes: true + + # Whether to harden Cooking for Blockheads recipes. + # Default: true + harderCookingForBlockheadsRecipes: true + + # Whether to harden Create recipes. + # Default: true + harderCreateRecipes: true + + d: + # Whether to harden Dank Storage recipes. + # Default: true + harderDankStorageRecipes: true + + # Whether to harden Domum Omamentum recipes. + # Default: true + harderDomumOmamentumRecipes: true + + # Whether to harden Dynamic Electricity recipes. + # Default: true + harderDynamicElectricityRecipes: true + + e: + # Whether to harden Electrodynamics recipes. + # Default: true + harderElectrodynamicsRecipes: true + + # Whether to harden Ender Chest recipes. + # Default: true + harderEnderChestRecipes: true + + # Whether to harden Ender IO recipes. + # Default: true + harderEnderIORecipes: true + + # Whether to harden Ender Tanks recipes. + # Default: true + harderEnderTanksRecipes: true + + # Whether to harden Electrodynamics recipes. + # Default: true + harderExtraDisksRecipes: true + + f: + # Whether to harden Flux Network recipes. + # Default: true + harderFluxNetworkRecipes: true + + g: + h: + i: + # Whether to harden Industrial Foregoing recipes. + # Default: true + harderIndustrialForegoingRecipes: true + + # Whether to harden Iron Chest recipes. + # Default: true + harderIronChestRecipes: true + + # Whether to harden Iron Furnaces recipes. + # Default: true + harderIronFurnacesRecipes: true + + # Whether to harden Iron Jetpacks recipes. + # Default: true + harderIronJetpacksRecipes: true + + # Whether to harden Iron Shulker Box recipes. + # Default: true + harderIronShulkerBoxRecipes: true + + j: + # Whether to harden Jumbo Furnace recipes. + # Default: true + harderJumboFurnaceRecipes: true + + # Whether to harden Just Stargate Mod recipes. + # Default: true + harderJustStargateModRecipes: true + + k: + l: + m: + # Whether to harden ME Requester recipes. + # Default: true + harderMERequesterRecipes: true + + # Whether to harden MEGA Cells recipes. + # Default: true + harderMEGACellsRecipes: true + + # Whether to harden Mekanism recipes. + # Default: true + harderMekanismRecipes: true + + # Whether to harden Mekanism Additions recipes. + # Default: true + harderMekanismAdditionsRecipes: true + + # Whether to harden Mekanism Generators recipes. + # Default: true + harderMekanismGeneratorsRecipes: true + + # Whether to harden Mekanism Tools recipes. + # Default: true + harderMekanismToolsRecipes: true + + # Whether to harden Mekanism-MoreSolarPanels recipes. + # Default: true + harderMekanismMoreSolarPanelsRecipes: true + + # Whether to harden Mekanism: Weapons recipes. + # Default: true + harderMekanismWeaponsRecipes: true + + # Whether to harden MineColonies recipes. + # Default: true + harderMineColoniesRecipes: true + + # Whether to harden MineColonies for ComputerCraft recipes. + # Default: true + harderMineColoniesForComputerCraftRecipes: true + + # Whether to harden Modular Force Fields System recipes. + # Default: true + harderModularForceFieldsSystemRecipes: true + + # Whether to harden More Red recipes. + # Default: true + harderMoreRedRecipes: true + + # Whether to harden Multi-Piston recipes. + # Default: true + harderMultiPistonRecipes: true + + n: + # Whether to harden Nuclear Science recipes. + # Default: true + harderNuclearScienceRecipes: true + + o: + p: + # Whether to harden Pipez recipes. + # Default: true + harderPipezRecipes: true + + # Whether to harden Powah recipes. + # Default: true + harderPowahRecipes: true + + # Whether to harden Productive Bees recipes. + # Default: true + harderProductiveBeesRecipes: true + + q: + r: + # Whether to harden Reborn Storage recipes. + # Default: true + harderRebornStorageRecipes: true + + # Whether to harden Rechiseled recipes. + # Default: true + harderRechiseledRecipes: true + + # Whether to harden Rechiseled Create recipes. + # Default: true + harderRechiseledCreateRecipes: true + + # Whether to harden Refined Cooking recipes. + # Default: true + harderRefinedCookingRecipes: true + + # Whether to harden Refined Storage recipes. + # Default: true + harderRefinedStorageRecipes: true + + # Whether to harden Refined Storage Addon recipes. + # Default: true + harderRefinedStorageAddonRecipes: true + + # Whether to harden Refined Storage Infinite Booster recipes. + # Default: true + harderRefinedStorageInfiniteBoosterRecipes: true + + # Whether to harden Refined Storage Insert Export Upgrade recipes. + # Default: true + harderRefinedStorageInsertExportUpgradeRecipes: true + + # Whether to harden Refined Storage Requestify recipes. + # Default: true + harderRefinedStorageRequestifyRecipes: true + + s: + # Whether to harden Simple Light recipes. + # Default: true + harderSimpleLightRecipes: true + + # Whether to harden Specialised Cells recipes. + # Default: true + harderSpecialisedCellsRecipes: true + + t: + # Whether to harden The Twilight Forest recipes. + # Default: true + harderTheTwilightForestRecipes: true + + u: + # Whether to harden Universal Grid recipes. + # Default: true + harderUniversalGridRecipes: true + + v: + w: + # Whether to harden Wireless Chargers recipes. + # Default: true + harderWirelessChargersRecipes: true + + x: + y: + z: +recipesRemoval: + a: + # Whether to harden AE2WTLib recipes. + # Default: true + harderAE2WTLibRecipes: true + + # Whether to harden Alchemistry recipes. + # Default: true + harderAlchemistryRecipes: true + + # Whether to harden Applied Botanics recipes. + # Default: true + harderAppliedBotanicsRecipes: true + + # Whether to harden Applied Cooking recipes. + # Default: true + harderAppliedCookingRecipes: true + + # Whether to harden Applied Energistics 2 recipes. + # Default: true + harderAppliedEnergistics2Recipes: true + + # Whether to harden Applied Flux recipes. + # Default: true + harderAppliedFluxRecipes: true + + # Whether to harden Applied Mekanistics recipes. + # Default: true + harderAppliedMekanisticsRecipes: true + + # Whether to harden Ars Nouveau recipes. + # Default: true + harderArsNouveauRecipes: true + + # Whether to harden Ars Énergistique recipes. + # Default: true + harderArsÉnergistiqueRecipes: true + + # Whether to harden Assembly Lines recipes. + # Default: true + harderAssemblyLinesRecipes: true + + b: + # Whether to harden Ballistix recipes. + # Default: true + harderBallistixRecipes: true + + # Whether to harden Better Archeology recipes. + # Default: true + harderBetterArcheologyRecipes: true + + # Whether to harden Biomes O' Plenty recipes. + # Default: true + harderBiomesOPlentyRecipes: true + + # Whether to harden Blastcraft mod recipes. + # Default: true + harderBlastcraftModRecipes: true + + # Whether to harden Botania recipes. + # Default: true + harderBotaniaRecipes: true + + c: + # Whether to harden CC Tweaked recipes. + # Default: true + harderCCTweakedRecipes: true + + # Whether to harden CC:C Bridge recipes. + # Default: true + harderCCCBridgeRecipes: true + + # Whether to harden Chem Lib recipes. + # Default: true + harderChemLibRecipes: true + + # Whether to harden Chisel and Bits recipes. + # Default: true + harderChiselAndBitsRecipes: true + + # Whether to harden Connected Glass recipes. + # Default: true + harderConnectedGlassRecipes: true + + # Whether to harden Cooking for Blockheads recipes. + # Default: true + harderCookingForBlockheadsRecipes: true + + # Whether to harden Create recipes. + # Default: true + harderCreateRecipes: true + + d: + # Whether to harden Dank Storage recipes. + # Default: true + harderDankStorageRecipes: true + + # Whether to harden Domum Omamentum recipes. + # Default: true + harderDomumOmamentumRecipes: true + + # Whether to harden Dynamic Electricity recipes. + # Default: true + harderDynamicElectricityRecipes: true + + e: + # Whether to harden Electrodynamics recipes. + # Default: true + harderElectrodynamicsRecipes: true + + # Whether to harden Ender Chest recipes. + # Default: true + harderEnderChestRecipes: true + + # Whether to harden Ender IO recipes. + # Default: true + harderEnderIORecipes: true + + # Whether to harden Ender Tanks recipes. + # Default: true + harderEnderTanksRecipes: true + + # Whether to harden Electrodynamics recipes. + # Default: true + harderExtraDisksRecipes: true + + f: + # Whether to harden Flux Network recipes. + # Default: true + harderFluxNetworkRecipes: true + + g: + h: + i: + # Whether to harden Industrial Foregoing recipes. + # Default: true + harderIndustrialForegoingRecipes: true + + # Whether to harden Iron Chest recipes. + # Default: true + harderIronChestRecipes: true + + # Whether to harden Iron Furnaces recipes. + # Default: true + harderIronFurnacesRecipes: true + + # Whether to harden Iron Jetpacks recipes. + # Default: true + harderIronJetpacksRecipes: true + + # Whether to harden Iron Shulker Box recipes. + # Default: true + harderIronShulkerBoxRecipes: true + + j: + # Whether to harden Jumbo Furnace recipes. + # Default: true + harderJumboFurnaceRecipes: true + + # Whether to harden Just Stargate Mod recipes. + # Default: true + harderJustStargateModRecipes: true + + k: + l: + m: + # Whether to harden ME Requester recipes. + # Default: true + harderMERequesterRecipes: true + + # Whether to harden MEGA Cells recipes. + # Default: true + harderMEGACellsRecipes: true + + # Whether to harden Mekanism recipes. + # Default: true + harderMekanismRecipes: true + + # Whether to harden Mekanism Removeitions recipes. + # Default: true + harderMekanismAdditionsRecipes: true + + # Whether to harden Mekanism Generators recipes. + # Default: true + harderMekanismGeneratorsRecipes: true + + # Whether to harden Mekanism Tools recipes. + # Default: true + harderMekanismToolsRecipes: true + + # Whether to harden Mekanism-MoreSolarPanels recipes. + # Default: true + harderMekanismMoreSolarPanelsRecipes: true + + # Whether to harden Mekanism: Weapons recipes. + # Default: true + harderMekanismWeaponsRecipes: true + + # Whether to harden MineColonies recipes. + # Default: true + harderMineColoniesRecipes: true + + # Whether to harden MineColonies for ComputerCraft recipes. + # Default: true + harderMineColoniesForComputerCraftRecipes: true + + # Whether to harden Modular Force Fields System recipes. + # Default: true + harderModularForceFieldsSystemRecipes: true + + # Whether to harden More Red recipes. + # Default: true + harderMoreRedRecipes: true + + # Whether to harden Multi-Piston recipes. + # Default: true + harderMultiPistonRecipes: true + + n: + # Whether to harden Nuclear Science recipes. + # Default: true + harderNuclearScienceRecipes: true + + o: + p: + # Whether to harden Pipez recipes. + # Default: true + harderPipezRecipes: true + + # Whether to harden Powah recipes. + # Default: true + harderPowahRecipes: true + + # Whether to harden Productive Bees recipes. + # Default: true + harderProductiveBeesRecipes: true + + q: + r: + # Whether to harden Reborn Storage recipes. + # Default: true + harderRebornStorageRecipes: true + + # Whether to harden Rechiseled recipes. + # Default: true + harderRechiseledRecipes: true + + # Whether to harden Rechiseled Create recipes. + # Default: true + harderRechiseledCreateRecipes: true + + # Whether to harden Refined Cooking recipes. + # Default: true + harderRefinedCookingRecipes: true + + # Whether to harden Refined Storage recipes. + # Default: true + harderRefinedStorageRecipes: true + + # Whether to harden Refined Storage Removeon recipes. + # Default: true + harderRefinedStorageAddonRecipes: true + + # Whether to harden Refined Storage Infinite Booster recipes. + # Default: true + harderRefinedStorageInfiniteBoosterRecipes: true + + # Whether to harden Refined Storage Insert Export Upgrade recipes. + # Default: true + harderRefinedStorageInsertExportUpgradeRecipes: true + + # Whether to harden Refined Storage Requestify recipes. + # Default: true + harderRefinedStorageRequestifyRecipes: true + + s: + # Whether to harden Simple Light recipes. + # Default: true + harderSimpleLightRecipes: true + + # Whether to harden Specialised Cells recipes. + # Default: true + harderSpecialisedCellsRecipes: true + + t: + # Whether to harden The Twilight Forest recipes. + # Default: true + harderTheTwilightForestRecipes: true + + u: + # Whether to harden Universal Grid recipes. + # Default: true + harderUniversalGridRecipes: true + + v: + w: + # Whether to harden Wireless Chargers recipes. + # Default: true + harderWirelessChargersRecipes: true + + x: + y: + z: diff --git a/packwiz/1.20.1/config/gtceu.yaml b/packwiz/1.20.1/config/gtceu.yaml new file mode 100755 index 0000000..118aaf4 --- /dev/null +++ b/packwiz/1.20.1/config/gtceu.yaml @@ -0,0 +1,377 @@ +recipes: + # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. + # Useful for mods like TerraFirmaCraft. + # Default: false + generateLowQualityGems: false + + # Whether to remove Block/Ingot compression and decompression in the Crafting Table. + # Default: true + disableManualCompression: true + + # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. + # Default: false + harderRods: false + + # Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder. + # Default: false + harderBrickRecipes: false + + # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. + # Default: false + nerfWoodCrafting: false + + # Whether to make Wood related recipes harder. + # Excludes sticks and planks. + # Default: false + hardWoodRecipes: false + + # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. + # Default: true + hardIronRecipes: true + + # Whether to make Redstone related recipes harder. + # Default: false + hardRedstoneRecipes: false + + # Whether to make Vanilla Tools and Armor recipes harder. + # Excludes Flint and Steel, and Buckets. + # Default: false + hardToolArmorRecipes: false + + # Whether to make miscellaneous recipes harder. + # Default: false + hardMiscRecipes: false + + # Whether to make Glass related recipes harder. Default: true + hardGlassRecipes: true + + # Whether to nerf the Paper crafting recipe. + # Default: true + nerfPaperCrafting: true + + # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. + # Default: false + hardAdvancedIronRecipes: false + + # Whether to make coloring blocks like Concrete or Glass harder. + # Default: false + hardDyeRecipes: false + + # Whether to remove charcoal smelting recipes from the vanilla furnace. + # Default: true + harderCharcoalRecipe: true + + # Whether to make the Flint and Steel recipe require steel parts. + # Default: true. + flintAndSteelRequireSteel: true + + # Whether to remove Vanilla Block Recipes from the Crafting Table. + # Default: false + removeVanillaBlockRecipes: false + + # Whether to remove Vanilla TNT Recipe from the Crafting Table. + # Default: true + removeVanillaTNTRecipe: true + + # How many Multiblock Casings to make per craft. Either 1, 2, or 3. + # Default: 2 + casingsPerCraft: 2 + + # Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4). + # Default: false + harderCircuitRecipes: false + +worldgen: + # Rubber Tree spawn chance (% per chunk) + # Default: 0.5 + rubberTreeSpawnChance: 0.5 + + # Should all Stone Types drop unique Ore Item Blocks? + # Default: false (meaning only Stone, Netherrack, and Endstone) + allUniqueStoneTypes: false + + # Should Sand-like ores fall? + # This includes gravel, sand, and red sand ores. + # Default: false (no falling ores) + sandOresFall: false + + # Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. + # Default: true + # WARNING: Currently unimplemented. + increaseDungeonLoot: true + + # Allow GregTech to add additional GregTech Items as loot in various structures. + # Default: true + addLoot: true + + oreVeins: + # The grid size (in chunks) for ore vein generation + # Default: 3 + oreVeinGridSize: 3 + + # The maximum random offset (in blocks) from the grid for generating an ore vein. + # Default: 12 + oreVeinRandomOffset: 12 + + # Prevents regular vanilla ores from being generated outside GregTech ore veins + # Default: true + removeVanillaOreGen: true + + # Prevents vanilla's large ore veins from being generated + # Default: true + removeVanillaLargeOreVeins: true + + # Distance between bedrock ore veins in chunks, if enabled. + # Default: 16 + bedrockOreDistance: 16 + + # Make bedrock ore/fluid veins infinite? + # Default: false + infiniteBedrockOresFluids: false + + # Sets the maximum number of chunks that may be cached for ore vein generation. + # Higher values may improve world generation performance, but at the cost of more RAM usage. + # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. + # Default: 512 (requires restarting the server / re-opening the world) + oreGenerationChunkCacheSize: 512 + + # Sets the maximum number of chunks for which ore indicators may be cached. + # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value. + # Default: 2048 (requires restarting the server / re-opening the world) + oreIndicatorChunkCacheSize: 2048 + +machines: + # Whether insufficient energy supply should reset Machine recipe progress to zero. + # If true, progress will reset. + # If false, progress will decrease to zero with 2x speed + # Default: false + recipeProgressLowEnergy: false + + # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. + # Default: false + requireGTToolsForBlocks: false + + # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava + # Default: false + doTerrainExplosion: false + + # Energy use multiplier for electric items. + # Default: 100 + energyUsageMultiplier: 100 + + # Energy use multiplier for prospectors. + # Default: 100 + prospectorEnergyUseMultiplier: 100 + + # Whether machines or boilers damage the terrain when they explode. + # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. + # Default: true + doesExplosionDamagesTerrain: true + + # Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power. + # Default: false + harmlessActiveTransformers: false + + # Divisor for Recipe Duration per Overclock. + # Default: 2.0 + overclockDivisor: 2.0 + + # Whether to play machine sounds while machines are active. + # Default: true + machineSounds: true + + # Whether Steam Multiblocks should use Steel instead of Bronze. + # Default: false + steelSteamMultiblocks: false + + # Whether to enable the cleanroom, required for various recipes. + # Default: true + enableCleanroom: true + + # Whether multiblocks should ignore all cleanroom requirements. + # This does nothing if enableCleanroom is false. + # Default: false + cleanMultiblocks: false + + # Block to replace mined ores with in the miner and multiblock miner. + # Default: minecraft:cobblestone + replaceMinedBlocksWith: minecraft:cobblestone + + # Whether to enable Assembly Line research for recipes. + # Default: true + enableResearch: true + + # Whether to enable the Maintenance Hatch, required for Multiblocks. + # Default: true + enableMaintenance: true + + # Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc. + # Default: true + enableWorldAccelerators: true + + # List of TileEntities that the World Accelerator should not accelerate. + # GregTech TileEntities are always blocked. + # Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController + # Default: none + worldAcceleratorBlacklist: + + # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. + # Default: true + gt6StylePipesCables: true + + # Whether the machine's circuit slot need to be inserted a real circuit. + ghostCircuit: true + + # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) + # Default: false + doBedrockOres: false + + # What Kind of material should the bedrock ore miner output? + # Default: "raw" + bedrockOreDropTagPrefix: raw + + # WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED! + # This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0 + # Default: false + doProcessingArray: false + + # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. + # Default: false + enableTieredCasings: false + + # Minimum distance between Long Distance Item Pipe Endpoints + # Default: 50 + ldItemPipeMinDistance: 50 + + # Minimum distance betweeb Long Distance Fluid Pipe Endpoints + # Default: 50 + ldFluidPipeMinDistance: 50 + + # If High Tier (>UV-tier) GT content should be registered. + # Items and Machines enabled with this config will have missing recipes by default. + # This is intended for modpack developers only, and is not playable without custom tweaks or addons. + # Other mods can override this to true, regardless of the config file. + # Default: false + highTierContent: false + +client: + # Whether or not to enable Emissive Textures for GregTech Machines. + # Default: true + machinesEmissiveTextures: true + + # Whether or not sounds should be played when using tools outside of crafting. + # Default: true + toolUseSounds: true + + # Whether or not sounds should be played when crafting with tools. + # Default: true + toolCraftingSounds: true + + # The default color to overlay onto machines. + # #FFFFFF is no coloring (default). + # #D2DCFF is the classic blue from GT5. + defaultPaintingColor: #FFFFFF + + # The default color to overlay onto Machine (and other) UIs. + # 16777215 (#FFFFFF) is no coloring (like GTCE). + # 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default). + defaultUIColor: #FFFFFF + + # Use VBO cache for multiblock preview. + # Disable it if you have issues with rendering multiblocks. + # Default: true + useVBO: true + + # Duration of the multiblock in-world preview (s) + # Default: 10 + inWorldPreviewDuration: 10 + + # Duration of UI animations in ms + # Default: 300 + animationTime: 300 + + armorHud: + # Sets HUD location + # 1 - left-upper corner + # 2 - right-upper corner + # 3 - left-bottom corner + # 4 - right-bottom corner + # Default: 1 + hudLocation: 1 + + # Horizontal offset of HUD. + # Default: 0 + hudOffsetX: 0 + + # Vertical offset of HUD. + # Default: 0 + hudOffsetY: 0 + +# Config options for Tools and Armor +tools: + # Random chance for electric tools to take actual damage + # Default: 10% + rngDamageElectricTools: 10 + + # Amount of blocks that can be spray painted at once + # Default: 16 + sprayCanChainLength: 16 + +# Config options for Game Mechanics +gameplay: + # Enable hazardous materials + # Default: true + hazardsEnabled: true + +# Config options for Mod Compatibility +compat: + # Config options regarding GTEU compatibility with other energy systems + energy: + # Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires. + # This does not enable nor disable Converters. + # Default: true + nativeEUToPlatformNative: true + + # Enable GTEU to Platform native (and vice versa) Converters. + # Default: false + enablePlatformConverters: false + + # Platform native Energy to GTEU ratio for converting FE to EU. + # Only affects converters. + # Default: 4 FE/Energy == 1 EU + platformToEuRatio: 4 + + # GTEU to Platform native Energy ratio for converting EU to FE. + # Affects native conversion and Converters. + # Default: 4 FE/Energy == 1 EU + euToPlatformRatio: 4 + + # Whether to hide facades of all blocks in JEI and creative search menu. + # Default: true + hideFacadesInJEI: true + + # Whether to hide filled cells in JEI and creative search menu. + # Default: true + hideFilledCellsInJEI: true + + # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. + # Default: true + removeSmeltingForEBFMetals: true + +dev: + # Debug general events? (will print placed veins to server's debug.log) + # Default: false + debug: false + + # Debug ore vein placement? (will print placed veins to server's debug.log) + # Default: false (no placement printout in debug.log) + debugWorldgen: false + + # Dump all registered GT recipes? + # Default: false + dumpRecipes: false + + # Dump all registered GT models/blockstates/etc? + # Default: false + dumpAssets: false + diff --git a/packwiz/1.20.1/config/harvestwithease-common.toml b/packwiz/1.20.1/config/harvestwithease-common.toml new file mode 100755 index 0000000..9ad1f63 --- /dev/null +++ b/packwiz/1.20.1/config/harvestwithease-common.toml @@ -0,0 +1,37 @@ +#List of in-game IDs of additional crops +crops = [] +#Require holding a hoe (either hands) to right-click harvest +"require hoe" = false +#If [require hoe] is set to true, damage the hoe of the given amount (0 to disable, must be an integer) +#Range: > 0 +"damage on harvest" = 0 +#Amount of experience to grant on harvest (0 to disable, must be an integer). +#Range: > 0 +"exp on harvest" = 0 +#Play a sound when harvesting a crop. +"play sound" = true +#Tool tier starting from which it is possible to harvest multiple crops at once. +#All tiers that cannot multi-harvest will have a 1x1 square area of effect (a single crop). +#If [starting harvest area size] is set to "single" and [area increment step] to "none" multi-harvest will be effectively disabled, regardless of this config option value. +#From lesser to greater, Vanilla tiers are: "wood", "gold", "stone", "iron", "diamond", "netherite". +#Be aware that other mods may add other tiers and/or removing existing ones. Only the actual tiers available at runtime are allowed here. +#When set to "none", the only value not in the tiers list, multi-harvest will be enabled without a tool too. Note that [require hoe] takes precedence. +#The value in this config option can either be the name of the tier, e.g. "iron", or the id of the tier, e.g. "minecraft:iron". +"multi-harvest starting tier" = "wood" +#Starting multi-harvest area size (square side length). +#The area is always a square centered on the right-clicked crop. +#Setting this to "single" and [area increment step] to "none" will effectively disable multi-harvest. +#"single" - single harvest area size, a 1x1 square. +#"medium" - medium harvest area size, a 3x3 square. +#"large" - large harvest area size, a 5x5 square. +#Allowed Values: SINGLE, MEDIUM, LARGE +"starting harvest area size" = "SINGLE" +#Increment step for the harvest area size with higher tool tiers. +#Setting this to "none" and [starting harvest area size] to "single" will effectively disable multi-harvest. +#"none" - no increment, the area stays the same (as defined by [starting harvest area size]) regardless of the tool used, if any. +#"small" - small increment, the size of the area, starting from [starting harvest area size], increases by 2 with each higher tier. E.g. 1x1 -> 3x3 -> 5x5 -> ... +#"medium" - medium increment, the size of the area, starting from [starting harvest area size], increases by 4 with each higher tier. E.g. 1x1 -> 5x5 -> 9x9 -> ... +#"large" - large increment, the size of the area, starting from [starting harvest area size], increases by 6 with each higher tier. E.g. 1x1 -> 7x7 -> 13x13 -> ... +#Allowed Values: NONE, SMALL, MEDIUM, LARGE +"area increment step" = "NONE" + diff --git a/packwiz/1.20.1/config/immediatelyfast.json b/packwiz/1.20.1/config/immediatelyfast.json new file mode 100755 index 0000000..194acbf --- /dev/null +++ b/packwiz/1.20.1/config/immediatelyfast.json @@ -0,0 +1,23 @@ +{ + "REGULAR_INFO": "----- Regular config values below -----", + "font_atlas_resizing": true, + "map_atlas_generation": true, + "hud_batching": true, + "fast_text_lookup": true, + "fast_buffer_upload": true, + "fast_buffer_upload_size_mb": 256, + "fast_buffer_upload_explicit_flush": true, + "COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----", + "dont_add_info_into_debug_hud": false, + "EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----", + "experimental_disable_error_checking": false, + "experimental_disable_resource_pack_conflict_handling": false, + "experimental_sign_text_buffering": false, + "experimental_screen_batching": false, + "DEBUG_INFO": "----- Debug only config values below (Do not touch) -----", + "debug_only_and_not_recommended_disable_universal_batching": false, + "debug_only_and_not_recommended_disable_mod_conflict_handling": false, + "debug_only_and_not_recommended_disable_hardware_conflict_handling": false, + "debug_only_print_additional_error_information": false, + "debug_only_use_last_usage_for_batch_ordering": false +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/immersive_aircraft.json b/packwiz/1.20.1/config/immersive_aircraft.json new file mode 100755 index 0000000..3726962 --- /dev/null +++ b/packwiz/1.20.1/config/immersive_aircraft.json @@ -0,0 +1,49 @@ +{ + "enableDropsForNonPlayer": true, + "enableCrashExplosion": true, + "enableCrashBlockDestruction": false, + "enableCrashFire": false, + "crashExplosionRadius": 2.0, + "crashDamage": 2.0, + "preventKillThroughCrash": true, + "healthBarRow": 0, + "damagePerHealthPoint": 30, + "separateCamera": true, + "useThirdPersonByDefault": true, + "enableTrails": true, + "renderDistance": 192.0, + "fuelConsumption": 1.0, + "windClearWeather": 1.0, + "windRainWeather": 3.0, + "windThunderWeather": 3.0, + "repairSpeed": 0.025, + "collisionDamage": true, + "burnFuelInCreative": false, + "acceptVanillaFuel": true, + "useCustomKeybindSystem": true, + "showHotbarEngineGauge": true, + "weaponsAreDestructive": false, + "dropInventory": true, + "dropUpgrades": false, + "fuelList": { + "minecraft:blaze_powder": 1200 + }, + "validDimensions": { + "minecraft:the_end": true, + "minecraft:the_nether": true, + "minecraft:overworld": true + }, + "gunpowderAmmunition": { + "minecraft:gunpowder": 100 + }, + "arrowAmmunition": { + "minecraft:arrow": 100, + "minecraft:spectral_arrow": 100, + "minecraft:tipped_arrow": 100 + }, + "bombBayAmmunition": { + "minecraft:tnt": 100 + }, + "version": 1, + "name": "immersive_aircraft" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/immersive_armors.json b/packwiz/1.20.1/config/immersive_armors.json new file mode 100755 index 0000000..4dc5157 --- /dev/null +++ b/packwiz/1.20.1/config/immersive_armors.json @@ -0,0 +1,17 @@ +{ + "hideSecondLayerUnderArmor": true, + "enableEffects": true, + "enableEnchantmentGlint": true, + "_documentation": "https://github.com/Luke100000/ImmersiveArmors/blob/HEAD/config.md", + "hudClockX": -111, + "hudClockXOffhand": -140, + "hudClockY": -20, + "hudCompassX": 95, + "hudCompassXOffhand": 124, + "hudCompassY": -20, + "lootChance": 0.025, + "mobEntityUseImmersiveArmorChance": 0.5, + "overwriteValues": {}, + "enabledArmors": {}, + "version": 1 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/immersive_melodies.json b/packwiz/1.20.1/config/immersive_melodies.json new file mode 100755 index 0000000..77f82ca --- /dev/null +++ b/packwiz/1.20.1/config/immersive_melodies.json @@ -0,0 +1,19 @@ +{ + "README": "https://github.com/Luke100000/ImmersiveMelodies/wiki/Config", + "showOtherPlayersMelodies": true, + "getBufferDelay": 75, + "maxAudibleDistance": 48, + "mobInstrumentFactors": { + "minecraft:piglin_brute": 0.01, + "minecraft:zombie": 0.01, + "minecraft:husk": 0.01, + "minecraft:piglin": 0.01, + "minecraft:zombified_piglin": 0.01, + "minecraft:wither_skeleton": 0.01, + "minecraft:skeleton": 0.01, + "minecraft:pillager": 0.01 + }, + "forceMobsToPickUp": true, + "clickedHelp": true, + "version": 1 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/immersive_paintings.json b/packwiz/1.20.1/config/immersive_paintings.json new file mode 100755 index 0000000..32e6b7d --- /dev/null +++ b/packwiz/1.20.1/config/immersive_paintings.json @@ -0,0 +1,20 @@ +{ + "README": "https://github.com/Luke100000/ImmersivePaintings/wiki/Config", + "thumbnailSize": 128, + "lodResolutionMinimum": 32, + "halfResolutionThreshold": 2.0, + "quarterResolutionThreshold": 4.0, + "eighthResolutionThreshold": 8.0, + "maxPacketsPerSecond": 20, + "packetSize": 16384, + "testIfSpaceEmpty": false, + "paintingsHaveCollision": false, + "maxUserImageWidth": 4096, + "maxUserImageHeight": 4096, + "maxUserImages": 1000, + "minPaintingResolution": 8, + "maxPaintingResolution": 256, + "showOtherPlayersPaintings": true, + "uploadPermissionLevel": 0, + "version": 1 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/barrels/copper.json b/packwiz/1.20.1/config/ironchests/chests/barrels/copper.json new file mode 100755 index 0000000..859979e --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/barrels/copper.json @@ -0,0 +1,22 @@ +{ + "block_type": "barrel", + "shape": { + "type": "cube", + "min": [0, 0, 0], + "max": [1, 1, 1] + }, + "length": 9, + "rows": 4, + "inventoryOffset": 8, + "menuOffset": 8, + "width": 176, + "height": 187, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 3.0, + "sound": "copper" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/barrels/crystal.json b/packwiz/1.20.1/config/ironchests/chests/barrels/crystal.json new file mode 100755 index 0000000..7e65c8f --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/barrels/crystal.json @@ -0,0 +1,24 @@ +{ + "block_type": "barrel", + "shape": { + "type": "cube", + "min": [0, 0, 0], + "max": [1, 1, 1] + }, + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "transparent": true, + "renderItems": true, + "properties": { + "type": "builder", + "material": "glass", + "explosionResistance": 0.3, + "destroyTime": 0.3, + "sound": "glass", + "noOcclusion": true + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/barrels/diamond.json b/packwiz/1.20.1/config/ironchests/chests/barrels/diamond.json new file mode 100755 index 0000000..1d56ffd --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/barrels/diamond.json @@ -0,0 +1,22 @@ +{ + "block_type": "barrel", + "shape": { + "type": "cube", + "min": [0, 0, 0], + "max": [1, 1, 1] + }, + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 5.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/barrels/gold.json b/packwiz/1.20.1/config/ironchests/chests/barrels/gold.json new file mode 100755 index 0000000..06f8a30 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/barrels/gold.json @@ -0,0 +1,22 @@ +{ + "block_type": "barrel", + "shape": { + "type": "cube", + "min": [0, 0, 0], + "max": [1, 1, 1] + }, + "length": 11, + "rows": 6, + "inventoryOffset": 26, + "menuOffset": 8, + "width": 212, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 3.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/barrels/iron.json b/packwiz/1.20.1/config/ironchests/chests/barrels/iron.json new file mode 100755 index 0000000..d9190bb --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/barrels/iron.json @@ -0,0 +1,22 @@ +{ + "block_type": "barrel", + "shape": { + "type": "cube", + "min": [0, 0, 0], + "max": [1, 1, 1] + }, + "length": 9, + "rows": 6, + "inventoryOffset": 8, + "menuOffset": 8, + "width": 176, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 5.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/barrels/netherite.json b/packwiz/1.20.1/config/ironchests/chests/barrels/netherite.json new file mode 100755 index 0000000..1ed15d6 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/barrels/netherite.json @@ -0,0 +1,23 @@ +{ + "block_type": "barrel", + "shape": { + "type": "cube", + "min": [0, 0, 0], + "max": [1, 1, 1] + }, + "length": 13, + "rows": 7, + "inventoryOffset": 44, + "menuOffset": 8, + "width": 250, + "height": 240, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 1200.0, + "destroyTime": 50.0, + "sound": "netherite_block" + }, + "fireResistant": true +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/barrels/obsidian.json b/packwiz/1.20.1/config/ironchests/chests/barrels/obsidian.json new file mode 100755 index 0000000..c0893db --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/barrels/obsidian.json @@ -0,0 +1,22 @@ +{ + "block_type": "barrel", + "shape": { + "type": "cube", + "min": [0, 0, 0], + "max": [1, 1, 1] + }, + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 1200.0, + "destroyTime": 50.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/copper.json b/packwiz/1.20.1/config/ironchests/chests/copper.json new file mode 100755 index 0000000..aadfd39 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/copper.json @@ -0,0 +1,16 @@ +{ + "length": 9, + "rows": 4, + "inventoryOffset": 8, + "menuOffset": 8, + "width": 176, + "height": 187, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 3.0, + "sound": "copper" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/crystal.json b/packwiz/1.20.1/config/ironchests/chests/crystal.json new file mode 100755 index 0000000..766788e --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/crystal.json @@ -0,0 +1,18 @@ +{ + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "transparent": true, + "renderItems": true, + "properties": { + "type": "builder", + "material": "glass", + "explosionResistance": 0.3, + "destroyTime": 0.3, + "sound": "glass", + "noOcclusion": true + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/diamond.json b/packwiz/1.20.1/config/ironchests/chests/diamond.json new file mode 100755 index 0000000..c1a3c86 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/diamond.json @@ -0,0 +1,16 @@ +{ + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 5.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/dirt.json b/packwiz/1.20.1/config/ironchests/chests/dirt.json new file mode 100755 index 0000000..86ea9d5 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/dirt.json @@ -0,0 +1,20 @@ +{ + "length": 1, + "rows": 1, + "inventoryOffset": 8, + "menuOffset": 80, + "width": 176, + "height": 133, + "properties": { + "type": "builder", + "material": "dirt", + "explosionResistance": 0.5, + "destroyTime": 0.5, + "sound": "gravel" + }, + "predicate": { + "items": [ + "minecraft:dirt" + ] + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/gold.json b/packwiz/1.20.1/config/ironchests/chests/gold.json new file mode 100755 index 0000000..0a1ab17 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/gold.json @@ -0,0 +1,16 @@ +{ + "length": 11, + "rows": 6, + "inventoryOffset": 26, + "menuOffset": 8, + "width": 212, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 3.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/iron.json b/packwiz/1.20.1/config/ironchests/chests/iron.json new file mode 100755 index 0000000..5938d9b --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/iron.json @@ -0,0 +1,16 @@ +{ + "length": 9, + "rows": 6, + "inventoryOffset": 8, + "menuOffset": 8, + "width": 176, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 5.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/netherite.json b/packwiz/1.20.1/config/ironchests/chests/netherite.json new file mode 100755 index 0000000..5e547a8 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/netherite.json @@ -0,0 +1,17 @@ +{ + "length": 13, + "rows": 7, + "inventoryOffset": 44, + "menuOffset": 8, + "width": 250, + "height": 240, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 1200.0, + "destroyTime": 50.0, + "sound": "netherite_block" + }, + "fireResistant": true +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/chests/obsidian.json b/packwiz/1.20.1/config/ironchests/chests/obsidian.json new file mode 100755 index 0000000..be85204 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/chests/obsidian.json @@ -0,0 +1,16 @@ +{ + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 1200.0, + "destroyTime": 50.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/defaults.properties b/packwiz/1.20.1/config/ironchests/defaults.properties new file mode 100755 index 0000000..8f455c3 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/defaults.properties @@ -0,0 +1,6 @@ +#Iron Chests Default Files +#Setting a value will recopy the default files. +#Fri Jun 14 17:33:05 CEST 2024 +barrels=true +chests=true +chest_upgrades=true diff --git a/packwiz/1.20.1/config/ironchests/upgrade_types/copper.json b/packwiz/1.20.1/config/ironchests/upgrade_types/copper.json new file mode 100755 index 0000000..5f6a5e2 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/upgrade_types/copper.json @@ -0,0 +1,3 @@ +{ + "to": "copper_chest" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/upgrade_types/crystal.json b/packwiz/1.20.1/config/ironchests/upgrade_types/crystal.json new file mode 100755 index 0000000..08fc4a1 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/upgrade_types/crystal.json @@ -0,0 +1,4 @@ +{ + "to": "crystal_chest", + "from": "diamond_chest" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/upgrade_types/diamond.json b/packwiz/1.20.1/config/ironchests/upgrade_types/diamond.json new file mode 100755 index 0000000..c5d0966 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/upgrade_types/diamond.json @@ -0,0 +1,4 @@ +{ + "to": "diamond_chest", + "from": "gold_chest" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/upgrade_types/gold.json b/packwiz/1.20.1/config/ironchests/upgrade_types/gold.json new file mode 100755 index 0000000..1b2b42b --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/upgrade_types/gold.json @@ -0,0 +1,4 @@ +{ + "to": "gold_chest", + "from": "iron_chest" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/upgrade_types/iron.json b/packwiz/1.20.1/config/ironchests/upgrade_types/iron.json new file mode 100755 index 0000000..67d3d55 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/upgrade_types/iron.json @@ -0,0 +1,4 @@ +{ + "to": "iron_chest", + "from": "copper_chest" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/upgrade_types/netherite.json b/packwiz/1.20.1/config/ironchests/upgrade_types/netherite.json new file mode 100755 index 0000000..b8a57c4 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/upgrade_types/netherite.json @@ -0,0 +1,4 @@ +{ + "to": "netherite_chest", + "from": "diamond_chest" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/ironchests/upgrade_types/obsidian.json b/packwiz/1.20.1/config/ironchests/upgrade_types/obsidian.json new file mode 100755 index 0000000..91b0837 --- /dev/null +++ b/packwiz/1.20.1/config/ironchests/upgrade_types/obsidian.json @@ -0,0 +1,4 @@ +{ + "to": "obsidian_chest", + "from": "diamond_chest" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/jade/hide-blocks.json b/packwiz/1.20.1/config/jade/hide-blocks.json new file mode 100755 index 0000000..234be58 --- /dev/null +++ b/packwiz/1.20.1/config/jade/hide-blocks.json @@ -0,0 +1,6 @@ +{ + "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", + "values": [ + "minecraft:barrier" + ] +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/jade/hide-entities.json b/packwiz/1.20.1/config/jade/hide-entities.json new file mode 100755 index 0000000..42747f4 --- /dev/null +++ b/packwiz/1.20.1/config/jade/hide-entities.json @@ -0,0 +1,10 @@ +{ + "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", + "values": [ + "minecraft:area_effect_cloud", + "minecraft:firework_rocket", + "minecraft:interaction", + "minecraft:text_display", + "minecraft:lightning_bolt" + ] +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/jade/jade.json b/packwiz/1.20.1/config/jade/jade.json new file mode 100755 index 0000000..68e62c7 --- /dev/null +++ b/packwiz/1.20.1/config/jade/jade.json @@ -0,0 +1,41 @@ +{ + "general": { + "debug": false, + "itemModNameTooltip": false, + "bossBarOverlapMode": "PUSH_DOWN", + "builtinCamouflage": true, + "ttsMode": "PRESS", + "fluidMode": "ANY", + "reachDistance": 0.0, + "displayEntities": true, + "displayBosses": true, + "displayMode": "TOGGLE", + "displayTooltip": true, + "displayBlocks": true, + "hideFromDebug": true, + "hideFromTabList": true, + "enableTextToSpeech": false, + "hintOverlayToggle": true, + "hintNarratorToggle": true, + "previewOverlay": true + }, + "overlay": { + "alpha": 0.7, + "iconMode": "TOP", + "animation": true, + "disappearingDelay": 0.0, + "overlaySquare": false, + "flipMainHand": false, + "autoScaleThreshold": 0.4, + "overlayPosY": 1.0, + "overlayScale": 1.0, + "overlayAnchorX": 0.5, + "overlayAnchorY": 0.0, + "activeTheme": "jade:dark", + "themesHash": -328442023, + "overlayPosX": 0.5 + }, + "formatting": { + "modName": "§9§o%s" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/jade/plugins.json b/packwiz/1.20.1/config/jade/plugins.json new file mode 100755 index 0000000..8c280e8 --- /dev/null +++ b/packwiz/1.20.1/config/jade/plugins.json @@ -0,0 +1,104 @@ +{ + "minecraft": { + "item_storage.show_name_amount": 5, + "furnace": true, + "harvest_tool.show_unbreakable": false, + "animal_owner": true, + "harvest_tool.effective_tool": true, + "item_storage.normal_amount": 9, + "item_storage": true, + "harvest_tool": true, + "armor_stand": true, + "fluid_storage.detailed": false, + "energy_storage": true, + "entity_armor.max_for_render": 40, + "breaking_progress": true, + "tnt_stability": true, + "item_storage.items_per_line": 9, + "item_frame": true, + "crop_progress": true, + "command_block": true, + "mob_growth": true, + "harvest_tool.new_line": false, + "entity_health.max_for_render": 40, + "entity_health.show_fractions": false, + "mob_spawner": true, + "redstone": true, + "fluid_storage": true, + "chicken_egg": true, + "jukebox": true, + "brewing_stand": true, + "energy_storage.detailed": false, + "note_block": true, + "beehive": true, + "item_storage.detailed_amount": 54, + "player_head": true, + "block_states": false, + "lectern": true, + "entity_armor": true, + "harvest_tool.creative": false, + "horse_stats": true, + "item_tooltip": true, + "entity_health": true, + "enchantment_power": true, + "zombie_villager": true, + "villager_profession": true, + "mob_breeding": true, + "entity_health.icons_per_line": 10, + "total_enchantment_power": true, + "potion_effects": true, + "painting": true, + "chiseled_bookshelf": true + }, + "gtceu": { + "recipe_logic_provider": true, + "workable_provider": true, + "electric_container_provider": true, + "controllable_provider": true + }, + "supplementaries": { + "hat_stand": true + }, + "jade": { + "coordinates.rel": false, + "distance": false, + "block_face": false, + "coordinates": false, + "registry_name": "OFF", + "mod_name": true + }, + "dynamictrees": { + "rooty_water": true, + "pod": true, + "fruit": true, + "rooty": true, + "branch": true + }, + "gravestone": { + "grave": true + }, + "monazite": { + "maintenance_info": true, + "auto_output_info": true, + "recipe_output_info": true, + "exhaust_vent_info": true, + "cable_info": true + }, + "ae2": { + "part_icon": true, + "charger": true, + "debug": true, + "part_tooltip": true, + "grid_node_state": true, + "pattern_provider": true, + "part_mod_name": true, + "power_storage": true, + "crafting_monitor": true, + "part_name": true + }, + "storagedrawers": { + "display.stacklimit": true, + "display.content": true, + "display.status": true + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/jade/sort-order.json b/packwiz/1.20.1/config/jade/sort-order.json new file mode 100755 index 0000000..af487f4 --- /dev/null +++ b/packwiz/1.20.1/config/jade/sort-order.json @@ -0,0 +1,82 @@ +{ + "ae2:charger": null, + "ae2:crafting_monitor": null, + "ae2:debug": null, + "ae2:grid_node_state": null, + "ae2:part_icon": null, + "ae2:part_mod_name": null, + "ae2:part_name": null, + "ae2:part_tooltip": null, + "ae2:pattern_provider": null, + "ae2:power_storage": null, + "ae2:server_data": null, + "cookingforblockheads:fridge": null, + "cookingforblockheads:milk_jar": null, + "cookingforblockheads:oven": null, + "cookingforblockheads:sink": null, + "cookingforblockheads:toaster": null, + "dynamictrees:branch": null, + "dynamictrees:fruit": null, + "dynamictrees:pod": null, + "dynamictrees:rooty": null, + "dynamictrees:rooty_water": null, + "gravestone:grave": null, + "gtceu:controllable_provider": null, + "gtceu:electric_container_provider": null, + "gtceu:fluid_storage": null, + "gtceu:recipe_logic_provider": null, + "gtceu:workable_provider": null, + "jade:block_face": null, + "jade:distance": null, + "jade:mod_name": null, + "jade:object_name": null, + "jade:registry_name": null, + "minecraft:animal_owner": null, + "minecraft:armor_stand": null, + "minecraft:beehive": null, + "minecraft:block_display": null, + "minecraft:block_states": null, + "minecraft:brewing_stand": null, + "minecraft:campfire": null, + "minecraft:chicken_egg": null, + "minecraft:chiseled_bookshelf": null, + "minecraft:command_block": null, + "minecraft:crop_progress": null, + "minecraft:enchantment_power": null, + "minecraft:energy_storage": null, + "minecraft:entity_armor": null, + "minecraft:entity_health": null, + "minecraft:falling_block": null, + "minecraft:fluid_storage": null, + "minecraft:furnace": null, + "minecraft:harvest_tool": null, + "minecraft:horse_stats": null, + "minecraft:item_ber": null, + "minecraft:item_display": null, + "minecraft:item_frame": null, + "minecraft:item_storage": null, + "minecraft:item_tooltip": null, + "minecraft:jukebox": null, + "minecraft:lectern": null, + "minecraft:mob_breeding": null, + "minecraft:mob_growth": null, + "minecraft:mob_spawner": null, + "minecraft:note_block": null, + "minecraft:painting": null, + "minecraft:player_head": null, + "minecraft:potion_effects": null, + "minecraft:progress": null, + "minecraft:redstone": null, + "minecraft:tnt_stability": null, + "minecraft:total_enchantment_power": null, + "minecraft:villager_profession": null, + "minecraft:zombie_villager": null, + "monazite:auto_output_info": null, + "monazite:cable_info": null, + "monazite:exhaust_vent_info": null, + "monazite:maintenance_info": null, + "monazite:recipe_output_info": null, + "supplementaries:hat_stand": null, + "supplementaries:present": null, + "supplementaries:safe": null +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/jei/blacklist.cfg b/packwiz/1.20.1/config/jei/blacklist.cfg new file mode 100755 index 0000000..e69de29 diff --git a/packwiz/1.20.1/config/jei/ingredient-list-mod-sort-order.ini b/packwiz/1.20.1/config/jei/ingredient-list-mod-sort-order.ini new file mode 100755 index 0000000..7bab7d1 --- /dev/null +++ b/packwiz/1.20.1/config/jei/ingredient-list-mod-sort-order.ini @@ -0,0 +1,60 @@ +Minecraft +Ad Astra +Ad Astra - Extra Additions +AdditionalBanners +Advancement Frames +Arcane Lanterns +Better Tridents +Biomes O' Plenty +Decorative Blocks +Gravestone Mod +GregTech +Hamsters +Immersive Aircraft +Immersive Armors +Immersive Melodies +Immersive Paintings +Iron Chests: Restocked +Serene Seasons +Valhelsia Furniture +AE2WTLib +Applied Energistics 2 +CC: Tweaked +Fishermens Trap +Rechiseled +Rechiseled: AE2 +Weather2 +tetra +Advanced Chimneys +Pollution of the Realms +Artifacts +Better Archeology +Small Ships +Passable Foliage +Sophisticated Backpacks +Sophisticated Core +Quark +Snowy Spirit +Storage Drawers +TAN+ +Tough As Nails +Farmer's Delight +[Let's Do] Bakery +[Let's Do] Vinery +Sleep Tight +[Let's Do] Brewery +Ad Astra: Giselle Addon +Supplementaries +The Aether +Extreme Reactors +Zero CORE 2 +Aether: Lost Content +CoFH Core +EnderStorage +Thermal Expansion +Thermal Foundation +Thermal Series +Exotic Birds +Another Furniture +Every Compat +Structure Gel API diff --git a/packwiz/1.20.1/config/jei/ingredient-list-type-sort-order.ini b/packwiz/1.20.1/config/jei/ingredient-list-type-sort-order.ini new file mode 100755 index 0000000..7635aca --- /dev/null +++ b/packwiz/1.20.1/config/jei/ingredient-list-type-sort-order.ini @@ -0,0 +1,5 @@ +net.minecraft.world.item.ItemStack +net.minecraftforge.fluids.FluidStack +it.zerono.mods.extremereactors.api.coolant.Coolant +it.zerono.mods.extremereactors.api.coolant.Vapor +it.zerono.mods.extremereactors.api.reactor.Reactant diff --git a/packwiz/1.20.1/config/jei/jei-client.ini b/packwiz/1.20.1/config/jei/jei-client.ini new file mode 100755 index 0000000..12d9549 --- /dev/null +++ b/packwiz/1.20.1/config/jei/jei-client.ini @@ -0,0 +1,156 @@ +[advanced] + # Description: Display search bar in the center + # Valid Values: [true, false] + # Default Value: false + CenterSearch = false + + # Description: Set low-memory mode (makes search very slow, but uses less RAM) + # Valid Values: [true, false] + # Default Value: false + LowMemorySlowSearchEnabled = false + + # Description: Catch render errors from ingredients and attempt to recover from them instead of crashing. + # Valid Values: [true, false] + # Default Value: true + CatchRenderErrorsEnabled = true + + # Description: Catch render errors from tooltips and attempt to recover from them instead of crashing. + # Valid Values: [true, false] + # Default Value: true + CatchTooltipErrorsEnabled = true + + # Description: Enable cheating items into the hotbar by using the shift+number keys. + # Valid Values: [true, false] + # Default Value: false + CheatToHotbarUsingHotkeysEnabled = false + + # Description: Enable adding new bookmarks to the front of the bookmark list. + # Valid Values: [true, false] + # Default Value: true + AddBookmarksToFrontEnabled = true + + # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. + # Valid Values: [true, false] + # Default Value: false + lookupFluidContentsEnabled = false + + # Description: When searching for item tags, also include tags for the default blocks contained in the items. + # Valid Values: [true, false] + # Default Value: true + lookupBlockTagsEnabled = true + + # Description: How items should be handed to you + # Valid Values: [INVENTORY, MOUSE_PICKUP] + # Default Value: MOUSE_PICKUP + GiveMode = MOUSE_PICKUP + + # Description: Max. recipe gui height + # Valid Values: Any integer greater than or equal to 175 + # Default Value: 350 + RecipeGuiHeight = 350 + + +[sorting] + # Description: Sorting order for the ingredient list + # Valid Values: A comma-separated list containing values of: + # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] + # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + + +[search] + # Description: Search mode for Mod Names (prefix: @) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + ModNameSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Tooltips (prefix: #) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: ENABLED + TooltipSearchMode = ENABLED + + # Description: Search mode for Tag Names (prefix: $) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + TagSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Colors (prefix: ^) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ColorSearchMode = DISABLED + + # Description: Search mode for resources locations (prefix: &) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ResourceLocationSearchMode = DISABLED + + # Description: Search advanced tooltips (visible with F3+H) + # Valid Values: [true, false] + # Default Value: false + SearchAdvancedTooltips = false + + +[IngredientList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: RIGHT + HorizontalAlignment = RIGHT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + +[BookmarkList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: LEFT + HorizontalAlignment = LEFT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + diff --git a/packwiz/1.20.1/config/jei/jei-colors.ini b/packwiz/1.20.1/config/jei/jei-colors.ini new file mode 100755 index 0000000..1fc7da4 --- /dev/null +++ b/packwiz/1.20.1/config/jei/jei-colors.ini @@ -0,0 +1,8 @@ +[colors] + # Description: Color values to search for + # Valid Values: A comma-separated list containing values of: + # Any color name and an RGB hex color, separated by a ':' + # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + + diff --git a/packwiz/1.20.1/config/jei/jei-debug.ini b/packwiz/1.20.1/config/jei/jei-debug.ini new file mode 100755 index 0000000..f2171e6 --- /dev/null +++ b/packwiz/1.20.1/config/jei/jei-debug.ini @@ -0,0 +1,17 @@ +[debug] + # Description: Debug mode enabled + # Valid Values: [true, false] + # Default Value: false + DebugMode = false + + # Description: Debug inputs enabled + # Valid Values: [true, false] + # Default Value: false + DebugInputs = false + + # Description: Adds ingredients to JEI that intentionally crash, to help debug JEI. + # Valid Values: [true, false] + # Default Value: false + CrashingTestItemsEnabled = false + + diff --git a/packwiz/1.20.1/config/jei/jei-mod-id-format.ini b/packwiz/1.20.1/config/jei/jei-mod-id-format.ini new file mode 100755 index 0000000..05234a8 --- /dev/null +++ b/packwiz/1.20.1/config/jei/jei-mod-id-format.ini @@ -0,0 +1,11 @@ +[modname] + # Description: Formatting for mod name tooltip + # Valid Values: A chat formatting string. + # Use these formatting colors: + # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white + # With these formatting options: + # obfuscated bold strikethrough underline italic + # Default Value: blue italic + ModNameFormat = blue italic + + diff --git a/packwiz/1.20.1/config/jei/recipe-category-sort-order.ini b/packwiz/1.20.1/config/jei/recipe-category-sort-order.ini new file mode 100755 index 0000000..4297c0c --- /dev/null +++ b/packwiz/1.20.1/config/jei/recipe-category-sort-order.ini @@ -0,0 +1,149 @@ +minecraft:crafting +minecraft:anvil +minecraft:blasting +minecraft:brewing +minecraft:campfire +minecraft:compostable +minecraft:fuel +minecraft:furnace +minecraft:smithing +minecraft:smoking +minecraft:stonecutting +ad_astra:compressing +ad_astra:nasa_workbench +arcanelanterns:lantern_making +gtceu:alloy_blast_smelter +gtceu:alloy_smelter +gtceu:arc_furnace +gtceu:assembler +gtceu:assembly_line +gtceu:autoclave +gtceu:bedrock_fluid_diagram +gtceu:bender +gtceu:brewery +gtceu:canner +gtceu:centrifuge +gtceu:chemical_bath +gtceu:chemical_reactor +gtceu:circuit_assembler +gtceu:coke_oven +gtceu:combustion_generator +gtceu:compressor +gtceu:cracker +gtceu:cutter +gtceu:distillation_tower +gtceu:distillery +gtceu:electric_blast_furnace +gtceu:electric_furnace +gtceu:electrolyzer +gtceu:electromagnetic_separator +gtceu:extractor +gtceu:extruder +gtceu:fermenter +gtceu:fluid_heater +gtceu:fluid_solidifier +gtceu:forge_hammer +gtceu:forming_press +gtceu:fusion_reactor +gtceu:gas_collector +gtceu:gas_turbine +gtceu:implosion_compressor +gtceu:large_boiler +gtceu:large_chemical_reactor +gtceu:laser_engraver +gtceu:lathe +gtceu:macerator +gtceu:mixer +gtceu:multiblock_info +gtceu:ore_processing_diagram +gtceu:ore_vein_diagram +gtceu:ore_washer +gtceu:packer +gtceu:plasma_generator +gtceu:polarizer +gtceu:primitive_blast_furnace +gtceu:pyrolyse_oven +gtceu:research_station +gtceu:rock_breaker +gtceu:scanner +gtceu:sifter +gtceu:steam_boiler +gtceu:steam_turbine +gtceu:thermal_centrifuge +gtceu:vacuum_freezer +gtceu:wiremill +jei:information +ae2:attunement +ae2:certus_growth +ae2:charger +ae2:condenser +ae2:entropy +ae2:inscriber +ae2:item_transformation +fishermens_trap:fishtrap_fishing +rechiseled:chiseling +bakery:caking +bakery:doughing +bakery:pot_cooking +bakery:stove +farmersdelight:cooking +farmersdelight:cutting +farmersdelight:decomposition +vinery:apple_mashing +vinery:wine_fermentation +brewery:brewing +brewery:drying +ad_astra:alloying +ad_astra:cryo_freezing +ad_astra:oxygen_loading +ad_astra:refining +ad_astra_giselle_addon:fuel_loader +aether:accessory_freezable +aether:ambrosium_enchanting +aether:block_placement_ban +aether:enchanting +aether:freezing +aether:fuel +aether:icestone_freezable +aether:incubation +aether:item_placement_ban +aether:placement_conversion +aether:repairing +aether:swet_ball_conversion +bigreactors:fluidizer_fluidmixing +bigreactors:fluidizer_solid +bigreactors:fluidizer_solidmixing +bigreactors:jei_condensations +bigreactors:jei_coolantsmappings +bigreactors:jei_reactantsmappings_fluid +bigreactors:jei_reactantsmappings_solid +bigreactors:jei_vaporizations +bigreactors:jei_vaporsmappings +bigreactors:reactantsreactions +bigreactors:reprocessor +thermal:bottler +thermal:brewer +thermal:centrifuge +thermal:chiller +thermal:compression_fuel +thermal:crucible +thermal:crystallizer +thermal:disenchantment_fuel +thermal:furnace +thermal:gourmand_fuel +thermal:insolator +thermal:insolator_catalyst +thermal:lapidary_fuel +thermal:magmatic_fuel +thermal:numismatic_fuel +thermal:press +thermal:pulverizer +thermal:pulverizer_catalyst +thermal:pyrolyzer +thermal:refinery +thermal:rock_gen +thermal:sawmill +thermal:smelter +thermal:smelter_catalyst +thermal:stirling_fuel +thermal:tree_extractor diff --git a/packwiz/1.20.1/config/justplayerheads.json5 b/packwiz/1.20.1/config/justplayerheads.json5 new file mode 100755 index 0000000..a853922 --- /dev/null +++ b/packwiz/1.20.1/config/justplayerheads.json5 @@ -0,0 +1,7 @@ +{ + // If enabled, allows players to drop their head on death. + "playerDropsHeadOnDeath": true, + // Sets the chance of a player dropping their head if 'playerDropsHeadOnDeath' is enabled. + // min: 1.0E-4, max: 1.0 + "playerHeadDropChance": 1.0 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/kiwi-client.yaml b/packwiz/1.20.1/config/kiwi-client.yaml new file mode 100755 index 0000000..ab98049 --- /dev/null +++ b/packwiz/1.20.1/config/kiwi-client.yaml @@ -0,0 +1,12 @@ +# Use Cloth Config mod for the descriptions. +--- +contributorCosmetic: '' +globalTooltip: false +noMicrosoftTelemetry: true +debug: + tagsTooltip: true + debugTooltipMsg: false + tagsTooltipAppendKeybindHint: true + tagsPerPage: 6 + NBTTooltip: true +suppressExperimentalSettingsWarning: false diff --git a/packwiz/1.20.1/config/kiwi-common.yaml b/packwiz/1.20.1/config/kiwi-common.yaml new file mode 100755 index 0000000..ae2f2ba --- /dev/null +++ b/packwiz/1.20.1/config/kiwi-common.yaml @@ -0,0 +1,4 @@ +# Use Cloth Config mod for the descriptions. +--- +vars: + Author: Snownee diff --git a/packwiz/1.20.1/config/konkrete/locals/de_de.local b/packwiz/1.20.1/config/konkrete/locals/de_de.local new file mode 100755 index 0000000..2da2a5a --- /dev/null +++ b/packwiz/1.20.1/config/konkrete/locals/de_de.local @@ -0,0 +1,16 @@ +general.width = Breite +general.height = Höhe +general.on = An +general.off = Aus + +popup.done = Fertig + +popup.yesno.confirm = Bestätigen +popup.yesno.cancel = Abbrechen + +popup.notification.accept = Akzeptieren + +popup.choosefile.back = ZURÜCK +popup.choosefile.title = Datei wählen +popup.choosefile.choose = Wählen +popup.choosefile.supported = Unterstützte Dateitypen: diff --git a/packwiz/1.20.1/config/konkrete/locals/en_us.local b/packwiz/1.20.1/config/konkrete/locals/en_us.local new file mode 100755 index 0000000..6b4b757 --- /dev/null +++ b/packwiz/1.20.1/config/konkrete/locals/en_us.local @@ -0,0 +1,19 @@ +general.width = Width +general.height = Height +general.on = On +general.off = Off + +popup.done = Done + +popup.yesno.confirm = Confirm +popup.yesno.cancel = Cancel + +popup.notification.accept = Accept + +popup.choosefile.back = BACK +popup.choosefile.title = Choose File +popup.choosefile.choose = Choose +popup.choosefile.supported = Supported file types: + +configscreen.boolean.enabled = Enabled +configscreen.boolean.disabled = Disabled diff --git a/packwiz/1.20.1/config/konkrete/locals/pl_pl.local b/packwiz/1.20.1/config/konkrete/locals/pl_pl.local new file mode 100755 index 0000000..55c0df7 --- /dev/null +++ b/packwiz/1.20.1/config/konkrete/locals/pl_pl.local @@ -0,0 +1,15 @@ +general.width = Szerokość +general.height = Wysokość +general.on = On +general.off = Off + +popup.done = Gotowe + +popup.yesno.confirm = Potwierdź +popup.yesno.cancel = Anuluj + +popup.notification.accept = Zaakceptuj + +popup.choosefile.back = BACK +popup.choosefile.title = Choose File +popup.choosefile.choose = Choose diff --git a/packwiz/1.20.1/config/konkrete/locals/pt_br.local b/packwiz/1.20.1/config/konkrete/locals/pt_br.local new file mode 100755 index 0000000..ed797b2 --- /dev/null +++ b/packwiz/1.20.1/config/konkrete/locals/pt_br.local @@ -0,0 +1,15 @@ +general.width = Largura +general.height = Altura +general.on = Ligado +general.off = Desligado + +popup.done = Pronto + +popup.yesno.confirm = Confirmar +popup.yesno.cancel = Cancelar + +popup.notification.accept = Aceitar + +popup.choosefile.back = VOLTAR +popup.choosefile.title = Escolher arquivo +popup.choosefile.choose = Escolher diff --git a/packwiz/1.20.1/config/lithium.properties b/packwiz/1.20.1/config/lithium.properties new file mode 100755 index 0000000..d276f40 --- /dev/null +++ b/packwiz/1.20.1/config/lithium.properties @@ -0,0 +1,7 @@ +# This is the configuration file for Radium. +# This file exists for debugging purposes and should not be configured otherwise. +# +# You can find information on editing this file and all the available options here: +# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/packwiz/1.20.1/config/lost_aether_content-client.toml b/packwiz/1.20.1/config/lost_aether_content-client.toml new file mode 100755 index 0000000..0e9d32d --- /dev/null +++ b/packwiz/1.20.1/config/lost_aether_content-client.toml @@ -0,0 +1,42 @@ + +#Aether: Lost Content Client Configuration +[Visuals] + # + # Gives Valkyries halos, as they had in Aether Legacy. + # + # Default: false + valkyrie_halos = false + # + # Gives the Valkyrie Queen a halo, as in Aether Legacy. + # + # Default: false + valkyrie_queen_halo = false + # + # Gives the otherwise lifeless Aerwhales animation. + # This brings them more in-line with the Aerwhale King, preventing them from standing out. + # + # Default: true + updated_aerwhale_animations = true + # + # Plays dynamic boss music during the fight with the Aerwhale King. + # Default: true + aerwhale_king_boss_music = true + # + # Modifies how mountable Aether mobs feel while riding to resemble different versions of the mod. This has no effect on gameplay. + # + # NONE: Stiff rotation, exactly matching the rider. This is what Minecraft, and Aether use normally. + # CLASSIC: Smooth, but loose feeling. Mounts will also turn in the direction you strafe in, otherwise staying close to where you're looking. This is how mounts were in original versions of the Aether. + # LEGACY: Snappy, but not as stiff feeling movement. Close to how NONE works, but mounts will adopt a "drifting" pose while strafing, moving their heads to the opposite direction of travel. This is how mounts controlled in Aether Legacy. + # SMOOTH_LEGACY: A best of both worlds solution. This combines the drifting pose of LEGACY, and the loose feeling of CLASSIC. This is an all new type of rotation. + # + # Default: CLASSIC + #Allowed Values: NONE, CLASSIC, LEGACY, SMOOTH_LEGACY + mount_rotation_type = "CLASSIC" + # + # How much FOV scales riding an Orange Moa as it gains speed. + # Can be set to 0 to disable. + # + # Default: 10.0 + #Range: 0.0 ~ 60.0 + orange_moa_fov_scale = 10.0 + diff --git a/packwiz/1.20.1/config/metabolism-client.toml b/packwiz/1.20.1/config/metabolism-client.toml new file mode 100755 index 0000000..3fc2f15 --- /dev/null +++ b/packwiz/1.20.1/config/metabolism-client.toml @@ -0,0 +1,37 @@ + +[debug] + + [debug.overlay] + #Enable debug overlay + show = false + #Position of the debug overlay + #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT + anchor = "TOP_RIGHT" + #Overlay text size. 1 = standard-sized text + #Range: 0.01 ~ 1.7976931348623157E308 + textscale = 0.75 + +[metabolism] + + [metabolism.overlay] + #Make the metabolism hud visible + show = true + #Position of the metabolism hud + #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT + anchor = "BOTTOM_LEFT" + #Fine-tune the metabolism hud position + #Range: > -2147483648 + offsetX = 0 + #Fine-tune the metabolism hud position + #Range: > -2147483648 + offsetY = 0 + #Display scale of the metabolism hud text + #Range: 0.0 ~ 1.7976931348623157E308 + textscale = 0.6 + +[tooltip] + #Show metabolite tooltips + show = true + #Always show metabolite tooltips + always = true + diff --git a/packwiz/1.20.1/config/midnightlib.json b/packwiz/1.20.1/config/midnightlib.json new file mode 100755 index 0000000..830266a --- /dev/null +++ b/packwiz/1.20.1/config/midnightlib.json @@ -0,0 +1,3 @@ +{ + "config_screen_list": "TRUE" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/modernfix-common.toml b/packwiz/1.20.1/config/modernfix-common.toml new file mode 100755 index 0000000..41413ef --- /dev/null +++ b/packwiz/1.20.1/config/modernfix-common.toml @@ -0,0 +1,3 @@ +#These JEI plugins will be loaded on the main thread +blacklist_async_jei_plugins = ["jepb:jei_plugin"] + diff --git a/packwiz/1.20.1/config/modernfix-mixins.properties b/packwiz/1.20.1/config/modernfix-mixins.properties new file mode 100755 index 0000000..edf9694 --- /dev/null +++ b/packwiz/1.20.1/config/modernfix-mixins.properties @@ -0,0 +1,94 @@ +# This is the configuration file for ModernFix. +# In general, prefer using the config screen to editing this file. It can be accessed +# via the standard mod menu on your respective mod loader. Changes will, however, +# require restarting the game to take effect. +# +# The following options can be enabled or disabled if there is a compatibility issue. +# Add a line with your option name and =true or =false at the bottom of the file to enable +# or disable a rule. For example: +# mixin.perf.dynamic_resources=true +# Do not include the #. You may reset to defaults by deleting this file. +# +# Available options: +# mixin.bugfix.buffer_builder_leak=true # (default) +# mixin.bugfix.chunk_deadlock=true # (default) +# mixin.bugfix.cofh_core_crash=true # (default) +# mixin.bugfix.concurrency=true # (default) +# mixin.bugfix.ctm_resourceutil_cme=true # (default) +# mixin.bugfix.ender_dragon_leak=true # (default) +# mixin.bugfix.entity_pose_stack=true # (default) +# mixin.bugfix.extra_experimental_screen=true # (default) +# mixin.bugfix.fix_config_crashes=true # (default) +# mixin.bugfix.forge_at_inject_error=true # (default) +# mixin.bugfix.forge_vehicle_packets=true # (default) +# mixin.bugfix.model_data_manager_cme=true # (default) +# mixin.bugfix.packet_leak=false # (default) +# mixin.bugfix.paper_chunk_patches=true # (default) +# mixin.bugfix.recipe_book_type_desync=true # (default) +# mixin.bugfix.removed_dimensions=true # (default) +# mixin.bugfix.restore_old_dragon_movement=false # (default) +# mixin.bugfix.unsafe_modded_shape_caches=true # (default) +# mixin.bugfix.world_leaks=true # (default) +# mixin.bugfix.world_screen_skipped=true # (default) +# mixin.devenv=false # (default) +# mixin.feature.branding=true # (default) +# mixin.feature.direct_stack_trace=false # (default) +# mixin.feature.disable_unihex_font=false # (default) +# mixin.feature.integrated_server_watchdog=true # (default) +# mixin.feature.measure_time=true # (default) +# mixin.feature.registry_event_progress=false # (default) +# mixin.feature.remove_chat_signing=false # (default) +# mixin.feature.snapshot_easter_egg=true # (default) +# mixin.feature.spam_thread_dump=false # (default) +# mixin.feature.spark_profile_launch=false # (default) +# mixin.feature.stalled_chunk_load_detection=false # (default) +# mixin.feature.warn_missing_perf_mods=true # (default) +# mixin.launch.class_search_cache=true # (default) +# mixin.perf.blast_search_trees=true # (default) +# mixin.perf.blast_search_trees.force=false # (default) +# mixin.perf.cache_blockstate_cache_arrays=true # (default) +# mixin.perf.cache_model_materials=true # (default) +# mixin.perf.cache_profile_texture_url=true # (default) +# mixin.perf.cache_strongholds=true # (default) +# mixin.perf.cache_upgraded_structures=true # (default) +# mixin.perf.clear_mixin_classinfo=false # (default) +# mixin.perf.compact_bit_storage=true # (default) +# mixin.perf.datapack_reload_exceptions=true # (default) +# mixin.perf.dedicated_reload_executor=true # (default) +# mixin.perf.deduplicate_climate_parameters=false # (default) +# mixin.perf.deduplicate_location=false # (default) +# mixin.perf.deduplicate_wall_shapes=true # (default) +# mixin.perf.dynamic_dfu=true # (default) +# mixin.perf.dynamic_entity_renderers=false # (default) +# mixin.perf.dynamic_resources=false # (default) +# mixin.perf.dynamic_resources.ctm=true # (default) +# mixin.perf.dynamic_resources.rs=true # (default) +# mixin.perf.dynamic_resources.supermartijncore=true # (default) +# mixin.perf.dynamic_sounds=true # (default) +# mixin.perf.dynamic_structure_manager=true # (default) +# mixin.perf.fast_forge_dummies=true # (default) +# mixin.perf.fast_registry_validation=true # (default) +# mixin.perf.faster_item_rendering=false # (default) +# mixin.perf.faster_structure_location=true # (default) +# mixin.perf.faster_texture_stitching=true # (default) +# mixin.perf.fix_loop_spin_waiting=true # (default) +# mixin.perf.forge_cap_retrieval=true # (default) +# mixin.perf.forge_registry_alloc=true # (default) +# mixin.perf.forge_registry_lambda=true # (default) +# mixin.perf.kubejs=true # (default) +# mixin.perf.model_optimizations=true # (default) +# mixin.perf.mojang_registry_size=true # (default) +# mixin.perf.nbt_memory_usage=true # (default) +# mixin.perf.patchouli_deduplicate_books=true # (default) +# mixin.perf.potential_spawns_alloc=true # (default) +# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default) +# mixin.perf.remove_biome_temperature_cache=true # (default) +# mixin.perf.remove_spawn_chunks=false # (default) +# mixin.perf.resourcepacks=true # (default) +# mixin.perf.state_definition_construct=true # (default) +# mixin.perf.tag_id_caching=true # (default) +# mixin.perf.thread_priorities=true # (default) +# mixin.perf.ticking_chunk_alloc=true # (default) +# mixin.safety=true # (default) +# +# User overrides go here. diff --git a/packwiz/1.20.1/config/monazite.yaml b/packwiz/1.20.1/config/monazite.yaml new file mode 100755 index 0000000..5c66fb9 --- /dev/null +++ b/packwiz/1.20.1/config/monazite.yaml @@ -0,0 +1,41 @@ +topInformation: + # If true, the outputs of the current recipe will be displayed. + # Default: true + displayRecipeOutputs: true + + # If true, only the name of item and fluid will be displayed. + # Default: false + conciseMode: false + + # Each line can have a maximum of several items, which only take effect when displayItemName is false. + # Default: 8 + itemsPerLine: 8 + + # If true, the maintenance information of the current machine will be displayed. + # Default: true + displayMaintenanceInfo: true + + # If true, the exhaust vent information of the current machine will be displayed. + # Default: true + displayExhaustVentInfo: true + + # If true, the auto output information of the current machine will be displayed. + # Default: true + displayAutoOutputInfo: true + + # If true, the voltage and amperage of the current cable will be displayed. + # Default: true + displayCableInfo: true + +oreVeinDisplay: + # If true, the ore vein display will be displayed using an NH-style dimension. + # Default: true + useNHDimensionDisplay: true + + # If true, the dimension display will show dimension tier. + # Default: false + showDimensionTier: false + + # To add custom display dimensions. + dimensions: + diff --git a/packwiz/1.20.1/config/moonlight-client.toml b/packwiz/1.20.1/config/moonlight-client.toml new file mode 100755 index 0000000..5add87d --- /dev/null +++ b/packwiz/1.20.1/config/moonlight-client.toml @@ -0,0 +1,13 @@ + +[general] + #Merge all dynamic resource packs from all mods that use this library into a single pack + merge_dynamic_packs = true + #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance + lazy_map_upload = true + #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla + #Range: 0 ~ 4 + maps_mipmap = 3 + #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one + #Allowed Values: FALSE, NO_GUI, TRUE + consistent_entity_renderer_shading = "NO_GUI" + diff --git a/packwiz/1.20.1/config/moonlight-common.toml b/packwiz/1.20.1/config/moonlight-common.toml new file mode 100755 index 0000000..8b13789 --- /dev/null +++ b/packwiz/1.20.1/config/moonlight-common.toml @@ -0,0 +1 @@ + diff --git a/packwiz/1.20.1/config/mutil-client.toml b/packwiz/1.20.1/config/mutil-client.toml new file mode 100755 index 0000000..33fd123 --- /dev/null +++ b/packwiz/1.20.1/config/mutil-client.toml @@ -0,0 +1,3 @@ +#Controls if perks data should be queried on startup +query_perks = true + diff --git a/packwiz/1.20.1/config/notenoughanimations.json b/packwiz/1.20.1/config/notenoughanimations.json new file mode 100755 index 0000000..e36e1c4 --- /dev/null +++ b/packwiz/1.20.1/config/notenoughanimations.json @@ -0,0 +1,50 @@ +{ + "configVersion": 11, + "animationSmoothingSpeed": 0.2, + "holdingItems": [ + "minecraft:clock", + "minecraft:recovery_compass", + "minecraft:soul_lantern", + "minecraft:compass", + "minecraft:torch", + "minecraft:lantern", + "minecraft:soul_torch" + ], + "enableAnimationSmoothing": true, + "enableInWorldMapRendering": true, + "enableOffhandHiding": true, + "enableRotationLocking": true, + "enableLadderAnimation": true, + "ladderAnimationAmplifier": 0.35, + "ladderAnimationArmHeight": 1.7, + "ladderAnimationArmSpeed": 2.0, + "enableRotateToLadder": true, + "enableEatDrinkAnimation": true, + "enableRowBoatAnimation": true, + "enableHorseAnimation": true, + "dontHoldItemsInBed": true, + "freezeArmsInBed": true, + "rotationLock": "NONE", + "showLastUsedSword": false, + "sheathSwords": [ + "minecraft:golden_sword", + "minecraft:iron_sword", + "minecraft:wooden_sword", + "minecraft:stone_sword", + "minecraft:diamond_sword", + "minecraft:netherite_sword" + ], + "enableCrawlingAnimation": true, + "holdUpItemsMode": "CONFIG", + "holdUpItemOffset": 0.0, + "itemSwapAnimation": true, + "tweakElytraAnimation": true, + "petAnimation": true, + "fallingAnimation": false, + "freezingAnimation": true, + "huggingAnimation": false, + "narutoRunning": false, + "enableInWorldBookRendering": false, + "disableLegSmoothing": false, + "bowAnimation": "VANILLA" +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/notenoughcrashes.json b/packwiz/1.20.1/config/notenoughcrashes.json new file mode 100755 index 0000000..eb3e4f8 --- /dev/null +++ b/packwiz/1.20.1/config/notenoughcrashes.json @@ -0,0 +1,7 @@ +{ + "disableReturnToMainMenu": false, + "catchInitializationCrashes": true, + "debugModIdentification": false, + "crashLimit": 20, + "catchGameloop": true +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/nutritiousmilk.json5 b/packwiz/1.20.1/config/nutritiousmilk.json5 new file mode 100755 index 0000000..4941ceb --- /dev/null +++ b/packwiz/1.20.1/config/nutritiousmilk.json5 @@ -0,0 +1,8 @@ +{ + // The hunger level decreased. Example values: cookie = 2, bread = 5, salmon = 6, steak = 8. + // min: 0, max: 20 + "hungerLevelIncrease": 10, + // The saturation increase. Example values: melon = 1.2, carrot = 3.6, chicken = 7.2, steak 12.8. + // min: 0.0, max: 20.0 + "saturationLevelIncrease": 10.0 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/oculus.properties b/packwiz/1.20.1/config/oculus.properties new file mode 100755 index 0000000..d24cf4c --- /dev/null +++ b/packwiz/1.20.1/config/oculus.properties @@ -0,0 +1,8 @@ +#This file stores configuration options for Iris, such as the currently active shaderpack +#Fri Jun 14 17:33:04 CEST 2024 +colorSpace=SRGB +disableUpdateMessage=false +enableDebugOptions=false +maxShadowRenderDistance=32 +shaderPack=PotatoShaders_v1.0d.zip +enableShaders=false diff --git a/packwiz/1.20.1/config/paperdoll-client.toml b/packwiz/1.20.1/config/paperdoll-client.toml new file mode 100755 index 0000000..b7f644e --- /dev/null +++ b/packwiz/1.20.1/config/paperdoll-client.toml @@ -0,0 +1,27 @@ +#Only show paper doll when in first-person mode. +first_person_only = true +#Set axis the player head can move on. +#Allowed Values: YAW, PITCH, BOTH +head_movement = "YAW" +#Define a screen corner to align the paper doll display to. +#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT +position = "TOP_LEFT" +#Display paper doll while performing these actions. +#Display paper doll while performing these actions. +#Allowed Values: SPRINTING, SWIMMING, CRAWLING, CROUCHING, FLYING, GLIDING, RIDING, SPIN_ATTACKING, USING +display_actions = ["SPRINTING", "SWIMMING", "CRAWLING", "CROUCHING", "FLYING", "GLIDING"] +#Scale of paper doll. Also affected by video settings gui scale. +#Range: 1 ~ 24 +scale = 4 +#Offset on y-axis from original doll position. +#Range: > -2147483648 +offset_y = 0 +#Amount of ticks the paper doll will be kept on screen after its display conditions are no longer met. Set to 0 to always display the doll. +#Range: > 0 +display_time = 15 +#Offset on x-axis from original doll position. +#Range: > -2147483648 +offset_x = 0 +#Shift paper doll downwards when it would otherwise overlap with potion icons while showing in the top screen right corner. +potion_shift = true + diff --git a/packwiz/1.20.1/config/passablefoliage-common.yaml b/packwiz/1.20.1/config/passablefoliage-common.yaml new file mode 100755 index 0000000..efdc17d --- /dev/null +++ b/packwiz/1.20.1/config/passablefoliage-common.yaml @@ -0,0 +1,15 @@ +# Use Cloth Config mod for the descriptions. +--- +modules: + enchantment: true +fallDamageReduction: 0.5 +fallDamageThreshold: 20 +speedReductionHorizontal: 0.9 +speedReductionVertical: 0.9 +modifyPathFinding: true +playerOnly: false +alwaysNotViewBlocking: true +alwaysLeafWalking: false +sounds: + volume: 1.0 + playerOnly: false diff --git a/packwiz/1.20.1/config/pickupnotifier/pickupnotifier-client.toml b/packwiz/1.20.1/config/pickupnotifier/pickupnotifier-client.toml new file mode 100755 index 0000000..d6628ad --- /dev/null +++ b/packwiz/1.20.1/config/pickupnotifier/pickupnotifier-client.toml @@ -0,0 +1,68 @@ + +[display] + #Should the picked up amount be shown when it's just a single item. + display_single_count = true + #Add the total amount of an item in your inventory to the entry. + inventory_count = false + #Mode for drawing a background behind entries for better visibility. 'CHAT' is similar to the chat background, 'TOOLTIP' uses the tooltip background rendering instead. + #Allowed Values: NONE, CHAT, TOOLTIP + entry_background = "NONE" + #Add the name of the item to the entry. + display_item_name = true + #Where and if to display the amount of items picked up. 'SPRITE' will render the amount on the item sprite like in inventories, 'TEXT' will add a dedicated text including the amount to the item name display. + #Allowed Values: OFF, SPRITE, TEXT, BOTH + display_amount = "TEXT" + #Show a small sprite next to the name of each entry showing its contents. + draw_sprites = true + #Color of the entry name text. + #Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE + default_color = "WHITE" + #Ignore rarity of items and always use color specified in "Text Color" instead. + ignore_rarity = false + #Screen corner for entry list to be drawn in. + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + screen_corner = "BOTTOM_RIGHT" + #Offset on x-axis from screen border. + #Range: > 0 + offset_x = 8 + #Offset on y-axis from screen border. + #Range: > 0 + offset_y = 4 + #Percentage of relative screen height entries are allowed to fill at max. + #Range: 0.0 ~ 1.0 + max_height = 0.5 + #Scale of entries. A lower scale will make room for more rows to show. Works together with "GUI Scale" option in "Video Settings". + #Range: 1 ~ 24 + scale = 4 + +[general] + #Prevent items from being added to the pick-up log when in creative mode. + disable_in_creative = false + #Show the value of experience points collected instead of the amount of individual orbs. + experience_value = true + #Force-run the mod on the client-side only. + #Only enable this when there are problems, e. g. the same pick-up being logged multiple times. Partial item stack pick-ups (when the inventory is full) won't show, and backpack compat won't work. + #When playing on a server without this mod this option will be used automatically. + force_client_only = false + #Show item entities the player has collected in the pick-up notifications. + include_items = true + #Show experience orbs the player has collected in the pick-up notifications. + include_experience = true + #Show shot arrows the player has collected in the pick-up notifications. + include_arrows = true + +[behavior] + #Combine entries of the same type instead of showing each one individually. + #Allowed Values: ALWAYS, NEVER, EXCLUDE_NAMED + combine_entries = "EXCLUDE_NAMED" + #Amount of ticks each entry will be shown for. Set to 0 to only remove entries when space for new ones is needed. + #Range: > 0 + display_time = 80 + #Make outdated entries slowly move out of the screen instead of disappearing in place. + move_out_of_screen = true + #Amount of ticks it takes for an entry to move out of the screen. Value cannot be larger than "Display Time". + #Range: > 0 + move_time = 20 + #Make outdated entry names slowly fade away instead of simply vanishing. + fade_away = true + diff --git a/packwiz/1.20.1/config/pickupnotifier/pickupnotifier-server.toml b/packwiz/1.20.1/config/pickupnotifier/pickupnotifier-server.toml new file mode 100755 index 0000000..58bbf4b --- /dev/null +++ b/packwiz/1.20.1/config/pickupnotifier/pickupnotifier-server.toml @@ -0,0 +1,6 @@ +#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log. +#Might accidentally log items that have not been picked up, therefore it can be disabled. +partial_pick_ups = true +#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives; depending on the backpack implementation. +backpack_integration = true + diff --git a/packwiz/1.20.1/config/puzzlesapi-iteminteractions-client.toml b/packwiz/1.20.1/config/puzzlesapi-iteminteractions-client.toml new file mode 100755 index 0000000..beff1ea --- /dev/null +++ b/packwiz/1.20.1/config/puzzlesapi-iteminteractions-client.toml @@ -0,0 +1,36 @@ +#Color item inventories on tooltips according to the container item's color. +colorful_tooltips = true +#Show a tooltip for the item currently selected in a container item's tooltip next to the main tooltip. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Show a tooltip for the item currently selected in a container item's tooltip next to the main tooltip. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT +selected_item_tooltips = "ALWAYS" +#Invert scroll wheel direction for extracting / inserting items from a container item in precision mode. +invert_precision_mode_scrolling = false +#Expand container item tooltips to reveal their contents. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Expand container item tooltips to reveal their contents. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT +reveal_contents = "ALWAYS" +#Show an indicator on container items when the stack carried by the cursor can be added in your inventory. +container_item_indicator = true +#Select a modifier key required to be held to use precision mode. +#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items. +#Select a modifier key required to be held to use precision mode. +#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items. +#Allowed Values: SHIFT, CONTROL, ALT +precision_mode = "CONTROL" +#Always show item tooltips while interacting with container items, even when the cursor is currently carrying an item. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Always show item tooltips while interacting with container items, even when the cursor is currently carrying an item. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT +carried_item_tooltips = "ALT" +#Disable sounds from inserting and extracting items from playing, as they trigger quite often with all the new interactions. +disable_interaction_sounds = true +#Render a white overlay or the hotbar selected item frame over the slot the next item will be taken out of when right-clicking the container item. +#Allowed Values: HOTBAR, HOVER +slot_overlay = "HOVER" + diff --git a/packwiz/1.20.1/config/puzzlesapi-iteminteractions-server.toml b/packwiz/1.20.1/config/puzzlesapi-iteminteractions-server.toml new file mode 100755 index 0000000..2066dfb --- /dev/null +++ b/packwiz/1.20.1/config/puzzlesapi-iteminteractions-server.toml @@ -0,0 +1,8 @@ +#Allow using the mouse wheel to scroll between slots in an item tooltip to choose the next item to extract. +allow_slot_cycling = true +#Allow dragging the mouse while holding a container item to insert hovered items, or to extract container contents to empty hovered slots. +allow_mouse_dragging = true +#Allow extracting / inserting only a single item from a container item instead of all items from the selected slot while a modifier key is held. +#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items. +allow_precision_mode = true + diff --git a/packwiz/1.20.1/config/puzzlesapi-slotcycling-client.toml b/packwiz/1.20.1/config/puzzlesapi-slotcycling-client.toml new file mode 100755 index 0000000..8ba7a27 --- /dev/null +++ b/packwiz/1.20.1/config/puzzlesapi-slotcycling-client.toml @@ -0,0 +1,18 @@ +#Horizontal offset of cycle slots display from default position. +#Allows for compatibility with mods that also add their own displays next to the hotbar. +#Range: > -2147483648 +slots_x_offset = 0 +#Vertical offset of cycle slots display from screen bottom. +#Allows for compatibility with mods that move the hotbar upwards such as the Raised mod (Raised has built-in support on Fabric). +#Range: > -2147483648 +slots_y_offset = 0 +#Cycle slots by pressing a hotbar key when the corresponding slot is already selected. +double_press_hotbar_key = true +#Modifier key required to be held to allow for scrolling through cycle slots. +#Setting to "NONE" will overwrite vanilla hotbar scrolling, making the hotbar only usable with keys. +#Allowed Values: DISABLED, NONE, CONTROL, SHIFT, ALT +scrolling_modifier_key = "ALT" +#Choose when the cycle slots display is shown next to the hotbar: Always, never, or only when the modifier key for scrolling is held. Doesn't disable cycling itself though. +#Allowed Values: ALWAYS, KEY, NEVER +slots_display_state = "ALWAYS" + diff --git a/packwiz/1.20.1/config/quark-common.toml b/packwiz/1.20.1/config/quark-common.toml new file mode 100755 index 0000000..cfb597f --- /dev/null +++ b/packwiz/1.20.1/config/quark-common.toml @@ -0,0 +1,1935 @@ + +[general] + "Enable 'q' Button" = true + "'q' Button on the Right" = false + "Disable Q Menu Effects" = false + #How many advancements deep you can see in the advancement screen. Vanilla is 2. + #Allowed values: (0,) + "Advancement Visibility Depth" = 2 + #Blocks that Quark should treat as Shulker Boxes. + "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? + "Interpret Shulker Box Like Blocks" = true + #Set to true if you need to find the class name for a screen that's causing problems + "Print Screen Classnames" = false + #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. + "Allowed Screens" = [] + #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. + "Use Screen List Blacklist" = false + #If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald. + "Terrablender Add Region" = true + #Quark will set this weight for its TerraBlender region. + "Terrablender Region Weight" = 1 + #If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed. + #This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows? + "Terrablender Modify Vanilla Anyway" = false + #Set to false to disable the popup message telling you that you can config quark in the q menu + "Enable Onboarding" = true + #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. + "Chest Button Slot Target" = 27 + #Set this to false to not generate the Quark Programmer Art resource pack + "Generate Programmer Art" = true + + [general.chest_button_offsets] + "Player X" = 0 + "Player Y" = 0 + "Top X" = 0 + "Top Y" = 0 + "Middle X" = 0 + "Middle Y" = 0 + +[categories] + automation = true + building = true + management = true + tools = true + tweaks = true + world = true + mobs = true + client = true + experimental = true + oddities = true + +[automation] + "Chains Connect Blocks" = true + Chute = true + Crafter = true + "Dispensers Place Blocks" = true + "Ender Watcher" = true + "Feeding Trough" = true + Gravisand = true + "Iron Rod" = true + "Metal Buttons" = true + "Obsidian Plate" = true + "Pistons Move Tile Entities" = true + "Redstone Randomizer" = true + + [automation.crafter] + #Setting this to true will change the Crafter to use Emi's original design instead of Mojang's. + #Emi's design allows only one item per slot, instead of continuing to fill it round robin. + #If this is enabled, Allow Items While Powered should also be set to false for the full design. + "Use Emi Logic" = false + #Set to false to allow items to be inserted into the Crafter even while it's powered. + "Allow Items While Powered" = true + + [automation.dispensers_place_blocks] + Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] + #Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set. + #An optional behavior is one that will defer to the generic dispense item behavior if its condition fails. + #e.g. the Shulker Box behavior is optional, because it'll throw out the item if it fails, whereas TNT is not optional. + #If true, it'll attempt to use the previous behavior before trying to place the block in the world. + #Requires a game restart to re-apply. + "Wrap Existing Behaviors" = true + + [automation.feeding_trough] + #How long, in game ticks, between animals being able to eat from the trough + #Allowed values: [1,) + Cooldown = 30 + #The maximum amount of animals allowed around the trough's range for an animal to enter love mode + "Max Animals" = 32 + #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough + #Allowed values: (0,1] + "Love Chance" = 0.333333333 + Range = 10.0 + #Chance that an animal decides to look for a through. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one + "Look Chance" = 0.015 + + [automation.iron_rod] + "Use Pre End Recipe" = false + + [automation.metal_buttons] + "Enable Iron" = true + "Enable Gold" = true + + [automation.pistons_move_tile_entities] + "Enable Chests Moving Together" = true + "Render Blacklist" = ["psi:programmer", "botania:starfield"] + "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] + "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] + +[building] + "Celebratory Lamps" = true + "Compressed Blocks" = true + "Duskbound Blocks" = true + "Framed Glass" = true + "Glass Item Frame" = true + "Gold Bars" = true + Grate = true + Hedges = true + "Hollow Logs" = true + "Industrial Palette" = true + "Japanese Palette" = true + "Leaf Carpet" = true + Midori = true + "More Brick Types" = true + "More Mud Blocks" = true + "More Potted Plants" = true + "Nether Brick Fence Gate" = true + "Rainbow Lamps" = true + "Raw Metal Bricks" = true + Rope = true + "Shear Vines" = true + Shingles = true + "Soul Sandstone" = true + Stools = true + "Sturdy Stone" = true + Thatch = true + "Variant Bookshelves" = true + "Variant Chests" = true + "Variant Furnaces" = true + "Variant Ladders" = true + "Vertical Planks" = true + "Vertical Slabs" = true + "Wooden Posts" = true + "More Stone Variants" = true + + [building.celebratory_lamps] + "Light Level" = 15 + + [building.compressed_blocks] + "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true + #Allowed values: [0,) + "Charcoal Block Fuel Time" = 16000 + #Allowed values: [0,) + "Blaze Lantern Fuel Time" = 24000 + #Allowed values: [0,) + "Stick Block Fuel Time" = 900 + "Enable Charcoal Block" = true + "Enable Sugar Cane Block" = true + "Enable Cactus Block" = true + "Enable Chorus Fruit Block" = true + "Enable Stick Block" = true + "Enable Apple Crate" = true + "Enable Golden Apple Crate" = true + "Enable Potato Crate" = true + "Enable Carrot Crate" = true + "Enable Golden Carrot Crate" = true + "Enable Beetroot Crate" = true + "Enable Cocoa Bean Sack" = true + "Enable Nether Wart Sack" = true + "Enable Gunpowder Sack" = true + "Enable Berry Sack" = true + "Enable Glow Berry Sack" = true + "Enable Blaze Lantern" = true + "Enable Bonded Leather" = true + "Enable Bonded Rabbit Hide" = true + + [building.glass_item_frame] + "Glass Item Frames Update Maps" = true + #Set to true for faster map updates. Default is every 3s + "Glass Item Frames Update Maps Every Tick" = false + #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 + "Item Render Scale" = 1.5 + + [building.gold_bars] + "Generate In Nether Fortress" = true + + [building.hollow_logs] + "Enable Auto Crawl" = true + + [building.industrial_palette] + "Enable Iron Plates" = true + "Enable Iron Ladder" = true + + [building.japanese_palette] + "Enable Paper Blocks" = true + "Enable Bamboo Mats" = true + + [building.leaf_carpet] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + # - immersive_weathering + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.more_brick_types] + #This also comes with a utility recipe for Red Nether Bricks + "Enable Blue Nether Bricks" = true + #This also includes Red Sandstone Bricks and Soul Sandstone Bricks + "Enable Sandstone Bricks" = true + #This also includes Mossy Cobblestone Bricks + "Enable Cobblestone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Blackstone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Dirt Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Netherrack Bricks" = true + + [building.rainbow_lamps] + "Light Level" = 15 + #Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled. + "Use Corundum" = true + + [building.rope] + #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + #Note that ropes will still use the same blacklist. + "Force Enable Move Tile Entities" = false + "Enable Dispenser Behavior" = true + #This feature disables itself if any of the following mods are loaded: + # - supplementaries + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + #This feature disables itself if any of the following mods are loaded: + # - goated + # - environmental + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_bookshelves] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodworks + # - woodster + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_chests] + "Enable Reverting Wooden Chests" = true + "Replace Worldgen Chests" = true + #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. + "Structure Chests" = [] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_ladders] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodworks + # - woodster + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.vertical_slabs] + #Should Walls and Panes attempt to connect to the side of Vertical Slabs? + "Allow Side Connections" = true + + [building.more_stone_variants] + "Enable Bricks" = true + "Enable Chiseled Bricks" = true + "Enable Pillar" = true + +[management] + "Automatic Tool Restock" = true + "Easy Transfering" = true + "Expanded Item Interactions" = true + "Hotbar Changer" = true + "Inventory Sorting" = true + "Item Sharing" = true + "Quick Armor Swapping" = true + + [management.automatic_tool_restock] + #Enchantments deemed important enough to have special priority when finding a replacement + "Important Enchantments" = ["minecraft:silk_touch", "minecraft:fortune", "minecraft:infinity", "minecraft:luck_of_the_sea", "minecraft:looting"] + #Enable replacing your tools with tools of the same type but not the same item + "Enable Loose Matching" = true + #Enable comparing enchantments to find a replacement + "Enable Enchant Matching" = true + #Allow pulling items from one hotbar slot to another + "Check Hotbar" = false + "Unstackables Only" = false + #Any items you place in this list will be ignored by the restock feature + "Ignored Items" = ["botania:exchange_rod", "botania:dirt_rod", "botania:skydirt_rod", "botania:cobble_rod"] + #This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [management.easy_transfering] + "Enable Shift Lock" = true + + [management.expanded_item_interactions] + "Enable Armor Interaction" = true + "Enable Shulker Box Interaction" = true + "Enable Lava Interaction" = true + "Allow Opening Shulker Boxes" = true + "Allow Rotating Bundles" = true + + [management.inventory_sorting] + "Enable Player Inventory" = true + "Enable Player Inventory In Chests" = true + "Enable Chests" = true + #Play a click when sorting inventories using keybindings + "Satisfying Click" = true + + [management.item_sharing] + #In ticks. + #Allowed values: [0,) + Cooldown = 100 + "Render Items In Chat" = true + + [management.quick_armor_swapping] + "Swap Off Hand" = true + +[tools] + Abacus = true + "Ambient Discs" = true + "Ancient Tomes" = true + "Beacon Redirection" = true + "Bottled Cloud" = true + "Color Runes" = true + "Endermosh Music Disc" = true + "Parrot Eggs" = true + "Pathfinder Maps" = true + Pickarang = true + "Seed Pouch" = true + "Skull Pikes" = true + "Slime In A Bucket" = true + "Torch Arrow" = true + Trowel = true + + [tools.abacus] + + [tools.abacus.highlight_color] + A = 0.4 + R = 0.0 + G = 0.0 + B = 0.0 + + [tools.ambient_discs] + "Drop On Spider Kill" = true + Volume = 3.0 + + [tools.ancient_tomes] + #Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30" + "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] + "Item Quality" = 2 + "Normal Upgrade Cost" = 10 + "Limit Break Upgrade Cost" = 30 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Overleveled Books Glow Rainbow" = true + #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 + "Deepslate Tweak" = true + "Deepslate Tweak Needs Haste2" = true + #Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too. + "Librarians Exchange Ancient Tomes" = true + #Applying a tome will also randomly curse your item + "Curse Gear" = false + #Allows combining tomes with normal books + "Combine With Books" = true + #Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments. + "Sanity Check" = true + + [tools.beacon_redirection] + "Horizontal Move Limit" = 64 + "Allow Tinted Glass Transparency" = true + + [tools.bottled_cloud] + "Cloud Level Bottom" = 191 + "Cloud Level Top" = 196 + + [tools.color_runes] + "Dungeon Weight" = 10 + "Nether Fortress Weight" = 8 + "Jungle Temple Weight" = 8 + "Desert Temple Weight" = 8 + "Item Quality" = 0 + + [tools.endermosh_music_disc] + "Play Endermosh During Enderdragon Fight" = false + "Add To End City Loot" = true + "Loot Weight" = 5 + "Loot Quality" = 1 + + [tools.parrot_eggs] + #The chance feeding a parrot will produce an egg + Chance = 0.05 + #How long it takes to create an egg + "Egg Time" = 12000 + "Enable Special Awesome Parrot" = true + + [tools.pathfinder_maps] + #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + #Each custom map must be on its own line. + #The format for a custom map is as follows: + #,,,,, + #With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.wiki/w/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ + #Here's an example of a map to locate Ice Mountains: + #minecraft:ice_mountains,2,8,14,7FE4FF + Customs = [] + #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do + "Apply Default Trades" = true + #How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so + "Pathfinders Quill Speed" = 32 + #Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all + "Multi Threaded" = true + #Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op + "Allow Retrying" = true + "Search Radius" = 6400 + "Xp From Trade" = 5 + "Add To Cartographer" = true + "Add To Wandering Trader Forced" = true + "Add To Wandering Trader Generic" = false + "Add To Wandering Trader Rare" = false + "Draw Hud" = true + "Hud On Top" = false + + [tools.pickarang] + "Enable Flamerang" = true + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + + [tools.pickarang.pickarang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 3 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 800 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 2 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.pickarang.flamerang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 4 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 1040 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 3 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.seed_pouch] + "Max Items" = 640 + "Show All Variants In Creative" = true + "Shift Range" = 3 + #Allow putting bone meal into the Seed Pouch (or anything else in the tag 'quark:seed_pouch_fertilizers') + "Allow Fertilizer" = true + "Fertilizer Shift Range" = 3 + + [tools.skull_pikes] + "Pike Range" = 5.0 + + [tools.torch_arrow] + "Extinguish On Miss" = false + + [tools.trowel] + #Amount of blocks placed is this value + 1. + #Set to 0 to make the Trowel unbreakable + #Allowed values: [0,) + "Trowel Max Durability" = 0 + +[tweaks] + "Armed Armor Stands" = true + "Automatic Recipe Unlock" = true + "Beach Villagers" = true + "Better Elytra Rocket" = true + "Campfires Boost Elytra" = true + "Compasses Work Everywhere" = true + "Coral On Cactus" = true + "Diamond Repair" = true + "Double Door Opening" = true + "Dragon Scales" = true + "Dyeable Item Frames" = true + Emotes = true + "Enhanced Ladders" = true + "Glass Shard" = true + "Gold Tools Have Fortune" = true + "Grab Chickens" = true + "Hoe Harvesting" = true + "Horses Swim" = true + "Improved Sponges" = true + "Lock Rotation" = true + "Magma Keeps Concrete Powder" = true + "Map Washing" = true + "More Banner Layers" = true + "More Note Block Sounds" = true + "No Durability On Cosmetics" = true + "Pat The Dogs" = true + "Petals On Water" = true + "Pig Litters" = true + "Poison Potato Usage" = true + "Reacharound Placing" = true + "Renewable Spore Blossoms" = true + "Replace Scaffolding" = true + "Safer Creatures" = true + "Shulker Packing" = true + "Simple Harvest" = true + "Slabs To Blocks" = true + "Slimes To Magma Cubes" = true + "Snow Golem Player Heads" = true + "Utility Recipes" = true + "Vexes Die With Their Masters" = true + "Villagers Follow Emeralds" = true + "Zombie Villagers On Normal" = true + + [tweaks.automatic_recipe_unlock] + #A list of recipe names that should NOT be added in by default + "Ignored Recipes" = [] + "Force Limited Crafting" = false + "Disable Recipe Book" = false + #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. + "Filter Recipe Advancements" = true + #This feature disables itself if any of the following mods are loaded: + # - nerb + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.campfires_boost_elytra] + "Boost Strength" = 0.5 + "Max Speed" = 1.0 + + [tweaks.compasses_work_everywhere] + "Enable Compass Nerf" = true + "Enable Clock Nerf" = true + "Enable Nether" = true + "Enable End" = true + + [tweaks.diamond_repair] + #List of changes to apply to repair items, format is "=" as seen in the defualt. + #Multiple repair items can be applied for the same base item, and as long as at least one is provided, any vanilla option will be removed. + #To use multiple items, comma separate them (e.g. "minecraft:diamond_sword=minecraft:diamond,minecraft:emerald")If you want the vanilla option back, you must add it again manually. + "Repair Item Changes" = ["minecraft:netherite_sword=minecraft:diamond", "minecraft:netherite_pickaxe=minecraft:diamond", "minecraft:netherite_axe=minecraft:diamond", "minecraft:netherite_shovel=minecraft:diamond", "minecraft:netherite_hoe=minecraft:diamond", "minecraft:netherite_helmet=minecraft:diamond", "minecraft:netherite_chestplate=minecraft:diamond", "minecraft:netherite_leggings=minecraft:diamond", "minecraft:netherite_boots=minecraft:diamond"] + "Unrepairable Items" = [] + "Enable Jei Hints" = true + + [tweaks.double_door_opening] + "Enable Doors" = true + "Enable Fence Gates" = true + #This feature disables itself if any of the following mods are loaded: + # - utilitix + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.emotes] + #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] + #The list of Custom Emotes to be loaded. + #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + "Custom Emotes" = [] + #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + #DO NOT ship enabled this in a modpack, please. + "Custom Emote Debug" = false + "Button Shift X" = 0 + "Button Shift Y" = 0 + + [tweaks.enhanced_ladders] + #Allowed values: (,0] + "Fall Speed" = -0.2 + "Allow Freestanding" = true + "Allow Dropping Down" = true + "Allow Sliding" = true + "Allow Inventory Sneak" = true + + [tweaks.gold_tools_have_fortune] + #Allowed values: [0,) + "Fortune Level" = 2 + #Allowed values: [0,4] + "Harvest Level" = 2 + "Display Baked Enchantments In Tooltip" = true + "Italic Tooltip" = true + #Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+sharpness@10". + "Baked Enchantments" = [] + + [tweaks.grab_chickens] + "Needs No Helmet" = true + #Set to 0 to disable + "Slowness Level" = 1 + + [tweaks.hoe_harvesting] + #Allowed values: [1,5] + "Regular Hoe Radius" = 2 + #Allowed values: [1,5] + "High Tier Hoe Radius" = 3 + + [tweaks.improved_sponges] + #The maximum number of water tiles that a sponge can soak up. Vanilla default is 64. + #Allowed values: [64,) + "Maximum Water Drain" = 256 + #The maximum number of water tiles that a sponge can 'crawl along' for draining. Vanilla default is 6. + #Allowed values: [6,) + "Maximum Crawl Distance" = 10 + "Enable Placing On Water" = true + + [tweaks.lock_rotation] + #When true, lock rotation indicator in the same style as crosshair + "Render Like Cross Hair" = true + + [tweaks.map_washing] + #This feature disables itself if any of the following mods are loaded: + # - supplementaries + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.more_banner_layers] + #Allowed values: [1,16] + "Layer Limit" = 16 + + [tweaks.more_note_block_sounds] + "Enable Amethyst Sound" = true + + [tweaks.no_durability_on_cosmetics] + #Allow applying cosmetic items such as color runes with no anvil durability usage? Cosmetic items are defined in the quark:cosmetic_anvil_items tag + "Allow Cosmetic Items" = true + + [tweaks.pat_the_dogs] + #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable + "Dogs Want Love" = -1 + #Whether you can pet all mobs + "Pet All Mobs" = false + #If `petAllMobs` is set, these mobs still can't be pet + "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] + #Even if `petAllMobs` is not set, these mobs can be pet + "Pettable Allowlist" = [] + + [tweaks.pig_litters] + #Allowed values: [1,) + "Min Pig Litter Size" = 2 + #Allowed values: [1,) + "Max Pig Litter Size" = 3 + "Pigs Eat Golden Carrots" = true + #Allowed values: [0,) + "Min Golden Carrot Boost" = 0 + #Allowed values: [0,) + "Max Golden Carrot Boost" = 2 + + [tweaks.poison_potato_usage] + Chance = 0.1 + "Poison Effect" = true + + [tweaks.reacharound_placing] + #Allowed values: [0,1] + Leniency = 0.5 + Whitelist = [] + Blacklist = [] + + [tweaks.renewable_spore_blossoms] + "Bone Meal Chance" = 0.2 + + [tweaks.replace_scaffolding] + #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. + "Max Bounces" = 1 + + [tweaks.safer_creatures] + #How many blocks should be subtracted from the rabbit fall height when calculating fall damage. 5 is the same value as vanilla frogs + "Height Reduction" = 5.0 + "Enable Slime Fall Damage Removal" = true + + [tweaks.simple_harvest] + #Can players harvest crops with empty hand clicks? + "Empty Hand Harvest" = true + #Does harvesting crops with a hoe cost durability? + "Harvesting Costs Durability" = false + #Should Quark look for(nonvanilla) crops, and handle them? + "Do Harvesting Search" = true + #Should villagers use simple harvest instead of breaking crops? + "Villagers Use Simple Harvest" = true + #Which crops can be harvested? + #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" + "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] + #Which blocks should right click harvesting simulate a click on instead of breaking? + #This is for blocks like sweet berry bushes, which have right click harvesting built in. + "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] + + [tweaks.utility_recipes] + #Can any wool color be dyed? + "Dye Any Wool" = true + #Can other stone-like materials be used for crafting stone tools? + "Better Stone Tool Crafting" = true + #Can a dispenser be crafted by adding a bow to a dropper? + "Enable Dispenser" = true + #Can a repeater be crafted with the pattern for a redstone torch? + "Enable Repeater" = true + #Can you craft a minecart around blocks which can be placed inside? + "Enable Minecarts" = true + #Can you craft a boat around a chest to directly make a chest boat? + "Enable Chest Boats" = true + #Can you craft four chests at once using logs? + "Logs To Chests" = true + #Can Coral be crafted into dye? + "Coral To Dye" = true + #Can cookies, paper, and bread be crafted in a 2x2 crafting table? + "Bent Recipes" = true + #Can Rotten Flesh and Poisonous Potatoes be composted? + "Compostable Toxins" = true + #Does Dragon Breath return a bottle when used as a reagent or material? + "Effective Dragon Breath" = true + #Can torches can be used as fuel in furnaces? + "Torches Burn" = true + #Can bones be smelted down to bone meal? + "Bone Meal Utility" = true + #Can Charcoal be crafted into Black Dye? + "Charcoal To Black Dye" = true + #Can two Logs be used instead of a Chest to make a Hopper? + "Easy Hopper" = true + #Can two Logs be used to craft 16 sticks? + "Easy Sticks" = true + #Can raw ore blocks be smelted, taking 9x the time a normal item? + "Smelt Raw Ore Blocks" = true + +[world] + "Ancient Wood" = true + "Azalea Wood" = true + "Big Stone Clusters" = true + "Blossom Trees" = true + "Chorus Vegetation" = true + Corundum = true + "Fairy Rings" = true + "Fallen Logs" = true + "Glimmering Weald" = true + "Monster Box" = true + "Nether Obsidian Spikes" = true + "New Stone Types" = true + "No More Lava Pockets" = true + Permafrost = true + "Spiral Spires" = true + + [world.ancient_wood] + "Ancient Fruit Gives Exp" = true + #Allowed values: [1,) + "Ancient Fruit Exp Value" = 10 + #Set to a value other than 0 to enable Ancient City loot chest generation (8 recommended if you do) + #Allowed values: [0,) + "Ancient City Loot Weight" = 0 + #Allowed values: [0,) + "Ancient City Loot Quality" = 1 + #Set to 0 to disable sniffer sniffing. The vanilla loot table has every entry at weight 1, so without editing it, it's impossible to make the sapling more rare + #Allowed values: [0,) + "Sniffing Loot Weight" = 1 + #Allowed values: [0,) + "Sniffing Loot Quality" = 0 + + [world.azalea_wood] + #This feature disables itself if any of the following mods are loaded: + # - caverns_and_chasms + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [world.big_stone_clusters] + #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, + #do "block|dimension", as we do for netherrack and end stone by default. + "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] + + [world.big_stone_clusters.calcite] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.calcite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.calcite.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.calcite.biomes.tags] + "Biome Tags" = ["minecraft:is_mountain"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.calcite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.limestone] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.limestone.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.limestone.biomes.tags] + "Biome Tags" = ["forge:is_swamp", "minecraft:is_ocean"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.limestone.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.jasper] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.jasper.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.jasper.biomes.tags] + "Biome Tags" = ["minecraft:is_badlands", "forge:is_sandy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.jasper.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.shale] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.shale.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.shale.biomes.tags] + "Biome Tags" = ["forge:is_snowy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.shale.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite] + "Generate In Air" = true + Enabled = true + #Allowed values: [0,) + Rarity = 100 + "Min Y Level" = 58 + "Max Y Level" = 62 + #Allowed values: [0,) + "Horizontal Size" = 20 + #Allowed values: [0,) + "Vertical Size" = 40 + #Allowed values: [0,) + "Horizontal Variation" = 6 + #Allowed values: [0,) + "Vertical Variation" = 10 + + [world.big_stone_clusters.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.big_stone_clusters.myalite.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.myalite.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.myalite.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + + [world.blossom_trees] + "Drop Leaf Particles" = true + + [world.blossom_trees.blue] + Rarity = 200 + + [world.blossom_trees.blue.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.blue.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.blue.biome_config.tags] + "Biome Tags" = ["forge:is_snowy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.blue.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.lavender] + Rarity = 100 + + [world.blossom_trees.lavender.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.lavender.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.lavender.biome_config.tags] + "Biome Tags" = ["forge:is_swamp"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.lavender.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.orange] + Rarity = 100 + + [world.blossom_trees.orange.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.orange.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.orange.biome_config.tags] + "Biome Tags" = ["minecraft:is_savanna"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.orange.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.yellow] + Rarity = 200 + + [world.blossom_trees.yellow.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.yellow.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.yellow.biome_config.tags] + "Biome Tags" = ["forge:is_plains"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.yellow.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.red] + Rarity = 30 + + [world.blossom_trees.red.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.red.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.red.biome_config.tags] + "Biome Tags" = ["minecraft:is_badlands"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.red.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.chorus_vegetation] + Rarity = 150 + Radius = 7 + "Chunk Attempts" = 120 + "Highlands Chance" = 1.0 + "Midlands Chance" = 0.2 + "Other End Biomes Chance" = 0.0 + "Passive Teleport Chance" = 0.2 + "Endermite Spawn Chance" = 0.01 + "Teleport Duplication Chance" = 0.01 + + [world.corundum] + #Allowed values: [0,1] + "Crystal Chance" = 0.16 + #Allowed values: [0,1] + "Crystal Cluster Chance" = 0.2 + #Allowed values: [0,1] + "Crystal Cluster On Sides Chance" = 0.6 + #Allowed values: [0,1] + "Double Crystal Chance" = 0.2 + #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. + "Cave Crystal Growth Chance" = 5 + "Crystals Craft Runes" = true + "Enable Collateral Movement" = true + + [world.corundum.generation_settings] + #Allowed values: [0,) + Rarity = 400 + "Min Y Level" = 0 + "Max Y Level" = 64 + #Allowed values: [0,) + "Horizontal Size" = 36 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 8 + #Allowed values: [0,) + "Vertical Variation" = 6 + + [world.corundum.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.corundum.generation_settings.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.corundum.generation_settings.biomes.tags] + "Biome Tags" = ["minecraft:is_ocean"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.corundum.generation_settings.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.fairy_rings] + "Forest Chance" = 0.00625 + "Plains Chance" = 0.0025 + Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] + + [world.fairy_rings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.fallen_logs] + #Requires the Hollow Logs module to be enabled too + "Use Hollow Logs" = true + Rarity = 5 + "Sparse Biome Rarity" = 12 + #Tags that define which biomes can have which wood types + "Biome Tags" = ["quark:has_fallen_acacia=minecraft:acacia_log", "quark:has_fallen_birch=minecraft:birch_log", "quark:has_fallen_cherry=minecraft:cherry_log", "quark:has_fallen_dark_oak=minecraft:dark_oak_log", "quark:has_fallen_jungle=minecraft:jungle_log", "quark:has_fallen_mangrove=minecraft:mangrove_log", "quark:has_fallen_oak=minecraft:oak_log", "quark:has_fallen_spruce=minecraft:spruce_log"] + + [world.fallen_logs.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.monster_box] + #The chance for the monster box generator to try and place one in a chunk. 0 is 0%, 1 is 100% + #This can be higher than 100% if you want multiple per chunk. + "Chance Per Chunk" = 0.2 + "Min Y" = -50 + "Max Y" = 0 + "Min Mob Count" = 5 + "Max Mob Count" = 8 + "Enable Extra Loot Table" = true + "Activation Range" = 2.5 + #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. + "Search Range" = 15 + + [world.monster_box.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.nether_obsidian_spikes] + #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) + "Chance Per Chunk" = 0.1 + #The chance for a spike to be big (1 is 100%, 0 is 0%) + "Big Spike Chance" = 0.03 + #Should a chunk have spikes, how many would the generator try to place + "Tries Per Chunk" = 4 + "Big Spike Spawners" = true + + [world.nether_obsidian_spikes.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_nether"] + + [world.new_stone_types] + "Enable Limestone" = true + "Enable Jasper" = true + "Enable Shale" = true + "Enable Myalite" = true + "Add New Stones To Mason Trades" = true + + [world.new_stone_types.limestone] + + [world.new_stone_types.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.limestone.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.limestone.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.jasper] + + [world.new_stone_types.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.jasper.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.jasper.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.shale] + + [world.new_stone_types.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.shale.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.shale.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.myalite] + + [world.new_stone_types.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.new_stone_types.myalite.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.myalite.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.permafrost] + + [world.permafrost.generation_settings] + #Allowed values: [0,) + Rarity = 2 + "Min Y Level" = 105 + "Max Y Level" = 140 + #Allowed values: [0,) + "Horizontal Size" = 72 + #Allowed values: [0,) + "Vertical Size" = 15 + #Allowed values: [0,) + "Horizontal Variation" = 22 + #Allowed values: [0,) + "Vertical Variation" = 4 + + [world.permafrost.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.permafrost.generation_settings.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.permafrost.generation_settings.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.permafrost.generation_settings.biomes.biomes] + Biomes = ["minecraft:frozen_peaks"] + "Is Blacklist" = false + + [world.spiral_spires] + Rarity = 200 + Radius = 15 + "Enable Myalite Viaducts" = true + #Allowed values: [2,1,024] + "Myalite Conduit Distance" = 24 + "Renewable Myalite" = true + + [world.spiral_spires.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.spiral_spires.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.spiral_spires.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.spiral_spires.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + +[mobs] + Crabs = true + Forgotten = true + Foxhound = true + Shiba = true + Stonelings = true + Toretoise = true + Wraith = true + + [mobs.crabs] + "Enable Brewing" = true + #Whether Resilience should be required for 'How Did We Get Here?' and (if brewing is enabled) 'A Furious Cocktail'. + #Keep this on when brewing is disabled if your pack adds an alternative source for the effect. + "Resilience Required For All Effects" = true + "Add Crab Leg To Fisherman Trades" = true + + [mobs.crabs.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.crabs.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.crabs.spawn_config.biomes.tags] + "Biome Tags" = ["minecraft:is_beach"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.crabs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.forgotten] + #This is the probability of a Skeleton that spawns under the height threshold being replaced with a Forgotten. + "Forgotten Spawn Rate" = 0.05 + "Max Height For Spawn" = 0 + + [mobs.foxhound] + #The chance coal will tame a foxhound + "Tame Chance" = 0.05 + "Foxhounds Speed Up Furnaces" = true + + [mobs.foxhound.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 30 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 2 + + [mobs.foxhound.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.foxhound.spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.foxhound.spawn_config.biomes.biomes] + Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] + "Is Blacklist" = false + + [mobs.foxhound.lesser_spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 2 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.foxhound.lesser_spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.foxhound.lesser_spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.foxhound.lesser_spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + + [mobs.shiba] + "Ignore Areas With Skylight" = false + + [mobs.shiba.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.shiba.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.shiba.spawn_config.biomes.tags] + "Biome Tags" = ["minecraft:is_mountain"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.shiba.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.stonelings] + "Max Y Level" = 0 + "Enable Diamond Heart" = true + #When enabled, stonelings are much more aggressive in checking for players + "Cautious Stonelings" = false + "Tamable Stonelings" = true + #Disabled if if Pathfinder Maps are disabled. + "Weald Pathfinder Maps" = true + + [mobs.stonelings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.stonelings.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 80 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.stonelings.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.stonelings.spawn_config.biomes.tags] + "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.stonelings.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.toretoise] + "Max Y Level" = 0 + #The number of ticks from mining a tortoise until feeding it could cause it to regrow. + "Cooldown Ticks" = 1200 + #The items that can be fed to toretoises to make them regrow ores. + Foods = ["minecraft:glow_berries"] + "Allow Toretoise To Regrow" = true + #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, higher = lower chance. + "Regrow Chance" = 3 + + [mobs.toretoise.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.toretoise.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 120 + #Allowed values: [1,) + "Min Group Size" = 2 + #Allowed values: [1,) + "Max Group Size" = 4 + + [mobs.toretoise.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.toretoise.spawn_config.biomes.tags] + "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.toretoise.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.wraith] + #List of sound sets to use with wraiths. + #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) + "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] + + [mobs.wraith.spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.wraith.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.wraith.spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.wraith.spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + +[client] + "Auto Walk Keybind" = true + "Back Button Keybind" = true + "Buckets Show Inhabitants" = true + Camera = true + "Chest Searching" = true + "Elytra Indicator" = true + "Greener Grass" = true + "Improved Tooltips" = true + "Long Range Pick Block" = true + "Microcrafting Helper" = true + "Soul Candles" = true + "Usage Ticker" = true + "Uses For Curses" = true + "Variant Animal Textures" = true + "Wool Shuts Up Minecarts" = true + + [client.auto_walk_keybind] + "Draw Hud" = true + "Hud Height" = 10 + + [client.buckets_show_inhabitants] + "Show Axolotls" = true + "Show Crabs" = true + "Show Tropical Fish" = true + "Show Shiny Slime" = true + + [client.camera] + #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) + "Date Format" = "MM/dd/yyyy" + + [client.chest_searching] + + [client.chest_searching.overlay_color] + A = 0.67 + R = 0.0 + G = 0.0 + B = 0.0 + + [client.greener_grass] + "Affect Leaves" = true + "Affect Water" = false + "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] + "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] + + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + G = [0.0, 1.11, 0.0] + B = [0.0, 0.0, 0.89] + + [client.greener_grass.water_matrix] + R = [0.86, 0.0, 0.0] + G = [0.0, 1.0, 0.22] + B = [0.0, 0.0, 1.22] + + [client.improved_tooltips] + "Attribute Tooltips" = true + "Food Tooltips" = true + "Shulker Tooltips" = true + "Map Tooltips" = true + "Enchanting Tooltips" = true + "Fuel Time Tooltips" = true + "Shulker Box Use Colors" = true + "Shulker Box Require Shift" = false + "Map Require Shift" = false + #The value of each shank of food. + #Tweak this when using mods like Hardcore Hunger which change that value. + "Food Divisor" = 2 + "Show Saturation" = true + "Food Compression Threshold" = 4 + "Fuel Time Divisor" = 200 + #Should item attributes be colored relative to your current equipped item? + #e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red. + #If set to false, item attributes will show in white or red if they're negative values. + "Show Upgrade Status" = true + "Animate Up Down Arrows" = true + "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] + #A list of additional stacks to display on each enchantment + #The format is as follows: + #enchant_id=item1,item2,item3... + #So to display a carrot on a stick on a mending book, for example, you use: + #minecraft:mending=minecraft:carrot_on_a_stick + "Enchanting Additional Stacks" = [] + + [client.usage_ticker] + #Switch the armor display to the off hand side and the hand display to the main hand side + Invert = false + "Shift Left" = 0 + "Shift Right" = 0 + "Enable Main Hand" = true + "Enable Off Hand" = true + "Enable Armor" = true + + [client.uses_for_curses] + "Vanish Pumpkin Overlay" = true + "Bind Armor Stands With Player Heads" = true + + [client.variant_animal_textures] + "Enable Cow" = true + "Enable Pig" = true + "Enable Chicken" = true + "Enable Shiny Rabbit" = true + "Enable Shiny Llama" = true + "Enable Shiny Dolphin" = true + "Enable Shiny Slime" = true + "Enable L G B T Bees" = true + "Every Bee Is L G B T" = false + #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + "Shiny Animal Chance" = 2048 + #If a shiny animal should emit occasional sparkles. + "Shiny Sparkles" = true + +[experimental] + "Adjustable Chat" = false + "Climate Control Remover" = false + #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' + #for the Enchantments defined in 'Enchantments to Register'. + #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' + #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available + #to the netherite_pickaxe.json item model, whose value will be the enchantment level. + "Enchantment Predicates" = false + "Enchantments Begone" = false + "Game Nerfs" = false + "Narrator Readout" = false + "Overlay Shader" = false + "Spawner Replacer" = false + #Allows placing variant blocks automatically via a selector menu triggered from a keybind + "Variant Selector" = false + "Villager Rerolling Rework" = false + + [experimental.adjustable_chat] + "Horizontal Shift" = 0 + "Vertical Shift" = 0 + + [experimental.climate_control_remover] + #Disables the temperature comparison when choosing biomes to generate. + "Disable Temperature" = false + #Disables the humidity comparison when choosing biomes to generate. + "Disable Humidity" = false + #Disables the 'continentalness' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably make oceans act a lot more like rivers. + "Disable Continentalness" = false + #Disables the 'erosion' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably create very extreme height differences, and will make the End more chaotic. + "Disable Erosion" = false + #Disables the 'depth' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably make cave biomes appear at unusual heights. + "Disable Depth" = false + #Disables the 'weirdness' comparison when choosing biomes to generate. + #WARNING: Enabling this will... well, probably make things weird. + "Disable Weirdness" = false + #Disables the 'offset' parameter when choosing biomes to generate. + #WARNING: Enabling this will make rarer nether biomes more common. + "Disable Offset" = false + + #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' + #for the Enchantments defined in 'Enchantments to Register'. + #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' + #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available + #to the netherite_pickaxe.json item model, whose value will be the enchantment level. + [experimental.enchantment_predicates] + "Items To Change" = [] + "Enchantments To Register" = [] + + [experimental.enchantments_begone] + "Enchantments To Begone" = [] + + [experimental.game_nerfs] + #Makes Mending act like the Unmending mod + #https://www.curseforge.com/minecraft/mc-mods/unmending + "Nerf Mending" = true + #Makes Mending II still work even if mending is nerfed. + #If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes. + "No Nerf for Mending II" = false + #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels + "Nerf Villager Discount" = true + #Makes Iron Golems not drop Iron Ingots + "Disable Iron Farms" = true + #Makes Boats not glide on ice + "Disable Ice Roads" = true + #Makes Sheep not drop Wool when killed + "Disable Wool Drops" = true + #Disables mob griefing for only specific entities + "Enable Selective Mob Griefing" = true + #Force Elytra to only work in specific dimensions + "Enable Dimension Locked Elytra" = true + #Makes falling blocks not able to be duped via dimension crossing + "Disable Falling Block Dupe" = true + #Fixes several piston physics exploits, most notably including TNT duping + "Disable Piston Physics Exploits" = true + #Fixes mushroom growth being able to replace blocks + "Disable Mushroom Block Removal" = true + #Makes tripwire hooks unable to be duplicated + "Disable Tripwire Hook Dupe" = true + "Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"] + "Elytra Allowed Dimensions" = ["minecraft:the_end"] + + [experimental.overlay_shader] + #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). + #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' + #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' + Shader = "none" + + [experimental.spawner_replacer] + #Mobs to be replaced with other mobs. + #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" + "Replace Mobs" = [] + + #Allows placing variant blocks automatically via a selector menu triggered from a keybind + [experimental.variant_selector] + #Set this to true to automatically convert any dropped variant items into their originals. Do this ONLY if you intend to take control of every recipe via a data pack or equivalent, as this will introduce dupes otherwise. + "Convert Variant Items" = false + #Enable the hammer, allowing variants to be swapped between eachother, including the original block. Do this ONLY under the same circumstances as Convert Variant Items. + "Enable Hammer" = false + "Show Tooltip" = true + "Align Hud To Hotbar" = false + "Show Simple Hud" = false + "Show Hud" = true + "Enable Green Tint" = true + "Override Held Item Render" = true + "Hud Offset X" = 0 + "Hud Offset Y" = 0 + #When true, selector arrow will render in same style as crosshair + "Render Like Cross Hair" = true + #Uses smaller arrow icon for variant selector overlay + "Smaller Arrow" = false + + [experimental.variant_selector.variants] + #The list of all variant types available for players to use. Values are treated as suffixes to block IDs for scanning. + #Prefix any variant type with ! to make it show up for Manual Variants but not be automatically scanned for. (e.g. '!polish') + "Variant Types" = ["slab", "stairs", "wall", "fence", "fence_gate", "vertical_slab"] + #By default, only a mod's namespace is scanned for variants for its items (e.g. if coolmod adds coolmod:fun_block, it'll search only for coolmod:fun_block_stairs). + # Mods in this list are also scanned for variants if none are found in itself (e.g. if quark is in the list and coolmod:fun_block_stairs doesn't exist, it'll try to look for quark:fun_block_stairs next) + "Tested Mods" = ["quark"] + "Print Variant Map To Log" = false + #Format is 'alias=original' in each value (e.g. 'wall=fence' means that a failed search for, minecraft:cobblestone_fence will try cobblestone_wall next) + Aliases = ["carpet=slab", "pane=fence"] + #Ends of block IDs to try and remove when looking for variants. (e.g. minecraft:oak_planks goes into minecraft:oak_stairs, so we have to include '_planks' in this list for it to find them or else it'll only look for minecraft:oak_planks_stairs) + "Strip Candidates" = ["_planks", "_wool", "_block", "s"] + #Add manual variant overrides here, the format is 'type,block,output' (e.g. polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks). The type must be listed in Variant Types + "Manual Variants" = [] + # A list of block IDs and mappings to be excluded from variant selection. + #To exclude a block from being turned into other blocks, just include the block ID (e.g. minecraft:cobblestone). + #To exclude a block from having other blocks turned into it, suffix it with = (e.g. =minecraft:cobblestone_stairs) + #To exclude a specific block->variant combination, put = between the two (e.g. minecraft:cobblestone=minecraft:cobblestone_stairs) + Blacklist = ["minecraft:snow", "minecraft:bamboo", "minecraft:bamboo_block"] + + [experimental.villager_rerolling_rework] + #If enabled, the first two trades a villager generates for a profession will always be the same for a given villager. + #This prevents repeatedly placing down a job site block to reroll the villager's trades. + "Seed Initial Villager Trades" = true + #Set to 0 to disable the chance to reroll trades when restocking. + #It's possible for a trade to not restock even when the chance is 1. This happens when the rerolled trade is one the villager already has. + #This chance only guarantees a reroll will be attempted. + #Allowed values: [0,1] + "Chance To Reroll When Restocking" = 0.25 + #Set to 0 to disable the chance to reroll trades when restocking. Set to -1 to allow unlimited rerolling. + #Trades earlier in the list will restock first. + "Maximum Restocks Per Day" = 3 + #If enabled, villagers will reroll when they restock, rather than when they begin work for the day. + #If disabled, players can prevent rerolling by ensuring the villager isn't out of stock on their last restock of the day. + "Reroll On Any Restock" = false + #If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock. + "Reroll Even If Not Out Of Stock" = false + +[oddities] + Backpack = true + Crate = true + Magnets = true + "Matrix Enchanting" = true + Pipes = true + "Tiny Potato" = true + "Totem Of Holding" = true + + [oddities.backpack] + #Set this to true to allow the backpacks to be unequipped even with items in them + "Super Op Mode" = false + "Enable Ravager Hide" = true + "Items In Backpack Tick" = true + "Base Ravager Hide Drop" = 1 + "Extra Chance Per Looting" = 0.5 + "Allow Armor Stand Unloading" = true + + [oddities.crate] + "Max Items" = 640 + + [oddities.magnets] + #Any items you place in this list will be derived so that any block made of it will become magnetizable + "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore", "quark:gravisand"] + #Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe + "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate"] + #Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe + "Magnetic Blacklist" = ["minecraft:tripwire_hook"] + "Use Pre End Recipe" = false + #Makes magnet particles use the old green color + "Green Magnet Particles" = false + #Allows magnets to push and pull entities in the 'affected_by_magnets' tag (edit it with datapack). Turning off can reduce lag + "Affect Entities" = true + #Allows magnets to push and pull entities having magnetic armor. Requires 'magnetic_entities' config ON + "Affects Armor" = true + #Determines how fast entities are pulled by magnets. Still follows the inverse square law + "Entities Pull Force" = 0.18000000715255737 + #Stonecutters pulled by magnets will silk touch the blocks they cut. + "Stone Cutter Silk Touch" = true + + [oddities.matrix_enchanting] + #The maximum enchanting power the matrix enchanter can accept + "Max Bookshelves" = 15 + #Should this be X, the price of a piece increase by 1 every X pieces you generate + "Piece Price Scale" = 9 + #The higher this is, the better enchantments you'll get on books + "Book Enchantability" = 12 + #How many pieces you can generate without any bookshelves + "Base Max Piece Count" = 3 + #How many pieces you can generate without any bookshelves (for Books) + "Base Max Piece Count Book" = 1 + #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor + "Min Level Cutoff" = 8 + #How many pieces a single Lapis can generate + "Charge Per Lapis" = 4 + #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) + "Min Level Scale Factor" = 1.2 + #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used + "Min Level Scale Factor Book" = 2.0 + #How much to multiply the frequency of pieces where at least one of the same type has been generated + "Dupe Multiplier" = 1.4 + #How much to multiply the frequency of pieces where incompatible pieces have been generated + "Incompatible Multiplier" = 0.0 + #Set to false to disable the ability to create Enchanted Books + "Allow Books" = true + #Set this to true to allow treasure enchantments to be rolled as pieces + "Allow Treasures" = false + #Any treasure enchantment IDs here will be able to appear in books in matrix enchanting + "Treasure Whitelist" = [] + #Set to false to disable the tooltip for items with pending enchantments + "Show Tooltip" = true + #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. + "Normalize Rarity" = true + #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Underwater Enchanting" = true + #Matrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Short Block Enchanting" = true + #Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. + "Soul Candles Invert" = true + #A list of enchantment IDs you don't want the enchantment table to be able to create + "Disallowed Enchantments" = [] + #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. + #A minus sign before an enchantment will make the influence decrease the probability of that enchantment. + "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] + #An array of influences that other blocks should apply. + #Format is: "blockstate;strength;color;enchantments", i.e. "minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide" (etc) or "minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking" (etc) + "States To Influences" = [] + #Set to false to disable the ability to influence enchantment outcomes with candles + "Allow Influencing" = true + #The max amount of candles that can influence a single enchantment + "Influence Max" = 4 + #How much each candle influences an enchantment. This works as a multiplier to its weight + "Influence Power" = 0.125 + #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. + "Automatically Convert" = true + + [oddities.pipes] + #How long it takes for an item to cross a pipe. Bigger = slower. + "Pipe Speed" = 5 + #Set to 0 if you don't want pipes to have a max amount of items + "Max Pipe Items" = 16 + #When items eject or are absorbed by pipes, should they make sounds? + "Do Pipes Whoosh" = true + "Enable Encased Pipes" = true + "Render Pipe Items" = true + "Emit Vibrations" = true + + [oddities.tiny_potato] + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + #This feature disables itself if any of the following mods are loaded: + # - botania + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [oddities.totem_of_holding] + #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. + "Dark Souls Mode" = true + #Totem will always spawn if the player killer is themselves. + "Spawn Totem on PVP Kill" = false + #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped + "Destroy Lost Items" = false + #Set this to false to only allow the owner of a totem to collect its items rather than any player + "Allow Anyone To Collect" = true + diff --git a/packwiz/1.20.1/config/resourceful-config-web.json b/packwiz/1.20.1/config/resourceful-config-web.json new file mode 100755 index 0000000..174c3c0 --- /dev/null +++ b/packwiz/1.20.1/config/resourceful-config-web.json @@ -0,0 +1,12 @@ +{ + "enabled": false, + "port": 7903, + "validator": { + "uuids": [], + "if": { + "password": "419861d6-b24d-46c8-b4cc-244f850221ee", + "type": "password" + }, + "type": "if" + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/rrls.toml b/packwiz/1.20.1/config/rrls.toml new file mode 100755 index 0000000..1406e6e --- /dev/null +++ b/packwiz/1.20.1/config/rrls.toml @@ -0,0 +1,26 @@ +#Allowed Values: ALL, LOADING, RELOADING, NONE +hideType = "RELOADING" +#text.autoconfig.rrls.option.rgbProgress.