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42 lines
1.3 KiB
INI
42 lines
1.3 KiB
INI
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# Configuration file
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diamond_respirator {
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# Defines durability of the item. [range: 0 ~ 65535, default: 144]
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I:durability=144
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# Defines anvil repair materials.
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# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather]
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S:repair=#forge:leather
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# If true, repair cost will grow for this item after each repair using an anvil. [default: false]
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B:repairCostGrow=false
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}
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gold_respirator {
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# Defines durability of the item. [range: 0 ~ 65535, default: 72]
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I:durability=72
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# Defines anvil repair materials.
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# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather]
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S:repair=#forge:leather
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# If true, repair cost will grow for this item after each repair using an anvil. [default: false]
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B:repairCostGrow=false
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}
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iron_respirator {
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# Defines durability of the item. [range: 0 ~ 65535, default: 60]
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I:durability=60
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# Defines anvil repair materials.
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# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather]
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S:repair=#forge:leather
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# If true, repair cost will grow for this item after each repair using an anvil. [default: false]
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B:repairCostGrow=false
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}
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