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feat: new configs
This commit is contained in:
parent
628a5ba617
commit
04b38c69a2
97 changed files with 10452 additions and 436 deletions
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@ -16,7 +16,7 @@
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#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
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#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
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Storm_Tornado_grabVillagers = true
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Storm_Tornado_grabVillagers = true
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#Tear up blocks from the ground based on conditions defined
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#Tear up blocks from the ground based on conditions defined
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Storm_Tornado_grabBlocks = true
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Storm_Tornado_grabBlocks = false
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#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
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#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
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Storm_Tornado_grabItems = false
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Storm_Tornado_grabItems = false
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#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
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#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
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125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$alpha_grove.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$alpha_grove.cfg
Executable file
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# Configuration file
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Biome {
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# Biome registry name [default: ]
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S:name=regions_unexplored:alpha_grove
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: CLOUD]
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S:chunkPollutionInfluence=CLOUD
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
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I:concentrationAltitude=191
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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dust {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: NEVER]
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S:chunkPollutionInfluence=NEVER
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
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I:concentrationAltitude=-65
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
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S:motionVelocity=0.1
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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sulfur {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: CLOUD]
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S:chunkPollutionInfluence=CLOUD
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
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I:concentrationAltitude=190
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
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S:motionVelocity=0.15
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ancient_delta.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ancient_delta.cfg
Executable file
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@ -0,0 +1,125 @@
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# Configuration file
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Biome {
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# Biome registry name [default: ]
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S:name=regions_unexplored:ancient_delta
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: CLOUD]
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S:chunkPollutionInfluence=CLOUD
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
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I:concentrationAltitude=191
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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dust {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: NEVER]
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S:chunkPollutionInfluence=NEVER
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
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I:concentrationAltitude=-65
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
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S:motionVelocity=0.1
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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sulfur {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: CLOUD]
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S:chunkPollutionInfluence=CLOUD
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
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I:concentrationAltitude=190
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
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S:motionVelocity=0.15
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$arid_mountains.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$arid_mountains.cfg
Executable file
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# Configuration file
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Biome {
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# Biome registry name [default: ]
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S:name=regions_unexplored:arid_mountains
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: CLOUD]
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S:chunkPollutionInfluence=CLOUD
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
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I:concentrationAltitude=191
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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dust {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: NEVER]
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S:chunkPollutionInfluence=NEVER
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
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I:concentrationAltitude=-65
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ashen_woodland.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ashen_woodland.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:ashen_woodland
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:autumnal_maple_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bamboo_forest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bamboo_forest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:bamboo_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$baobab_savanna.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$baobab_savanna.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:baobab_savanna
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$barley_fields.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$barley_fields.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:barley_fields
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bayou.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bayou.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:bayou
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bioshroom_caves.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bioshroom_caves.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:bioshroom_caves
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackstone_basin.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackstone_basin.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:blackstone_basin
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackwood_taiga.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackwood_taiga.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:blackwood_taiga
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$boreal_taiga.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$boreal_taiga.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:boreal_taiga
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$chalk_cliffs.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$chalk_cliffs.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:chalk_cliffs
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$clover_plains.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$clover_plains.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:clover_plains
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_boreal_taiga.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_boreal_taiga.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:cold_boreal_taiga
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:cold_deciduous_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_river.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_river.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:cold_river
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$deciduous_forest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$deciduous_forest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:deciduous_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$dry_bushland.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$dry_bushland.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:dry_bushland
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$eucalyptus_forest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$eucalyptus_forest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:eucalyptus_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fen.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fen.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:fen
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$flower_fields.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$flower_fields.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:flower_fields
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_pine_taiga.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_pine_taiga.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:frozen_pine_taiga
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_tundra.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_tundra.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:frozen_tundra
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fungal_fen.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fungal_fen.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:fungal_fen
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$glistering_meadow.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$glistering_meadow.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:glistering_meadow
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$golden_boreal_taiga.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$golden_boreal_taiga.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:golden_boreal_taiga
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassland.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassland.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:grassland
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassy_beach.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassy_beach.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:grassy_beach
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$gravel_beach.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$gravel_beach.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:gravel_beach
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$highland_fields.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$highland_fields.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:highland_fields
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$hyacinth_deeps.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$hyacinth_deeps.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:hyacinth_deeps
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$icy_heights.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$icy_heights.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:icy_heights
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$infernal_holt.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$infernal_holt.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:infernal_holt
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$joshua_desert.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$joshua_desert.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:joshua_desert
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$magnolia_woodland.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$magnolia_woodland.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:magnolia_woodland
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$maple_forest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$maple_forest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:maple_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$marsh.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$marsh.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:marsh
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mauve_hills.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mauve_hills.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:mauve_hills
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mountains.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mountains.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:mountains
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$muddy_river.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$muddy_river.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:muddy_river
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:mycotoxic_undergrowth
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$old_growth_bayou.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$old_growth_bayou.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:old_growth_bayou
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$orchard.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$orchard.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:orchard
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$outback.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$outback.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:outback
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_slopes.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_slopes.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:pine_slopes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_taiga.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_taiga.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:pine_taiga
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$poppy_fields.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$poppy_fields.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:poppy_fields
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prairie.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prairie.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:prairie
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prismachasm.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prismachasm.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:prismachasm
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pumpkin_fields.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pumpkin_fields.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:pumpkin_fields
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rainforest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rainforest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:rainforest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_abyss.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_abyss.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:redstone_abyss
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_caves.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_caves.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:redstone_caves
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redwoods.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redwoods.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:redwoods
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_meadow.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_meadow.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:rocky_meadow
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_reef.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_reef.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:rocky_reef
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$saguaro_desert.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$saguaro_desert.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:saguaro_desert
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$scorching_caves.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$scorching_caves.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:scorching_caves
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$shrubland.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$shrubland.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:shrubland
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$silver_birch_forest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$silver_birch_forest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:silver_birch_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_rainforest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_rainforest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:sparse_rainforest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_redwoods.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_redwoods.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:sparse_redwoods
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$spires.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$spires.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:spires
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$steppe.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$steppe.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:steppe
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$temperate_grove.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$temperate_grove.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:temperate_grove
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$towering_cliffs.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$towering_cliffs.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:towering_cliffs
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropical_river.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropical_river.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:tropical_river
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropics.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropics.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:tropics
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$willow_forest.cfg
Executable file
125
packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$willow_forest.cfg
Executable file
|
@ -0,0 +1,125 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: ]
|
||||||
|
S:name=regions_unexplored:willow_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
carbon {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
|
||||||
|
I:concentrationAltitude=191
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
|
S:motionVelocity=0.2
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dust {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: NEVER]
|
||||||
|
S:chunkPollutionInfluence=NEVER
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
|
||||||
|
I:concentrationAltitude=-65
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||||
|
S:motionVelocity=0.1
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Defines whether wind affects this pollutant or not. [default: true]
|
||||||
|
B:affectedByWind=true
|
||||||
|
|
||||||
|
# Determines when this pollutant affects the pollution level of the chunk it is in.
|
||||||
|
# Possible values:
|
||||||
|
# ALWAYS - always affects regardless of position.
|
||||||
|
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
|
||||||
|
# NEVER - never affects chunk pollution level.
|
||||||
|
# [default: CLOUD]
|
||||||
|
S:chunkPollutionInfluence=CLOUD
|
||||||
|
|
||||||
|
# The height that pollutant blocks will try to reach and build up at.
|
||||||
|
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
|
||||||
|
I:concentrationAltitude=190
|
||||||
|
|
||||||
|
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||||
|
I:criticalAmount=512
|
||||||
|
|
||||||
|
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
|
||||||
|
B:dissipateExcessive=false
|
||||||
|
|
||||||
|
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||||
|
S:emissionRate=1.0
|
||||||
|
|
||||||
|
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:motionVelocity=0.15
|
||||||
|
|
||||||
|
# Syntax: minSize-maxSize, rarity, persistence
|
||||||
|
# Size (in blocks) - randomly selected between specified bounds for each cloud
|
||||||
|
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
|
||||||
|
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
|
||||||
|
# [default: 0-0, 0, false]
|
||||||
|
S:pregeneratedClouds=0-0, 0, false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"auroral_garden_enabled": true,
|
"auroral_garden_enabled": false,
|
||||||
"bayou_enabled": true,
|
"bayou_enabled": true,
|
||||||
"bog_enabled": true,
|
"bog_enabled": true,
|
||||||
"clover_patch_enabled": true,
|
"clover_patch_enabled": true,
|
||||||
|
@ -62,4 +62,4 @@
|
||||||
"wetland_enabled": true,
|
"wetland_enabled": true,
|
||||||
"withered_abyss_enabled": true,
|
"withered_abyss_enabled": true,
|
||||||
"woodland_enabled": true
|
"woodland_enabled": true
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,4 +5,4 @@
|
||||||
"cloth_config": "cloth-config2",
|
"cloth_config": "cloth-config2",
|
||||||
"playeranimator": "player-animator"
|
"playeranimator": "player-animator"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
20
packwiz/1.20.1/config/enhanced_bes.properties
Executable file
20
packwiz/1.20.1/config/enhanced_bes.properties
Executable file
|
@ -0,0 +1,20 @@
|
||||||
|
#Configuration file for Enhanced Block Entities
|
||||||
|
#Sun Jun 16 21:07:50 CEST 2024
|
||||||
|
decorated_pot_ao=false
|
||||||
|
sign_ao=false
|
||||||
|
render_enhanced_signs=true
|
||||||
|
bell_ao=true
|
||||||
|
shulker_box_ao=false
|
||||||
|
experimental_signs=true
|
||||||
|
chest_ao=false
|
||||||
|
sign_text_rendering=smart
|
||||||
|
render_enhanced_decorated_pots=true
|
||||||
|
experimental_chests=true
|
||||||
|
christmas_chests=allowed
|
||||||
|
bed_ao=false
|
||||||
|
render_enhanced_chests=true
|
||||||
|
render_enhanced_beds=true
|
||||||
|
render_enhanced_shulker_boxes=true
|
||||||
|
experimental_beds=true
|
||||||
|
render_enhanced_bells=true
|
||||||
|
force_resource_pack_compat=false
|
|
@ -41,6 +41,31 @@
|
||||||
[types.wood_type.meadow]
|
[types.wood_type.meadow]
|
||||||
pine = true
|
pine = true
|
||||||
|
|
||||||
|
[types.wood_type.regions_unexplored]
|
||||||
|
alpha = true
|
||||||
|
baobab = true
|
||||||
|
blackwood = true
|
||||||
|
blue_bioshroom = true
|
||||||
|
brimwood = true
|
||||||
|
cobalt = true
|
||||||
|
cypress = true
|
||||||
|
dead = true
|
||||||
|
eucalyptus = true
|
||||||
|
green_bioshroom = true
|
||||||
|
joshua = true
|
||||||
|
kapok = true
|
||||||
|
larch = true
|
||||||
|
magnolia = true
|
||||||
|
maple = true
|
||||||
|
mauve = true
|
||||||
|
palm = true
|
||||||
|
pine = true
|
||||||
|
pink_bioshroom = true
|
||||||
|
redwood = true
|
||||||
|
socotra = true
|
||||||
|
willow = true
|
||||||
|
yellow_bioshroom = true
|
||||||
|
|
||||||
[types.leaves_type]
|
[types.leaves_type]
|
||||||
|
|
||||||
[types.leaves_type.biomesoplenty]
|
[types.leaves_type.biomesoplenty]
|
||||||
|
@ -95,6 +120,39 @@
|
||||||
[types.leaves_type.meadow]
|
[types.leaves_type.meadow]
|
||||||
pine = true
|
pine = true
|
||||||
|
|
||||||
|
[types.leaves_type.regions_unexplored]
|
||||||
|
bamboo = true
|
||||||
|
golden_larch = true
|
||||||
|
alpha = true
|
||||||
|
apple_oak = true
|
||||||
|
baobab = true
|
||||||
|
blackwood = true
|
||||||
|
magnolia = true
|
||||||
|
cypress = true
|
||||||
|
dead = true
|
||||||
|
dead_pine = true
|
||||||
|
eucalyptus = true
|
||||||
|
flowering = true
|
||||||
|
kapok = true
|
||||||
|
larch = true
|
||||||
|
maple = true
|
||||||
|
mauve = true
|
||||||
|
orange_maple = true
|
||||||
|
palm = true
|
||||||
|
pine = true
|
||||||
|
blue_magnolia = true
|
||||||
|
pink_magnolia = true
|
||||||
|
redwood = true
|
||||||
|
red_maple = true
|
||||||
|
brimwood = true
|
||||||
|
enchanted_birch = true
|
||||||
|
small_oak = true
|
||||||
|
silver_birch = true
|
||||||
|
socotra = true
|
||||||
|
white_magnolia = true
|
||||||
|
willow = true
|
||||||
|
ashen = true
|
||||||
|
|
||||||
#Disables specific entries
|
#Disables specific entries
|
||||||
[entries]
|
[entries]
|
||||||
|
|
||||||
|
@ -137,6 +195,9 @@
|
||||||
stripped_post = true
|
stripped_post = true
|
||||||
ladder = true
|
ladder = true
|
||||||
|
|
||||||
|
[entries.wood_type.regions_unexplored]
|
||||||
|
branch = true
|
||||||
|
|
||||||
[entries.leaves_type]
|
[entries.leaves_type]
|
||||||
|
|
||||||
[entries.leaves_type.quark]
|
[entries.leaves_type.quark]
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#Hard disable entire modules. Use at your own risk and don't ask for support if you use this
|
#Hard disable entire modules. Use at your own risk and don't ask for support if you use this
|
||||||
#Sat Jun 15 23:20:33 CEST 2024
|
#Sun Jun 16 22:13:38 CEST 2024
|
||||||
farmersdelight=true
|
farmersdelight=true
|
||||||
decorative_blocks=true
|
decorative_blocks=true
|
||||||
quark=true
|
quark=true
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#Indigo properties file
|
#Indigo properties file
|
||||||
#Sat Jun 15 23:20:31 CEST 2024
|
#Sun Jun 16 22:13:37 CEST 2024
|
||||||
fix-mean-light-calculation=auto
|
fix-mean-light-calculation=auto
|
||||||
debug-compare-lighting=auto
|
debug-compare-lighting=auto
|
||||||
fix-exterior-vertex-lighting=auto
|
fix-exterior-vertex-lighting=auto
|
||||||
|
|
26
packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$cold_desert.cfg
Executable file
26
packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$cold_desert.cfg
Executable file
|
@ -0,0 +1,26 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: biomesoplenty:cold_desert]
|
||||||
|
S:name=biomesoplenty:cold_desert
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Wind {
|
||||||
|
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:changeProbability=1.0
|
||||||
|
|
||||||
|
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:changeStep=0.15
|
||||||
|
|
||||||
|
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||||
|
I:maxStrength=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
26
packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$highland.cfg
Executable file
26
packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$highland.cfg
Executable file
|
@ -0,0 +1,26 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: biomesoplenty:highland]
|
||||||
|
S:name=biomesoplenty:highland
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Wind {
|
||||||
|
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:changeProbability=1.0
|
||||||
|
|
||||||
|
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:changeStep=0.15
|
||||||
|
|
||||||
|
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||||
|
I:maxStrength=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: biomesoplenty:mediterranean_forest]
|
||||||
|
S:name=biomesoplenty:mediterranean_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Wind {
|
||||||
|
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:changeProbability=1.0
|
||||||
|
|
||||||
|
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:changeStep=0.15
|
||||||
|
|
||||||
|
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||||
|
I:maxStrength=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: biomesoplenty:rocky_shrubland]
|
||||||
|
S:name=biomesoplenty:rocky_shrubland
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Wind {
|
||||||
|
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:changeProbability=1.0
|
||||||
|
|
||||||
|
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:changeStep=0.15
|
||||||
|
|
||||||
|
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||||
|
I:maxStrength=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: biomesoplenty:seasonal_forest]
|
||||||
|
S:name=biomesoplenty:seasonal_forest
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Wind {
|
||||||
|
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:changeProbability=1.0
|
||||||
|
|
||||||
|
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:changeStep=0.15
|
||||||
|
|
||||||
|
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||||
|
I:maxStrength=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
26
packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$mangrove_swamp.cfg
Executable file
26
packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$mangrove_swamp.cfg
Executable file
|
@ -0,0 +1,26 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: minecraft:mangrove_swamp]
|
||||||
|
S:name=minecraft:mangrove_swamp
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Wind {
|
||||||
|
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:changeProbability=1.0
|
||||||
|
|
||||||
|
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:changeStep=0.15
|
||||||
|
|
||||||
|
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||||
|
I:maxStrength=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Biome {
|
||||||
|
# Biome registry name [default: regions_unexplored:boreal_taiga]
|
||||||
|
S:name=regions_unexplored:boreal_taiga
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Config {
|
||||||
|
# If set to False, parameters from this config will not be used. [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Wind {
|
||||||
|
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:changeProbability=1.0
|
||||||
|
|
||||||
|
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:changeStep=0.15
|
||||||
|
|
||||||
|
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||||
|
I:maxStrength=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
49
packwiz/1.20.1/config/illagerinvasion-server.toml
Executable file
49
packwiz/1.20.1/config/illagerinvasion-server.toml
Executable file
|
@ -0,0 +1,49 @@
|
||||||
|
|
||||||
|
[alchemist]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[sorcerer]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[illusioner]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[basher]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[necromancer]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[inquisitor]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[provoker]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[archivist]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[marauder]
|
||||||
|
#Does this illager take part in village raids.
|
||||||
|
participate_in_raids = true
|
||||||
|
|
||||||
|
[invoker]
|
||||||
|
#Show a yellow boss bar when fighting an invoker.
|
||||||
|
invoker_boss_bar = true
|
||||||
|
|
||||||
|
[general]
|
||||||
|
#Will platinum armor trims provide special effects to the player depending on the piece of armor they are applied to.
|
||||||
|
#Helmet: More experience from killing mobs.
|
||||||
|
#Chestplate: Faster block breaking speed when using an incorrect or no tool.
|
||||||
|
#Leggings: Slower hunger drain when performaing actions.
|
||||||
|
#Boots: Farmland can no longer be trampled.
|
||||||
|
platinum_trim_effects = true
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#Iron Chests Default Files
|
#Iron Chests Default Files
|
||||||
#Setting a value will recopy the default files.
|
#Setting a value will recopy the default files.
|
||||||
#Sat Jun 15 23:20:32 CEST 2024
|
#Sun Jun 16 22:13:38 CEST 2024
|
||||||
barrels=true
|
barrels=true
|
||||||
chests=true
|
chests=true
|
||||||
chest_upgrades=true
|
chest_upgrades=true
|
||||||
|
|
|
@ -60,10 +60,10 @@ Every Compat
|
||||||
Naturalist
|
Naturalist
|
||||||
Critters and Companions
|
Critters and Companions
|
||||||
Fish of Thieves
|
Fish of Thieves
|
||||||
Ender Zoology
|
|
||||||
[Let's Do] Meadow
|
[Let's Do] Meadow
|
||||||
Aether Delight
|
Aether Delight
|
||||||
Alex's Mobs
|
Alex's Mobs
|
||||||
Alexs Mobs Interaction
|
Alexs Mobs Interaction
|
||||||
Enchanting Infuser
|
Enchanting Infuser
|
||||||
Structure Gel API
|
Illager Invasion
|
||||||
|
Regions Unexplored
|
||||||
|
|
|
@ -0,0 +1 @@
|
||||||
|
T:{Count:1b,id:"meadow:inky_wool"}
|
|
@ -1,8 +1,8 @@
|
||||||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||||
#Sat Jun 15 23:20:30 CEST 2024
|
#Sun Jun 16 22:41:33 CEST 2024
|
||||||
colorSpace=SRGB
|
colorSpace=SRGB
|
||||||
disableUpdateMessage=false
|
disableUpdateMessage=false
|
||||||
enableDebugOptions=false
|
enableDebugOptions=false
|
||||||
maxShadowRenderDistance=32
|
maxShadowRenderDistance=10
|
||||||
shaderPack=PotatoShaders_v1.0d.zip
|
shaderPack=PotatoShaders_v1.0d.zip
|
||||||
enableShaders=true
|
enableShaders=false
|
||||||
|
|
119
packwiz/1.20.1/config/regions_unexplored/ru-common.toml
Executable file
119
packwiz/1.20.1/config/regions_unexplored/ru-common.toml
Executable file
|
@ -0,0 +1,119 @@
|
||||||
|
|
||||||
|
#Config for Regions Unexplored!
