diff --git a/packwiz/1.20.1/config/Weather2/Tornado.toml b/packwiz/1.20.1/config/Weather2/Tornado.toml index fb43a80..134fd6a 100755 --- a/packwiz/1.20.1/config/Weather2/Tornado.toml +++ b/packwiz/1.20.1/config/Weather2/Tornado.toml @@ -16,7 +16,7 @@ #Grab villagers, overridden by Storm_Tornado_grabPlayersOnly Storm_Tornado_grabVillagers = true #Tear up blocks from the ground based on conditions defined - Storm_Tornado_grabBlocks = true + Storm_Tornado_grabBlocks = false #Grab entity items, overridden by Storm_Tornado_grabPlayersOnly Storm_Tornado_grabItems = false #Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$alpha_grove.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$alpha_grove.cfg new file mode 100755 index 0000000..86b9141 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$alpha_grove.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:alpha_grove +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ancient_delta.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ancient_delta.cfg new file mode 100755 index 0000000..59a8cf8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ancient_delta.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:ancient_delta +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$arid_mountains.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$arid_mountains.cfg new file mode 100755 index 0000000..30b36fa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$arid_mountains.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:arid_mountains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ashen_woodland.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ashen_woodland.cfg new file mode 100755 index 0000000..1a5f29e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$ashen_woodland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:ashen_woodland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$autumnal_maple_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$autumnal_maple_forest.cfg new file mode 100755 index 0000000..2f3004e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$autumnal_maple_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:autumnal_maple_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bamboo_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bamboo_forest.cfg new file mode 100755 index 0000000..84a7c2d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bamboo_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:bamboo_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$baobab_savanna.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$baobab_savanna.cfg new file mode 100755 index 0000000..bce543e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$baobab_savanna.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:baobab_savanna +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$barley_fields.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$barley_fields.cfg new file mode 100755 index 0000000..1b68cde --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$barley_fields.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:barley_fields +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bayou.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bayou.cfg new file mode 100755 index 0000000..eb3f105 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bayou.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:bayou +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bioshroom_caves.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bioshroom_caves.cfg new file mode 100755 index 0000000..7d7c673 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$bioshroom_caves.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:bioshroom_caves +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackstone_basin.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackstone_basin.cfg new file mode 100755 index 0000000..643eacd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackstone_basin.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:blackstone_basin +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackwood_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackwood_taiga.cfg new file mode 100755 index 0000000..3dc11b5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$blackwood_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:blackwood_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$boreal_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$boreal_taiga.cfg new file mode 100755 index 0000000..720179a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$boreal_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:boreal_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$chalk_cliffs.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$chalk_cliffs.cfg new file mode 100755 index 0000000..e3eae4c --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$chalk_cliffs.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:chalk_cliffs +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$clover_plains.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$clover_plains.cfg new file mode 100755 index 0000000..a13bca2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$clover_plains.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:clover_plains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_boreal_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_boreal_taiga.cfg new file mode 100755 index 0000000..ca15b9b --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_boreal_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:cold_boreal_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_deciduous_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_deciduous_forest.cfg new file mode 100755 index 0000000..c1ec731 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_deciduous_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:cold_deciduous_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_river.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_river.cfg new file mode 100755 index 0000000..a160583 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$cold_river.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:cold_river +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$deciduous_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$deciduous_forest.cfg new file mode 100755 index 0000000..687f552 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$deciduous_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:deciduous_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$dry_bushland.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$dry_bushland.cfg new file mode 100755 index 0000000..bba69e6 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$dry_bushland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:dry_bushland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$eucalyptus_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$eucalyptus_forest.cfg new file mode 100755 index 0000000..0aff3d4 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$eucalyptus_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:eucalyptus_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fen.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fen.cfg new file mode 100755 index 0000000..ee9260d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fen.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:fen +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$flower_fields.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$flower_fields.cfg new file mode 100755 index 0000000..ccdcc23 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$flower_fields.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:flower_fields +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_pine_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_pine_taiga.cfg new file mode 100755 index 0000000..2cd6f7f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_pine_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:frozen_pine_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_tundra.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_tundra.cfg new file mode 100755 index 0000000..9dca2a9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$frozen_tundra.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:frozen_tundra +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fungal_fen.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fungal_fen.cfg new file mode 100755 index 0000000..bccfa08 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$fungal_fen.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:fungal_fen +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$glistering_meadow.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$glistering_meadow.cfg new file mode 100755 index 0000000..9cd19fa --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$glistering_meadow.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:glistering_meadow +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$golden_boreal_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$golden_boreal_taiga.cfg new file mode 100755 index 0000000..d7fd6d5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$golden_boreal_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:golden_boreal_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassland.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassland.cfg new file mode 100755 index 0000000..9a830de --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:grassland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassy_beach.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassy_beach.cfg new file mode 100755 index 0000000..b0dabe3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$grassy_beach.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:grassy_beach +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$gravel_beach.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$gravel_beach.cfg new file mode 100755 index 0000000..64539c2 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$gravel_beach.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:gravel_beach +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$highland_fields.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$highland_fields.cfg new file mode 100755 index 0000000..ff2b2dc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$highland_fields.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:highland_fields +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$hyacinth_deeps.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$hyacinth_deeps.cfg new file mode 100755 index 0000000..2cf60ea --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$hyacinth_deeps.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:hyacinth_deeps +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$icy_heights.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$icy_heights.cfg new file mode 100755 index 0000000..20ffbff --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$icy_heights.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:icy_heights +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$infernal_holt.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$infernal_holt.cfg new file mode 100755 index 0000000..4a8f201 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$infernal_holt.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:infernal_holt +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$joshua_desert.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$joshua_desert.cfg new file mode 100755 index 0000000..b92ffa1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$joshua_desert.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:joshua_desert +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$magnolia_woodland.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$magnolia_woodland.cfg new file mode 100755 index 0000000..6513616 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$magnolia_woodland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:magnolia_woodland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$maple_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$maple_forest.cfg new file mode 100755 index 0000000..075b02e --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$maple_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:maple_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$marsh.