@Tooltip +rgbProgress = false +#text.autoconfig.rrls.option.forceClose.@Tooltip +forceClose = false +#text.autoconfig.rrls.option.blockOverlay.@Tooltip +blockOverlay = false +miniRender = true +#Allowed Values: PROGRESS, TEXT +type = "PROGRESS" +reloadText = "Edit in config!" +resetResources = false +#text.autoconfig.rrls.option.reInitScreen.@Tooltip +reInitScreen = true +#text.autoconfig.rrls.option.removeOverlayAtEnd.@Tooltip +removeOverlayAtEnd = true +#text.autoconfig.rrls.option.earlyPackStatusSend.@Tooltip[0] +#text.autoconfig.rrls.option.earlyPackStatusSend.@Tooltip[1] +earlyPackStatusSend = false +#Allowed Values: FORCE_LOAD, LOAD, NONE +doubleLoad = "FORCE_LOAD" +#text.autoconfig.rrls.option.animationSpeed.@Tooltip +animationSpeed = 1000.0 +skipForgeOverlay = false + diff --git a/packwiz/1.20.1/config/sereneseasons/fertility.toml b/packwiz/1.20.1/config/sereneseasons/fertility.toml new file mode 100755 index 0000000..2bb01d5 --- /dev/null +++ b/packwiz/1.20.1/config/sereneseasons/fertility.toml @@ -0,0 +1,16 @@ + +[general] + #Whether crops are affected by seasons. + seasonal_crops = true + #Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops. + crop_tooltips = true + #How crops behave when out of season. + #0 = Grow slowly + #1 = Can't grow + #2 = Break when trying to grow + #Range: 0 ~ 2 + out_of_season_crop_behavior = 0 + #Maximum underground Y level out of season crops can be grown below. Set to -1 to disable feature + #Range: > -1 + underground_fertility_level = 48 + diff --git a/packwiz/1.20.1/config/sereneseasons/seasons.toml b/packwiz/1.20.1/config/sereneseasons/seasons.toml new file mode 100755 index 0000000..23c0061 --- /dev/null +++ b/packwiz/1.20.1/config/sereneseasons/seasons.toml @@ -0,0 +1,8 @@ + +#Please be advised that certain season-related options are world-specific and are located in /serverconfig/sereneseasons-server.toml. +[weather_settings] + #Generate snow and ice during the Winter season + generate_snow_ice = true + #Change the frequency of rain/snow/storms based on the season + change_weather_frequency = true + diff --git a/packwiz/1.20.1/config/skinlayers.json b/packwiz/1.20.1/config/skinlayers.json new file mode 100755 index 0000000..1326d56 --- /dev/null +++ b/packwiz/1.20.1/config/skinlayers.json @@ -0,0 +1,17 @@ +{ + "enableHat": true, + "enableJacket": true, + "enableLeftSleeve": true, + "enableRightSleeve": true, + "enableLeftPants": true, + "enableRightPants": true, + "baseVoxelSize": 1.15, + "bodyVoxelWidthSize": 1.05, + "headVoxelSize": 1.18, + "renderDistanceLOD": 14, + "enableSkulls": true, + "enableSkullsItems": true, + "skullVoxelSize": 1.1, + "fastRender": true, + "firstPersonPixelScaling": 1.1 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/sleep_tight-client.toml b/packwiz/1.20.1/config/sleep_tight-client.toml new file mode 100755 index 0000000..511a72e --- /dev/null +++ b/packwiz/1.20.1/config/sleep_tight-client.toml @@ -0,0 +1,45 @@ + +[hammock] + #Completely turns off the animation + animation = true + #Intensity of velocity increment that is applied when controlling a hammock + #Range: 0.0 ~ 10.0 + swing_force = 0.008 + #Camera roll intensity when swinging on a hammock. Set to 0 to turn it off entirely + #Range: 0.0 ~ 1.0 + camera_roll_intensity = 1.0 + #Swinging too much on a hammock will make you fall. Disable to do a barrel roll + hammock_fall = true + + #Swing animation parameters + [hammock.animation_parameters] + frequency = 0.25 + collision_considers_entity_hitbox = true + collision_inertia = 1.0 + collision_force = 1.0 + min_angle = 4.9999995 + max_angle = 99.99999 + damping = 0.2 + +[dream_essence] + #How subtle the effect will be essentially. Set to one for bring fancy particles + #Range: 0.0 ~ 1.0 + particle_alpha = 0.1 + #Affects the plume height. lower to make the plume shorter + #Range: 1 ~ 10000 + particle_lifetime = 380 + #Makes particles spawn more often. Set to 0 to disable + #Range: 0.0 ~ 1.0 + particle_spawn_chance = 0.15 + 24h_time_format = true + +[misc] + #Show insomnia missing time when laying on a bed + show_insomnia_timer = false + #Show insomnia cooldown as a small bed icon above crossair when aiming at a bed or in one + crossair_insomnia_cooldown = true + #Displays current time when sleeping + show_time_when_sleeping = true + #Makes villagers close their eyes when sleeping + sleeping_villagers_eyes = true + diff --git a/packwiz/1.20.1/config/sleep_tight-common.toml b/packwiz/1.20.1/config/sleep_tight-common.toml new file mode 100755 index 0000000..5e23087 --- /dev/null +++ b/packwiz/1.20.1/config/sleep_tight-common.toml @@ -0,0 +1,164 @@ + +[misc] + #Fixes multiplayer players being positioned 2 pixels above a bed + fix_bed_position = true + #Allows laying on a bed when you are on sleeping cooldown + lay_when_on_cooldown = true + #Allows player to sleep in the middle of two beds + queen_size_bed = true + #Disables damage from bed explosion when used in another dimension. Can also be used to disable explosion entirely allowing one to sleep in those dimensions + #Allowed Values: DEFAULT, TINY_EXPLOSION, ALLOWS_SLEEPING, ALLOWS_SLEEPING_NO_RESPAWN + behavior_in_dimension = "DEFAULT" + #Interval between two consecutive sleep times for them to not be considered consecutive + #Range: 0 ~ 1000000 + sleep_interval = 24000 + #Makes night bag less unique by allowing you to place them normally on the ground + boring_night_bags = false + #Immediately attempt sleeping after laying down on a bed + sleep_immediately = false + + [misc.heartstone_mod_integration] + #Gives some benefit when sleeping next to somebody else. By default only works in conjunction with heartstone mod + #Allowed Values: HEARTSTONE_PLAYER_OR_VILLAGER, HEARTSTONE_PLAYER, ANY_PLAYER_OR_VILLAGER, ANY_PLAYER, OFF + enabled = "HEARTSTONE_PLAYER_OR_VILLAGER" + + #Effect to give to players when they wake up + #This is a list. Add more entries with syntax [[...]] + [[misc.heartstone_mod_integration.effects]] + intensity_per_level = 0.0 + base_duration = 1800 + duration_per_level = 20.0 + effect = "minecraft:regeneration" + +[bedbugs] + #Base spawn chance every time you wake up, increases with difficulty + #Range: 0.0 ~ 1.0 + spawn_chance = 0.11 + #max radius at which they can spawn + #Range: 1 ~ 64 + max_spawn_radius = 24 + #min radius from which they can spawn + #Range: 1 ~ 64 + min_spawn_radius = 12 + #Max light level that a bedbug can spawn at + #Range: 0 ~ 15 + max_allowed_light_level = 15 + #The game will perform x attempts to spawn a bedbug around each player when they wake up. This already takes into account the chance config.High values will decrease failed attempts + #Range: 0 ~ 1000 + tries = 20 + #Prevents bedbugs when using dream essence + prevented_by_dream_essence = false + #Only spawns bedbugs when sleeping in your home bed + only_when_in_home_bed = false + +[sleep_cooldown] + #Time before you can sleep/rest again after you've slept in a hammock + #Range: 0 ~ 1000000 + hammock = 6000 + #Time before you can sleep/rest again after you've successfully slept in a bed + #Range: 0 ~ 1000000 + night_bag = 6000 + #Time before you can sleep/rest again after you've successfully slept in a bed + #Range: 0 ~ 1000000 + bed = 6000 + +[sleep_benefits] + #Which type of beds will apply benefits on wake up + #Allowed Values: NONE, ALWAYS, HOME_BED + active_for = "HOME_BED" + #Healing applied on wake up + #Allowed Values: NONE, TIME_BASED, MAX + healing = "MAX" + # + #Allowed Values: NONE, TIME_BASED, MAX + effect_clearing = "MAX" + # + #Allowed Values: ALL, BENEFICIAL, HARMFUL + effect_clearing_types = "ALL" + + #Effects to apply when player wakes up. You can add more entries, this is a list + [[sleep_benefits.effects_on_wake_up]] + intensity_per_level = 0.075 + base_duration = 2400 + duration_per_level = 600.0 + effect = "sleep_tight:invigorated" + +[sleep_penalties] + apply_to_beds = true + apply_to_hammock = true + apply_to_night_bags = true + #Method to calculate hunger loss. Can be based off time slept, difficulty or constant + #Allowed Values: CONSTANT, TIME_BASED, DIFFICULTY_BASED, TIME_DIFFICULTY_BASED + consumed_hunger_mode = "TIME_DIFFICULTY_BASED" + #Base hunger decrement value. Depends on other config. Set to 0 to disable + #Range: 0.0 ~ 20.0 + base_value = 5.0 + +[sleep_requirements] + apply_to_beds = true + apply_to_hammock = true + apply_to_night_bags = true + #Requires player to have full hunger bar before being able to sleep + require_full_hunger = false + #Xp cost for sleeping. Does not affect peaceful + #Range: 0 ~ 200 + xp_cost = 0 + +[home_bed] + #Amount of nights needed to mark a bed as home bed + #Range: 1 ~ 50 + required_nights = 8 + #Percentage of xp added per tier of the effect. Setting to 1 doubles the effect + #Range: 0.0 ~ 1.0 + invigorated_effect_xp = 0.1 + #Home bed level cap. Each night slept increases this number + #Range: 0 ~ 1000 + max_level_cap = 100 + #Makes respawning only possible when using your own Home Bed. Fight back the night! + only_respawn_in_home_bed = false + +[nightmares] + apply_to_beds = true + apply_to_hammock = false + apply_to_night_bags = false + #Amount of consecutive nights slept after which nightmares could start to happen + #Range: 0 ~ 100 + appear_after_consecutive_nights = 3 + #Range: 0.0 ~ 1.0 + nightmare_increment_per_night = 0.16 + #Multiplier applied to time slept after a nightmare + #Range: 0.01 ~ 1.0 + sleep_time_multiplier = 0.5 + #Refractory period after a nightmare in which you won't be able to sleep + #Range: 0 ~ 1000000 + insomnia_duration = 36000 + +[wake_up_encounters] + #The game will perform x attempts to spawn a mod around each player every time they sleep.Increases likelihood of finding one. Note that actual value will also depend on local difficulty + #Range: 0 ~ 1000 + tries = 25 + #Max amount of mobs per encounter + #Range: 0 ~ 20 + max_count = 1 + #Range: 1 ~ 32 + spawn_radius = 10 + #Range: 0 ~ 32 + min_radius = 2 + #Range: 1 ~ 10 + height = 3 + #Mobs that can randomly wake up the player if sleeping in a dark place. Leave empty to use default spawning behavior. Add a weighted list in the following format (replace line bellow): + #[[bed.wake_up_encounters.alternative_whitelist]] + # data = "minecraft:vindicator" + # weight = 2 + #[[bed.wake_up_encounters.alternative_whitelist]] + # data = "minecraft:creeper" + # weight = 2 + # + alternative_whitelist = [] + #Multiplier applied to time slept after an encounter + #Range: 0.01 ~ 1.0 + sleep_time_multiplier = 0.5 + #Refractory period after an encounter in which you won't be able to sleep + #Range: 0 ~ 1000000 + insomnia_duration = 12000 + diff --git a/packwiz/1.20.1/config/smallships-client.toml b/packwiz/1.20.1/config/smallships-client.toml new file mode 100755 index 0000000..1cc5a2f --- /dev/null +++ b/packwiz/1.20.1/config/smallships-client.toml @@ -0,0 +1,32 @@ +# This holds the schematic version for internal purposes. DO NOT TOUCH! +schematicVersion = 2 + +# This category holds configs that define ship behaviour. +[Ship] + #Set the speed indication: 0 = km/h, 1 = m/s, 2 = knots, 3 = mph + shipModSpeedUnit = 0 + + #This category holds configs that define general ship behaviour. + [Ship.General] + + #General camera settings for ships. + [Ship.General.Camera] + #Automatically enable third person camera when entering a ship. + shipGeneralCameraAutoThirdPerson = true + + #Zoom camera settings for third person view in ships. + [Ship.General.Camera.Zoom] + #Generally enable the zooming feature. + shipGeneralCameraZoomEnable = true + #Set maximum distance of zoom (value must be smaller than or equal to 50.0). + #Range: 1.0 ~ 50.0 + shipGeneralCameraZoomMax = 20.0 + #Set minimum distance of zoom (value must be bigger than or equal to 1.0). + #Range: 1.0 ~ 50.0 + shipGeneralCameraZoomMin = 5.0 + +# This category holds configs that define general mod settings. +[General] + #Enable smallships creative tab in the creative inventory (only takes effect after restart). + smallshipsItemGroupEnable = false + diff --git a/packwiz/1.20.1/config/smallships-common.toml b/packwiz/1.20.1/config/smallships-common.toml new file mode 100755 index 0000000..fa7a100 --- /dev/null +++ b/packwiz/1.20.1/config/smallships-common.toml @@ -0,0 +1,169 @@ +# This holds the schematic version for internal purposes. DO NOT TOUCH! +schematicVersion = 5 + +# This category holds configs that define ship behaviour. +[Ship] + + #This category holds configs that define general ship behaviour. + [Ship.General] + #The cool-down for sails when increasing or decreasing sail state. + #Range: 0 ~ 1000 + shipGeneralSailCooldown = 30 + #The damage that is delivered to entities on collision with a cruising ship. Set 0 to disable feature. + #Range: 0.0 ~ 100.0 + shipGeneralCollisionDamage = 7.5 + #Should entities be pushed on collision with a cruising ship? + shipGeneralCollisionKnockBack = true + #Should the ship item be dropped when the ship is fully damaged? + shipGeneralDoItemDrop = true + + #General speed modifiers for ships. + [Ship.General.Modifier] + #Maximum speed penalty for a filled container in percent. + #Range: -500.0 ~ 500.0 + shipGeneralContainerModifier = 10.0 + #Speed penalty per cannon in percent. + #Range: -500.0 ~ 500.0 + shipGeneralCannonModifier = 2.5 + #Speed bonus for a paddle ship while paddling in percent. + #Range: -500.0 ~ 500.0 + shipGeneralPaddlingModifier = 35.0 + #Maximum speed bonus and penalty depending on the ship biome type in percent. + #Range: 0.0 ~ 500.0 + shipGeneralBiomeModifier = 20.0 + #Damage reduction per shield in percent. + #Range: -500.0 ~ 500.0 + shipGeneralShieldDamageReduction = 3.0 + #Time in minutes in which sunken ships will despawn. + #Range: 0.0 ~ 600.0 + shipGeneralDespawnTimeSunken = 15.0 + #Entities in this list won't be able to mount a ship, for example: ["minecraft:creeper", "minecraft:sheep", ...] + mountBlackList = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:wither", "minecraft:ghast", "minecraft:warden", "minecraft:ravager", "alexmobs:cachalot_whale"] + #Amount of damage a cannonball does on hit. + #Range: 0.0 ~ 100.0 + shipGeneralCannonDamage = 25.0 + #Amount of destruction a cannonball does when hit the ground. + #Range: 0.0 ~ 100.0 + shipGeneralCannonDestruction = 1.0 + + #This category holds configs that define behaviour of fleeing water animals. + [Ship.General."Fleeing Water Animals"] + #Range: 0.0 ~ 100.0 + waterAnimalFleeRadius = 15.0 + #Range: 0.0 ~ 100.0 + waterAnimalFleeSpeed = 1.5 + #Range: 0.0 ~ 100.0 + waterAnimalFleeDistance = 10.0 + + [Ship.Cog] + + #Default attributes for the Cog. Speed in km/h, Health in default mc health points + [Ship.Cog.Attributes] + #Range: 1.0 ~ 10000.0 + shipAttributeCogMaxHealth = 300.0 + #Range: 0.0 ~ 100.0 + shipAttributeCogMaxSpeed = 30.0 + #Range: 0.0 ~ 100.0 + shipAttributeCogMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeCogMaxRotationSpeed = 4.5 + #Range: 0.0 ~ 100.0 + shipAttributeCogAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeCogRotationAcceleration = 0.7 + + #Default configs for the container of the Cog. + [Ship.Cog.Container] + #Set container size for the Cog (value must be divisible by 9 and bigger than 0). + shipContainerCogContainerSize = 108 + + #Cog specific speed modifiers. + [Ship.Cog.Modifier] + #Specify biome type for the Cog. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierCogBiome = "COLD" + + [Ship.Brigg] + + #Default attributes for the Brigg. Speed in km/h, Health in default mc health points + [Ship.Brigg.Attributes] + #Range: 0.0 ~ 10000.0 + shipAttributeBriggMaxHealth = 450.0 + #Range: 0.0 ~ 100.0 + shipAttributeBriggMaxSpeed = 35.0 + #Range: 0.0 ~ 100.0 + shipAttributeBriggMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeBriggMaxRotationSpeed = 4.0 + #Range: 0.0 ~ 100.0 + shipAttributeBriggAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeBriggRotationAcceleration = 0.55 + + #Default configs for the container of the Brigg. + [Ship.Brigg.Container] + #Set container size for the Brigg (value must be divisible by 9 and bigger than 0). + shipContainerBriggContainerSize = 162 + + #Brigg specific speed modifiers. + [Ship.Brigg.Modifier] + #Specify biome type for the Brigg. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierBriggBiome = "COLD" + + [Ship.Galley] + + #Default attributes for the Galley. Speed in km/h, Health in default mc health points + [Ship.Galley.Attributes] + #Range: 0.0 ~ 10000.0 + shipAttributeGalleyMaxHealth = 200.0 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyMaxSpeed = 30.0 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyMaxRotationSpeed = 5.0 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyRotationAcceleration = 1.0 + + #Default configs for the container of the Galley. + [Ship.Galley.Container] + #Set container size for the Galley (value must be divisible by 9 and bigger than 0). + shipContainerGalleyContainerSize = 54 + + #Galley specific speed modifiers. + [Ship.Galley.Modifier] + #Specify biome type for the Galley. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierGalleyBiome = "WARM" + + [Ship.Drakkar] + + #Default attributes for the Drakkar. Speed in km/h, Health in default mc health points + [Ship.Drakkar.Attributes] + #Range: 0.0 ~ 10000.0 + shipAttributeDrakkarMaxHealth = 200.0 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarMaxSpeed = 30.0 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarMaxRotationSpeed = 5.0 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarRotationAcceleration = 1.0 + + #Default configs for the container of the Drakkar. + [Ship.Drakkar.Container] + #Set container size for the Drakkar (value must be divisible by 9 and bigger than 0). + shipContainerDrakkarContainerSize = 54 + + #Drakkar specific speed modifiers. + [Ship.Drakkar.Modifier] + #Specify biome type for the Drakkar. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierDrakkarBiome = "COLD" + diff --git a/packwiz/1.20.1/config/snowyspirit-client.toml b/packwiz/1.20.1/config/snowyspirit-client.toml new file mode 100755 index 0000000..7be21c2 --- /dev/null +++ b/packwiz/1.20.1/config/snowyspirit-client.toml @@ -0,0 +1,9 @@ + +[particles] + #Glow light particle mode. I made 2 variants of this so choose the one you like the most + #Range: 1 ~ 3 + glow_particle_mode = 1 + #Increases sled sound volume + #Range: 0.0 ~ 20.0 + sled_sound_volume = 1.2 + diff --git a/packwiz/1.20.1/config/snowyspirit-common.toml b/packwiz/1.20.1/config/snowyspirit-common.toml new file mode 100755 index 0000000..e52aa93 --- /dev/null +++ b/packwiz/1.20.1/config/snowyspirit-common.toml @@ -0,0 +1,91 @@ + +[snowy_season] + + [snowy_season.snow_season_start] + #Day from which villagers will start placing wreaths, presents and throwing snowballs + #Range: 1 ~ 12 + month = 12 + #Day from which villagers will start placing wreaths, presents and throwing snowballs + #Range: 1 ~ 31 + day = 20 + + [snowy_season.snow_season_end] + #Day from which villagers will start removing placed wreaths + #Range: 1 ~ 12 + month = 1 + #Day from which villagers will start removing placed wreaths + #Range: 1 ~ 31 + day = 30 + + [snowy_season.season_mod_compat] + #Enables compatibility with Serene Seasons (Forge) or Fabric Seasons (Fabric). Only takes effect if the mod is installed. Will make snowy season only active during certain seasons. Note that this will override previous time window settings + enabled = true + #Season in which the mod villager AI behaviors will be active + winter_season_sub_seasons = ["MID_WINTER", "LATE_WINTER"] + +[misc] + #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 + debug_save_dynamic_pack = false + #Enables custom Configured config screen + custom_configured_screen = true + mod_creative_tab = false + +[blocks_and_items] + gumdrop = true + glow_lights = true + candy_cane = true + ginger = true + eggnog = true + wreath = true + snow_globe = true + #Only make sense to turn off with both ginger and gumdrops off + gingerbread_golem = true + +[sled] + enabled = true + #Max allowed size of a sled entity puller. Allowing bigger ones could cause issue as hitbox will clash with sled itself + #Range: 0.1 ~ 3.0 + max_sled_puller_size = 1.25 + + [sled.physics] + + #Advanced settings. Use to alter sled physics + [sled.physics.friction] + #Controls how sleds slide along other blocks.In other words its the inverse of frictionThis number affect how the sled speed is multiplied each tick. A value of 1 will make it keep its velocity foreverIncreasing these values will effectively increase the sled top speed when on these blocks + #Range: 0.0 ~ 1.0 + sand_slipperiness = 0.83 + #Range: 0.0 ~ 1.0 + snow_slipperiness = 0.985 + #Used to decrease ice friction (for sleds) + #Range: 0.0 ~ 1.0 + ice_slipperiness_mult = 0.97 + #Factor that will be added to a block slipperiness when the sled is considered on a slope (angled down) This is also scaled by the slope angle, applying the full number at 45 degrees. This config alters how fast sleds go down slopes + #Range: 0.0 ~ 1.0 + slope_slipperiness_increment = 0.06 + #Multiply angular velocity by this number each tick. Can be thought of as rotational drag + #Range: 0.0 ~ 1.0 + rotation_slipperiness = 0.92 + #Same as above but applied when you are pressing W. Lower number makes it harder to steer when accelerating forward + #Range: 0.0 ~ 1.0 + rotation_slipperiness_on_forward_acceleration = 0.75 + + [sled.physics.steering] + #Controls the forces applied each tick when moving a sledAlso effectively indirectly alters the sled max speed + #Intensity of velocity increase applied when pressing forward + #Range: 0.0 ~ 1.0 + forward_acceleration = 0.015 + #Same as above but only when sled has a wolf + #Range: 0.0 ~ 1.0 + forward_acceleration_with_wolf = 0.017 + #Acceleration when not on snow. Note that this is noticeably higher since its the higher frictions of those blocks that dont allow the sled to move fast + #Range: 0.0 ~ 1.0 + forward_acceleration_when_not_on_snow = 0.03700000047683716 + #Range: 0.0 ~ 1.0 + backwards_acceleration = 0.005 + #Affects the intensity of side steering + #Range: 0.0 ~ 1.0 + steer_factor = 0.042 + #Same as above but when a wolf is active + #Range: 0.0 ~ 1.0 + steer_factor_with_wolf = 0.067 + diff --git a/packwiz/1.20.1/config/sodium-extra-options.json b/packwiz/1.20.1/config/sodium-extra-options.json new file mode 100755 index 0000000..ec5bd78 --- /dev/null +++ b/packwiz/1.20.1/config/sodium-extra-options.json @@ -0,0 +1,62 @@ +{ + "animation_settings": { + "animation": true, + "water": true, + "lava": true, + "fire": true, + "portal": true, + "block_animations": true, + "sculk_sensor": true + }, + "particle_settings": { + "particles": true, + "rain_splash": true, + "block_break": true, + "block_breaking": true, + "other": {} + }, + "detail_settings": { + "sky": true, + "sun_moon": true, + "stars": true, + "rain_snow": true, + "biome_colors": true, + "sky_colors": true + }, + "render_settings": { + "fog_type": "DEFAULT", + "fog_distance": 0, + "fog_start": 100, + "multi_dimension_fog_control": false, + "dimensionFogDistance": {}, + "light_updates": true, + "item_frame": true, + "armor_stand": true, + "painting": true, + "piston": true, + "beacon_beam": true, + "enchanting_table_book": true, + "item_frame_name_tag": true, + "player_name_tag": true + }, + "extra_settings": { + "overlay_corner": "TOP_LEFT", + "text_contrast": "NONE", + "show_fps": false, + "show_f_p_s_extended": true, + "show_coords": false, + "reduce_resolution_on_mac": false, + "use_adaptive_sync": false, + "cloud_height": 192, + "cloud_distance": 100, + "toasts": true, + "advancement_toast": true, + "recipe_toast": true, + "system_toast": true, + "tutorial_toast": true, + "instant_sneak": false, + "prevent_shaders": false, + "steady_debug_hud": true, + "steady_debug_hud_refresh_interval": 1 + } +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/sodium-extra.properties b/packwiz/1.20.1/config/sodium-extra.properties new file mode 100755 index 0000000..dde224b --- /dev/null +++ b/packwiz/1.20.1/config/sodium-extra.properties @@ -0,0 +1,7 @@ +# This is the configuration file for Sodium Extra. +# This file exists for debugging purposes and should not be configured otherwise. +# +# You can find information on editing this file and all the available options here: +# https://github.com/FlashyReese/sodium-extra-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/packwiz/1.20.1/config/sophisticatedbackpacks-common.toml b/packwiz/1.20.1/config/sophisticatedbackpacks-common.toml new file mode 100755 index 0000000..06712ea --- /dev/null +++ b/packwiz/1.20.1/config/sophisticatedbackpacks-common.toml @@ -0,0 +1,6 @@ + +#Common Settings +[common] + #Turns on/off loot added to various vanilla chest loot tables + chestLootEnabled = true + diff --git a/packwiz/1.20.1/config/sophisticatedcore-client.toml b/packwiz/1.20.1/config/sophisticatedcore-client.toml new file mode 100755 index 0000000..7f5845d --- /dev/null +++ b/packwiz/1.20.1/config/sophisticatedcore-client.toml @@ -0,0 +1,9 @@ + +#Client Settings +[client] + #Positions where sort buttons can display to help with conflicts with controls from other mods + #Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN + sortButtonsPosition = "TITLE_LINE_RIGHT" + #Whether click sound should play when custom buttons are clicked in gui + playButtonSound = true + diff --git a/packwiz/1.20.1/config/sophisticatedcore-common.toml b/packwiz/1.20.1/config/sophisticatedcore-common.toml new file mode 100755 index 0000000..105474e --- /dev/null +++ b/packwiz/1.20.1/config/sophisticatedcore-common.toml @@ -0,0 +1,6 @@ + +#Common Settings +[common] + #Disable / enable any items here (disables their recipes) + enabledItems = ["sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:stack_upgrade_starter_tier|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:copper_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true"] + diff --git a/packwiz/1.20.1/config/sound_physics_remastered/allowed_sounds.properties b/packwiz/1.20.1/config/sound_physics_remastered/allowed_sounds.properties new file mode 100755 index 0000000..348e8b8 --- /dev/null +++ b/packwiz/1.20.1/config/sound_physics_remastered/allowed_sounds.properties @@ -0,0 +1,2040 @@ +# Allowed sounds +# Set to 'false' to disable sound physics for that sound + +minecraft\:entity.parrot.imitate.vindicator=true +aether\:music.menu=true +minecraft\:item.bucket.fill=true +exoticbirds\:entity.robin.call=true +aether\:entity.moa.flap=true +gtceu\:chemical=true +minecraft\:entity.sniffer.digging=true +minecraft\:block.lodestone.place=true +bettercombat\:glaive_slash_slow=true +minecraft\:music.overworld.bamboo_jungle=true +minecraft\:entity.hoglin.death=true +minecraft\:block.cherry_wood_fence_gate.open=true +minecraft\:entity.parrot.imitate.witch=true +weather2\:streaming.wind_far_2_=true +minecraft\:entity.pillager.celebrate=true +minecraft\:block.chiseled_bookshelf.insert.enchanted=true +minecraft\:entity.mule.eat=true +minecraft\:item.trident.thunder=true +minecraft\:block.bamboo_wood_door.open=true +minecraft\:entity.piglin.ambient=true +minecraft\:block.pink_petals.step=true +minecraft\:block.bamboo_wood_pressure_plate.click_on=true +minecraft\:music.overworld.jagged_peaks=true +weather2\:streaming.destruction_s=true +minecraft\:block.bamboo_sapling.break=true +minecraft\:block.note_block.banjo=true +minecraft\:entity.llama.step=true +weather2\:streaming.wind_far_1_=true +minecraft\:item.flintandsteel.use=true +minecraft\:entity.shulker.open=true +minecraft\:block.note_block.imitate.creeper=true +exoticbirds\:entity.duck.hurt=true +supplementaries\:block.faucet.turn=true +minecraft\:entity.skeleton_horse.hurt=true +minecraft\:block.powder_snow.break=true +minecraft\:entity.camel.eat=true +minecraft\:entity.mule.death=true +aether\:entity.mimic.attack=true +minecraft\:entity.magma_cube.hurt_small=true +lost_aether_content\:block.songstone.use=true +supplementaries\:block.sack.open=true +weather2\:streaming.wind_far_0_=true +minecraft\:block.roots.hit=true +minecraft\:entity.sniffer.step=true +aether\:entity.mimic.death=true +minecraft\:entity.player.attack.crit=true +minecraft\:entity.silverfish.death=true +minecraft\:entity.axolotl.splash=true +minecraft\:block.frogspawn.hatch=true +minecraft\:music.overworld.cherry_grove=true +minecraft\:entity.camel.saddle=true +minecraft\:block.froglight.hit=true +aether\:entity.valkyrie_queen.death=true +supplementaries\:block.jar.break=true +bettercombat\:wand_swing=true +minecraft\:block.nether_sprouts.place=true +immersive_aircraft\:cannon=true +lost_aether_content\:entity.aerwhale_king.idle_distant=true +minecraft\:block.fungus.place=true +minecraft\:block.gilded_blackstone.step=true +minecraft\:entity.piglin.retreat=true +aether\:entity.cockatrice.hurt=true +minecraft\:entity.armor_stand.hit=true +minecraft\:ambient.basalt_deltas.loop=true +minecraft\:entity.skeleton_horse.step_water=true +minecraft\:music.menu=true +minecraft\:block.sculk_vein.place=true +minecraft\:block.anvil.hit=true +minecraft\:entity.chicken.step=true +minecraft\:entity.cat.beg_for_food=true +minecraft\:block.wood.fall=true +minecraft\:entity.camel.hurt=true +minecraft\:entity.zombie.break_wooden_door=true +quark\:entity.toretoise.harvest=true +minecraft\:entity.goat.screaming.horn_break=true +exoticbirds\:entity.bluejay.call=true +minecraft\:entity.sniffer.digging_stop=true +supplementaries\:block.sack.place=true +minecraft\:ambient.warped_forest.mood=true +biomesoplenty\:music.nether.visceral_heap=true +quark\:block.potato.yung=true +minecraft\:block.wood.place=true +minecraft\:block.anvil.land=true +minecraft\:item.firecharge.use=true +minecraft\:entity.horse.jump=true +minecraft\:block.pointed_dripstone.drip_lava=true +quark\:entity.foxhound.pant=true +lost_aether_content\:entity.flying_cow.idle_override=true +minecraft\:entity.parrot.imitate.pillager=true +minecraft\:entity.ravager.death=true +exoticbirds\:entity.magpie.call=true +minecraft\:block.grindstone.use=true +aether\:entity.aerbunny.death=true +minecraft\:entity.firework_rocket.twinkle_far=true +minecraft\:block.powder_snow.place=true +weather2\:streaming.destruction=true +quark\:block.potato.kingbdogz=true +minecraft\:entity.illusioner.prepare_blindness=true +minecraft\:entity.camel.death=true +minecraft\:entity.llama.chest=true +minecraft\:block.ladder.fall=true +minecraft\:block.candle.step=true +minecraft\:block.coral_block.break=true +minecraft\:block.soul_sand.step=true +minecraft\:block.cherry_sapling.step=true +minecraft\:entity.evoker.prepare_summon=true +minecraft\:entity.armor_stand.fall=true +minecraft\:block.netherite_block.place=true +minecraft\:entity.turtle.ambient_land=true +aether\:block.aether_portal.trigger=true +minecraft\:block.bamboo_sapling.place=true +minecraft\:entity.piglin.admiring_item=true +minecraft\:block.calcite.fall=true +hamsters\:entity.hamster.beg=true +minecraft\:block.cherry_wood.break=true +minecraft\:entity.enderman.stare=true +aether\:entity.aerwhale.ambient=true +minecraft\:entity.generic.big_fall=true +minecraft\:block.cherry_leaves.hit=true +minecraft\:entity.wandering_trader.no=true +minecraft\:block.wool.hit=true +minecraft\:entity.tadpole.flop=true +minecraft\:block.netherrack.place=true +minecraft\:block.ladder.step=true +immersive_melodies\:didgeridoo.c5=true +minecraft\:block.candle.fall=true +immersive_melodies\:didgeridoo.c6=true +immersive_melodies\:didgeridoo.c7=true +doapi\:brewstation_oven=true +immersive_melodies\:didgeridoo.c8=true +minecraft\:block.packed_mud.hit=true +minecraft\:entity.phantom.flap=true +minecraft\:item.hoe.till=true +minecraft\:block.tuff.step=true +minecraft\:block.cherry_sapling.fall=true +immersive_melodies\:didgeridoo.c1=true +immersive_melodies\:didgeridoo.c2=true +minecraft\:block.gilded_blackstone.fall=true +immersive_melodies\:didgeridoo.c3=true +minecraft\:block.wart_block.step=true +immersive_melodies\:didgeridoo.c4=true +minecraft\:entity.turtle.hurt=true +exoticbirds\:entity.kookaburra.call=true +minecraft\:entity.dolphin.play=true +aether\:entity.sheepuff.shear=true +minecraft\:block.note_block.bit=true +minecraft\:block.sculk_sensor.fall=true +minecraft\:entity.villager.celebrate=true +minecraft\:block.lodestone.break=true +minecraft\:block.basalt.step=true +minecraft\:entity.polar_bear.hurt=true +minecraft\:entity.parrot.imitate.wither=true +gtceu\:jet_engine=true +artifacts\:generic.pop=true +minecraft\:entity.fox.screech=true +aether\:entity.phyg.saddle=true +minecraft\:block.sculk_sensor.clicking_stop=true +minecraft\:entity.vex.death=true +aether\:entity.whirlwind.drop=true +minecraft\:entity.bee.loop=true +minecraft\:entity.vex.charge=true +minecraft\:block.beehive.work=true +gtceu\:cooling=true +immersive_aircraft\:propeller_small=true +minecraft\:entity.skeleton_horse.jump_water=true +bettercombat\:staff_slash=true +minecraft\:entity.zombie_villager.death=true +minecraft\:entity.horse.ambient=true +minecraft\:entity.villager.work_armorer=true +minecraft\:block.mud_bricks.fall=true +minecraft\:entity.phantom.death=true +minecraft\:block.tripwire.detach=true +minecraft\:block.deepslate.place=true +bettercombat\:claymore_stab=true +thermal\:block.machine_bottler=true +minecraft\:entity.ender_dragon.death=true +minecraft\:block.sand.hit=true +minecraft\:entity.leash_knot.place=true +minecraft\:entity.strider.retreat=true +minecraft\:entity.cow.step=true +minecraft\:entity.allay.item_taken=true +minecraft\:block.note_block.imitate.zombie=true +weather2\:env.wind_calm=true +minecraft\:entity.mooshroom.convert=true +minecraft\:entity.warden.death=true +minecraft\:block.sculk_sensor.step=true +thermal\:item.armor.equip_diving=true +minecraft\:item.armor.equip_leather=true +minecraft\:block.bell.resonate=true +minecraft\:entity.mooshroom.milk=true +minecraft\:block.dispenser.fail=true +quark\:ambient.fire=true +minecraft\:entity.endermite.death=true +minecraft\:entity.goat.screaming.prepare_ram=true +aether\:item.accessory.equip_iron_pendant=true +exoticbirds\:entity.phoenix.flap=true +minecraft\:block.nether_sprouts.break=true +minecraft\:block.respawn_anchor.ambient=true +gtceu\:drill=true +minecraft\:item.crossbow.shoot=true +minecraft\:entity.bee.sting=true +bettercombat\:glaive_slash_quick=true +minecraft\:block.deepslate.break=true +advancementplaques\:ui.toast.goal_complete=true +immersive_aircraft\:woosh=true +minecraft\:block.chest.open=true +minecraft\:block.netherite_block.break=true +aether\:item.armor.equip_sentry=true +minecraft\:block.note_block.cow_bell=true +minecraft\:block.iron_door.open=true +minecraft\:block.fungus.break=true +gtceu\:motor=true +minecraft\:entity.strider.happy=true +gtceu\:turbine=true +exoticbirds\:entity.owl.snowy.call=true +exoticbirds\:entity.budgerigar.call=true +minecraft\:ambient.soul_sand_valley.additions=true +minecraft\:block.slime_block.place=true +minecraft\:block.sculk_vein.break=true +minecraft\:block.fire.ambient=true +aether\:entity.sheepuff.hurt=true +minecraft\:block.wooden_trapdoor.open=true +gtceu\:spray_can=true +minecraft\:entity.ravager.stunned=true +minecraft\:block.nether_wood.fall=true +minecraft\:entity.fox.aggro=true +exoticbirds\:entity.duck.call=true +minecraft\:entity.player.levelup=true +minecraft\:entity.dolphin.hurt=true +minecraft\:entity.glow_item_frame.place=true +minecraft\:entity.player.small_fall=true +minecraft\:entity.skeleton.step=true +minecraft\:music_disc.13=true +minecraft\:entity.bee.death=true +minecraft\:entity.parrot.imitate.wither_skeleton=true +thermal\:item.armor.equip_hazmat=true +minecraft\:music_disc.11=true +thermal\:block.machine_furnace=true +minecraft\:block.wart_block.hit=true +minecraft\:block.wet_grass.step=true +minecraft\:entity.pillager.ambient=true +minecraft\:entity.experience_bottle.throw=true +minecraft\:entity.wither_skeleton.ambient=true +farmersdelight\:block.tomato_bush.pick_tomatoes=true +minecraft\:item.trident.riptide_3=true +minecraft\:item.trident.riptide_2=true +minecraft\:block.calcite.break=true +minecraft\:block.pointed_dripstone.fall=true +minecraft\:entity.piglin_brute.hurt=true +bettercombat\:dagger_slash=true +quark\:item.soul_powder.spawn=true +farmersdelight\:block.skillet.add_food=true +minecraft\:block.nether_gold_ore.fall=true +hamsters\:entity.hamster.ambient=true +aether\:item.swet_ball.use=true +minecraft\:entity.fox.eat=true +minecraft\:block.azalea.break=true +minecraft\:entity.armor_stand.place=true +minecraft\:item.trident.riptide_1=true +aether\:entity.slider.collide=true +minecraft\:block.wet_grass.fall=true +minecraft\:block.mud_bricks.step=true +minecraft\:entity.pig.hurt=true +thermal\:entity.basalz.death=true +aether\:entity.slider.move=true +minecraft\:block.bamboo_wood_hanging_sign.fall=true +minecraft\:entity.wolf.pant=true +thermal\:entity.blitz.hurt=true +lost_aether_content\:entity.sheepuff.idle_override=true +minecraft\:block.sweet_berry_bush.place=true +minecraft\:entity.parrot.imitate.endermite=true +lost_aether_content\:entity.cloud_shot.puff=true +minecraft\:block.tuff.fall=true +minecraft\:block.ancient_debris.hit=true +gtceu\:mixer=true +supplementaries\:block.jar.cookie=true 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+minecraft\:entity.warden.agitated=true +minecraft\:entity.panda.worried_ambient=true +minecraft\:block.copper.step=true +minecraft\:entity.wolf.hurt=true +minecraft\:entity.enderman.teleport=true +minecraft\:block.lodestone.hit=true +minecraft\:block.gravel.fall=true +minecraft\:block.pointed_dripstone.step=true +minecraft\:entity.skeleton.death=true +minecraft\:block.deepslate_tiles.hit=true +minecraft\:entity.warden.sonic_boom=true +lost_aether_content\:entity.aerwhale_king.charge=true +minecraft\:entity.llama.angry=true +minecraft\:entity.glow_item_frame.add_item=true +thermal\:entity.blizz.death=true +minecraft\:entity.wither.spawn=true +minecraft\:block.wool.place=true +minecraft\:block.stem.step=true +minecraft\:block.hanging_sign.break=true +minecraft\:block.gravel.break=true +minecraft\:block.vine.break=true +minecraft\:entity.warden.listening=true +minecraft\:block.basalt.hit=true +minecraft\:block.smoker.smoke=true +minecraft\:entity.wolf.growl=true +minecraft\:music_disc.5=true +minecraft\:entity.pillager.death=true +minecraft\:entity.ravager.step=true +minecraft\:item.axe.scrape=true +minecraft\:item.crossbow.loading_middle=true +minecraft\:entity.evoker.celebrate=true +minecraft\:block.copper.fall=true +minecraft\:entity.drowned.shoot=true +minecraft\:block.wood.hit=true +minecraft\:entity.zombie.hurt=true +gtceu\:mortar=true +minecraft\:block.composter.ready=true +doapi\:cabinet_open=true +minecraft\:entity.frog.eat=true +minecraft\:entity.parrot.imitate.illusioner=true +minecraft\:block.nether_bricks.step=true +minecraft\:entity.illusioner.ambient=true +minecraft\:ambient.nether_wastes.additions=true +quark\:entity.toretoise.regrow=true +minecraft\:entity.camel.sit=true +minecraft\:entity.parrot.fly=true +minecraft\:entity.boat.paddle_water=true +minecraft\:entity.stray.ambient=true +aether\:entity.flying_cow.death=true +minecraft\:entity.horse.step=true +immersive_melodies\:tiny_drum.c3=true +immersive_melodies\:tiny_drum.c2=true +aether\:block.water.evaporate=true +immersive_melodies\:tiny_drum.c5=true +ad_astra\:sliding_door_open=true +minecraft\:entity.enderman.hurt=true +immersive_melodies\:tiny_drum.c4=true +immersive_melodies\:tiny_drum.c7=true +immersive_melodies\:tiny_drum.c6=true +minecraft\:item.shovel.flatten=true +minecraft\:item.bottle.empty=true +immersive_melodies\:tiny_drum.c8=true +minecraft\:block.note_block.basedrum=true +aether\:entity.aechor_plant.hurt=true +minecraft\:block.sculk.charge=true +doapi\:brewstation_ambient=true +immersive_melodies\:tiny_drum.c1=true +minecraft\:entity.item_frame.rotate_item=true +minecraft\:item.axe.strip=true +quark\:entity.toretoise.hurt=true +quark\:item.camera.shutter=true +minecraft\:entity.axolotl.idle_air=true +minecraft\:block.netherrack.step=true +doapi\:cabinet_close=true +supplementaries\:block.rope.place=true +minecraft\:entity.puffer_fish.ambient=true +thermal\:misc.tinker=true +minecraft\:entity.panda.hurt=true +minecraft\:block.powder_snow.step=true +minecraft\:entity.shulker.close=true +minecraft\:block.shroomlight.step=true +minecraft\:entity.ender_eye.launch=true +minecraft\:block.bamboo.place=true +minecraft\:block.pointed_dripstone.drip_water_into_cauldron=true +aether\:entity.aerwhale.hurt=true +thermal\:entity.blitz.ambient=true +aether\:item.accessory.equip_generic=true +quark\:entity.shiba.hurt=true +minecraft\:block.shulker_box.open=true +another_furniture\:block.chair.tuck=true +minecraft\:block.piston.extend=true +minecraft\:entity.slime.attack=true +minecraft\:block.rooted_dirt.break=true +minecraft\:entity.goat.ram_impact=true +aether\:block.aether_portal.ambient=true +supplementaries\:item.slingshot.release=true +minecraft\:entity.warden.hurt=true +minecraft\:ui.stonecutter.take_result=true +minecraft\:block.wool.step=true +minecraft\:block.bamboo_wood_fence_gate.open=true +quark\:entity.toretoise.idle=true +minecraft\:block.cherry_wood_hanging_sign.break=true +minecraft\:entity.creeper.hurt=true +minecraft\:block.note_block.imitate.piglin=true +minecraft\:item.bucket.empty_axolotl=true +minecraft\:block.tripwire.click_off=true +sleep_tight\:bedbug.death=true +minecraft\:entity.wandering_trader.ambient=true +minecraft\:block.iron_trapdoor.open=true +minecraft\:music.nether.warped_forest=true +minecraft\:block.suspicious_sand.step=true +minecraft\:entity.piglin_brute.angry=true +minecraft\:block.bamboo_wood_door.close=true +minecraft\:entity.spider.hurt=true +minecraft\:entity.witch.drink=true +minecraft\:entity.player.splash.high_speed=true +minecraft\:entity.donkey.hurt=true +minecraft\:entity.sniffer.eat=true +minecraft\:entity.snow_golem.hurt=true +minecraft\:block.bamboo_wood_fence_gate.close=true +minecraft\:block.nether_bricks.fall=true +minecraft\:block.beacon.power_select=true +aether\:entity.aechor_plant.shoot=true +minecraft\:block.suspicious_sand.break=true +immersive_melodies\:trumpet.c8=true +immersive_melodies\:trumpet.c7=true +immersive_melodies\:trumpet.c6=true +exoticbirds\:entity.cockatoo.call=true +minecraft\:block.snow.step=true +quark\:pet.device=true +exoticbirds\:entity.heron.call=true +minecraft\:block.suspicious_gravel.hit=true +quark\:ambient.wind=true +artifacts\:entity.mimic.close=true +aether\:entity.moa.egg=true +minecraft\:block.anvil.use=true +minecraft\:item.goat_horn.play=true +minecraft\:entity.minecart.inside=true +minecraft\:entity.wither.hurt=true +immersive_melodies\:trumpet.c1=true +minecraft\:block.nylium.place=true +minecraft\:entity.shulker.ambient=true +immersive_melodies\:trumpet.c5=true +immersive_melodies\:trumpet.c4=true +immersive_melodies\:trumpet.c3=true +immersive_melodies\:trumpet.c2=true +minecraft\:entity.tadpole.hurt=true +minecraft\:block.big_dripleaf.tilt_up=true +gtceu\:forge_hammer=true +minecraft\:block.froglight.step=true +minecraft\:block.suspicious_sand.fall=true +minecraft\:block.sculk_sensor.clicking=true +minecraft\:entity.villager.hurt=true +minecraft\:block.suspicious_sand.place=true +minecraft\:block.coral_block.hit=true +minecraft\:entity.pillager.hurt=true +minecraft\:entity.cod.hurt=true +minecraft\:entity.parrot.imitate.skeleton=true +minecraft\:entity.piglin.angry=true +weather2\:streaming.wind_close_1_=true +doapi\:crafting_bowl_stirring=true +doapi\:beer_elemental_death=true +minecraft\:entity.zoglin.angry=true +aether\:entity.cockatrice.death=true +minecraft\:entity.glow_item_frame.rotate_item=true +quark\:entity.stoneling.give=true +minecraft\:block.mangrove_roots.hit=true +minecraft\:block.powder_snow.fall=true +minecraft\:entity.warden.attack_impact=true +minecraft\:block.muddy_mangrove_roots.break=true +minecraft\:block.azalea.place=true +minecraft\:entity.ravager.ambient=true +minecraft\:entity.strider.death=true +minecraft\:ambient.underwater.exit=true +minecraft\:entity.parrot.imitate.stray=true +minecraft\:entity.slime.jump=true +weather2\:streaming.wind_close_2_=true +bettercombat\:mace_slash=true +minecraft\:item.brush.brushing.sand=true +minecraft\:entity.mule.hurt=true +aether\:entity.fire_crystal.explode=true +quark\:entity.shiba.death=true +minecraft\:block.rooted_dirt.step=true +minecraft\:entity.axolotl.hurt=true +minecraft\:entity.villager.no=true +minecraft\:block.azalea.hit=true +minecraft\:music.overworld.swamp=true +minecraft\:music.creative=true +minecraft\:entity.villager.work_fletcher=true +minecraft\:entity.villager.work_mason=true +biomesoplenty\:music.nether.withered_abyss=true +aether\:entity.slider.awaken=true +aether\:item.music_disc.ascending_dawn=true +minecraft\:entity.skeleton.converted_to_stray=true +minecraft\:entity.allay.death=true +minecraft\:block.spore_blossom.step=true +minecraft\:music.overworld.desert=true +minecraft\:block.suspicious_sand.hit=true +minecraft\:block.wooden_door.close=true +snowyspirit\:entity.sled_snow=true +minecraft\:block.nylium.break=true +minecraft\:item.axe.wax_off=true +minecraft\:entity.evoker.cast_spell=true +minecraft\:particle.soul_escape=true +minecraft\:block.chiseled_bookshelf.step=true +minecraft\:block.froglight.fall=true +minecraft\:block.honey_block.place=true +quark\:pet.neko=true +minecraft\:entity.mule.chest=true +minecraft\:block.scaffolding.place=true +lost_aether_content\:entity.phyg.death_override=true +supplementaries\:block.globe.spin=true +minecraft\:block.netherrack.hit=true +minecraft\:entity.wandering_trader.drink_potion=true +minecraft\:block.snow.fall=true +thermal\:entity.basalz.hurt=true +minecraft\:entity.tropical_fish.hurt=true +minecraft\:block.cherry_sapling.break=true +minecraft\:entity.polar_bear.death=true +minecraft\:block.pink_petals.fall=true +minecraft\:block.cherry_wood_hanging_sign.hit=true +minecraft\:music.overworld.deep_dark=true +aether\:entity.cloud_crystal.explode=true +minecraft\:block.chiseled_bookshelf.place=true +aether\:item.armor.equip_obsidian=true +minecraft\:block.cherry_wood_door.open=true +minecraft\:item.lodestone_compass.lock=true +aether\:entity.moa.ambient=true +minecraft\:block.note_block.imitate.skeleton=true +exoticbirds\:entity.cassowary.hurt=true +aether\:entity.moa.death=true +minecraft\:block.rooted_dirt.fall=true +thermal\:block.machine_crucible=true +minecraft\:block.lantern.hit=true +minecraft\:entity.sniffer.idle=true +minecraft\:block.grass.fall=true +minecraft\:entity.evoker_fangs.attack=true +minecraft\:entity.witch.throw=true +quark\:entity.foxhound.ambient=true +minecraft\:block.crop.break=true +minecraft\:entity.donkey.chest=true +minecraft\:item.brush.brushing.generic=true +minecraft\:block.cherry_leaves.step=true +minecraft\:block.cherry_wood_hanging_sign.place=true +weather2\:streaming.wind_close_0_=true +thermal\:entity.blizz.ambient=true +minecraft\:entity.zombie.destroy_egg=true +minecraft\:entity.drowned.step=true +minecraft\:block.muddy_mangrove_roots.hit=true +minecraft\:block.wool.fall=true +minecraft\:entity.endermite.step=true +minecraft\:entity.parrot.imitate.piglin_brute=true +minecraft\:entity.shulker_bullet.hit=true +minecraft\:block.note_block.iron_xylophone=true +sleep_tight\:bedbug.hurt=true +minecraft\:entity.vindicator.death=true +aether\:entity.moa.hurt=true +aether\:item.ambrosium_shard.use=true +minecraft\:block.nether_bricks.break=true +minecraft\:entity.warden.emerge=true +minecraft\:block.small_dripleaf.hit=true +minecraft\:ambient.soul_sand_valley.loop=true +minecraft\:item.armor.equip_netherite=true +doapi\:roaster_cooking=true +minecraft\:item.brush.brushing.sand.complete=true +advancementplaques\:ui.toast.task_complete=true +aether\:entity.aerwhale.death=true +minecraft\:block.barrel.open=true +exoticbirds\:entity.flamingo.call=true +gtceu\:miner=true +minecraft\:entity.phantom.bite=true +minecraft\:entity.sheep.death=true +minecraft\:block.grass.step=true +exoticbirds\:entity.woodpecker.peck=true +another_furniture\:block.curtain.use=true +minecraft\:entity.dragon_fireball.explode=true +minecraft\:entity.mooshroom.shear=true +supplementaries\:item.bubble_blower=true +minecraft\:entity.goat.horn_break=true +farmersdelight\:item.skillet.attack.strong=true +minecraft\:entity.iron_golem.hurt=true +quark\:entity.pickarang.throw=true +another_furniture\:item.furniture_hammer.use=true +minecraft\:entity.llama.spit=true +minecraft\:ambient.basalt_deltas.additions=true +minecraft\:entity.goat.milk=true +minecraft\:entity.slime.jump_small=true +aether\:entity.flying_cow.milk=true +minecraft\:entity.frog.lay_spawn=true +quark\:entity.stoneling.michael=true +minecraft\:block.nether_wood_trapdoor.open=true +minecraft\:block.lantern.place=true +thermal\:entity.basalz.ambient=true +minecraft\:block.moss.place=true +minecraft\:block.wood.break=true +minecraft\:enchant.thorns.hit=true +minecraft\:block.scaffolding.break=true +minecraft\:block.composter.fill=true +immersive_aircraft\:propeller_tiny=true +minecraft\:item.book.put=true +aether\:entity.cloud_minion.shoot=true diff --git a/packwiz/1.20.1/config/sound_physics_remastered/occlusion.properties b/packwiz/1.20.1/config/sound_physics_remastered/occlusion.properties new file mode 100755 index 0000000..e199c64 --- /dev/null +++ b/packwiz/1.20.1/config/sound_physics_remastered/occlusion.properties @@ -0,0 +1,219 @@ +# Values for blocks can be defined as follows: +# +# By sound type: +# WOOD=1.0 +# +# By block tag: +# \#minecraft\:logs=1.0 +# +# By block ID: +# minecraft\:oak_log=1.0 + +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.0 +# Grass (Sound Type) +GRASS=1.0 +# Netherite Block (Sound Type) +NETHERITE_BLOCK=1.0 +# Lodestone (Sound Type) +LODESTONE=1.0 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.0 +# Mud Bricks (Sound Type) +MUD_BRICKS=1.0 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=1.0 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.0 +# Sculk Vein (Sound Type) +SCULK_VEIN=1.0 +# Metal (Sound Type) +METAL=1.0 +# Moss (Sound Type) +MOSS=0.75 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.0 +# Bamboo (Sound Type) +BAMBOO=0.1 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=1.0 +# Coral Block (Sound Type) +CORAL_BLOCK=1.0 +# Wet Grass (Sound Type) +WET_GRASS=0.1 +# Froglight (Sound Type) +FROGLIGHT=1.0 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.0 +# Bone Block (Sound Type) +BONE_BLOCK=1.0 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=1.0 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=1.0 +# Deepslate (Sound Type) +DEEPSLATE=1.0 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=1.0 +# Azalea (Sound Type) +AZALEA=1.0 +# Amethyst Cluster (Sound Type) +AMETHYST_CLUSTER=1.0 +# Sand (Sound Type) +SAND=1.0 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.0 +# Honey Block (Sound Type) +HONEY_BLOCK=0.5 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.0 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=1.0 +# Stem (Sound Type) +STEM=1.0 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=1.0 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.0 +# Chain (Sound Type) +CHAIN=0.0 +# Cherry Wood (Sound Type) +CHERRY_WOOD=1.0 +# Wool (Sound Type) +WOOL=1.5 +# Packed Mud (Sound Type) +PACKED_MUD=1.0 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=1.0 +# Wart Block (Sound Type) +WART_BLOCK=1.0 +# Ancient Debris (Sound Type) +ANCIENT_DEBRIS=1.0 +# Calcite (Sound Type) +CALCITE=1.0 +# Lily Pad (Sound Type) +LILY_PAD=0.0 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=1.0 +# Nether Wood (Sound Type) +NETHER_WOOD=1.0 +# Glass (Sound Type) +GLASS=0.1 +# Powder Snow (Sound Type) +POWDER_SNOW=0.1 +# Soul Soil (Sound Type) +SOUL_SOIL=1.0 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=1.0 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.1 +# Tuff (Sound Type) +TUFF=1.0 +# Vine (Sound Type) +VINE=0.0 +# Frogspawn (Sound Type) +FROGSPAWN=1.0 +# Decorated Pot (Sound Type) +DECORATED_POT=1.0 +# Soul Sand (Sound Type) +SOUL_SAND=1.0 +# Cave Vines (Sound Type) +CAVE_VINES=1.0 +# Shroomlight (Sound Type) +SHROOMLIGHT=1.0 +# Hanging Roots (Sound Type) +HANGING_ROOTS=1.0 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=1.0 +# Nether Wart (Sound Type) +NETHER_WART=1.0 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=1.0 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.0 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.1 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=1.0 +# Stone (Sound Type) +STONE=1.0 +# Crop (Sound Type) +CROP=0.0 +# Mud (Sound Type) +MUD=1.0 +# Wood (Sound Type) +WOOD=1.0 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=1.0 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=1.0 +# Fungus (Sound Type) +FUNGUS=0.0 +# Basalt (Sound Type) +BASALT=1.0 +# Hanging Sign (Sound Type) +HANGING_SIGN=1.0 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=1.0 +# Hard Crop (Sound Type) +HARD_CROP=1.0 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.0 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=1.0 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.0 +# Nylium (Sound Type) +NYLIUM=1.0 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=1.0 +# Gravel (Sound Type) +GRAVEL=1.0 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.0 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=1.0 +# Copper (Sound Type) +COPPER=1.0 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=1.0 +# Sculk (Sound Type) +SCULK=1.0 +# Nether Ore (Sound Type) +NETHER_ORE=1.0 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.0 +# Ladder (Sound Type) +LADDER=0.0 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.0 +# Scaffolding (Sound Type) +SCAFFOLDING=0.0 +# Roots (Sound Type) +ROOTS=0.0 +# Netherrack (Sound Type) +NETHERRACK=1.0 +# Anvil (Sound Type) +ANVIL=1.0 +# Amethyst (Sound Type) +AMETHYST=1.0 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=1.0 +# Slime Block (Sound Type) +SLIME_BLOCK=1.0 +# Snow (Sound Type) +SNOW=0.1 +# Lantern (Sound Type) +LANTERN=1.0 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=1.0 +# Candle (Sound Type) +CANDLE=1.0 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.0 +# Water (Block) +minecraft\:water=0.25 +# Lava (Block) +minecraft\:lava=0.75 +# Jukebox (Block) +minecraft\:jukebox=0.0 diff --git a/packwiz/1.20.1/config/sound_physics_remastered/reflectivity.properties b/packwiz/1.20.1/config/sound_physics_remastered/reflectivity.properties new file mode 100755 index 0000000..43f3029 --- /dev/null +++ b/packwiz/1.20.1/config/sound_physics_remastered/reflectivity.properties @@ -0,0 +1,213 @@ +# Values for blocks can be defined as follows: +# +# By sound type: +# WOOD=1.0 +# +# By block tag: +# \#minecraft\:logs=1.0 +# +# By block ID: +# minecraft\:oak_log=1.0 + +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.5 +# Grass (Sound Type) +GRASS=0.3 +# Netherite Block (Sound Type) +NETHERITE_BLOCK=1.5 +# Lodestone (Sound Type) +LODESTONE=0.5 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.5 +# Mud Bricks (Sound Type) +MUD_BRICKS=0.5 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=0.5 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.5 +# Sculk Vein (Sound Type) +SCULK_VEIN=0.5 +# Metal (Sound Type) +METAL=1.25 +# Moss (Sound Type) +MOSS=0.1 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.5 +# Bamboo (Sound Type) +BAMBOO=0.5 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=0.5 +# Coral Block (Sound Type) +CORAL_BLOCK=0.2 +# Wet Grass (Sound Type) +WET_GRASS=0.5 +# Froglight (Sound Type) +FROGLIGHT=0.5 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.5 +# Bone Block (Sound Type) +BONE_BLOCK=1.5 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=0.5 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=0.5 +# Deepslate (Sound Type) +DEEPSLATE=1.5 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=0.5 +# Azalea (Sound Type) +AZALEA=0.5 +# Amethyst Cluster (Sound Type) +AMETHYST_CLUSTER=0.5 +# Sand (Sound Type) +SAND=0.2 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.5 +# Honey Block (Sound Type) +HONEY_BLOCK=0.1 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.5 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=0.5 +# Stem (Sound Type) +STEM=0.4 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=0.5 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.5 +# Chain (Sound Type) +CHAIN=0.5 +# Cherry Wood (Sound Type) +CHERRY_WOOD=0.5 +# Wool (Sound Type) +WOOL=0.1 +# Packed Mud (Sound Type) +PACKED_MUD=0.5 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=0.5 +# Wart Block (Sound Type) +WART_BLOCK=0.5 +# Ancient Debris (Sound Type) +ANCIENT_DEBRIS=0.5 +# Calcite (Sound Type) +CALCITE=1.5 +# Lily Pad (Sound Type) +LILY_PAD=0.5 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=0.5 +# Nether Wood (Sound Type) +NETHER_WOOD=0.5 +# Glass (Sound Type) +GLASS=0.75 +# Powder Snow (Sound Type) +POWDER_SNOW=0.5 +# Soul Soil (Sound Type) +SOUL_SOIL=0.2 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=0.5 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.5 +# Tuff (Sound Type) +TUFF=1.5 +# Vine (Sound Type) +VINE=0.5 +# Frogspawn (Sound Type) +FROGSPAWN=0.5 +# Decorated Pot (Sound Type) +DECORATED_POT=0.5 +# Soul Sand (Sound Type) +SOUL_SAND=0.2 +# Cave Vines (Sound Type) +CAVE_VINES=0.5 +# Shroomlight (Sound Type) +SHROOMLIGHT=0.5 +# Hanging Roots (Sound Type) +HANGING_ROOTS=0.5 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=0.5 +# Nether Wart (Sound Type) +NETHER_WART=0.5 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=0.5 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.5 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.5 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=0.5 +# Stone (Sound Type) +STONE=1.5 +# Crop (Sound Type) +CROP=0.5 +# Mud (Sound Type) +MUD=0.5 +# Wood (Sound Type) +WOOD=0.4 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=0.5 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=0.5 +# Fungus (Sound Type) +FUNGUS=0.5 +# Basalt (Sound Type) +BASALT=1.5 +# Hanging Sign (Sound Type) +HANGING_SIGN=0.5 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=0.5 +# Hard Crop (Sound Type) +HARD_CROP=0.5 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.5 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=0.5 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.5 +# Nylium (Sound Type) +NYLIUM=0.5 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=0.5 +# Gravel (Sound Type) +GRAVEL=0.3 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.5 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=0.5 +# Copper (Sound Type) +COPPER=1.25 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=0.5 +# Sculk (Sound Type) +SCULK=0.5 +# Nether Ore (Sound Type) +NETHER_ORE=1.1 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.1 +# Ladder (Sound Type) +LADDER=0.5 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.5 +# Scaffolding (Sound Type) +SCAFFOLDING=0.5 +# Roots (Sound Type) +ROOTS=0.5 +# Netherrack (Sound Type) +NETHERRACK=1.1 +# Anvil (Sound Type) +ANVIL=0.5 +# Amethyst (Sound Type) +AMETHYST=1.5 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=0.5 +# Slime Block (Sound Type) +SLIME_BLOCK=0.5 +# Snow (Sound Type) +SNOW=0.15 +# Lantern (Sound Type) +LANTERN=0.5 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=0.5 +# Candle (Sound Type) +CANDLE=0.5 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.5 diff --git a/packwiz/1.20.1/config/sound_physics_remastered/soundphysics.properties b/packwiz/1.20.1/config/sound_physics_remastered/soundphysics.properties new file mode 100755 index 0000000..beafe0e --- /dev/null +++ b/packwiz/1.20.1/config/sound_physics_remastered/soundphysics.properties @@ -0,0 +1,94 @@ +# Enables/Disables all sound effects +enabled=true +# Affects how quiet a sound gets based on distance +# Lower values mean distant sounds are louder +# This setting requires you to be in singleplayer or having the mod installed on the server +# 1.0 is the physically correct value +attenuation_factor=1.0 +# The volume of simulated reverberations +reverb_gain=1.0 +# The brightness of reverberation +# Higher values result in more high frequencies in reverberation +# Lower values give a more muffled sound to the reverb +reverb_brightness=1.0 +# The distance of reverb relative to the sound distance +reverb_distance=1.5 +# The amount of sound that will be absorbed when traveling through blocks +block_absorption=1.0 +# Higher values mean smaller objects won't be considered as occluding +occlusion_variation=0.35 +# The default amount of sound reflectance energy for all blocks +# Lower values result in more conservative reverb simulation with shorter reverb tails +# Higher values result in more generous reverb simulation with higher reverb tails +default_block_reflectivity=0.5 +# The default amount of occlusion for all blocks +# Lower values will result in sounds being less muffled through walls +# Higher values mean sounds will be not audible though thicker walls +default_block_occlusion_factor=1.0 +# Minecraft won't allow sounds to play past a certain distance +# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play +# This setting only takes affect in singleplayer worlds and when installed on the server +sound_distance_allowance=4.0 +# A value controlling the amount that air absorbs high frequencies with distance +# A value of 1.0 is physically correct for air with normal humidity and temperature +# Higher values mean air will absorb more high frequencies with distance +# 0 disables this effect +air_absorption=1.0 +# How much sound is filtered when the player is underwater +# 0.0 means no filter +# 1.0 means fully filtered +underwater_filter=0.25 +# Whether sounds like cave, nether or underwater ambient sounds should have sound physics +evaluate_ambient_sounds=false +# The number of rays to trace to determine reverberation for each sound source +# More rays provides more consistent tracing results but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_count=32 +# The number of rays bounces to trace to determine reverberation for each sound source +# More bounces provides more echo and sound ducting but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_bounces=4 +# If sound hits a non-full-square side, block occlusion is multiplied by this +non_full_block_occlusion_factor=0.25 +# The maximum amount of rays to determine occlusion +# Directly correlates to the amount of blocks between walls that are considered +max_occlusion_rays=16 +# The amount at which occlusion is capped +max_occlusion=64.0 +# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9 +strict_occlusion=false +# Whether to try calculating where the sound should come from based on reflections +sound_direction_evaluation=true +# Skip redirecting non-occluded sounds (the ones you can see directly) +redirect_non_occluded_sounds=true +# If music discs or other longer sounds should be frequently reevaluated +update_moving_sounds=false +# The interval in ticks that moving sounds are reevaluated +# Lower values mean more frequent reevaluation but also more lag +# This option only takes effect if update_moving_sounds is enabled +sound_update_interval=5 +# Disable level clone and cache. This will fall back to original main thread access. +# WARNING! Enabling this will cause instability and issues with other mods. +unsafe_level_access=false +# The radius of chunks to clone for level access +level_clone_range=4 +# The maximum number of ticks to retain the cloned level in the cache +level_clone_max_retain_ticks=20 +# The maximum distance a player can move from the cloned origin before invalidation +level_clone_max_retain_block_distance=16 +# Enables debug logging +debug_logging=false +# Provides more information about occlusion in the logs +occlusion_logging=false +# Provides more information about the environment calculation in the logs +environment_logging=false +# Provides more information about how long computations take +performance_logging=false +# If enabled, the path of the sound will be rendered in game +render_sound_bounces=false +# If enabled, occlusion will be visualized in game +render_occlusion=false +# Enables/Disables sound effects for Simple Voice Chat audio +simple_voice_chat_integration=true +# Enables/Disables hearing your own echo with Simple Voice Chat +simple_voice_chat_hear_self=false diff --git a/packwiz/1.20.1/config/storagedrawers-client.toml b/packwiz/1.20.1/config/storagedrawers-client.toml new file mode 100755 index 0000000..52196c7 --- /dev/null +++ b/packwiz/1.20.1/config/storagedrawers-client.toml @@ -0,0 +1,21 @@ + +[General] + #Invert the behavior of the shift key for extracting items + invertShift = false + #Invert left and right click action on drawers + invertClick = false + +[Render] + #Distance in blocks before item labels stop rendering + labelRenderDistance = 25.0 + #Distance in blocks before quantity numbers stop rendering + quantityRenderDistance = 10.0 + #Distance in blocks before quantity numbers begin to fade out + quantityFadeDistance = 4.0 + +[Integration] + #Enable extended data display in WAILA if present + enableWaila = true + #Enable extended data display in The One Probe if present + enableTheOneProbe = true + diff --git a/packwiz/1.20.1/config/storagedrawers-common.toml b/packwiz/1.20.1/config/storagedrawers-common.toml new file mode 100755 index 0000000..3dacccf --- /dev/null +++ b/packwiz/1.20.1/config/storagedrawers-common.toml @@ -0,0 +1,36 @@ + +[General] + #The number of item stacks held in a basic unit of storage. + #1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units. + #Half-depth drawers hold half those amounts. + baseStackStorage = 4 + #Controller range defines how far away a drawer can be connected + #on X, Y, or Z planes. The default value of 50 gives the controller a very + #large range, but not beyond the chunk load distance. + #Range: 1 ~ 75 + controllerRange = 50 + enableUI = true + enableSidedInput = true + enableSidedOutput = true + enableItemConversion = true + enableExtraCompactingRules = true + debugTrace = false + #List of rules in format "domain:item1, domain:item2, n". + #Creates a compacting drawer rule to convert 1 of item1 into n of item2. + compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] + +[StorageUpgrades] + #Storage upgrades multiply storage capacity by the given amount. + #When multiple storage upgrades are used together, their multipliers are added before being applied. + level1Mult = 2 + level2Mult = 4 + level3Mult = 8 + level4Mult = 16 + level5Mult = 32 + +[Integration] + #When true, shows quantity as NxS + R (by stack size) rather than count + wailaStackRemainder = true + #When true, does not show current quantities unless quantify key was used + wailaRespectQuantifyKey = false + diff --git a/packwiz/1.20.1/config/structure_gel-client.toml b/packwiz/1.20.1/config/structure_gel-client.toml new file mode 100755 index 0000000..f9d7a72 --- /dev/null +++ b/packwiz/1.20.1/config/structure_gel-client.toml @@ -0,0 +1,11 @@ + +[rendering] + # + # Displays info on top of Structure Blocks and Jigsaws in world. + # Default: true + show_structure_block_info = true + # + # Makes the render used by the Building Tool operate in a threaded context. + # Default: true + thread_building_tool = true + diff --git a/packwiz/1.20.1/config/structure_gel-common.toml b/packwiz/1.20.1/config/structure_gel-common.toml new file mode 100755 index 0000000..4693173 --- /dev/null +++ b/packwiz/1.20.1/config/structure_gel-common.toml @@ -0,0 +1,31 @@ + +[building_tool] + # + # The amount of undo operations saved by the Building Tool. + # Default: 64 + #Range: 8 ~ 256 + max_undos = 64 + # + # The amount of copied block regions that can be stored at a time with the Clone tool. + # Default: 9 + #Range: 1 ~ 32 + clipboard_size = 9 + # + # The amount hours that a player's actions should stay in memory for. Use -1 to save forever. + # Default: 24 + #Range: -1 ~ 240 + expiration_time = 24 + +[debug] + # + # When true, allows extra debug logging to be printed to the console. + # Default: false + console_debug = false + # + # When true: + # - Gel blocks can be clicked through like air when holding items that don't interact with them. + # - Gel blocks can be replaced like air when not holding gel or crouching. + # - Gel blocks automatically replace destroyed neighboring blocks. + # Default: true + advanced_gel_behavior = true + diff --git a/packwiz/1.20.1/config/supplementaries-client.toml b/packwiz/1.20.1/config/supplementaries-client.toml new file mode 100755 index 0000000..3fabac6 --- /dev/null +++ b/packwiz/1.20.1/config/supplementaries-client.toml @@ -0,0 +1,243 @@ + +#Tweak and change the various block animations. +#Only cosmetic stuff in here so to leave default if not interested. +#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it +[blocks] + + [blocks.globe] + #Enable a random globe texture for each world + random_world = true + #Displays current coordinates when using a globe + show_coordinates = true + + [blocks.notice_board] + #Allows notice board displayed text to be centered instead of being left aligned + centered_text = true + + [blocks.clock_block] + #Display 24h time format. False for 12h format + 24h_format = true + + [blocks.pedestal] + #Enable displayed item spin + spin = true + #Spin speed + #Range: 0.0 ~ 100.0 + speed = 2.0 + #Enable special display types for items like swords, tridents or end crystals + fancy_renderers = true + + [blocks.bubble_block] + #Wobbling intensity. set to 0 to disable + #Range: 0.0 ~ 1.0 + wobble = 0.2 + #How fast it grows when created. 1 to be instant + #Range: 0.0 ~ 1.0 + grow_speed = 0.4 + + [blocks.item_shelf] + #Translate down displayed 3d blocks so that they are touching the shelf. + #Note that they will not be centered vertically this way + supported_blocks = true + + [blocks.wind_vane] + #Wind vane animation swings according to this equation: + #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) + #where: + # - pow = max(1,redstone_power*) + # - time = time in ticks + # - redstone_power = block redstone power + # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) + #increase to have more distinct indication when weather changes + #Range: 1.0 ~ 100.0 + power_scaling = 3.0 + #Amplitude (maximum pitch) of first sine wave + #Range: 0.0 ~ 360.0 + max_angle_1 = 30.0 + #Range: 0.0 ~ 360.0 + max_angle_2 = 10.0 + #Base period in ticks at 0 power of first sine wave + #Range: 0.0 ~ 2000.0 + period_1 = 450.0 + #This should be kept period_1/3 for a symmetric animation + #Range: 0.0 ~ 2000.0 + period_2 = 150.0 + + [blocks.flag] + #How slow a flag will oscillate. (Period of oscillation) + #Lower value = faster oscillation + #Range: 0 ~ 10000 + slowness = 100 + #How wavy the animation will be in pixels. (Wavelength) + #Range: 0.001 ~ 100.0 + wavyness = 4.0 + #How tall the wave lobes will be. (Wave amplitude) + #Range: 0.0 ~ 100.0 + intensity = 1.0 + #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) + #Range: 0.0 ~ 10.0 + intensity_increment = 0.3 + #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous + #Allowed Values: FAST, FANCY, FABULOUS + fanciness = "FABULOUS" + #Makes flags render as sideways banner. Ignores many of the previously defined configs + render_as_banner = false + + [blocks.captured_mobs] + #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! + #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care + tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] + + [blocks.hat_stand] + + [blocks.hat_stand.swing_physics] + frequency = 1.5 + collision_considers_entity_hitbox = true + collision_inertia = 1.5 + collision_force = 15.0 + min_angle = 0.0 + max_angle = 54.999996 + damping = 1.625 + + [blocks.turn_table] + #Display visual particles when a block is rotated + turn_particles = true + + [blocks.speaker_block] + #Mute speaker block incoming narrator messages and displays them in chat instead + mute_narrator = false + + [blocks.rope] + #Amplitude of rope wobbling effect + #Range: 0.0 ~ 20.0 + wobbling_amplitude = 1.2 + #Period of rope wobbling effect + #Range: 0.01 ~ 200.0 + wobbling_period = 12.0 + +#Particle parameters +[particles] + + #Rotation particle + [particles.turn_particle] + #An RGBA color + initial_color = "#002A77EA" + #An RGBA color + fade_color = "#0032BEFA" + +#General settings +[general] + #Disables Optifine warn screen + no_optifine_warn_screen = false + #Disables Amendments suggestion screen + no_amendments_screen = false + #Enable Quark style config button on main menu. Needs Configured installed to work + config_button = false + #Config button Y offset + #Range: -10000 ~ 10000 + config_button_y_offset = 0 + #Show some tooltip hints to guide players through the mod + tooltip_hints = true + #Show tooltips items that have been made placeable + placeable_tooltips = true + #Enables custom Configured config screen + custom_configured_screen = true + #ignore this + #Range: -10.0 ~ 10.0 + test1 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test2 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test3 = 0.0 + +#Game tweaks +[tweaks] + #Colors the brewing stand potion texture depending on the potions it's brewing. + #If using a resource pack add tint index from 0 to 3 to the 3 potion layers + brewing_stand_colors = true + #Makes tipped arrows show their colors when loaded with a crossbow + crossbows_colors = true + #Allow to right click with a clock to display current time in numerical form + clock_right_click = true + #Allow to right click with a compass to display current coordinates in numerical form + compass_right_click = false + #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render + placeable_books_glint = false + #Placeable books random colors + placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"] + #Enables banner pattern tooltip image preview + banner_pattern_tooltip = true + #Enables paintings tooltip image preview + paintings_tooltip = true + #Enables sherds tooltip image preview + sherds_tooltip = true + #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings + #Range: 1 ~ 255 + tooltip_image_size = 80 + #Wearing mob heads will apply post processing + mob_head_shaders = true + #Sends your current chat when you die while typing + send_chat_on_death = true + + [tweaks.colored_maps] + #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors + tinted_blocks_on_maps = true + #Colors tall grass same color as grass + tall_grass_color = true + #Makes colored maps a bit more accurate. Might affect performance + accurate_colors = false + +[items] + + [items.slingshot] + #Adds an overlay to slingshots in gui displaying currently selected block + overlay = true + #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis + stasis_block_outline = true + #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors + block_outline_color = "#FFFFFF66" + #How big should a slingshot projectile look + #Range: 0.0 ~ 1.0 + projectile_scale = 0.5 + + [items.altimeter] + #Click action for depth meter which displays current depth + click_action = true + #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' + #This is a list. Add more entries with syntax [[...]] + extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] + #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones + #Range: 1 ~ 10 + texture_precision_multiplier = 1 + + [items.quiver] + #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset + #Range: -1.0 ~ 1.0 + armor_render_offset = -1.0 + #How quivers should render onto players + #Allowed Values: HIDDEN, BACK, HIP, THIGH + render_mode = "THIGH" + #How skeleton with quivers should render it + #Allowed Values: HIDDEN, BACK, HIP, THIGH + skeleton_render_mode = "THIGH" + #Adds an overlay to quivers in gui displaying currently selected arrow + overlay = true + #Allows using your mouse to select an arrow in the quiver GUI + mouse_movement_in_gui = true + #Quiver GUI X offset from default position + #Range: -1000 ~ 1000 + gui_x_offset = 0 + #Quiver GUI Y offset from default position + #Range: -1000 ~ 1000 + gui_y_offset = 0 + + [items.wrench] + #Display visual particles when a block is rotated + turn_particles = true + + [items.flute] + #Display visual particles when a playing a flute + note_particles = true + diff --git a/packwiz/1.20.1/config/supplementaries-common.toml b/packwiz/1.20.1/config/supplementaries-common.toml new file mode 100755 index 0000000..bc7c2f3 --- /dev/null +++ b/packwiz/1.20.1/config/supplementaries-common.toml @@ -0,0 +1,564 @@ + +[redstone] + wind_vane = true + clock_block = true + redstone_illuminator = true + crank = true + cog_block = true + gold_door = true + gold_trapdoor = true + lock_block = true + relayer = true + + [redstone.speaker_block] + enabled = true + #Enable/disable speaker block narrator mode + narrator_enabled = true + #Max text + #Range: 0 ~ 10000 + max_text = 32 + #Maximum block range + #Range: 0 ~ 100000000 + range = 64 + + [redstone.bellows] + enabled = true + #bellows pushes air following this equation: + #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling + #represents base period at 1 power + #Range: 1 ~ 512 + base_period = 78 + #entities with velocity greater than this won't be pushed + #Range: 0.0 ~ 16.0 + power_scaling = 2.0 + #velocity increase uses this equation: + #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period + #note that the block will push further the faster it's pulsing + #Range: 0.0 ~ 64.0 + base_velocity_scaling = 5.0 + #maximum range + #note that it will still only keep alive the two fire blocks closer to it + #Range: 0 ~ 16 + range = 5 + + [redstone.spring_launcher] + enabled = true + #spring launcher launch speed + #Range: 0.0 ~ 16.0 + velocity = 1.5 + #fall distance needed to trigger the automatic spring launch + #Range: 0 ~ 512 + fall_height_required = 5 + + [redstone.enderman_head] + enabled = true + drop_head = true + #Time to increase 1 power level when being looked at + #Range: 0 ~ 10000 + ticks_to_increase_power = 15 + #do enderman heads work when looked from any side? + work_from_any_side = false + + [redstone.turn_table] + enabled = true + #can rotate entities standing on it? + rotate_entities = true + #Allows turn table to shuffle containers content when rotated over horizontal axis + shuffle_containers = true + + [redstone.pulley_block] + enabled = true + #Chance for a new mineshaft elevator piece to spawn + #Range: 0.0 ~ 1.0 + mineshaft_elevator = 0.035 + + [redstone.dispenser_minecart] + enabled = true + #Dispenser minecarts will have their dispenser facing forward instead of up + face_forward = false + + [redstone.faucet] + enabled = true + #Turn off to prevent faucets from dropping items + spill_items = true + #Allows faucets to fill entities inventories + fill_entities_below = false + + [redstone.crystal_display] + enabled = true + #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode + chaining = true + +[functional] + fodder = true + hourglass = true + + [functional.rope] + #So you came here to disable supp rope not because they are bad but because they are the easiest to disable, despite them doing all the stuff other ropes can do. Well too bad, this config doesnt do anything :P. Learn how to use datapacks to disable stuff, like its normally done + enabled = true + #Allows ropes to be supported & attached to solid block sides + block_side_attachment = true + #Makes sliding down ropes as fast as free falling, still negating fall damage + slide_on_fall = true + #In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead + rope_override = "supplementaries:rope" + #Enables horizontal placement of ropes + horizontal_ropes = true + + [functional.jar] + enabled = true + #Jar liquid capacity: leave at 12 for pixel accuracy + #Range: 0 ~ 1024 + capacity = 12 + #Allow right click to instantly eat or drink food or potions inside a placed jar. + #Disable if you think this ability is op (honey for example). Cookies are excluded + drink_from_jar = false + #Allows the player to directly drink from jar items + drink_from_jar_item = false + #Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too + jar_auto_detect = false + #Allow Jars to capture small mobs + jar_capture = true + #Allow Jars to hold cookies + jar_cookies = true + #Allow Jars to hold liquids from bottles, buckets and bowls + jar_liquids = true + + [functional.cage] + enabled = true + #Allows all entities to be captured by cages and jars. Not meant for survival + allow_all_mobs = false + #Allows all baby mobs to be captured by cages + cage_allow_all_babies = false + #Dynamically allows all small mobs inside cages depending on their hitbox size + cage_auto_detect = false + #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released + persistent_mobs = false + #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level + #Range: 1 ~ 100 + health_threshold = 100 + + [functional.safe] + enabled = true + #Makes safes only breakable by their owner or by a player in creative + prevent_breaking = false + #Make safes simpler so they do not require keys: + #they will be bound to the first person that opens one and only that person will be able to interact with them + simple_safes = false + + [functional.sack] + enabled = true + #Penalize the player with slowness effect when carrying too many sacks + sack_penalty = true + #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one + #Range: 0 ~ 50 + sack_increment = 2 + #How many slots should a sack have + #Range: 1 ~ 27 + slots = 9 + + [functional.bamboo_spikes] + enabled = true + tipped_spikes = true + #Allows entities killed by spikes to drop loot as if they were killed by a player + player_loot = false + #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability + only_allow_harmful_effects = true + #Populate the creative inventory with all tipped spikes variations + populate_creative_tab = true + + [functional.urn] + enabled = true + #Chance for an urn to spawn a critter from the urn_spawn tag + #Range: 0.0 ~ 1.0 + critter_spawn_chance = 0.009999999776482582 + cave_urns = true + + [functional.soap] + enabled = true + #Dyed Bock types that cannot be cleaned with soap + clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] + + #This is a map of special blocks that can be cleaned with soap + [functional.soap.special_blocks] + "quark:dirty_glass_pane" = "minecraft:glass_pane" + "minecraft:sticky_piston" = "minecraft:piston" + "quark:dirty_glass" = "minecraft:glass" + "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" + + [functional.present] + enabled = true + trapped_present = true + + [functional.flax] + enabled = true + wild_flax = true + +[building] + lapis_bricks = true + deepslate_lamp = true + end_stone_lamp = true + blackstone_lamp = true + stone_lamp = true + stone_tile = true + blackstone_tile = true + sconce = true + sconce_lever = true + pancake = true + netherite_door = true + netherite_trapdoor = true + checker_block = true + raked_gravel = true + feather_block = true + statue = true + flower_box = true + doormat = true + flint_block = true + candle_holder = true + fire_pit = true + + [building.blackboard] + enabled = true + #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white + colored_blackboard = false + #Interaction mode for blackboards + #Allowed Values: BOTH, GUI, MANUAL + interaction_mode = "BOTH" + + [building.timber_frame] + enabled = true + #Allow placing a timber frame directly on a block by holding shift + swap_on_shift = false + #Allows axes to remove a framed block leaving the contained block intact + axes_strip = true + #Replace a timber frame with wattle and daub block when daub is placed in it + replace_daub = true + + [building.iron_gate] + enabled = true + #Allows two iron gates to be opened simultaneously when on top of the other + double_opening = true + #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone + door-like_gates = false + + [building.item_shelf] + enabled = true + #Makes item shelves climbable + climbable_shelves = false + + [building.sugar_cube] + enabled = true + #Duration in seconts of speed effect garanted to horses that eat a sugar cube + #Range: 0 ~ 1000 + horse_speed_duration = 10 + + [building.planter] + enabled = true + #Makes so saplings that grow in a planter will break it turning into rooted dirt + broken_by_sapling = false + #When Farmers Delight is on planter will also act like rich soil and use it in its recipe + rich_soil_planter = true + + [building.notice_board] + enabled = true + #Allows notice boards to accept and display any item, not just maps and books + allow_any_item = false + #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it + gui = true + + [building.pedestal] + enabled = true + #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves + #Range: 0 ~ 100 + crystal_enchanting = 3 + + [building.ash] + enabled = true + #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be + #Range: 0.0 ~ 1.0 + ash_from_fire_chance = 1.0 + #Burning mobs will drop ash when they die + ash_from_burning_mobs = true + #Allows rain to wash away ash layers overtime + rain_wash_ash = true + #Use a datapack to tweak rarity + basalt_ash = true + + [building.flag] + enabled = true + #Allows right/left clicking on a stick to lower/raise a flag attached to it + stick_pole = true + #Maximum allowed pole length + #Range: 0 ~ 256 + pole_length = 16 + + [building.goblet] + enabled = true + #Allows drinking from goblets + allow_drinking = true + + [building.globe] + enabled = true + sepia_globe = true + + [building.sign_post] + enabled = true + + [building.sign_post.way_sign] + #Entirely disables them from spawning + enabled = true + #With this option road signs will display the distance to the structure that they are pointing to + show_distance_text = true + + [building.daub] + enabled = true + wattle_and_daub = true + + [building.ash_bricks] + enabled = true + + [building.hat_stand] + enabled = true + #Allow all items to go on hat stand + unrestricted = false + +[tools] + candy = true + stasis = true + altimeter = true + + [tools.quiver] + enabled = true + #Allows using a quiver without being slowed down + use_without_slow = true + #Arrow stacks that can fit inside a quiver. Requires reboot + #Range: 1 ~ 9 + slots = 6 + #Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment + #Range: 0.0 ~ 1.0 + quiver_skeleton_spawn_chance = 0.03 + #Allows quiver to only be used when in offhand or in curio slot + only_works_in_curio = false + #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type + quiver_pickup = true + + [tools.slice_map] + enabled = true + #Multiplier that will be applied by slice maps to lower their range compared to normal maps + #Range: 0.0 ~ 1.0 + range_multiplier = 0.25 + + [tools.bubble_blower] + enabled = true + #Amount of soap consumed per bubble block placed + #Range: 1 ~ 25 + stasis_cost = 5 + + [tools.bubble_blower.bubble_block] + #Max lifetime of bubble blocks. Set to 10000 to have it infinite + #Range: 1 ~ 10000 + lifetime = 1200 + #Can bubble break when touched on? + break_when_touched = true + #If true feather falling prevents breaking bubbles when stepping on them + feather_falling_prevents_breaking = true + + [tools.wrench] + enabled = true + #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand + #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE + bypass_when_on = "MAIN_HAND" + + [tools.rope_arrow] + enabled = true + #Max number of robe items allowed to be stored inside a rope arrow + #Range: 1 ~ 256 + capacity = 32 + #Makes rope arrows exclusive to crossbows + exclusive_to_crossbows = false + + [tools.flute] + enabled = true + #Radius in which an unbound flute will search pets + #Range: 0 ~ 500 + unbound_radius = 64 + #Max distance at which a bound flute will allow a pet to teleport + #Range: 0 ~ 500 + bound_distance = 64 + + [tools.bomb] + enabled = true + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 2.0 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact + #Range: 0 ~ 100000 + bomb_fuse = 0 + + [tools.bomb.blue_bomb] + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 5.15 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + + [tools.slingshot] + enabled = true + #Slingshot range multiplier. Affect the initial projectile speed + #Range: 0.0 ~ 5.0 + range_multiplier = 1.0 + #Time in ticks to fully charge a slingshot + #Range: 0 ~ 100 + charge_time = 20 + #Deceleration for the stasis projectile + #Range: 0.1 ~ 1.0 + stasis_deceleration = 0.9625 + #Allow enderman to intercept any slingshot projectile + unrestricted_enderman_intercept = true + #Allows splash potions to be thrown by slingshots + allow_splash_potions = false + #Allows bombs to be thrown by slingshots + allow_bombs = false + #Allows fire charges to be thrown by slingshots + allow_fire_charges = false + #Allows snowballs to be thrown by slingshots + allow_snowballs = false + #Allows enderpearls to be thrown by slingshots + allow_enderpearls = false + + [tools.antique_ink] + enabled = true + +#General settings +[general] + #Enable Creative Tab + creative_tab = false + #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble + dispensers = true + #Creates a creative tab full of filled jars + jar_tab = false + #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 + debug_save_dynamic_pack = false + #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled + server_protection = false + #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 + #Range: 0.0 ~ 10.0 + red_merchant_spawn_multiplier = 1.0 + +#Vanilla tweaks +[tweaks] + + [tweaks.shulker_helmet] + #Allows wearing shulker shells + enabled = true + + [tweaks.golden_apple_disenchant] + enabled = true + + [tweaks.traders_open_doors] + #Allows traders to open doors (because they couldnt aparently) + enabled = true + + [tweaks.dispenser_tweaks] + #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax + axe_strip = true + #Enables shooting ender pearls with dispensers + shoot_ender_pearls = true + + [tweaks.throwable_bricks] + #Throw bricks at your foes! Might break glass blocks + enabled = true + + [tweaks.placeable_sticks] + #Allow placeable sticks + sticks = true + #Allow placeable blaze rods + blaze_rods = true + + [tweaks.placeable_gunpowder] + #Allow placeable gunpowder + enabled = true + #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down + #Range: 0 ~ 20 + speed = 2 + #Age at which it spread to the next gunpowder block. Also affects speed + #Range: 0 ~ 8 + spread_age = 2 + + [tweaks.raked_gravel] + #allow gravel to be raked with a hoe + enabled = true + + [tweaks.bottle_xp] + #Allow bottling up xp by using a bottle on an enchanting table + enabled = false + #bottling health cost + #Range: 0 ~ 20 + cost = 2 + #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting + target_block = "" + + [tweaks.map_tweaks] + #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). + #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) + random_adventurer_maps = true + #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute + random_adventurer_maps_select_random_structure = true + #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map + block_map_markers = true + #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar + #Allowed Values: OFF, WITH_COMPASS, ALWAYS + death_marker = "WITH_COMPASS" + #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating + quill_adventurer_maps = true + #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating + quill_vanilla_maps = true + #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks + #Range: 10 ~ 600 + min_search_radius = 75 + #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint + tinted_blocks_on_maps = true + + [tweaks.placeable_books] + #Allows written books to be placed down. Requires shift clicking + written_books = true + #Allow books and enchanted books to be placed on the ground + enabled = true + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + book_power = 1.0 + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + enchanted_book_power = 1.334 + #Allow all books to be placed both vertically and horizontally + mixed_books = false + + [tweaks.zombie_horse] + #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse + zombie_horse_conversion = true + #Amount of rotten flesh needed + #Range: 1 ~ 1000 + rotten_flesh = 64 + #Allows zombie horses to be ridden underwater + rideable_underwater = true + #Convert a zombie horse back by feeding it a golden carrot + zombie_horse_inverse_conversion = true + + [tweaks.noteblocks_scare] + #Noteblocks with a zombie head will scare off villagers + enabled = true + + [tweaks.bad_luck_tweaks] + #Hit a void cat, get the unluck + cat_unluck = true + #If you have unluck you are more likely to get hit by a lighting + lightning_unluck = true + + [tweaks.item_lore] + #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag + enabled = true + diff --git a/packwiz/1.20.1/config/surveyor.toml b/packwiz/1.20.1/config/surveyor.toml new file mode 100755 index 0000000..3675483 --- /dev/null +++ b/packwiz/1.20.1/config/surveyor.toml @@ -0,0 +1,17 @@ +# Various debug loggers and messages +# default: false +debugMode = false +# Whether to share all terrain exploration all the time +# default: false +shareAllTerrain = false +# Whether to share all structure exploration all the time +# default: false +shareAllStructures = false +# Whether to share all landmarks all the time +# default: false +shareAllLandmarks = false +# How many ticks to wait before sending the new location of player 'friends' +# range: 1 - 200 +# default: 2 +ticksPerFriendUpdate = 2 + diff --git a/packwiz/1.20.1/config/tectonic.json b/packwiz/1.20.1/config/tectonic.json new file mode 100755 index 0000000..40a44bc --- /dev/null +++ b/packwiz/1.20.1/config/tectonic.json @@ -0,0 +1,26 @@ +{ + "experimental": { + // The increased height setting will change the max Overworld build and generation height to y640. + // The horizontal mountain scale setting will change the thickness of mountain ranges and the spacing between them. + // Lower values = thicker mountain ranges and more space between ranges. 