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feat: better gregified boat recipe

This commit is contained in:
Jozef Steinhübl 2024-06-17 20:24:42 +02:00
parent c33f038202
commit 5f4cebdf39
No known key found for this signature in database
GPG key ID: E6BC90C91973B08F
13 changed files with 504 additions and 468 deletions

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@ -1,5 +1,5 @@
#Hard disable entire modules. Use at your own risk and don't ask for support if you use this #Hard disable entire modules. Use at your own risk and don't ask for support if you use this
#Mon Jun 17 16:18:31 CEST 2024 #Mon Jun 17 19:46:49 CEST 2024
farmersdelight=true farmersdelight=true
decorative_blocks=true decorative_blocks=true
quark=true quark=true

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@ -1,5 +1,5 @@
#Indigo properties file #Indigo properties file
#Mon Jun 17 16:18:29 CEST 2024 #Mon Jun 17 19:46:47 CEST 2024
fix-mean-light-calculation=auto fix-mean-light-calculation=auto
debug-compare-lighting=auto debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto fix-exterior-vertex-lighting=auto

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@ -0,0 +1,26 @@
# Configuration file
Biome {
# Biome registry name [default: regions_unexplored:icy_heights]
S:name=regions_unexplored:icy_heights
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
Wind {
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
S:changeProbability=1.0
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
S:changeStep=0.15
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
I:maxStrength=10
}

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@ -18,12 +18,12 @@ recipes:
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false # Default: false
nerfWoodCrafting: false nerfWoodCrafting: true
# Whether to make Wood related recipes harder. # Whether to make Wood related recipes harder.
# Excludes sticks and planks. # Excludes sticks and planks.
# Default: false # Default: false
hardWoodRecipes: false hardWoodRecipes: true
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true # Default: true

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@ -1,6 +1,6 @@
#Iron Chests Default Files #Iron Chests Default Files
#Setting a value will recopy the default files. #Setting a value will recopy the default files.
#Mon Jun 17 16:18:30 CEST 2024 #Mon Jun 17 19:46:48 CEST 2024
barrels=true barrels=true
chests=true chests=true
chest_upgrades=true chest_upgrades=true

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@ -67,3 +67,4 @@ Alexs Mobs Interaction
Enchanting Infuser Enchanting Infuser
Illager Invasion Illager Invasion
Regions Unexplored Regions Unexplored
Structure Gel API

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@ -0,0 +1 @@
T:{Count:1b,id:"ad_astra:aeronos_door"}

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@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack #This file stores configuration options for Iris, such as the currently active shaderpack
#Mon Jun 17 17:06:43 CEST 2024 #Mon Jun 17 19:46:46 CEST 2024
colorSpace=SRGB colorSpace=SRGB
disableUpdateMessage=false disableUpdateMessage=false
enableDebugOptions=false enableDebugOptions=false

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@ -197,8 +197,8 @@
[building.leaf_carpet] [building.leaf_carpet]
#This feature disables itself if any of the following mods are loaded: #This feature disables itself if any of the following mods are loaded:
# - woodworks
# - immersive_weathering # - immersive_weathering
# - woodworks
#This is done to prevent content overlap. #This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded. #You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false "Ignore Anti Overlap" = false
@ -237,8 +237,8 @@
#Allowed values: [0,1] #Allowed values: [0,1]
"Fall Damage Multiplier" = 0.5 "Fall Damage Multiplier" = 0.5
#This feature disables itself if any of the following mods are loaded: #This feature disables itself if any of the following mods are loaded:
# - goated
# - environmental # - environmental
# - goated
#This is done to prevent content overlap. #This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded. #You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false "Ignore Anti Overlap" = false
@ -246,8 +246,8 @@
[building.variant_bookshelves] [building.variant_bookshelves]
"Change Names" = true "Change Names" = true
#This feature disables itself if any of the following mods are loaded: #This feature disables itself if any of the following mods are loaded:
# - woodworks
# - woodster # - woodster
# - woodworks
#This is done to prevent content overlap. #This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded. #You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false "Ignore Anti Overlap" = false
@ -266,8 +266,8 @@
[building.variant_ladders] [building.variant_ladders]
"Change Names" = true "Change Names" = true
#This feature disables itself if any of the following mods are loaded: #This feature disables itself if any of the following mods are loaded:
# - woodworks
# - woodster # - woodster
# - woodworks
#This is done to prevent content overlap. #This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded. #You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false "Ignore Anti Overlap" = false

