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feat: config changes
This commit is contained in:
parent
992ba0272a
commit
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12 changed files with 460 additions and 376 deletions
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@ -1,5 +1,5 @@
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#Hard disable entire modules. Use at your own risk and don't ask for support if you use this
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#Sun Jun 16 22:13:38 CEST 2024
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#Mon Jun 17 16:18:31 CEST 2024
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farmersdelight=true
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decorative_blocks=true
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quark=true
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@ -1,5 +1,5 @@
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#Indigo properties file
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#Sun Jun 16 22:13:37 CEST 2024
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#Mon Jun 17 16:18:29 CEST 2024
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fix-mean-light-calculation=auto
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debug-compare-lighting=auto
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fix-exterior-vertex-lighting=auto
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26
packwiz/1.20.1/config/forgeendertech/Biomes/ad_astra$orbit.cfg
Executable file
26
packwiz/1.20.1/config/forgeendertech/Biomes/ad_astra$orbit.cfg
Executable file
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# Configuration file
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Biome {
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# Biome registry name [default: ad_astra:orbit]
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S:name=ad_astra:orbit
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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# Configuration file
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Biome {
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# Biome registry name [default: regions_unexplored:bamboo_forest]
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S:name=regions_unexplored:bamboo_forest
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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# Configuration file
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Biome {
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# Biome registry name [default: regions_unexplored:gravel_beach]
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S:name=regions_unexplored:gravel_beach
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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@ -1,6 +1,6 @@
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#Iron Chests Default Files
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#Setting a value will recopy the default files.
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#Sun Jun 16 22:13:38 CEST 2024
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#Mon Jun 17 16:18:30 CEST 2024
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barrels=true
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chests=true
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chest_upgrades=true
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T:{Count:1b,id:"gtceu:tin_ingot"}
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T:{Count:1b,id:"meadow:inky_wool"}
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@ -1,8 +1,8 @@
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#This file stores configuration options for Iris, such as the currently active shaderpack
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#Sun Jun 16 22:41:33 CEST 2024
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#Mon Jun 17 17:06:43 CEST 2024
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colorSpace=SRGB
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disableUpdateMessage=false
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enableDebugOptions=false
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maxShadowRenderDistance=10
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shaderPack=PotatoShaders_v1.0d.zip
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enableShaders=false
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enableShaders=true
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@ -35,7 +35,7 @@
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toggle_cold_river = true
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toggle_deciduous_forest = true
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toggle_dry_bushland = true
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toggle_eucalyptus_forest = true
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toggle_eucalyptus_forest = false
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toggle_fen = true
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toggle_flower_field = true
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toggle_frozen_pine_taiga = true
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toggle_outback = true
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toggle_pine_slopes = true
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toggle_pine_taiga = true
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toggle_poppy_fields = true
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toggle_poppy_fields = false
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toggle_prairie = true
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toggle_pumpkin_fields = true
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toggle_rainforest = true
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toggle_spires = true
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toggle_steppe = true
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toggle_temperate_grove = true
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toggle_towering_cliffs = true
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toggle_towering_cliffs = false
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toggle_tropical_river = true
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toggle_tropics = true
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toggle_willow_forest = true
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5
packwiz/1.20.1/config/rrp.properties
Executable file
5
packwiz/1.20.1/config/rrp.properties
Executable file
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#number of threads RRP should use for generating resources
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#Mon Jun 17 13:47:18 CEST 2024
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debug\ performance=false
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threads=5
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dump\ assets=false
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@ -9,208 +9,208 @@
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# By block ID:
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# minecraft\:oak_log=1.0
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# Amethyst Cluster (Sound Type)
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AMETHYST_CLUSTER=1.0
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# Nether Bricks (Sound Type)
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NETHER_BRICKS=1.0
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# Azalea (Sound Type)