|
||||||
|
[region_configs]
|
||||||
|
#Enable this before changing the other region config files. If disabled, RU will use builtin biome placement.
|
||||||
|
toggle_custom_regions = false
|
||||||
|
#Sets Terrablender region weight for the primary region.
|
||||||
|
#Range: 0 ~ 2147483646
|
||||||
|
primary_region_weight = 11
|
||||||
|
#Sets Terrablender region weight for the secondary region.
|
||||||
|
#Range: 0 ~ 2147483646
|
||||||
|
secondary_region_weight = 8
|
||||||
|
#Sets Terrablender region weight for the rare region.
|
||||||
|
#Range: 0 ~ 2147483646
|
||||||
|
rare_region_weight = 1
|
||||||
|
#Sets Terrablender region weight for Nether region.
|
||||||
|
#Range: 0 ~ 2147483646
|
||||||
|
nether_region_weight = 14
|
||||||
|
|
||||||
|
[biome_toggles]
|
||||||
|
#overworld_biomes
|
||||||
|
toggle_alpha_grove = false
|
||||||
|
toggle_arid_mountains = true
|
||||||
|
toggle_smouldering_woodland = true
|
||||||
|
toggle_autumnal_maple_forest = true
|
||||||
|
toggle_bamboo_forest = true
|
||||||
|
toggle_baobab_savanna = true
|
||||||
|
toggle_barley_fields = true
|
||||||
|
toggle_bayou = true
|
||||||
|
toggle_blackwood_taiga = true
|
||||||
|
toggle_boreal_taiga = true
|
||||||
|
toggle_chalk_cliffs = true
|
||||||
|
toggle_clover_plains = true
|
||||||
|
toggle_cold_boreal_taiga = true
|
||||||
|
toggle_cold_deciduous_forest = true
|
||||||
|
toggle_cold_river = true
|
||||||
|
toggle_deciduous_forest = true
|
||||||
|
toggle_dry_bushland = true
|
||||||
|
toggle_eucalyptus_forest = true
|
||||||
|
toggle_fen = true
|
||||||
|
toggle_flower_field = true
|
||||||
|
toggle_frozen_pine_taiga = true
|
||||||
|
toggle_frozen_tundra = true
|
||||||
|
toggle_fungal_fen = true
|
||||||
|
toggle_golden_boreal_taiga = true
|
||||||
|
toggle_grassland = true
|
||||||
|
toggle_grassy_beach = true
|
||||||
|
toggle_gravel_beach = true
|
||||||
|
toggle_highland_fields = true
|
||||||
|
toggle_hyacinth_deeps = true
|
||||||
|
toggle_icy_desert = true
|
||||||
|
toggle_icy_heights = true
|
||||||
|
toggle_joshua_desert = true
|
||||||
|
toggle_magnolia_woodland = true
|
||||||
|
toggle_maple_forest = true
|
||||||
|
toggle_marsh = true
|
||||||
|
toggle_mauve_hills = true
|
||||||
|
toggle_meadow = true
|
||||||
|
toggle_mountains = true
|
||||||
|
toggle_muddy_river = true
|
||||||
|
toggle_old_growth_bayou = true
|
||||||
|
toggle_orchard = true
|
||||||
|
toggle_outback = true
|
||||||
|
toggle_pine_slopes = true
|
||||||
|
toggle_pine_taiga = true
|
||||||
|
toggle_poppy_fields = true
|
||||||
|
toggle_prairie = true
|
||||||
|
toggle_pumpkin_fields = true
|
||||||
|
toggle_rainforest = true
|
||||||
|
toggle_rocky_reef = true
|
||||||
|
toggle_redwoods = true
|
||||||
|
toggle_saguaro_desert = true
|
||||||
|
toggle_shrubland = true
|
||||||
|
toggle_silver_birch_forest = true
|
||||||
|
toggle_sparse_rainforest = true
|
||||||
|
toggle_sparse_redwoods = true
|
||||||
|
toggle_spires = true
|
||||||
|
toggle_steppe = true
|
||||||
|
toggle_temperate_grove = true
|
||||||
|
toggle_towering_cliffs = true
|
||||||
|
toggle_tropical_river = true
|
||||||
|
toggle_tropics = true
|
||||||
|
toggle_willow_forest = true
|
||||||
|
#cave_biomes
|
||||||
|
toggle_ancient_delta = true
|
||||||
|
toggle_bioshroom_caves = true
|
||||||
|
toggle_prismachasm = true
|
||||||
|
toggle_redstone_caves = true
|
||||||
|
toggle_scorching_caves = true
|
||||||
|
#nether_biomes
|
||||||
|
toggle_blackstone_basin = true
|
||||||
|
toggle_glistering_meadow = true
|
||||||
|
toggle_infernal_holt = true
|
||||||
|
toggle_mycotoxic_undergrowth = true
|
||||||
|
toggle_redstone_hell = true
|
||||||
|
|
||||||
|
[worldgen_options]
|
||||||
|
#surface_rules
|
||||||
|
toggle_custom_dirt = true
|
||||||
|
|
||||||
|
[client_options]
|
||||||
|
toggle_mauve_leaves_particles = true
|
||||||
|
toggle_blue_magnolia_leaves_particles = true
|
||||||
|
toggle_pink_magnolia_leaves_particles = true
|
||||||
|
toggle_white_magnolia_leaves_particles = true
|
||||||
|
toggle_red_maple_leaves_particles = true
|
||||||
|
toggle_orange_maple_leaves_particles = true
|
||||||
|
toggle_silver_birch_leaves_particles = true
|
||||||
|
toggle_enchanted_birch_leaves_particles = true
|
||||||
|
#block_color_options
|
||||||
|
#Sets Eucalyptus colour transition size. Bigger number = bigger distance between colours.
|
||||||
|
#Range: 0.0 ~ 200.0
|
||||||
|
eucalyptus_transition_size = 25.0
|
||||||
|
#Sets Eucalyptus colour saturation.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
eucalyptus_saturation = 0.5
|
||||||
|
#Sets Eucalyptus colour saturation.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
eucalyptus_brightness = 0.8
|
||||||
|
|
333
packwiz/1.20.1/config/regions_unexplored/ru-primary-region.toml
Executable file
333
packwiz/1.20.1/config/regions_unexplored/ru-primary-region.toml
Executable file
|
@ -0,0 +1,333 @@
|
||||||
|
|
||||||
|
#Config for Regions Unexplored primary region!
|
||||||
|
#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation!
|
||||||
|
#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually.
|
||||||
|
[-----------------MIDDLE_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_dry = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_neutral = "regions_unexplored:frozen_pine_taiga"
|
||||||
|
icy_wet = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
icy_humid = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:pumpkin_fields"
|
||||||
|
cool_dry = "regions_unexplored:autumnal_maple_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:orchard"
|
||||||
|
neutral_dry = "regions_unexplored:shrubland"
|
||||||
|
neutral_neutral = "regions_unexplored:temperate_grove"
|
||||||
|
neutral_wet = "regions_unexplored:pine_taiga"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:barley_fields"
|
||||||
|
warm_dry = "regions_unexplored:prairie"
|
||||||
|
warm_neutral = "regions_unexplored:grassland"
|
||||||
|
warm_wet = "regions_unexplored:redwoods"
|
||||||
|
warm_humid = "regions_unexplored:redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:baobab_savanna"
|
||||||
|
hot_dry = "regions_unexplored:baobab_savanna"
|
||||||
|
hot_neutral = "regions_unexplored:saguaro_desert"
|
||||||
|
hot_wet = "regions_unexplored:outback"
|
||||||
|
hot_humid = "regions_unexplored:eucalyptus_forest"
|
||||||
|
|
||||||
|
[-----------------MIDDLE_BIOMES_VARIANT--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:frozen_pine_taiga"
|
||||||
|
icy_dry = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_neutral = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_wet = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
icy_humid = "regions_unexplored:spires"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:autumnal_maple_forest"
|
||||||
|
cool_dry = "regions_unexplored:autumnal_maple_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:golden_boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:orchard"
|
||||||
|
neutral_dry = "regions_unexplored:shrubland"
|
||||||
|
neutral_neutral = "regions_unexplored:temperate_grove"
|
||||||
|
neutral_wet = "regions_unexplored:pine_taiga"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:prairie"
|
||||||
|
warm_dry = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_neutral = "regions_unexplored:grassland"
|
||||||
|
warm_wet = "regions_unexplored:redwoods"
|
||||||
|
warm_humid = "regions_unexplored:sparse_redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:baobab_savanna"
|
||||||
|
hot_dry = "regions_unexplored:baobab_savanna"
|
||||||
|
hot_neutral = "regions_unexplored:saguaro_desert"
|
||||||
|
hot_wet = "regions_unexplored:outback"
|
||||||
|
hot_humid = "regions_unexplored:eucalyptus_forest"
|
||||||
|
|
||||||
|
[-----------------PLATEAU_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:icy_heights"
|
||||||
|
icy_dry = "regions_unexplored:icy_heights"
|
||||||
|
icy_neutral = "regions_unexplored:icy_heights"
|
||||||
|
icy_wet = "regions_unexplored:icy_heights"
|
||||||
|
icy_humid = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:autumnal_maple_forest"
|
||||||
|
cool_dry = "regions_unexplored:autumnal_maple_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:highland_fields"
|
||||||
|
neutral_dry = "regions_unexplored:highland_fields"
|
||||||
|
neutral_neutral = "regions_unexplored:highland_fields"
|
||||||
|
neutral_wet = "regions_unexplored:highland_fields"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:barley_fields"
|
||||||
|
warm_dry = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_neutral = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_wet = "regions_unexplored:redwoods"
|
||||||
|
warm_humid = "regions_unexplored:redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:steppe"
|
||||||
|
hot_dry = "regions_unexplored:steppe"
|
||||||
|
hot_neutral = "regions_unexplored:saguaro_desert"
|
||||||
|
hot_wet = "regions_unexplored:eucalyptus_forest"
|
||||||
|
hot_humid = "regions_unexplored:eucalyptus_forest"
|
||||||
|
|
||||||
|
[-----------------PLATEAU_BIOMES_VARIANT--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:icy_heights"
|
||||||
|
icy_dry = "regions_unexplored:icy_heights"
|
||||||
|
icy_neutral = "regions_unexplored:icy_heights"
|
||||||
|
icy_wet = "regions_unexplored:icy_heights"
|
||||||
|
icy_humid = "regions_unexplored:spires"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:autumnal_maple_forest"
|
||||||
|
cool_dry = "regions_unexplored:autumnal_maple_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:golden_boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:orchard"
|
||||||
|
neutral_dry = "regions_unexplored:highland_fields"
|
||||||
|
neutral_neutral = "regions_unexplored:temperate_grove"
|
||||||
|
neutral_wet = "regions_unexplored:pine_taiga"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_dry = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_neutral = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_wet = "regions_unexplored:redwoods"
|
||||||
|
warm_humid = "regions_unexplored:sparse_redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:steppe"
|
||||||
|
hot_dry = "regions_unexplored:steppe"
|
||||||
|
hot_neutral = "regions_unexplored:saguaro_desert"
|
||||||
|
hot_wet = "regions_unexplored:eucalyptus_forest"
|
||||||
|
hot_humid = "regions_unexplored:eucalyptus_forest"
|
||||||
|
|
||||||
|
[-----------------SHATTERED_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:icy_heights"
|
||||||
|
icy_dry = "regions_unexplored:icy_heights"
|
||||||
|
icy_neutral = "regions_unexplored:icy_heights"
|
||||||
|
icy_wet = "regions_unexplored:icy_heights"
|
||||||
|
icy_humid = "regions_unexplored:icy_heights"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_dry = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_neutral = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_wet = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_humid = "regions_unexplored:towering_cliffs"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_dry = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_neutral = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_wet = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_humid = "regions_unexplored:towering_cliffs"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:barley_fields"
|
||||||
|
warm_dry = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_neutral = "regions_unexplored:deciduous_forest"
|
||||||
|
warm_wet = "regions_unexplored:sparse_redwoods"
|
||||||
|
warm_humid = "regions_unexplored:sparse_redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:steppe"
|
||||||
|
hot_dry = "regions_unexplored:steppe"
|
||||||
|
hot_neutral = "regions_unexplored:saguaro_desert"
|
||||||
|
hot_wet = "regions_unexplored:eucalyptus_forest"
|
||||||
|
hot_humid = "regions_unexplored:eucalyptus_forest"
|
||||||
|
|
||||||
|
[-----------------SLOPE_BIOMES--------------------]
|
||||||
|
#slope_biomes
|
||||||
|
icy_slope_biome = "minecraft:snowy_slopes"
|
||||||
|
cold_slope_biome = "minecraft:grove"
|
||||||
|
neutral_slope_biome = "regions_unexplored:pine_slopes"
|
||||||
|
warm_slope_biome = "regions_unexplored:deciduous_forest"
|
||||||
|
hot_slope_biome = "regions_unexplored:eucalyptus_forest"
|
||||||
|
#slope_biomes_variant
|
||||||
|
icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest"
|
||||||
|
cold_slope_biome_variant = "regions_unexplored:pine_slopes"
|
||||||
|
neutral_slope_biome_variant = "regions_unexplored:pine_slopes"
|
||||||
|
warm_slope_biome_variant = "regions_unexplored:deciduous_forest"
|
||||||
|
hot_slope_biome_variant = "regions_unexplored:eucalyptus_forest"
|
||||||
|
|
||||||
|
[-----------------PEAK_BIOMES--------------------]
|
||||||
|
#peak_biomes
|
||||||
|
icy_peak_biome = "minecraft:frozen_peaks"
|
||||||
|
cold_peak_biome = "minecraft:jagged_peaks"
|
||||||
|
neutral_peak_biome = "regions_unexplored:mountains"
|
||||||
|
warm_peak_biome = "minecraft:stony_peaks"
|
||||||
|
hot_peak_biome = "regions_unexplored:arid_mountains"
|
||||||
|
#peak_biomes_variant
|
||||||
|
icy_peak_biome_variant = "minecraft:jagged_peaks"
|
||||||
|
cold_peak_biome_variant = "regions_unexplored:mountains"
|
||||||
|
neutral_peak_biome_variant = "regions_unexplored:mountains"
|
||||||
|
warm_peak_biome_variant = "minecraft:stony_peaks"
|
||||||
|
hot_peak_biome_variant = "regions_unexplored:arid_mountains"
|
||||||
|
|
||||||
|
[-----------------RIVER_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "minecraft:frozen_river"
|
||||||
|
icy_dry = "minecraft:frozen_river"
|
||||||
|
icy_neutral = "minecraft:frozen_river"
|
||||||
|
icy_wet = "minecraft:frozen_river"
|
||||||
|
icy_humid = "regions_unexplored:cold_river"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:cold_river"
|
||||||
|
cool_dry = "regions_unexplored:cold_river"
|
||||||
|
cool_neutral = "regions_unexplored:muddy_river"
|
||||||
|
cool_wet = "regions_unexplored:muddy_river"
|
||||||
|
cool_humid = "regions_unexplored:muddy_river"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "minecraft:river"
|
||||||
|
neutral_dry = "minecraft:river"
|
||||||
|
neutral_neutral = "minecraft:river"
|
||||||
|
neutral_wet = "minecraft:river"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "minecraft:river"
|
||||||
|
warm_dry = "minecraft:river"
|
||||||
|
warm_neutral = "minecraft:river"
|
||||||
|
warm_wet = "minecraft:river"
|
||||||
|
warm_humid = "minecraft:river"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "minecraft:river"
|
||||||
|
hot_dry = "minecraft:river"
|
||||||
|
hot_neutral = "regions_unexplored:tropical_river"
|
||||||
|
hot_wet = "regions_unexplored:tropical_river"
|
||||||
|
hot_humid = "regions_unexplored:tropical_river"
|
||||||
|
|
||||||
|
[-----------------RIVER_BIOMES_VARIANT--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "minecraft:frozen_river"
|
||||||
|
icy_dry = "minecraft:frozen_river"
|
||||||
|
icy_neutral = "minecraft:frozen_river"
|
||||||
|
icy_wet = "minecraft:frozen_river"
|
||||||
|
icy_humid = "regions_unexplored:cold_river"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:cold_river"
|
||||||
|
cool_dry = "regions_unexplored:cold_river"
|
||||||
|
cool_neutral = "regions_unexplored:muddy_river"
|
||||||
|
cool_wet = "regions_unexplored:muddy_river"
|
||||||
|
cool_humid = "regions_unexplored:muddy_river"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "minecraft:river"
|
||||||
|
neutral_dry = "minecraft:river"
|
||||||
|
neutral_neutral = "minecraft:river"
|
||||||
|
neutral_wet = "minecraft:river"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "minecraft:river"
|
||||||
|
warm_dry = "minecraft:river"
|
||||||
|
warm_neutral = "minecraft:river"
|
||||||
|
warm_wet = "minecraft:river"
|
||||||
|
warm_humid = "minecraft:river"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "minecraft:river"
|
||||||
|
hot_dry = "minecraft:river"
|
||||||
|
hot_neutral = "regions_unexplored:tropical_river"
|
||||||
|
hot_wet = "regions_unexplored:tropical_river"
|
||||||
|
hot_humid = "regions_unexplored:tropical_river"
|
||||||
|
|
||||||
|
[-----------------SWAMP_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:spires"
|
||||||
|
icy_dry = "regions_unexplored:spires"
|
||||||
|
icy_neutral = "regions_unexplored:spires"
|
||||||
|
icy_wet = "regions_unexplored:spires"
|
||||||
|
icy_humid = "regions_unexplored:spires"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:fen"
|
||||||
|
cool_dry = "regions_unexplored:fen"
|
||||||
|
cool_neutral = "regions_unexplored:fen"
|
||||||
|
cool_wet = "regions_unexplored:fen"
|
||||||
|
cool_humid = "regions_unexplored:fen"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:old_growth_bayou"
|
||||||
|
neutral_dry = "regions_unexplored:bayou"
|
||||||
|
neutral_neutral = "regions_unexplored:bayou"
|
||||||
|
neutral_wet = "regions_unexplored:bayou"
|
||||||
|
neutral_humid = "regions_unexplored:old_growth_bayou"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:marsh"
|
||||||
|
warm_dry = "regions_unexplored:marsh"
|
||||||
|
warm_neutral = "regions_unexplored:marsh"
|
||||||
|
warm_wet = "regions_unexplored:marsh"
|
||||||
|
warm_humid = "regions_unexplored:marsh"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:fungal_fen"
|
||||||
|
hot_dry = "regions_unexplored:fungal_fen"
|
||||||
|
hot_neutral = "regions_unexplored:fungal_fen"
|
||||||
|
hot_wet = "regions_unexplored:fungal_fen"
|
||||||
|
hot_humid = "regions_unexplored:fungal_fen"
|
||||||
|
|
||||||
|
[-----------------OCEAN_BIOMES--------------------]
|
||||||
|
#deep_oceans
|
||||||
|
deep_icy = "regions_unexplored:hyacinth_deeps"
|
||||||
|
deep_cool = "minecraft:deep_cold_ocean"
|
||||||
|
deep_neutral = "minecraft:deep_ocean"
|
||||||
|
deep_warm = "minecraft:deep_lukewarm_ocean"
|
||||||
|
deep_hot = "minecraft:warm_ocean"
|
||||||
|
#oceans
|
||||||
|
icy = "minecraft:frozen_ocean"
|
||||||
|
cool = "minecraft:cold_ocean"
|
||||||
|
neutral = "minecraft:ocean"
|
||||||
|
warm = "minecraft:lukewarm_ocean"
|
||||||
|
hot = "regions_unexplored:rocky_reef"
|
||||||
|
|
||||||
|
[-----------------SHORE_BIOMES--------------------]
|
||||||
|
#beach_biomes
|
||||||
|
icy_beach_biome = "minecraft:snowy_beach"
|
||||||
|
cold_beach_biome = "regions_unexplored:gravel_beach"
|
||||||
|
neutral_beach_biome = "regions_unexplored:grassy_beach"
|
||||||
|
warm_beach_biome = "regions_unexplored:grassy_beach"
|
||||||
|
hot_beach_biome = "minecraft:beach"
|
||||||
|
#stone_beach_biomes
|
||||||
|
cold_stone_beach_biome = "minecraft:stony_shore"
|
||||||
|
hot_stone_beach_biome = "regions_unexplored:chalk_cliffs"
|
||||||
|
|
||||||
|
[-----------------UNDERGROUND_BIOMES--------------------]
|
||||||
|
cave_1_biome = "minecraft:lush_caves"
|
||||||
|
cave_2_biome = "minecraft:dripstone_caves"
|
||||||
|
cave_3_biome = "minecraft:deep_dark"
|
||||||
|
cave_4_biome = "regions_unexplored:bioshroom_caves"
|
||||||
|
cave_5_biome = "regions_unexplored:ancient_delta"
|
||||||
|
cave_6_biome = "regions_unexplored:prismachasm"
|
||||||
|
cave_7_biome = "regions_unexplored:redstone_caves"
|
||||||
|
cave_8_biome = "regions_unexplored:scorching_caves"
|
||||||
|
|
||||||
|
[-----------------ISLAND_BIOMES--------------------]
|
||||||
|
icy_island_biome = "regions_unexplored:alpha_grove"
|
||||||
|
cool_island_biome = "regions_unexplored:alpha_grove"
|
||||||
|
neutral_island_biome = "regions_unexplored:ashen_woodland"
|
||||||
|
warm_island_biome = "regions_unexplored:tropics"
|
||||||
|
hot_island_biome = "regions_unexplored:tropics"
|
||||||
|
|
||||||
|
[-----------------OTHER_BIOMES--------------------]
|
||||||
|
shattered_cliff_biome = "regions_unexplored:towering_cliffs"
|
||||||
|
|
333
packwiz/1.20.1/config/regions_unexplored/ru-secondary-region.toml
Executable file
333
packwiz/1.20.1/config/regions_unexplored/ru-secondary-region.toml
Executable file
|
@ -0,0 +1,333 @@
|
||||||
|
|
||||||
|
#Config for Regions Unexplored secondary region!