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@ -9,208 +9,208 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Dripstone Block (Sound Type) # Small Amethyst Bud (Sound Type)
DRIPSTONE_BLOCK=1.0 SMALL_AMETHYST_BUD=0.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Stem (Sound Type)
STEM=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Stone (Sound Type)
STONE=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Wool (Sound Type)
WOOL=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Roots (Sound Type)
ROOTS=0.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Calcite (Sound Type)
CALCITE=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Ladder (Sound Type)
LADDER=0.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Netherite Block (Sound Type) # Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0 NETHERITE_BLOCK=1.0
# Deepslate Tiles (Sound Type) # Nether Wood Hanging Sign (Sound Type)
DEEPSLATE_TILES=1.0 NETHER_WOOD_HANGING_SIGN=1.0
# Snow (Sound Type)
SNOW=0.1
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Tuff (Sound Type)
TUFF=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Sand (Sound Type)
SAND=1.0
# Wood (Sound Type)
WOOD=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Grass (Sound Type)
GRASS=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Crop (Sound Type)
CROP=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Mud (Sound Type)
MUD=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Sculk (Sound Type)
SCULK=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Copper (Sound Type)
COPPER=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Chain (Sound Type)
CHAIN=0.0
# Candle (Sound Type)
CANDLE=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Glass (Sound Type)
GLASS=0.1
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Bamboo (Sound Type) # Bamboo (Sound Type)
BAMBOO=0.1 BAMBOO=0.1
# Cave Vines (Sound Type) # Cave Vines (Sound Type)
CAVE_VINES=1.0 CAVE_VINES=1.0
# Lantern (Sound Type) # Honey Block (Sound Type)
LANTERN=1.0 HONEY_BLOCK=0.5
# Nether Ore (Sound Type) # Deepslate Bricks (Sound Type)
NETHER_ORE=1.0 DEEPSLATE_BRICKS=1.0
# Nether Gold Ore (Sound Type) # Polished Deepslate (Sound Type)
NETHER_GOLD_ORE=1.0 POLISHED_DEEPSLATE=1.0
# Powder Snow (Sound Type) # Wool (Sound Type)
POWDER_SNOW=0.1 WOOL=1.5
# Basalt (Sound Type)
BASALT=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Metal (Sound Type)
METAL=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Moss (Sound Type) # Moss (Sound Type)
MOSS=0.75 MOSS=0.75
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Stem (Sound Type)
STEM=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Metal (Sound Type)
METAL=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Wood (Sound Type)
WOOD=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Chain (Sound Type)
CHAIN=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Gravel (Sound Type)
GRAVEL=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Glass (Sound Type)
GLASS=0.1
# Candle (Sound Type)
CANDLE=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Sand (Sound Type)
SAND=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Sculk (Sound Type)
SCULK=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Mud (Sound Type)
MUD=1.0
# Roots (Sound Type)
ROOTS=0.0
# Snow (Sound Type)
SNOW=0.1
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Ladder (Sound Type)
LADDER=0.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Copper (Sound Type)
COPPER=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Vine (Sound Type) # Vine (Sound Type)
VINE=0.0 VINE=0.0
# Small Amethyst Bud (Sound Type) # Azalea Leaves (Sound Type)
SMALL_AMETHYST_BUD=0.0 AZALEA_LEAVES=1.0
# Grass (Sound Type)
GRASS=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Stone (Sound Type)
STONE=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Basalt (Sound Type)
BASALT=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Tuff (Sound Type)
TUFF=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Crop (Sound Type)
CROP=0.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Water (Block) # Water (Block)
minecraft\:water=0.25 minecraft\:water=0.25
# Lava (Block) # Lava (Block)