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AZALEA=1.0
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# Glass (Sound Type)
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GLASS=0.1
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# Ladder (Sound Type)
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LADDER=0.0
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# Small Dripleaf (Sound Type)
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SMALL_DRIPLEAF=0.0
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# Weeping Vines (Sound Type)
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WEEPING_VINES=0.0
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# Tuff (Sound Type)
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TUFF=1.0
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# Sculk Shrieker (Sound Type)
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SCULK_SHRIEKER=1.0
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# Deepslate Tiles (Sound Type)
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DEEPSLATE_TILES=1.0
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# Grass (Sound Type)
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GRASS=1.0
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# Netherite Block (Sound Type)
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NETHERITE_BLOCK=1.0
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# Frogspawn (Sound Type)
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FROGSPAWN=1.0
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# Slime Block (Sound Type)
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SLIME_BLOCK=1.0
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# Copper (Sound Type)
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COPPER=1.0
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# Packed Mud (Sound Type)
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PACKED_MUD=1.0
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# Chain (Sound Type)
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CHAIN=0.0
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# Mangrove Roots (Sound Type)
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MANGROVE_ROOTS=1.0
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# Candle (Sound Type)
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CANDLE=1.0
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# Lily Pad (Sound Type)
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LILY_PAD=0.0
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# Sculk (Sound Type)
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SCULK=1.0
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# Hard Crop (Sound Type)
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HARD_CROP=1.0
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# Suspicious Sand (Sound Type)
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SUSPICIOUS_SAND=1.0
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# Soul Soil (Sound Type)
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SOUL_SOIL=1.0
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# Glow Lichen (Sound Type)
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GLOW_LICHEN=0.0
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# Vine (Sound Type)
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VINE=0.0
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# Lodestone (Sound Type)
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LODESTONE=1.0
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# Shroomlight (Sound Type)
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SHROOMLIGHT=1.0
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# Ancient Debris (Sound Type)
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ANCIENT_DEBRIS=1.0
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# Amethyst (Sound Type)
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AMETHYST=1.0
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# Medium Amethyst Bud (Sound Type)
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MEDIUM_AMETHYST_BUD=0.0
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# Wet Grass (Sound Type)
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WET_GRASS=0.1
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# Nether Ore (Sound Type)
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NETHER_ORE=1.0
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# Bamboo Sapling (Sound Type)
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BAMBOO_SAPLING=0.1
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# Pointed Dripstone (Sound Type)
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POINTED_DRIPSTONE=0.0
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# Wool (Sound Type)
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WOOL=1.5
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# Decorated Pot Cracked (Sound Type)
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DECORATED_POT_CRACKED=1.0
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# Bamboo (Sound Type)
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BAMBOO=0.1
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# Soul Sand (Sound Type)
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SOUL_SAND=1.0
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# Metal (Sound Type)
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METAL=1.0
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# Nether Gold Ore (Sound Type)
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NETHER_GOLD_ORE=1.0
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# Sculk Catalyst (Sound Type)
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SCULK_CATALYST=1.0
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# Hanging Roots (Sound Type)
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HANGING_ROOTS=1.0
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# Bone Block (Sound Type)
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BONE_BLOCK=1.0
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# Crop (Sound Type)
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CROP=0.0
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# Moss (Sound Type)
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MOSS=0.75
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# Scaffolding (Sound Type)
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SCAFFOLDING=0.0
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# Small Amethyst Bud (Sound Type)
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SMALL_AMETHYST_BUD=0.0
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# Bamboo Wood (Sound Type)
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BAMBOO_WOOD=1.0
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# Nether Sprouts (Sound Type)
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NETHER_SPROUTS=1.0
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# Froglight (Sound Type)
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FROGLIGHT=1.0
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# Sculk Vein (Sound Type)
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SCULK_VEIN=1.0
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# Muddy Mangrove Roots (Sound Type)
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MUDDY_MANGROVE_ROOTS=1.0
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# Hanging Sign (Sound Type)
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HANGING_SIGN=1.0