0.15-0.25 is the sweet spot. + // The terrain scale setting will vertically stretch/compress terrain. Higher values = more extreme terrain heights. + "horizontal_mountain_scale": 0.25, + "increased_height": false, + "terrain_scale": 1.125 + }, + "features": { + // Enabling deeper oceans will lower vanilla ocean monuments to compensate for lower depth. + // This DOES NOT apply on Forge 1.18-1.20.1. Ocean monuments will remain at their vanilla levels on those versions. + "deeper_oceans": true, + "desert_dunes": true, + "lava_rivers": true, + "underground_rivers": true + }, + "legacy": { + // Tectonic v1 worlds have old biome data preventing them from being opened in Tectonic v2.1+. + // Enabling legacy mode will add back the biomes and upgrade worlds to the new format upon opening them. + // Once a world is upgraded by opening it, turn off legacy mode. + "enabled": false + }, + "mod_enabled": true +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/terrablender.toml b/packwiz/1.20.1/config/terrablender.toml new file mode 100755 index 0000000..d3a5725 --- /dev/null +++ b/packwiz/1.20.1/config/terrablender.toml @@ -0,0 +1,18 @@ +#General settings +general = {} + +#Generation settings +[generation_settings] + #The size of nether biome regions from each mod that uses TerraBlender. + #Range: 2-6 + nether_region_size = 2 + #The size of overworld biome regions from each mod that uses TerraBlender. + #Range: 2-6 + overworld_region_size = 3 + #The weighting of vanilla biome regions in the nether. + #Range: 0-2147483647 + vanilla_nether_region_weight = 10 + #The weighting of vanilla biome regions in the overworld. + #Range: 0-2147483647 + vanilla_overworld_region_weight = 10 + diff --git a/packwiz/1.20.1/config/tetra.toml b/packwiz/1.20.1/config/tetra.toml new file mode 100755 index 0000000..37359a4 --- /dev/null +++ b/packwiz/1.20.1/config/tetra.toml @@ -0,0 +1,78 @@ + +[misc] + #Enable modular bows + bow = true + #Enable modular single headed implements + single_headed = true + #Enable modular shields + shield = true + #Enables the enchantment glint rendering on modular items + glint = true + #Enables commands & data reloading functionality useful for development, has a negative impact on performance + development = false + #If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot + toolbelt_curio_only = false + #Features that are considered experimental can be listed here to enable them + experimental_features = [] + #Features can be listed here to disable them + disabled_features = [] + #Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods + #Range: 0.0 ~ 1.7976931348623157E308 + magic_cap_multiplier = 1.0 + +#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity +[module_progression] + enabled = true + #The base value for number of uses required for a module to settle + #Range: > -2147483648 + settle_base = 270 + #Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again + #Range: 4.9E-324 ~ 1.7976931348623157E308 + settle_level_multiplier = 3.0 + #Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles + #Range: 4.9E-324 ~ 1.7976931348623157E308 + settle_durability_multiplier = 0.5 + #The base value for number of uses required before a sword can be honed + #Range: > -2147483648 + hone_sword_base = 110 + #Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed + #Range: > -2147483648 + hone_sword_integrity_multiplier = 65 + #The base value for number of uses required before a tool can be honed + #Range: > -2147483648 + hone_double_base = 140 + #Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed + #Range: > -2147483648 + hone_double_integrity_multiplier = 75 + #The base value for number of uses required before a bow can be honed + #Range: > -2147483648 + hone_bow_base = 48 + #Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed + #Range: > -2147483648 + hone_bow_integrity_multiplier = 32 + #The base value for number of uses required before a shield can be honed + #Range: > -2147483648 + hone_shield_base = 48 + #Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed + #Range: > -2147483648 + hone_shield_integrity_multiplier = 32 + #The base value for number of uses required before a crossbow can be honed + #Range: > -2147483648 + hone_crossbow_base = 48 + #Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed + #Range: > -2147483648 + hone_crossbow_integrity_multiplier = 32 + #The base value for number of uses required before a single headed implement can be honed + #Range: > -2147483648 + hone_single_headed_base = 120 + #Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed + #Range: > -2147483648 + hone_single_headed_integrity_multiplier = 60 + +#Toggles & config for experimental features +[experimental] + #Enable the extractor bedrock functionality + extractor = true + #Enable modular crossbows + crossbow = true + diff --git a/packwiz/1.20.1/config/tetratic_combat_expanded-common.toml b/packwiz/1.20.1/config/tetratic_combat_expanded-common.toml new file mode 100755 index 0000000..02541c8 --- /dev/null +++ b/packwiz/1.20.1/config/tetratic_combat_expanded-common.toml @@ -0,0 +1,19 @@ + +[rendering] + #Enable Tetratic Rescaling for Items in the players Hand. + enableRescale = true + +[technical] + #Use Tetras AttackRange. + tetraRange = true + #Fall back to Tetras Reach Attribute instead of Range - used for broken addons or old Tetra Versions. + rangeFallback = true + #Uses Tetras Quick Stat to Scale Upswing. + quickIsUpswing = true + #Set the stacks on item switching - This is for older Worlds or config Changes, if you do not have old Items in your world you can turn this off + fallBackApplyConfig = true + #Event Backup for Howling, Lunging and True sweep (might cause effects to be executed twice) + EmptyLeftClick = true + #Verbose logs, enable this if you are having trouble and want to see more details in the logs + verboseLogs = false + diff --git a/packwiz/1.20.1/config/thermal-client.toml b/packwiz/1.20.1/config/thermal-client.toml new file mode 100755 index 0000000..65e2968 --- /dev/null +++ b/packwiz/1.20.1/config/thermal-client.toml @@ -0,0 +1,13 @@ + +[Sounds] + #If TRUE, some 'Thermal Series' Blocks will have ambient sounds. + "Ambient Block Sounds" = true + #If TRUE, some 'Thermal Series' Mobs will have ambient sounds. + "Ambient Mob Sounds" = true + +[Holidays] + #If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart. + "Festive Mobs" = true + #If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart. + "Festive Vanilla Mobs" = true + diff --git a/packwiz/1.20.1/config/thermal-common.toml b/packwiz/1.20.1/config/thermal-common.toml new file mode 100755 index 0000000..fe5ed18 --- /dev/null +++ b/packwiz/1.20.1/config/thermal-common.toml @@ -0,0 +1,41 @@ + +[World] + + [World.Features] + + [World.Features."Oil Sand"] + #Whether this feature should naturally spawn in the world. + Enable = true + + [World.Features.Silver] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Lead] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Nickel] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features."Rubberwood Trees"] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Cinnabar] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Sulfur] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Tin] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Niter] + #Whether this feature should naturally spawn in the world. + Enable = true + diff --git a/packwiz/1.20.1/config/toughasnails/client.toml b/packwiz/1.20.1/config/toughasnails/client.toml new file mode 100755 index 0000000..c51d08b --- /dev/null +++ b/packwiz/1.20.1/config/toughasnails/client.toml @@ -0,0 +1,9 @@ + +[gui] + #The offset of the left of the thirst overlay from its default position. + #Range: > -2147483648 + thirst_left_offset = 0 + #The offset of the top of the thirst overlay from its default position. + #Range: > -2147483648 + thirst_top_offset = 0 + diff --git a/packwiz/1.20.1/config/toughasnails/temperature.toml b/packwiz/1.20.1/config/toughasnails/temperature.toml new file mode 100755 index 0000000..a7835ed --- /dev/null +++ b/packwiz/1.20.1/config/toughasnails/temperature.toml @@ -0,0 +1,68 @@ + +#Please be advised that certain temperature-related options are world-specific and are located in /serverconfig/toughasnails-server.toml. +[general] + #Number of ticks to delay changing the player's temperature after their temperature changes. + #Range: > 0 + temperature_change_delay = 500 + #Number of ticks to delay changing the player's temperature after their temperature changes when wearing armor. + #Range: > 0 + armor_temperature_change_delay = 50 + #Number of ticks to delay changing the player's temperature after their temperature changes when holding an item. + #Range: > 0 + handheld_temperature_change_delay = 375 + #Number of ticks to delay changing the player's temperature after their temperature changes when affected by a player-based temperature modifier. + #Range: > 0 + player_temperature_change_delay = 125 + #Number of ticks to delay changing the player's temperature after their temperature changes when rebounding from an extreme temperature. + #Range: > 0 + extremity_rebound_temperature_change_delay = 250 + #Number of ticks to delay taking damage when icy or hot. + #Range: > 0 + extremity_damage_delay = 500 + #Number of ticks for the duration of Climate Clemency. + #Range: > 0 + climate_clemency_duration = 6000 + #Whether or not Climate Clemency should be granted when respawning. + climate_clemency_respawning = false + +[altitude] + #Y level to drop the temperature at when above + #Range: -64 ~ 1024 + temperature_drop_altitude = 1024 + #Y level to rise the temperature at when below + #Range: -64 ~ 1024 + temperature_rise_altitude = -64 + #Y level above which environmental modifiers are applied + #Range: -64 ~ 256 + environmental_modifier_altitude = 50 + +[blocks] + #The proximity which constitutes near a heat or cool source + #Range: 1 ~ 16 + near_heat_cool_proximity = 7 + +[immersion] + #Amount to change the temperature by when on fire. + #Range: -4 ~ 4 + on_fire_temperature_change = 2 + #Amount to change the temperature by when in powdered snow. + #Range: -4 ~ 4 + powdered_snow_temperature_change = -2 + #Amount to change the temperature by when wet. + #Range: -4 ~ 4 + wet_temperature_change = -1 + #Amount to change the temperature by when snowing. + #Range: -4 ~ 4 + snow_temperature_change = -1 + #Number of ticks a player stays wet for after touching water, rain or snow. + #Range: > 0 + wet_ticks = 40 + +[time] + #Amount to change the temperature at night when the original temperature is not hot. + #Range: -4 ~ 4 + night_temperature_change = -1 + #Amount to change the temperature at night when the original temperature is hot. + #Range: -4 ~ 4 + night_hot_temperature_change = -2 + diff --git a/packwiz/1.20.1/config/toughasnails/thirst.toml b/packwiz/1.20.1/config/toughasnails/thirst.toml new file mode 100755 index 0000000..bea3547 --- /dev/null +++ b/packwiz/1.20.1/config/toughasnails/thirst.toml @@ -0,0 +1,78 @@ + +#Please be advised that certain thirst-related options are world-specific and are located in /serverconfig/toughasnails-server.toml. +[general] + #The threshold at which exhaustion causes a reduction in hydration and the thirst bar. + #Range: 0.0 ~ 1.7976931348623157E308 + exhaustion_threshold = 8.0 + +[drink_options] + #Thirst restored from drinking with hands. + #Range: 0 ~ 20 + hand_drinking_thirst = 1 + #Hydration restored from drinking with hands. + #Range: 0.0 ~ 1.7976931348623157E308 + hand_drinking_hydration = 0.1 + +[biome_options] + + #The types of water found in biomes from Vanilla and other mods. + [[biome_options.biome_water_entries]] + location = "minecraft:swamp" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "minecraft:mushroom_fields" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:bayou" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:bog" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:fungal_jungle" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:highland_moor" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:marsh" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:muskeg" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:ominous_woods" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:volcanic_plains" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:volcano" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:wasteland" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:wetland" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:wooded_wasteland" + type = "DIRTY" + + [[biome_options.biome_water_entries]] + location = "biomesoplenty:rainbow_hills" + type = "PURIFIED" + diff --git a/packwiz/1.20.1/config/travelersbackpack-client.toml b/packwiz/1.20.1/config/travelersbackpack-client.toml new file mode 100755 index 0000000..541d43b --- /dev/null +++ b/packwiz/1.20.1/config/travelersbackpack-client.toml @@ -0,0 +1,29 @@ + +#Client-only settings +[client] + #Enables legacy GUI (Blue slots for storage, brown for crafting and green for tools) + enableLegacyGui = false + #Enables tool cycling via keybind (Default Z) + scroll combination, while backpack is worn + enableToolCycling = true + #Allows tool cycling using keybinding only (Default Z) + disableScrollWheel = false + #Enables tip, how to obtain a backpack, if there's no crafting recipe for it + obtainTips = true + #Render tools in tool slots on the backpack, while worn + renderTools = true + #Render backpack if elytra is present + renderBackpackWithElytra = true + #Disable backpack rendering + disableBackpackRender = false + + #The position of the Overlay on the screen + [client.overlay] + #Enables tanks and tool slots overlay, while backpack is worn + enableOverlay = true + #Offsets to left side + #Range: > -2147483648 + offsetX = 20 + #Offsets to up + #Range: > -2147483648 + offsetY = 30 + diff --git a/packwiz/1.20.1/config/travelersbackpack-common.toml b/packwiz/1.20.1/config/travelersbackpack-common.toml new file mode 100755 index 0000000..bb2f5d0 --- /dev/null +++ b/packwiz/1.20.1/config/travelersbackpack-common.toml @@ -0,0 +1,129 @@ + +#Common config settings +[common] + + [common.backpackSettings] + enableTierUpgrades = true + enableCraftingUpgrade = true + #New backpacks will have crafting grid by default + craftingUpgradeByDefault = false + craftingSavesItems = true + #Enables wearing backpack directly from ground + enableBackpackBlockWearable = true + #Enables unequipping the backpack when player clicks with empty hand on the ground + enableBackpackRightClickUnequip = false + #Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item + invulnerableBackpack = true + toolSlotsAcceptSwords = true + #List of items that can be put in tool slots (Use registry names, for example: minecraft:apple, minecraft:flint) + toolSlotsAcceptableItems = [] + #Tool slots accept any item + toolSlotsAcceptEverything = false + #List of items that can't be put in backpack inventory (Use registry names, for example: minecraft:apple, minecraft:flint) + blacklistedItems = [] + allowShulkerBoxes = false + #Prevents backpack disappearing in void + voidProtection = true + #Places backpack at place where player died + backpackDeathPlace = true + #Places backpack at place where player died, replacing all blocks that are breakable and do not have inventory (backpackDeathPlace must be true in order to work) + backpackForceDeathPlace = false + enableSleepingBagSpawnPoint = false + #If true, backpack can only be worn by placing it in curios 'Back' slot + #WARNING - Remember to TAKE OFF BACKPACK BEFORE enabling or disabling this integration!! - if not you'll lose your backpack + curiosIntegration = false + + #Leather Tier Backpack Settings + [common.backpackSettings.leatherTierBackpack] + #Number of inventory slots for the tier + #Range: 1 ~ 63 + inventorySlotCount = 27 + #Number of tool slots for the tier + #Range: 0 ~ 6 + toolSlotCount = 2 + #Tank capacity for the tier, 1000 equals 1 Bucket + #Range: 1 ~ 128000 + tankCapacity = 3000 + + #Iron Tier Backpack Settings + [common.backpackSettings.ironTierBackpack] + #Number of inventory slots for the tier + #Range: 1 ~ 63 + inventorySlotCount = 36 + #Number of tool slots for the tier + #Range: 0 ~ 6 + toolSlotCount = 3 + #Tank capacity for the tier, 1000 equals 1 Bucket + #Range: 1 ~ 128000 + tankCapacity = 4000 + + #Gold Tier Backpack Settings + [common.backpackSettings.goldTierBackpack] + #Number of inventory slots for the tier + #Range: 1 ~ 63 + inventorySlotCount = 45 + #Number of tool slots for the tier + #Range: 0 ~ 6 + toolSlotCount = 4 + #Tank capacity for the tier, 1000 equals 1 Bucket + #Range: 1 ~ 128000 + tankCapacity = 5000 + + #Diamond Tier Backpack Settings + [common.backpackSettings.diamondTierBackpack] + #Number of inventory slots for the tier + #Range: 1 ~ 63 + inventorySlotCount = 54 + #Number of tool slots for the tier + #Range: 0 ~ 6 + toolSlotCount = 5 + #Tank capacity for the tier, 1000 equals 1 Bucket + #Range: 1 ~ 128000 + tankCapacity = 6000 + + #Netherite Tier Backpack Settings + [common.backpackSettings.netheriteTierBackpack] + #Number of inventory slots for the tier + #Range: 1 ~ 63 + inventorySlotCount = 63 + #Number of tool slots for the tier + #Range: 0 ~ 6 + toolSlotCount = 6 + #Tank capacity for the tier, 1000 equals 1 Bucket + #Range: 1 ~ 128000 + tankCapacity = 7000 + + [common.world] + #Enables backpacks spawning in loot chests + enableLoot = true + #Enables chance to spawn Zombie, Skeleton, Wither Skeleton, Piglin or Enderman with random backpack equipped + spawnEntitiesWithBackpack = true + #List of overworld entity types that can spawn with equipped backpack. DO NOT ADD anything to this list, because the game will crash, remove entries if mob should not spawn with backpack + possibleOverworldEntityTypes = ["minecraft:zombie", "minecraft:skeleton", "minecraft:enderman"] + #List of nether entity types that can spawn with equipped backpack. DO NOT ADD anything to this list, because the game will crash, remove entries if mob should not spawn with backpack + possibleNetherEntityTypes = ["minecraft:wither_skeleton", "minecraft:piglin"] + #Defines spawn chance of entity with backpack (1 in [selected value]) + #Range: > 0 + spawnChance = 500 + #List of backpacks that can spawn on overworld mobs + overworldBackpacks = ["travelersbackpack:standard", "travelersbackpack:diamond", "travelersbackpack:gold", "travelersbackpack:emerald", "travelersbackpack:iron", "travelersbackpack:lapis", "travelersbackpack:redstone", "travelersbackpack:coal", "travelersbackpack:bookshelf", "travelersbackpack:sandstone", "travelersbackpack:snow", "travelersbackpack:sponge", "travelersbackpack:cake", "travelersbackpack:cactus", "travelersbackpack:hay", "travelersbackpack:melon", "travelersbackpack:pumpkin", "travelersbackpack:creeper", "travelersbackpack:enderman", "travelersbackpack:skeleton", "travelersbackpack:spider", "travelersbackpack:bee", "travelersbackpack:wolf", "travelersbackpack:fox", "travelersbackpack:ocelot", "travelersbackpack:horse", "travelersbackpack:cow", "travelersbackpack:pig", "travelersbackpack:sheep", "travelersbackpack:chicken", "travelersbackpack:squid"] + #List of backpacks that can spawn on nether mobs + netherBackpacks = ["travelersbackpack:quartz", "travelersbackpack:nether", "travelersbackpack:blaze", "travelersbackpack:ghast", "travelersbackpack:magma_cube", "travelersbackpack:wither"] + #Enables trade for Villager Backpack in Librarian villager trades + enableVillagerTrade = true + + [common.backpackAbilities] + enableBackpackAbilities = true + forceAbilityEnabled = false + #List of backpacks that are allowed to have an ability. DO NOT ADD anything to this list, because the game will crash, remove entries if backpack should not have ability + allowedAbilities = ["travelersbackpack:netherite", "travelersbackpack:diamond", "travelersbackpack:gold", "travelersbackpack:emerald", "travelersbackpack:iron", "travelersbackpack:lapis", "travelersbackpack:redstone", "travelersbackpack:bookshelf", "travelersbackpack:sponge", "travelersbackpack:cake", "travelersbackpack:cactus", "travelersbackpack:melon", "travelersbackpack:pumpkin", "travelersbackpack:creeper", "travelersbackpack:dragon", "travelersbackpack:enderman", "travelersbackpack:blaze", "travelersbackpack:ghast", "travelersbackpack:magma_cube", "travelersbackpack:spider", "travelersbackpack:wither", "travelersbackpack:bat", "travelersbackpack:bee", "travelersbackpack:ocelot", "travelersbackpack:cow", "travelersbackpack:chicken", "travelersbackpack:squid"] + + [common.slownessDebuff] + #Player gets slowness effect, if carries too many backpacks in inventory + tooManyBackpacksSlowness = false + #Maximum number of backpacks, which can be carried in inventory, without slowness effect + #Range: 1 ~ 37 + maxNumberOfBackpacks = 3 + #Range: 0.1 ~ 5.0 + slownessPerExcessedBackpack = 1.0 + diff --git a/packwiz/1.20.1/config/vinery/config.json5 b/packwiz/1.20.1/config/vinery/config.json5 new file mode 100755 index 0000000..d37aa54 --- /dev/null +++ b/packwiz/1.20.1/config/vinery/config.json5 @@ -0,0 +1,30 @@ +/* +Vinery Config + +=========== +Discord: https://discord.gg/Vqu6wYZwdZ +Modrinth: https://modrinth.com/mod/lets-do-vinery +CurseForge: https://www.curseforge.com/minecraft/mc-mods/lets-do-vinery +*/ +{ + // Percentage multiplier for the growth speed of grapes + "grape_growth_speed": 100, + "wine_effect_duration": 900, + "wine_effect_strength": 1, + // Probability for damaging armor on using the set bonus (in %) + "probability_for_damage": 30, + // Probability for the set bonus to work (in %) + "probability_to_keep_bone_meal": 100, + // Ticks it takes to ferment a bottle + "fermentation_barrel_time": 6000, + // Years per effect level + "years_per_effect_level": 4, + // Whether the winemaker armor should give a set bonus, which can prevent your bone meal from being used + "enable_wine_maker_set_bonus": true, + // Amount of damage when the armor gets damaged because of the set bonus + "damage_per_use": 1, + // How many % of the normal wandering traders should be a wandering wine trader? + "wine_trader_chance": 50, + // Length of a year (in days). + "year_length_in_days": 16 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/visual_workbench.json b/packwiz/1.20.1/config/visual_workbench.json new file mode 100755 index 0000000..e99524f --- /dev/null +++ b/packwiz/1.20.1/config/visual_workbench.json @@ -0,0 +1,276 @@ +{ + "__comment": "Crafting table blocks to enable Visual Workbench support for.", + "values": [ + "minecraft:crafting_table", + "blue_skies:bluebright_crafting_table", + "blue_skies:starlit_crafting_table", + "blue_skies:frostbright_crafting_table", + "blue_skies:lunar_crafting_table", + "blue_skies:dusk_crafting_table", + "blue_skies:maple_crafting_table", + "blue_skies:cherry_crafting_table", + "blocksplus:spruce_crafting_table", + "blocksplus:birch_crafting_table", + "blocksplus:jungle_crafting_table", + "blocksplus:acacia_crafting_table", + "blocksplus:dark_oak_crafting_table", + "blocksplus:crimson_crafting_table", + "blocksplus:warped_crafting_table", + "blocksplus:bamboo_crafting_table", + "blocksplus:mushroom_crafting_table", + "mctb:spruce_crafting_table", + "mctb:birch_crafting_table", + "mctb:acacia_crafting_table", + "mctb:jungle_crafting_table", + "mctb:dark_oak_crafting_table", + "mctb:warped_crafting_table", + "mctb:crimson_crafting_table", + "mctb:cherry_crafting_table", + "mctb:dead_crafting_table", + "mctb:fir_crafting_table", + "mctb:hellbark_crafting_table", + "mctb:jacaranda_crafting_table", + "mctb:magic_crafting_table", + "mctb:mahogany_crafting_table", + "mctb:palm_crafting_table", + "mctb:redwood_crafting_table", + "mctb:umbran_crafting_table", + "mctb:willow_crafting_table", + "mctb:azalea_crafting_table", + "mctb:blossom_crafting_table", + "betternether:rubeus_crafting_table", + "betternether:nether_sakura_crafting_table", + "betternether:crafting_table_crimson", + "betternether:wart_crafting_table", + "betternether:crafting_table_warped", + "betternether:anchor_tree_crafting_table", + "betternether:willow_crafting_table", + "betternether:nether_mushroom_crafting_table", + "betternether:stalagnate_crafting_table", + "betternether:mushroom_fir_crafting_table", + "betternether:nether_reed_crafting_table", + "betterend:helix_tree_crafting_table", + "betterend:mossy_glowshroom_crafting_table", + "betterend:end_lotus_crafting_table", + "betterend:pythadendron_crafting_table", + "betterend:jellyshroom_crafting_table", + "betterend:tenanea_crafting_table", + "betterend:dragon_tree_crafting_table", + "betterend:lucernia_crafting_table", + "betterend:lacugrove_crafting_table", + "betterend:umbrella_tree_crafting_table", + "betterendforge:helix_tree_crafting_table", + "betterendforge:mossy_glowshroom_crafting_table", + "betterendforge:end_lotus_crafting_table", + "betterendforge:pythadendron_crafting_table", + "betterendforge:jellyshroom_crafting_table", + "betterendforge:tenanea_crafting_table", + "betterendforge:dragon_tree_crafting_table", + "betterendforge:lucernia_crafting_table", + "betterendforge:lacugrove_crafting_table", + "betterendforge:umbrella_tree_crafting_table", + "crumbs:spruce_crafting_table", + "crumbs:birch_crafting_table", + "crumbs:jungle_crafting_table", + "crumbs:acacia_crafting_table", + "crumbs:dark_oak_crafting_table", + "crumbs:crimson_crafting_table", + "crumbs:warped_crafting_table", + "byg:aspen_crafting_table", + "byg:baobab_crafting_table", + "byg:blue_enchanted_crafting_table", + "byg:cherry_crafting_table", + "byg:cika_crafting_table", + "byg:cypress_crafting_table", + "byg:ebony_crafting_table", + "byg:fir_crafting_table", + "byg:green_enchanted_crafting_table", + "byg:holly_crafting_table", + "byg:jacaranda_crafting_table", + "byg:mahogany_crafting_table", + "byg:mangrove_crafting_table", + "byg:maple_crafting_table", + "byg:pine_crafting_table", + "byg:rainbow_eucalyptus_crafting_table", + "byg:redwood_crafting_table", + "byg:skyris_crafting_table", + "byg:willow_crafting_table", + "byg:witch_hazel_crafting_table", + "byg:zelkova_crafting_table", + "byg:sythian_crafting_table", + "byg:embur_crafting_table", + "byg:palm_crafting_table", + "byg:lament_crafting_table", + "byg:bulbis_crafting_table", + "byg:nightshade_crafting_table", + "byg:ether_crafting_table", + "byg:imparius_crafting_table", + "vct:spruce_crafting_table", + "vct:birch_crafting_table", + "vct:jungle_crafting_table", + "vct:acacia_crafting_table", + "vct:dark_oak_crafting_table", + "vct:mangrove_crafting_table", + "vct:crimson_crafting_table", + "vct:warped_crafting_table", + "vct:bop_cherry_crafting_table", + "vct:bop_dead_crafting_table", + "vct:bop_fir_crafting_table", + "vct:bop_hellbark_crafting_table", + "vct:bop_jacaranda_crafting_table", + "vct:bop_magic_crafting_table", + "vct:bop_mahogany_crafting_table", + "vct:bop_palm_crafting_table", + "vct:bop_redwood_crafting_table", + "vct:bop_umbran_crafting_table", + "vct:bop_willow_crafting_table", + "vct:canopy_crafting_table", + "vct:darkwood_crafting_table", + "vct:twilight_mangrove_crafting_table", + "vct:minewood_crafting_table", + "vct:sortingwood_crafting_table", + "vct:timewood_crafting_table", + "vct:transwood_crafting_table", + "vct:twilight_oak_crafting_table", + "vct:aspen_crafting_table", + "vct:grimwood_crafting_table", + "vct:kousa_crafting_table", + "vct:morado_crafting_table", + "vct:rosewood_crafting_table", + "vct:yucca_crafting_table", + "vct:maple_crafting_table", + "vct:bamboo_crafting_table", + "vct:azalea_crafting_table", + "vct:poise_crafting_table", + "vct:cherry_crafting_table", + "vct:willow_crafting_table", + "vct:wisteria_crafting_table", + "vct:driftwood_crafting_table", + "vct:river_crafting_table", + "vct:jacaranda_crafting_table", + "vct:redbud_crafting_table", + "vct:cypress_crafting_table", + "vct:brown_mushroom_crafting_table", + "vct:red_mushroom_crafting_table", + "vct:glowshroom_crafting_table", + "vct:twisted_crafting_table", + "vct:petrified_crafting_table", + "vct:eco_azalea_crafting_table", + "vct:eco_flowering_azalea_crafting_table", + "vct:eco_coconut_crafting_table", + "vct:eco_walnut_crafting_table", + "vct:fairy_ring_mushroom_crafting_table", + "vct:azure_crafting_table", + "vct:araucaria_crafting_table", + "vct:heidiphyllum_crafting_table", + "vct:liriodendrites_crafting_table", + "vct:metasequoia_crafting_table", + "vct:protojuniperoxylon_crafting_table", + "vct:protopiceoxylon_crafting_table", + "vct:zamites_crafting_table", + "vct:quark_azalea_crafting_table", + "vct:quark_blossom_crafting_table", + "vct:grongle_crafting_table", + "vct:smogstem_crafting_table", + "vct:wigglewood_crafting_table", + "vct:congealed_crafting_table", + "vct:echo_crafting_table", + "vct:ebony_crafting_table", + "vct:pream_crafting_table", + "vct:verdant_crafting_table", + "vct:jaboticaba_crafting_table", + "vct:ramboutan_crafting_table", + "vct:bm_ancient_oak_crafting_table", + "vct:bm_blighted_balsa_crafting_table", + "vct:bm_swamp_cypress_crafting_table", + "vct:bm_willow_crafting_table", + "vct:rue_baobab_crafting_table", + "vct:rue_blackwood_crafting_table", + "vct:rue_cherry_crafting_table", + "vct:rue_cypress_crafting_table", + "vct:rue_dead_crafting_table", + "vct:rue_eucalyptus_crafting_table", + "vct:rue_joshua_crafting_table", + "vct:rue_larch_crafting_table", + "vct:rue_maple_crafting_table", + "vct:rue_mauve_crafting_table", + "vct:rue_palm_crafting_table", + "vct:rue_pine_crafting_table", + "vct:rue_redwood_crafting_table", + "vct:rue_willow_crafting_table", + "variantcraftingtables:acacia_crafting_table", + "variantcraftingtables:birch_crafting_table", + "variantcraftingtables:dark_oak_crafting_table", + "variantcraftingtables:jungle_crafting_table", + "variantcraftingtables:spruce_crafting_table", + "variantcraftingtables:mangrove_crafting_table", + "variantcraftingtables:crimson_crafting_table", + "variantcraftingtables:warped_crafting_table", + "variantcraftingtables:rubber_crafting_table", + "variantcraftingtables:bamboo_crafting_table", + "variantcraftingtables:charred_crafting_table", + "variantcraftingtables:legacy_crafting_table", + "variantcraftingtables:white_oak_crafting_table", + "variantcraftingtables:herringbone_acacia_crafting_table", + "variantcraftingtables:herringbone_birch_crafting_table", + "variantcraftingtables:herringbone_dark_oak_crafting_table", + "variantcraftingtables:herringbone_jungle_crafting_table", + "variantcraftingtables:herringbone_oak_crafting_table", + "variantcraftingtables:herringbone_spruce_crafting_table", + "variantcraftingtables:herringbone_white_oak_crafting_table", + "variantcraftingtables:herringbone_bamboo_crafting_table", + "variantcraftingtables:herringbone_charred_crafting_table", + "variantcraftingtables:herringbone_crimson_crafting_table", + "variantcraftingtables:herringbone_warped_crafting_table", + "variantcraftingtables:cherry_oak_crafting_table", + "variantcraftingtables:dark_amaranth_crafting_table", + "variantcraftingtables:palm_crafting_table", + "variantcraftingtables:cypress_crafting_table", + "variantcraftingtables:dragons_blood_crafting_table", + "variantcraftingtables:elder_crafting_table", + "variantcraftingtables:juniper_crafting_table", + "variantcraftingtables:dreamwood_crafting_table", + "variantcraftingtables:livingwood_crafting_table", + "variantcraftingtables:mossy_dreamwood_crafting_table", + "variantcraftingtables:mossy_livingwood_crafting_table", + "variantcraftingtables:shimmerwood_crafting_table", + "variantcraftingtables:black_crafting_table", + "variantcraftingtables:blue_crafting_table", + "variantcraftingtables:brown_crafting_table", + "variantcraftingtables:cyan_crafting_table", + "variantcraftingtables:gray_crafting_table", + "variantcraftingtables:green_crafting_table", + "variantcraftingtables:light_blue_crafting_table", + "variantcraftingtables:light_gray_crafting_table", + "variantcraftingtables:lime_crafting_table", + "variantcraftingtables:magenta_crafting_table", + "variantcraftingtables:orange_crafting_table", + "variantcraftingtables:pink_crafting_table", + "variantcraftingtables:purple_crafting_table", + "variantcraftingtables:red_crafting_table", + "variantcraftingtables:white_crafting_table", + "variantcraftingtables:yellow_crafting_table", + "variantcraftingtables:ancient_oak_crafting_table", + "variantcraftingtables:blighted_balsa_crafting_table", + "variantcraftingtables:swamp_cypress_crafting_table", + "variantcraftingtables:willow_crafting_table", + "variantcraftingtables:mango_crafting_table", + "variantcraftingtables:wisteria_crafting_table", + "variantcraftingtables:bamboo_crafting_table_ve", + "variantcraftingtables:redwood_crafting_table", + "variantcraftingtables:azalea_crafting_table", + "variantcraftingtables:coconut_crafting_table", + "variantcraftingtables:flowering_azalea_crafting_table", + "variantcraftingtables:walnut_crafting_table", + "variantcraftingtables:stripped_bamboo_crafting_table", + "variantcraftingtables:crystal_crafting_table", + "variantcraftingtables:golden_oak_crafting_table", + "variantcraftingtables:orange_crafting_table_pl", + "variantcraftingtables:skyroot_crafting_table", + "variantcraftingtables:wisteria_crafting_table_pl", + "variantcraftingtables:cinnamon_crafting_table", + "variantcraftingtables:jade_crafting_table", + "variantcraftingtables:moon_crafting_table", + "variantcraftingtables:shadow_crafting_table" + ] +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/visualworkbench-client.toml b/packwiz/1.20.1/config/visualworkbench-client.toml new file mode 100755 index 0000000..13a2e79 --- /dev/null +++ b/packwiz/1.20.1/config/visualworkbench-client.toml @@ -0,0 +1,7 @@ +#Rotate crafting table contents so they always face the closest player. +rotate_ingredients = true +#Makes crafting table contents lay flat on the table instead of floating above. +flat_rendering = false +#Render the result of the crafting operation in addition to crafting table contents. +render_result = true + diff --git a/packwiz/1.20.1/config/waveycapes.json b/packwiz/1.20.1/config/waveycapes.json new file mode 100755 index 0000000..96604bc --- /dev/null +++ b/packwiz/1.20.1/config/waveycapes.json @@ -0,0 +1,9 @@ +{ + "configVersion": 2, + "windMode": "NONE", + "capeStyle": "SMOOTH", + "capeMovement": "BASIC_SIMULATION_3D", + "gravity": 25, + "heightMultiplier": 6, + "straveMultiplier": 2 +} \ No newline at end of file diff --git a/packwiz/1.20.1/config/zeta-common.toml b/packwiz/1.20.1/config/zeta-common.toml new file mode 100755 index 0000000..c650b19 --- /dev/null +++ b/packwiz/1.20.1/config/zeta-common.toml @@ -0,0 +1,28 @@ + +[general] + #Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded + "Use Anti Overlap" = true + #Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too. + "Use Piston Logic Replacement" = true + #Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use. + #Allowed values: (0,) + "Piston Push Limit" = 12 + #Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI + "Hide Disabled Content" = true + #Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI + "Enable Jei Item Info" = true + #For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled + "Suppressed Info" = [] + #Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements + "Enable Advancement Modification" = true + #Set to false to stop Zeta mods from adding their own advancements + "Enable Modded Advancements" = true + #Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev. + "Enable Worldgen Watchdog" = false + #Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. 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+ event.hide(`thermal:${metal}_gear`); + }); + + REMOVED_NUGGETS.forEach((metal) => { + event.hide(`thermal:${metal}_nugget`); + }); +}); diff --git a/packwiz/1.20.1/kubejs/config/client.properties b/packwiz/1.20.1/kubejs/config/client.properties new file mode 100755 index 0000000..d179c31 --- /dev/null +++ b/packwiz/1.20.1/kubejs/config/client.properties @@ -0,0 +1,16 @@ +#KubeJS Client Properties +#Fri Jun 14 17:33:04 CEST 2024 +backgroundColor=2E3440 +barBorderColor=ECEFF4 +exportAtlases=false +menuBackgroundBrightness=64 +disableRecipeBook=false +title= +barColor=ECEFF4 +overrideColors=false +fmlLogColor=ECEFF4 +showTagNames=false +fmlMemoryColor=ECEFF4 +menuBackgroundScale=32.0 +blurScaledPackIcon=true +menuInnerBackgroundBrightness=32 diff --git a/packwiz/1.20.1/kubejs/config/common.properties b/packwiz/1.20.1/kubejs/config/common.properties new file mode 100755 index 0000000..ff541e6 --- /dev/null +++ b/packwiz/1.20.1/kubejs/config/common.properties @@ -0,0 +1,13 @@ +#KubeJS Common Properties +#Fri Jun 14 17:33:05 CEST 2024 +matchJsonRecipes=true +allowAsyncStreams=true +announceReload=true +startupErrorGUI=true +serverOnly=false +hideServerScriptErrors=false +saveDevPropertiesInConfig=false +packmode= +ignoreCustomUniqueRecipeIds=false +creativeModeTabIcon=minecraft\:purple_dye +startupErrorReportUrl= diff --git a/packwiz/1.20.1/kubejs/server_scripts/thermal_gtc_integration.js b/packwiz/1.20.1/kubejs/server_scripts/thermal_gtc_integration.js new file mode 100755 index 0000000..8a0f543 --- /dev/null +++ b/packwiz/1.20.1/kubejs/server_scripts/thermal_gtc_integration.js @@ -0,0 +1,62 @@ +const REMOVED_PLATE_RECIPES = [ + "tin", + "lead", + "silver", + "nickel", + "bronze", + "invar", + "iron", + "gold", + "copper", + "electrum", +]; + +const REMOVED_GEAR_RECIPES = [ + "tin", + "lead", + "silver", + "nickel", + "bronze", + "invar", + "iron", + "gold", + "copper", + "electrum", + "lapis", + "emerald", + //"quartz" +]; + +const REMOVED_NUGGET_RECIPES = [ + "tin", + "lead", + "silver", + "nickel", + "bronze", + "electrum", + "invar", + "copper", +]; + +ServerEvents.recipes((event) => { + // Remove Thermal Foundation recipes for plates + REMOVED_PLATE_RECIPES.forEach((metal) => { + event.remove({ + id: `thermal:machines/press/press_${metal}_ingot_to_plate`, + }); + }); + + // Remove Thermal Foundation recipes for gears + REMOVED_GEAR_RECIPES.forEach((metal) => { + event.remove({ + id: `thermal:parts/${metal}_gear`, + }); + }); + + // Remove Thermal Foundation recipes for nuggets + REMOVED_NUGGET_RECIPES.forEach((metal) => { + event.remove({ + id: `thermal:storage/${metal}_nugget_from_ingot`, + }); + }); +}); diff --git a/packwiz/1.20.1/mods/3dskinlayers.pw.toml b/packwiz/1.20.1/mods/3dskinlayers.pw.toml new file mode 100644 index 0000000..03081a5 --- /dev/null +++ b/packwiz/1.20.1/mods/3dskinlayers.pw.toml @@ -0,0 +1,13 @@ +name = "3D Skin Layers" +filename = "skinlayers3d-forge-1.6.5-mc1.20.1.jar" +side = "client" + +[download] +url = 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mode 100644 index 0000000..c208820 --- /dev/null +++ b/packwiz/1.20.1/mods/ad-astra-giselle-addon.pw.toml @@ -0,0 +1,13 @@ +name = "Ad-Astra: Giselle Addon" +filename = "Ad-Astra-Giselle-Addon-forge-1.20.1-6.5.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/XQDxCBVw/versions/4KKWgR4d/Ad-Astra-Giselle-Addon-forge-1.20.1-6.5.jar" +hash-format = "sha1" +hash = "c113e3d9232d689f1dfc036bcc13c87e0858877f" + +[update] +[update.modrinth] +mod-id = "XQDxCBVw" +version = "4KKWgR4d" diff --git a/packwiz/1.20.1/mods/ad-astra.pw.toml b/packwiz/1.20.1/mods/ad-astra.pw.toml new file mode 100644 index 0000000..96b8a58 --- /dev/null +++ b/packwiz/1.20.1/mods/ad-astra.pw.toml @@ -0,0 +1,13 @@ +name = "Ad Astra" +filename = "ad_astra-forge-1.20.1-1.15.18.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/3ufwT9JF/versions/WUGYX9Me/ad_astra-forge-1.20.1-1.15.18.jar" +hash-format = "sha1" +hash = "4bcd0ac9aa80107b6b7f02deef4cdc727becd099" + +[update] +[update.modrinth] +mod-id = "3ufwT9JF" +version = "WUGYX9Me" diff --git a/packwiz/1.20.1/mods/ad-tetra!.pw.toml b/packwiz/1.20.1/mods/ad-tetra!.pw.toml new file mode 100644 index 0000000..001b990 --- /dev/null +++ b/packwiz/1.20.1/mods/ad-tetra!.pw.toml @@ -0,0 +1,13 @@ +name = "Ad Tetra!" +filename = "adtetra-2.0.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/YecCeirP/versions/NGkrj0hN/adtetra-2.0.0.jar" +hash-format = "sha1" +hash = "69eda1850c42179fd439bd29ed2d14de8b1c13e9" + +[update] +[update.modrinth] +mod-id = "YecCeirP" +version = "NGkrj0hN" diff --git a/packwiz/1.20.1/mods/additional-banners.pw.toml b/packwiz/1.20.1/mods/additional-banners.pw.toml new file mode 100644 index 0000000..975340b --- /dev/null +++ b/packwiz/1.20.1/mods/additional-banners.pw.toml @@ -0,0 +1,13 @@ +name = "Additional Banners" +filename = "AdditionalBanners-Forge-1.20.1-14.0.4.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/AVPTFuxC/versions/dcsaAda0/AdditionalBanners-Forge-1.20.1-14.0.4.jar" +hash-format = "sha1" +hash = "3cf4302c01eb9869504171471c8d25b0f60fae76" + +[update] +[update.modrinth] +mod-id = "AVPTFuxC" +version = "dcsaAda0" diff --git a/packwiz/1.20.1/mods/advanced-chimneys.pw.toml b/packwiz/1.20.1/mods/advanced-chimneys.pw.toml new file mode 100644 index 0000000..d6d3d22 --- /dev/null +++ b/packwiz/1.20.1/mods/advanced-chimneys.pw.toml @@ -0,0 +1,13 @@ +name = "Advanced Chimneys" +filename = "AdChimneys-1.20.1-10.1.8.0-build.0538.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "67252e880bb9a3a81ced65bb9b1188208f19fdb0" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5415793 +project-id = 244830 diff --git a/packwiz/1.20.1/mods/advancement-frames.pw.toml b/packwiz/1.20.1/mods/advancement-frames.pw.toml new file mode 100644 index 0000000..78f2419 --- /dev/null +++ b/packwiz/1.20.1/mods/advancement-frames.pw.toml @@ -0,0 +1,13 @@ +name = "Advancement Frames" +filename = "advancementframes-1.20-2.2.7.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/zUBn5hHr/versions/syxp8b5I/advancementframes-1.20-2.2.7.jar" +hash-format = "sha1" +hash = "c87f89d50e050752b61c6d7121bd766842fc0766" + +[update] +[update.modrinth] +mod-id = "zUBn5hHr" +version = "syxp8b5I" diff --git a/packwiz/1.20.1/mods/advancement-plaques.pw.toml b/packwiz/1.20.1/mods/advancement-plaques.pw.toml new file mode 100644 index 0000000..f7ce3ff --- /dev/null +++ b/packwiz/1.20.1/mods/advancement-plaques.pw.toml @@ -0,0 +1,13 @@ +name = "Advancement Plaques" +filename = "AdvancementPlaques-1.20.1-forge-1.5.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/9NM0dXub/versions/1GjhWcGQ/AdvancementPlaques-1.20.1-forge-1.5.1.jar" +hash-format = "sha1" +hash = "459bf06be69d28ebf522d22905019cba785978c9" + +[update] +[update.modrinth] +mod-id = "9NM0dXub" +version = "1GjhWcGQ" diff --git a/packwiz/1.20.1/mods/ae2.pw.toml b/packwiz/1.20.1/mods/ae2.pw.toml new file mode 100644 index 0000000..e2f4db0 --- /dev/null +++ b/packwiz/1.20.1/mods/ae2.pw.toml @@ -0,0 +1,13 @@ +name = "Applied Energistics 2" +filename = "appliedenergistics2-forge-15.2.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/XxWD5pD3/versions/eQcAHHqJ/appliedenergistics2-forge-15.2.3.jar" +hash-format = "sha1" +hash = "56ac1aba01448c742d36733f62da97c23f71007e" + +[update] +[update.modrinth] +mod-id = "XxWD5pD3" +version = "eQcAHHqJ" diff --git a/packwiz/1.20.1/mods/aether-emissivity.pw.toml b/packwiz/1.20.1/mods/aether-emissivity.pw.toml new file mode 100644 index 0000000..ed3ff45 --- /dev/null +++ b/packwiz/1.20.1/mods/aether-emissivity.pw.toml @@ -0,0 +1,13 @@ +name = "Aether Addon: Emissivity" +filename = "aether_emissivity-1.20.1-1.0.0-neoforge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/sKHHynnb/versions/qkuExxCI/aether_emissivity-1.20.1-1.0.0-neoforge.jar" +hash-format = "sha1" +hash = "91cb398714e3e601f493906dd09bf3baf1ca7aa3" + +[update] +[update.modrinth] +mod-id = "sKHHynnb" +version = "qkuExxCI" diff --git a/packwiz/1.20.1/mods/aether-lost-content.pw.toml b/packwiz/1.20.1/mods/aether-lost-content.pw.toml new file mode 100644 index 0000000..96fa65a --- /dev/null +++ b/packwiz/1.20.1/mods/aether-lost-content.pw.toml @@ -0,0 +1,13 @@ +name = "Aether: Lost Content Addon" +filename = "lost_aether_content-1.20.1-1.2.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/lr2r2Dpz/versions/PVl7uKx1/lost_aether_content-1.20.1-1.2.3.jar" +hash-format = "sha1" +hash = "8138ec72d019ccf4e706d8466d2b1c78164ec937" + +[update] +[update.modrinth] +mod-id = "lr2r2Dpz" +version = "PVl7uKx1" diff --git a/packwiz/1.20.1/mods/aether.pw.toml b/packwiz/1.20.1/mods/aether.pw.toml new file mode 100644 index 0000000..04e2c73 --- /dev/null +++ b/packwiz/1.20.1/mods/aether.pw.toml @@ -0,0 +1,13 @@ +name = "The Aether" +filename = "aether-1.20.1-1.4.2-neoforge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/YhmgMVyu/versions/1iMxKMqa/aether-1.20.1-1.4.2-neoforge.jar" +hash-format = "sha1" +hash = "8d7e71f924e585b7565fe3fedd7c89471c32381c" + +[update] +[update.modrinth] +mod-id = "YhmgMVyu" +version = "1iMxKMqa" diff --git a/packwiz/1.20.1/mods/amendments.pw.toml b/packwiz/1.20.1/mods/amendments.pw.toml new file mode 100644 index 0000000..34c1c0d --- /dev/null +++ b/packwiz/1.20.1/mods/amendments.pw.toml @@ -0,0 +1,13 @@ +name = "Amendments" +filename = "amendments-1.20-1.2.4.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/6iTJugQR/versions/Bn6pXTB5/amendments-1.20-1.2.4.jar" +hash-format = "sha1" +hash = "f14c3716176aed14fb7a156bb71204fa62c224c8" + +[update] +[update.modrinth] +mod-id = "6iTJugQR" +version = "Bn6pXTB5" diff --git a/packwiz/1.20.1/mods/another-furniture.pw.toml b/packwiz/1.20.1/mods/another-furniture.pw.toml new file mode 100644 index 0000000..12d6574 --- /dev/null +++ b/packwiz/1.20.1/mods/another-furniture.pw.toml @@ -0,0 +1,13 @@ +name = "Another Furniture" +filename = "another_furniture-forge-1.20.1-3.0.