mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-11-14 03:48:06 +01:00
138 lines
4.6 KiB
TOML
138 lines
4.6 KiB
TOML
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#Allow falling at normal speed while the slow falling effect is active when sneaking. The player will still not take any fall damage.
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slow_falling_quick_descent = true
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[love_lantern]
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 1200
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 5
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 3
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#Maximum animals of a certain type (e.g. sheep or pigs) before the love lamp stops breeding that type. All animals of a type are counted, also those that cannot breed (like babies).
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#Range: > 2
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max_animals = 12
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[brilliant_lantern]
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 20
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 4
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 4
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#Animals the briliant lantern will not turn into experience.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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blacklist = []
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[feral_lantern]
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 20
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#The maximum light level at a checked position where the feral lamp will place a flare.
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#Range: 0 ~ 15
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max_light_level = 5
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 40
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#The maximum amount of flares the feral lamp will place before destroying itself.
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#Range: 1 ~ 9999
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max_placed_flares = 40
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 15
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[withering_lantern]
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 20
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 7
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 3
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#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
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#Range: > 0
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effect_duration = 2
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[boreal_lantern]
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 2
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 10
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 10
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#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
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#Range: > 0
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effect_duration = 5
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[containing_lantern]
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 3
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 5
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 10
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[wailing_lantern]
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 20
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 10
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 5
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#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
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#Range: > 0
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effect_duration = 5
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[cloud_lantern]
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 80
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 10
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 10
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#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
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#Range: > 0
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effect_duration = 9
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[life_lantern]
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 3
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 120
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 5
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[warding_lantern]
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#Range on the y-axis where this lantern affects entities.
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#Range: > -2147483648
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vertical_range = 5
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#Delay in ticks after which the lantern runs its effects again.
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#Range: > 1
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delay = 10
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#Range on the xz-plane where this lantern affects entities.
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#Range: > -2147483648
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horizontal_range = 10
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