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$marsh.cfg new file mode 100755 index 0000000..4a51a7a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$marsh.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:marsh +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mauve_hills.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mauve_hills.cfg new file mode 100755 index 0000000..047e81d --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mauve_hills.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:mauve_hills +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mountains.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mountains.cfg new file mode 100755 index 0000000..52c46f0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mountains.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:mountains +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$muddy_river.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$muddy_river.cfg new file mode 100755 index 0000000..88459ea --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$muddy_river.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:muddy_river +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mycotoxic_undergrowth.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mycotoxic_undergrowth.cfg new file mode 100755 index 0000000..cd609d5 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$mycotoxic_undergrowth.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:mycotoxic_undergrowth +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$old_growth_bayou.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$old_growth_bayou.cfg new file mode 100755 index 0000000..2d16bcd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$old_growth_bayou.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:old_growth_bayou +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$orchard.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$orchard.cfg new file mode 100755 index 0000000..5b1e5b7 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$orchard.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:orchard +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$outback.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$outback.cfg new file mode 100755 index 0000000..93aa9dc --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$outback.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:outback +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_slopes.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_slopes.cfg new file mode 100755 index 0000000..50c4171 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_slopes.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:pine_slopes +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_taiga.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_taiga.cfg new file mode 100755 index 0000000..5b6e556 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pine_taiga.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:pine_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$poppy_fields.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$poppy_fields.cfg new file mode 100755 index 0000000..34f4afd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$poppy_fields.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:poppy_fields +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prairie.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prairie.cfg new file mode 100755 index 0000000..b7bec6f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prairie.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:prairie +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prismachasm.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prismachasm.cfg new file mode 100755 index 0000000..92e6bb3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$prismachasm.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:prismachasm +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pumpkin_fields.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pumpkin_fields.cfg new file mode 100755 index 0000000..d9aa8b8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$pumpkin_fields.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:pumpkin_fields +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rainforest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rainforest.cfg new file mode 100755 index 0000000..7182967 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rainforest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:rainforest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_abyss.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_abyss.cfg new file mode 100755 index 0000000..5235dd8 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_abyss.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:redstone_abyss +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_caves.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_caves.cfg new file mode 100755 index 0000000..87ef0c3 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redstone_caves.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:redstone_caves +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redwoods.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redwoods.cfg new file mode 100755 index 0000000..d403210 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$redwoods.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:redwoods +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_meadow.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_meadow.cfg new file mode 100755 index 0000000..0004802 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_meadow.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:rocky_meadow +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_reef.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_reef.cfg new file mode 100755 index 0000000..c66a6b0 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$rocky_reef.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:rocky_reef +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$saguaro_desert.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$saguaro_desert.cfg new file mode 100755 index 0000000..110c7be --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$saguaro_desert.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:saguaro_desert +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$scorching_caves.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$scorching_caves.cfg new file mode 100755 index 0000000..f28b090 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$scorching_caves.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:scorching_caves +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$shrubland.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$shrubland.cfg new file mode 100755 index 0000000..8e88862 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$shrubland.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:shrubland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$silver_birch_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$silver_birch_forest.cfg new file mode 100755 index 0000000..01893d1 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$silver_birch_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:silver_birch_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_rainforest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_rainforest.cfg new file mode 100755 index 0000000..1a69a88 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_rainforest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:sparse_rainforest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_redwoods.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_redwoods.cfg new file mode 100755 index 0000000..f1724cd --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$sparse_redwoods.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:sparse_redwoods +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$spires.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$spires.cfg new file mode 100755 index 0000000..45b68be --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$spires.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:spires +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$steppe.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$steppe.cfg new file mode 100755 index 0000000..74cf38f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$steppe.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:steppe +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$temperate_grove.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$temperate_grove.cfg new file mode 100755 index 0000000..3592dcb --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$temperate_grove.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:temperate_grove +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$towering_cliffs.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$towering_cliffs.cfg new file mode 100755 index 0000000..1e11434 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$towering_cliffs.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:towering_cliffs +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropical_river.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropical_river.cfg new file mode 100755 index 0000000..4f6a98a --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropical_river.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:tropical_river +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropics.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropics.cfg new file mode 100755 index 0000000..93848c9 --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$tropics.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:tropics +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$willow_forest.cfg b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$willow_forest.cfg new file mode 100755 index 0000000..184633f --- /dev/null +++ b/packwiz/1.20.1/config/adpother/Biomes/regions_unexplored$willow_forest.cfg @@ -0,0 +1,125 @@ +# Configuration file + +Biome { + # Biome registry name [default: ] + S:name=regions_unexplored:willow_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] + I:concentrationAltitude=191 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +dust { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: NEVER] + S:chunkPollutionInfluence=NEVER + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65] + I:concentrationAltitude=-65 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + +sulfur { + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Determines when this pollutant affects the pollution level of the chunk it is in. + # Possible values: + # ALWAYS - always affects regardless of position. + # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). + # NEVER - never affects chunk pollution level. + # [default: CLOUD] + S:chunkPollutionInfluence=CLOUD + + # The height that pollutant blocks will try to reach and build up at. + # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190] + I:concentrationAltitude=190 + + # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] + B:dissipateExcessive=false + + # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Syntax: minSize-maxSize, rarity, persistence + # Size (in blocks) - randomly selected between specified bounds for each cloud + # Rarity (in chunks) - a pollution cloud will be generated once every X chunks + # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind + # [default: 0-0, 0, false] + S:pregeneratedClouds=0-0, 0, false +} + + diff --git a/packwiz/1.20.1/config/biomesoplenty/biome_toggles.json b/packwiz/1.20.1/config/biomesoplenty/biome_toggles.json index 0f5b506..ddf3f28 100755 --- a/packwiz/1.20.1/config/biomesoplenty/biome_toggles.json +++ b/packwiz/1.20.1/config/biomesoplenty/biome_toggles.json @@ -1,5 +1,5 @@ { - "auroral_garden_enabled": true, + "auroral_garden_enabled": false, "bayou_enabled": true, "bog_enabled": true, "clover_patch_enabled": true, @@ -62,4 +62,4 @@ "wetland_enabled": true, "withered_abyss_enabled": true, "woodland_enabled": true -} \ No newline at end of file +} diff --git a/packwiz/1.20.1/config/connector.json b/packwiz/1.20.1/config/connector.json index 11e7a82..bc736bc 100755 --- a/packwiz/1.20.1/config/connector.json +++ b/packwiz/1.20.1/config/connector.json @@ -5,4 +5,4 @@ "cloth_config": "cloth-config2", "playeranimator": "player-animator" } -} \ No newline at end of file +} diff --git a/packwiz/1.20.1/config/enhanced_bes.properties b/packwiz/1.20.1/config/enhanced_bes.properties new file mode 100755 index 0000000..59c94d6 --- /dev/null +++ b/packwiz/1.20.1/config/enhanced_bes.properties @@ -0,0 +1,20 @@ +#Configuration file for Enhanced Block Entities +#Sun Jun 16 21:07:50 CEST 2024 +decorated_pot_ao=false +sign_ao=false +render_enhanced_signs=true +bell_ao=true +shulker_box_ao=false +experimental_signs=true +chest_ao=false +sign_text_rendering=smart +render_enhanced_decorated_pots=true +experimental_chests=true +christmas_chests=allowed +bed_ao=false +render_enhanced_chests=true +render_enhanced_beds=true +render_enhanced_shulker_boxes=true +experimental_beds=true +render_enhanced_bells=true +force_resource_pack_compat=false diff --git a/packwiz/1.20.1/config/everycomp-entries.toml b/packwiz/1.20.1/config/everycomp-entries.toml index 6dfdcde..04a35da 100755 --- a/packwiz/1.20.1/config/everycomp-entries.toml +++ b/packwiz/1.20.1/config/everycomp-entries.toml @@ -41,6 +41,31 @@ [types.wood_type.meadow] pine = true + [types.wood_type.regions_unexplored] + alpha = true + baobab = true + blackwood = true + blue_bioshroom = true + brimwood = true + cobalt = true + cypress = true + dead = true + eucalyptus = true + green_bioshroom = true + joshua = true + kapok = true + larch = true + magnolia = true + maple = true + mauve = true + palm = true + pine = true + pink_bioshroom = true + redwood = true + socotra = true + willow = true + yellow_bioshroom = true + [types.leaves_type] [types.leaves_type.biomesoplenty] @@ -95,6 +120,39 @@ [types.leaves_type.meadow] pine = true + [types.leaves_type.regions_unexplored] + bamboo = true + golden_larch = true + alpha = true + apple_oak = true + baobab = true + blackwood = true + magnolia = true + cypress = true + dead = true + dead_pine = true + eucalyptus = true + flowering = true + kapok = true + larch = true + maple = true + mauve = true + orange_maple = true + palm = true + pine = true + blue_magnolia = true + pink_magnolia = true + redwood = true + red_maple = true + brimwood = true + enchanted_birch = true + small_oak = true + silver_birch = true + socotra = true + white_magnolia = true + willow = true + ashen = true + #Disables specific entries [entries] @@ -137,6 +195,9 @@ stripped_post = true ladder = true + [entries.wood_type.regions_unexplored] + branch = true + [entries.leaves_type] [entries.leaves_type.quark] diff --git a/packwiz/1.20.1/config/everycomp-hazardous.properties b/packwiz/1.20.1/config/everycomp-hazardous.properties index bf8fbd5..3f900b4 100755 --- a/packwiz/1.20.1/config/everycomp-hazardous.properties +++ b/packwiz/1.20.1/config/everycomp-hazardous.properties @@ -1,5 +1,5 @@ #Hard disable entire modules. Use at your own risk and don't ask for support if you use this -#Sat Jun 15 23:20:33 CEST 2024 +#Sun Jun 16 22:13:38 CEST 2024 farmersdelight=true decorative_blocks=true quark=true diff --git a/packwiz/1.20.1/config/fabric/indigo-renderer.properties b/packwiz/1.20.1/config/fabric/indigo-renderer.properties index 964923f..e7782ca 100755 --- a/packwiz/1.20.1/config/fabric/indigo-renderer.properties +++ b/packwiz/1.20.1/config/fabric/indigo-renderer.properties @@ -1,5 +1,5 @@ #Indigo properties file -#Sat Jun 15 23:20:31 CEST 2024 +#Sun Jun 16 22:13:37 CEST 2024 fix-mean-light-calculation=auto debug-compare-lighting=auto fix-exterior-vertex-lighting=auto diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$cold_desert.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$cold_desert.cfg new file mode 100755 index 0000000..46848fa --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$cold_desert.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:cold_desert] + S:name=biomesoplenty:cold_desert +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$highland.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$highland.cfg new file mode 100755 index 0000000..624c050 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$highland.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:highland] + S:name=biomesoplenty:highland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$mediterranean_forest.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$mediterranean_forest.cfg new file mode 100755 index 0000000..16115d6 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$mediterranean_forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:mediterranean_forest] + S:name=biomesoplenty:mediterranean_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$rocky_shrubland.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$rocky_shrubland.cfg new file mode 100755 index 0000000..05b8384 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$rocky_shrubland.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:rocky_shrubland] + S:name=biomesoplenty:rocky_shrubland +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$seasonal_forest.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$seasonal_forest.cfg new file mode 100755 index 0000000..aa7ad03 --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/biomesoplenty$seasonal_forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: biomesoplenty:seasonal_forest] + S:name=biomesoplenty:seasonal_forest +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$mangrove_swamp.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$mangrove_swamp.cfg new file mode 100755 index 0000000..678191c --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/minecraft$mangrove_swamp.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: minecraft:mangrove_swamp] + S:name=minecraft:mangrove_swamp +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/forgeendertech/Biomes/regions_unexplored$boreal_taiga.cfg b/packwiz/1.20.1/config/forgeendertech/Biomes/regions_unexplored$boreal_taiga.cfg new file mode 100755 index 0000000..b0caced --- /dev/null +++ b/packwiz/1.20.1/config/forgeendertech/Biomes/regions_unexplored$boreal_taiga.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome registry name [default: regions_unexplored:boreal_taiga] + S:name=regions_unexplored:boreal_taiga +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/packwiz/1.20.1/config/illagerinvasion-server.toml b/packwiz/1.20.1/config/illagerinvasion-server.toml new file mode 100755 index 0000000..cfac801 --- /dev/null +++ b/packwiz/1.20.1/config/illagerinvasion-server.toml @@ -0,0 +1,49 @@ + +[alchemist] + #Does this illager take part in village raids. + participate_in_raids = true + +[sorcerer] + #Does this illager take part in village raids. + participate_in_raids = true + +[illusioner] + #Does this illager take part in village raids. + participate_in_raids = true + +[basher] + #Does this illager take part in village raids. + participate_in_raids = true + +[necromancer] + #Does this illager take part in village raids. + participate_in_raids = true + +[inquisitor] + #Does this illager take part in village raids. + participate_in_raids = true + +[provoker] + #Does this illager take part in village raids. + participate_in_raids = true + +[archivist] + #Does this illager take part in village raids. + participate_in_raids = true + +[marauder] + #Does this illager take part in village raids. + participate_in_raids = true + +[invoker] + #Show a yellow boss bar when fighting an invoker. + invoker_boss_bar = true + +[general] + #Will platinum armor trims provide special effects to the player depending on the piece of armor they are applied to. + #Helmet: More experience from killing mobs. + #Chestplate: Faster block breaking speed when using an incorrect or no tool. + #Leggings: Slower hunger drain when performaing actions. + #Boots: Farmland can no longer be trampled. + platinum_trim_effects = true + diff --git a/packwiz/1.20.1/config/ironchests/defaults.properties b/packwiz/1.20.1/config/ironchests/defaults.properties index 2a8604c..1f905a9 100755 --- a/packwiz/1.20.1/config/ironchests/defaults.properties +++ b/packwiz/1.20.1/config/ironchests/defaults.properties @@ -1,6 +1,6 @@ #Iron Chests Default Files #Setting a value will recopy the default files. -#Sat Jun 15 23:20:32 CEST 2024 +#Sun Jun 16 22:13:38 CEST 2024 barrels=true chests=true chest_upgrades=true diff --git a/packwiz/1.20.1/config/jei/ingredient-list-mod-sort-order.ini b/packwiz/1.20.1/config/jei/ingredient-list-mod-sort-order.ini index 29d858d..d09b874 100755 --- a/packwiz/1.20.1/config/jei/ingredient-list-mod-sort-order.ini +++ b/packwiz/1.20.1/config/jei/ingredient-list-mod-sort-order.ini @@ -60,10 +60,10 @@ Every Compat Naturalist Critters and Companions Fish of Thieves -Ender Zoology [Let's Do] Meadow Aether Delight Alex's Mobs Alexs Mobs Interaction Enchanting Infuser -Structure Gel API +Illager Invasion +Regions Unexplored diff --git a/packwiz/1.20.1/config/jei/world/server/Minecraft_Server_8b39add6/bookmarks.ini b/packwiz/1.20.1/config/jei/world/server/Minecraft_Server_8b39add6/bookmarks.ini new file mode 100755 index 0000000..a9d5907 --- /dev/null +++ b/packwiz/1.20.1/config/jei/world/server/Minecraft_Server_8b39add6/bookmarks.ini @@ -0,0 +1 @@ +T:{Count:1b,id:"meadow:inky_wool"} diff --git a/packwiz/1.20.1/config/oculus.properties b/packwiz/1.20.1/config/oculus.properties index f82bb58..7e2c81b 100755 --- a/packwiz/1.20.1/config/oculus.properties +++ b/packwiz/1.20.1/config/oculus.properties @@ -1,8 +1,8 @@ #This file stores configuration options for Iris, such as the currently active shaderpack -#Sat Jun 15 23:20:30 CEST 2024 +#Sun Jun 16 22:41:33 CEST 2024 colorSpace=SRGB disableUpdateMessage=false enableDebugOptions=false -maxShadowRenderDistance=32 +maxShadowRenderDistance=10 shaderPack=PotatoShaders_v1.0d.zip -enableShaders=true +enableShaders=false diff --git a/packwiz/1.20.1/config/regions_unexplored/ru-common.toml b/packwiz/1.20.1/config/regions_unexplored/ru-common.toml new file mode 100755 index 0000000..203f4b5 --- /dev/null +++ b/packwiz/1.20.1/config/regions_unexplored/ru-common.toml @@ -0,0 +1,119 @@ + +#Config for Regions Unexplored! +[region_configs] + #Enable this before changing the other region config files. If disabled, RU will use builtin biome placement. + toggle_custom_regions = false + #Sets Terrablender region weight for the primary region. + #Range: 0 ~ 2147483646 + primary_region_weight = 11 + #Sets Terrablender region weight for the secondary region. + #Range: 0 ~ 2147483646 + secondary_region_weight = 8 + #Sets Terrablender region weight for the rare region. + #Range: 0 ~ 2147483646 + rare_region_weight = 1 + #Sets Terrablender region weight for Nether region. + #Range: 0 ~ 2147483646 + nether_region_weight = 14 + +[biome_toggles] + #overworld_biomes + toggle_alpha_grove = false + toggle_arid_mountains = true + toggle_smouldering_woodland = true + toggle_autumnal_maple_forest = true + toggle_bamboo_forest = true + toggle_baobab_savanna = true + toggle_barley_fields = true + toggle_bayou = true + toggle_blackwood_taiga = true + toggle_boreal_taiga = true + toggle_chalk_cliffs = true + toggle_clover_plains = true + toggle_cold_boreal_taiga = true + toggle_cold_deciduous_forest = true + toggle_cold_river = true + toggle_deciduous_forest = true + toggle_dry_bushland = true + toggle_eucalyptus_forest = true + toggle_fen = true + toggle_flower_field = true + toggle_frozen_pine_taiga = true + toggle_frozen_tundra = true + toggle_fungal_fen = true + toggle_golden_boreal_taiga = true + toggle_grassland = true + toggle_grassy_beach = true + toggle_gravel_beach = true + toggle_highland_fields = true + toggle_hyacinth_deeps = true + toggle_icy_desert = true + toggle_icy_heights = true + toggle_joshua_desert = true + toggle_magnolia_woodland = true + toggle_maple_forest = true + toggle_marsh = true + toggle_mauve_hills = true + toggle_meadow = true + toggle_mountains = true + toggle_muddy_river = true + toggle_old_growth_bayou = true + toggle_orchard = true + toggle_outback = true + toggle_pine_slopes = true + toggle_pine_taiga = true + toggle_poppy_fields = true + toggle_prairie = true + toggle_pumpkin_fields = true + toggle_rainforest = true + toggle_rocky_reef = true + toggle_redwoods = true + toggle_saguaro_desert = true + toggle_shrubland = true + toggle_silver_birch_forest = true + toggle_sparse_rainforest = true + toggle_sparse_redwoods = true + toggle_spires = true + toggle_steppe = true + toggle_temperate_grove = true + toggle_towering_cliffs = true + toggle_tropical_river = true + toggle_tropics = true + toggle_willow_forest = true + #cave_biomes + toggle_ancient_delta = true + toggle_bioshroom_caves = true + toggle_prismachasm = true + toggle_redstone_caves = true + toggle_scorching_caves = true + #nether_biomes + toggle_blackstone_basin = true + toggle_glistering_meadow = true + toggle_infernal_holt = true + toggle_mycotoxic_undergrowth = true + toggle_redstone_hell = true + +[worldgen_options] + #surface_rules + toggle_custom_dirt = true + +[client_options] + toggle_mauve_leaves_particles = true + toggle_blue_magnolia_leaves_particles = true + toggle_pink_magnolia_leaves_particles = true + toggle_white_magnolia_leaves_particles = true + toggle_red_maple_leaves_particles = true + toggle_orange_maple_leaves_particles = true + toggle_silver_birch_leaves_particles = true + toggle_enchanted_birch_leaves_particles = true + #block_color_options + #Sets Eucalyptus colour transition size. Bigger number = bigger distance between colours. + #Range: 0.0 ~ 200.0 + eucalyptus_transition_size = 25.0 + #Sets Eucalyptus colour saturation. + #Range: 0.0 ~ 1.0 + eucalyptus_saturation = 0.5 + #Sets Eucalyptus colour saturation. + #Range: 0.0 ~ 1.0 + eucalyptus_brightness = 0.8 + diff --git a/packwiz/1.20.1/config/regions_unexplored/ru-primary-region.toml b/packwiz/1.20.1/config/regions_unexplored/ru-primary-region.toml new file mode 100755 index 0000000..a93c2a3 --- /dev/null +++ b/packwiz/1.20.1/config/regions_unexplored/ru-primary-region.toml @@ -0,0 +1,333 @@ + +#Config for Regions Unexplored primary region! +#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! +#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. +[-----------------MIDDLE_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_tundra" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_pine_taiga" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:pumpkin_fields" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:orchard" + neutral_dry = "regions_unexplored:shrubland" + neutral_neutral = "regions_unexplored:temperate_grove" + neutral_wet = "regions_unexplored:pine_taiga" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:barley_fields" + warm_dry = "regions_unexplored:prairie" + warm_neutral = "regions_unexplored:grassland" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:baobab_savanna" + hot_dry = "regions_unexplored:baobab_savanna" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:outback" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------MIDDLE_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_pine_taiga" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_tundra" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:autumnal_maple_forest" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:orchard" + neutral_dry = "regions_unexplored:shrubland" + neutral_neutral = "regions_unexplored:temperate_grove" + neutral_wet = "regions_unexplored:pine_taiga" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:prairie" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:grassland" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:baobab_savanna" + hot_dry = "regions_unexplored:baobab_savanna" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:outback" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------PLATEAU_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:autumnal_maple_forest" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:highland_fields" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:highland_fields" + neutral_wet = "regions_unexplored:highland_fields" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:barley_fields" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:deciduous_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:eucalyptus_forest" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------PLATEAU_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:autumnal_maple_forest" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:orchard" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:temperate_grove" + neutral_wet = "regions_unexplored:pine_taiga" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:deciduous_forest" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:deciduous_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:eucalyptus_forest" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------SHATTERED_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:icy_heights" + #cool_biomes + cool_arid = "regions_unexplored:towering_cliffs" + cool_dry = "regions_unexplored:towering_cliffs" + cool_neutral = "regions_unexplored:towering_cliffs" + cool_wet = "regions_unexplored:towering_cliffs" + cool_humid = "regions_unexplored:towering_cliffs" + #neutral_biomes + neutral_arid = "regions_unexplored:towering_cliffs" + neutral_dry = "regions_unexplored:towering_cliffs" + neutral_neutral = "regions_unexplored:towering_cliffs" + neutral_wet = "regions_unexplored:towering_cliffs" + neutral_humid = "regions_unexplored:towering_cliffs" + #warm_biomes + warm_arid = "regions_unexplored:barley_fields" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:deciduous_forest" + warm_wet = "regions_unexplored:sparse_redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:eucalyptus_forest" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------SLOPE_BIOMES--------------------] + #slope_biomes + icy_slope_biome = "minecraft:snowy_slopes" + cold_slope_biome = "minecraft:grove" + neutral_slope_biome = "regions_unexplored:pine_slopes" + warm_slope_biome = "regions_unexplored:deciduous_forest" + hot_slope_biome = "regions_unexplored:eucalyptus_forest" + #slope_biomes_variant + icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" + cold_slope_biome_variant = "regions_unexplored:pine_slopes" + neutral_slope_biome_variant = "regions_unexplored:pine_slopes" + warm_slope_biome_variant = "regions_unexplored:deciduous_forest" + hot_slope_biome_variant = "regions_unexplored:eucalyptus_forest" + +[-----------------PEAK_BIOMES--------------------] + #peak_biomes + icy_peak_biome = "minecraft:frozen_peaks" + cold_peak_biome = "minecraft:jagged_peaks" + neutral_peak_biome = "regions_unexplored:mountains" + warm_peak_biome = "minecraft:stony_peaks" + hot_peak_biome = "regions_unexplored:arid_mountains" + #peak_biomes_variant + icy_peak_biome_variant = "minecraft:jagged_peaks" + cold_peak_biome_variant = "regions_unexplored:mountains" + neutral_peak_biome_variant = "regions_unexplored:mountains" + warm_peak_biome_variant = "minecraft:stony_peaks" + hot_peak_biome_variant = "regions_unexplored:arid_mountains" + +[-----------------RIVER_BIOMES--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "regions_unexplored:cold_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:muddy_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------RIVER_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "regions_unexplored:cold_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:muddy_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------SWAMP_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:spires" + icy_dry = "regions_unexplored:spires" + icy_neutral = "regions_unexplored:spires" + icy_wet = "regions_unexplored:spires" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:fen" + cool_dry = "regions_unexplored:fen" + cool_neutral = "regions_unexplored:fen" + cool_wet = "regions_unexplored:fen" + cool_humid = "regions_unexplored:fen" + #neutral_biomes + neutral_arid = "regions_unexplored:old_growth_bayou" + neutral_dry = "regions_unexplored:bayou" + neutral_neutral = "regions_unexplored:bayou" + neutral_wet = "regions_unexplored:bayou" + neutral_humid = "regions_unexplored:old_growth_bayou" + #warm_biomes + warm_arid = "regions_unexplored:marsh" + warm_dry = "regions_unexplored:marsh" + warm_neutral = "regions_unexplored:marsh" + warm_wet = "regions_unexplored:marsh" + warm_humid = "regions_unexplored:marsh" + #hot_biomes + hot_arid = "regions_unexplored:fungal_fen" + hot_dry = "regions_unexplored:fungal_fen" + hot_neutral = "regions_unexplored:fungal_fen" + hot_wet = "regions_unexplored:fungal_fen" + hot_humid = "regions_unexplored:fungal_fen" + +[-----------------OCEAN_BIOMES--------------------] + #deep_oceans + deep_icy = "regions_unexplored:hyacinth_deeps" + deep_cool = "minecraft:deep_cold_ocean" + deep_neutral = "minecraft:deep_ocean" + deep_warm = "minecraft:deep_lukewarm_ocean" + deep_hot = "minecraft:warm_ocean" + #oceans + icy = "minecraft:frozen_ocean" + cool = "minecraft:cold_ocean" + neutral = "minecraft:ocean" + warm = "minecraft:lukewarm_ocean" + hot = "regions_unexplored:rocky_reef" + +[-----------------SHORE_BIOMES--------------------] + #beach_biomes + icy_beach_biome = "minecraft:snowy_beach" + cold_beach_biome = "regions_unexplored:gravel_beach" + neutral_beach_biome = "regions_unexplored:grassy_beach" + warm_beach_biome = "regions_unexplored:grassy_beach" + hot_beach_biome = "minecraft:beach" + #stone_beach_biomes + cold_stone_beach_biome = "minecraft:stony_shore" + hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" + +[-----------------UNDERGROUND_BIOMES--------------------] + cave_1_biome = "minecraft:lush_caves" + cave_2_biome = "minecraft:dripstone_caves" + cave_3_biome = "minecraft:deep_dark" + cave_4_biome = "regions_unexplored:bioshroom_caves" + cave_5_biome = "regions_unexplored:ancient_delta" + cave_6_biome = "regions_unexplored:prismachasm" + cave_7_biome = "regions_unexplored:redstone_caves" + cave_8_biome = "regions_unexplored:scorching_caves" + +[-----------------ISLAND_BIOMES--------------------] + icy_island_biome = "regions_unexplored:alpha_grove" + cool_island_biome = "regions_unexplored:alpha_grove" + neutral_island_biome = "regions_unexplored:ashen_woodland" + warm_island_biome = "regions_unexplored:tropics" + hot_island_biome = "regions_unexplored:tropics" + +[-----------------OTHER_BIOMES--------------------] + shattered_cliff_biome = "regions_unexplored:towering_cliffs" + diff --git a/packwiz/1.20.1/config/regions_unexplored/ru-secondary-region.toml b/packwiz/1.20.1/config/regions_unexplored/ru-secondary-region.toml new file mode 100755 index 0000000..3022707 --- /dev/null +++ b/packwiz/1.20.1/config/regions_unexplored/ru-secondary-region.toml @@ -0,0 +1,333 @@ + +#Config for Regions Unexplored secondary region! +#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! +#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. +[-----------------MIDDLE_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_tundra" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_pine_taiga" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:flower_fields" + neutral_dry = "regions_unexplored:rocky_meadow" + neutral_neutral = "regions_unexplored:willow_forest" + neutral_wet = "regions_unexplored:clover_plains" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:rocky_meadow" + warm_neutral = "regions_unexplored:bamboo_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:dry_bushland" + hot_dry = "regions_unexplored:dry_bushland" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:rainforest" + +[-----------------MIDDLE_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_pine_taiga" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_tundra" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:flower_fields" + neutral_dry = "regions_unexplored:rocky_meadow" + neutral_neutral = "regions_unexplored:magnolia_woodland" + neutral_wet = "regions_unexplored:clover_plains" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:rocky_meadow" + warm_neutral = "regions_unexplored:bamboo_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:dry_bushland" + hot_dry = "regions_unexplored:dry_bushland" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:sparse_rainforest" + +[-----------------PLATEAU_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:highland_fields" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:highland_fields" + neutral_wet = "regions_unexplored:highland_fields" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:magnolia_woodland" + warm_neutral = "regions_unexplored:magnolia_woodland" + warm_wet = "regions_unexplored:magnolia_woodland" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:rainforest" + +[-----------------PLATEAU_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:highland_fields" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:magnolia_woodland" + neutral_wet = "regions_unexplored:clover_plains" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:magnolia_woodland" + warm_neutral = "regions_unexplored:magnolia_woodland" + warm_wet = "regions_unexplored:magnolia_woodland" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:sparse_rainforest" + +[-----------------SHATTERED_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:icy_heights" + #cool_biomes + cool_arid = "regions_unexplored:towering_cliffs" + cool_dry = "regions_unexplored:towering_cliffs" + cool_neutral = "regions_unexplored:towering_cliffs" + cool_wet = "regions_unexplored:towering_cliffs" + cool_humid = "regions_unexplored:towering_cliffs" + #neutral_biomes + neutral_arid = "regions_unexplored:towering_cliffs" + neutral_dry = "regions_unexplored:towering_cliffs" + neutral_neutral = "regions_unexplored:towering_cliffs" + neutral_wet = "regions_unexplored:towering_cliffs" + neutral_humid = "regions_unexplored:towering_cliffs" + #warm_biomes + warm_arid = "regions_unexplored:magnolia_woodland" + warm_dry = "regions_unexplored:magnolia_woodland" + warm_neutral = "regions_unexplored:magnolia_woodland" + warm_wet = "regions_unexplored:magnolia_woodland" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:sparse_rainforest" + hot_humid = "regions_unexplored:sparse_rainforest" + +[-----------------SLOPE_BIOMES--------------------] + #slope_biomes + icy_slope_biome = "minecraft:snowy_slopes" + cold_slope_biome = "minecraft:grove" + neutral_slope_biome = "regions_unexplored:pine_slopes" + warm_slope_biome = "regions_unexplored:magnolia_woodland" + hot_slope_biome = "regions_unexplored:rainforest" + #slope_biomes_variant + icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" + cold_slope_biome_variant = "regions_unexplored:pine_slopes" + neutral_slope_biome_variant = "regions_unexplored:pine_slopes" + warm_slope_biome_variant = "regions_unexplored:magnolia_woodland" + hot_slope_biome_variant = "regions_unexplored:rainforest" + +[-----------------PEAK_BIOMES--------------------] + #peak_biomes + icy_peak_biome = "minecraft:frozen_peaks" + cold_peak_biome = "minecraft:jagged_peaks" + neutral_peak_biome = "regions_unexplored:mountains" + warm_peak_biome = "minecraft:stony_peaks" + hot_peak_biome = "regions_unexplored:arid_mountains" + #peak_biomes_variant + icy_peak_biome_variant = "minecraft:jagged_peaks" + cold_peak_biome_variant = "regions_unexplored:mountains" + neutral_peak_biome_variant = "regions_unexplored:mountains" + warm_peak_biome_variant = "minecraft:stony_peaks" + hot_peak_biome_variant = "regions_unexplored:arid_mountains" + +[-----------------RIVER_BIOMES--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "minecraft:frozen_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:cold_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "minecraft:river" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------RIVER_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "minecraft:frozen_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:cold_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "minecraft:river" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------SWAMP_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:spires" + icy_dry = "regions_unexplored:spires" + icy_neutral = "regions_unexplored:spires" + icy_wet = "regions_unexplored:spires" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:fen" + cool_dry = "regions_unexplored:fen" + cool_neutral = "regions_unexplored:fen" + cool_wet = "regions_unexplored:fen" + cool_humid = "regions_unexplored:fen" + #neutral_biomes + neutral_arid = "regions_unexplored:old_growth_bayou" + neutral_dry = "regions_unexplored:bayou" + neutral_neutral = "regions_unexplored:bayou" + neutral_wet = "regions_unexplored:bayou" + neutral_humid = "regions_unexplored:old_growth_bayou" + #warm_biomes + warm_arid = "regions_unexplored:marsh" + warm_dry = "regions_unexplored:marsh" + warm_neutral = "regions_unexplored:marsh" + warm_wet = "regions_unexplored:marsh" + warm_humid = "regions_unexplored:marsh" + #hot_biomes + hot_arid = "regions_unexplored:fungal_fen" + hot_dry = "regions_unexplored:fungal_fen" + hot_neutral = "regions_unexplored:fungal_fen" + hot_wet = "regions_unexplored:fungal_fen" + hot_humid = "regions_unexplored:fungal_fen" + +[-----------------OCEAN_BIOMES--------------------] + #deep_oceans + deep_icy = "regions_unexplored:hyacinth_deeps" + deep_cool = "minecraft:deep_cold_ocean" + deep_neutral = "minecraft:deep_ocean" + deep_warm = "minecraft:deep_lukewarm_ocean" + deep_hot = "minecraft:warm_ocean" + #oceans + icy = "minecraft:frozen_ocean" + cool = "minecraft:cold_ocean" + neutral = "minecraft:ocean" + warm = "minecraft:lukewarm_ocean" + hot = "regions_unexplored:rocky_reef" + +[-----------------SHORE_BIOMES--------------------] + #beach_biomes + icy_beach_biome = "minecraft:snowy_beach" + cold_beach_biome = "regions_unexplored:gravel_beach" + neutral_beach_biome = "regions_unexplored:grassy_beach" + warm_beach_biome = "regions_unexplored:grassy_beach" + hot_beach_biome = "minecraft:beach" + #stone_beach_biomes + cold_stone_beach_biome = "minecraft:stony_shore" + hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" + +[-----------------UNDERGROUND_BIOMES--------------------] + cave_1_biome = "minecraft:lush_caves" + cave_2_biome = "minecraft:dripstone_caves" + cave_3_biome = "minecraft:deep_dark" + cave_4_biome = "regions_unexplored:bioshroom_caves" + cave_5_biome = "regions_unexplored:ancient_delta" + cave_6_biome = "regions_unexplored:prismachasm" + cave_7_biome = "regions_unexplored:redstone_caves" + cave_8_biome = "regions_unexplored:scorching_caves" + +[-----------------ISLAND_BIOMES--------------------] + icy_island_biome = "regions_unexplored:alpha_grove" + cool_island_biome = "regions_unexplored:alpha_grove" + neutral_island_biome = "regions_unexplored:ashen_woodland" + warm_island_biome = "regions_unexplored:tropics" + hot_island_biome = "regions_unexplored:tropics" + +[-----------------OTHER_BIOMES--------------------] + shattered_cliff_biome = "regions_unexplored:towering_cliffs" + diff --git a/packwiz/1.20.1/config/sound_physics_remastered/allowed_sounds.properties b/packwiz/1.20.1/config/sound_physics_remastered/allowed_sounds.properties index 7ea8ad4..94874fb 100755 --- a/packwiz/1.20.1/config/sound_physics_remastered/allowed_sounds.properties +++ b/packwiz/1.20.1/config/sound_physics_remastered/allowed_sounds.properties @@ -43,6 +43,7 @@ exoticbirds\:entity.duck.hurt=true supplementaries\:block.faucet.turn=true minecraft\:entity.skeleton_horse.hurt=true minecraft\:block.powder_snow.break=true +illagerinvasion\:entity.sorcerer.celebrate=true alexsmobs\:music_disc_daze=true minecraft\:entity.camel.eat=true minecraft\:entity.mule.death=true @@ -50,6 +51,7 @@ alexsmobs\:cosmaw_idle=true aether\:entity.mimic.attack=true meadow\:buffalo_death=true minecraft\:entity.magma_cube.hurt_small=true +illagerinvasion\:entity.invoker.big_cast=true lost_aether_content\:block.songstone.use=true alexsmobs\:roadrunner_meep=true supplementaries\:block.sack.open=true @@ -84,7 +86,6 @@ minecraft\:music.menu=true alexsmobs\:sugar_glider_hurt=true alexsmobs\:orca_die=true minecraft\:block.sculk_vein.place=true -enderzoology\:entity.owl_egg.throw=true minecraft\:block.anvil.hit=true minecraft\:entity.chicken.step=true crittersandcompanions\:entity.sea_bunny.death=true @@ -130,6 +131,7 @@ minecraft\:entity.camel.death=true minecraft\:entity.llama.chest=true minecraft\:block.ladder.fall=true minecraft\:block.candle.step=true +illagerinvasion\:entity.provoker.death=true minecraft\:block.coral_block.break=true minecraft\:block.soul_sand.step=true alexsmobs\:crocodile_hurt=true @@ -182,6 +184,7 @@ exoticbirds\:entity.kookaburra.call=true minecraft\:entity.dolphin.play=true aether\:entity.sheepuff.shear=true minecraft\:block.note_block.bit=true +illagerinvasion\:entity.invoker.summon_cast=true minecraft\:block.sculk_sensor.fall=true crittersandcompanions\:entity.leaf_insect.hurt=true minecraft\:entity.villager.celebrate=true @@ -206,6 +209,7 @@ gtceu\:cooling=true immersive_aircraft\:propeller_small=true minecraft\:entity.skeleton_horse.jump_water=true bettercombat\:staff_slash=true +illagerinvasion\:entity.sorcerer.idle=true minecraft\:entity.zombie_villager.death=true minecraft\:entity.horse.ambient=true minecraft\:entity.villager.work_armorer=true @@ -254,6 +258,7 @@ naturalist\:entity.snake.hiss=true minecraft\:block.netherite_block.break=true aether\:item.armor.equip_sentry=true minecraft\:block.note_block.cow_bell=true +illagerinvasion\:entity.sorcerer.complete_cast=true minecraft\:block.iron_door.open=true minecraft\:block.fungus.break=true gtceu\:motor=true @@ -266,12 +271,14 @@ minecraft\:ambient.soul_sand_valley.additions=true alexsmobs\:transmute_item=true minecraft\:block.slime_block.place=true minecraft\:block.sculk_vein.break=true +illagerinvasion\:entity.firecaller.cast=true naturalist\:entity.duck.death=true minecraft\:block.fire.ambient=true alexsmobs\:giant_squid_hurt=true aether\:entity.sheepuff.hurt=true minecraft\:block.wooden_trapdoor.open=true gtceu\:spray_can=true +illagerinvasion\:entity.provoker.hurt=true fishofthieves\:entity.ancientscale.flop=true minecraft\:entity.ravager.stunned=true minecraft\:block.nether_wood.fall=true @@ -387,6 +394,7 @@ minecraft\:entity.iron_golem.repair=true minecraft\:block.large_amethyst_bud.break=true minecraft\:block.shulker_box.close=true minecraft\:block.deepslate_bricks.place=true +illagerinvasion\:entity.surrendered.hurt=true alexsmobs\:rattlesnake_hurt=true minecraft\:entity.guardian.flop=true minecraft\:entity.piglin_brute.ambient=true @@ -397,7 +405,6 @@ fishofthieves\:entity.wrecker.flop=true minecraft\:entity.salmon.hurt=true minecraft\:entity.spider.death=true quark\:entity.stoneling.purr=true -enderzoology\:entity.dire_wolf.death=true minecraft\:entity.turtle.shamble_baby=true aether\:item.accessory.equip_ice_ring=true alexsmobs\:april_fools_power_outage=true @@ -429,6 +436,7 @@ minecraft\:block.hanging_roots.hit=true gtceu\:wrench=true aether\:entity.valkyrie.hurt=true minecraft\:block.moss_carpet.fall=true +illagerinvasion\:entity.firecaller.death=true immersive_melodies\:bagpipe.c1=true immersive_melodies\:bagpipe.c2=true snowyspirit\:entity.sled=true @@ -623,6 +631,7 @@ minecraft\:block.weeping_vines.place=true immersive_melodies\:lute.c7=true immersive_melodies\:lute.c8=true minecraft\:block.note_block.didgeridoo=true +illagerinvasion\:entity.invoker.completecast=true quark\:pet.wire=true minecraft\:entity.wandering_trader.trade=true aether\:entity.aerbunny.hurt=true @@ -675,6 +684,7 @@ exoticbirds\:entity.phoenix.flame=true minecraft\:entity.skeleton_horse.ambient=true minecraft\:block.soul_soil.place=true fishofthieves\:entity.battlegill.death=true +illagerinvasion\:entity.invoker.fangs=true supplementaries\:block.present.break=true minecraft\:block.wooden_button.click_on=true minecraft\:block.shroomlight.break=true @@ -725,6 +735,7 @@ crittersandcompanions\:entity.leaf_insect.death=true alexsmobs\:rocky_roller_hurt=true doapi\:beer_elemental_attack=true minecraft\:block.bamboo.hit=true +illagerinvasion\:entity.invoker.hurt=true minecraft\:block.bamboo_wood_pressure_plate.click_off=true supplementaries\:item.wrench.hit=true minecraft\:item.trident.hit_ground=true @@ -780,9 +791,11 @@ minecraft\:entity.ravager.roar=true minecraft\:block.note_block.imitate.ender_dragon=true quark\:entity.foxhound.shake=true aether\:item.armor.equip_zanite=true +illagerinvasion\:entity.surrendered.ambient=true minecraft\:entity.blaze.hurt=true naturalist\:item.bucket.fill_snail=true