|
||||||
|
#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation!
|
||||||
|
#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually.
|
||||||
|
[-----------------MIDDLE_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_dry = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_neutral = "regions_unexplored:frozen_pine_taiga"
|
||||||
|
icy_wet = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
icy_humid = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:poppy_fields"
|
||||||
|
cool_dry = "regions_unexplored:silver_birch_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:flower_fields"
|
||||||
|
neutral_dry = "regions_unexplored:rocky_meadow"
|
||||||
|
neutral_neutral = "regions_unexplored:willow_forest"
|
||||||
|
neutral_wet = "regions_unexplored:clover_plains"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:mauve_hills"
|
||||||
|
warm_dry = "regions_unexplored:rocky_meadow"
|
||||||
|
warm_neutral = "regions_unexplored:bamboo_forest"
|
||||||
|
warm_wet = "regions_unexplored:redwoods"
|
||||||
|
warm_humid = "regions_unexplored:redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:dry_bushland"
|
||||||
|
hot_dry = "regions_unexplored:dry_bushland"
|
||||||
|
hot_neutral = "regions_unexplored:joshua_desert"
|
||||||
|
hot_wet = "regions_unexplored:rainforest"
|
||||||
|
hot_humid = "regions_unexplored:rainforest"
|
||||||
|
|
||||||
|
[-----------------MIDDLE_BIOMES_VARIANT--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:frozen_pine_taiga"
|
||||||
|
icy_dry = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_neutral = "regions_unexplored:frozen_tundra"
|
||||||
|
icy_wet = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
icy_humid = "regions_unexplored:spires"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:poppy_fields"
|
||||||
|
cool_dry = "regions_unexplored:silver_birch_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:golden_boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:flower_fields"
|
||||||
|
neutral_dry = "regions_unexplored:rocky_meadow"
|
||||||
|
neutral_neutral = "regions_unexplored:magnolia_woodland"
|
||||||
|
neutral_wet = "regions_unexplored:clover_plains"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:mauve_hills"
|
||||||
|
warm_dry = "regions_unexplored:rocky_meadow"
|
||||||
|
warm_neutral = "regions_unexplored:bamboo_forest"
|
||||||
|
warm_wet = "regions_unexplored:redwoods"
|
||||||
|
warm_humid = "regions_unexplored:sparse_redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:dry_bushland"
|
||||||
|
hot_dry = "regions_unexplored:dry_bushland"
|
||||||
|
hot_neutral = "regions_unexplored:joshua_desert"
|
||||||
|
hot_wet = "regions_unexplored:rainforest"
|
||||||
|
hot_humid = "regions_unexplored:sparse_rainforest"
|
||||||
|
|
||||||
|
[-----------------PLATEAU_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:icy_heights"
|
||||||
|
icy_dry = "regions_unexplored:icy_heights"
|
||||||
|
icy_neutral = "regions_unexplored:icy_heights"
|
||||||
|
icy_wet = "regions_unexplored:icy_heights"
|
||||||
|
icy_humid = "regions_unexplored:cold_boreal_taiga"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:poppy_fields"
|
||||||
|
cool_dry = "regions_unexplored:silver_birch_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:highland_fields"
|
||||||
|
neutral_dry = "regions_unexplored:highland_fields"
|
||||||
|
neutral_neutral = "regions_unexplored:highland_fields"
|
||||||
|
neutral_wet = "regions_unexplored:highland_fields"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:mauve_hills"
|
||||||
|
warm_dry = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_neutral = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_wet = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_humid = "regions_unexplored:redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:steppe"
|
||||||
|
hot_dry = "regions_unexplored:steppe"
|
||||||
|
hot_neutral = "regions_unexplored:joshua_desert"
|
||||||
|
hot_wet = "regions_unexplored:rainforest"
|
||||||
|
hot_humid = "regions_unexplored:rainforest"
|
||||||
|
|
||||||
|
[-----------------PLATEAU_BIOMES_VARIANT--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:icy_heights"
|
||||||
|
icy_dry = "regions_unexplored:icy_heights"
|
||||||
|
icy_neutral = "regions_unexplored:icy_heights"
|
||||||
|
icy_wet = "regions_unexplored:icy_heights"
|
||||||
|
icy_humid = "regions_unexplored:spires"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:poppy_fields"
|
||||||
|
cool_dry = "regions_unexplored:silver_birch_forest"
|
||||||
|
cool_neutral = "regions_unexplored:maple_forest"
|
||||||
|
cool_wet = "regions_unexplored:boreal_taiga"
|
||||||
|
cool_humid = "regions_unexplored:golden_boreal_taiga"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:highland_fields"
|
||||||
|
neutral_dry = "regions_unexplored:highland_fields"
|
||||||
|
neutral_neutral = "regions_unexplored:magnolia_woodland"
|
||||||
|
neutral_wet = "regions_unexplored:clover_plains"
|
||||||
|
neutral_humid = "regions_unexplored:blackwood_taiga"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:mauve_hills"
|
||||||
|
warm_dry = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_neutral = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_wet = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_humid = "regions_unexplored:sparse_redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:steppe"
|
||||||
|
hot_dry = "regions_unexplored:steppe"
|
||||||
|
hot_neutral = "regions_unexplored:joshua_desert"
|
||||||
|
hot_wet = "regions_unexplored:rainforest"
|
||||||
|
hot_humid = "regions_unexplored:sparse_rainforest"
|
||||||
|
|
||||||
|
[-----------------SHATTERED_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:icy_heights"
|
||||||
|
icy_dry = "regions_unexplored:icy_heights"
|
||||||
|
icy_neutral = "regions_unexplored:icy_heights"
|
||||||
|
icy_wet = "regions_unexplored:icy_heights"
|
||||||
|
icy_humid = "regions_unexplored:icy_heights"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_dry = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_neutral = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_wet = "regions_unexplored:towering_cliffs"
|
||||||
|
cool_humid = "regions_unexplored:towering_cliffs"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_dry = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_neutral = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_wet = "regions_unexplored:towering_cliffs"
|
||||||
|
neutral_humid = "regions_unexplored:towering_cliffs"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_dry = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_neutral = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_wet = "regions_unexplored:magnolia_woodland"
|
||||||
|
warm_humid = "regions_unexplored:sparse_redwoods"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:steppe"
|
||||||
|
hot_dry = "regions_unexplored:steppe"
|
||||||
|
hot_neutral = "regions_unexplored:joshua_desert"
|
||||||
|
hot_wet = "regions_unexplored:sparse_rainforest"
|
||||||
|
hot_humid = "regions_unexplored:sparse_rainforest"
|
||||||
|
|
||||||
|
[-----------------SLOPE_BIOMES--------------------]
|
||||||
|
#slope_biomes
|
||||||
|
icy_slope_biome = "minecraft:snowy_slopes"
|
||||||
|
cold_slope_biome = "minecraft:grove"
|
||||||
|
neutral_slope_biome = "regions_unexplored:pine_slopes"
|
||||||
|
warm_slope_biome = "regions_unexplored:magnolia_woodland"
|
||||||
|
hot_slope_biome = "regions_unexplored:rainforest"
|
||||||
|
#slope_biomes_variant
|
||||||
|
icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest"
|
||||||
|
cold_slope_biome_variant = "regions_unexplored:pine_slopes"
|
||||||
|
neutral_slope_biome_variant = "regions_unexplored:pine_slopes"
|
||||||
|
warm_slope_biome_variant = "regions_unexplored:magnolia_woodland"
|
||||||
|
hot_slope_biome_variant = "regions_unexplored:rainforest"
|
||||||
|
|
||||||
|
[-----------------PEAK_BIOMES--------------------]
|
||||||
|
#peak_biomes
|
||||||
|
icy_peak_biome = "minecraft:frozen_peaks"
|
||||||
|
cold_peak_biome = "minecraft:jagged_peaks"
|
||||||
|
neutral_peak_biome = "regions_unexplored:mountains"
|
||||||
|
warm_peak_biome = "minecraft:stony_peaks"
|
||||||
|
hot_peak_biome = "regions_unexplored:arid_mountains"
|
||||||
|
#peak_biomes_variant
|
||||||
|
icy_peak_biome_variant = "minecraft:jagged_peaks"
|
||||||
|
cold_peak_biome_variant = "regions_unexplored:mountains"
|
||||||
|
neutral_peak_biome_variant = "regions_unexplored:mountains"
|
||||||
|
warm_peak_biome_variant = "minecraft:stony_peaks"
|
||||||
|
hot_peak_biome_variant = "regions_unexplored:arid_mountains"
|
||||||
|
|
||||||
|
[-----------------RIVER_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "minecraft:frozen_river"
|
||||||
|
icy_dry = "minecraft:frozen_river"
|
||||||
|
icy_neutral = "minecraft:frozen_river"
|
||||||
|
icy_wet = "minecraft:frozen_river"
|
||||||
|
icy_humid = "minecraft:frozen_river"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:cold_river"
|
||||||
|
cool_dry = "regions_unexplored:cold_river"
|
||||||
|
cool_neutral = "regions_unexplored:cold_river"
|
||||||
|
cool_wet = "regions_unexplored:muddy_river"
|
||||||
|
cool_humid = "regions_unexplored:muddy_river"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "minecraft:river"
|
||||||
|
neutral_dry = "minecraft:river"
|
||||||
|
neutral_neutral = "minecraft:river"
|
||||||
|
neutral_wet = "minecraft:river"
|
||||||
|
neutral_humid = "minecraft:river"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "minecraft:river"
|
||||||
|
warm_dry = "minecraft:river"
|
||||||
|
warm_neutral = "minecraft:river"
|
||||||
|
warm_wet = "minecraft:river"
|
||||||
|
warm_humid = "minecraft:river"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "minecraft:river"
|
||||||
|
hot_dry = "minecraft:river"
|
||||||
|
hot_neutral = "regions_unexplored:tropical_river"
|
||||||
|
hot_wet = "regions_unexplored:tropical_river"
|
||||||
|
hot_humid = "regions_unexplored:tropical_river"
|
||||||
|
|
||||||
|
[-----------------RIVER_BIOMES_VARIANT--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "minecraft:frozen_river"
|
||||||
|
icy_dry = "minecraft:frozen_river"
|
||||||
|
icy_neutral = "minecraft:frozen_river"
|
||||||
|
icy_wet = "minecraft:frozen_river"
|
||||||
|
icy_humid = "minecraft:frozen_river"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:cold_river"
|
||||||
|
cool_dry = "regions_unexplored:cold_river"
|
||||||
|
cool_neutral = "regions_unexplored:cold_river"
|
||||||
|
cool_wet = "regions_unexplored:muddy_river"
|
||||||
|
cool_humid = "regions_unexplored:muddy_river"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "minecraft:river"
|
||||||
|
neutral_dry = "minecraft:river"
|
||||||
|
neutral_neutral = "minecraft:river"
|
||||||
|
neutral_wet = "minecraft:river"
|
||||||
|
neutral_humid = "minecraft:river"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "minecraft:river"
|
||||||
|
warm_dry = "minecraft:river"
|
||||||
|
warm_neutral = "minecraft:river"
|
||||||
|
warm_wet = "minecraft:river"
|
||||||
|
warm_humid = "minecraft:river"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "minecraft:river"
|
||||||
|
hot_dry = "minecraft:river"
|
||||||
|
hot_neutral = "regions_unexplored:tropical_river"
|
||||||
|
hot_wet = "regions_unexplored:tropical_river"
|
||||||
|
hot_humid = "regions_unexplored:tropical_river"
|
||||||
|
|
||||||
|
[-----------------SWAMP_BIOMES--------------------]
|
||||||
|
#icy_biomes
|
||||||
|
icy_arid = "regions_unexplored:spires"
|
||||||
|
icy_dry = "regions_unexplored:spires"
|
||||||
|
icy_neutral = "regions_unexplored:spires"
|
||||||
|
icy_wet = "regions_unexplored:spires"
|
||||||
|
icy_humid = "regions_unexplored:spires"
|
||||||
|
#cool_biomes
|
||||||
|
cool_arid = "regions_unexplored:fen"
|
||||||
|
cool_dry = "regions_unexplored:fen"
|
||||||
|
cool_neutral = "regions_unexplored:fen"
|
||||||
|
cool_wet = "regions_unexplored:fen"
|
||||||
|
cool_humid = "regions_unexplored:fen"
|
||||||
|
#neutral_biomes
|
||||||
|
neutral_arid = "regions_unexplored:old_growth_bayou"
|
||||||
|
neutral_dry = "regions_unexplored:bayou"
|
||||||
|
neutral_neutral = "regions_unexplored:bayou"
|
||||||
|
neutral_wet = "regions_unexplored:bayou"
|
||||||
|
neutral_humid = "regions_unexplored:old_growth_bayou"
|
||||||
|
#warm_biomes
|
||||||
|
warm_arid = "regions_unexplored:marsh"
|
||||||
|
warm_dry = "regions_unexplored:marsh"
|
||||||
|
warm_neutral = "regions_unexplored:marsh"
|
||||||
|
warm_wet = "regions_unexplored:marsh"
|
||||||
|
warm_humid = "regions_unexplored:marsh"
|
||||||
|
#hot_biomes
|
||||||
|
hot_arid = "regions_unexplored:fungal_fen"
|
||||||
|
hot_dry = "regions_unexplored:fungal_fen"
|
||||||
|
hot_neutral = "regions_unexplored:fungal_fen"
|
||||||
|
hot_wet = "regions_unexplored:fungal_fen"
|
||||||
|
hot_humid = "regions_unexplored:fungal_fen"
|
||||||
|
|
||||||
|
[-----------------OCEAN_BIOMES--------------------]
|
||||||
|
#deep_oceans
|
||||||
|
deep_icy = "regions_unexplored:hyacinth_deeps"
|
||||||
|
deep_cool = "minecraft:deep_cold_ocean"
|
||||||
|
deep_neutral = "minecraft:deep_ocean"
|
||||||
|
deep_warm = "minecraft:deep_lukewarm_ocean"
|
||||||
|
deep_hot = "minecraft:warm_ocean"
|
||||||
|
#oceans
|
||||||
|
icy = "minecraft:frozen_ocean"
|
||||||
|
cool = "minecraft:cold_ocean"
|
||||||
|
neutral = "minecraft:ocean"
|
||||||
|
warm = "minecraft:lukewarm_ocean"
|
||||||
|
hot = "regions_unexplored:rocky_reef"
|
||||||
|
|
||||||
|
[-----------------SHORE_BIOMES--------------------]
|
||||||
|
#beach_biomes
|
||||||
|
icy_beach_biome = "minecraft:snowy_beach"
|
||||||
|
cold_beach_biome = "regions_unexplored:gravel_beach"
|
||||||
|
neutral_beach_biome = "regions_unexplored:grassy_beach"
|
||||||
|
warm_beach_biome = "regions_unexplored:grassy_beach"
|
||||||
|
hot_beach_biome = "minecraft:beach"
|
||||||
|
#stone_beach_biomes
|
||||||
|
cold_stone_beach_biome = "minecraft:stony_shore"
|
||||||
|