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@ -9,205 +9,205 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Dripstone Block (Sound Type) # Small Amethyst Bud (Sound Type)
DRIPSTONE_BLOCK=0.5 SMALL_AMETHYST_BUD=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Stem (Sound Type)
STEM=0.4
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Stone (Sound Type)
STONE=1.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Wool (Sound Type)
WOOL=0.1
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Roots (Sound Type)
ROOTS=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Ladder (Sound Type)
LADDER=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Netherite Block (Sound Type) # Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5 NETHERITE_BLOCK=1.5
# Deepslate Tiles (Sound Type) # Nether Wood Hanging Sign (Sound Type)
DEEPSLATE_TILES=1.5 NETHER_WOOD_HANGING_SIGN=0.5
# Snow (Sound Type)
SNOW=0.15
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Tuff (Sound Type)
TUFF=1.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Sand (Sound Type)
SAND=0.2
# Wood (Sound Type)
WOOD=0.4
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Grass (Sound Type)
GRASS=0.3
# Azalea (Sound Type)
AZALEA=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Crop (Sound Type)
CROP=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Mud (Sound Type)
MUD=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Sculk (Sound Type)
SCULK=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Copper (Sound Type)
COPPER=1.25
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Chain (Sound Type)
CHAIN=0.5
# Candle (Sound Type)
CANDLE=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Glass (Sound Type)
GLASS=0.75
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Bamboo (Sound Type) # Bamboo (Sound Type)
BAMBOO=0.5 BAMBOO=0.5
# Cave Vines (Sound Type) # Cave Vines (Sound Type)
CAVE_VINES=0.5 CAVE_VINES=0.5
# Lantern (Sound Type) # Honey Block (Sound Type)
LANTERN=0.5 HONEY_BLOCK=0.1
# Nether Ore (Sound Type) # Deepslate Bricks (Sound Type)
NETHER_ORE=1.1 DEEPSLATE_BRICKS=1.5
# Nether Gold Ore (Sound Type) # Polished Deepslate (Sound Type)
NETHER_GOLD_ORE=1.1 POLISHED_DEEPSLATE=1.5
# Powder Snow (Sound Type) # Wool (Sound Type)
POWDER_SNOW=0.5 WOOL=0.1
# Basalt (Sound Type)
BASALT=1.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Metal (Sound Type)
METAL=1.25
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Moss (Sound Type) # Moss (Sound Type)
MOSS=0.1 MOSS=0.1
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Stem (Sound Type)
STEM=0.4
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Metal (Sound Type)
METAL=1.25
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Azalea (Sound Type)
AZALEA=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Wood (Sound Type)
WOOD=0.4
# Lodestone (Sound Type)
LODESTONE=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Chain (Sound Type)
CHAIN=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Nylium (Sound Type)
NYLIUM=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Glass (Sound Type)
GLASS=0.75
# Candle (Sound Type)
CANDLE=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Sand (Sound Type)
SAND=0.2
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Sculk (Sound Type)
SCULK=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Mud (Sound Type)
MUD=0.5
# Roots (Sound Type)
ROOTS=0.5
# Snow (Sound Type)
SNOW=0.15
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Ladder (Sound Type)
LADDER=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Copper (Sound Type)
COPPER=1.25
# Lantern (Sound Type)
LANTERN=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Vine (Sound Type) # Vine (Sound Type)
VINE=0.5 VINE=0.5
# Small Amethyst Bud (Sound Type) # Azalea Leaves (Sound Type)
SMALL_AMETHYST_BUD=0.5 AZALEA_LEAVES=0.5
# Grass (Sound Type)
GRASS=0.3
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Stone (Sound Type)
STONE=1.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Basalt (Sound Type)
BASALT=1.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Tuff (Sound Type)
TUFF=1.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Crop (Sound Type)
CROP=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5

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@ -1,74 +0,0 @@
// Modifies the recipes for boats to match the Biome O' Plenty Gregified Integrations recipes
const BOATS_RECIPES = [
"minecraft:oak_boat",
"minecraft:spruce_boat",
"minecraft:birch_boat",
"minecraft:jungle_boat",
"minecraft:acacia_boat",
"minecraft:dark_oak_boat",
"minecraft:mangrove_boat",
"minecraft:cherry_boat",
"quark:ancient_boat",
"quark:azalea_boat",
"quark:blossom_boat",
"aether:skyroot_boat",
"thermal:rubberwood_boat",
"meadow:pine_boat",
"regions_unexplored:baobab_boat",
"regions_unexplored:blackwood_boat",
"regions_unexplored:cypress_boat",
"regions_unexplored:dead_boat",
"regions_unexplored:eucalyptus_boat",
"regions_unexplored:joshua_boat",
"regions_unexplored:kapok_boat",
"regions_unexplored:larch_boat",
"regions_unexplored:magnolia_boat",
"regions_unexplored:maple_boat",
"regions_unexplored:mauve_boat",
"regions_unexplored:palm_boat",
"regions_unexplored:pine_boat",
"regions_unexplored:redwood_boat",
"regions_unexplored:socotra_boat",
"regions_unexplored:willow_boat",
];
const BOATS_MOD_RECIPE_IDS_PATTERN = {
minecraft: "<identifier>:<name>",
quark: "quark:world/crafting/woodsets/<type>/boat",
aether: "<identifier>:<name>",
thermal: "<identifier>:<name>",
meadow: "<identifier>:<name>",
regions_unexplored: "<identifier>:<name>",
};
ServerEvents.recipes((event) => {
BOATS_RECIPES.forEach((recipe) => {
const [identifier, name] = recipe.split(":");
const type = name.split("_").slice(0, -1).join("_");
event.remove({
id: BOATS_MOD_RECIPE_IDS_PATTERN[identifier]
.replace("<identifier>", identifier)
.replace("<name>", name)
.replace("<type>", type),
});
if (identifier === "minecraft" || identifier === "quark") {
event.remove({
id: `quark:tweaks/crafting/utility/chest_boat/direct_${type}_chest_boat`,
});
}
event.shaped(Item.of(recipe, 1), ["WHW", "WKW", "SSS"], {
W: `${identifier}:${type}_planks`,
H: "minecraft:wooden_shovel",
K: "#forge:tools/knives",
S: `${identifier}:${
identifier === "quark" ? `${type}_planks` : type
}_slab`,
});
});
event.remove({ id: "regions_unexplored:oak_boat" });
});