alexsmobs\:caiman_idle=true +illagerinvasion\:entity.illager_brute.hurt=true minecraft\:block.sniffer_egg.crack=true minecraft\:entity.endermite.ambient=true minecraft\:block.ancient_debris.step=true @@ -824,7 +837,7 @@ minecraft\:entity.phantom.swoop=true minecraft\:entity.piglin_brute.death=true minecraft\:entity.llama.death=true minecraft\:entity.piglin.hurt=true -enderzoology\:entity.owl.hurt=true +illagerinvasion\:entity.surrendered.death=true minecraft\:entity.parrot.imitate.phantom=true minecraft\:music.overworld.lush_caves=true alexsmobs\:underminer_hurt=true @@ -845,7 +858,6 @@ minecraft\:block.metal.fall=true minecraft\:block.netherite_block.fall=true minecraft\:entity.pig.step=true minecraft\:entity.villager.yes=true -enderzoology\:entity.dire_wolf.howl=true minecraft\:music.nether.soul_sand_valley=true minecraft\:entity.ender_dragon.growl=true minecraft\:entity.vindicator.hurt=true @@ -872,6 +884,7 @@ minecraft\:block.tuff.place=true minecraft\:block.soul_soil.break=true minecraft\:entity.illusioner.prepare_mirror=true minecraft\:entity.elder_guardian.death=true +illagerinvasion\:entity.archivist.hurt=true alexsmobs\:bone_serpent_idle=true minecraft\:block.ladder.hit=true minecraft\:entity.polar_bear.warning=true @@ -960,6 +973,7 @@ minecraft\:entity.bee.loop_aggressive=true minecraft\:block.scaffolding.hit=true minecraft\:event.raid.horn=true aether\:block.freezer.crackle=true +illagerinvasion\:item.lost_candle.iron=true minecraft\:entity.goat.screaming.death=true minecraft\:ambient.nether_wastes.mood=true minecraft\:block.anvil.destroy=true @@ -970,6 +984,7 @@ minecraft\:block.bamboo_wood_button.click_on=true minecraft\:block.hanging_roots.break=true minecraft\:block.netherrack.break=true minecraft\:block.respawn_anchor.charge=true +illagerinvasion\:entity.basher.hurt=true minecraft\:block.pink_petals.break=true minecraft\:entity.piglin.death=true naturalist\:entity.alligator.egg_break=true @@ -979,6 +994,7 @@ minecraft\:entity.warden.listening_angry=true minecraft\:entity.witch.hurt=true minecraft\:entity.player.breath=true alexsmobs\:murmur_idle=true +illagerinvasion\:entity.archivist.death=true minecraft\:entity.dolphin.swim=true minecraft\:entity.stray.death=true naturalist\:entity.bear.spit=true @@ -990,6 +1006,7 @@ minecraft\:entity.ghast.warn=true minecraft\:entity.warden.heartbeat=true minecraft\:entity.skeleton_horse.death=true exoticbirds\:entity.ostrich.hurt=true +illagerinvasion\:entity.invoker.teleport_cast=true minecraft\:entity.sniffer.scenting=true minecraft\:entity.parrot.imitate.husk=true minecraft\:block.spore_blossom.hit=true @@ -1097,6 +1114,7 @@ quark\:entity.crab.die=true minecraft\:entity.guardian.ambient_land=true minecraft\:block.coral_block.step=true gtceu\:saw=true +illagerinvasion\:entity.invoker.ambient=true minecraft\:entity.generic.eat=true minecraft\:item.bucket.fill_milk=true minecraft\:block.weeping_vines.step=true @@ -1104,6 +1122,7 @@ aether\:block.altar.crackle=true minecraft\:block.moss.fall=true meadow\:woodcutter=true minecraft\:block.cherry_wood.hit=true +illagerinvasion\:entity.basher.death=true minecraft\:entity.axolotl.swim=true ad_astra\:rocket=true quark\:ambient.chatter=true @@ -1147,6 +1166,7 @@ minecraft\:block.stone.step=true minecraft\:block.nether_wood.break=true minecraft\:block.sculk.place=true aether\:ui.toast.aether_general=true +illagerinvasion\:entity.invoker.shield_create=true minecraft\:entity.llama.eat=true aether\:entity.phyg.hurt=true aether\:item.accessory.equip_cape=true @@ -1218,6 +1238,7 @@ minecraft\:block.big_dripleaf.fall=true minecraft\:entity.generic.swim=true minecraft\:block.stone_button.click_on=true minecraft\:entity.slime.squish_small=true +illagerinvasion\:entity.surrendered.charge=true exoticbirds\:entity.owl.call=true minecraft\:entity.villager.work_cartographer=true alexsmobs\:roadrunner_hurt=true @@ -1271,6 +1292,7 @@ alexsmobs\:flutter_yes=true supplementaries\:item.slingshot.charge_1=true minecraft\:entity.creeper.primed=true minecraft\:entity.horse.eat=true +illagerinvasion\:entity.provoker.celebrate=true alexsmobs\:void_portal_open=true supplementaries\:item.slingshot.charge_2=true supplementaries\:item.slingshot.charge_3=true @@ -1315,6 +1337,7 @@ minecraft\:ambient.crimson_forest.loop=true alexsmobs\:elephant_idle=true smallships\:sail_pull=true minecraft\:block.cherry_wood_button.click_on=true +illagerinvasion\:item.horn_of_sight.blow=true gtceu\:sus=true smallships\:cannon_shot=true gtceu\:macerator=true @@ -1404,6 +1427,7 @@ minecraft\:block.nether_wood_hanging_sign.hit=true minecraft\:block.rooted_dirt.place=true aether\:entity.phyg.ambient=true aether\:entity.moa.step=true +illagerinvasion\:item.lost_candle.diamond=true minecraft\:block.vine.step=true minecraft\:block.azalea_leaves.place=true minecraft\:music.credits=true @@ -1439,6 +1463,7 @@ minecraft\:block.pointed_dripstone.drip_lava_into_cauldron=true naturalist\:entity.vulture.death=true minecraft\:entity.salmon.ambient=true minecraft\:entity.slime.hurt_small=true +illagerinvasion\:entity.basher.idle=true alexsmobs\:rain_frog_hurt=true minecraft\:block.azalea.step=true minecraft\:entity.wolf.death=true @@ -1552,6 +1577,7 @@ minecraft\:block.bamboo_wood_trapdoor.close=true minecraft\:entity.item.pickup=true aether\:entity.mimic.kill=true minecraft\:entity.villager.work_butcher=true +illagerinvasion\:item.lost_candle.gold=true naturalist\:entity.bird.eat=true minecraft\:entity.player.attack.knockback=true naturalist\:entity.zebra.ambient=true @@ -1582,6 +1608,7 @@ minecraft\:entity.zombie.attack_iron_door=true minecraft\:entity.camel.ambient=true minecraft\:entity.ghast.shoot=true minecraft\:music.overworld.stony_peaks=true +illagerinvasion\:entity.firecaller.idle=true minecraft\:block.cherry_leaves.place=true aether\:entity.swet.jump=true minecraft\:block.bamboo.fall=true @@ -1600,6 +1627,7 @@ gtceu\:portal_opening=true alexsmobs\:elephant_walk=true minecraft\:entity.glow_squid.squirt=true aether\:entity.mimic.hurt=true +illagerinvasion\:entity.necromancer.summon=true minecraft\:music.overworld.meadow=true alexsmobs\:centipede_attack=true minecraft\:entity.player.attack.sweep=true @@ -1696,12 +1724,13 @@ minecraft\:block.piston.contract=true fishofthieves\:entity.devilfish.hurt=true minecraft\:block.sculk_sensor.place=true supplementaries\:block.rope.step=true +illagerinvasion\:entity.invoker.shield_break=true minecraft\:entity.splash_potion.break=true -enderzoology\:entity.owl.death=true alexsmobs\:endergrade_hurt=true minecraft\:block.cherry_wood_pressure_plate.click_on=true lost_aether_content\:entity.phyg.idle_override=true minecraft\:entity.item_frame.add_item=true +illagerinvasion\:entity.invoker.death=true minecraft\:block.dripstone_block.step=true minecraft\:entity.zombie_villager.step=true minecraft\:block.glass.fall=true @@ -1722,7 +1751,6 @@ minecraft\:entity.sniffer.death=true minecraft\:block.packed_mud.break=true crittersandcompanions\:entity.otter.ambient=true aether\:entity.sheepuff.ambient=true -enderzoology\:entity.dire_wolf.hurt=true minecraft\:entity.puffer_fish.blow_out=true alexsmobs\:sunbird_hurt=true minecraft\:block.nether_wood_hanging_sign.fall=true @@ -1833,6 +1861,7 @@ fishofthieves\:block.fish_plaque.rotate=true alexsmobs\:komodo_dragon_hurt=true minecraft\:block.gravel.step=true minecraft\:entity.ravager.attack=true +illagerinvasion\:entity.sorcerer.cast=true minecraft\:entity.parrot.imitate.blaze=true alexsmobs\:gorilla_idle=true minecraft\:entity.sniffer.searching=true @@ -1851,6 +1880,7 @@ fishofthieves\:entity.pondie.flop=true minecraft\:entity.ocelot.death=true quark\:entity.toretoise.eat=true doapi\:cake_cut=true +illagerinvasion\:entity.basher.celebrate=true minecraft\:item.shield.break=true alexsmobs\:la_cucaracha=true minecraft\:entity.player.hurt=true @@ -1948,6 +1978,7 @@ minecraft\:entity.egg.throw=true minecraft\:entity.magma_cube.squish=true minecraft\:block.wool.break=true minecraft\:entity.skeleton.shoot=true +illagerinvasion\:entity.illager_brute.death=true minecraft\:entity.piglin_brute.step=true quark\:entity.stoneling.die=true gtceu\:screwdriver=true @@ -1975,9 +2006,11 @@ minecraft\:entity.cat.eat=true minecraft\:block.smithing_table.use=true minecraft\:block.stem.fall=true minecraft\:block.conduit.activate=true +illagerinvasion\:entity.sorcerer.death=true meadow\:fur=true minecraft\:ui.toast.out=true bettercombat\:fist_punch=true +illagerinvasion\:entity.archivist.ambient=true alexsmobs\:straddler_idle=true alexsmobs\:skreecher_detect=true minecraft\:block.mangrove_roots.step=true @@ -1997,6 +2030,7 @@ minecraft\:music.overworld.sparse_jungle=true minecraft\:entity.glow_squid.hurt=true minecraft\:entity.zoglin.step=true aether\:entity.phyg.step=true +illagerinvasion\:entity.sorcerer.hurt=true minecraft\:entity.elder_guardian.flop=true minecraft\:entity.lightning_bolt.impact=true minecraft\:entity.panda.cant_breed=true @@ -2066,6 +2100,7 @@ minecraft\:entity.wolf.growl=true minecraft\:music_disc.5=true minecraft\:entity.pillager.death=true minecraft\:entity.ravager.step=true +illagerinvasion\:entity.provoker.idle=true minecraft\:item.axe.scrape=true minecraft\:item.crossbow.loading_middle=true minecraft\:entity.evoker.celebrate=true @@ -2121,6 +2156,7 @@ minecraft\:entity.puffer_fish.ambient=true thermal\:misc.tinker=true minecraft\:entity.panda.hurt=true minecraft\:block.powder_snow.step=true +illagerinvasion\:entity.illager_brute.ambient=true minecraft\:entity.shulker.close=true minecraft\:block.shroomlight.step=true minecraft\:entity.ender_eye.launch=true @@ -2154,10 +2190,10 @@ alexsmobs\:warped_toad_hurt=true minecraft\:block.cherry_wood_hanging_sign.break=true minecraft\:entity.creeper.hurt=true minecraft\:block.note_block.imitate.piglin=true -enderzoology\:entity.owl.hoot=true minecraft\:item.bucket.empty_axolotl=true minecraft\:block.tripwire.click_off=true sleep_tight\:bedbug.death=true +illagerinvasion\:entity.firecaller.hurt=true minecraft\:entity.wandering_trader.ambient=true minecraft\:block.iron_trapdoor.open=true minecraft\:music.nether.warped_forest=true @@ -2260,7 +2296,6 @@ biomesoplenty\:music.nether.withered_abyss=true aether\:entity.slider.awaken=true aether\:item.music_disc.ascending_dawn=true minecraft\:entity.skeleton.converted_to_stray=true -enderzoology\:entity.dire_wolf.growl=true naturalist\:entity.bear.hurt_baby=true minecraft\:entity.allay.death=true minecraft\:block.spore_blossom.step=true @@ -2332,6 +2367,7 @@ minecraft\:block.cherry_wood_hanging_sign.place=true weather2\:streaming.wind_close_0_=true thermal\:entity.blizz.ambient=true alexsmobs\:flutter_hurt=true +illagerinvasion\:item.lost_candle.coal=true minecraft\:entity.zombie.destroy_egg=true minecraft\:entity.drowned.step=true minecraft\:block.muddy_mangrove_roots.hit=true @@ -2351,6 +2387,7 @@ minecraft\:block.nether_bricks.break=true minecraft\:entity.warden.emerge=true minecraft\:block.small_dripleaf.hit=true minecraft\:ambient.soul_sand_valley.loop=true +illagerinvasion\:entity.invoker.fangs_cast=true naturalist\:entity.rubber_ducky.hurt=true minecraft\:item.armor.equip_netherite=true alexsmobs\:capuchin_monkey_idle=true @@ -2372,6 +2409,7 @@ exoticbirds\:entity.woodpecker.peck=true another_furniture\:block.curtain.use=true minecraft\:entity.dragon_fireball.explode=true minecraft\:entity.mooshroom.shear=true +illagerinvasion\:item.lost_candle.copper=true supplementaries\:item.bubble_blower=true minecraft\:entity.goat.horn_break=true farmersdelight\:item.skillet.attack.strong=true diff --git a/packwiz/1.20.1/config/sound_physics_remastered/occlusion.properties b/packwiz/1.20.1/config/sound_physics_remastered/occlusion.properties index 76c8ae8..138f7cf 100755 --- a/packwiz/1.20.1/config/sound_physics_remastered/occlusion.properties +++ b/packwiz/1.20.1/config/sound_physics_remastered/occlusion.properties @@ -9,208 +9,208 @@ # By block ID: # minecraft\:oak_log=1.0 -# Soul Soil (Sound Type) -SOUL_SOIL=1.0 -# Hard Crop (Sound Type) -HARD_CROP=1.0 -# Lantern (Sound Type) -LANTERN=1.0 -# Decorated Pot (Sound Type) -DECORATED_POT=1.0 -# Lily Pad (Sound Type) -LILY_PAD=0.0 -# Bamboo (Sound Type) -BAMBOO=0.1 -# Fungus (Sound Type) -FUNGUS=0.0 -# Wool (Sound Type) -WOOL=1.5 -# Chain (Sound Type) -CHAIN=0.0 -# Sweet Berry Bush (Sound Type) -SWEET_BERRY_BUSH=0.0 -# Hanging Roots (Sound Type) -HANGING_ROOTS=1.0 -# Netherrack (Sound Type) -NETHERRACK=1.0 -# Froglight (Sound Type) -FROGLIGHT=1.0 -# Nether Wood (Sound Type) -NETHER_WOOD=1.0 -# Wet Grass (Sound Type) -WET_GRASS=0.1 -# Shroomlight (Sound Type) -SHROOMLIGHT=1.0 -# Amethyst (Sound Type) -AMETHYST=1.0 -# Calcite (Sound Type) -CALCITE=1.0 -# Azalea Leaves (Sound Type) -AZALEA_LEAVES=1.0 -# Nether Ore (Sound Type) -NETHER_ORE=1.0 -# Gilded Blackstone (Sound Type) -GILDED_BLACKSTONE=1.0 -# Mud Bricks (Sound Type) -MUD_BRICKS=1.0 -# Muddy Mangrove Roots (Sound Type) -MUDDY_MANGROVE_ROOTS=1.0 -# Small Dripleaf (Sound Type) -SMALL_DRIPLEAF=0.0 -# Cherry Sapling (Sound Type) -CHERRY_SAPLING=1.0 -# Mangrove Roots (Sound Type) -MANGROVE_ROOTS=1.0 -# Spore Blossom (Sound Type) -SPORE_BLOSSOM=0.0 -# Chiseled Bookshelf (Sound Type) -CHISELED_BOOKSHELF=1.0 -# Deepslate Bricks (Sound Type) -DEEPSLATE_BRICKS=1.0 -# Sand (Sound Type) -SAND=1.0 -# Nylium (Sound Type) -NYLIUM=1.0 -# Copper (Sound Type) -COPPER=1.0 -# Ladder (Sound Type) -LADDER=0.0 -# Deepslate (Sound Type) -DEEPSLATE=1.0 -# Soul Sand (Sound Type) -SOUL_SAND=1.0 -# Crop (Sound Type) -CROP=0.0 -# Flowering Azalea (Sound Type) -FLOWERING_AZALEA=1.0 -# Frogspawn (Sound Type) -FROGSPAWN=1.0 -# Rooted Dirt (Sound Type) -ROOTED_DIRT=1.0 -# Gravel (Sound Type) -GRAVEL=1.0 -# Suspicious Gravel (Sound Type) -SUSPICIOUS_GRAVEL=1.0 -# Moss (Sound Type) -MOSS=0.75 -# Mud (Sound Type) -MUD=1.0 -# Dripstone Block (Sound Type) -DRIPSTONE_BLOCK=1.0 -# Cherry Wood Hanging Sign (Sound Type) -CHERRY_WOOD_HANGING_SIGN=1.0 -# Medium Amethyst Bud (Sound Type) -MEDIUM_AMETHYST_BUD=0.0 -# Large Amethyst Bud (Sound Type) -LARGE_AMETHYST_BUD=0.0 -# Packed Mud (Sound Type) -PACKED_MUD=1.0 -# Pointed Dripstone (Sound Type) -POINTED_DRIPSTONE=0.0 -# Deepslate Tiles (Sound Type) -DEEPSLATE_TILES=1.0 -# Decorated Pot Cracked (Sound Type) -DECORATED_POT_CRACKED=1.0 -# Basalt (Sound Type) -BASALT=1.0 -# Twisting Vines (Sound Type) -TWISTING_VINES=0.0 -# Glow Lichen (Sound Type) -GLOW_LICHEN=0.0 -# Polished Deepslate (Sound Type) -POLISHED_DEEPSLATE=1.0 -# Bamboo Wood (Sound Type) -BAMBOO_WOOD=1.0 -# Slime Block (Sound Type) -SLIME_BLOCK=1.0 -# Nether Sprouts (Sound Type) -NETHER_SPROUTS=1.0 -# Coral Block (Sound Type) -CORAL_BLOCK=1.0 -# Cherry Leaves (Sound Type) -CHERRY_LEAVES=1.0 -# Nether Bricks (Sound Type) -NETHER_BRICKS=1.0 -# Bamboo Sapling (Sound Type) -BAMBOO_SAPLING=0.1 -# Tuff (Sound Type) -TUFF=1.0 -# Suspicious Sand (Sound Type) -SUSPICIOUS_SAND=1.0 -# Stone (Sound Type) -STONE=1.0 -# Hanging Sign (Sound Type) -HANGING_SIGN=1.0 -# Bone Block (Sound Type) -BONE_BLOCK=1.0 -# Sculk Sensor (Sound Type) -SCULK_SENSOR=1.0 -# Candle (Sound Type) -CANDLE=1.0 -# Cherry Wood (Sound Type) -CHERRY_WOOD=1.0 -# Snow (Sound Type) -SNOW=0.1 # Amethyst Cluster (Sound Type) AMETHYST_CLUSTER=1.0 -# Sculk Vein (Sound Type) -SCULK_VEIN=1.0 -# Metal (Sound Type) -METAL=1.0 -# Big Dripleaf (Sound Type) -BIG_DRIPLEAF=1.0 -# Small Amethyst Bud (Sound Type) -SMALL_AMETHYST_BUD=0.0 -# Moss Carpet (Sound Type) -MOSS_CARPET=0.1 -# Sculk Catalyst (Sound Type) -SCULK_CATALYST=1.0 -# Lodestone (Sound Type) -LODESTONE=1.0 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.0 # Azalea (Sound Type) AZALEA=1.0 -# Sculk (Sound Type) -SCULK=1.0 -# Nether Wood Hanging Sign (Sound Type) -NETHER_WOOD_HANGING_SIGN=1.0 -# Weeping Vines (Sound Type) -WEEPING_VINES=0.0 -# Cave Vines (Sound Type) -CAVE_VINES=1.0 -# Vine (Sound Type) -VINE=0.0 -# Stem (Sound Type) -STEM=1.0 -# Sculk Shrieker (Sound Type) -SCULK_SHRIEKER=1.0 # Glass (Sound Type) GLASS=0.1 -# Nether Gold Ore (Sound Type) -NETHER_GOLD_ORE=1.0 -# Bamboo Wood Hanging Sign (Sound Type) -BAMBOO_WOOD_HANGING_SIGN=1.0 -# Wart Block (Sound Type) -WART_BLOCK=1.0 +# Ladder (Sound Type) +LADDER=0.0 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.0 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.0 +# Tuff (Sound Type) +TUFF=1.0 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=1.0 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.0 # Grass (Sound Type) GRASS=1.0 -# Scaffolding (Sound Type) -SCAFFOLDING=0.0 -# Nether Wart (Sound Type) -NETHER_WART=1.0 -# Honey Block (Sound Type) -HONEY_BLOCK=0.5 -# Anvil (Sound Type) -ANVIL=1.0 # Netherite Block (Sound Type) NETHERITE_BLOCK=1.0 -# Powder Snow (Sound Type) -POWDER_SNOW=0.1 +# Frogspawn (Sound Type) +FROGSPAWN=1.0 +# Slime Block (Sound Type) +SLIME_BLOCK=1.0 +# Copper (Sound Type) +COPPER=1.0 +# Packed Mud (Sound Type) +PACKED_MUD=1.0 +# Chain (Sound Type) +CHAIN=0.0 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=1.0 +# Candle (Sound Type) +CANDLE=1.0 +# Lily Pad (Sound Type) +LILY_PAD=0.0 +# Sculk (Sound Type) +SCULK=1.0 +# Hard Crop (Sound Type) +HARD_CROP=1.0 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=1.0 +# Soul Soil (Sound Type) +SOUL_SOIL=1.0 +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.0 +# Vine (Sound Type) +VINE=0.0 +# Lodestone (Sound Type) +LODESTONE=1.0 +# Shroomlight (Sound Type) +SHROOMLIGHT=1.0 # Ancient Debris (Sound Type) ANCIENT_DEBRIS=1.0 -# Wood (Sound Type) -WOOD=1.0 +# Amethyst (Sound Type) +AMETHYST=1.0 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.0 +# Wet Grass (Sound Type) +WET_GRASS=0.1 +# Nether Ore (Sound Type) +NETHER_ORE=1.0 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.1 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.0 +# Wool (Sound Type) +WOOL=1.5 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=1.0 +# Bamboo (Sound Type) +BAMBOO=0.1 +# Soul Sand (Sound Type) +SOUL_SAND=1.0 +# Metal (Sound Type) +METAL=1.0 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.0 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=1.0 +# Hanging Roots (Sound Type) +HANGING_ROOTS=1.0 +# Bone Block (Sound Type) +BONE_BLOCK=1.0 +# Crop (Sound Type) +CROP=0.0 +# Moss (Sound Type) +MOSS=0.75 +# Scaffolding (Sound Type) +SCAFFOLDING=0.0 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.0 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=1.0 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=1.0 +# Froglight (Sound Type) +FROGLIGHT=1.0 +# Sculk Vein (Sound Type) +SCULK_VEIN=1.0 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=1.0 +# Hanging Sign (Sound Type) +HANGING_SIGN=1.0 +# Anvil (Sound Type) +ANVIL=1.0 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=1.0 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.0 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=1.0 +# Decorated Pot (Sound Type) +DECORATED_POT=1.0 +# Powder Snow (Sound Type) +POWDER_SNOW=0.1 +# Mud (Sound Type) +MUD=1.0 +# Snow (Sound Type) +SNOW=0.1 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=1.0 # Roots (Sound Type) ROOTS=0.0 +# Calcite (Sound Type) +CALCITE=1.0 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=1.0 +# Nether Wood (Sound Type) +NETHER_WOOD=1.0 +# Cherry Wood (Sound Type) +CHERRY_WOOD=1.0 +# Stem (Sound Type) +STEM=1.0 +# Gravel (Sound Type) +GRAVEL=1.0 +# Lantern (Sound Type) +LANTERN=1.0 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.0 +# Basalt (Sound Type) +BASALT=1.0 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.0 +# Mud Bricks (Sound Type) +MUD_BRICKS=1.0 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=1.0 +# Nylium (Sound Type) +NYLIUM=1.0 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=1.0 +# Nether Wart (Sound Type) +NETHER_WART=1.0 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=1.0 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=1.0 +# Cave Vines (Sound Type) +CAVE_VINES=1.0 +# Wart Block (Sound Type) +WART_BLOCK=1.0 +# Wood (Sound Type) +WOOD=1.0 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=1.0 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.0 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.1 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=1.0 +# Netherrack (Sound Type) +NETHERRACK=1.0 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.0 +# Coral Block (Sound Type) +CORAL_BLOCK=1.0 +# Stone (Sound Type) +STONE=1.0 +# Sand (Sound Type) +SAND=1.0 +# Honey Block (Sound Type) +HONEY_BLOCK=0.5 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.0 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=1.0 +# Deepslate (Sound Type) +DEEPSLATE=1.0 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=1.0 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=1.0 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=1.0 +# Fungus (Sound Type) +FUNGUS=0.0 # Water (Block) minecraft\:water=0.25 # Lava (Block) diff --git a/packwiz/1.20.1/config/sound_physics_remastered/reflectivity.properties b/packwiz/1.20.1/config/sound_physics_remastered/reflectivity.properties index 80b7ba2..9933aaf 100755 --- a/packwiz/1.20.1/config/sound_physics_remastered/reflectivity.properties +++ b/packwiz/1.20.1/config/sound_physics_remastered/reflectivity.properties @@ -9,205 +9,205 @@ # By block ID: # minecraft\:oak_log=1.0 -# Soul Soil (Sound Type) -SOUL_SOIL=0.2 -# Hard Crop (Sound Type) -HARD_CROP=0.5 -# Lantern (Sound Type) -LANTERN=0.5 -# Decorated Pot (Sound Type) -DECORATED_POT=0.5 -# Lily Pad (Sound Type) -LILY_PAD=0.5 -# Bamboo (Sound Type) -BAMBOO=0.5 -# Fungus (Sound Type) -FUNGUS=0.5 -# Wool (Sound Type) -WOOL=0.1 -# Chain (Sound Type) -CHAIN=0.5 -# Sweet Berry Bush (Sound Type) -SWEET_BERRY_BUSH=0.5 -# Hanging Roots (Sound Type) -HANGING_ROOTS=0.5 -# Netherrack (Sound Type) -NETHERRACK=1.1 -# Froglight (Sound Type) -FROGLIGHT=0.5 -# Nether Wood (Sound Type) -NETHER_WOOD=0.5 -# Wet Grass (Sound Type) -WET_GRASS=0.5 -# Shroomlight (Sound Type) -SHROOMLIGHT=0.5 -# Amethyst (Sound Type) -AMETHYST=1.5 -# Calcite (Sound Type) -CALCITE=1.5 -# Azalea Leaves (Sound Type) -AZALEA_LEAVES=0.5 -# Nether Ore (Sound Type) -NETHER_ORE=1.1 -# Gilded Blackstone (Sound Type) -GILDED_BLACKSTONE=0.5 -# Mud Bricks (Sound Type) -MUD_BRICKS=0.5 -# Muddy Mangrove Roots (Sound Type) -MUDDY_MANGROVE_ROOTS=0.5 -# Small Dripleaf (Sound Type) -SMALL_DRIPLEAF=0.5 -# Cherry Sapling (Sound Type) -CHERRY_SAPLING=0.5 -# Mangrove Roots (Sound Type) -MANGROVE_ROOTS=0.5 -# Spore Blossom (Sound Type) -SPORE_BLOSSOM=0.5 -# Chiseled Bookshelf (Sound Type) -CHISELED_BOOKSHELF=0.5 -# Deepslate Bricks (Sound Type) -DEEPSLATE_BRICKS=1.5 -# Sand (Sound Type) -SAND=0.2 -# Nylium (Sound Type) -NYLIUM=0.5 -# Copper (Sound Type) -COPPER=1.25 -# Ladder (Sound Type) -LADDER=0.5 -# Deepslate (Sound Type) -DEEPSLATE=1.5 -# Soul Sand (Sound Type) -SOUL_SAND=0.2 -# Crop (Sound Type) -CROP=0.5 -# Flowering Azalea (Sound Type) -FLOWERING_AZALEA=0.5 -# Frogspawn (Sound Type) -FROGSPAWN=0.5 -# Rooted Dirt (Sound Type) -ROOTED_DIRT=0.5 -# Gravel (Sound Type) -GRAVEL=0.3 -# Suspicious Gravel (Sound Type) -SUSPICIOUS_GRAVEL=0.5 -# Moss (Sound Type) -MOSS=0.1 -# Mud (Sound Type) -MUD=0.5 -# Dripstone Block (Sound Type) -DRIPSTONE_BLOCK=0.5 -# Cherry Wood Hanging Sign (Sound Type) -CHERRY_WOOD_HANGING_SIGN=0.5 -# Medium Amethyst Bud (Sound Type) -MEDIUM_AMETHYST_BUD=0.5 -# Large Amethyst Bud (Sound Type) -LARGE_AMETHYST_BUD=0.5 -# Packed Mud (Sound Type) -PACKED_MUD=0.5 -# Pointed Dripstone (Sound Type) -POINTED_DRIPSTONE=0.5 -# Deepslate Tiles (Sound Type) -DEEPSLATE_TILES=1.5 -# Decorated Pot Cracked (Sound Type) -DECORATED_POT_CRACKED=0.5 -# Basalt (Sound Type) -BASALT=1.5 -# Twisting Vines (Sound Type) -TWISTING_VINES=0.5 -# Glow Lichen (Sound Type) -GLOW_LICHEN=0.5 -# Polished Deepslate (Sound Type) -POLISHED_DEEPSLATE=1.5 -# Bamboo Wood (Sound Type) -BAMBOO_WOOD=0.5 -# Slime Block (Sound Type) -SLIME_BLOCK=0.5 -# Nether Sprouts (Sound Type) -NETHER_SPROUTS=0.5 -# Coral Block (Sound Type) -CORAL_BLOCK=0.2 -# Cherry Leaves (Sound Type) -CHERRY_LEAVES=0.5 -# Nether Bricks (Sound Type) -NETHER_BRICKS=1.5 -# Bamboo Sapling (Sound Type) -BAMBOO_SAPLING=0.5 -# Tuff (Sound Type) -TUFF=1.5 -# Suspicious Sand (Sound Type) -SUSPICIOUS_SAND=0.5 -# Stone (Sound Type) -STONE=1.5 -# Hanging Sign (Sound Type) -HANGING_SIGN=0.5 -# Bone Block (Sound Type) -BONE_BLOCK=1.5 -# Sculk Sensor (Sound Type) -SCULK_SENSOR=0.5 -# Candle (Sound Type) -CANDLE=0.5 -# Cherry Wood (Sound Type) -CHERRY_WOOD=0.5 -# Snow (Sound Type) -SNOW=0.15 # Amethyst Cluster (Sound Type) AMETHYST_CLUSTER=0.5 -# Sculk Vein (Sound Type) -SCULK_VEIN=0.5 -# Metal (Sound Type) -METAL=1.25 -# Big Dripleaf (Sound