# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes:true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes:false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes:false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes:false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes:true
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting:true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes:false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes:false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe:true
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel:true
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes:false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe:true
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
casingsPerCraft:2
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
harderCircuitRecipes:false
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Default: 0.5
rubberTreeSpawnChance:0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes:false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall:false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
# WARNING: Currently unimplemented.
increaseDungeonLoot:true
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
addLoot:true
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize:3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset:12
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen:true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins:true
# Distance between bedrock ore veins in chunks, if enabled.
# Default: 16
bedrockOreDistance:16
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids:false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize:512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize:2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy:false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks:false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion:false
# Energy use multiplier for electric items.
# Default: 100
energyUsageMultiplier:100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier:100
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain:true
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
# Default: false
harmlessActiveTransformers:false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor:2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds:true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks:false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom:true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks:false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith:minecraft:cobblestone
# Whether to enable Assembly Line research for recipes.
# Default: true
enableResearch:true
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance:true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators:true
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
worldAcceleratorBlacklist:
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
gt6StylePipesCables:true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit:true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres:false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix:raw
# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
# Default: false
doProcessingArray:false
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings:false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance:50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance:50
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent:false
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures:true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds:true
# Whether or not sounds should be played when crafting with tools.
# Default: true
toolCraftingSounds:true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor:#FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default).
defaultUIColor:#FFFFFF
# Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks.
# Default: true
useVBO:true
# Duration of the multiblock in-world preview (s)
# Default: 10
inWorldPreviewDuration:10
# Duration of UI animations in ms
# Default: 300
animationTime:300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation:1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX:0
# Vertical offset of HUD.
# Default: 0
hudOffsetY:0
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
# Default: 10%
rngDamageElectricTools:10
# Amount of blocks that can be spray painted at once
# Default: 16
sprayCanChainLength:16
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled:true
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative:true
# Enable GTEU to Platform native (and vice versa) Converters.
# Default: false
enablePlatformConverters:false
# Platform native Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio:4
# GTEU to Platform native Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio:4
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI:true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI:true
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals:true
dev:
# Debug general events? (will print placed veins to server's debug.log)