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/ulloLmqG/versions/cmWbslFO/another_furniture-forge-1.20.1-3.0.1.jar" +hash-format = "sha1" +hash = "7257a28594012cdd905e581c54bce6749228a016" + +[update] +[update.modrinth] +mod-id = "ulloLmqG" +version = "cmWbslFO" diff --git a/packwiz/1.20.1/mods/antique-atlas-4.pw.toml b/packwiz/1.20.1/mods/antique-atlas-4.pw.toml new file mode 100644 index 0000000..d49d80c --- /dev/null +++ b/packwiz/1.20.1/mods/antique-atlas-4.pw.toml @@ -0,0 +1,13 @@ +name = "Antique Atlas 4" +filename = "antique-atlas-2.9.0+1.20.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/Y5Ve4Ui4/versions/YROwSnGN/antique-atlas-2.9.0%2B1.20.jar" +hash-format = "sha1" +hash = "d635cc66391b9a90dbe6b23e14406e676f9b13af" + +[update] +[update.modrinth] +mod-id = "Y5Ve4Ui4" +version = "YROwSnGN" diff --git a/packwiz/1.20.1/mods/appleskin.pw.toml b/packwiz/1.20.1/mods/appleskin.pw.toml new file mode 100644 index 0000000..80a0124 --- /dev/null +++ b/packwiz/1.20.1/mods/appleskin.pw.toml @@ -0,0 +1,13 @@ +name = "AppleSkin" +filename = "appleskin-forge-mc1.20.1-2.5.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/EsAfCjCV/versions/XdXDExVF/appleskin-forge-mc1.20.1-2.5.1.jar" +hash-format = "sha1" +hash = "81919356f84eab14258db98924b66c3c38e372b1" + +[update] +[update.modrinth] +mod-id = "EsAfCjCV" +version = "XdXDExVF" diff --git a/packwiz/1.20.1/mods/applied-energistics-2-wireless-terminals.pw.toml b/packwiz/1.20.1/mods/applied-energistics-2-wireless-terminals.pw.toml new file mode 100644 index 0000000..492a6b2 --- /dev/null +++ b/packwiz/1.20.1/mods/applied-energistics-2-wireless-terminals.pw.toml @@ -0,0 +1,13 @@ +name = "Applied Energistics 2 Wireless Terminals" +filename = "ae2wtlib-15.2.3-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/pNabrMMw/versions/O1Gg7y6z/ae2wtlib-15.2.3-forge.jar" +hash-format = "sha1" +hash = "9a35bc25ba2daade63db76ff4012eb68b0392b08" + +[update] +[update.modrinth] +mod-id = "pNabrMMw" +version = "O1Gg7y6z" diff --git a/packwiz/1.20.1/mods/arcane-lanterns.pw.toml b/packwiz/1.20.1/mods/arcane-lanterns.pw.toml new file mode 100644 index 0000000..3c9f8a3 --- /dev/null +++ b/packwiz/1.20.1/mods/arcane-lanterns.pw.toml @@ -0,0 +1,13 @@ +name = "Arcane Lanterns" +filename = "ArcaneLanterns-v8.0.0-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/NvlReHlC/versions/5GHcs00N/ArcaneLanterns-v8.0.0-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "61192abdc7a6fb01aef572894f447b4875fe6432" + +[update] +[update.modrinth] +mod-id = "NvlReHlC" +version = "5GHcs00N" diff --git a/packwiz/1.20.1/mods/architectury-api.pw.toml b/packwiz/1.20.1/mods/architectury-api.pw.toml new file mode 100644 index 0000000..e4122ce --- /dev/null +++ b/packwiz/1.20.1/mods/architectury-api.pw.toml @@ -0,0 +1,13 @@ +name = "Architectury API" +filename = "architectury-9.2.14-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/lhGA9TYQ/versions/1MKTLiiG/architectury-9.2.14-forge.jar" +hash-format = "sha1" +hash = "a52918a500ff421180a1cbd1a0cabee712134ec4" + +[update] +[update.modrinth] +mod-id = "lhGA9TYQ" +version = "1MKTLiiG" diff --git a/packwiz/1.20.1/mods/armor-statues.pw.toml b/packwiz/1.20.1/mods/armor-statues.pw.toml new file mode 100644 index 0000000..301911a --- /dev/null +++ b/packwiz/1.20.1/mods/armor-statues.pw.toml @@ -0,0 +1,13 @@ +name = "Armor Statues" +filename = "ArmorStatues-v8.0.6-1.20.1-Forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/bbGCtEvb/versions/Oa75lUzE/ArmorStatues-v8.0.6-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "dbeb8229973c26d233b4bdf21ed6a4aa6b3ebd55" + +[update] +[update.modrinth] +mod-id = "bbGCtEvb" +version = "Oa75lUzE" diff --git a/packwiz/1.20.1/mods/artifacts.pw.toml b/packwiz/1.20.1/mods/artifacts.pw.toml new file mode 100644 index 0000000..97b61e8 --- /dev/null +++ b/packwiz/1.20.1/mods/artifacts.pw.toml @@ -0,0 +1,13 @@ +name = "Artifacts" +filename = "artifacts-forge-9.5.11.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/P0Mu4wcQ/versions/jDAjEp8X/artifacts-forge-9.5.11.jar" +hash-format = "sha1" +hash = "b28984cc502d5249610ecf7694932978c571234d" + +[update] +[update.modrinth] +mod-id = "P0Mu4wcQ" +version = "jDAjEp8X" diff --git a/packwiz/1.20.1/mods/balm.pw.toml b/packwiz/1.20.1/mods/balm.pw.toml new file mode 100644 index 0000000..3676d91 --- /dev/null +++ b/packwiz/1.20.1/mods/balm.pw.toml @@ -0,0 +1,13 @@ +name = "Balm" +filename = "balm-forge-1.20.1-7.3.4-all.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/MBAkmtvl/versions/sMLLTEoG/balm-forge-1.20.1-7.3.4-all.jar" +hash-format = "sha1" +hash = "745678115f3f5f2aa43a1752dfbb606028954b40" + +[update] +[update.modrinth] +mod-id = "MBAkmtvl" +version = "sMLLTEoG" diff --git a/packwiz/1.20.1/mods/bedspreads.pw.toml b/packwiz/1.20.1/mods/bedspreads.pw.toml new file mode 100644 index 0000000..22a0d4e --- /dev/null +++ b/packwiz/1.20.1/mods/bedspreads.pw.toml @@ -0,0 +1,13 @@ +name = "Bedspreads" +filename = "bedspreads-forge-6.2.0+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/vNNL5mc7/versions/16t0eTJl/bedspreads-forge-6.2.0%2B1.20.1.jar" +hash-format = "sha1" +hash = "dd231d7a0bc85a690460cf2d03fd69516c4358cf" + +[update] +[update.modrinth] +mod-id = "vNNL5mc7" +version = "16t0eTJl" diff --git a/packwiz/1.20.1/mods/better-advancements.pw.toml b/packwiz/1.20.1/mods/better-advancements.pw.toml new file mode 100644 index 0000000..3d12fa9 --- /dev/null +++ b/packwiz/1.20.1/mods/better-advancements.pw.toml @@ -0,0 +1,13 @@ +name = "Better Advancements" +filename = "BetterAdvancements-1.20.1-0.3.2.162.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/Q2OqKxDG/versions/vhpXnjE2/BetterAdvancements-1.20.1-0.3.2.162.jar" +hash-format = "sha1" +hash = "84a6293b9b662c93aa30aa047436b6d8c19e5088" + +[update] +[update.modrinth] +mod-id = "Q2OqKxDG" +version = "vhpXnjE2" diff --git a/packwiz/1.20.1/mods/better-animations-collection.pw.toml b/packwiz/1.20.1/mods/better-animations-collection.pw.toml new file mode 100644 index 0000000..0f4feb1 --- /dev/null +++ b/packwiz/1.20.1/mods/better-animations-collection.pw.toml @@ -0,0 +1,13 @@ +name = "Better Animations Collection" +filename = "BetterAnimationsCollection-v8.0.0-1.20.1-Forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/OoOVj3J3/versions/IWYoMQYX/BetterAnimationsCollection-v8.0.0-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "06db0b9e79cd2b7df8501f51304e4c884b1e84a1" + +[update] +[update.modrinth] +mod-id = "OoOVj3J3" +version = "IWYoMQYX" diff --git a/packwiz/1.20.1/mods/better-archeology.pw.toml b/packwiz/1.20.1/mods/better-archeology.pw.toml new file mode 100644 index 0000000..30bf5aa --- /dev/null +++ b/packwiz/1.20.1/mods/better-archeology.pw.toml @@ -0,0 +1,13 @@ +name = "Better Archeology" +filename = "betterarcheology-1.1.9-1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/zCh7omyG/versions/8f9j7B3i/betterarcheology-1.1.9-1.20.1.jar" +hash-format = "sha1" +hash = "5b330ea99ca856a51e319e5b65a539e3eebfef54" + +[update] +[update.modrinth] +mod-id = "zCh7omyG" +version = "8f9j7B3i" diff --git a/packwiz/1.20.1/mods/better-combat.pw.toml b/packwiz/1.20.1/mods/better-combat.pw.toml new file mode 100644 index 0000000..8159e3b --- /dev/null +++ b/packwiz/1.20.1/mods/better-combat.pw.toml @@ -0,0 +1,13 @@ +name = "Better Combat" +filename = "bettercombat-forge-1.8.5+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/5sy6g3kz/versions/ay2HpHDe/bettercombat-forge-1.8.5%2B1.20.1.jar" +hash-format = "sha1" +hash = "a11803041f1da78b13ddb63c38c0e441a4b4eae6" + +[update] +[update.modrinth] +mod-id = "5sy6g3kz" +version = "ay2HpHDe" diff --git a/packwiz/1.20.1/mods/better-mods-button.pw.toml b/packwiz/1.20.1/mods/better-mods-button.pw.toml new file mode 100644 index 0000000..0003d22 --- /dev/null +++ b/packwiz/1.20.1/mods/better-mods-button.pw.toml @@ -0,0 +1,13 @@ +name = "Better Mods Button" +filename = "BetterModsButton-v8.0.2-1.20.1-Forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/KUZAAwdD/versions/bSoVaTgS/BetterModsButton-v8.0.2-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "74eec3644288d57ad1c64fff2551ca82d0b959c0" + +[update] +[update.modrinth] +mod-id = "KUZAAwdD" +version = "bSoVaTgS" diff --git a/packwiz/1.20.1/mods/better-ping-display.pw.toml b/packwiz/1.20.1/mods/better-ping-display.pw.toml new file mode 100644 index 0000000..0c6f320 --- /dev/null +++ b/packwiz/1.20.1/mods/better-ping-display.pw.toml @@ -0,0 +1,13 @@ +name = "Better Ping Display [Forge]" +filename = "BetterPingDisplay-1.20.1-1.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/ZvaHbwoZ/versions/jXuIS25Y/BetterPingDisplay-1.20.1-1.1.jar" +hash-format = "sha1" +hash = "6347a5bff9405c59ec7d428e5e24115f5b17a90b" + +[update] +[update.modrinth] +mod-id = "ZvaHbwoZ" +version = "jXuIS25Y" diff --git a/packwiz/1.20.1/mods/better-than-mending.pw.toml b/packwiz/1.20.1/mods/better-than-mending.pw.toml new file mode 100644 index 0000000..f245825 --- /dev/null +++ b/packwiz/1.20.1/mods/better-than-mending.pw.toml @@ -0,0 +1,13 @@ +name = "Better Than Mending" +filename = "BetterThanMending-1.7.2.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/Lvv4SHrK/versions/AevspkdP/BetterThanMending-1.7.2.jar" +hash-format = "sha1" +hash = "d54e7e41e992ccc8038a9ecc8dd6ee666f659f8e" + +[update] +[update.modrinth] +mod-id = "Lvv4SHrK" +version = "AevspkdP" diff --git a/packwiz/1.20.1/mods/better-third-person.pw.toml b/packwiz/1.20.1/mods/better-third-person.pw.toml new file mode 100644 index 0000000..3bbc4b6 --- /dev/null +++ b/packwiz/1.20.1/mods/better-third-person.pw.toml @@ -0,0 +1,13 @@ +name = "Better Third Person" +filename = "BetterThirdPerson-Forge-1.20-1.9.0.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/G1s2WpNo/versions/XkYduFuv/BetterThirdPerson-Forge-1.20-1.9.0.jar" +hash-format = "sha1" +hash = "0b0a3ff3b244fa191b3f9580547071dee46f7276" + +[update] +[update.modrinth] +mod-id = "G1s2WpNo" +version = "XkYduFuv" diff --git a/packwiz/1.20.1/mods/better-tridents.pw.toml b/packwiz/1.20.1/mods/better-tridents.pw.toml new file mode 100644 index 0000000..e89ae39 --- /dev/null +++ b/packwiz/1.20.1/mods/better-tridents.pw.toml @@ -0,0 +1,13 @@ +name = "Better Tridents" +filename = "BetterTridents-v8.0.1-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/KNUSlHiU/versions/lENqGnoP/BetterTridents-v8.0.1-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "900d906d80c33a10f277bbfbca166b40af1d68b5" + +[update] +[update.modrinth] +mod-id = "KNUSlHiU" +version = "lENqGnoP" diff --git a/packwiz/1.20.1/mods/betterf3.pw.toml b/packwiz/1.20.1/mods/betterf3.pw.toml new file mode 100644 index 0000000..7ea5de4 --- /dev/null +++ b/packwiz/1.20.1/mods/betterf3.pw.toml @@ -0,0 +1,13 @@ +name = "BetterF3" +filename = "BetterF3-7.0.2-Forge-1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/8shC1gFX/versions/xo6HmgWj/BetterF3-7.0.2-Forge-1.20.1.jar" +hash-format = "sha1" +hash = "b65cba59e87dc6c6d1aa9c47f09b9996b4e5075d" + +[update] +[update.modrinth] +mod-id = "8shC1gFX" +version = "xo6HmgWj" diff --git a/packwiz/1.20.1/mods/biomes-o-plenty.pw.toml b/packwiz/1.20.1/mods/biomes-o-plenty.pw.toml new file mode 100644 index 0000000..0a80955 --- /dev/null +++ b/packwiz/1.20.1/mods/biomes-o-plenty.pw.toml @@ -0,0 +1,13 @@ +name = "Biomes O' Plenty" +filename = "BiomesOPlenty-1.20.1-18.0.0.598.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/HXF82T3G/versions/peO5lWzX/BiomesOPlenty-1.20.1-18.0.0.598.jar" +hash-format = "sha1" +hash = "c10ccda2a31e7ea9dbcb1db9688ee3d66bee25c8" + +[update] +[update.modrinth] +mod-id = "HXF82T3G" +version = "peO5lWzX" diff --git a/packwiz/1.20.1/mods/bookshelf-lib.pw.toml b/packwiz/1.20.1/mods/bookshelf-lib.pw.toml new file mode 100644 index 0000000..b9553eb --- /dev/null +++ b/packwiz/1.20.1/mods/bookshelf-lib.pw.toml @@ -0,0 +1,13 @@ +name = "Bookshelf" +filename = "Bookshelf-Forge-1.20.1-20.2.13.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/uy4Cnpcm/versions/tNwsir0K/Bookshelf-Forge-1.20.1-20.2.13.jar" +hash-format = "sha1" +hash = "c53d9eb5ce9e8ef0f2ea9b11e478d84ce958c3e5" + +[update] +[update.modrinth] +mod-id = "uy4Cnpcm" +version = "tNwsir0K" diff --git a/packwiz/1.20.1/mods/botarium.pw.toml b/packwiz/1.20.1/mods/botarium.pw.toml new file mode 100644 index 0000000..a2996c3 --- /dev/null +++ b/packwiz/1.20.1/mods/botarium.pw.toml @@ -0,0 +1,13 @@ +name = "Botarium" +filename = "botarium-forge-1.20.1-2.3.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/2u6LRnMa/versions/rkELoRmb/botarium-forge-1.20.1-2.3.3.jar" +hash-format = "sha1" +hash = "8a4b7f0d6e569370a73402eeda57418f456968d8" + +[update] +[update.modrinth] +mod-id = "2u6LRnMa" +version = "rkELoRmb" diff --git a/packwiz/1.20.1/mods/caelus.pw.toml b/packwiz/1.20.1/mods/caelus.pw.toml new file mode 100644 index 0000000..1055293 --- /dev/null +++ b/packwiz/1.20.1/mods/caelus.pw.toml @@ -0,0 +1,13 @@ +name = "Caelus API" +filename = "caelus-forge-3.2.0+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/40FYwb4z/versions/mRry0DgY/caelus-forge-3.2.0%2B1.20.1.jar" +hash-format = "sha1" +hash = "d14e8ee892d4d8764f523ad0e89bdcfc061fb007" + +[update] +[update.modrinth] +mod-id = "40FYwb4z" +version = "mRry0DgY" diff --git a/packwiz/1.20.1/mods/carry-on.pw.toml b/packwiz/1.20.1/mods/carry-on.pw.toml new file mode 100644 index 0000000..aaaabb7 --- /dev/null +++ b/packwiz/1.20.1/mods/carry-on.pw.toml @@ -0,0 +1,13 @@ +name = "Carry On" +filename = "carryon-forge-1.20.1-2.1.2.7.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/joEfVgkn/versions/edGQD16r/carryon-forge-1.20.1-2.1.2.7.jar" +hash-format = "sha1" +hash = "9999714ca3dd2f2401f0396ca44f3b27c3784c4f" + +[update] +[update.modrinth] +mod-id = "joEfVgkn" +version = "edGQD16r" diff --git a/packwiz/1.20.1/mods/cc-tweaked.pw.toml b/packwiz/1.20.1/mods/cc-tweaked.pw.toml new file mode 100644 index 0000000..7d0ffe1 --- /dev/null +++ b/packwiz/1.20.1/mods/cc-tweaked.pw.toml @@ -0,0 +1,13 @@ +name = "CC: Tweaked" +filename = "cc-tweaked-1.20.1-forge-1.111.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/gu7yAYhd/versions/eMzJxUoQ/cc-tweaked-1.20.1-forge-1.111.0.jar" +hash-format = "sha1" +hash = "7be5aa1975b84b8f75d77eb0cb89d26ca4ee3680" + +[update] +[update.modrinth] +mod-id = "gu7yAYhd" +version = "eMzJxUoQ" diff --git a/packwiz/1.20.1/mods/chat-heads.pw.toml b/packwiz/1.20.1/mods/chat-heads.pw.toml new file mode 100644 index 0000000..d77dea8 --- /dev/null +++ b/packwiz/1.20.1/mods/chat-heads.pw.toml @@ -0,0 +1,13 @@ +name = "Chat Heads" +filename = "chat_heads-0.12.3-forge-1.20.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/Wb5oqrBJ/versions/RdqwbuyP/chat_heads-0.12.3-forge-1.20.jar" +hash-format = "sha1" +hash = "f9c77a78f811d47de87c73f453a14a3487d9be43" + +[update] +[update.modrinth] +mod-id = "Wb5oqrBJ" +version = "RdqwbuyP" diff --git a/packwiz/1.20.1/mods/chat-impressive-animation.pw.toml b/packwiz/1.20.1/mods/chat-impressive-animation.pw.toml new file mode 100644 index 0000000..d9600f7 --- /dev/null +++ b/packwiz/1.20.1/mods/chat-impressive-animation.pw.toml @@ -0,0 +1,13 @@ +name = "Chat Impressive Animation" +filename = "ChatImpressiveAnimation-forge-1.0+mc1.20.x.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/DnL1AGAI/versions/RrpjdWaM/ChatImpressiveAnimation-forge-1.0%2Bmc1.20.x.jar" +hash-format = "sha1" +hash = "ce6ba984e02278d7a196f17780f4f3bb341aaeda" + +[update] +[update.modrinth] +mod-id = "DnL1AGAI" +version = "RrpjdWaM" diff --git a/packwiz/1.20.1/mods/cherished-worlds.pw.toml b/packwiz/1.20.1/mods/cherished-worlds.pw.toml new file mode 100644 index 0000000..1dd76fe --- /dev/null +++ b/packwiz/1.20.1/mods/cherished-worlds.pw.toml @@ -0,0 +1,13 @@ +name = "Cherished Worlds" +filename = "cherishedworlds-forge-6.1.6+1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/3azQ6p0W/versions/xLN2AayC/cherishedworlds-forge-6.1.6%2B1.20.1.jar" +hash-format = "sha1" +hash = "07dc81c2c36fd3686185eaa1668bf1e9a483e048" + +[update] +[update.modrinth] +mod-id = "3azQ6p0W" +version = "xLN2AayC" diff --git a/packwiz/1.20.1/mods/cloth-config.pw.toml b/packwiz/1.20.1/mods/cloth-config.pw.toml new file mode 100644 index 0000000..8d63340 --- /dev/null +++ b/packwiz/1.20.1/mods/cloth-config.pw.toml @@ -0,0 +1,13 @@ +name = "Cloth Config API" +filename = "cloth-config-11.1.118-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/9s6osm5g/versions/nr1znv5v/cloth-config-11.1.118-forge.jar" +hash-format = "sha1" +hash = "c46ca3fba95691873a765f4e79750c615f33e446" + +[update] +[update.modrinth] +mod-id = "9s6osm5g" +version = "nr1znv5v" diff --git a/packwiz/1.20.1/mods/clumps.pw.toml b/packwiz/1.20.1/mods/clumps.pw.toml new file mode 100644 index 0000000..e11a134 --- /dev/null +++ b/packwiz/1.20.1/mods/clumps.pw.toml @@ -0,0 +1,13 @@ +name = "Clumps" +filename = "Clumps-forge-1.20.1-12.0.0.4.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/Wnxd13zP/versions/nAHGB5ls/Clumps-forge-1.20.1-12.0.0.4.jar" +hash-format = "sha1" +hash = "8809c7aa6c71389e9c59abfe5def52c1cb8d4f1c" + +[update] +[update.modrinth] +mod-id = "Wnxd13zP" +version = "nAHGB5ls" diff --git a/packwiz/1.20.1/mods/codechicken-lib.pw.toml b/packwiz/1.20.1/mods/codechicken-lib.pw.toml new file mode 100644 index 0000000..70fbdf3 --- /dev/null +++ b/packwiz/1.20.1/mods/codechicken-lib.pw.toml @@ -0,0 +1,13 @@ +name = "CodeChicken Lib" +filename = "CodeChickenLib-1.20.1-4.4.0.512-universal.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/2gq0ALnz/versions/U68JIVpX/CodeChickenLib-1.20.1-4.4.0.512-universal.jar" +hash-format = "sha1" +hash = "3d75bae94d3645ab355ac4b3178f03eb4684f318" + +[update] +[update.modrinth] +mod-id = "2gq0ALnz" +version = "U68JIVpX" diff --git a/packwiz/1.20.1/mods/cofh-core.pw.toml b/packwiz/1.20.1/mods/cofh-core.pw.toml new file mode 100644 index 0000000..384e400 --- /dev/null +++ b/packwiz/1.20.1/mods/cofh-core.pw.toml @@ -0,0 +1,13 @@ +name = "CoFH Core" +filename = "cofh_core-1.20.1-11.0.2.56.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/OWSRM4vD/versions/kglS53Hd/cofh_core-1.20.1-11.0.2.56.jar" +hash-format = "sha1" +hash = "6f7c0056fece31bf393df450d79482810ed444af" + +[update] +[update.modrinth] +mod-id = "OWSRM4vD" +version = "kglS53Hd" diff --git a/packwiz/1.20.1/mods/collective.pw.toml b/packwiz/1.20.1/mods/collective.pw.toml new file mode 100644 index 0000000..3590f5b --- /dev/null +++ b/packwiz/1.20.1/mods/collective.pw.toml @@ -0,0 +1,13 @@ +name = "Collective" +filename = "collective-1.20.1-7.61.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/e0M1UDsY/versions/bB57FIWR/collective-1.20.1-7.61.jar" +hash-format = "sha1" +hash = "2318f1f3cc1a1a3df9966f657e3fd8edc2b3a33f" + +[update] +[update.modrinth] +mod-id = "e0M1UDsY" +version = "bB57FIWR" diff --git a/packwiz/1.20.1/mods/completionists-index.pw.toml b/packwiz/1.20.1/mods/completionists-index.pw.toml new file mode 100644 index 0000000..c7a43fb --- /dev/null +++ b/packwiz/1.20.1/mods/completionists-index.pw.toml @@ -0,0 +1,13 @@ +name = "Completionist's Index" +filename = "CompletionistsIndex-v8.0.0-1.20.1-Forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/iSCGCCV1/versions/VSxl1I7f/CompletionistsIndex-v8.0.0-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "5a304f957f09dac883ab43b752cf415876edc341" + +[update] +[update.modrinth] +mod-id = "iSCGCCV1" +version = "VSxl1I7f" diff --git a/packwiz/1.20.1/mods/connector.pw.toml b/packwiz/1.20.1/mods/connector.pw.toml new file mode 100644 index 0000000..737d948 --- /dev/null +++ b/packwiz/1.20.1/mods/connector.pw.toml @@ -0,0 +1,13 @@ +name = "Sinytra Connector" +filename = "Connector-1.0.0-beta.43+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/u58R1TMW/versions/LM3aqTbN/Connector-1.0.0-beta.43%2B1.20.1.jar" +hash-format = "sha1" +hash = "492e05d859bb681347d1bb13a6dce49537985ad6" + +[update] +[update.modrinth] +mod-id = "u58R1TMW" +version = "LM3aqTbN" diff --git a/packwiz/1.20.1/mods/controlling.pw.toml b/packwiz/1.20.1/mods/controlling.pw.toml new file mode 100644 index 0000000..a5459e8 --- /dev/null +++ b/packwiz/1.20.1/mods/controlling.pw.toml @@ -0,0 +1,13 @@ +name = "Controlling" +filename = "Controlling-forge-1.20.1-12.0.2.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/xv94TkTM/versions/LH6Bi6Am/Controlling-forge-1.20.1-12.0.2.jar" +hash-format = "sha1" +hash = "6195a3d1464f8fb641d7e165163aea1a857ce08e" + +[update] +[update.modrinth] +mod-id = "xv94TkTM" +version = "LH6Bi6Am" diff --git a/packwiz/1.20.1/mods/coroutil.pw.toml b/packwiz/1.20.1/mods/coroutil.pw.toml new file mode 100644 index 0000000..cb9bb8e --- /dev/null +++ b/packwiz/1.20.1/mods/coroutil.pw.toml @@ -0,0 +1,13 @@ +name = "CoroUtil" +filename = "coroutil-forge-1.20.1-1.3.7.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/rLLJ1OZM/versions/6rPDKAT8/coroutil-forge-1.20.1-1.3.7.jar" +hash-format = "sha1" +hash = "7f5f0b62a638b6053c95919cbe8c2bea2e0c93d0" + +[update] +[update.modrinth] +mod-id = "rLLJ1OZM" +version = "6rPDKAT8" diff --git a/packwiz/1.20.1/mods/create.pw.toml b/packwiz/1.20.1/mods/create.pw.toml new file mode 100644 index 0000000..58b8524 --- /dev/null +++ b/packwiz/1.20.1/mods/create.pw.toml @@ -0,0 +1,13 @@ +name = "Create" +filename = "create-1.20.1-0.5.1.f.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/LNytGWDc/versions/HNYrbfZZ/create-1.20.1-0.5.1.f.jar" +hash-format = "sha1" +hash = "3fee3c26ebbfdfd59e1371ab73ba1f61b44ef6d0" + +[update] +[update.modrinth] +mod-id = "LNytGWDc" +version = "HNYrbfZZ" diff --git a/packwiz/1.20.1/mods/curios.pw.toml b/packwiz/1.20.1/mods/curios.pw.toml new file mode 100644 index 0000000..4a5836b --- /dev/null +++ b/packwiz/1.20.1/mods/curios.pw.toml @@ -0,0 +1,13 @@ +name = "Curios API" +filename = "curios-forge-5.9.1+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/vvuO3ImH/versions/moWmAnjY/curios-forge-5.9.1%2B1.20.1.jar" +hash-format = "sha1" +hash = "d5698ca0e90adba53d0ca660a2dc0b79ac09504b" + +[update] +[update.modrinth] +mod-id = "vvuO3ImH" +version = "moWmAnjY" diff --git a/packwiz/1.20.1/mods/decorative-blocks.pw.toml b/packwiz/1.20.1/mods/decorative-blocks.pw.toml new file mode 100644 index 0000000..327de0d --- /dev/null +++ b/packwiz/1.20.1/mods/decorative-blocks.pw.toml @@ -0,0 +1,13 @@ +name = "Decorative Blocks" +filename = "decorative_blocks-forge-1.20.1-4.1.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/t6BIRVZn/versions/nGmyeiug/decorative_blocks-forge-1.20.1-4.1.3.jar" +hash-format = "sha1" +hash = "10263d3e99807662ff065edce0e470fe62e84b30" + +[update] +[update.modrinth] +mod-id = "t6BIRVZn" +version = "nGmyeiug" diff --git a/packwiz/1.20.1/mods/diagonal-fences.pw.toml b/packwiz/1.20.1/mods/diagonal-fences.pw.toml new file mode 100644 index 0000000..45b94a5 --- /dev/null +++ b/packwiz/1.20.1/mods/diagonal-fences.pw.toml @@ -0,0 +1,13 @@ +name = "Diagonal Fences" +filename = "DiagonalFences-v8.1.4-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/IKARgflD/versions/yHaWLo5t/DiagonalFences-v8.1.4-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "5abeea128e46f76e0ed1694591d27272ef2ccf3a" + +[update] +[update.modrinth] +mod-id = "IKARgflD" +version = "yHaWLo5t" diff --git a/packwiz/1.20.1/mods/diagonal-walls.pw.toml b/packwiz/1.20.1/mods/diagonal-walls.pw.toml new file mode 100644 index 0000000..422f87f --- /dev/null +++ b/packwiz/1.20.1/mods/diagonal-walls.pw.toml @@ -0,0 +1,13 @@ +name = "Diagonal Walls" +filename = "DiagonalWalls-v8.0.3-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/FQgc8dib/versions/BOsg18ZA/DiagonalWalls-v8.0.3-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "9181dcfeb0508786d32436b7270a0293e146884e" + +[update] +[update.modrinth] +mod-id = "FQgc8dib" +version = "BOsg18ZA" diff --git a/packwiz/1.20.1/mods/diagonal-windows.pw.toml b/packwiz/1.20.1/mods/diagonal-windows.pw.toml new file mode 100644 index 0000000..be88df1 --- /dev/null +++ b/packwiz/1.20.1/mods/diagonal-windows.pw.toml @@ -0,0 +1,13 @@ +name = "Diagonal Windows" +filename = "DiagonalWindows-v8.1.4-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/oOi0CKes/versions/nf44AqzV/DiagonalWindows-v8.1.4-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "f31f5a4ee901f689eb86d5d01c7725ab993c294f" + +[update] +[update.modrinth] +mod-id = "oOi0CKes" +version = "nf44AqzV" diff --git a/packwiz/1.20.1/mods/diet.pw.toml b/packwiz/1.20.1/mods/diet.pw.toml new file mode 100644 index 0000000..389179e --- /dev/null +++ b/packwiz/1.20.1/mods/diet.pw.toml @@ -0,0 +1,13 @@ +name = "Diet" +filename = "diet-forge-2.1.1+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/SsIkH9rZ/versions/oHxMouff/diet-forge-2.1.1%2B1.20.1.jar" +hash-format = "sha1" +hash = "c5f5d5980803259931dfa62236e888fb08ecf70a" + +[update] +[update.modrinth] +mod-id = "SsIkH9rZ" +version = "oHxMouff" diff --git a/packwiz/1.20.1/mods/do-a-barrel-roll.pw.toml b/packwiz/1.20.1/mods/do-a-barrel-roll.pw.toml new file mode 100644 index 0000000..cebffdf --- /dev/null +++ b/packwiz/1.20.1/mods/do-a-barrel-roll.pw.toml @@ -0,0 +1,13 @@ +name = "Do a Barrel Roll" +filename = "do_a_barrel_roll-forge-3.5.6+1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/6FtRfnLg/versions/VH8QpKA5/do_a_barrel_roll-forge-3.5.6%2B1.20.1.jar" +hash-format = "sha1" +hash = "08b58bfbdf20660bdc5a0c4a0b088f7d89f40a38" + +[update] +[update.modrinth] +mod-id = "6FtRfnLg" +version = "VH8QpKA5" diff --git a/packwiz/1.20.1/mods/do-api.pw.toml b/packwiz/1.20.1/mods/do-api.pw.toml new file mode 100644 index 0000000..df15a96 --- /dev/null +++ b/packwiz/1.20.1/mods/do-api.pw.toml @@ -0,0 +1,13 @@ +name = "[Let's Do] API" +filename = "letsdo-API-forge-1.2.13-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/4XJZeZbM/versions/BmhJdIDe/letsdo-API-forge-1.2.13-forge.jar" +hash-format = "sha1" +hash = "2f9eaac30a074984de9f61892623b108308785f6" + +[update] +[update.modrinth] +mod-id = "4XJZeZbM" +version = "BmhJdIDe" diff --git a/packwiz/1.20.1/mods/dynamic-fps.pw.toml b/packwiz/1.20.1/mods/dynamic-fps.pw.toml new file mode 100644 index 0000000..8c073e6 --- /dev/null +++ b/packwiz/1.20.1/mods/dynamic-fps.pw.toml @@ -0,0 +1,13 @@ +name = "Dynamic FPS" +filename = "dynamic-fps-3.4.3+minecraft-1.20.0-forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/LQ3K71Q1/versions/M9XF5FlW/dynamic-fps-3.4.3%2Bminecraft-1.20.0-forge.jar" +hash-format = "sha1" +hash = "c1398f3bc47e21ba047b3401316f31a895dba572" + +[update] +[update.modrinth] +mod-id = "LQ3K71Q1" +version = "M9XF5FlW" diff --git a/packwiz/1.20.1/mods/dynamic-lights.pw.toml b/packwiz/1.20.1/mods/dynamic-lights.pw.toml new file mode 100644 index 0000000..3506898 --- /dev/null +++ b/packwiz/1.20.1/mods/dynamic-lights.pw.toml @@ -0,0 +1,13 @@ +name = "Dynamic Lights" +filename = "dynamiclights-v1.8.2-mc1.17x-1.20x-mod.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/7YjclEGc/versions/Ely3MqGM/dynamiclights-v1.8.2-mc1.17x-1.20x-mod.jar" +hash-format = "sha1" +hash = "837fb73517a56161f8f417644c59ffb10f1950ca" + +[update] +[update.modrinth] +mod-id = "7YjclEGc" +version = "Ely3MqGM" diff --git a/packwiz/1.20.1/mods/easy-anvils.pw.toml b/packwiz/1.20.1/mods/easy-anvils.pw.toml new file mode 100644 index 0000000..baa0f4e --- /dev/null +++ b/packwiz/1.20.1/mods/easy-anvils.pw.toml @@ -0,0 +1,13 @@ +name = "Easy Anvils" +filename = "EasyAnvils-v8.0.2-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/OZBR5JT5/versions/4pRdDqEb/EasyAnvils-v8.0.2-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "d44a8b549b27713a92d59148729bf374ff3e25f0" + +[update] +[update.modrinth] +mod-id = "OZBR5JT5" +version = "4pRdDqEb" diff --git a/packwiz/1.20.1/mods/easy-magic.pw.toml b/packwiz/1.20.1/mods/easy-magic.pw.toml new file mode 100644 index 0000000..15959d4 --- /dev/null +++ b/packwiz/1.20.1/mods/easy-magic.pw.toml @@ -0,0 +1,13 @@ +name = "Easy Magic" +filename = "EasyMagic-v8.0.1-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/9hx3AbJM/versions/W2xPEG9I/EasyMagic-v8.0.1-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "9bfb5d63ac2e03ecdab8755c968ffa25b799469b" + +[update] +[update.modrinth] +mod-id = "9hx3AbJM" +version = "W2xPEG9I" diff --git a/packwiz/1.20.1/mods/easy-shulker-boxes.pw.toml b/packwiz/1.20.1/mods/easy-shulker-boxes.pw.toml new file mode 100644 index 0000000..4202ef6 --- /dev/null +++ b/packwiz/1.20.1/mods/easy-shulker-boxes.pw.toml @@ -0,0 +1,13 @@ +name = "Easy Shulker Boxes" +filename = "EasyShulkerBoxes-v8.0.2-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/gA5euN8S/versions/BG9Ajkjd/EasyShulkerBoxes-v8.0.2-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "c5245255c422afa2d627e89bbbf4a2f1d5d721e8" + +[update] +[update.modrinth] +mod-id = "gA5euN8S" +version = "BG9Ajkjd" diff --git a/packwiz/1.20.1/mods/edf-remastered.pw.toml b/packwiz/1.20.1/mods/edf-remastered.pw.toml new file mode 100644 index 0000000..71698ab --- /dev/null +++ b/packwiz/1.20.1/mods/edf-remastered.pw.toml @@ -0,0 +1,13 @@ +name = "Ender Dragon Fight Remastered" +filename = "edf-remastered-4.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/HQsBdHGd/versions/sJX8dbua/edf-remastered-4.3.jar" +hash-format = "sha1" +hash = "80d348c609b4ee11092f15a3208903bded47c56b" + +[update] +[update.modrinth] +mod-id = "HQsBdHGd" +version = "sJX8dbua" diff --git a/packwiz/1.20.1/mods/effect-descriptions.pw.toml b/packwiz/1.20.1/mods/effect-descriptions.pw.toml new file mode 100644 index 0000000..a7a9df9 --- /dev/null +++ b/packwiz/1.20.1/mods/effect-descriptions.pw.toml @@ -0,0 +1,13 @@ +name = "Effect Descriptions" +filename = "EffectDescriptions-v8.0.2-1.20.1-Forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/Kw73iLDq/versions/1cLzn1rF/EffectDescriptions-v8.0.2-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "88c15335c1b1a03e22ed7cbf62d511f6dd0e6877" + +[update] +[update.modrinth] +mod-id = "Kw73iLDq" +version = "1cLzn1rF" diff --git a/packwiz/1.20.1/mods/elytra-slot.pw.toml b/packwiz/1.20.1/mods/elytra-slot.pw.toml new file mode 100644 index 0000000..c0a0baa --- /dev/null +++ b/packwiz/1.20.1/mods/elytra-slot.pw.toml @@ -0,0 +1,13 @@ +name = "Elytra Slot" +filename = "elytraslot-forge-6.4.0+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/mSQF1NpT/versions/HGpQDN32/elytraslot-forge-6.4.0%2B1.20.1.jar" +hash-format = "sha1" +hash = "e49103f6a50b09d2384aa11f46b6fc8c709bbbee" + +[update] +[update.modrinth] +mod-id = "mSQF1NpT" +version = "HGpQDN32" diff --git a/packwiz/1.20.1/mods/embeddium.pw.toml b/packwiz/1.20.1/mods/embeddium.pw.toml new file mode 100644 index 0000000..b0c6a20 --- /dev/null +++ b/packwiz/1.20.1/mods/embeddium.pw.toml @@ -0,0 +1,13 @@ +name = "Embeddium" +filename = "embeddium-0.3.20+mc1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/sk9rgfiA/versions/fF2nkTT2/embeddium-0.3.20%2Bmc1.20.1.jar" +hash-format = "sha1" +hash = "b065cda8dff9f8a4f80541d584c127762a7e7060" + +[update] +[update.modrinth] +mod-id = "sk9rgfiA" +version = "fF2nkTT2" diff --git a/packwiz/1.20.1/mods/ender-storage.pw.toml b/packwiz/1.20.1/mods/ender-storage.pw.toml new file mode 100644 index 0000000..c8b19c8 --- /dev/null +++ b/packwiz/1.20.1/mods/ender-storage.pw.toml @@ -0,0 +1,13 @@ +name = "Ender Storage" +filename = "EnderStorage-1.20.1-2.11.0.188-universal.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/BbrHg80P/versions/pTEnM5jC/EnderStorage-1.20.1-2.11.0.188-universal.jar" +hash-format = "sha1" +hash = "19a4935881634bdb98aad4aba6e548b13ffaded7" + +[update] +[update.modrinth] +mod-id = "BbrHg80P" +version = "pTEnM5jC" diff --git a/packwiz/1.20.1/mods/entityculling.pw.toml b/packwiz/1.20.1/mods/entityculling.pw.toml new file mode 100644 index 0000000..0b6eb38 --- /dev/null +++ b/packwiz/1.20.1/mods/entityculling.pw.toml @@ -0,0 +1,13 @@ +name = "Entity Culling" +filename = "entityculling-forge-1.6.5-mc1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/NNAgCjsB/versions/bketoxVs/entityculling-forge-1.6.5-mc1.20.1.jar" +hash-format = "sha1" +hash = "efe9677fe7ed1b4ed7690f772c003cb2893bf05d" + +[update] +[update.modrinth] +mod-id = "NNAgCjsB" +version = "bketoxVs" diff --git a/packwiz/1.20.1/mods/every-compat.pw.toml b/packwiz/1.20.1/mods/every-compat.pw.toml new file mode 100644 index 0000000..0fc2c70 --- /dev/null +++ b/packwiz/1.20.1/mods/every-compat.pw.toml @@ -0,0 +1,13 @@ +name = "Every Compat (Wood Good)" +filename = "everycomp-1.20-2.6.61.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/eiktJyw1/versions/wuCIcohP/everycomp-1.20-2.6.61.jar" +hash-format = "sha1" +hash = "c27a8643ef0d98f0e053a32b714c7d2e72373966" + +[update] +[update.modrinth] +mod-id = "eiktJyw1" +version = "wuCIcohP" diff --git a/packwiz/1.20.1/mods/exotic-birds.pw.toml b/packwiz/1.20.1/mods/exotic-birds.pw.toml new file mode 100644 index 0000000..be91df5 --- /dev/null +++ b/packwiz/1.20.1/mods/exotic-birds.pw.toml @@ -0,0 +1,13 @@ +name = "Exotic Birds" +filename = "exoticbirds-1.20.1-1.0.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "9d9070db2d6646440ba4f331f23f0163e3b25adc" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4706199 +project-id = 242830 diff --git a/packwiz/1.20.1/mods/extreme-reactors.pw.toml b/packwiz/1.20.1/mods/extreme-reactors.pw.toml new file mode 100644 index 0000000..650762f --- /dev/null +++ b/packwiz/1.20.1/mods/extreme-reactors.pw.toml @@ -0,0 +1,13 @@ +name = "Extreme Reactors" +filename = "ExtremeReactors2-1.20.1-2.0.75.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/idkvShUy/versions/5CYl80HP/ExtremeReactors2-1.20.1-2.0.75.jar" +hash-format = "sha1" +hash = "9ffe1bcb6174aa6f57e799d7865b9afa08453606" + +[update] +[update.modrinth] +mod-id = "idkvShUy" +version = "5CYl80HP" diff --git a/packwiz/1.20.1/mods/fancymenu.pw.toml b/packwiz/1.20.1/mods/fancymenu.pw.toml new file mode 100644 index 0000000..0b707cb --- /dev/null +++ b/packwiz/1.20.1/mods/fancymenu.pw.toml @@ -0,0 +1,13 @@ +name = "FancyMenu" +filename = "fancymenu_forge_3.2.3_MC_1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/Wq5SjeWM/versions/P4AHpQ6f/fancymenu_forge_3.2.3_MC_1.20.1.jar" +hash-format = "sha1" +hash = "15512ce60a2aba724edc28f81c46b2fdeb2b94f3" + +[update] +[update.modrinth] +mod-id = "Wq5SjeWM" +version = "P4AHpQ6f" diff --git a/packwiz/1.20.1/mods/farmers-delight.pw.toml b/packwiz/1.20.1/mods/farmers-delight.pw.toml new file mode 100644 index 0000000..ca92066 --- /dev/null +++ b/packwiz/1.20.1/mods/farmers-delight.pw.toml @@ -0,0 +1,13 @@ +name = "Farmer's Delight" +filename = "FarmersDelight-1.20.1-1.2.4.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/R2OftAxM/versions/AxgOboGq/FarmersDelight-1.20.1-1.2.4.jar" +hash-format = "sha1" +hash = "71daa55fd88b6f181c51ec6892600415df591f64" + +[update] +[update.modrinth] +mod-id = "R2OftAxM" +version = "AxgOboGq" diff --git a/packwiz/1.20.1/mods/fast-paintings.pw.toml b/packwiz/1.20.1/mods/fast-paintings.pw.toml new file mode 100644 index 0000000..7e0f752 --- /dev/null +++ b/packwiz/1.20.1/mods/fast-paintings.pw.toml @@ -0,0 +1,13 @@ +name = "Fast Paintings" +filename = "fastpaintings-1.20-1.2.7.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/z3TzcquW/versions/Bvjyyy1T/fastpaintings-1.20-1.2.7.jar" +hash-format = "sha1" +hash = "036137a54b8f503794cf38296ff4c7fbf2e9d5cc" + +[update] +[update.modrinth] +mod-id = "z3TzcquW" +version = "Bvjyyy1T" diff --git a/packwiz/1.20.1/mods/fast-portals.pw.toml b/packwiz/1.20.1/mods/fast-portals.pw.toml new file mode 100644 index 0000000..e52b713 --- /dev/null +++ b/packwiz/1.20.1/mods/fast-portals.pw.toml @@ -0,0 +1,13 @@ +name = "Fast Portals" +filename = "fastportals-1.0.3-forge 1.20.x.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/HTSaaFuA/versions/8QqqLcWT/fastportals-1.0.3-forge%201.20.x.jar" +hash-format = "sha1" +hash = "787b6e72c58d2063ec4e4a417b4760bc612ddfeb" + +[update] +[update.modrinth] +mod-id = "HTSaaFuA" +version = "8QqqLcWT" diff --git a/packwiz/1.20.1/mods/fbp-renewed.pw.toml b/packwiz/1.20.1/mods/fbp-renewed.pw.toml new file mode 100644 index 0000000..aa3a485 --- /dev/null +++ b/packwiz/1.20.1/mods/fbp-renewed.pw.toml @@ -0,0 +1,13 @@ +name = "Fancy Block Particles - Renewed" +filename = "FancyBlockParticles-1.20.1-forge-20.1.0.0-beta.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/S2guHrs2/versions/2JA7JcqI/FancyBlockParticles-1.20.1-forge-20.1.0.0-beta.jar" +hash-format = "sha1" +hash = "530c8e12cee9a1cf87152f92f143d4eb337a3036" + +[update] +[update.modrinth] +mod-id = "S2guHrs2" +version = "2JA7JcqI" diff --git a/packwiz/1.20.1/mods/ferrite-core.pw.toml b/packwiz/1.20.1/mods/ferrite-core.pw.toml new file mode 100644 index 0000000..1a54c1b --- /dev/null +++ b/packwiz/1.20.1/mods/ferrite-core.pw.toml @@ -0,0 +1,13 @@ +name = "FerriteCore" +filename = "ferritecore-6.0.1-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/uXXizFIs/versions/DG5Fn9Sz/ferritecore-6.0.1-forge.jar" +hash-format = "sha1" +hash = "417fb6ce8f52abf40bd9d0390371790f9576f8ba" + +[update] +[update.modrinth] +mod-id = "uXXizFIs" +version = "DG5Fn9Sz" diff --git a/packwiz/1.20.1/mods/first-person-model.pw.toml b/packwiz/1.20.1/mods/first-person-model.pw.toml new file mode 100644 index 0000000..ddca818 --- /dev/null +++ b/packwiz/1.20.1/mods/first-person-model.pw.toml @@ -0,0 +1,13 @@ +name = "First-person Model" +filename = "firstperson-forge-2.4.1-mc1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/H5XMjpHi/versions/o7MvYy4x/firstperson-forge-2.4.1-mc1.20.1.jar" +hash-format = "sha1" +hash = "6eb14108f3e7a0f7ebd5c74e31894318f2812c1d" + +[update] +[update.modrinth] +mod-id = "H5XMjpHi" +version = "o7MvYy4x" diff --git a/packwiz/1.20.1/mods/fishermens-trap.pw.toml b/packwiz/1.20.1/mods/fishermens-trap.pw.toml new file mode 100644 index 0000000..a3eff0b --- /dev/null +++ b/packwiz/1.20.1/mods/fishermens-trap.pw.toml @@ -0,0 +1,13 @@ +name = "Fishermen's Trap" +filename = "fishermens_trap-2.1.2.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/ltRggnDx/versions/4RTVyuPY/fishermens_trap-2.1.2.jar" +hash-format = "sha1" +hash = "69c09d9740e94f2702a1c26c992a8869001af805" + +[update] +[update.modrinth] +mod-id = "ltRggnDx" +version = "4RTVyuPY" diff --git a/packwiz/1.20.1/mods/forge-config-screens.pw.toml b/packwiz/1.20.1/mods/forge-config-screens.pw.toml new file mode 100644 index 0000000..00f69de --- /dev/null +++ b/packwiz/1.20.1/mods/forge-config-screens.pw.toml @@ -0,0 +1,13 @@ +name = "Forge Config Screens" +filename = "ForgeConfigScreens-v8.0.2-1.20.1-Forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/5WeWGLoJ/versions/YUDLu26S/ForgeConfigScreens-v8.0.2-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "e727fcba7efe04bc173211ba5cdf49eea768a9a3" + +[update] +[update.modrinth] +mod-id = "5WeWGLoJ" +version = "YUDLu26S" diff --git a/packwiz/1.20.1/mods/forgeendertech.pw.toml b/packwiz/1.20.1/mods/forgeendertech.pw.toml new file mode 100644 index 0000000..43dd548 --- /dev/null +++ b/packwiz/1.20.1/mods/forgeendertech.pw.toml @@ -0,0 +1,13 @@ +name = "ForgeEndertech" +filename = "ForgeEndertech-1.20.1-11.1.3.1-build.0496.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "372f78d707aeeecedcb63bafb4ea11f3b4edbf99" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5369746 +project-id = 244844 diff --git a/packwiz/1.20.1/mods/forgified-fabric-api.pw.toml b/packwiz/1.20.1/mods/forgified-fabric-api.pw.toml new file mode 100644 index 0000000..71a81d7 --- /dev/null +++ b/packwiz/1.20.1/mods/forgified-fabric-api.pw.toml @@ -0,0 +1,13 @@ +name = "Forgified Fabric API" +filename = "fabric-api-0.92.2+1.11.8+1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/Aqlf1Shp/versions/D3EZO1Kr/fabric-api-0.92.2%2B1.11.8%2B1.20.1.jar" +hash-format = "sha1" +hash = "d5680a4d2e2dde45115e41a5e22f6b32f9c80f50" + +[update] +[update.modrinth] +mod-id = "Aqlf1Shp" +version = "D3EZO1Kr" diff --git a/packwiz/1.20.1/mods/fusion-connected-textures.pw.toml b/packwiz/1.20.1/mods/fusion-connected-textures.pw.toml new file mode 100644 index 0000000..7ede004 --- /dev/null +++ b/packwiz/1.20.1/mods/fusion-connected-textures.pw.toml @@ -0,0 +1,13 @@ +name = "Fusion (Connected Textures)" +filename = "fusion-1.1.1-forge-mc1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/p19vrgc2/versions/oA5jxU4i/fusion-1.1.1-forge-mc1.20.1.jar" +hash-format = "sha1" +hash = "d45b7aa1be6d65a6c8c1d0b8fb7da07f1ea56c2f" + +[update] +[update.modrinth] +mod-id = "p19vrgc2" +version = "oA5jxU4i" diff --git a/packwiz/1.20.1/mods/gamemenuremovegfarb.pw.toml b/packwiz/1.20.1/mods/gamemenuremovegfarb.pw.toml new file mode 100644 index 0000000..3294a89 --- /dev/null +++ b/packwiz/1.20.1/mods/gamemenuremovegfarb.pw.toml @@ -0,0 +1,13 @@ +name = "Game Menu Remove GFARB" +filename = "gamemenuremovegfarb-forge-mc1.19.4-2.1.2.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/bKQclmIt/versions/XLS4Ub17/gamemenuremovegfarb-forge-mc1.19.4-2.1.2.jar" +hash-format = "sha1" +hash = "122deb73346968f7a78cbe1e86e17759110c5cc6" + +[update] +[update.modrinth] +mod-id = "bKQclmIt" +version = "XLS4Ub17" diff --git a/packwiz/1.20.1/mods/geckolib.pw.toml b/packwiz/1.20.1/mods/geckolib.pw.toml new file mode 100644 index 0000000..b9ab9be --- /dev/null +++ b/packwiz/1.20.1/mods/geckolib.pw.toml @@ -0,0 +1,13 @@ +name = "Geckolib" +filename = "geckolib-forge-1.20.1-4.4.6.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/8BmcQJ2H/versions/iS7jylhp/geckolib-forge-1.20.1-4.4.6.jar" +hash-format = "sha1" +hash = "13cf034301061965c11e5a4a7ce1a11260274b86" + +[update] +[update.modrinth] +mod-id = "8BmcQJ2H" +version = "iS7jylhp" diff --git a/packwiz/1.20.1/mods/geophilic-reforged.pw.toml b/packwiz/1.20.1/mods/geophilic-reforged.pw.toml new file mode 100644 index 0000000..e1bf2f2 --- /dev/null +++ b/packwiz/1.20.1/mods/geophilic-reforged.pw.toml @@ -0,0 +1,13 @@ +name = "Geophilic Reforged" +filename = "GeophilicReforged-v1.2.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/d47NdDkH/versions/VF0bzh6B/GeophilicReforged-v1.2.0.jar" +hash-format = "sha1" +hash = "412650ce355803e91d54ad8c44cdcf8857c09e2a" + +[update] +[update.modrinth] +mod-id = "d47NdDkH" +version = "VF0bzh6B" diff --git a/packwiz/1.20.1/mods/gravestone-mod.pw.toml b/packwiz/1.20.1/mods/gravestone-mod.pw.toml new file mode 100644 index 0000000..f1bd6c4 --- /dev/null +++ b/packwiz/1.20.1/mods/gravestone-mod.pw.toml @@ -0,0 +1,13 @@ +name = "GraveStone Mod" +filename = "gravestone-forge-1.20.1-1.0.15.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/RYtXKJPr/versions/OmP48Fw1/gravestone-forge-1.20.1-1.0.15.jar" +hash-format = "sha1" +hash = "fdd5bc329bc7ae1324d730d4418915c0a89b3590" + +[update] +[update.modrinth] +mod-id = "RYtXKJPr" +version = "OmP48Fw1" diff --git a/packwiz/1.20.1/mods/gregified-integrations.pw.toml b/packwiz/1.20.1/mods/gregified-integrations.pw.toml new file mode 100644 index 0000000..4d068ab --- /dev/null +++ b/packwiz/1.20.1/mods/gregified-integrations.pw.toml @@ -0,0 +1,13 @@ +name = "Gregified Integrations" +filename = "gregifiedintegrations-1.20.1-1.3.10.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/JqIpsuhS/versions/ypzCaUCq/gregifiedintegrations-1.20.1-1.3.10.jar" +hash-format = "sha1" +hash = "d4561b9329dc4a2a3d36649e3f4876e33d6a1a07" + +[update] +[update.modrinth] +mod-id = "JqIpsuhS" +version = "ypzCaUCq" diff --git a/packwiz/1.20.1/mods/gregtechceu-modern.pw.toml b/packwiz/1.20.1/mods/gregtechceu-modern.pw.toml new file mode 100644 index 0000000..9020ad2 --- /dev/null +++ b/packwiz/1.20.1/mods/gregtechceu-modern.pw.toml @@ -0,0 +1,13 @@ +name = "GregTechCEu Modern" +filename = "gtceu-1.20.1-1.3.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/7tG215v7/versions/C9gtIFND/gtceu-1.20.1-1.3.0.jar" +hash-format = "sha1" +hash = "d30f0b17a4bec498ce9cd29855f68ee745411696" + +[update] +[update.modrinth] +mod-id = "7tG215v7" +version = "C9gtIFND" diff --git a/packwiz/1.20.1/mods/hamsters.pw.toml b/packwiz/1.20.1/mods/hamsters.pw.toml new file mode 100644 index 0000000..5114b18 --- /dev/null +++ b/packwiz/1.20.1/mods/hamsters.pw.toml @@ -0,0 +1,13 @@ +name = "Hamsters" +filename = "hamsters-forge-1.0.3-1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/sRzS8pFG/versions/GaWM3lmN/hamsters-forge-1.0.3-1.20.1.jar" +hash-format = "sha1" +hash = "9926bb85531bc5db1e7621de135896e4b928f3e5" + +[update] +[update.modrinth] +mod-id = "sRzS8pFG" +version = "GaWM3lmN" diff --git a/packwiz/1.20.1/mods/harvest-with-ease.pw.toml b/packwiz/1.20.1/mods/harvest-with-ease.pw.toml new file mode 100644 index 0000000..1c2dae6 --- /dev/null +++ b/packwiz/1.20.1/mods/harvest-with-ease.pw.toml @@ -0,0 +1,13 @@ +name = "Harvest with ease" +filename = "harvestwithease-1.20.1-8.0.1.0-forge.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/W4Ajthd2/versions/baUnV6Yc/harvestwithease-1.20.1-8.0.1.0-forge.jar" +hash-format = "sha1" +hash = "7d2379d80cffd69d71793a4cf4b9e870d0e40511" + +[update] +[update.modrinth] +mod-id = "W4Ajthd2" +version = "baUnV6Yc" diff --git a/packwiz/1.20.1/mods/iceberg.pw.toml b/packwiz/1.20.1/mods/iceberg.pw.toml new file mode 100644 index 0000000..f86d9e3 --- /dev/null +++ b/packwiz/1.20.1/mods/iceberg.pw.toml @@ -0,0 +1,13 @@ +name = "Iceberg" +filename = "Iceberg-1.20.1-forge-1.1.21.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/5faXoLqX/versions/boNnPeth/Iceberg-1.20.1-forge-1.1.21.jar" +hash-format = "sha1" +hash = "1692af84ef74a07b1f2e5dcdbff821effafdd24b" + +[update] +[update.modrinth] +mod-id = "5faXoLqX" +version = "boNnPeth" diff --git a/packwiz/1.20.1/mods/immediatelyfast.pw.toml b/packwiz/1.20.1/mods/immediatelyfast.pw.toml new file mode 100644 index 0000000..ae87028 --- /dev/null +++ b/packwiz/1.20.1/mods/immediatelyfast.pw.toml @@ -0,0 +1,13 @@ +name = "ImmediatelyFast" +filename = "ImmediatelyFast-1.2.7+1.20.2.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/5ZwdcRci/versions/yciHw2oP/ImmediatelyFast-1.2.7%2B1.20.2.jar" +hash-format = "sha1" +hash = "23ada49330c2ddbd4fe930a2094ca260adda14bf" + +[update] +[update.modrinth] +mod-id = "5ZwdcRci" +version = "yciHw2oP" diff --git a/packwiz/1.20.1/mods/immersive-aircraft.pw.toml b/packwiz/1.20.1/mods/immersive-aircraft.pw.toml new file mode 100644 index 0000000..6a5416d --- /dev/null +++ b/packwiz/1.20.1/mods/immersive-aircraft.pw.toml @@ -0,0 +1,13 @@ +name = "Immersive Aircraft" +filename = "immersive_aircraft-1.0.1+1.20.1-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/x3HZvrj6/versions/Tju2o3p2/immersive_aircraft-1.0.1%2B1.20.1-forge.jar" +hash-format = "sha1" +hash = "457aab3ae1a01a8a92fa707039243c908079cbe8" + +[update] +[update.modrinth] +mod-id = "x3HZvrj6" +version = "Tju2o3p2" diff --git a/packwiz/1.20.1/mods/immersive-armors.pw.toml b/packwiz/1.20.1/mods/immersive-armors.pw.toml new file mode 100644 index 0000000..3633cb4 --- /dev/null +++ b/packwiz/1.20.1/mods/immersive-armors.pw.toml @@ -0,0 +1,13 @@ +name = "Immersive Armors" +filename = "immersive_armors-1.6.1+1.20.1-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/eE2Db4YU/versions/g70ZMcU2/immersive_armors-1.6.1%2B1.20.1-forge.jar" +hash-format = "sha1" +hash = "ce960c031636eb7b1ca0e830496806f380d0be9c" + +[update] +[update.modrinth] +mod-id = "eE2Db4YU" +version = "g70ZMcU2" diff --git a/packwiz/1.20.1/mods/immersive-melodies.pw.toml b/packwiz/1.20.1/mods/immersive-melodies.pw.toml new file mode 100644 index 0000000..96b72f6 --- /dev/null +++ b/packwiz/1.20.1/mods/immersive-melodies.pw.toml @@ -0,0 +1,13 @@ +name = "Immersive Melodies" +filename = "immersive_melodies-0.2.0+1.20.1-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/TaSmHw8V/versions/GnYHHbDH/immersive_melodies-0.2.0%2B1.20.1-forge.jar" +hash-format = "sha1" +hash = "286318c276691be471e0abd3af0f5c4ba81cdbcf" + +[update] +[update.modrinth] +mod-id = "TaSmHw8V" +version = "GnYHHbDH" diff --git a/packwiz/1.20.1/mods/immersive-paintings.pw.toml b/packwiz/1.20.1/mods/immersive-paintings.pw.toml new file mode 100644 index 0000000..9ad41d0 --- /dev/null +++ b/packwiz/1.20.1/mods/immersive-paintings.pw.toml @@ -0,0 +1,13 @@ +name = "Immersive Paintings" +filename = "immersive_paintings-0.6.7+1.20.1-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/6txNkua3/versions/dZk1qbHj/immersive_paintings-0.6.7%2B1.20.1-forge.jar" +hash-format = "sha1" +hash = "46910c10470c43cb1566384e9422fb76b341b84c" + +[update] +[update.modrinth] +mod-id = "6txNkua3" +version = "dZk1qbHj" diff --git a/packwiz/1.20.1/mods/ironchests.pw.toml b/packwiz/1.20.1/mods/ironchests.pw.toml new file mode 100644 index 0000000..c809298 --- /dev/null +++ b/packwiz/1.20.1/mods/ironchests.pw.toml @@ -0,0 +1,13 @@ +name = "Iron Chests: Restocked" +filename = "ironchests-5.0.2-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/n2de3t2z/versions/BlgpMWjV/ironchests-5.0.2-forge.jar" +hash-format = "sha1" +hash = "610aa09a1d83253db6bf32f6b12c84d446fa99b6" + +[update] +[update.modrinth] +mod-id = "n2de3t2z" +version = "BlgpMWjV" diff --git a/packwiz/1.20.1/mods/jade.pw.toml b/packwiz/1.20.1/mods/jade.pw.toml new file mode 100644 index 0000000..8582ca5 --- /dev/null +++ b/packwiz/1.20.1/mods/jade.pw.toml @@ -0,0 +1,13 @@ +name = "Jade 🔍" +filename = "Jade-1.20.1-forge-11.9.