Type) -BIG_DRIPLEAF=0.5 -# Small Amethyst Bud (Sound Type) -SMALL_AMETHYST_BUD=0.5 -# Moss Carpet (Sound Type) -MOSS_CARPET=0.5 -# Sculk Catalyst (Sound Type) -SCULK_CATALYST=0.5 -# Lodestone (Sound Type) -LODESTONE=0.5 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.5 # Azalea (Sound Type) AZALEA=0.5 -# Sculk (Sound Type) -SCULK=0.5 -# Nether Wood Hanging Sign (Sound Type) -NETHER_WOOD_HANGING_SIGN=0.5 -# Weeping Vines (Sound Type) -WEEPING_VINES=0.5 -# Cave Vines (Sound Type) -CAVE_VINES=0.5 -# Vine (Sound Type) -VINE=0.5 -# Stem (Sound Type) -STEM=0.4 -# Sculk Shrieker (Sound Type) -SCULK_SHRIEKER=0.5 # Glass (Sound Type) GLASS=0.75 -# Nether Gold Ore (Sound Type) -NETHER_GOLD_ORE=1.1 -# Bamboo Wood Hanging Sign (Sound Type) -BAMBOO_WOOD_HANGING_SIGN=0.5 -# Wart Block (Sound Type) -WART_BLOCK=0.5 +# Ladder (Sound Type) +LADDER=0.5 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.5 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.5 +# Tuff (Sound Type) +TUFF=1.5 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=0.5 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.5 # Grass (Sound Type) GRASS=0.3 -# Scaffolding (Sound Type) -SCAFFOLDING=0.5 -# Nether Wart (Sound Type) -NETHER_WART=0.5 -# Honey Block (Sound Type) -HONEY_BLOCK=0.1 -# Anvil (Sound Type) -ANVIL=0.5 # Netherite Block (Sound Type) NETHERITE_BLOCK=1.5 -# Powder Snow (Sound Type) -POWDER_SNOW=0.5 +# Frogspawn (Sound Type) +FROGSPAWN=0.5 +# Slime Block (Sound Type) +SLIME_BLOCK=0.5 +# Copper (Sound Type) +COPPER=1.25 +# Packed Mud (Sound Type) +PACKED_MUD=0.5 +# Chain (Sound Type) +CHAIN=0.5 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=0.5 +# Candle (Sound Type) +CANDLE=0.5 +# Lily Pad (Sound Type) +LILY_PAD=0.5 +# Sculk (Sound Type) +SCULK=0.5 +# Hard Crop (Sound Type) +HARD_CROP=0.5 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=0.5 +# Soul Soil (Sound Type) +SOUL_SOIL=0.2 +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.5 +# Vine (Sound Type) +VINE=0.5 +# Lodestone (Sound Type) +LODESTONE=0.5 +# Shroomlight (Sound Type) +SHROOMLIGHT=0.5 # Ancient Debris (Sound Type) ANCIENT_DEBRIS=0.5 -# Wood (Sound Type) -WOOD=0.4 +# Amethyst (Sound Type) +AMETHYST=1.5 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.5 +# Wet Grass (Sound Type) +WET_GRASS=0.5 +# Nether Ore (Sound Type) +NETHER_ORE=1.1 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.5 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.5 +# Wool (Sound Type) +WOOL=0.1 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=0.5 +# Bamboo (Sound Type) +BAMBOO=0.5 +# Soul Sand (Sound Type) +SOUL_SAND=0.2 +# Metal (Sound Type) +METAL=1.25 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.1 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=0.5 +# Hanging Roots (Sound Type) +HANGING_ROOTS=0.5 +# Bone Block (Sound Type) +BONE_BLOCK=1.5 +# Crop (Sound Type) +CROP=0.5 +# Moss (Sound Type) +MOSS=0.1 +# Scaffolding (Sound Type) +SCAFFOLDING=0.5 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.5 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=0.5 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=0.5 +# Froglight (Sound Type) +FROGLIGHT=0.5 +# Sculk Vein (Sound Type) +SCULK_VEIN=0.5 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=0.5 +# Hanging Sign (Sound Type) +HANGING_SIGN=0.5 +# Anvil (Sound Type) +ANVIL=0.5 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=0.5 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.5 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=0.5 +# Decorated Pot (Sound Type) +DECORATED_POT=0.5 +# Powder Snow (Sound Type) +POWDER_SNOW=0.5 +# Mud (Sound Type) +MUD=0.5 +# Snow (Sound Type) +SNOW=0.15 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=0.5 # Roots (Sound Type) ROOTS=0.5 +# Calcite (Sound Type) +CALCITE=1.5 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=0.5 +# Nether Wood (Sound Type) +NETHER_WOOD=0.5 +# Cherry Wood (Sound Type) +CHERRY_WOOD=0.5 +# Stem (Sound Type) +STEM=0.4 +# Gravel (Sound Type) +GRAVEL=0.3 +# Lantern (Sound Type) +LANTERN=0.5 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.5 +# Basalt (Sound Type) +BASALT=1.5 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.5 +# Mud Bricks (Sound Type) +MUD_BRICKS=0.5 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=0.5 +# Nylium (Sound Type) +NYLIUM=0.5 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=0.5 +# Nether Wart (Sound Type) +NETHER_WART=0.5 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=0.5 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=0.5 +# Cave Vines (Sound Type) +CAVE_VINES=0.5 +# Wart Block (Sound Type) +WART_BLOCK=0.5 +# Wood (Sound Type) +WOOD=0.4 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=0.5 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.5 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.5 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=0.5 +# Netherrack (Sound Type) +NETHERRACK=1.1 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.5 +# Coral Block (Sound Type) +CORAL_BLOCK=0.2 +# Stone (Sound Type) +STONE=1.5 +# Sand (Sound Type) +SAND=0.2 +# Honey Block (Sound Type) +HONEY_BLOCK=0.1 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.5 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=0.5 +# Deepslate (Sound Type) +DEEPSLATE=1.5 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=0.5 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=0.5 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=0.5 +# Fungus (Sound Type) +FUNGUS=0.5 diff --git a/packwiz/1.20.1/options.txt b/packwiz/1.20.1/options.txt index cfff540..2b7d8b6 100755 --- a/packwiz/1.20.1/options.txt +++ b/packwiz/1.20.1/options.txt @@ -13,7 +13,7 @@ invertYMouse:false realmsNotifications:true reducedDebugInfo:false showSubtitles:false -directionalAudio:false +directionalAudio:true touchscreen:false fullscreen:false bobView:true @@ -31,7 +31,7 @@ glintStrength:0.75 damageTiltStrength:1.0 highContrast:false gamma:1.0 -renderDistance:12 +renderDistance:8 simulationDistance:8 entityDistanceScaling:1.0 guiScale:2 @@ -72,7 +72,7 @@ tutorialStep:none mouseWheelSensitivity:1.0 rawMouseInput:true glDebugVerbosity:1 -skipMultiplayerWarning:false +skipMultiplayerWarning:true skipRealms32bitWarning:false hideMatchedNames:true joinedFirstServer:true @@ -135,7 +135,7 @@ key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown key_key.curios.open.desc:key.keyboard.g key_iris.keybind.reload:key.keyboard.unknown -key_iris.keybind.toggleShaders:key.keyboard.k +key_iris.keybind.toggleShaders:key.keyboard.unknown key_iris.keybind.shaderPackSelection:key.keyboard.o key_key.dynamic_fps.toggle_forced:key.keyboard.unknown key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown @@ -144,35 +144,35 @@ key_key.toggleSelectedItemTooltips:key.keyboard.unknown key_key.toggleCarriedItemTooltips:key.keyboard.unknown key_key.cycleLeft:key.keyboard.g key_key.cycleRight:key.keyboard.h -key_key.jei.showRecipe:key.keyboard.r -key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown -key_key.jei.previousCategory:key.keyboard.page.up:SHIFT key_key.jei.showUses:key.keyboard.u -key_key.jei.focusSearch:key.keyboard.f:CONTROL -key_key.jei.copy.recipe.id:key.keyboard.unknown -key_key.jei.cheatOneItem2:key.mouse.right -key_key.jei.clearSearchBar:key.mouse.right key_key.jei.toggleOverlay:key.keyboard.o:CONTROL -key_key.jei.closeRecipeGui:key.keyboard.escape -key_key.jei.nextRecipePage:key.keyboard.page.down -key_key.jei.cheatItemStack2:key.mouse.middle -key_key.jei.nextPage:key.keyboard.unknown -key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL -key_key.jei.recipeBack:key.keyboard.backspace -key_key.jei.bookmark:key.keyboard.a -key_key.jei.toggleCheatMode:key.keyboard.unknown -key_key.jei.previousPage:key.keyboard.unknown +key_key.jei.previousSearch:key.keyboard.up +key_key.jei.showRecipe:key.keyboard.r key_key.jei.showUses2:key.mouse.right -key_key.jei.cheatItemStack:key.mouse.left:SHIFT -key_key.jei.showRecipe2:key.mouse.left +key_key.jei.recipeBack:key.keyboard.backspace +key_key.jei.nextPage:key.keyboard.unknown +key_key.jei.bookmark:key.keyboard.a +key_key.jei.toggleEditMode:key.keyboard.unknown +key_key.jei.toggleCheatMode:key.keyboard.unknown key_key.jei.nextCategory:key.keyboard.page.down:SHIFT key_key.jei.nextSearch:key.keyboard.down -key_key.jei.previousSearch:key.keyboard.up +key_key.jei.closeRecipeGui:key.keyboard.escape +key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown +key_key.jei.copy.recipe.id:key.keyboard.unknown key_key.jei.cheatOneItem:key.mouse.left -key_key.jei.toggleEditMode:key.keyboard.unknown -key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL -key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL +key_key.jei.showRecipe2:key.mouse.left key_key.jei.previousRecipePage:key.keyboard.page.up +key_key.jei.cheatItemStack:key.mouse.left:SHIFT +key_key.jei.clearSearchBar:key.mouse.right +key_key.jei.cheatOneItem2:key.mouse.right +key_key.jei.nextRecipePage:key.keyboard.page.down +key_key.jei.focusSearch:key.keyboard.f:CONTROL +key_key.jei.previousCategory:key.keyboard.page.up:SHIFT +key_key.jei.previousPage:key.keyboard.unknown +key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL +key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL +key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL +key_key.jei.cheatItemStack2:key.mouse.middle key_key.cofh.mode_change_increment:key.keyboard.v key_key.cofh.mode_change_decrement:key.keyboard.b key_keybinds.bettercombat.feint:key.keyboard.unknown @@ -183,6 +183,10 @@ key_tetra.toolbelt.binding.access:key.keyboard.b key_tetra.toolbelt.binding.restock:key.keyboard.b:SHIFT key_tetra.toolbelt.binding.open:key.keyboard.b:ALT key_tetra.toolbelt.binding.secondary_use:key.keyboard.v +key_treechop.key.toggle_chopping:key.keyboard.unknown +key_treechop.key.toggle_felling:key.keyboard.unknown +key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown +key_treechop.key.open_settings_overlay:key.keyboard.n key_key.aether.open_accessories.desc:key.keyboard.i key_key.aether.gravitite_jump_ability.desc:key.keyboard.space key_key.aether.invisibility_toggle.desc:key.keyboard.v @@ -201,11 +205,11 @@ key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown key_keybind.sophisticatedbackpacks.sort:key.mouse.middle -key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT -key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown -key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown +key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown +key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown +key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown key_key.carry.desc:key.keyboard.left.shift key_key.fbp.toggle:key.keyboard.unknown key_key.fbp.settings:key.keyboard.unknown @@ -264,24 +268,25 @@ key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown key_quark.keybind.change_hotbar:key.keyboard.z key_quark.keybind.sort_player:key.keyboard.unknown key_quark.keybind.sort_container:key.keyboard.unknown -key_quark.keybind.lock_rotation:key.keyboard.k +key_quark.keybind.lock_rotation:key.keyboard.unknown key_quark.keybind.narrator_readout:key.keyboard.unknown key_quark.keybind.narrator_full_readout:key.keyboard.unknown key_quark.keybind.variant_selector:key.keyboard.r key_supplementaries.keybind.quiver:key.keyboard.v key_key.diet.open.desc:key.keyboard.unknown key_key.entityculling.toggle:key.keyboard.unknown +key_key.pickup.item:key.keyboard.unknown key_key.firstperson.toggle:key.keyboard.unknown -soundCategory_master:0.11092715231788079 -soundCategory_music:0.08098591549295775 -soundCategory_record:1.0 -soundCategory_weather:1.0 -soundCategory_block:1.0 -soundCategory_hostile:1.0 -soundCategory_neutral:1.0 -soundCategory_player:1.0 -soundCategory_ambient:1.0 -soundCategory_voice:1.0 +soundCategory_master:0.07450331125827815 +soundCategory_music:1.0 +soundCategory_record:0.7323943661971831 +soundCategory_weather:0.007042253521126761 +soundCategory_block:0.6901408450704225 +soundCategory_hostile:0.6901408450704225 +soundCategory_neutral:0.7676056338028169 +soundCategory_player:0.6690140845070423 +soundCategory_ambient:0.7253521126760564 +soundCategory_voice:0.6936619718309859 modelPart_cape:true modelPart_jacket:true modelPart_left_sleeve:true