hot_stone_beach_biome = "regions_unexplored:chalk_cliffs"
|
||||||
|
|
||||||
|
[-----------------UNDERGROUND_BIOMES--------------------]
|
||||||
|
cave_1_biome = "minecraft:lush_caves"
|
||||||
|
cave_2_biome = "minecraft:dripstone_caves"
|
||||||
|
cave_3_biome = "minecraft:deep_dark"
|
||||||
|
cave_4_biome = "regions_unexplored:bioshroom_caves"
|
||||||
|
cave_5_biome = "regions_unexplored:ancient_delta"
|
||||||
|
cave_6_biome = "regions_unexplored:prismachasm"
|
||||||
|
cave_7_biome = "regions_unexplored:redstone_caves"
|
||||||
|
cave_8_biome = "regions_unexplored:scorching_caves"
|
||||||
|
|
||||||
|
[-----------------ISLAND_BIOMES--------------------]
|
||||||
|
icy_island_biome = "regions_unexplored:alpha_grove"
|
||||||
|
cool_island_biome = "regions_unexplored:alpha_grove"
|
||||||
|
neutral_island_biome = "regions_unexplored:ashen_woodland"
|
||||||
|
warm_island_biome = "regions_unexplored:tropics"
|
||||||
|
hot_island_biome = "regions_unexplored:tropics"
|
||||||
|
|
||||||
|
[-----------------OTHER_BIOMES--------------------]
|
||||||
|
shattered_cliff_biome = "regions_unexplored:towering_cliffs"
|
||||||
|
|
|
@ -43,6 +43,7 @@ exoticbirds\:entity.duck.hurt=true
|
||||||
supplementaries\:block.faucet.turn=true
|
supplementaries\:block.faucet.turn=true
|
||||||
minecraft\:entity.skeleton_horse.hurt=true
|
minecraft\:entity.skeleton_horse.hurt=true
|
||||||
minecraft\:block.powder_snow.break=true
|
minecraft\:block.powder_snow.break=true
|
||||||
|
illagerinvasion\:entity.sorcerer.celebrate=true
|
||||||
alexsmobs\:music_disc_daze=true
|
alexsmobs\:music_disc_daze=true
|
||||||
minecraft\:entity.camel.eat=true
|
minecraft\:entity.camel.eat=true
|
||||||
minecraft\:entity.mule.death=true
|
minecraft\:entity.mule.death=true
|
||||||
|
@ -50,6 +51,7 @@ alexsmobs\:cosmaw_idle=true
|
||||||
aether\:entity.mimic.attack=true
|
aether\:entity.mimic.attack=true
|
||||||
meadow\:buffalo_death=true
|
meadow\:buffalo_death=true
|
||||||
minecraft\:entity.magma_cube.hurt_small=true
|
minecraft\:entity.magma_cube.hurt_small=true
|
||||||
|
illagerinvasion\:entity.invoker.big_cast=true
|
||||||
lost_aether_content\:block.songstone.use=true
|
lost_aether_content\:block.songstone.use=true
|
||||||
alexsmobs\:roadrunner_meep=true
|
alexsmobs\:roadrunner_meep=true
|
||||||
supplementaries\:block.sack.open=true
|
supplementaries\:block.sack.open=true
|
||||||
|
@ -84,7 +86,6 @@ minecraft\:music.menu=true
|
||||||
alexsmobs\:sugar_glider_hurt=true
|
alexsmobs\:sugar_glider_hurt=true
|
||||||
alexsmobs\:orca_die=true
|
alexsmobs\:orca_die=true
|
||||||
minecraft\:block.sculk_vein.place=true
|
minecraft\:block.sculk_vein.place=true
|
||||||
enderzoology\:entity.owl_egg.throw=true
|
|
||||||
minecraft\:block.anvil.hit=true
|
minecraft\:block.anvil.hit=true
|
||||||
minecraft\:entity.chicken.step=true
|
minecraft\:entity.chicken.step=true
|
||||||
crittersandcompanions\:entity.sea_bunny.death=true
|
crittersandcompanions\:entity.sea_bunny.death=true
|
||||||
|
@ -130,6 +131,7 @@ minecraft\:entity.camel.death=true
|
||||||
minecraft\:entity.llama.chest=true
|
minecraft\:entity.llama.chest=true
|
||||||
minecraft\:block.ladder.fall=true
|
minecraft\:block.ladder.fall=true
|
||||||
minecraft\:block.candle.step=true
|
minecraft\:block.candle.step=true
|
||||||
|
illagerinvasion\:entity.provoker.death=true
|
||||||
minecraft\:block.coral_block.break=true
|
minecraft\:block.coral_block.break=true
|
||||||
minecraft\:block.soul_sand.step=true
|
minecraft\:block.soul_sand.step=true
|
||||||
alexsmobs\:crocodile_hurt=true
|
alexsmobs\:crocodile_hurt=true
|
||||||
|
@ -182,6 +184,7 @@ exoticbirds\:entity.kookaburra.call=true
|
||||||
minecraft\:entity.dolphin.play=true
|
minecraft\:entity.dolphin.play=true
|
||||||
aether\:entity.sheepuff.shear=true
|
aether\:entity.sheepuff.shear=true
|
||||||
minecraft\:block.note_block.bit=true
|
minecraft\:block.note_block.bit=true
|
||||||
|
illagerinvasion\:entity.invoker.summon_cast=true
|
||||||
minecraft\:block.sculk_sensor.fall=true
|
minecraft\:block.sculk_sensor.fall=true
|
||||||
crittersandcompanions\:entity.leaf_insect.hurt=true
|
crittersandcompanions\:entity.leaf_insect.hurt=true
|
||||||
minecraft\:entity.villager.celebrate=true
|
minecraft\:entity.villager.celebrate=true
|
||||||
|
@ -206,6 +209,7 @@ gtceu\:cooling=true
|
||||||
immersive_aircraft\:propeller_small=true
|
immersive_aircraft\:propeller_small=true
|
||||||
minecraft\:entity.skeleton_horse.jump_water=true
|
minecraft\:entity.skeleton_horse.jump_water=true
|
||||||
bettercombat\:staff_slash=true
|
bettercombat\:staff_slash=true
|
||||||
|
illagerinvasion\:entity.sorcerer.idle=true
|
||||||
minecraft\:entity.zombie_villager.death=true
|
minecraft\:entity.zombie_villager.death=true
|
||||||
minecraft\:entity.horse.ambient=true
|
minecraft\:entity.horse.ambient=true
|
||||||
minecraft\:entity.villager.work_armorer=true
|
minecraft\:entity.villager.work_armorer=true
|
||||||
|
@ -254,6 +258,7 @@ naturalist\:entity.snake.hiss=true
|
||||||
minecraft\:block.netherite_block.break=true
|
minecraft\:block.netherite_block.break=true
|
||||||
aether\:item.armor.equip_sentry=true
|
aether\:item.armor.equip_sentry=true
|
||||||
minecraft\:block.note_block.cow_bell=true
|
minecraft\:block.note_block.cow_bell=true
|
||||||
|
illagerinvasion\:entity.sorcerer.complete_cast=true
|
||||||
minecraft\:block.iron_door.open=true
|
minecraft\:block.iron_door.open=true
|
||||||
minecraft\:block.fungus.break=true
|
minecraft\:block.fungus.break=true
|
||||||
gtceu\:motor=true
|
gtceu\:motor=true
|
||||||
|
@ -266,12 +271,14 @@ minecraft\:ambient.soul_sand_valley.additions=true
|
||||||
alexsmobs\:transmute_item=true
|
alexsmobs\:transmute_item=true
|
||||||
minecraft\:block.slime_block.place=true
|
minecraft\:block.slime_block.place=true
|
||||||
minecraft\:block.sculk_vein.break=true
|
minecraft\:block.sculk_vein.break=true
|
||||||
|
illagerinvasion\:entity.firecaller.cast=true
|
||||||
naturalist\:entity.duck.death=true
|
naturalist\:entity.duck.death=true
|
||||||
minecraft\:block.fire.ambient=true
|
minecraft\:block.fire.ambient=true
|
||||||
alexsmobs\:giant_squid_hurt=true
|
alexsmobs\:giant_squid_hurt=true
|
||||||
aether\:entity.sheepuff.hurt=true
|
aether\:entity.sheepuff.hurt=true
|
||||||
minecraft\:block.wooden_trapdoor.open=true
|
minecraft\:block.wooden_trapdoor.open=true
|
||||||
gtceu\:spray_can=true
|
gtceu\:spray_can=true
|
||||||
|
illagerinvasion\:entity.provoker.hurt=true
|
||||||
fishofthieves\:entity.ancientscale.flop=true
|
fishofthieves\:entity.ancientscale.flop=true
|
||||||
minecraft\:entity.ravager.stunned=true
|
minecraft\:entity.ravager.stunned=true
|
||||||
minecraft\:block.nether_wood.fall=true
|
minecraft\:block.nether_wood.fall=true
|
||||||
|
@ -387,6 +394,7 @@ minecraft\:entity.iron_golem.repair=true
|
||||||
minecraft\:block.large_amethyst_bud.break=true
|
minecraft\:block.large_amethyst_bud.break=true
|
||||||
minecraft\:block.shulker_box.close=true
|
minecraft\:block.shulker_box.close=true
|
||||||
minecraft\:block.deepslate_bricks.place=true
|
minecraft\:block.deepslate_bricks.place=true
|
||||||
|
illagerinvasion\:entity.surrendered.hurt=true
|
||||||
alexsmobs\:rattlesnake_hurt=true
|
alexsmobs\:rattlesnake_hurt=true
|
||||||
minecraft\:entity.guardian.flop=true
|
minecraft\:entity.guardian.flop=true
|
||||||
minecraft\:entity.piglin_brute.ambient=true
|
minecraft\:entity.piglin_brute.ambient=true
|
||||||
|
@ -397,7 +405,6 @@ fishofthieves\:entity.wrecker.flop=true
|
||||||
minecraft\:entity.salmon.hurt=true
|
minecraft\:entity.salmon.hurt=true
|
||||||
minecraft\:entity.spider.death=true
|
minecraft\:entity.spider.death=true
|
||||||
quark\:entity.stoneling.purr=true
|
quark\:entity.stoneling.purr=true
|
||||||
enderzoology\:entity.dire_wolf.death=true
|
|
||||||
minecraft\:entity.turtle.shamble_baby=true
|
minecraft\:entity.turtle.shamble_baby=true
|
||||||
aether\:item.accessory.equip_ice_ring=true
|
aether\:item.accessory.equip_ice_ring=true
|
||||||
alexsmobs\:april_fools_power_outage=true
|
alexsmobs\:april_fools_power_outage=true
|
||||||
|
@ -429,6 +436,7 @@ minecraft\:block.hanging_roots.hit=true
|
||||||
gtceu\:wrench=true
|
gtceu\:wrench=true
|
||||||
aether\:entity.valkyrie.hurt=true
|
aether\:entity.valkyrie.hurt=true
|
||||||
minecraft\:block.moss_carpet.fall=true
|
minecraft\:block.moss_carpet.fall=true
|
||||||
|
illagerinvasion\:entity.firecaller.death=true
|
||||||
immersive_melodies\:bagpipe.c1=true
|
immersive_melodies\:bagpipe.c1=true
|
||||||
immersive_melodies\:bagpipe.c2=true
|
immersive_melodies\:bagpipe.c2=true
|
||||||
snowyspirit\:entity.sled=true
|
snowyspirit\:entity.sled=true
|
||||||
|
@ -623,6 +631,7 @@ minecraft\:block.weeping_vines.place=true
|
||||||
immersive_melodies\:lute.c7=true
|
immersive_melodies\:lute.c7=true
|
||||||
immersive_melodies\:lute.c8=true
|
immersive_melodies\:lute.c8=true
|
||||||
minecraft\:block.note_block.didgeridoo=true
|
minecraft\:block.note_block.didgeridoo=true
|
||||||
|
illagerinvasion\:entity.invoker.completecast=true
|
||||||
quark\:pet.wire=true
|
quark\:pet.wire=true
|
||||||
minecraft\:entity.wandering_trader.trade=true
|
minecraft\:entity.wandering_trader.trade=true
|
||||||
aether\:entity.aerbunny.hurt=true
|
aether\:entity.aerbunny.hurt=true
|
||||||
|
@ -675,6 +684,7 @@ exoticbirds\:entity.phoenix.flame=true
|
||||||
minecraft\:entity.skeleton_horse.ambient=true
|
minecraft\:entity.skeleton_horse.ambient=true
|
||||||
minecraft\:block.soul_soil.place=true
|
minecraft\:block.soul_soil.place=true
|
||||||
fishofthieves\:entity.battlegill.death=true
|
fishofthieves\:entity.battlegill.death=true
|
||||||
|
illagerinvasion\:entity.invoker.fangs=true
|
||||||
supplementaries\:block.present.break=true
|
supplementaries\:block.present.break=true
|
||||||
minecraft\:block.wooden_button.click_on=true
|
minecraft\:block.wooden_button.click_on=true
|
||||||
minecraft\:block.shroomlight.break=true
|
minecraft\:block.shroomlight.break=true
|
||||||
|
@ -725,6 +735,7 @@ crittersandcompanions\:entity.leaf_insect.death=true
|
||||||
alexsmobs\:rocky_roller_hurt=true
|
alexsmobs\:rocky_roller_hurt=true
|
||||||
doapi\:beer_elemental_attack=true
|
doapi\:beer_elemental_attack=true
|
||||||
minecraft\:block.bamboo.hit=true
|
minecraft\:block.bamboo.hit=true
|
||||||
|
illagerinvasion\:entity.invoker.hurt=true
|
||||||
minecraft\:block.bamboo_wood_pressure_plate.click_off=true
|
minecraft\:block.bamboo_wood_pressure_plate.click_off=true
|
||||||
supplementaries\:item.wrench.hit=true
|
supplementaries\:item.wrench.hit=true
|
||||||
minecraft\:item.trident.hit_ground=true
|
minecraft\:item.trident.hit_ground=true
|
||||||
|
@ -780,9 +791,11 @@ minecraft\:entity.ravager.roar=true
|
||||||
minecraft\:block.note_block.imitate.ender_dragon=true
|
minecraft\:block.note_block.imitate.ender_dragon=true
|
||||||
quark\:entity.foxhound.shake=true
|
quark\:entity.foxhound.shake=true
|
||||||
aether\:item.armor.equip_zanite=true
|
aether\:item.armor.equip_zanite=true
|
||||||
|
illagerinvasion\:entity.surrendered.ambient=true
|
||||||
minecraft\:entity.blaze.hurt=true
|
minecraft\:entity.blaze.hurt=true
|
||||||
naturalist\:item.bucket.fill_snail=true
|
naturalist\:item.bucket.fill_snail=true
|
||||||
alexsmobs\:caiman_idle=true
|
alexsmobs\:caiman_idle=true
|
||||||
|
illagerinvasion\:entity.illager_brute.hurt=true
|
||||||
minecraft\:block.sniffer_egg.crack=true
|
minecraft\:block.sniffer_egg.crack=true
|
||||||
minecraft\:entity.endermite.ambient=true
|
minecraft\:entity.endermite.ambient=true
|
||||||
minecraft\:block.ancient_debris.step=true
|
minecraft\:block.ancient_debris.step=true
|
||||||
|
@ -824,7 +837,7 @@ minecraft\:entity.phantom.swoop=true
|
||||||
minecraft\:entity.piglin_brute.death=true
|
minecraft\:entity.piglin_brute.death=true
|
||||||
minecraft\:entity.llama.death=true
|
minecraft\:entity.llama.death=true
|
||||||
minecraft\:entity.piglin.hurt=true
|
minecraft\:entity.piglin.hurt=true
|
||||||
enderzoology\:entity.owl.hurt=true
|
illagerinvasion\:entity.surrendered.death=true
|
||||||
minecraft\:entity.parrot.imitate.phantom=true
|
minecraft\:entity.parrot.imitate.phantom=true
|
||||||
minecraft\:music.overworld.lush_caves=true
|
minecraft\:music.overworld.lush_caves=true
|
||||||
alexsmobs\:underminer_hurt=true
|
alexsmobs\:underminer_hurt=true
|
||||||
|
@ -845,7 +858,6 @@ minecraft\:block.metal.fall=true
|
||||||
minecraft\:block.netherite_block.fall=true
|
minecraft\:block.netherite_block.fall=true
|
||||||
minecraft\:entity.pig.step=true
|
minecraft\:entity.pig.step=true
|
||||||
minecraft\:entity.villager.yes=true
|
minecraft\:entity.villager.yes=true
|
||||||
enderzoology\:entity.dire_wolf.howl=true
|
|
||||||
minecraft\:music.nether.soul_sand_valley=true
|
minecraft\:music.nether.soul_sand_valley=true
|
||||||
minecraft\:entity.ender_dragon.growl=true
|
minecraft\:entity.ender_dragon.growl=true
|
||||||
minecraft\:entity.vindicator.hurt=true
|
minecraft\:entity.vindicator.hurt=true
|
||||||
|
@ -872,6 +884,7 @@ minecraft\:block.tuff.place=true
|
||||||
minecraft\:block.soul_soil.break=true
|
minecraft\:block.soul_soil.break=true
|
||||||
minecraft\:entity.illusioner.prepare_mirror=true
|
minecraft\:entity.illusioner.prepare_mirror=true
|
||||||
minecraft\:entity.elder_guardian.death=true
|
minecraft\:entity.elder_guardian.death=true
|
||||||
|
illagerinvasion\:entity.archivist.hurt=true
|
||||||
alexsmobs\:bone_serpent_idle=true
|
alexsmobs\:bone_serpent_idle=true
|
||||||
minecraft\:block.ladder.hit=true
|
minecraft\:block.ladder.hit=true
|
||||||
minecraft\:entity.polar_bear.warning=true
|
minecraft\:entity.polar_bear.warning=true
|
||||||
|
@ -960,6 +973,7 @@ minecraft\:entity.bee.loop_aggressive=true
|
||||||
minecraft\:block.scaffolding.hit=true
|
minecraft\:block.scaffolding.hit=true
|
||||||
minecraft\:event.raid.horn=true
|
minecraft\:event.raid.horn=true
|
||||||
aether\:block.freezer.crackle=true
|
aether\:block.freezer.crackle=true
|
||||||
|
