mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-12-22 20:41:06 +01:00
79 lines
3.8 KiB
TOML
79 lines
3.8 KiB
TOML
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[misc]
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#Enable modular bows
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bow = true
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#Enable modular single headed implements
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single_headed = true
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#Enable modular shields
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shield = true
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#Enables the enchantment glint rendering on modular items
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glint = true
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#Enables commands & data reloading functionality useful for development, has a negative impact on performance
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development = false
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#If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot
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toolbelt_curio_only = false
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#Features that are considered experimental can be listed here to enable them
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experimental_features = []
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#Features can be listed here to disable them
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disabled_features = []
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#Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods
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#Range: 0.0 ~ 1.7976931348623157E308
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magic_cap_multiplier = 1.0
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#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
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[module_progression]
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enabled = true
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#The base value for number of uses required for a module to settle
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#Range: > -2147483648
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settle_base = 270
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#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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settle_level_multiplier = 3.0
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#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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settle_durability_multiplier = 0.5
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#The base value for number of uses required before a sword can be honed
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#Range: > -2147483648
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hone_sword_base = 110
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#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
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#Range: > -2147483648
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hone_sword_integrity_multiplier = 65
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#The base value for number of uses required before a tool can be honed
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#Range: > -2147483648
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hone_double_base = 140
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#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
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#Range: > -2147483648
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hone_double_integrity_multiplier = 75
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#The base value for number of uses required before a bow can be honed
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#Range: > -2147483648
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hone_bow_base = 48
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#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
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#Range: > -2147483648
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hone_bow_integrity_multiplier = 32
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#The base value for number of uses required before a shield can be honed
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#Range: > -2147483648
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hone_shield_base = 48
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#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
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#Range: > -2147483648
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hone_shield_integrity_multiplier = 32
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#The base value for number of uses required before a crossbow can be honed
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#Range: > -2147483648
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hone_crossbow_base = 48
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#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
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#Range: > -2147483648
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hone_crossbow_integrity_multiplier = 32
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#The base value for number of uses required before a single headed implement can be honed
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#Range: > -2147483648
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hone_single_headed_base = 120
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#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
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#Range: > -2147483648
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hone_single_headed_integrity_multiplier = 60
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#Toggles & config for experimental features
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[experimental]
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#Enable the extractor bedrock functionality
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extractor = true
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#Enable modular crossbows
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crossbow = true
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