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aetheria/packwiz/1.20.1/config/tetra.toml

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2024-06-14 19:06:44 +02:00
[misc]
#Enable modular bows
bow = true
#Enable modular single headed implements
single_headed = true
#Enable modular shields
shield = true
#Enables the enchantment glint rendering on modular items
glint = true
#Enables commands & data reloading functionality useful for development, has a negative impact on performance
development = false
#If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot
toolbelt_curio_only = false
#Features that are considered experimental can be listed here to enable them
experimental_features = []
#Features can be listed here to disable them
disabled_features = []
#Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods
#Range: 0.0 ~ 1.7976931348623157E308
magic_cap_multiplier = 1.0
#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
[module_progression]
enabled = true
#The base value for number of uses required for a module to settle
#Range: > -2147483648
settle_base = 270
#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_level_multiplier = 3.0
#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_durability_multiplier = 0.5
#The base value for number of uses required before a sword can be honed
#Range: > -2147483648
hone_sword_base = 110
#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_sword_integrity_multiplier = 65
#The base value for number of uses required before a tool can be honed
#Range: > -2147483648
hone_double_base = 140
#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_double_integrity_multiplier = 75
#The base value for number of uses required before a bow can be honed
#Range: > -2147483648
hone_bow_base = 48
#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_bow_integrity_multiplier = 32
#The base value for number of uses required before a shield can be honed
#Range: > -2147483648
hone_shield_base = 48
#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_shield_integrity_multiplier = 32
#The base value for number of uses required before a crossbow can be honed
#Range: > -2147483648
hone_crossbow_base = 48
#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_crossbow_integrity_multiplier = 32
#The base value for number of uses required before a single headed implement can be honed
#Range: > -2147483648
hone_single_headed_base = 120
#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_single_headed_integrity_multiplier = 60
#Toggles & config for experimental features
[experimental]
#Enable the extractor bedrock functionality
extractor = true
#Enable modular crossbows
crossbow = true