illagerinvasion\:item.lost_candle.iron=true
|
||||||
minecraft\:entity.goat.screaming.death=true
|
minecraft\:entity.goat.screaming.death=true
|
||||||
minecraft\:ambient.nether_wastes.mood=true
|
minecraft\:ambient.nether_wastes.mood=true
|
||||||
minecraft\:block.anvil.destroy=true
|
minecraft\:block.anvil.destroy=true
|
||||||
|
@ -970,6 +984,7 @@ minecraft\:block.bamboo_wood_button.click_on=true
|
||||||
minecraft\:block.hanging_roots.break=true
|
minecraft\:block.hanging_roots.break=true
|
||||||
minecraft\:block.netherrack.break=true
|
minecraft\:block.netherrack.break=true
|
||||||
minecraft\:block.respawn_anchor.charge=true
|
minecraft\:block.respawn_anchor.charge=true
|
||||||
|
illagerinvasion\:entity.basher.hurt=true
|
||||||
minecraft\:block.pink_petals.break=true
|
minecraft\:block.pink_petals.break=true
|
||||||
minecraft\:entity.piglin.death=true
|
minecraft\:entity.piglin.death=true
|
||||||
naturalist\:entity.alligator.egg_break=true
|
naturalist\:entity.alligator.egg_break=true
|
||||||
|
@ -979,6 +994,7 @@ minecraft\:entity.warden.listening_angry=true
|
||||||
minecraft\:entity.witch.hurt=true
|
minecraft\:entity.witch.hurt=true
|
||||||
minecraft\:entity.player.breath=true
|
minecraft\:entity.player.breath=true
|
||||||
alexsmobs\:murmur_idle=true
|
alexsmobs\:murmur_idle=true
|
||||||
|
illagerinvasion\:entity.archivist.death=true
|
||||||
minecraft\:entity.dolphin.swim=true
|
minecraft\:entity.dolphin.swim=true
|
||||||
minecraft\:entity.stray.death=true
|
minecraft\:entity.stray.death=true
|
||||||
naturalist\:entity.bear.spit=true
|
naturalist\:entity.bear.spit=true
|
||||||
|
@ -990,6 +1006,7 @@ minecraft\:entity.ghast.warn=true
|
||||||
minecraft\:entity.warden.heartbeat=true
|
minecraft\:entity.warden.heartbeat=true
|
||||||
minecraft\:entity.skeleton_horse.death=true
|
minecraft\:entity.skeleton_horse.death=true
|
||||||
exoticbirds\:entity.ostrich.hurt=true
|
exoticbirds\:entity.ostrich.hurt=true
|
||||||
|
illagerinvasion\:entity.invoker.teleport_cast=true
|
||||||
minecraft\:entity.sniffer.scenting=true
|
minecraft\:entity.sniffer.scenting=true
|
||||||
minecraft\:entity.parrot.imitate.husk=true
|
minecraft\:entity.parrot.imitate.husk=true
|
||||||
minecraft\:block.spore_blossom.hit=true
|
minecraft\:block.spore_blossom.hit=true
|
||||||
|
@ -1097,6 +1114,7 @@ quark\:entity.crab.die=true
|
||||||
minecraft\:entity.guardian.ambient_land=true
|
minecraft\:entity.guardian.ambient_land=true
|
||||||
minecraft\:block.coral_block.step=true
|
minecraft\:block.coral_block.step=true
|
||||||
gtceu\:saw=true
|
gtceu\:saw=true
|
||||||
|
illagerinvasion\:entity.invoker.ambient=true
|
||||||
minecraft\:entity.generic.eat=true
|
minecraft\:entity.generic.eat=true
|
||||||
minecraft\:item.bucket.fill_milk=true
|
minecraft\:item.bucket.fill_milk=true
|
||||||
minecraft\:block.weeping_vines.step=true
|
minecraft\:block.weeping_vines.step=true
|
||||||
|
@ -1104,6 +1122,7 @@ aether\:block.altar.crackle=true
|
||||||
minecraft\:block.moss.fall=true
|
minecraft\:block.moss.fall=true
|
||||||
meadow\:woodcutter=true
|
meadow\:woodcutter=true
|
||||||
minecraft\:block.cherry_wood.hit=true
|
minecraft\:block.cherry_wood.hit=true
|
||||||
|
illagerinvasion\:entity.basher.death=true
|
||||||
minecraft\:entity.axolotl.swim=true
|
minecraft\:entity.axolotl.swim=true
|
||||||
ad_astra\:rocket=true
|
ad_astra\:rocket=true
|
||||||
quark\:ambient.chatter=true
|
quark\:ambient.chatter=true
|
||||||
|
@ -1147,6 +1166,7 @@ minecraft\:block.stone.step=true
|
||||||
minecraft\:block.nether_wood.break=true
|
minecraft\:block.nether_wood.break=true
|
||||||
minecraft\:block.sculk.place=true
|
minecraft\:block.sculk.place=true
|
||||||
aether\:ui.toast.aether_general=true
|
aether\:ui.toast.aether_general=true
|
||||||
|
illagerinvasion\:entity.invoker.shield_create=true
|
||||||
minecraft\:entity.llama.eat=true
|
minecraft\:entity.llama.eat=true
|
||||||
aether\:entity.phyg.hurt=true
|
aether\:entity.phyg.hurt=true
|
||||||
aether\:item.accessory.equip_cape=true
|
aether\:item.accessory.equip_cape=true
|
||||||
|
@ -1218,6 +1238,7 @@ minecraft\:block.big_dripleaf.fall=true
|
||||||
minecraft\:entity.generic.swim=true
|
minecraft\:entity.generic.swim=true
|
||||||
minecraft\:block.stone_button.click_on=true
|
minecraft\:block.stone_button.click_on=true
|
||||||
minecraft\:entity.slime.squish_small=true
|
minecraft\:entity.slime.squish_small=true
|
||||||
|
illagerinvasion\:entity.surrendered.charge=true
|
||||||
exoticbirds\:entity.owl.call=true
|
exoticbirds\:entity.owl.call=true
|
||||||
minecraft\:entity.villager.work_cartographer=true
|
minecraft\:entity.villager.work_cartographer=true
|
||||||
alexsmobs\:roadrunner_hurt=true
|
alexsmobs\:roadrunner_hurt=true
|
||||||
|
@ -1271,6 +1292,7 @@ alexsmobs\:flutter_yes=true
|
||||||
supplementaries\:item.slingshot.charge_1=true
|
supplementaries\:item.slingshot.charge_1=true
|
||||||
minecraft\:entity.creeper.primed=true
|
minecraft\:entity.creeper.primed=true
|
||||||
minecraft\:entity.horse.eat=true
|
minecraft\:entity.horse.eat=true
|
||||||
|
illagerinvasion\:entity.provoker.celebrate=true
|
||||||
alexsmobs\:void_portal_open=true
|
alexsmobs\:void_portal_open=true
|
||||||
supplementaries\:item.slingshot.charge_2=true
|
supplementaries\:item.slingshot.charge_2=true
|
||||||
supplementaries\:item.slingshot.charge_3=true
|
supplementaries\:item.slingshot.charge_3=true
|
||||||
|
@ -1315,6 +1337,7 @@ minecraft\:ambient.crimson_forest.loop=true
|
||||||
alexsmobs\:elephant_idle=true
|
alexsmobs\:elephant_idle=true
|
||||||
smallships\:sail_pull=true
|
smallships\:sail_pull=true
|
||||||
minecraft\:block.cherry_wood_button.click_on=true
|
minecraft\:block.cherry_wood_button.click_on=true
|
||||||
|
illagerinvasion\:item.horn_of_sight.blow=true
|
||||||
gtceu\:sus=true
|
gtceu\:sus=true
|
||||||
smallships\:cannon_shot=true
|
smallships\:cannon_shot=true
|
||||||
gtceu\:macerator=true
|
gtceu\:macerator=true
|
||||||
|
@ -1404,6 +1427,7 @@ minecraft\:block.nether_wood_hanging_sign.hit=true
|
||||||
minecraft\:block.rooted_dirt.place=true
|
minecraft\:block.rooted_dirt.place=true
|
||||||
aether\:entity.phyg.ambient=true
|
aether\:entity.phyg.ambient=true
|
||||||
aether\:entity.moa.step=true
|
aether\:entity.moa.step=true
|
||||||
|
illagerinvasion\:item.lost_candle.diamond=true
|
||||||
minecraft\:block.vine.step=true
|
minecraft\:block.vine.step=true
|
||||||
minecraft\:block.azalea_leaves.place=true
|
minecraft\:block.azalea_leaves.place=true
|
||||||
minecraft\:music.credits=true
|
minecraft\:music.credits=true
|
||||||
|
@ -1439,6 +1463,7 @@ minecraft\:block.pointed_dripstone.drip_lava_into_cauldron=true
|
||||||
naturalist\:entity.vulture.death=true
|
naturalist\:entity.vulture.death=true
|
||||||
minecraft\:entity.salmon.ambient=true
|
minecraft\:entity.salmon.ambient=true
|
||||||
minecraft\:entity.slime.hurt_small=true
|
minecraft\:entity.slime.hurt_small=true
|
||||||
|
illagerinvasion\:entity.basher.idle=true
|
||||||
alexsmobs\:rain_frog_hurt=true
|
alexsmobs\:rain_frog_hurt=true
|
||||||
minecraft\:block.azalea.step=true
|
minecraft\:block.azalea.step=true
|
||||||
minecraft\:entity.wolf.death=true
|
minecraft\:entity.wolf.death=true
|
||||||
|
@ -1552,6 +1577,7 @@ minecraft\:block.bamboo_wood_trapdoor.close=true
|
||||||
minecraft\:entity.item.pickup=true
|
minecraft\:entity.item.pickup=true
|
||||||
aether\:entity.mimic.kill=true
|
aether\:entity.mimic.kill=true
|
||||||
minecraft\:entity.villager.work_butcher=true
|
minecraft\:entity.villager.work_butcher=true
|
||||||
|
illagerinvasion\:item.lost_candle.gold=true
|
||||||
naturalist\:entity.bird.eat=true
|
naturalist\:entity.bird.eat=true
|
||||||
minecraft\:entity.player.attack.knockback=true
|
minecraft\:entity.player.attack.knockback=true
|
||||||
naturalist\:entity.zebra.ambient=true
|
naturalist\:entity.zebra.ambient=true
|
||||||
|
@ -1582,6 +1608,7 @@ minecraft\:entity.zombie.attack_iron_door=true
|
||||||
minecraft\:entity.camel.ambient=true
|
minecraft\:entity.camel.ambient=true
|
||||||
minecraft\:entity.ghast.shoot=true
|
minecraft\:entity.ghast.shoot=true
|
||||||
minecraft\:music.overworld.stony_peaks=true
|
minecraft\:music.overworld.stony_peaks=true
|
||||||
|
illagerinvasion\:entity.firecaller.idle=true
|
||||||
minecraft\:block.cherry_leaves.place=true
|
minecraft\:block.cherry_leaves.place=true
|
||||||
aether\:entity.swet.jump=true
|
aether\:entity.swet.jump=true
|
||||||
minecraft\:block.bamboo.fall=true
|
minecraft\:block.bamboo.fall=true
|
||||||
|
@ -1600,6 +1627,7 @@ gtceu\:portal_opening=true
|
||||||
alexsmobs\:elephant_walk=true
|
alexsmobs\:elephant_walk=true
|
||||||
minecraft\:entity.glow_squid.squirt=true
|
minecraft\:entity.glow_squid.squirt=true
|
||||||
aether\:entity.mimic.hurt=true
|
aether\:entity.mimic.hurt=true
|
||||||
|
illagerinvasion\:entity.necromancer.summon=true
|
||||||
minecraft\:music.overworld.meadow=true
|
minecraft\:music.overworld.meadow=true
|
||||||
alexsmobs\:centipede_attack=true
|
alexsmobs\:centipede_attack=true
|
||||||
minecraft\:entity.player.attack.sweep=true
|
minecraft\:entity.player.attack.sweep=true
|
||||||
|
@ -1696,12 +1724,13 @@ minecraft\:block.piston.contract=true
|
||||||
fishofthieves\:entity.devilfish.hurt=true
|
fishofthieves\:entity.devilfish.hurt=true
|
||||||
minecraft\:block.sculk_sensor.place=true
|
minecraft\:block.sculk_sensor.place=true
|
||||||
supplementaries\:block.rope.step=true
|
supplementaries\:block.rope.step=true
|
||||||
|
illagerinvasion\:entity.invoker.shield_break=true
|
||||||
minecraft\:entity.splash_potion.break=true
|
minecraft\:entity.splash_potion.break=true
|
||||||
enderzoology\:entity.owl.death=true
|
|
||||||
alexsmobs\:endergrade_hurt=true
|
alexsmobs\:endergrade_hurt=true
|
||||||
minecraft\:block.cherry_wood_pressure_plate.click_on=true
|
minecraft\:block.cherry_wood_pressure_plate.click_on=true
|
||||||
lost_aether_content\:entity.phyg.idle_override=true
|
lost_aether_content\:entity.phyg.idle_override=true
|
||||||
minecraft\:entity.item_frame.add_item=true
|
minecraft\:entity.item_frame.add_item=true
|
||||||
|
illagerinvasion\:entity.invoker.death=true
|
||||||
minecraft\:block.dripstone_block.step=true
|
minecraft\:block.dripstone_block.step=true
|
||||||
minecraft\:entity.zombie_villager.step=true
|
minecraft\:entity.zombie_villager.step=true
|
||||||
minecraft\:block.glass.fall=true
|
minecraft\:block.glass.fall=true
|
||||||
|
@ -1722,7 +1751,6 @@ minecraft\:entity.sniffer.death=true
|
||||||
minecraft\:block.packed_mud.break=true
|
minecraft\:block.packed_mud.break=true
|
||||||
crittersandcompanions\:entity.otter.ambient=true
|
crittersandcompanions\:entity.otter.ambient=true
|
||||||
aether\:entity.sheepuff.ambient=true
|
aether\:entity.sheepuff.ambient=true
|
||||||
enderzoology\:entity.dire_wolf.hurt=true
|
|
||||||
minecraft\:entity.puffer_fish.blow_out=true
|
minecraft\:entity.puffer_fish.blow_out=true
|
||||||
alexsmobs\:sunbird_hurt=true
|
alexsmobs\:sunbird_hurt=true
|
||||||
minecraft\:block.nether_wood_hanging_sign.fall=true
|
minecraft\:block.nether_wood_hanging_sign.fall=true
|
||||||
|
@ -1833,6 +1861,7 @@ fishofthieves\:block.fish_plaque.rotate=true
|
||||||
alexsmobs\:komodo_dragon_hurt=true
|
alexsmobs\:komodo_dragon_hurt=true
|
||||||
minecraft\:block.gravel.step=true
|
minecraft\:block.gravel.step=true
|
||||||
minecraft\:entity.ravager.attack=true
|
minecraft\:entity.ravager.attack=true
|
||||||
|
illagerinvasion\:entity.sorcerer.cast=true
|
||||||
minecraft\:entity.parrot.imitate.blaze=true
|
minecraft\:entity.parrot.imitate.blaze=true
|
||||||
alexsmobs\:gorilla_idle=true
|
alexsmobs\:gorilla_idle=true
|
||||||
minecraft\:entity.sniffer.searching=true
|
minecraft\:entity.sniffer.searching=true
|
||||||
|
@ -1851,6 +1880,7 @@ fishofthieves\:entity.pondie.flop=true
|
||||||
minecraft\:entity.ocelot.death=true
|
minecraft\:entity.ocelot.death=true
|
||||||
quark\:entity.toretoise.eat=true
|
quark\:entity.toretoise.eat=true
|
||||||
doapi\:cake_cut=true
|
doapi\:cake_cut=true
|
||||||
|
illagerinvasion\:entity.basher.celebrate=true
|
||||||
minecraft\:item.shield.break=true
|
minecraft\:item.shield.break=true
|
||||||
alexsmobs\:la_cucaracha=true
|
alexsmobs\:la_cucaracha=true
|
||||||
minecraft\:entity.player.hurt=true
|
minecraft\:entity.player.hurt=true
|
||||||
|
@ -1948,6 +1978,7 @@ minecraft\:entity.egg.throw=true
|
||||||
minecraft\:entity.magma_cube.squish=true
|
minecraft\:entity.magma_cube.squish=true
|
||||||
minecraft\:block.wool.break=true
|
minecraft\:block.wool.break=true
|
||||||
minecraft\:entity.skeleton.shoot=true
|
minecraft\:entity.skeleton.shoot=true
|
||||||
|
illagerinvasion\:entity.illager_brute.death=true
|
||||||
minecraft\:entity.piglin_brute.step=true
|
minecraft\:entity.piglin_brute.step=true
|
||||||
quark\:entity.stoneling.die=true
|
quark\:entity.stoneling.die=true
|
||||||
gtceu\:screwdriver=true
|
gtceu\:screwdriver=true
|
||||||
|
@ -1975,9 +2006,11 @@ minecraft\:entity.cat.eat=true
|
||||||
minecraft\:block.smithing_table.use=true
|
minecraft\:block.smithing_table.use=true
|
||||||
minecraft\:block.stem.fall=true
|
minecraft\:block.stem.fall=true
|
||||||
minecraft\:block.conduit.activate=true
|
minecraft\:block.conduit.activate=true
|
||||||
|
illagerinvasion\:entity.sorcerer.death=true
|
||||||
meadow\:fur=true
|
meadow\:fur=true
|
||||||
minecraft\:ui.toast.out=true
|
minecraft\:ui.toast.out=true
|
||||||
bettercombat\:fist_punch=true
|
bettercombat\:fist_punch=true
|
||||||
|
illagerinvasion\:entity.archivist.ambient=true
|
||||||
alexsmobs\:straddler_idle=true
|
alexsmobs\:straddler_idle=true
|
||||||
alexsmobs\:skreecher_detect=true
|
alexsmobs\:skreecher_detect=true
|
||||||
minecraft\:block.mangrove_roots.step=true
|
minecraft\:block.mangrove_roots.step=true
|
||||||
|
@ -1997,6 +2030,7 @@ minecraft\:music.overworld.sparse_jungle=true
|
||||||
minecraft\:entity.glow_squid.hurt=true
|
minecraft\:entity.glow_squid.hurt=true
|
||||||
minecraft\:entity.zoglin.step=true