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/nvQzSEkH/versions/NruPjXIH/Jade-1.20.1-forge-11.9.3.jar" +hash-format = "sha1" +hash = "dc0b2764a7df79fda260bca757fcbd0dc6ed71b0" + +[update] +[update.modrinth] +mod-id = "nvQzSEkH" +version = "NruPjXIH" diff --git a/packwiz/1.20.1/mods/jei.pw.toml b/packwiz/1.20.1/mods/jei.pw.toml new file mode 100644 index 0000000..1c37cb5 --- /dev/null +++ b/packwiz/1.20.1/mods/jei.pw.toml @@ -0,0 +1,13 @@ +name = "Just Enough Items" +filename = "jei-1.20.1-forge-15.3.0.7.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/u6dRKJwZ/versions/RqMCH4KZ/jei-1.20.1-forge-15.3.0.7.jar" +hash-format = "sha1" +hash = "26e740db41fdd77bc268cd9bc7a14e5adb7f1bd6" + +[update] +[update.modrinth] +mod-id = "u6dRKJwZ" +version = "RqMCH4KZ" diff --git a/packwiz/1.20.1/mods/just-player-heads.pw.toml b/packwiz/1.20.1/mods/just-player-heads.pw.toml new file mode 100644 index 0000000..36ce110 --- /dev/null +++ b/packwiz/1.20.1/mods/just-player-heads.pw.toml @@ -0,0 +1,13 @@ +name = "Just Player Heads" +filename = "justplayerheads-1.20.1-4.0.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/YdVBZMNR/versions/616H3uLt/justplayerheads-1.20.1-4.0.jar" +hash-format = "sha1" +hash = "147ecd9514532d421e6d8ac4fa554bc54978471d" + +[update] +[update.modrinth] +mod-id = "YdVBZMNR" +version = "616H3uLt" diff --git a/packwiz/1.20.1/mods/kiwi.pw.toml b/packwiz/1.20.1/mods/kiwi.pw.toml new file mode 100644 index 0000000..88f9bae --- /dev/null +++ b/packwiz/1.20.1/mods/kiwi.pw.toml @@ -0,0 +1,13 @@ +name = "Kiwi 🥝" +filename = "Kiwi-1.20.1-Forge-11.8.9.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/ufdDoWPd/versions/uNrnnShg/Kiwi-1.20.1-Forge-11.8.9.jar" +hash-format = "sha1" +hash = "20f0a36d64c7cfdca930197bcc172c2dc8f1a3b1" + +[update] +[update.modrinth] +mod-id = "ufdDoWPd" +version = "uNrnnShg" diff --git a/packwiz/1.20.1/mods/konkrete.pw.toml b/packwiz/1.20.1/mods/konkrete.pw.toml new file mode 100644 index 0000000..6da86c3 --- /dev/null +++ b/packwiz/1.20.1/mods/konkrete.pw.toml @@ -0,0 +1,13 @@ +name = "Konkrete" +filename = "konkrete_forge_1.8.0_MC_1.20-1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/J81TRJWm/versions/skYziQQL/konkrete_forge_1.8.0_MC_1.20-1.20.1.jar" +hash-format = "sha1" +hash = "2019d821bed9071daabed43979433a5473ceee49" + +[update] +[update.modrinth] +mod-id = "J81TRJWm" +version = "skYziQQL" diff --git a/packwiz/1.20.1/mods/kubejs.pw.toml b/packwiz/1.20.1/mods/kubejs.pw.toml new file mode 100644 index 0000000..6ca1847 --- /dev/null +++ b/packwiz/1.20.1/mods/kubejs.pw.toml @@ -0,0 +1,13 @@ +name = "KubeJS" +filename = "kubejs-forge-2001.6.5-build.7.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/umyGl7zF/versions/YAwgjR2e/kubejs-forge-2001.6.5-build.7.jar" +hash-format = "sha1" +hash = "a41d08fbf8148a198c438e74d426c6f79bb901f1" + +[update] +[update.modrinth] +mod-id = "umyGl7zF" +version = "YAwgjR2e" diff --git a/packwiz/1.20.1/mods/lets-do-bakery.pw.toml b/packwiz/1.20.1/mods/lets-do-bakery.pw.toml new file mode 100644 index 0000000..d16ff93 --- /dev/null +++ b/packwiz/1.20.1/mods/lets-do-bakery.pw.toml @@ -0,0 +1,13 @@ +name = "[Let's Do] Bakery" +filename = "letsdo-bakery-forge-1.1.11.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/WFwYiVoG/versions/XfQwIyyE/letsdo-bakery-forge-1.1.11.jar" +hash-format = "sha1" +hash = "4a172775dae1e90033d90bf57a654c43454e18a0" + +[update] +[update.modrinth] +mod-id = "WFwYiVoG" +version = "XfQwIyyE" diff --git a/packwiz/1.20.1/mods/lets-do-brewery.pw.toml b/packwiz/1.20.1/mods/lets-do-brewery.pw.toml new file mode 100644 index 0000000..99c7589 --- /dev/null +++ b/packwiz/1.20.1/mods/lets-do-brewery.pw.toml @@ -0,0 +1,13 @@ +name = "[Let's Do] Brewery" +filename = "letsdo-brewery-forge-1.1.9.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/cV5LQXKx/versions/vqYszE4F/letsdo-brewery-forge-1.1.9.jar" +hash-format = "sha1" +hash = "50e5181e734dcfc599aa0eaac376ff4e312f63c2" + +[update] +[update.modrinth] +mod-id = "cV5LQXKx" +version = "vqYszE4F" diff --git a/packwiz/1.20.1/mods/lets-do-vinery.pw.toml b/packwiz/1.20.1/mods/lets-do-vinery.pw.toml new file mode 100644 index 0000000..33244cb --- /dev/null +++ b/packwiz/1.20.1/mods/lets-do-vinery.pw.toml @@ -0,0 +1,13 @@ +name = "[Let's Do] Vinery" +filename = "letsdo-vinery-forge-1.4.22.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/1DWmBJVA/versions/cb7Adpb1/letsdo-vinery-forge-1.4.22.jar" +hash-format = "sha1" +hash = "2c5fbb379a6f9380363bee38b4a0b6590744dfa9" + +[update] +[update.modrinth] +mod-id = "1DWmBJVA" +version = "cb7Adpb1" diff --git a/packwiz/1.20.1/mods/melody.pw.toml b/packwiz/1.20.1/mods/melody.pw.toml new file mode 100644 index 0000000..bbfdc07 --- /dev/null +++ b/packwiz/1.20.1/mods/melody.pw.toml @@ -0,0 +1,13 @@ +name = "Melody" +filename = "melody_forge_1.0.3_MC_1.20.1-1.20.4.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/CVT4pFB2/versions/lJlW5r8R/melody_forge_1.0.3_MC_1.20.1-1.20.4.jar" +hash-format = "sha1" +hash = "e0942d396a70c09038e6c2e5e1da6505178249b8" + +[update] +[update.modrinth] +mod-id = "CVT4pFB2" +version = "lJlW5r8R" diff --git a/packwiz/1.20.1/mods/memoryleakfix.pw.toml b/packwiz/1.20.1/mods/memoryleakfix.pw.toml new file mode 100644 index 0000000..8ef8f6b --- /dev/null +++ b/packwiz/1.20.1/mods/memoryleakfix.pw.toml @@ -0,0 +1,13 @@ +name = "Memory Leak Fix" +filename = "memoryleakfix-forge-1.17+-1.1.5.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/NRjRiSSD/versions/3w0IxNtk/memoryleakfix-forge-1.17%2B-1.1.5.jar" +hash-format = "sha1" +hash = "9f60142dd94631800386a16a4ad70ad9e84cd78a" + +[update] +[update.modrinth] +mod-id = "NRjRiSSD" +version = "3w0IxNtk" diff --git a/packwiz/1.20.1/mods/midnightlib.pw.toml b/packwiz/1.20.1/mods/midnightlib.pw.toml new file mode 100644 index 0000000..a77f36a --- /dev/null +++ b/packwiz/1.20.1/mods/midnightlib.pw.toml @@ -0,0 +1,13 @@ +name = "MidnightLib" +filename = "midnightlib-forge-1.4.2.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/codAaoxh/versions/UhRAdyzr/midnightlib-forge-1.4.2.jar" +hash-format = "sha1" +hash = "9c99369a5b703f428dc31f8e4a1a83fc892bba48" + +[update] +[update.modrinth] +mod-id = "codAaoxh" +version = "UhRAdyzr" diff --git a/packwiz/1.20.1/mods/modernfix.pw.toml b/packwiz/1.20.1/mods/modernfix.pw.toml new file mode 100644 index 0000000..9fbe9b1 --- /dev/null +++ b/packwiz/1.20.1/mods/modernfix.pw.toml @@ -0,0 +1,13 @@ +name = "ModernFix" +filename = "modernfix-forge-5.18.1+mc1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/nmDcB62a/versions/JCb26GJk/modernfix-forge-5.18.1%2Bmc1.20.1.jar" +hash-format = "sha1" +hash = "e10adc7a9767d77cca3f830b6527c2bc300414eb" + +[update] +[update.modrinth] +mod-id = "nmDcB62a" +version = "JCb26GJk" diff --git a/packwiz/1.20.1/mods/monazite.pw.toml b/packwiz/1.20.1/mods/monazite.pw.toml new file mode 100644 index 0000000..afbe27c --- /dev/null +++ b/packwiz/1.20.1/mods/monazite.pw.toml @@ -0,0 +1,13 @@ +name = "Monazite" +filename = "monazite-1.20.1-1.1.6.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/KvSy350p/versions/bN9UefPT/monazite-1.20.1-1.1.6.jar" +hash-format = "sha1" +hash = "123d82361a20f56f33cc493eba56b251ffa59fc4" + +[update] +[update.modrinth] +mod-id = "KvSy350p" +version = "bN9UefPT" diff --git a/packwiz/1.20.1/mods/moonlight.pw.toml b/packwiz/1.20.1/mods/moonlight.pw.toml new file mode 100644 index 0000000..f897ef5 --- /dev/null +++ b/packwiz/1.20.1/mods/moonlight.pw.toml @@ -0,0 +1,13 @@ +name = "Moonlight Lib" +filename = "moonlight-1.20-2.11.37-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/twkfQtEc/versions/GSDEbxNt/moonlight-1.20-2.11.37-forge.jar" +hash-format = "sha1" +hash = "c17dea2edf575cbf903645e3e7b5cf6bf83250e4" + +[update] +[update.modrinth] +mod-id = "twkfQtEc" +version = "GSDEbxNt" diff --git a/packwiz/1.20.1/mods/mutil.pw.toml b/packwiz/1.20.1/mods/mutil.pw.toml new file mode 100644 index 0000000..2137dbc --- /dev/null +++ b/packwiz/1.20.1/mods/mutil.pw.toml @@ -0,0 +1,13 @@ +name = "mutil" +filename = "mutil-1.20.1-6.1.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/HWHl8Evb/versions/PI1cIWsh/mutil-1.20.1-6.1.1.jar" +hash-format = "sha1" +hash = "a5030682cbbb003aa487763e7476643e0793d840" + +[update] +[update.modrinth] +mod-id = "HWHl8Evb" +version = "PI1cIWsh" diff --git a/packwiz/1.20.1/mods/nerb.pw.toml b/packwiz/1.20.1/mods/nerb.pw.toml new file mode 100644 index 0000000..aebde24 --- /dev/null +++ b/packwiz/1.20.1/mods/nerb.pw.toml @@ -0,0 +1,13 @@ +name = "Not Enough Recipe Book [NERB]" +filename = "nerb-1.20.1-0.3-FORGE.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/bQh7xzFq/versions/hRhjlsGv/nerb-1.20.1-0.3-FORGE.jar" +hash-format = "sha1" +hash = "eff45ae52235847c7fd2e65c381cdfc866d1da41" + +[update] +[update.modrinth] +mod-id = "bQh7xzFq" +version = "hRhjlsGv" diff --git a/packwiz/1.20.1/mods/netherportalfix.pw.toml b/packwiz/1.20.1/mods/netherportalfix.pw.toml new file mode 100644 index 0000000..b96030d --- /dev/null +++ b/packwiz/1.20.1/mods/netherportalfix.pw.toml @@ -0,0 +1,13 @@ +name = "NetherPortalFix" +filename = "netherportalfix-forge-1.20-13.0.1.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/nPZr02ET/versions/cWPAnu7u/netherportalfix-forge-1.20-13.0.1.jar" +hash-format = "sha1" +hash = "2179040063d0e11083e54a9b1957de9f909d0d6f" + +[update] +[update.modrinth] +mod-id = "nPZr02ET" +version = "cWPAnu7u" diff --git a/packwiz/1.20.1/mods/no-animal-tempt-delay.pw.toml b/packwiz/1.20.1/mods/no-animal-tempt-delay.pw.toml new file mode 100644 index 0000000..5d6983c --- /dev/null +++ b/packwiz/1.20.1/mods/no-animal-tempt-delay.pw.toml @@ -0,0 +1,13 @@ +name = "No Animal Tempt Delay" +filename = "noanimaltemptdelay-1.20.1-1.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/7YM5AXYm/versions/ms4fZUxE/noanimaltemptdelay-1.20.1-1.1.jar" +hash-format = "sha1" +hash = "0b4006caedfa7424d102b8b9256ae73e07058433" + +[update] +[update.modrinth] +mod-id = "7YM5AXYm" +version = "ms4fZUxE" diff --git a/packwiz/1.20.1/mods/noisium.pw.toml b/packwiz/1.20.1/mods/noisium.pw.toml new file mode 100644 index 0000000..6046a72 --- /dev/null +++ b/packwiz/1.20.1/mods/noisium.pw.toml @@ -0,0 +1,13 @@ +name = "Noisium" +filename = "noisium-merged-2.0.1+mc1.20.x.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/KuNKN7d2/versions/AfjBJbK1/noisium-merged-2.0.1%2Bmc1.20.x.jar" +hash-format = "sha1" +hash = "1f51eb9613a49ee421d839ccb7c9f004b534dcaf" + +[update] +[update.modrinth] +mod-id = "KuNKN7d2" +version = "AfjBJbK1" diff --git a/packwiz/1.20.1/mods/not-enough-animations.pw.toml b/packwiz/1.20.1/mods/not-enough-animations.pw.toml new file mode 100644 index 0000000..66d20ab --- /dev/null +++ b/packwiz/1.20.1/mods/not-enough-animations.pw.toml @@ -0,0 +1,13 @@ +name = "Not Enough Animations" +filename = "notenoughanimations-forge-1.7.3-mc1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/MPCX6s5C/versions/Av1z44jf/notenoughanimations-forge-1.7.3-mc1.20.1.jar" +hash-format = "sha1" +hash = "e51e63167f18672a8d34cdec9c1efe75914d18cb" + +[update] +[update.modrinth] +mod-id = "MPCX6s5C" +version = "Av1z44jf" diff --git a/packwiz/1.20.1/mods/notenoughcrashes.pw.toml b/packwiz/1.20.1/mods/notenoughcrashes.pw.toml new file mode 100644 index 0000000..8296875 --- /dev/null +++ b/packwiz/1.20.1/mods/notenoughcrashes.pw.toml @@ -0,0 +1,13 @@ +name = "Not Enough Crashes" +filename = "notenoughcrashes-4.4.7+1.20.1-forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/yM94ont6/versions/W6W0bVtN/notenoughcrashes-4.4.7%2B1.20.1-forge.jar" +hash-format = "sha1" +hash = "0cd0d0f49762dcaf3716e72c5e159ed9645ce468" + +[update] +[update.modrinth] +mod-id = "yM94ont6" +version = "W6W0bVtN" diff --git a/packwiz/1.20.1/mods/oculus.pw.toml b/packwiz/1.20.1/mods/oculus.pw.toml new file mode 100644 index 0000000..9b0f0e9 --- /dev/null +++ b/packwiz/1.20.1/mods/oculus.pw.toml @@ -0,0 +1,13 @@ +name = "Oculus" +filename = "oculus-mc1.20.1-1.7.0.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/GchcoXML/versions/vVuYfukI/oculus-mc1.20.1-1.7.0.jar" +hash-format = "sha1" +hash = "27410903d3af950378776106b76503cfebe7ea3a" + +[update] +[update.modrinth] +mod-id = "GchcoXML" +version = "vVuYfukI" diff --git a/packwiz/1.20.1/mods/paper-doll.pw.toml b/packwiz/1.20.1/mods/paper-doll.pw.toml new file mode 100644 index 0000000..28d216a --- /dev/null +++ b/packwiz/1.20.1/mods/paper-doll.pw.toml @@ -0,0 +1,13 @@ +name = "Paper Doll" +filename = "PaperDoll-v8.0.0-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/hD0W2Wde/versions/FNImhMZh/PaperDoll-v8.0.0-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "6fc76c8d7969a203e15fe7c6df69a8038955121d" + +[update] +[update.modrinth] +mod-id = "hD0W2Wde" +version = "FNImhMZh" diff --git a/packwiz/1.20.1/mods/passable-foliage.pw.toml b/packwiz/1.20.1/mods/passable-foliage.pw.toml new file mode 100644 index 0000000..96d0e3b --- /dev/null +++ b/packwiz/1.20.1/mods/passable-foliage.pw.toml @@ -0,0 +1,13 @@ +name = "Passable Foliage 🌳" +filename = "PassableFoliage-1.20.1-forge-8.2.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/uaLW6JVR/versions/71TQMuce/PassableFoliage-1.20.1-forge-8.2.1.jar" +hash-format = "sha1" +hash = "5c6c739ce9bf34e6b434503190ff4c109986ba19" + +[update] +[update.modrinth] +mod-id = "uaLW6JVR" +version = "71TQMuce" diff --git a/packwiz/1.20.1/mods/pick-up-notifier.pw.toml b/packwiz/1.20.1/mods/pick-up-notifier.pw.toml new file mode 100644 index 0000000..2025085 --- /dev/null +++ b/packwiz/1.20.1/mods/pick-up-notifier.pw.toml @@ -0,0 +1,13 @@ +name = "Pick Up Notifier" +filename = "PickUpNotifier-v8.0.0-1.20.1-Forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/ZX66K16c/versions/LojgSWbd/PickUpNotifier-v8.0.0-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "378cc9730d1f11cd4c50add96263baccacdb4942" + +[update] +[update.modrinth] +mod-id = "ZX66K16c" +version = "LojgSWbd" diff --git a/packwiz/1.20.1/mods/playeranimator.pw.toml b/packwiz/1.20.1/mods/playeranimator.pw.toml new file mode 100644 index 0000000..111bb7b --- /dev/null +++ b/packwiz/1.20.1/mods/playeranimator.pw.toml @@ -0,0 +1,13 @@ +name = "playerAnimator" +filename = "player-animation-lib-forge-1.0.2-rc1+1.20.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/gedNE4y2/versions/xe2EVE6q/player-animation-lib-forge-1.0.2-rc1%2B1.20.jar" +hash-format = "sha1" +hash = "16808f94a41d45d8e986b4e4ea6b02ba57fa058a" + +[update] +[update.modrinth] +mod-id = "gedNE4y2" +version = "xe2EVE6q" diff --git a/packwiz/1.20.1/mods/pollution-of-the-realms.pw.toml b/packwiz/1.20.1/mods/pollution-of-the-realms.pw.toml new file mode 100644 index 0000000..3f42911 --- /dev/null +++ b/packwiz/1.20.1/mods/pollution-of-the-realms.pw.toml @@ -0,0 +1,13 @@ +name = "Pollution of the Realms" +filename = "AdPother-1.20.1-8.1.13.0-build.0538.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5d25b6d89c452db912b85247a871859f9a3fccd9" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5415802 +project-id = 269973 diff --git a/packwiz/1.20.1/mods/puzzles-lib.pw.toml b/packwiz/1.20.1/mods/puzzles-lib.pw.toml new file mode 100644 index 0000000..3aefa2b --- /dev/null +++ b/packwiz/1.20.1/mods/puzzles-lib.pw.toml @@ -0,0 +1,13 @@ +name = "Puzzles Lib" +filename = "PuzzlesLib-v8.1.20-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/QAGBst4M/versions/FWuIR2cX/PuzzlesLib-v8.1.20-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "5eee6d7090a0f6112961073ea881d4c6e30f15f1" + +[update] +[update.modrinth] +mod-id = "QAGBst4M" +version = "FWuIR2cX" diff --git a/packwiz/1.20.1/mods/quark.pw.toml b/packwiz/1.20.1/mods/quark.pw.toml new file mode 100644 index 0000000..f97566c --- /dev/null +++ b/packwiz/1.20.1/mods/quark.pw.toml @@ -0,0 +1,13 @@ +name = "Quark" +filename = "Quark-4.0-458.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/qnQsVE2z/versions/J3etK5WK/Quark-4.0-458.jar" +hash-format = "sha1" +hash = "cb38b4735b709f16ba6440162a4b331623b63597" + +[update] +[update.modrinth] +mod-id = "qnQsVE2z" +version = "J3etK5WK" diff --git a/packwiz/1.20.1/mods/rechiseled-ae2.pw.toml b/packwiz/1.20.1/mods/rechiseled-ae2.pw.toml new file mode 100644 index 0000000..e75161a --- /dev/null +++ b/packwiz/1.20.1/mods/rechiseled-ae2.pw.toml @@ -0,0 +1,13 @@ +name = "Rechiseled: AE2" +filename = "rechiseledae2-forge-1.20.1-1.0.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/sDBUwZVY/versions/DLka6PM6/rechiseledae2-forge-1.20.1-1.0.0.jar" +hash-format = "sha1" +hash = "967dac43f9af01e3b0588e140a8269d9e122f27d" + +[update] +[update.modrinth] +mod-id = "sDBUwZVY" +version = "DLka6PM6" diff --git a/packwiz/1.20.1/mods/rechiseled.pw.toml b/packwiz/1.20.1/mods/rechiseled.pw.toml new file mode 100644 index 0000000..29efc5a --- /dev/null +++ b/packwiz/1.20.1/mods/rechiseled.pw.toml @@ -0,0 +1,13 @@ +name = "Rechiseled" +filename = "rechiseled-1.1.6-forge-mc1.20.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/B0g2vT6l/versions/C384ujVf/rechiseled-1.1.6-forge-mc1.20.jar" +hash-format = "sha1" +hash = "cacec8ace7987d33e76873bf574704aea7564a4e" + +[update] +[update.modrinth] +mod-id = "B0g2vT6l" +version = "C384ujVf" diff --git a/packwiz/1.20.1/mods/resourceful-config.pw.toml b/packwiz/1.20.1/mods/resourceful-config.pw.toml new file mode 100644 index 0000000..1e04387 --- /dev/null +++ b/packwiz/1.20.1/mods/resourceful-config.pw.toml @@ -0,0 +1,13 @@ +name = "Resourceful Config" +filename = "resourcefulconfig-forge-1.20.1-2.1.2.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/M1953qlQ/versions/irREd1ZJ/resourcefulconfig-forge-1.20.1-2.1.2.jar" +hash-format = "sha1" +hash = "46825dc0adc36c4b19591bb99f7d856bc2953749" + +[update] +[update.modrinth] +mod-id = "M1953qlQ" +version = "irREd1ZJ" diff --git a/packwiz/1.20.1/mods/resourceful-lib.pw.toml b/packwiz/1.20.1/mods/resourceful-lib.pw.toml new file mode 100644 index 0000000..136d84f --- /dev/null +++ b/packwiz/1.20.1/mods/resourceful-lib.pw.toml @@ -0,0 +1,13 @@ +name = "Resourceful Lib" +filename = "resourcefullib-forge-1.20.1-2.1.25.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/G1hIVOrD/versions/XO3P1hbK/resourcefullib-forge-1.20.1-2.1.25.jar" +hash-format = "sha1" +hash = "ece094e553111a5b2beafb7b71c416737a2ead43" + +[update] +[update.modrinth] +mod-id = "G1hIVOrD" +version = "XO3P1hbK" diff --git a/packwiz/1.20.1/mods/rhino.pw.toml b/packwiz/1.20.1/mods/rhino.pw.toml new file mode 100644 index 0000000..b03b83e --- /dev/null +++ b/packwiz/1.20.1/mods/rhino.pw.toml @@ -0,0 +1,13 @@ +name = "Rhino" +filename = "rhino-forge-2001.2.2-build.18.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/sk9knFPE/versions/w5HiejeN/rhino-forge-2001.2.2-build.18.jar" +hash-format = "sha1" +hash = "0a631b4e8235a777d08bd53d4f49dba388205cad" + +[update] +[update.modrinth] +mod-id = "sk9knFPE" +version = "w5HiejeN" diff --git a/packwiz/1.20.1/mods/rrls.pw.toml b/packwiz/1.20.1/mods/rrls.pw.toml new file mode 100644 index 0000000..4585c9a --- /dev/null +++ b/packwiz/1.20.1/mods/rrls.pw.toml @@ -0,0 +1,13 @@ +name = "Remove Reloading Screen" +filename = "rrls-4.0.6.1+mc1.20.1-forge.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/ZP7xHXtw/versions/DMHJY7vL/rrls-4.0.6.1%2Bmc1.20.1-forge.jar" +hash-format = "sha1" +hash = "c8f154b0b03dde15c5e901fc7c0c7c701466211d" + +[update] +[update.modrinth] +mod-id = "ZP7xHXtw" +version = "DMHJY7vL" diff --git a/packwiz/1.20.1/mods/rubidium-extra.pw.toml b/packwiz/1.20.1/mods/rubidium-extra.pw.toml new file mode 100644 index 0000000..b7c3f94 --- /dev/null +++ b/packwiz/1.20.1/mods/rubidium-extra.pw.toml @@ -0,0 +1,13 @@ +name = "Embeddium (Rubidium) Extra" +filename = "rubidium-extra-0.5.4.3+mc1.20.1-build.121.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/oY2B1pjg/versions/6Iycptzn/rubidium-extra-0.5.4.3%2Bmc1.20.1-build.121.jar" +hash-format = "sha1" +hash = "af8b057d1b6a1844da59fa3680c4f847ea6a2aba" + +[update] +[update.modrinth] +mod-id = "oY2B1pjg" +version = "6Iycptzn" diff --git a/packwiz/1.20.1/mods/searchables.pw.toml b/packwiz/1.20.1/mods/searchables.pw.toml new file mode 100644 index 0000000..4e675b3 --- /dev/null +++ b/packwiz/1.20.1/mods/searchables.pw.toml @@ -0,0 +1,13 @@ +name = "Searchables" +filename = "Searchables-forge-1.20.1-1.0.3.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/fuuu3xnx/versions/PM9yAW1G/Searchables-forge-1.20.1-1.0.3.jar" +hash-format = "sha1" +hash = "5b976f6e76ec74cdef21865e31f56bcb11558db7" + +[update] +[update.modrinth] +mod-id = "fuuu3xnx" +version = "PM9yAW1G" diff --git a/packwiz/1.20.1/mods/serene-seasons.pw.toml b/packwiz/1.20.1/mods/serene-seasons.pw.toml new file mode 100644 index 0000000..31f5ed1 --- /dev/null +++ b/packwiz/1.20.1/mods/serene-seasons.pw.toml @@ -0,0 +1,13 @@ +name = "Serene Seasons" +filename = "SereneSeasons-1.20.1-9.0.0.46.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/e0bNACJD/versions/gvqNV855/SereneSeasons-1.20.1-9.0.0.46.jar" +hash-format = "sha1" +hash = "9d30811b601f12282b7243931df7aa37ea380693" + +[update] +[update.modrinth] +mod-id = "e0bNACJD" +version = "gvqNV855" diff --git a/packwiz/1.20.1/mods/sleep-tight.pw.toml b/packwiz/1.20.1/mods/sleep-tight.pw.toml new file mode 100644 index 0000000..f8eb790 --- /dev/null +++ b/packwiz/1.20.1/mods/sleep-tight.pw.toml @@ -0,0 +1,13 @@ +name = "Sleep Tight" +filename = "sleep_tight-1.20-1.1.19.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/tNai0h2Y/versions/iBTTQBfH/sleep_tight-1.20-1.1.19.jar" +hash-format = "sha1" +hash = "7080c6452bb7f3332e6f973d6ef75c456741b0b7" + +[update] +[update.modrinth] +mod-id = "tNai0h2Y" +version = "iBTTQBfH" diff --git a/packwiz/1.20.1/mods/small-ships.pw.toml b/packwiz/1.20.1/mods/small-ships.pw.toml new file mode 100644 index 0000000..3422917 --- /dev/null +++ b/packwiz/1.20.1/mods/small-ships.pw.toml @@ -0,0 +1,13 @@ +name = "Small Ships" +filename = "smallships-forge-1.20.1-2.0.0-b1.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/rGWEHQrP/versions/IvVuuRDe/smallships-forge-1.20.1-2.0.0-b1.3.jar" +hash-format = "sha1" +hash = "64389d95d346ca649ae7f331272f2ed4f39e083c" + +[update] +[update.modrinth] +mod-id = "rGWEHQrP" +version = "IvVuuRDe" diff --git a/packwiz/1.20.1/mods/snowy-spirit.pw.toml b/packwiz/1.20.1/mods/snowy-spirit.pw.toml new file mode 100644 index 0000000..54544d6 --- /dev/null +++ b/packwiz/1.20.1/mods/snowy-spirit.pw.toml @@ -0,0 +1,13 @@ +name = "Snowy Spirit" +filename = "snowyspirit-1.20-3.0.6.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/UiFDlI7w/versions/CguFJ6tp/snowyspirit-1.20-3.0.6.jar" +hash-format = "sha1" +hash = "b4e24eff105049ee55e1a6950e5a54e760c3c981" + +[update] +[update.modrinth] +mod-id = "UiFDlI7w" +version = "CguFJ6tp" diff --git a/packwiz/1.20.1/mods/sophisticated-backpacks.pw.toml b/packwiz/1.20.1/mods/sophisticated-backpacks.pw.toml new file mode 100644 index 0000000..e2c5d60 --- /dev/null +++ b/packwiz/1.20.1/mods/sophisticated-backpacks.pw.toml @@ -0,0 +1,13 @@ +name = "Sophisticated Backpacks" +filename = "sophisticatedbackpacks-1.20.1-3.20.5.1044.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "82e97629d2383d87d65f6684c6270c438f95156b" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5296475 +project-id = 422301 diff --git a/packwiz/1.20.1/mods/sophisticated-core.pw.toml b/packwiz/1.20.1/mods/sophisticated-core.pw.toml new file mode 100644 index 0000000..6b96505 --- /dev/null +++ b/packwiz/1.20.1/mods/sophisticated-core.pw.toml @@ -0,0 +1,13 @@ +name = "Sophisticated Core" +filename = "sophisticatedcore-1.20.1-0.6.22.611.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "f2f9639f50d04fa4f6ae7a2e972428f40a8f80d4" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5326245 +project-id = 618298 diff --git a/packwiz/1.20.1/mods/sound-physics-remastered.pw.toml b/packwiz/1.20.1/mods/sound-physics-remastered.pw.toml new file mode 100644 index 0000000..44efb5c --- /dev/null +++ b/packwiz/1.20.1/mods/sound-physics-remastered.pw.toml @@ -0,0 +1,13 @@ +name = "Sound Physics Remastered" +filename = "sound-physics-remastered-forge-1.20.1-1.4.2.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/qyVF9oeo/versions/WC9KAg08/sound-physics-remastered-forge-1.20.1-1.4.2.jar" +hash-format = "sha1" +hash = "f8fe151b0a46a3da70ddc4e09345a60728b4542c" + +[update] +[update.modrinth] +mod-id = "qyVF9oeo" +version = "WC9KAg08" diff --git a/packwiz/1.20.1/mods/storagedrawers.pw.toml b/packwiz/1.20.1/mods/storagedrawers.pw.toml new file mode 100644 index 0000000..ae048dd --- /dev/null +++ b/packwiz/1.20.1/mods/storagedrawers.pw.toml @@ -0,0 +1,13 @@ +name = "Storage Drawers" +filename = "storagedrawers-1.20.1-12.0.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/guitPqEi/versions/HxmL9PcX/storagedrawers-1.20.1-12.0.3.jar" +hash-format = "sha1" +hash = "ea5d343239fddf815ad44bee5a2d0dc2503f9cfb" + +[update] +[update.modrinth] +mod-id = "guitPqEi" +version = "HxmL9PcX" diff --git a/packwiz/1.20.1/mods/structure-gel-api.pw.toml b/packwiz/1.20.1/mods/structure-gel-api.pw.toml new file mode 100644 index 0000000..39f7136 --- /dev/null +++ b/packwiz/1.20.1/mods/structure-gel-api.pw.toml @@ -0,0 +1,13 @@ +name = "Structure Gel API" +filename = "structure_gel-1.20.1-2.16.2.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/T8TGycIQ/versions/xavY0MZc/structure_gel-1.20.1-2.16.2.jar" +hash-format = "sha1" +hash = "ec8c59d2a69eca3249a8da673f572b40b6d59895" + +[update] +[update.modrinth] +mod-id = "T8TGycIQ" +version = "xavY0MZc" diff --git a/packwiz/1.20.1/mods/supermartijn642s-config-lib.pw.toml b/packwiz/1.20.1/mods/supermartijn642s-config-lib.pw.toml new file mode 100644 index 0000000..87a0ea7 --- /dev/null +++ b/packwiz/1.20.1/mods/supermartijn642s-config-lib.pw.toml @@ -0,0 +1,13 @@ +name = "SuperMartijn642's Config Lib" +filename = "supermartijn642configlib-1.1.8-forge-mc1.20.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/LN9BxssP/versions/ZKor79dR/supermartijn642configlib-1.1.8-forge-mc1.20.jar" +hash-format = "sha1" +hash = "f80f9eed728966adcfbcc848633e789645057281" + +[update] +[update.modrinth] +mod-id = "LN9BxssP" +version = "ZKor79dR" diff --git a/packwiz/1.20.1/mods/supermartijn642s-core-lib.pw.toml b/packwiz/1.20.1/mods/supermartijn642s-core-lib.pw.toml new file mode 100644 index 0000000..9aea385 --- /dev/null +++ b/packwiz/1.20.1/mods/supermartijn642s-core-lib.pw.toml @@ -0,0 +1,13 @@ +name = "SuperMartijn642's Core Lib" +filename = "supermartijn642corelib-1.1.17-forge-mc1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/rOUBggPv/versions/U92Le4sE/supermartijn642corelib-1.1.17-forge-mc1.20.1.jar" +hash-format = "sha1" +hash = "f2c3d1aa0bef8663700b9438f789c15cfd72137d" + +[update] +[update.modrinth] +mod-id = "rOUBggPv" +version = "U92Le4sE" diff --git a/packwiz/1.20.1/mods/supplementaries.pw.toml b/packwiz/1.20.1/mods/supplementaries.pw.toml new file mode 100644 index 0000000..5380402 --- /dev/null +++ b/packwiz/1.20.1/mods/supplementaries.pw.toml @@ -0,0 +1,13 @@ +name = "Supplementaries" +filename = "supplementaries-1.20-2.8.15.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/fFEIiSDQ/versions/sfePFkny/supplementaries-1.20-2.8.15.jar" +hash-format = "sha1" +hash = "0a88d1e456be783648c547af54216d4831803976" + +[update] +[update.modrinth] +mod-id = "fFEIiSDQ" +version = "sfePFkny" diff --git a/packwiz/1.20.1/mods/tectonic.pw.toml b/packwiz/1.20.1/mods/tectonic.pw.toml new file mode 100644 index 0000000..acf9496 --- /dev/null +++ b/packwiz/1.20.1/mods/tectonic.pw.toml @@ -0,0 +1,13 @@ +name = "Tectonic" +filename = "tectonic-mod-1.19.3-v2.2.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/lWDHr9jE/versions/hxUteWC1/tectonic-mod-1.19.3-v2.2.1.jar" +hash-format = "sha1" +hash = "acea849476ac4300f7e174e3f0de76979c90c40f" + +[update] +[update.modrinth] +mod-id = "lWDHr9jE" +version = "hxUteWC1" diff --git a/packwiz/1.20.1/mods/terrablender.pw.toml b/packwiz/1.20.1/mods/terrablender.pw.toml new file mode 100644 index 0000000..802fc1b --- /dev/null +++ b/packwiz/1.20.1/mods/terrablender.pw.toml @@ -0,0 +1,13 @@ +name = "TerraBlender" +filename = "TerraBlender-forge-1.20.1-3.0.1.7.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/kkmrDlKT/versions/HI0iCUpi/TerraBlender-forge-1.20.1-3.0.1.7.jar" +hash-format = "sha1" +hash = "18bb3f31d3188f8d5d96e80061615e260be2d44d" + +[update] +[update.modrinth] +mod-id = "kkmrDlKT" +version = "HI0iCUpi" diff --git a/packwiz/1.20.1/mods/tetra-extras.pw.toml b/packwiz/1.20.1/mods/tetra-extras.pw.toml new file mode 100644 index 0000000..92cb293 --- /dev/null +++ b/packwiz/1.20.1/mods/tetra-extras.pw.toml @@ -0,0 +1,13 @@ +name = "Tetra Extras" +filename = "tetraextras-0.1.4-1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/wDvpvvcU/versions/UV4t9tjE/tetraextras-0.1.4-1.20.1.jar" +hash-format = "sha1" +hash = "90c4a393eafa025d02673fc23b9443e90b7ccee3" + +[update] +[update.modrinth] +mod-id = "wDvpvvcU" +version = "UV4t9tjE" diff --git a/packwiz/1.20.1/mods/tetra.pw.toml b/packwiz/1.20.1/mods/tetra.pw.toml new file mode 100644 index 0000000..fb6d9f7 --- /dev/null +++ b/packwiz/1.20.1/mods/tetra.pw.toml @@ -0,0 +1,13 @@ +name = "tetra" +filename = "tetra-1.20.1-6.3.0.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/YP9DjOvN/versions/lm4Qz4KQ/tetra-1.20.1-6.3.0.jar" +hash-format = "sha1" +hash = "f071f57fe3e97c7bd2bc3c88f4bec7ab6e3e042b" + +[update] +[update.modrinth] +mod-id = "YP9DjOvN" +version = "lm4Qz4KQ" diff --git a/packwiz/1.20.1/mods/tetras-delight.pw.toml b/packwiz/1.20.1/mods/tetras-delight.pw.toml new file mode 100644 index 0000000..0ea7d23 --- /dev/null +++ b/packwiz/1.20.1/mods/tetras-delight.pw.toml @@ -0,0 +1,13 @@ +name = "Tetra's Delight" +filename = "tetrasdelight-1.20.1-1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/TVhC6ZPD/versions/RMrGkuN3/tetrasdelight-1.20.1-1.jar" +hash-format = "sha1" +hash = "511ddeee2ec3daa8636daada7e193b5d61b8bcec" + +[update] +[update.modrinth] +mod-id = "TVhC6ZPD" +version = "RMrGkuN3" diff --git a/packwiz/1.20.1/mods/tetratic-combat-expanded.pw.toml b/packwiz/1.20.1/mods/tetratic-combat-expanded.pw.toml new file mode 100644 index 0000000..d434ae9 --- /dev/null +++ b/packwiz/1.20.1/mods/tetratic-combat-expanded.pw.toml @@ -0,0 +1,13 @@ +name = "Tetratic Combat Expanded" +filename = "tetratic-combat-expanded-1.20-2.7.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/gKU2sJEW/versions/Dat1u31k/tetratic-combat-expanded-1.20-2.7.1.jar" +hash-format = "sha1" +hash = "d5c423cd648aefd2ae1f8f907baed2ee34e2a80d" + +[update] +[update.modrinth] +mod-id = "gKU2sJEW" +version = "Dat1u31k" diff --git a/packwiz/1.20.1/mods/thermal-expansion.pw.toml b/packwiz/1.20.1/mods/thermal-expansion.pw.toml new file mode 100644 index 0000000..5dd7a00 --- /dev/null +++ b/packwiz/1.20.1/mods/thermal-expansion.pw.toml @@ -0,0 +1,13 @@ +name = "Thermal Expansion" +filename = "thermal_expansion-1.20.1-11.0.1.29.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/hmD6rrUJ/versions/Ux2Z0ow1/thermal_expansion-1.20.1-11.0.1.29.jar" +hash-format = "sha1" +hash = "c79fe5b922653d109cdcee45f4bca24c86daf6c0" + +[update] +[update.modrinth] +mod-id = "hmD6rrUJ" +version = "Ux2Z0ow1" diff --git a/packwiz/1.20.1/mods/thermal-foundation.pw.toml b/packwiz/1.20.1/mods/thermal-foundation.pw.toml new file mode 100644 index 0000000..39672a8 --- /dev/null +++ b/packwiz/1.20.1/mods/thermal-foundation.pw.toml @@ -0,0 +1,13 @@ +name = "Thermal Foundation" +filename = "thermal_foundation-1.20.1-11.0.5.69.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/Xvg6q5Wp/versions/W0srvnc7/thermal_foundation-1.20.1-11.0.5.69.jar" +hash-format = "sha1" +hash = "fb8a49a6c64fdaad0a4d7ab3e99f368ac1880fe9" + +[update] +[update.modrinth] +mod-id = "Xvg6q5Wp" +version = "W0srvnc7" diff --git a/packwiz/1.20.1/mods/tough-as-nails.pw.toml b/packwiz/1.20.1/mods/tough-as-nails.pw.toml new file mode 100644 index 0000000..ae50e77 --- /dev/null +++ b/packwiz/1.20.1/mods/tough-as-nails.pw.toml @@ -0,0 +1,13 @@ +name = "Tough As Nails" +filename = "ToughAsNails-1.20.1-9.0.0.96.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/ge1sOdFH/versions/40SuKdWl/ToughAsNails-1.20.1-9.0.0.96.jar" +hash-format = "sha1" +hash = "33170146153c9bea5379773a1a56c222068a28f8" + +[update] +[update.modrinth] +mod-id = "ge1sOdFH" +version = "40SuKdWl" diff --git a/packwiz/1.20.1/mods/toughasnails-plus.pw.toml b/packwiz/1.20.1/mods/toughasnails-plus.pw.toml new file mode 100644 index 0000000..ccd9e4e --- /dev/null +++ b/packwiz/1.20.1/mods/toughasnails-plus.pw.toml @@ -0,0 +1,13 @@ +name = "Tough As Nails +" +filename = "tan_plus-1.2.1-forge-1.20.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/PoRg5NGp/versions/UlfwNW5a/tan_plus-1.2.1-forge-1.20.1.jar" +hash-format = "sha1" +hash = "8ab2c4204ea0b295068e11b33c0aa8d1002bff02" + +[update] +[update.modrinth] +mod-id = "PoRg5NGp" +version = "UlfwNW5a" diff --git a/packwiz/1.20.1/mods/valhelsia-core.pw.toml b/packwiz/1.20.1/mods/valhelsia-core.pw.toml new file mode 100644 index 0000000..697826b --- /dev/null +++ b/packwiz/1.20.1/mods/valhelsia-core.pw.toml @@ -0,0 +1,13 @@ +name = "Valhelsia Core" +filename = "valhelsia_core-forge-1.20.1-1.1.2.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/HsdNFinx/versions/eP3L8E7C/valhelsia_core-forge-1.20.1-1.1.2.jar" +hash-format = "sha1" +hash = "5e88feef805d15ffbe3c0918f53d6ed213a7dc6a" + +[update] +[update.modrinth] +mod-id = "HsdNFinx" +version = "eP3L8E7C" diff --git a/packwiz/1.20.1/mods/valhelsia-furniture.pw.toml b/packwiz/1.20.1/mods/valhelsia-furniture.pw.toml new file mode 100644 index 0000000..0005caf --- /dev/null +++ b/packwiz/1.20.1/mods/valhelsia-furniture.pw.toml @@ -0,0 +1,13 @@ +name = "Valhelsia Furniture" +filename = "valhelsia_furniture-forge-1.20.1-1.1.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/qmCh2PxS/versions/ROTI6cF4/valhelsia_furniture-forge-1.20.1-1.1.3.jar" +hash-format = "sha1" +hash = "3369038794434045849f46c280c390467c8672f2" + +[update] +[update.modrinth] +mod-id = "qmCh2PxS" +version = "ROTI6cF4" diff --git a/packwiz/1.20.1/mods/visual-workbench.pw.toml b/packwiz/1.20.1/mods/visual-workbench.pw.toml new file mode 100644 index 0000000..281b3a6 --- /dev/null +++ b/packwiz/1.20.1/mods/visual-workbench.pw.toml @@ -0,0 +1,13 @@ +name = "Visual Workbench" +filename = "VisualWorkbench-v8.0.0-1.20.1-Forge.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/kfqD1JRw/versions/c22Z4rsv/VisualWorkbench-v8.0.0-1.20.1-Forge.jar" +hash-format = "sha1" +hash = "7ebf579edcf2440eadf1ed6c8c895e1bc2d77bf1" + +[update] +[update.modrinth] +mod-id = "kfqD1JRw" +version = "c22Z4rsv" diff --git a/packwiz/1.20.1/mods/wavey-capes.pw.toml b/packwiz/1.20.1/mods/wavey-capes.pw.toml new file mode 100644 index 0000000..bf734a9 --- /dev/null +++ b/packwiz/1.20.1/mods/wavey-capes.pw.toml @@ -0,0 +1,13 @@ +name = "Wavey Capes" +filename = "waveycapes-forge-1.4.7-mc1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/kYuIpRLv/versions/geQPx5iN/waveycapes-forge-1.4.7-mc1.20.1.jar" +hash-format = "sha1" +hash = "0dafe547ce907906928594b6eceb63704c93dec3" + +[update] +[update.modrinth] +mod-id = "kYuIpRLv" +version = "geQPx5iN" diff --git a/packwiz/1.20.1/mods/weather-storms-tornadoes.pw.toml b/packwiz/1.20.1/mods/weather-storms-tornadoes.pw.toml new file mode 100644 index 0000000..41704ad --- /dev/null +++ b/packwiz/1.20.1/mods/weather-storms-tornadoes.pw.toml @@ -0,0 +1,13 @@ +name = "Weather Storms & Tornadoes" +filename = "weather2-1.20.1-2.8.3.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/dv5SFk5T/versions/ZKVtwI5D/weather2-1.20.1-2.8.3.jar" +hash-format = "sha1" +hash = "4ec7a372945874dd734a20fa61574f08d2b6763a" + +[update] +[update.modrinth] +mod-id = "dv5SFk5T" +version = "ZKVtwI5D" diff --git a/packwiz/1.20.1/mods/yungs-api.pw.toml b/packwiz/1.20.1/mods/yungs-api.pw.toml new file mode 100644 index 0000000..e5e85f7 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-api.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's API" +filename = "YungsApi-1.20-Forge-4.0.5.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/Ua7DFN59/versions/aMs83SRk/YungsApi-1.20-Forge-4.0.5.jar" +hash-format = "sha1" +hash = "c3a989fdf8429828bd784e35e83f89c0786b43de" + +[update] +[update.modrinth] +mod-id = "Ua7DFN59" +version = "aMs83SRk" diff --git a/packwiz/1.20.1/mods/yungs-better-desert-temples.pw.toml b/packwiz/1.20.1/mods/yungs-better-desert-temples.pw.toml new file mode 100644 index 0000000..8fda983 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-desert-temples.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Desert Temples" +filename = "YungsBetterDesertTemples-1.20-Forge-3.0.3.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/XNlO7sBv/versions/lRK2ZA9U/YungsBetterDesertTemples-1.20-Forge-3.0.3.jar" +hash-format = "sha1" +hash = "31b386b2dbaa4933e0a10ccdfb25f56da16931a6" + +[update] +[update.modrinth] +mod-id = "XNlO7sBv" +version = "lRK2ZA9U" diff --git a/packwiz/1.20.1/mods/yungs-better-dungeons.pw.toml b/packwiz/1.20.1/mods/yungs-better-dungeons.pw.toml new file mode 100644 index 0000000..b223dc1 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-dungeons.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Dungeons" +filename = "YungsBetterDungeons-1.20-Forge-4.0.4.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/o1C1Dkj5/versions/kPiQ6v4q/YungsBetterDungeons-1.20-Forge-4.0.4.jar" +hash-format = "sha1" +hash = "67a9e1c2ff126ab54cea8e0709d178915243039e" + +[update] +[update.modrinth] +mod-id = "o1C1Dkj5" +version = "kPiQ6v4q" diff --git a/packwiz/1.20.1/mods/yungs-better-end-island.pw.toml b/packwiz/1.20.1/mods/yungs-better-end-island.pw.toml new file mode 100644 index 0000000..a7c15d1 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-end-island.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better End Island" +filename = "YungsBetterEndIsland-1.20-Forge-2.0.6.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/2BwBOmBQ/versions/Izqhg3Va/YungsBetterEndIsland-1.20-Forge-2.0.6.jar" +hash-format = "sha1" +hash = "4e7bf109981593061b8100bc8bf23e1c9bbcbb76" + +[update] +[update.modrinth] +mod-id = "2BwBOmBQ" +version = "Izqhg3Va" diff --git a/packwiz/1.20.1/mods/yungs-better-jungle-temples.pw.toml b/packwiz/1.20.1/mods/yungs-better-jungle-temples.pw.toml new file mode 100644 index 0000000..c692f26 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-jungle-temples.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Jungle Temples" +filename = "YungsBetterJungleTemples-1.20-Forge-2.0.5.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/z9Ve58Ih/versions/CXQc6EnZ/YungsBetterJungleTemples-1.20-Forge-2.0.5.jar" +hash-format = "sha1" +hash = "0b3c8556983895fea980247bb4d437ca535e7259" + +[update] +[update.modrinth] +mod-id = "z9Ve58Ih" +version = "CXQc6EnZ" diff --git a/packwiz/1.20.1/mods/yungs-better-mineshafts.pw.toml b/packwiz/1.20.1/mods/yungs-better-mineshafts.pw.toml new file mode 100644 index 0000000..38ff902 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-mineshafts.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Mineshafts" +filename = "YungsBetterMineshafts-1.20-Forge-4.0.4.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/HjmxVlSr/versions/kVO57zxB/YungsBetterMineshafts-1.20-Forge-4.0.4.jar" +hash-format = "sha1" +hash = "e2cbc574807a994bb9610184eb4bbfe29a6c0774" + +[update] +[update.modrinth] +mod-id = "HjmxVlSr" +version = "kVO57zxB" diff --git a/packwiz/1.20.1/mods/yungs-better-nether-fortresses.pw.toml b/packwiz/1.20.1/mods/yungs-better-nether-fortresses.pw.toml new file mode 100644 index 0000000..c50d02f --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-nether-fortresses.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Nether Fortresses" +filename = "YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/Z2mXHnxP/versions/2nUEz0zq/YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar" +hash-format = "sha1" +hash = "889cd16a93764d1d6af2e2dda5bbc286a2683e7a" + +[update] +[update.modrinth] +mod-id = "Z2mXHnxP" +version = "2nUEz0zq" diff --git a/packwiz/1.20.1/mods/yungs-better-ocean-monuments.pw.toml b/packwiz/1.20.1/mods/yungs-better-ocean-monuments.pw.toml new file mode 100644 index 0000000..a9616d1 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-ocean-monuments.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Ocean Monuments" +filename = "YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/3dT9sgt4/versions/SN4iZ7wf/YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar" +hash-format = "sha1" +hash = "d8e74ed19903752a97ed0e1d2b1a8bf378bc252f" + +[update] +[update.modrinth] +mod-id = "3dT9sgt4" +version = "SN4iZ7wf" diff --git a/packwiz/1.20.1/mods/yungs-better-strongholds.pw.toml b/packwiz/1.20.1/mods/yungs-better-strongholds.pw.toml new file mode 100644 index 0000000..33ed8f4 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-strongholds.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Strongholds" +filename = "YungsBetterStrongholds-1.20-Forge-4.0.3.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/kidLKymU/versions/rwiShgsc/YungsBetterStrongholds-1.20-Forge-4.0.3.jar" +hash-format = "sha1" +hash = "3730238c56edca4bb5b2238e1314aec572ced385" + +[update] +[update.modrinth] +mod-id = "kidLKymU" +version = "rwiShgsc" diff --git a/packwiz/1.20.1/mods/yungs-better-witch-huts.pw.toml b/packwiz/1.20.1/mods/yungs-better-witch-huts.pw.toml new file mode 100644 index 0000000..8549511 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-better-witch-huts.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Witch Huts" +filename = "YungsBetterWitchHuts-1.20-Forge-3.0.3.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/t5FRdP87/versions/mwlYB7rq/YungsBetterWitchHuts-1.20-Forge-3.0.3.jar" +hash-format = "sha1" +hash = "71fee574f920c6b05004f100ba07e9b8d5844169" + +[update] +[update.modrinth] +mod-id = "t5FRdP87" +version = "mwlYB7rq" diff --git a/packwiz/1.20.1/mods/yungs-bridges.pw.toml b/packwiz/1.20.1/mods/yungs-bridges.pw.toml new file mode 100644 index 0000000..6c30b5a --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-bridges.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Bridges" +filename = "YungsBridges-1.20-Forge-4.0.3.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/Ht4BfYp6/versions/KgO1gfM2/YungsBridges-1.20-Forge-4.0.3.jar" +hash-format = "sha1" +hash = "88467fe87b95e6cf7a432822033cf74dd8586254" + +[update] +[update.modrinth] +mod-id = "Ht4BfYp6" +version = "KgO1gfM2" diff --git a/packwiz/1.20.1/mods/yungs-extras.pw.toml b/packwiz/1.20.1/mods/yungs-extras.pw.toml new file mode 100644 index 0000000..97bf5b3 --- /dev/null +++ b/packwiz/1.20.1/mods/yungs-extras.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Extras" +filename = "YungsExtras-1.20-Forge-4.0.3.jar" +side = "server" + +[download] +url = "https://cdn.modrinth.com/data/ZYgyPyfq/versions/h4m8J7w8/YungsExtras-1.20-Forge-4.0.3.jar" +hash-format = "sha1" +hash = "4b2e632353a95c16a080c2e64c426480a139fbd6" + +[update] +[update.modrinth] +mod-id = "ZYgyPyfq" +version = "h4m8J7w8" diff --git a/packwiz/1.20.1/mods/zerocore.pw.toml b/packwiz/1.20.1/mods/zerocore.pw.toml new file mode 100644 index 0000000..b9e8204 --- /dev/null +++ b/packwiz/1.20.1/mods/zerocore.pw.toml @@ -0,0 +1,13 @@ +name = "ZeroCore" +filename = "ZeroCore2-1.20.1-2.1.39.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/rHpb85Mf/versions/kR2IVnv0/ZeroCore2-1.20.1-2.1.39.jar" +hash-format = "sha1" +hash = "e33a65f66787180304e77f1c133ec58fe09f5168" + +[update] +[update.modrinth] +mod-id = "rHpb85Mf" +version = "kR2IVnv0" diff --git a/packwiz/1.20.1/mods/zeta.pw.toml b/packwiz/1.20.1/mods/zeta.pw.toml new file mode 100644 index 0000000..d1660d8 --- /dev/null +++ b/packwiz/1.20.1/mods/zeta.pw.toml @@ -0,0 +1,13 @@ +name = "Zeta" +filename = "Zeta-1.0-19.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/MVARlG2f/versions/VDiwJ2Xr/Zeta-1.0-19.jar" +hash-format = "sha1" +hash = "5b345ba7d1732cb6d165c9336b8e6dee11dda9f1" + +[update] +[update.modrinth] +mod-id = "MVARlG2f" +version = "VDiwJ2Xr" diff --git a/packwiz/1.20.1/pack.toml b/packwiz/1.20.1/pack.toml new file mode 100644 index 0000000..170513b --- /dev/null +++ b/packwiz/1.20.1/pack.toml @@ -0,0 +1,13 @@ +name = "aetheria" +author = "xhyrom" +version = "1.0.0" +pack-format = "packwiz:1.1.0" + +[index] +file = "index.toml" +hash-format = "sha256" +hash = "4d2a01c574634ff827af16231893bc1d6d46e74664b3f52a80294db7c365fae6" + +[versions] +forge = "47.3.1" +minecraft = "1.20.1" diff --git a/packwiz/1.20.1/shaderpacks/potato-shaders.pw.toml b/packwiz/1.20.1/shaderpacks/potato-shaders.pw.toml new file mode 100644 index 0000000..e612ef6 --- /dev/null +++ b/packwiz/1.20.1/shaderpacks/potato-shaders.pw.toml @@ -0,0 +1,13 @@ +name = "Potato Shaders" +filename = "PotatoShaders_v1.0d.zip" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/WX4iF5Cj/versions/eFL8xOji/PotatoShaders_v1.0d.zip" +hash-format = "sha1" +hash = "c60b72db0dc0b1aff486a76bfa4bec2704933c35" + +[update] +[update.modrinth] +mod-id = "WX4iF5Cj" +version = "eFL8xOji" diff --git a/slugs-to-packwiz.sh b/slugs-to-packwiz.sh new file mode 100755 index 0000000..f6e8019 --- /dev/null +++ b/slugs-to-packwiz.sh @@ -0,0 +1,44 @@ +#!/bin/bash + +# This script is used to convert slugs.txt to packwiz format + +SLUGS_FILE=$1 +PACKWIZ_MODPACK_FOLDER=$2 + +if [ -z "$SLUGS_FILE" ]; then + echo "Please provide a slugs file" + exit 1 +fi + +if [ -z "$PACKWIZ_MODPACK_FOLDER" ]; then + echo "Please provide a packwiz modpack folder" + exit 1 +fi + +if [ ! -f "$SLUGS_FILE" ]; then + echo "Slugs file not found" + exit 1 +fi + +if [ ! -d "$PACKWIZ_MODPACK_FOLDER" ]; then + echo "Packwiz modpack folder not found" + exit 1 +fi + +SLUGS=$(<"$SLUGS_FILE") + +echo "Moving to $PACKWIZ_MODPACK_FOLDER" +cd "$PACKWIZ_MODPACK_FOLDER" + +length=$(echo "$SLUGS" | wc -l) + +i=0 +for slug in $SLUGS; do + echo "Processing $slug ($i / $length)" + + output=$(echo "y" | packwiz modrinth add $slug) + echo "$output" + + i=$((i+1)) + echo "" +done \ No newline at end of file