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@ -0,0 +1,82 @@
// Modifies the recipes for boats to match the Gregified Integrations recipes
ServerEvents.recipes((event) => {
const MINECRAFT_BOATS = [
"minecraft:oak_boat", // allow only wooden shovel
"minecraft:spruce_boat", // allow only wooden shovel
"minecraft:birch_boat", // allow only wooden shovel
"minecraft:jungle_boat", // allow only wooden shovel
"minecraft:acacia_boat", // allow only wooden shovel
"minecraft:dark_oak_boat", // allow only wooden shovel
"minecraft:mangrove_boat", // allow only wooden shovel
"minecraft:cherry_boat", // allow only wooden shovel
];
const BOATS_RECIPES = [
"quark:ancient_boat",
"quark:azalea_boat",
"quark:blossom_boat",
"aether:skyroot_boat",
"thermal:rubberwood_boat",
"meadow:pine_boat",
"regions_unexplored:baobab_boat",
"regions_unexplored:blackwood_boat",
"regions_unexplored:cypress_boat",
"regions_unexplored:dead_boat",
"regions_unexplored:eucalyptus_boat",
"regions_unexplored:joshua_boat",
"regions_unexplored:kapok_boat",
"regions_unexplored:larch_boat",
"regions_unexplored:magnolia_boat",
"regions_unexplored:maple_boat",
"regions_unexplored:mauve_boat",
"regions_unexplored:palm_boat",
"regions_unexplored:pine_boat",
"regions_unexplored:redwood_boat",
"regions_unexplored:socotra_boat",
"regions_unexplored:willow_boat",
];
MINECRAFT_BOATS.forEach((b) => BOATS_RECIPES.push(b)); // spread syntax not supported
const BOATS_MOD_RECIPE_IDS_PATTERN = {
minecraft: "<identifier>:<name>",
quark: "quark:world/crafting/woodsets/<type>/boat",
aether: "<identifier>:<name>",
thermal: "<identifier>:<name>",
meadow: "<identifier>:<name>",
regions_unexplored: "<identifier>:<name>",
};
BOATS_RECIPES.forEach((recipe) => {
const [identifier, name] = recipe.split(":");
const type = name.split("_").slice(0, -1).join("_");
event.remove({
id: BOATS_MOD_RECIPE_IDS_PATTERN[identifier]
.replace("<identifier>", identifier)
.replace("<name>", name)
.replace("<type>", type),
});
if (identifier === "minecraft" || identifier === "quark") {
event.remove({
id: `quark:tweaks/crafting/utility/chest_boat/direct_${type}_chest_boat`,
});
}
event.shaped(Item.of(recipe, 1), ["WHW", "WKW", "SSS"], {
W: `${identifier}:${type}_planks`,
H: "minecraft:wooden_shovel",
K: "#forge:tools/knives",
S: `${identifier}:${
identifier === "quark" ? `${type}_planks` : type
}_slab`,
});
});
MINECRAFT_BOATS.forEach((id) => {
event.remove({ id: `gtceu:shaped/${id.split(":")[1]}` });
});
event.remove({ id: "regions_unexplored:oak_boat" });
});