|
minecraft\:entity.zoglin.step=true
|
||||||
aether\:entity.phyg.step=true
|
aether\:entity.phyg.step=true
|
||||||
|
illagerinvasion\:entity.sorcerer.hurt=true
|
||||||
minecraft\:entity.elder_guardian.flop=true
|
minecraft\:entity.elder_guardian.flop=true
|
||||||
minecraft\:entity.lightning_bolt.impact=true
|
minecraft\:entity.lightning_bolt.impact=true
|
||||||
minecraft\:entity.panda.cant_breed=true
|
minecraft\:entity.panda.cant_breed=true
|
||||||
|
@ -2066,6 +2100,7 @@ minecraft\:entity.wolf.growl=true
|
||||||
minecraft\:music_disc.5=true
|
minecraft\:music_disc.5=true
|
||||||
minecraft\:entity.pillager.death=true
|
minecraft\:entity.pillager.death=true
|
||||||
minecraft\:entity.ravager.step=true
|
minecraft\:entity.ravager.step=true
|
||||||
|
illagerinvasion\:entity.provoker.idle=true
|
||||||
minecraft\:item.axe.scrape=true
|
minecraft\:item.axe.scrape=true
|
||||||
minecraft\:item.crossbow.loading_middle=true
|
minecraft\:item.crossbow.loading_middle=true
|
||||||
minecraft\:entity.evoker.celebrate=true
|
minecraft\:entity.evoker.celebrate=true
|
||||||
|
@ -2121,6 +2156,7 @@ minecraft\:entity.puffer_fish.ambient=true
|
||||||
thermal\:misc.tinker=true
|
thermal\:misc.tinker=true
|
||||||
minecraft\:entity.panda.hurt=true
|
minecraft\:entity.panda.hurt=true
|
||||||
minecraft\:block.powder_snow.step=true
|
minecraft\:block.powder_snow.step=true
|
||||||
|
illagerinvasion\:entity.illager_brute.ambient=true
|
||||||
minecraft\:entity.shulker.close=true
|
minecraft\:entity.shulker.close=true
|
||||||
minecraft\:block.shroomlight.step=true
|
minecraft\:block.shroomlight.step=true
|
||||||
minecraft\:entity.ender_eye.launch=true
|
minecraft\:entity.ender_eye.launch=true
|
||||||
|
@ -2154,10 +2190,10 @@ alexsmobs\:warped_toad_hurt=true
|
||||||
minecraft\:block.cherry_wood_hanging_sign.break=true
|
minecraft\:block.cherry_wood_hanging_sign.break=true
|
||||||
minecraft\:entity.creeper.hurt=true
|
minecraft\:entity.creeper.hurt=true
|
||||||
minecraft\:block.note_block.imitate.piglin=true
|
minecraft\:block.note_block.imitate.piglin=true
|
||||||
enderzoology\:entity.owl.hoot=true
|
|
||||||
minecraft\:item.bucket.empty_axolotl=true
|
minecraft\:item.bucket.empty_axolotl=true
|
||||||
minecraft\:block.tripwire.click_off=true
|
minecraft\:block.tripwire.click_off=true
|
||||||
sleep_tight\:bedbug.death=true
|
sleep_tight\:bedbug.death=true
|
||||||
|
illagerinvasion\:entity.firecaller.hurt=true
|
||||||
minecraft\:entity.wandering_trader.ambient=true
|
minecraft\:entity.wandering_trader.ambient=true
|
||||||
minecraft\:block.iron_trapdoor.open=true
|
minecraft\:block.iron_trapdoor.open=true
|
||||||
minecraft\:music.nether.warped_forest=true
|
minecraft\:music.nether.warped_forest=true
|
||||||
|
@ -2260,7 +2296,6 @@ biomesoplenty\:music.nether.withered_abyss=true
|
||||||
aether\:entity.slider.awaken=true
|
aether\:entity.slider.awaken=true
|
||||||
aether\:item.music_disc.ascending_dawn=true
|
aether\:item.music_disc.ascending_dawn=true
|
||||||
minecraft\:entity.skeleton.converted_to_stray=true
|
minecraft\:entity.skeleton.converted_to_stray=true
|
||||||
enderzoology\:entity.dire_wolf.growl=true
|
|
||||||
naturalist\:entity.bear.hurt_baby=true
|
naturalist\:entity.bear.hurt_baby=true
|
||||||
minecraft\:entity.allay.death=true
|
minecraft\:entity.allay.death=true
|
||||||
minecraft\:block.spore_blossom.step=true
|
minecraft\:block.spore_blossom.step=true
|
||||||
|
@ -2332,6 +2367,7 @@ minecraft\:block.cherry_wood_hanging_sign.place=true
|
||||||
weather2\:streaming.wind_close_0_=true
|
weather2\:streaming.wind_close_0_=true
|
||||||
thermal\:entity.blizz.ambient=true
|
thermal\:entity.blizz.ambient=true
|
||||||
alexsmobs\:flutter_hurt=true
|
alexsmobs\:flutter_hurt=true
|
||||||
|
illagerinvasion\:item.lost_candle.coal=true
|
||||||
minecraft\:entity.zombie.destroy_egg=true
|
minecraft\:entity.zombie.destroy_egg=true
|
||||||
minecraft\:entity.drowned.step=true
|
minecraft\:entity.drowned.step=true
|
||||||
minecraft\:block.muddy_mangrove_roots.hit=true
|
minecraft\:block.muddy_mangrove_roots.hit=true
|
||||||
|
@ -2351,6 +2387,7 @@ minecraft\:block.nether_bricks.break=true
|
||||||
minecraft\:entity.warden.emerge=true
|
minecraft\:entity.warden.emerge=true
|
||||||
minecraft\:block.small_dripleaf.hit=true
|
minecraft\:block.small_dripleaf.hit=true
|
||||||
minecraft\:ambient.soul_sand_valley.loop=true
|
minecraft\:ambient.soul_sand_valley.loop=true
|
||||||
|
illagerinvasion\:entity.invoker.fangs_cast=true
|
||||||
naturalist\:entity.rubber_ducky.hurt=true
|
naturalist\:entity.rubber_ducky.hurt=true
|
||||||
minecraft\:item.armor.equip_netherite=true
|
minecraft\:item.armor.equip_netherite=true
|
||||||
alexsmobs\:capuchin_monkey_idle=true
|
alexsmobs\:capuchin_monkey_idle=true
|
||||||
|
@ -2372,6 +2409,7 @@ exoticbirds\:entity.woodpecker.peck=true
|
||||||
another_furniture\:block.curtain.use=true
|
another_furniture\:block.curtain.use=true
|
||||||
minecraft\:entity.dragon_fireball.explode=true
|
minecraft\:entity.dragon_fireball.explode=true
|
||||||
minecraft\:entity.mooshroom.shear=true
|
minecraft\:entity.mooshroom.shear=true
|
||||||
|
illagerinvasion\:item.lost_candle.copper=true
|
||||||
supplementaries\:item.bubble_blower=true
|
supplementaries\:item.bubble_blower=true
|
||||||
minecraft\:entity.goat.horn_break=true
|
minecraft\:entity.goat.horn_break=true
|
||||||
farmersdelight\:item.skillet.attack.strong=true
|
farmersdelight\:item.skillet.attack.strong=true
|
||||||
|
|
|
@ -9,208 +9,208 @@
|
||||||
# By block ID:
|
# By block ID:
|
||||||
# minecraft\:oak_log=1.0
|
# minecraft\:oak_log=1.0
|
||||||
|
|
||||||
# Soul Soil (Sound Type)
|
|
||||||
SOUL_SOIL=1.0
|
|
||||||
# Hard Crop (Sound Type)
|
|
||||||
HARD_CROP=1.0
|
|
||||||
# Lantern (Sound Type)
|
|
||||||
LANTERN=1.0
|
|
||||||
# Decorated Pot (Sound Type)
|
|
||||||
DECORATED_POT=1.0
|
|
||||||
# Lily Pad (Sound Type)
|
|
||||||
LILY_PAD=0.0
|
|
||||||
# Bamboo (Sound Type)
|
|
||||||
BAMBOO=0.1
|
|
||||||
# Fungus (Sound Type)
|
|
||||||
FUNGUS=0.0
|
|
||||||
# Wool (Sound Type)
|
|
||||||
WOOL=1.5
|
|
||||||
# Chain (Sound Type)
|
|
||||||
CHAIN=0.0
|
|
||||||
# Sweet Berry Bush (Sound Type)
|
|
||||||
SWEET_BERRY_BUSH=0.0
|
|
||||||
# Hanging Roots (Sound Type)
|
|
||||||
HANGING_ROOTS=1.0
|
|
||||||
# Netherrack (Sound Type)
|
|
||||||
NETHERRACK=1.0
|
|
||||||
# Froglight (Sound Type)
|
|
||||||
FROGLIGHT=1.0
|
|
||||||
# Nether Wood (Sound Type)
|
|
||||||
NETHER_WOOD=1.0
|
|
||||||
# Wet Grass (Sound Type)
|
|
||||||
WET_GRASS=0.1
|
|
||||||
# Shroomlight (Sound Type)
|
|
||||||
SHROOMLIGHT=1.0
|
|
||||||
# Amethyst (Sound Type)
|
|
||||||
AMETHYST=1.0
|
|
||||||
# Calcite (Sound Type)
|
|
||||||
CALCITE=1.0
|
|
||||||
# Azalea Leaves (Sound Type)
|
|
||||||
AZALEA_LEAVES=1.0
|
|
||||||
# Nether Ore (Sound Type)
|
|
||||||
NETHER_ORE=1.0
|
|
||||||
# Gilded Blackstone (Sound Type)
|
|
||||||
GILDED_BLACKSTONE=1.0
|
|
||||||
# Mud Bricks (Sound Type)
|
|
||||||
MUD_BRICKS=1.0
|
|
||||||
# Muddy Mangrove Roots (Sound Type)
|
|
||||||
MUDDY_MANGROVE_ROOTS=1.0
|
|
||||||
# Small Dripleaf (Sound Type)
|
|
||||||
SMALL_DRIPLEAF=0.0
|
|
||||||
# Cherry Sapling (Sound Type)
|
|
||||||
CHERRY_SAPLING=1.0
|
|
||||||
# Mangrove Roots (Sound Type)
|
|
||||||
MANGROVE_ROOTS=1.0
|
|
||||||
# Spore Blossom (Sound Type)
|
|
||||||
SPORE_BLOSSOM=0.0
|
|
||||||
# Chiseled Bookshelf (Sound Type)
|
|
||||||
CHISELED_BOOKSHELF=1.0
|
|
||||||
# Deepslate Bricks (Sound Type)
|
|
||||||
DEEPSLATE_BRICKS=1.0
|
|
||||||
# Sand (Sound Type)
|
|
||||||
SAND=1.0
|
|
||||||
# Nylium (Sound Type)
|
|
||||||
NYLIUM=1.0
|
|
||||||
# Copper (Sound Type)
|
|
||||||
COPPER=1.0
|
|
||||||
# Ladder (Sound Type)
|
|
||||||
LADDER=0.0
|
|
||||||
# Deepslate (Sound Type)
|
|
||||||
DEEPSLATE=1.0
|
|
||||||
# Soul Sand (Sound Type)
|
|
||||||
SOUL_SAND=1.0
|
|
||||||
# Crop (Sound Type)
|
|
||||||
CROP=0.0
|
|
||||||
# Flowering Azalea (Sound Type)
|
|
||||||
FLOWERING_AZALEA=1.0
|
|
||||||
# Frogspawn (Sound Type)
|
|
||||||
FROGSPAWN=1.0
|
|
||||||
# Rooted Dirt (Sound Type)
|
|
||||||
ROOTED_DIRT=1.0
|
|
||||||
# Gravel (Sound Type)
|
|
||||||
GRAVEL=1.0
|
|
||||||
# Suspicious Gravel (Sound Type)
|
|
||||||
SUSPICIOUS_GRAVEL=1.0
|
|
||||||
# Moss (Sound Type)
|
|
||||||
MOSS=0.75
|
|
||||||
# Mud (Sound Type)
|
|
||||||
MUD=1.0
|
|
||||||
# Dripstone Block (Sound Type)
|
|
||||||
DRIPSTONE_BLOCK=1.0
|
|
||||||
# Cherry Wood Hanging Sign (Sound Type)
|
|
||||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
|
||||||
# Medium Amethyst Bud (Sound Type)
|
|
||||||
MEDIUM_AMETHYST_BUD=0.0
|
|
||||||
# Large Amethyst Bud (Sound Type)
|
|
||||||
LARGE_AMETHYST_BUD=0.0
|
|
||||||
# Packed Mud (Sound Type)
|
|
||||||
PACKED_MUD=1.0
|
|
||||||
# Pointed Dripstone (Sound Type)
|
|
||||||
POINTED_DRIPSTONE=0.0
|
|
||||||
# Deepslate Tiles (Sound Type)
|
|
||||||
DEEPSLATE_TILES=1.0
|
|
||||||
# Decorated Pot Cracked (Sound Type)
|
|
||||||
DECORATED_POT_CRACKED=1.0
|
|
||||||
# Basalt (Sound Type)
|
|
||||||
BASALT=1.0
|
|
||||||
# Twisting Vines (Sound Type)
|
|
||||||
TWISTING_VINES=0.0
|
|
||||||
# Glow Lichen (Sound Type)
|
|
||||||
GLOW_LICHEN=0.0
|
|
||||||
# Polished Deepslate (Sound Type)
|
|
||||||
POLISHED_DEEPSLATE=1.0
|
|
||||||
# Bamboo Wood (Sound Type)
|
|
||||||
BAMBOO_WOOD=1.0
|
|
||||||
# Slime Block (Sound Type)
|
|
||||||
SLIME_BLOCK=1.0
|
|
||||||
# Nether Sprouts (Sound Type)
|
|
||||||
NETHER_SPROUTS=1.0
|
|
||||||
# Coral Block (Sound Type)
|
|
||||||
CORAL_BLOCK=1.0
|
|
||||||
# Cherry Leaves (Sound Type)
|
|
||||||
CHERRY_LEAVES=1.0
|
|
||||||
# Nether Bricks (Sound Type)
|
|
||||||
NETHER_BRICKS=1.0
|
|
||||||
# Bamboo Sapling (Sound Type)
|
|
||||||
BAMBOO_SAPLING=0.1
|
|
||||||
# Tuff (Sound Type)
|
|
||||||
TUFF=1.0
|
|
||||||
# Suspicious Sand (Sound Type)
|
|
||||||
SUSPICIOUS_SAND=1.0
|
|
||||||
# Stone (Sound Type)
|
|
||||||
STONE=1.0
|
|
||||||
# Hanging Sign (Sound Type)
|
|
||||||
HANGING_SIGN=1.0
|
|
||||||
# Bone Block (Sound Type)
|
|
||||||
BONE_BLOCK=1.0
|
|
||||||
# Sculk Sensor (Sound Type)
|
|
||||||
SCULK_SENSOR=1.0
|
|
||||||
# Candle (Sound Type)
|
|
||||||
CANDLE=1.0
|
|
||||||
# Cherry Wood (Sound Type)
|
|
||||||
CHERRY_WOOD=1.0
|
|
||||||
# Snow (Sound Type)
|
|
||||||
SNOW=0.1
|
|
||||||
# Amethyst Cluster (Sound Type)
|
# Amethyst Cluster (Sound Type)
|
||||||
AMETHYST_CLUSTER=1.0
|
AMETHYST_CLUSTER=1.0
|
||||||
# Sculk Vein (Sound Type)
|
# Nether Bricks (Sound Type)
|
||||||
SCULK_VEIN=1.0
|
NETHER_BRICKS=1.0
|
||||||
# Metal (Sound Type)
|
|
||||||
METAL=1.0
|
|
||||||
# Big Dripleaf (Sound Type)
|
|
||||||
BIG_DRIPLEAF=1.0
|
|
||||||
# Small Amethyst Bud (Sound Type)
|
|
||||||
SMALL_AMETHYST_BUD=0.0
|
|
||||||
# Moss Carpet (Sound Type)
|
|
||||||
MOSS_CARPET=0.1
|
|
||||||
# Sculk Catalyst (Sound Type)
|
|
||||||
SCULK_CATALYST=1.0
|
|
||||||
# Lodestone (Sound Type)
|
|
||||||
LODESTONE=1.0
|
|
||||||
# Azalea (Sound Type)
|
# Azalea (Sound Type)
|
||||||
AZALEA=1.0
|
AZALEA=1.0
|
||||||
# Sculk (Sound Type)
|
|
||||||
SCULK=1.0
|
|
||||||
# Nether Wood Hanging Sign (Sound Type)
|
|
||||||
NETHER_WOOD_HANGING_SIGN=1.0
|
|
||||||
# Weeping Vines (Sound Type)
|
|
||||||
WEEPING_VINES=0.0
|
|
||||||
# Cave Vines (Sound Type)
|
|
||||||
CAVE_VINES=1.0
|
|
||||||
# Vine (Sound Type)
|
|
||||||
VINE=0.0
|
|
||||||
# Stem (Sound Type)
|
|
||||||
STEM=1.0
|
|
||||||
# Sculk Shrieker (Sound Type)
|
|
||||||
SCULK_SHRIEKER=1.0
|
|
||||||
# Glass (Sound Type)
|
# Glass (Sound Type)
|
||||||
GLASS=0.1
|
GLASS=0.1
|
||||||
# Nether Gold Ore (Sound Type)
|
# Ladder (Sound Type)
|
||||||
NETHER_GOLD_ORE=1.0
|
LADDER=0.0
|
||||||
# Bamboo Wood Hanging Sign (Sound Type)
|
# Small Dripleaf (Sound Type)
|
||||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
SMALL_DRIPLEAF=0.0
|
||||||
# Wart Block (Sound Type)
|
# Weeping Vines (Sound Type)
|
||||||
WART_BLOCK=1.0
|
WEEPING_VINES=0.0
|
||||||
|
# Tuff (Sound Type)
|
||||||
|
TUFF=1.0
|
||||||
|
# Sculk Shrieker (Sound Type)
|
||||||
|
SCULK_SHRIEKER=1.0
|
||||||
|
# Deepslate Tiles (Sound Type)
|
||||||
|
DEEPSLATE_TILES=1.0
|
||||||
# Grass (Sound Type)
|
# Grass (Sound Type)
|
||||||
GRASS=1.0
|
GRASS=1.0
|
||||||
# Scaffolding (Sound Type)
|
|
||||||
SCAFFOLDING=0.0
|
|
||||||
# Nether Wart (Sound Type)
|
|
||||||
NETHER_WART=1.0
|
|
||||||
# Honey Block (Sound Type)
|
|
||||||
HONEY_BLOCK=0.5
|
|
||||||
# Anvil (Sound Type)
|
|
||||||
ANVIL=1.0
|
|
||||||
# Netherite Block (Sound Type)
|
# Netherite Block (Sound Type)
|
||||||
NETHERITE_BLOCK=1.0
|
NETHERITE_BLOCK=1.0
|
||||||
# Powder Snow (Sound Type)
|
# Frogspawn (Sound Type)
|
||||||
POWDER_SNOW=0.1
|
FROGSPAWN=1.0
|
||||||
|
# Slime Block (Sound Type)
|
||||||
|
SLIME_BLOCK=1.0
|
||||||
|
# Copper (Sound Type)
|
||||||
|
COPPER=1.0
|
||||||
|
# Packed Mud (Sound Type)
|
||||||
|
PACKED_MUD=1.0
|
||||||
|
# Chain (Sound Type)
|
||||||
|
CHAIN=0.0
|
||||||
|
# Mangrove Roots (Sound Type)
|
||||||
|
MANGROVE_ROOTS=1.0
|
||||||
|
# Candle (Sound Type)
|
||||||
|
CANDLE=1.0
|
||||||
|
# Lily Pad (Sound Type)
|
||||||
|
LILY_PAD=0.0
|
||||||
|
# Sculk (Sound Type)
|
||||||
|
SCULK=1.0
|
||||||
|
# Hard Crop (Sound Type)
|
||||||
|
HARD_CROP=1.0
|
||||||
|
# Suspicious Sand (Sound Type)
|
||||||
|
SUSPICIOUS_SAND=1.0
|
||||||
|
# Soul Soil (Sound Type)
|
||||||
|
SOUL_SOIL=1.0
|
||||||
|
# Glow Lichen (Sound Type)
|
||||||
|
GLOW_LICHEN=0.0
|
||||||
|
# Vine (Sound Type)
|
||||||
|
VINE=0.0
|
||||||
|
# Lodestone (Sound Type)
|
||||||
|
LODESTONE=1.0
|
||||||
|
# Shroomlight (Sound Type)
|
||||||
|
SHROOMLIGHT=1.0
|
||||||
# Ancient Debris (Sound Type)
|
# Ancient Debris (Sound Type)
|
||||||
ANCIENT_DEBRIS=1.0
|
ANCIENT_DEBRIS=1.0
|
||||||
# Wood (Sound Type)
|
# Amethyst (Sound Type)
|
||||||
WOOD=1.0
|
AMETHYST=1.0
|
||||||
|
# Medium Amethyst Bud (Sound Type)
|
||||||
|
MEDIUM_AMETHYST_BUD=0.0
|
||||||
|
# Wet Grass (Sound Type)
|
||||||
|
WET_GRASS=0.1
|
||||||
|
# Nether Ore (Sound Type)
|
||||||
|
NETHER_ORE=1.0
|
||||||
|