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# Anvil (Sound Type)
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ANVIL=1.0
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# Dripstone Block (Sound Type)
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DRIPSTONE_BLOCK=1.0
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# Large Amethyst Bud (Sound Type)
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LARGE_AMETHYST_BUD=0.0
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# Cherry Wood Hanging Sign (Sound Type)
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CHERRY_WOOD_HANGING_SIGN=1.0
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# Decorated Pot (Sound Type)
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DECORATED_POT=1.0
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# Powder Snow (Sound Type)
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POWDER_SNOW=0.1
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# Mud (Sound Type)
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MUD=1.0
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# Snow (Sound Type)
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SNOW=0.1
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# Lodestone (Sound Type)
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LODESTONE=1.0
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# Gilded Blackstone (Sound Type)
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GILDED_BLACKSTONE=1.0
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# Roots (Sound Type)
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ROOTS=0.0
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# Calcite (Sound Type)
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CALCITE=1.0
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# Chiseled Bookshelf (Sound Type)
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CHISELED_BOOKSHELF=1.0
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# Nether Wood (Sound Type)
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NETHER_WOOD=1.0
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# Cherry Wood (Sound Type)
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CHERRY_WOOD=1.0
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# Stem (Sound Type)
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STEM=1.0
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# Gravel (Sound Type)
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GRAVEL=1.0
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# Lantern (Sound Type)
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LANTERN=1.0
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# Twisting Vines (Sound Type)
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TWISTING_VINES=0.0
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# Basalt (Sound Type)
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BASALT=1.0
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# Polished Deepslate (Sound Type)
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POLISHED_DEEPSLATE=1.0
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# Mud Bricks (Sound Type)
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MUD_BRICKS=1.0
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# Nether Bricks (Sound Type)
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NETHER_BRICKS=1.0
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# Sweet Berry Bush (Sound Type)
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SWEET_BERRY_BUSH=0.0
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# Stone (Sound Type)
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STONE=1.0
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# Amethyst Cluster (Sound Type)
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AMETHYST_CLUSTER=1.0
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# Fungus (Sound Type)
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FUNGUS=0.0
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# Small Dripleaf (Sound Type)
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SMALL_DRIPLEAF=0.0
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# Bone Block (Sound Type)
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BONE_BLOCK=1.0
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# Bamboo Wood Hanging Sign (Sound Type)
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BAMBOO_WOOD_HANGING_SIGN=1.0
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# Spore Blossom (Sound Type)
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SPORE_BLOSSOM=0.0
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# Wart Block (Sound Type)
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WART_BLOCK=1.0
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# Medium Amethyst Bud (Sound Type)
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MEDIUM_AMETHYST_BUD=0.0
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# Sculk Sensor (Sound Type)
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SCULK_SENSOR=1.0
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# Nylium (Sound Type)
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NYLIUM=1.0
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# Deepslate (Sound Type)
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DEEPSLATE=1.0
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# Bamboo Wood (Sound Type)
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BAMBOO_WOOD=1.0
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# Moss Carpet (Sound Type)
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MOSS_CARPET=0.1
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# Hanging Roots (Sound Type)
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HANGING_ROOTS=1.0
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# Wool (Sound Type)
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WOOL=1.5
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# Hanging Sign (Sound Type)
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HANGING_SIGN=1.0
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# Froglight (Sound Type)
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FROGLIGHT=1.0
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# Suspicious Gravel (Sound Type)
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SUSPICIOUS_GRAVEL=1.0
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# Roots (Sound Type)
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ROOTS=0.0
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# Amethyst (Sound Type)
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AMETHYST=1.0
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# Coral Block (Sound Type)
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CORAL_BLOCK=1.0
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# Twisting Vines (Sound Type)
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TWISTING_VINES=0.0
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# Suspicious Sand (Sound Type)
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SUSPICIOUS_SAND=1.0
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# Bamboo Sapling (Sound Type)
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BAMBOO_SAPLING=0.1
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# Calcite (Sound Type)
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CALCITE=1.0
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# Wet Grass (Sound Type)
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WET_GRASS=0.1
