mirror of
https://github.com/xHyroM/aetheria.git
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119 lines
4.2 KiB
INI
119 lines
4.2 KiB
INI
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# Configuration file
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##########################################################################################################
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# Impacts
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#--------------------------------------------------------------------------------------------------------#
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# Action syntax: blockId -> ACTION
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# Replacement syntax: blockId -> blockId
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# Replacement with copying of all properties: blockId -> blockId:*
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# Syntax with a threshold: pollutionThreshold% -> blockId -> ACTION or blockId
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#
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# Pollution threshold is the minimum percentage of pollution to trigger the specified effect
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#
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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#
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# Possible actions (case sensitive): BONEMEAL, KILL, POLLUTE
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##########################################################################################################
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Impacts {
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carbon {
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# Effects spreading through air.
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S:air <
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agricraft:crop:* -> BONEMEAL
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minecraft:grass:* -> BONEMEAL
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minecraft:bamboo:* -> BONEMEAL
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minecraft:fern:* -> BONEMEAL
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#minecraft:crops -> BONEMEAL
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#minecraft:saplings -> BONEMEAL
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>
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# Effects spreading through contact.
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S:contact <
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minecraft:water:* -> POLLUTE
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#minecraft:leaves -> KILL
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>
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# Effects spreading through rain.
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S:rain <
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minecraft:grass_block:* -> BONEMEAL
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#minecraft:leaves -> BONEMEAL
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#minecraft:tall_flowers -> BONEMEAL
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>
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}
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sulfur {
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# Effects spreading through air.
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S:air <
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agricraft:crop:* -> KILL
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minecraft:grass:* -> KILL
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minecraft:fern:* -> KILL
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minecraft:cactus:* -> KILL
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#minecraft:small_flowers -> KILL
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#minecraft:crops -> KILL
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#minecraft:saplings -> KILL
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>
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# Effects spreading through contact.
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S:contact <
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minecraft:water:* -> POLLUTE
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#minecraft:leaves -> KILL
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>
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# Effects spreading through rain.
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S:rain <
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minecraft:water:* -> POLLUTE
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minecraft:grass_block:* -> minecraft:podzol
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minecraft:farmland:* -> minecraft:podzol
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minecraft:dirt_path:* -> minecraft:podzol
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minecraft:rooted_dirt:* -> minecraft:coarse_dirt
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minecraft:bamboo:* -> KILL
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minecraft:tall_grass:* -> KILL
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#minecraft:tall_flowers -> KILL
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minecraft:large_fern:* -> KILL
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10% -> minecraft:hay_block:* -> KILL
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15% -> minecraft:mangrove_roots:* -> KILL
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15% -> minecraft:stone -> minecraft:cobblestone
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#minecraft:leaves -> KILL
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farmersdelight:rich_soil:* -> minecraft:podzol
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farmersdelight:rich_soil_farmland:* -> minecraft:podzol
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>
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}
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dust {
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# Effects spreading through air.
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S:air <
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>
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# Effects spreading through contact.
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S:contact <
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agricraft:crop:* -> KILL
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minecraft:water:* -> POLLUTE
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minecraft:grass:* -> KILL
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minecraft:fern:* -> KILL
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minecraft:grass_block:* -> minecraft:dirt_path
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minecraft:farmland:* -> minecraft:coarse_dirt
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minecraft:dirt_path:* -> minecraft:coarse_dirt
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minecraft:rooted_dirt:* -> minecraft:coarse_dirt
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#minecraft:small_flowers -> KILL
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#minecraft:crops -> KILL
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#minecraft:saplings -> KILL
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farmersdelight:rich_soil:* -> minecraft:coarse_dirt
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farmersdelight:rich_soil_farmland:* -> minecraft:coarse_dirt
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>
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# Effects spreading through rain.
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S:rain <
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minecraft:coarse_dirt:* -> minecraft:gravel
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>
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}
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}
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