# Bamboo Sapling (Sound Type)
|
||||||
|
BAMBOO_SAPLING=0.1
|
||||||
|
# Pointed Dripstone (Sound Type)
|
||||||
|
POINTED_DRIPSTONE=0.0
|
||||||
|
# Wool (Sound Type)
|
||||||
|
WOOL=1.5
|
||||||
|
# Decorated Pot Cracked (Sound Type)
|
||||||
|
DECORATED_POT_CRACKED=1.0
|
||||||
|
# Bamboo (Sound Type)
|
||||||
|
BAMBOO=0.1
|
||||||
|
# Soul Sand (Sound Type)
|
||||||
|
SOUL_SAND=1.0
|
||||||
|
# Metal (Sound Type)
|
||||||
|
METAL=1.0
|
||||||
|
# Nether Gold Ore (Sound Type)
|
||||||
|
NETHER_GOLD_ORE=1.0
|
||||||
|
# Sculk Catalyst (Sound Type)
|
||||||
|
SCULK_CATALYST=1.0
|
||||||
|
# Hanging Roots (Sound Type)
|
||||||
|
HANGING_ROOTS=1.0
|
||||||
|
# Bone Block (Sound Type)
|
||||||
|
BONE_BLOCK=1.0
|
||||||
|
# Crop (Sound Type)
|
||||||
|
CROP=0.0
|
||||||
|
# Moss (Sound Type)
|
||||||
|
MOSS=0.75
|
||||||
|
# Scaffolding (Sound Type)
|
||||||
|
SCAFFOLDING=0.0
|
||||||
|
# Small Amethyst Bud (Sound Type)
|
||||||
|
SMALL_AMETHYST_BUD=0.0
|
||||||
|
# Bamboo Wood (Sound Type)
|
||||||
|
BAMBOO_WOOD=1.0
|
||||||
|
# Nether Sprouts (Sound Type)
|
||||||
|
NETHER_SPROUTS=1.0
|
||||||
|
# Froglight (Sound Type)
|
||||||
|
FROGLIGHT=1.0
|
||||||
|
# Sculk Vein (Sound Type)
|
||||||
|
SCULK_VEIN=1.0
|
||||||
|
# Muddy Mangrove Roots (Sound Type)
|
||||||
|
MUDDY_MANGROVE_ROOTS=1.0
|
||||||
|
# Hanging Sign (Sound Type)
|
||||||
|
HANGING_SIGN=1.0
|
||||||
|
# Anvil (Sound Type)
|
||||||
|
ANVIL=1.0
|
||||||
|
# Dripstone Block (Sound Type)
|
||||||
|
DRIPSTONE_BLOCK=1.0
|
||||||
|
# Large Amethyst Bud (Sound Type)
|
||||||
|
LARGE_AMETHYST_BUD=0.0
|
||||||
|
# Cherry Wood Hanging Sign (Sound Type)
|
||||||
|
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||||
|
# Decorated Pot (Sound Type)
|
||||||
|
DECORATED_POT=1.0
|
||||||
|
# Powder Snow (Sound Type)
|
||||||
|
POWDER_SNOW=0.1
|
||||||
|
# Mud (Sound Type)
|
||||||
|
MUD=1.0
|
||||||
|
# Snow (Sound Type)
|
||||||
|
SNOW=0.1
|
||||||
|
# Gilded Blackstone (Sound Type)
|
||||||
|
GILDED_BLACKSTONE=1.0
|
||||||
# Roots (Sound Type)
|
# Roots (Sound Type)
|
||||||
ROOTS=0.0
|
ROOTS=0.0
|
||||||
|
# Calcite (Sound Type)
|
||||||
|
CALCITE=1.0
|
||||||
|
# Chiseled Bookshelf (Sound Type)
|
||||||
|
CHISELED_BOOKSHELF=1.0
|
||||||
|
# Nether Wood (Sound Type)
|
||||||
|
NETHER_WOOD=1.0
|
||||||
|
# Cherry Wood (Sound Type)
|
||||||
|
CHERRY_WOOD=1.0
|
||||||
|
# Stem (Sound Type)
|
||||||
|
STEM=1.0
|
||||||
|
# Gravel (Sound Type)
|
||||||
|
GRAVEL=1.0
|
||||||
|
# Lantern (Sound Type)
|
||||||
|
LANTERN=1.0
|
||||||
|
# Twisting Vines (Sound Type)
|
||||||
|
TWISTING_VINES=0.0
|
||||||
|
# Basalt (Sound Type)
|
||||||
|
BASALT=1.0
|
||||||
|
# Polished Deepslate (Sound Type)
|
||||||
|
POLISHED_DEEPSLATE=1.0
|
||||||
|
# Mud Bricks (Sound Type)
|
||||||
|
MUD_BRICKS=1.0
|
||||||
|
# Sculk Sensor (Sound Type)
|
||||||
|
SCULK_SENSOR=1.0
|
||||||
|
# Nylium (Sound Type)
|
||||||
|
NYLIUM=1.0
|
||||||
|
# Nether Wood Hanging Sign (Sound Type)
|
||||||
|
NETHER_WOOD_HANGING_SIGN=1.0
|
||||||
|
# Nether Wart (Sound Type)
|
||||||
|
NETHER_WART=1.0
|
||||||
|
# Cherry Sapling (Sound Type)
|
||||||
|
CHERRY_SAPLING=1.0
|
||||||
|
# Cherry Leaves (Sound Type)
|
||||||
|
CHERRY_LEAVES=1.0
|
||||||
|
# Cave Vines (Sound Type)
|
||||||
|
CAVE_VINES=1.0
|
||||||
|
# Wart Block (Sound Type)
|
||||||
|
WART_BLOCK=1.0
|
||||||
|
# Wood (Sound Type)
|
||||||
|
WOOD=1.0
|
||||||
|
# Bamboo Wood Hanging Sign (Sound Type)
|
||||||
|
BAMBOO_WOOD_HANGING_SIGN=1.0
|
||||||
|
# Sweet Berry Bush (Sound Type)
|
||||||
|
SWEET_BERRY_BUSH=0.0
|
||||||
|
# Moss Carpet (Sound Type)
|
||||||
|
MOSS_CARPET=0.1
|
||||||
|
# Suspicious Gravel (Sound Type)
|
||||||
|
SUSPICIOUS_GRAVEL=1.0
|
||||||
|
# Netherrack (Sound Type)
|
||||||
|
NETHERRACK=1.0
|
||||||
|
# Spore Blossom (Sound Type)
|
||||||
|
SPORE_BLOSSOM=0.0
|
||||||
|
# Coral Block (Sound Type)
|
||||||
|
CORAL_BLOCK=1.0
|
||||||
|
# Stone (Sound Type)
|
||||||
|
STONE=1.0
|
||||||
|
# Sand (Sound Type)
|
||||||
|
SAND=1.0
|
||||||
|
# Honey Block (Sound Type)
|
||||||
|
HONEY_BLOCK=0.5
|
||||||
|
# Deepslate Bricks (Sound Type)
|
||||||
|
DEEPSLATE_BRICKS=1.0
|
||||||
|
# Azalea Leaves (Sound Type)
|
||||||
|
AZALEA_LEAVES=1.0
|
||||||
|
# Deepslate (Sound Type)
|
||||||
|
DEEPSLATE=1.0
|
||||||
|
# Big Dripleaf (Sound Type)
|
||||||
|
BIG_DRIPLEAF=1.0
|
||||||
|
# Flowering Azalea (Sound Type)
|
||||||
|
FLOWERING_AZALEA=1.0
|
||||||
|
# Rooted Dirt (Sound Type)
|
||||||
|
ROOTED_DIRT=1.0
|
||||||
|
# Fungus (Sound Type)
|
||||||
|
FUNGUS=0.0
|
||||||
# Water (Block)
|
# Water (Block)
|
||||||
minecraft\:water=0.25
|
minecraft\:water=0.25
|
||||||
# Lava (Block)
|
# Lava (Block)
|
||||||
|
|
|
@ -9,205 +9,205 @@
|
||||||
# By block ID:
|
# By block ID:
|
||||||
# minecraft\:oak_log=1.0
|
# minecraft\:oak_log=1.0
|
||||||
|
|
||||||
# Soul Soil (Sound Type)
|
|
||||||
SOUL_SOIL=0.2
|
|
||||||
# Hard Crop (Sound Type)
|
|
||||||
HARD_CROP=0.5
|
|
||||||
# Lantern (Sound Type)
|
|
||||||
LANTERN=0.5
|
|
||||||
# Decorated Pot (Sound Type)
|
|
||||||
DECORATED_POT=0.5
|
|
||||||
# Lily Pad (Sound Type)
|
|
||||||
LILY_PAD=0.5
|
|
||||||
# Bamboo (Sound Type)
|
|
||||||
BAMBOO=0.5
|
|
||||||
# Fungus (Sound Type)
|
|
||||||
FUNGUS=0.5
|
|
||||||
# Wool (Sound Type)
|
|
||||||
WOOL=0.1
|
|
||||||
# Chain (Sound Type)
|
|
||||||
CHAIN=0.5
|
|
||||||
# Sweet Berry Bush (Sound Type)
|
|
||||||
SWEET_BERRY_BUSH=0.5
|
|
||||||
# Hanging Roots (Sound Type)
|
|
||||||
HANGING_ROOTS=0.5
|
|
||||||
# Netherrack (Sound Type)
|
|
||||||
NETHERRACK=1.1
|
|
||||||
# Froglight (Sound Type)
|
|
||||||
FROGLIGHT=0.5
|
|
||||||
# Nether Wood (Sound Type)
|
|
||||||
NETHER_WOOD=0.5
|
|
||||||
# Wet Grass (Sound Type)
|
|
||||||
WET_GRASS=0.5
|
|
||||||
# Shroomlight (Sound Type)
|
|
||||||
SHROOMLIGHT=0.5
|
|
||||||
# Amethyst (Sound Type)
|
|
||||||
AMETHYST=1.5
|
|
||||||
# Calcite (Sound Type)
|
|
||||||
CALCITE=1.5
|
|
||||||
# Azalea Leaves (Sound Type)
|
|
||||||
AZALEA_LEAVES=0.5
|
|
||||||
# Nether Ore (Sound Type)
|
|
||||||
NETHER_ORE=1.1
|
|
||||||
# Gilded Blackstone (Sound Type)
|
|
||||||
GILDED_BLACKSTONE=0.5
|
|
||||||
# Mud Bricks (Sound Type)
|
|
||||||
MUD_BRICKS=0.5
|
|
||||||
# Muddy Mangrove Roots (Sound Type)
|
|
||||||
MUDDY_MANGROVE_ROOTS=0.5
|
|
||||||
# Small Dripleaf (Sound Type)
|
|
||||||
SMALL_DRIPLEAF=0.5
|
|
||||||
# Cherry Sapling (Sound Type)
|
|
||||||
CHERRY_SAPLING=0.5
|
|
||||||
# Mangrove Roots (Sound Type)
|
|
||||||
MANGROVE_ROOTS=0.5
|
|
||||||
# Spore Blossom (Sound Type)
|
|
||||||
SPORE_BLOSSOM=0.5
|
|
||||||
# Chiseled Bookshelf (Sound Type)
|
|
||||||
CHISELED_BOOKSHELF=0.5
|
|
||||||
# Deepslate Bricks (Sound Type)
|
|
||||||
DEEPSLATE_BRICKS=1.5
|
|
||||||
# Sand (Sound Type)
|
|
||||||
SAND=0.2
|
|
||||||
# Nylium (Sound Type)
|
|
||||||
NYLIUM=0.5
|
|
||||||
# Copper (Sound Type)
|
|
||||||
COPPER=1.25
|
|
||||||
# Ladder (Sound Type)
|
|
||||||
LADDER=0.5
|
|
||||||
# Deepslate (Sound Type)
|
|
||||||
DEEPSLATE=1.5
|
|
||||||
# Soul Sand (Sound Type)
|
|
||||||
SOUL_SAND=0.2
|
|
||||||
# Crop (Sound Type)
|
|
||||||
CROP=0.5
|
|
||||||
# Flowering Azalea (Sound Type)
|
|
||||||
FLOWERING_AZALEA=0.5
|
|
||||||
# Frogspawn (Sound Type)
|
|
||||||
FROGSPAWN=0.5
|
|
||||||
# Rooted Dirt (Sound Type)
|
|
||||||
ROOTED_DIRT=0.5
|
|
||||||
# Gravel (Sound Type)
|
|
||||||
GRAVEL=0.3
|
|
||||||
# Suspicious Gravel (Sound Type)
|
|
||||||
SUSPICIOUS_GRAVEL=0.5
|
|
||||||
# Moss (Sound Type)
|
|
||||||
MOSS=0.1
|
|
||||||
# Mud (Sound Type)
|
|
||||||
MUD=0.5
|
|
||||||
# Dripstone Block (Sound Type)
|
|
||||||
DRIPSTONE_BLOCK=0.5
|
|
||||||
# Cherry Wood Hanging Sign (Sound Type)
|
|
||||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
|
||||||
# Medium Amethyst Bud (Sound Type)
|
|
||||||
MEDIUM_AMETHYST_BUD=0.5
|
|
||||||
# Large Amethyst Bud (Sound Type)
|
|
||||||
LARGE_AMETHYST_BUD=0.5
|
|
||||||
# Packed Mud (Sound Type)
|
|
||||||
PACKED_MUD=0.5
|
|
||||||
# Pointed Dripstone (Sound Type)
|
|
||||||
POINTED_DRIPSTONE=0.5
|
|
||||||
# Deepslate Tiles (Sound Type)
|
|
||||||
DEEPSLATE_TILES=1.5
|
|
||||||
# Decorated Pot Cracked (Sound Type)
|
|
||||||
DECORATED_POT_CRACKED=0.5
|
|
||||||
# Basalt (Sound Type)
|
|
||||||
BASALT=1.5
|
|
||||||
# Twisting Vines (Sound Type)
|
|
||||||
TWISTING_VINES=0.5
|
|
||||||
# Glow Lichen (Sound Type)
|
|
||||||
GLOW_LICHEN=0.5
|
|
||||||
# Polished Deepslate (Sound Type)
|
|
||||||
POLISHED_DEEPSLATE=1.5
|
|
||||||
# Bamboo Wood (Sound Type)
|
|
||||||
BAMBOO_WOOD=0.5
|
|
||||||
# Slime Block (Sound Type)
|
|
||||||
SLIME_BLOCK=0.5
|
|
||||||
# Nether Sprouts (Sound Type)
|
|
||||||
NETHER_SPROUTS=0.5
|
|
||||||
# Coral Block (Sound Type)
|
|
||||||
CORAL_BLOCK=0.2
|
|
||||||
# Cherry Leaves (Sound Type)
|
|
||||||
CHERRY_LEAVES=0.5
|
|
||||||
# Nether Bricks (Sound Type)
|
|
||||||
NETHER_BRICKS=1.5
|
|
||||||
# Bamboo Sapling (Sound Type)
|
|
||||||
BAMBOO_SAPLING=0.5
|
|
||||||
# Tuff (Sound Type)
|
|
||||||
TUFF=1.5
|
|
||||||
# Suspicious Sand (Sound Type)
|
|
||||||
SUSPICIOUS_SAND=0.5
|
|
||||||
# Stone (Sound Type)
|
|
||||||
STONE=1.5
|
|
||||||
# Hanging Sign (Sound Type)
|
|
||||||
HANGING_SIGN=0.5
|
|
||||||
# Bone Block (Sound Type)
|
|
||||||
BONE_BLOCK=1.5
|
|
||||||
# Sculk Sensor (Sound Type)
|
|
||||||
SCULK_SENSOR=0.5
|
|
||||||
# Candle (Sound Type)
|
|
||||||
CANDLE=0.5
|
|
||||||
# Cherry Wood (Sound Type)
|
|
||||||
CHERRY_WOOD=0.5
|
|
||||||
# Snow (Sound Type)
|
|
||||||
SNOW=0.15
|
|
||||||
# Amethyst Cluster (Sound Type)
|
# Amethyst Cluster (Sound Type)
|
||||||
AMETHYST_CLUSTER=0.5
|
AMETHYST_CLUSTER=0.5
|
||||||
# Sculk Vein (Sound Type)
|
# Nether Bricks (Sound Type)
|
||||||
SCULK_VEIN=0.5
|
NETHER_BRICKS=1.5
|
||||||
# Metal (Sound Type)
|
|
||||||
METAL=1.25
|
|
||||||
# Big Dripleaf (Sound Type)
|
|
||||||
BIG_DRIPLEAF=0.5
|
|
||||||
# Small Amethyst Bud (Sound Type)
|
|
||||||
SMALL_AMETHYST_BUD=0.5
|
|
||||||
# Moss Carpet (Sound Type)
|
|
||||||
MOSS_CARPET=0.5
|
|
||||||
# Sculk Catalyst (Sound Type)
|
|
||||||
SCULK_CATALYST=0.5
|
|
||||||
# Lodestone (Sound Type)
|
|
||||||
LODESTONE=0.5
|
|
||||||
# Azalea (Sound Type)
|
# Azalea (Sound Type)
|
||||||
AZALEA=0.5
|
AZALEA=0.5
|
||||||
# Sculk (Sound Type)
|
|
||||||
SCULK=0.5
|
|
||||||
# Nether Wood Hanging Sign (Sound Type)
|
|
||||||
NETHER_WOOD_HANGING_SIGN=0.5
|
|
||||||
# Weeping Vines (Sound Type)
|
|
||||||
WEEPING_VINES=0.5
|
|
||||||
# Cave Vines (Sound Type)
|
|
||||||
CAVE_VINES=0.5
|
|
||||||
# Vine (Sound Type)
|
|
||||||
VINE=0.5
|
|
||||||
# Stem (Sound Type)
|
|
||||||
STEM=0.4
|
|
||||||
# Sculk Shrieker (Sound Type)
|
|
||||||
SCULK_SHRIEKER=0.5
|
|
||||||
# Glass (Sound Type)
|
# Glass (Sound Type)
|
||||||
GLASS=0.75
|
GLASS=0.75
|
||||||
# Nether Gold Ore (Sound Type)
|
# Ladder (Sound Type)
|
||||||
NETHER_GOLD_ORE=1.1
|
LADDER=0.5
|
||||||
# Bamboo Wood Hanging Sign (Sound Type)
|
# Small Dripleaf (Sound Type)
|
||||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
SMALL_DRIPLEAF=0.5
|
||||||
# Wart Block (Sound Type)
|
# Weeping Vines (Sound Type)
|
||||||
WART_BLOCK=0.5
|
WEEPING_VINES=0.5
|
||||||
|
# Tuff (Sound Type)
|
||||||
|
TUFF=1.5
|
||||||
|
# Sculk Shrieker (Sound Type)
|
||||||
|
SCULK_SHRIEKER=0.5
|
||||||
|
# Deepslate Tiles (Sound Type)
|
||||||
|
DEEPSLATE_TILES=1.5
|
||||||
# Grass (Sound Type)
|
# Grass (Sound Type)
|
||||||
GRASS=0.3
|
GRASS=0.3
|
||||||
# Scaffolding (Sound Type)
|
|
||||||
SCAFFOLDING=0.5
|
|
||||||
# Nether Wart (Sound Type)
|
|
||||||
NETHER_WART=0.5
|
|
||||||
# Honey Block (Sound Type)
|
|
||||||
HONEY_BLOCK=0.1
|
|
||||||
# Anvil (Sound Type)
|
|
||||||
ANVIL=0.5
|
|
||||||
# Netherite Block (Sound Type)
|
# Netherite Block (Sound Type)
|
||||||
NETHERITE_BLOCK=1.5
|
NETHERITE_BLOCK=1.5
|
||||||
# Powder Snow (Sound Type)
|
# Frogspawn (Sound Type)
|
||||||
POWDER_SNOW=0.5
|
FROGSPAWN=0.5
|
||||||
|
# Slime Block (Sound Type)
|
||||||
|
SLIME_BLOCK=0.5
|
||||||
|
# Copper (Sound Type)
|
||||||
|
COPPER=1.25
|
||||||
|
# Packed Mud (Sound Type)
|
||||||
|
PACKED_MUD=0.5
|
||||||
|
# Chain (Sound Type)
|
||||||
|
CHAIN=0.5
|
||||||
|
# Mangrove Roots (Sound Type)
|
||||||
|
MANGROVE_ROOTS=0.5
|
||||||
|
# Candle (Sound Type)
|
||||||
|
CANDLE=0.5
|
||||||
|
# Lily Pad (Sound Type)
|
||||||
|
LILY_PAD=0.5
|
||||||
|
# Sculk (Sound Type)
|
||||||
|
SCULK=0.5
|
||||||
|
# Hard Crop (Sound Type)
|
||||||
|
HARD_CROP=0.5
|
||||||
|
# Suspicious Sand (Sound Type)
|
||||||
|
SUSPICIOUS_SAND=0.5
|
||||||
|
# Soul Soil (Sound Type)
|
||||||
|
SOUL_SOIL=0.2
|
||||||
|
# Glow Lichen (Sound Type)
|
||||||
|
GLOW_LICHEN=0.5
|
||||||
|
# Vine (Sound Type)
|
||||||
|
VINE=0.5
|
||||||
|
# Lodestone (Sound Type)
|
||||||
|
LODESTONE=0.5
|
||||||
|
# Shroomlight (Sound Type)
|
||||||
|
SHROOMLIGHT=0.5
|
||||||
# Ancient Debris (Sound Type)
|
# Ancient Debris (Sound Type)
|
||||||
ANCIENT_DEBRIS=0.5
|
ANCIENT_DEBRIS=0.5
|
||||||
# Wood (Sound Type)
|
# Amethyst (Sound Type)
|
||||||
WOOD=0.4
|
AMETHYST=1.5
|
||||||
|
# Medium Amethyst Bud (Sound Type)
|
||||||
|
MEDIUM_AMETHYST_BUD=0.5
|
||||||
|
# Wet Grass (Sound Type)
|
||||||
|
WET_GRASS=0.5
|
||||||
|
# Nether Ore (Sound Type)
|
||||||
|
NETHER_ORE=1.1
|
||||||
|
# Bamboo Sapling (Sound Type)
|
||||||
|
BAMBOO_SAPLING=0.5
|
||||||
|
# Pointed Dripstone (Sound Type)
|
||||||
|
POINTED_DRIPSTONE=0.5
|
||||||
|
# Wool (Sound Type)
|
||||||
|
WOOL=0.1
|
||||||
|
# Decorated Pot Cracked (Sound Type)
|
||||||
|
DECORATED_POT_CRACKED=0.5
|
||||||
|
# Bamboo (Sound Type)
|
||||||
|
BAMBOO=0.5
|
||||||
|
# Soul Sand (Sound Type)
|
||||||
|
SOUL_SAND=0.2
|
||||||
|
# Metal (Sound Type)
|
||||||
|
METAL=1.25
|
||||||
|
# Nether Gold Ore (Sound Type)
|
||||||
|
NETHER_GOLD_ORE=1.1
|
||||||
|
# Sculk Catalyst (Sound Type)
|
||||||
|
SCULK_CATALYST=0.5
|
||||||
|
# Hanging Roots (Sound Type)
|
||||||
|
HANGING_ROOTS=0.5
|
||||||
|
# Bone Block (Sound Type)
|
||||||
|
BONE_BLOCK=1.5
|
||||||
|
# Crop (Sound Type)
|
||||||
|
CROP=0.5
|
||||||
|
# Moss (Sound Type)
|
||||||
|
MOSS=0.1
|
||||||
|