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# Ancient Debris (Sound Type)
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ANCIENT_DEBRIS=1.0
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# Mangrove Roots (Sound Type)
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MANGROVE_ROOTS=1.0
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# Ladder (Sound Type)
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LADDER=0.0
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# Nether Wood Hanging Sign (Sound Type)
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NETHER_WOOD_HANGING_SIGN=1.0
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# Nether Wart (Sound Type)
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NETHER_WART=1.0
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# Cherry Sapling (Sound Type)
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CHERRY_SAPLING=1.0
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# Cherry Leaves (Sound Type)
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CHERRY_LEAVES=1.0
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# Cave Vines (Sound Type)
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CAVE_VINES=1.0
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# Wart Block (Sound Type)
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WART_BLOCK=1.0
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# Wood (Sound Type)
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WOOD=1.0
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# Bamboo Wood Hanging Sign (Sound Type)
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BAMBOO_WOOD_HANGING_SIGN=1.0
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# Sweet Berry Bush (Sound Type)
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SWEET_BERRY_BUSH=0.0
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# Moss Carpet (Sound Type)
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MOSS_CARPET=0.1
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# Suspicious Gravel (Sound Type)
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SUSPICIOUS_GRAVEL=1.0
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# Netherrack (Sound Type)
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NETHERRACK=1.0
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# Spore Blossom (Sound Type)
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SPORE_BLOSSOM=0.0
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# Coral Block (Sound Type)
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CORAL_BLOCK=1.0
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# Stone (Sound Type)
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STONE=1.0
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# Sand (Sound Type)
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SAND=1.0
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# Honey Block (Sound Type)
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HONEY_BLOCK=0.5
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# Mud Bricks (Sound Type)
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MUD_BRICKS=1.0
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# Anvil (Sound Type)
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ANVIL=1.0
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# Deepslate Bricks (Sound Type)
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DEEPSLATE_BRICKS=1.0
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# Azalea Leaves (Sound Type)
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AZALEA_LEAVES=1.0
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# Deepslate (Sound Type)
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DEEPSLATE=1.0
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# Big Dripleaf (Sound Type)
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BIG_DRIPLEAF=1.0
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# Sculk Vein (Sound Type)
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SCULK_VEIN=1.0
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# Sculk Shrieker (Sound Type)
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SCULK_SHRIEKER=1.0
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# Netherite Block (Sound Type)
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NETHERITE_BLOCK=1.0
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# Deepslate Tiles (Sound Type)
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DEEPSLATE_TILES=1.0
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# Snow (Sound Type)
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SNOW=0.1
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# Slime Block (Sound Type)
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SLIME_BLOCK=1.0
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# Decorated Pot (Sound Type)
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DECORATED_POT=1.0
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# Pointed Dripstone (Sound Type)
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POINTED_DRIPSTONE=0.0
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# Tuff (Sound Type)
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TUFF=1.0
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# Chiseled Bookshelf (Sound Type)
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CHISELED_BOOKSHELF=1.0
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# Decorated Pot Cracked (Sound Type)
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DECORATED_POT_CRACKED=1.0
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# Sand (Sound Type)
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SAND=1.0
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# Wood (Sound Type)
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WOOD=1.0
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# Soul Soil (Sound Type)
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SOUL_SOIL=1.0
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# Flowering Azalea (Sound Type)
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FLOWERING_AZALEA=1.0
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# Netherrack (Sound Type)
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NETHERRACK=1.0
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# Grass (Sound Type)
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GRASS=1.0
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# Azalea (Sound Type)
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AZALEA=1.0
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# Nether Sprouts (Sound Type)
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NETHER_SPROUTS=1.0
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# Glow Lichen (Sound Type)
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GLOW_LICHEN=0.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=1.0
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=1.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=1.0
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.0
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.1
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.1
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.0
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.75
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Water (Block)
|
||||
minecraft\:water=0.25
|
||||
# Lava (Block)
|
||||
|
|
|
@ -9,205 +9,205 @@
|
|||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
|
|
Loading…
Reference in a new issue