mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-11-10 01:58:06 +01:00
165 lines
5.7 KiB
TOML
165 lines
5.7 KiB
TOML
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[misc]
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#Fixes multiplayer players being positioned 2 pixels above a bed
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fix_bed_position = true
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#Allows laying on a bed when you are on sleeping cooldown
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lay_when_on_cooldown = true
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#Allows player to sleep in the middle of two beds
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queen_size_bed = true
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#Disables damage from bed explosion when used in another dimension. Can also be used to disable explosion entirely allowing one to sleep in those dimensions
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#Allowed Values: DEFAULT, TINY_EXPLOSION, ALLOWS_SLEEPING, ALLOWS_SLEEPING_NO_RESPAWN
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behavior_in_dimension = "DEFAULT"
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#Interval between two consecutive sleep times for them to not be considered consecutive
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#Range: 0 ~ 1000000
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sleep_interval = 24000
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#Makes night bag less unique by allowing you to place them normally on the ground
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boring_night_bags = false
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#Immediately attempt sleeping after laying down on a bed
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sleep_immediately = false
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[misc.heartstone_mod_integration]
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#Gives some benefit when sleeping next to somebody else. By default only works in conjunction with heartstone mod
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#Allowed Values: HEARTSTONE_PLAYER_OR_VILLAGER, HEARTSTONE_PLAYER, ANY_PLAYER_OR_VILLAGER, ANY_PLAYER, OFF
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enabled = "HEARTSTONE_PLAYER_OR_VILLAGER"
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#Effect to give to players when they wake up
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#This is a list. Add more entries with syntax [[...]]
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[[misc.heartstone_mod_integration.effects]]
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intensity_per_level = 0.0
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base_duration = 1800
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duration_per_level = 20.0
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effect = "minecraft:regeneration"
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[bedbugs]
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#Base spawn chance every time you wake up, increases with difficulty
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#Range: 0.0 ~ 1.0
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spawn_chance = 0.11
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#max radius at which they can spawn
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#Range: 1 ~ 64
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max_spawn_radius = 24
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#min radius from which they can spawn
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#Range: 1 ~ 64
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min_spawn_radius = 12
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#Max light level that a bedbug can spawn at
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#Range: 0 ~ 15
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max_allowed_light_level = 15
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#The game will perform x attempts to spawn a bedbug around each player when they wake up. This already takes into account the chance config.High values will decrease failed attempts
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#Range: 0 ~ 1000
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tries = 20
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#Prevents bedbugs when using dream essence
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prevented_by_dream_essence = false
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#Only spawns bedbugs when sleeping in your home bed
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only_when_in_home_bed = false
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[sleep_cooldown]
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#Time before you can sleep/rest again after you've slept in a hammock
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#Range: 0 ~ 1000000
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hammock = 6000
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#Time before you can sleep/rest again after you've successfully slept in a bed
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#Range: 0 ~ 1000000
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night_bag = 6000
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#Time before you can sleep/rest again after you've successfully slept in a bed
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#Range: 0 ~ 1000000
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bed = 6000
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[sleep_benefits]
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#Which type of beds will apply benefits on wake up
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#Allowed Values: NONE, ALWAYS, HOME_BED
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active_for = "HOME_BED"
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#Healing applied on wake up
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#Allowed Values: NONE, TIME_BASED, MAX
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healing = "MAX"
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#
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#Allowed Values: NONE, TIME_BASED, MAX
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effect_clearing = "MAX"
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#
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#Allowed Values: ALL, BENEFICIAL, HARMFUL
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effect_clearing_types = "ALL"
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#Effects to apply when player wakes up. You can add more entries, this is a list
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[[sleep_benefits.effects_on_wake_up]]
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intensity_per_level = 0.075
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base_duration = 2400
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duration_per_level = 600.0
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effect = "sleep_tight:invigorated"
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[sleep_penalties]
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apply_to_beds = true
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apply_to_hammock = true
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apply_to_night_bags = true
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#Method to calculate hunger loss. Can be based off time slept, difficulty or constant
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#Allowed Values: CONSTANT, TIME_BASED, DIFFICULTY_BASED, TIME_DIFFICULTY_BASED
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consumed_hunger_mode = "TIME_DIFFICULTY_BASED"
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#Base hunger decrement value. Depends on other config. Set to 0 to disable
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#Range: 0.0 ~ 20.0
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base_value = 5.0
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[sleep_requirements]
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apply_to_beds = true
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apply_to_hammock = true
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apply_to_night_bags = true
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#Requires player to have full hunger bar before being able to sleep
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require_full_hunger = false
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#Xp cost for sleeping. Does not affect peaceful
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#Range: 0 ~ 200
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xp_cost = 0
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[home_bed]
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#Amount of nights needed to mark a bed as home bed
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#Range: 1 ~ 50
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required_nights = 8
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#Percentage of xp added per tier of the effect. Setting to 1 doubles the effect
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#Range: 0.0 ~ 1.0
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invigorated_effect_xp = 0.1
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#Home bed level cap. Each night slept increases this number
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#Range: 0 ~ 1000
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max_level_cap = 100
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#Makes respawning only possible when using your own Home Bed. Fight back the night!
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only_respawn_in_home_bed = false
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[nightmares]
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apply_to_beds = true
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apply_to_hammock = false
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apply_to_night_bags = false
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#Amount of consecutive nights slept after which nightmares could start to happen
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#Range: 0 ~ 100
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appear_after_consecutive_nights = 3
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#Range: 0.0 ~ 1.0
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nightmare_increment_per_night = 0.16
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#Multiplier applied to time slept after a nightmare
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#Range: 0.01 ~ 1.0
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sleep_time_multiplier = 0.5
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#Refractory period after a nightmare in which you won't be able to sleep
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#Range: 0 ~ 1000000
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insomnia_duration = 36000
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[wake_up_encounters]
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#The game will perform x attempts to spawn a mod around each player every time they sleep.Increases likelihood of finding one. Note that actual value will also depend on local difficulty
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#Range: 0 ~ 1000
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tries = 25
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#Max amount of mobs per encounter
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#Range: 0 ~ 20
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max_count = 1
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#Range: 1 ~ 32
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spawn_radius = 10
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#Range: 0 ~ 32
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min_radius = 2
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#Range: 1 ~ 10
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height = 3
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#Mobs that can randomly wake up the player if sleeping in a dark place. Leave empty to use default spawning behavior. Add a weighted list in the following format (replace line bellow):
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#[[bed.wake_up_encounters.alternative_whitelist]]
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# data = "minecraft:vindicator"
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# weight = 2
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#[[bed.wake_up_encounters.alternative_whitelist]]
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# data = "minecraft:creeper"
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# weight = 2
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#
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alternative_whitelist = []
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#Multiplier applied to time slept after an encounter
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#Range: 0.01 ~ 1.0
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sleep_time_multiplier = 0.5
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#Refractory period after an encounter in which you won't be able to sleep
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#Range: 0 ~ 1000000
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insomnia_duration = 12000
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