# Scaffolding (Sound Type)
|
||||||
|
SCAFFOLDING=0.5
|
||||||
|
# Small Amethyst Bud (Sound Type)
|
||||||
|
SMALL_AMETHYST_BUD=0.5
|
||||||
|
# Bamboo Wood (Sound Type)
|
||||||
|
BAMBOO_WOOD=0.5
|
||||||
|
# Nether Sprouts (Sound Type)
|
||||||
|
NETHER_SPROUTS=0.5
|
||||||
|
# Froglight (Sound Type)
|
||||||
|
FROGLIGHT=0.5
|
||||||
|
# Sculk Vein (Sound Type)
|
||||||
|
SCULK_VEIN=0.5
|
||||||
|
# Muddy Mangrove Roots (Sound Type)
|
||||||
|
MUDDY_MANGROVE_ROOTS=0.5
|
||||||
|
# Hanging Sign (Sound Type)
|
||||||
|
HANGING_SIGN=0.5
|
||||||
|
# Anvil (Sound Type)
|
||||||
|
ANVIL=0.5
|
||||||
|
# Dripstone Block (Sound Type)
|
||||||
|
DRIPSTONE_BLOCK=0.5
|
||||||
|
# Large Amethyst Bud (Sound Type)
|
||||||
|
LARGE_AMETHYST_BUD=0.5
|
||||||
|
# Cherry Wood Hanging Sign (Sound Type)
|
||||||
|
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||||
|
# Decorated Pot (Sound Type)
|
||||||
|
DECORATED_POT=0.5
|
||||||
|
# Powder Snow (Sound Type)
|
||||||
|
POWDER_SNOW=0.5
|
||||||
|
# Mud (Sound Type)
|
||||||
|
MUD=0.5
|
||||||
|
# Snow (Sound Type)
|
||||||
|
SNOW=0.15
|
||||||
|
# Gilded Blackstone (Sound Type)
|
||||||
|
GILDED_BLACKSTONE=0.5
|
||||||
# Roots (Sound Type)
|
# Roots (Sound Type)
|
||||||
ROOTS=0.5
|
ROOTS=0.5
|
||||||
|
# Calcite (Sound Type)
|
||||||
|
CALCITE=1.5
|
||||||
|
# Chiseled Bookshelf (Sound Type)
|
||||||
|
CHISELED_BOOKSHELF=0.5
|
||||||
|
# Nether Wood (Sound Type)
|
||||||
|
NETHER_WOOD=0.5
|
||||||
|
# Cherry Wood (Sound Type)
|
||||||
|
CHERRY_WOOD=0.5
|
||||||
|
# Stem (Sound Type)
|
||||||
|
STEM=0.4
|
||||||
|
# Gravel (Sound Type)
|
||||||
|
GRAVEL=0.3
|
||||||
|
# Lantern (Sound Type)
|
||||||
|
LANTERN=0.5
|
||||||
|
# Twisting Vines (Sound Type)
|
||||||
|
TWISTING_VINES=0.5
|
||||||
|
# Basalt (Sound Type)
|
||||||
|
BASALT=1.5
|
||||||
|
# Polished Deepslate (Sound Type)
|
||||||
|
POLISHED_DEEPSLATE=1.5
|
||||||
|
# Mud Bricks (Sound Type)
|
||||||
|
MUD_BRICKS=0.5
|
||||||
|
# Sculk Sensor (Sound Type)
|
||||||
|
SCULK_SENSOR=0.5
|
||||||
|
# Nylium (Sound Type)
|
||||||
|
NYLIUM=0.5
|
||||||
|
# Nether Wood Hanging Sign (Sound Type)
|
||||||
|
NETHER_WOOD_HANGING_SIGN=0.5
|
||||||
|
# Nether Wart (Sound Type)
|
||||||
|
NETHER_WART=0.5
|
||||||
|
# Cherry Sapling (Sound Type)
|
||||||
|
CHERRY_SAPLING=0.5
|
||||||
|
# Cherry Leaves (Sound Type)
|
||||||
|
CHERRY_LEAVES=0.5
|
||||||
|
# Cave Vines (Sound Type)
|
||||||
|
CAVE_VINES=0.5
|
||||||
|
# Wart Block (Sound Type)
|
||||||
|
WART_BLOCK=0.5
|
||||||
|
# Wood (Sound Type)
|
||||||
|
WOOD=0.4
|
||||||
|
# Bamboo Wood Hanging Sign (Sound Type)
|
||||||
|
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||||
|
# Sweet Berry Bush (Sound Type)
|
||||||
|
SWEET_BERRY_BUSH=0.5
|
||||||
|
# Moss Carpet (Sound Type)
|
||||||
|
MOSS_CARPET=0.5
|
||||||
|
# Suspicious Gravel (Sound Type)
|
||||||
|
SUSPICIOUS_GRAVEL=0.5
|
||||||
|
# Netherrack (Sound Type)
|
||||||
|
NETHERRACK=1.1
|
||||||
|
# Spore Blossom (Sound Type)
|
||||||
|
SPORE_BLOSSOM=0.5
|
||||||
|
# Coral Block (Sound Type)
|
||||||
|
CORAL_BLOCK=0.2
|
||||||
|
# Stone (Sound Type)
|
||||||
|
STONE=1.5
|
||||||
|
# Sand (Sound Type)
|
||||||
|
SAND=0.2
|
||||||
|
# Honey Block (Sound Type)
|
||||||
|
HONEY_BLOCK=0.1
|
||||||
|
# Deepslate Bricks (Sound Type)
|
||||||
|
DEEPSLATE_BRICKS=1.5
|
||||||
|
# Azalea Leaves (Sound Type)
|
||||||
|
AZALEA_LEAVES=0.5
|
||||||
|
# Deepslate (Sound Type)
|
||||||
|
DEEPSLATE=1.5
|
||||||
|
# Big Dripleaf (Sound Type)
|
||||||
|
BIG_DRIPLEAF=0.5
|
||||||
|
# Flowering Azalea (Sound Type)
|
||||||
|
FLOWERING_AZALEA=0.5
|
||||||
|
# Rooted Dirt (Sound Type)
|
||||||
|
ROOTED_DIRT=0.5
|
||||||
|
# Fungus (Sound Type)
|
||||||
|
FUNGUS=0.5
|
||||||
|
|
|
@ -13,7 +13,7 @@ invertYMouse:false
|
||||||
realmsNotifications:true
|
realmsNotifications:true
|
||||||
reducedDebugInfo:false
|
reducedDebugInfo:false
|
||||||
showSubtitles:false
|
showSubtitles:false
|
||||||
directionalAudio:false
|
directionalAudio:true
|
||||||
touchscreen:false
|
touchscreen:false
|
||||||
fullscreen:false
|
fullscreen:false
|
||||||
bobView:true
|
bobView:true
|
||||||
|
@ -31,7 +31,7 @@ glintStrength:0.75
|
||||||
damageTiltStrength:1.0
|
damageTiltStrength:1.0
|
||||||
highContrast:false
|
highContrast:false
|
||||||
gamma:1.0
|
gamma:1.0
|
||||||
renderDistance:12
|
renderDistance:8
|
||||||
simulationDistance:8
|
simulationDistance:8
|
||||||
entityDistanceScaling:1.0
|
entityDistanceScaling:1.0
|
||||||
guiScale:2
|
guiScale:2
|
||||||
|
@ -72,7 +72,7 @@ tutorialStep:none
|
||||||
mouseWheelSensitivity:1.0
|
mouseWheelSensitivity:1.0
|
||||||
rawMouseInput:true
|
rawMouseInput:true
|
||||||
glDebugVerbosity:1
|
glDebugVerbosity:1
|
||||||
skipMultiplayerWarning:false
|
skipMultiplayerWarning:true
|
||||||
skipRealms32bitWarning:false
|
skipRealms32bitWarning:false
|
||||||
hideMatchedNames:true
|
hideMatchedNames:true
|
||||||
joinedFirstServer:true
|
joinedFirstServer:true
|
||||||
|
@ -135,7 +135,7 @@ key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w
|
||||||
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown
|
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown
|
||||||
key_key.curios.open.desc:key.keyboard.g
|
key_key.curios.open.desc:key.keyboard.g
|
||||||
key_iris.keybind.reload:key.keyboard.unknown
|
key_iris.keybind.reload:key.keyboard.unknown
|
||||||
key_iris.keybind.toggleShaders:key.keyboard.k
|
key_iris.keybind.toggleShaders:key.keyboard.unknown
|
||||||
key_iris.keybind.shaderPackSelection:key.keyboard.o
|
key_iris.keybind.shaderPackSelection:key.keyboard.o
|
||||||
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown
|
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown
|
||||||
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown
|
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown
|
||||||
|
@ -144,35 +144,35 @@ key_key.toggleSelectedItemTooltips:key.keyboard.unknown
|
||||||
key_key.toggleCarriedItemTooltips:key.keyboard.unknown
|
key_key.toggleCarriedItemTooltips:key.keyboard.unknown
|
||||||
key_key.cycleLeft:key.keyboard.g
|
key_key.cycleLeft:key.keyboard.g
|
||||||
key_key.cycleRight:key.keyboard.h
|
key_key.cycleRight:key.keyboard.h
|
||||||
key_key.jei.showRecipe:key.keyboard.r
|
|
||||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
|
|
||||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
|
||||||
key_key.jei.showUses:key.keyboard.u
|
key_key.jei.showUses:key.keyboard.u
|
||||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
|
||||||
key_key.jei.copy.recipe.id:key.keyboard.unknown
|
|
||||||
key_key.jei.cheatOneItem2:key.mouse.right
|
|
||||||
key_key.jei.clearSearchBar:key.mouse.right
|
|
||||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||||
key_key.jei.closeRecipeGui:key.keyboard.escape
|
key_key.jei.previousSearch:key.keyboard.up
|
||||||
key_key.jei.nextRecipePage:key.keyboard.page.down
|
key_key.jei.showRecipe:key.keyboard.r
|
||||||
key_key.jei.cheatItemStack2:key.mouse.middle
|
|
||||||
key_key.jei.nextPage:key.keyboard.unknown
|
|
||||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
|
||||||
key_key.jei.recipeBack:key.keyboard.backspace
|
|
||||||
key_key.jei.bookmark:key.keyboard.a
|
|
||||||
key_key.jei.toggleCheatMode:key.keyboard.unknown
|
|
||||||
key_key.jei.previousPage:key.keyboard.unknown
|
|
||||||
key_key.jei.showUses2:key.mouse.right
|
key_key.jei.showUses2:key.mouse.right
|
||||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
key_key.jei.recipeBack:key.keyboard.backspace
|
||||||
key_key.jei.showRecipe2:key.mouse.left
|
key_key.jei.nextPage:key.keyboard.unknown
|
||||||
|
key_key.jei.bookmark:key.keyboard.a
|
||||||
|
key_key.jei.toggleEditMode:key.keyboard.unknown
|
||||||
|
key_key.jei.toggleCheatMode:key.keyboard.unknown
|
||||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||||
key_key.jei.nextSearch:key.keyboard.down
|
key_key.jei.nextSearch:key.keyboard.down
|
||||||
key_key.jei.previousSearch:key.keyboard.up
|
key_key.jei.closeRecipeGui:key.keyboard.escape
|
||||||
|
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
|
||||||
|
key_key.jei.copy.recipe.id:key.keyboard.unknown
|
||||||
key_key.jei.cheatOneItem:key.mouse.left
|
key_key.jei.cheatOneItem:key.mouse.left
|
||||||
key_key.jei.toggleEditMode:key.keyboard.unknown
|
key_key.jei.showRecipe2:key.mouse.left
|
||||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
|
||||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
|
||||||
key_key.jei.previousRecipePage:key.keyboard.page.up
|
key_key.jei.previousRecipePage:key.keyboard.page.up
|
||||||
|
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||||
|
key_key.jei.clearSearchBar:key.mouse.right
|
||||||
|
key_key.jei.cheatOneItem2:key.mouse.right
|
||||||
|
key_key.jei.nextRecipePage:key.keyboard.page.down
|
||||||
|
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||||
|
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||||
|
key_key.jei.previousPage:key.keyboard.unknown
|
||||||
|
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||||
|
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||||
|
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||||
|
key_key.jei.cheatItemStack2:key.mouse.middle
|
||||||
key_key.cofh.mode_change_increment:key.keyboard.v
|
key_key.cofh.mode_change_increment:key.keyboard.v
|
||||||
key_key.cofh.mode_change_decrement:key.keyboard.b
|
key_key.cofh.mode_change_decrement:key.keyboard.b
|
||||||
key_keybinds.bettercombat.feint:key.keyboard.unknown
|
key_keybinds.bettercombat.feint:key.keyboard.unknown
|
||||||
|
@ -183,6 +183,10 @@ key_tetra.toolbelt.binding.access:key.keyboard.b
|
||||||
key_tetra.toolbelt.binding.restock:key.keyboard.b:SHIFT
|
key_tetra.toolbelt.binding.restock:key.keyboard.b:SHIFT
|
||||||
key_tetra.toolbelt.binding.open:key.keyboard.b:ALT
|
key_tetra.toolbelt.binding.open:key.keyboard.b:ALT
|
||||||
key_tetra.toolbelt.binding.secondary_use:key.keyboard.v
|
key_tetra.toolbelt.binding.secondary_use:key.keyboard.v
|
||||||
|
key_treechop.key.toggle_chopping:key.keyboard.unknown
|
||||||
|
key_treechop.key.toggle_felling:key.keyboard.unknown
|
||||||
|
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown
|
||||||
|
key_treechop.key.open_settings_overlay:key.keyboard.n
|
||||||
key_key.aether.open_accessories.desc:key.keyboard.i
|
key_key.aether.open_accessories.desc:key.keyboard.i
|
||||||
key_key.aether.gravitite_jump_ability.desc:key.keyboard.space
|
key_key.aether.gravitite_jump_ability.desc:key.keyboard.space
|
||||||
key_key.aether.invisibility_toggle.desc:key.keyboard.v
|
key_key.aether.invisibility_toggle.desc:key.keyboard.v
|
||||||
|
@ -201,11 +205,11 @@ key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
|
||||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
|
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
|
||||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
|
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
|
||||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
|
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
|
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
|
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
|
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
|
||||||
|
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
|
||||||
|
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
|
||||||
key_key.carry.desc:key.keyboard.left.shift
|
key_key.carry.desc:key.keyboard.left.shift
|
||||||
key_key.fbp.toggle:key.keyboard.unknown
|
key_key.fbp.toggle:key.keyboard.unknown
|
||||||
key_key.fbp.settings:key.keyboard.unknown
|
key_key.fbp.settings:key.keyboard.unknown
|
||||||
|
@ -264,24 +268,25 @@ key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown
|
||||||
key_quark.keybind.change_hotbar:key.keyboard.z
|
key_quark.keybind.change_hotbar:key.keyboard.z
|
||||||
key_quark.keybind.sort_player:key.keyboard.unknown
|
key_quark.keybind.sort_player:key.keyboard.unknown
|
||||||
key_quark.keybind.sort_container:key.keyboard.unknown
|
key_quark.keybind.sort_container:key.keyboard.unknown
|
||||||
key_quark.keybind.lock_rotation:key.keyboard.k
|
key_quark.keybind.lock_rotation:key.keyboard.unknown
|
||||||
key_quark.keybind.narrator_readout:key.keyboard.unknown
|
key_quark.keybind.narrator_readout:key.keyboard.unknown
|
||||||
key_quark.keybind.narrator_full_readout:key.keyboard.unknown
|
key_quark.keybind.narrator_full_readout:key.keyboard.unknown
|
||||||
key_quark.keybind.variant_selector:key.keyboard.r
|
key_quark.keybind.variant_selector:key.keyboard.r
|
||||||
key_supplementaries.keybind.quiver:key.keyboard.v
|
key_supplementaries.keybind.quiver:key.keyboard.v
|
||||||
key_key.diet.open.desc:key.keyboard.unknown
|
key_key.diet.open.desc:key.keyboard.unknown
|
||||||
key_key.entityculling.toggle:key.keyboard.unknown
|
key_key.entityculling.toggle:key.keyboard.unknown
|
||||||
|
key_key.pickup.item:key.keyboard.unknown
|
||||||
key_key.firstperson.toggle:key.keyboard.unknown
|
key_key.firstperson.toggle:key.keyboard.unknown
|
||||||
soundCategory_master:0.11092715231788079
|
soundCategory_master:0.07450331125827815
|
||||||
soundCategory_music:0.08098591549295775
|
soundCategory_music:1.0
|
||||||
soundCategory_record:1.0
|
soundCategory_record:0.7323943661971831
|
||||||
soundCategory_weather:1.0
|
soundCategory_weather:0.007042253521126761
|
||||||
soundCategory_block:1.0
|
soundCategory_block:0.6901408450704225
|
||||||
soundCategory_hostile:1.0
|
soundCategory_hostile:0.6901408450704225
|
||||||
soundCategory_neutral:1.0
|
soundCategory_neutral:0.7676056338028169
|
||||||
soundCategory_player:1.0
|
soundCategory_player:0.6690140845070423
|
||||||
soundCategory_ambient:1.0
|
soundCategory_ambient:0.7253521126760564
|
||||||
soundCategory_voice:1.0
|
soundCategory_voice:0.6936619718309859
|
||||||
modelPart_cape:true
|
modelPart_cape:true
|
||||||
modelPart_jacket:true
|
modelPart_jacket:true
|
||||||
modelPart_left_sleeve:true
|
modelPart_left_sleeve:true
|
||||||
|
|
Loading…
Reference in a new issue