mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-12-22 20:41:06 +01:00
244 lines
8.4 KiB
TOML
244 lines
8.4 KiB
TOML
|
|
||
|
#Tweak and change the various block animations.
|
||
|
#Only cosmetic stuff in here so to leave default if not interested.
|
||
|
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
|
||
|
[blocks]
|
||
|
|
||
|
[blocks.globe]
|
||
|
#Enable a random globe texture for each world
|
||
|
random_world = true
|
||
|
#Displays current coordinates when using a globe
|
||
|
show_coordinates = true
|
||
|
|
||
|
[blocks.notice_board]
|
||
|
#Allows notice board displayed text to be centered instead of being left aligned
|
||
|
centered_text = true
|
||
|
|
||
|
[blocks.clock_block]
|
||
|
#Display 24h time format. False for 12h format
|
||
|
24h_format = true
|
||
|
|
||
|
[blocks.pedestal]
|
||
|
#Enable displayed item spin
|
||
|
spin = true
|
||
|
#Spin speed
|
||
|
#Range: 0.0 ~ 100.0
|
||
|
speed = 2.0
|
||
|
#Enable special display types for items like swords, tridents or end crystals
|
||
|
fancy_renderers = true
|
||
|
|
||
|
[blocks.bubble_block]
|
||
|
#Wobbling intensity. set to 0 to disable
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
wobble = 0.2
|
||
|
#How fast it grows when created. 1 to be instant
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
grow_speed = 0.4
|
||
|
|
||
|
[blocks.item_shelf]
|
||
|
#Translate down displayed 3d blocks so that they are touching the shelf.
|
||
|
#Note that they will not be centered vertically this way
|
||
|
supported_blocks = true
|
||
|
|
||
|
[blocks.wind_vane]
|
||
|
#Wind vane animation swings according to this equation:
|
||
|
#pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
|
||
|
#where:
|
||
|
# - pow = max(1,redstone_power*<power_scaling>)
|
||
|
# - time = time in ticks
|
||
|
# - redstone_power = block redstone power
|
||
|
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
|
||
|
#increase to have more distinct indication when weather changes
|
||
|
#Range: 1.0 ~ 100.0
|
||
|
power_scaling = 3.0
|
||
|
#Amplitude (maximum pitch) of first sine wave
|
||
|
#Range: 0.0 ~ 360.0
|
||
|
max_angle_1 = 30.0
|
||
|
#Range: 0.0 ~ 360.0
|
||
|
max_angle_2 = 10.0
|
||
|
#Base period in ticks at 0 power of first sine wave
|
||
|
#Range: 0.0 ~ 2000.0
|
||
|
period_1 = 450.0
|
||
|
#This should be kept period_1/3 for a symmetric animation
|
||
|
#Range: 0.0 ~ 2000.0
|
||
|
period_2 = 150.0
|
||
|
|
||
|
[blocks.flag]
|
||
|
#How slow a flag will oscillate. (Period of oscillation)
|
||
|
#Lower value = faster oscillation
|
||
|
#Range: 0 ~ 10000
|
||
|
slowness = 100
|
||
|
#How wavy the animation will be in pixels. (Wavelength)
|
||
|
#Range: 0.001 ~ 100.0
|
||
|
wavyness = 4.0
|
||
|
#How tall the wave lobes will be. (Wave amplitude)
|
||
|
#Range: 0.0 ~ 100.0
|
||
|
intensity = 1.0
|
||
|
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
intensity_increment = 0.3
|
||
|
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
|
||
|
#Allowed Values: FAST, FANCY, FABULOUS
|
||
|
fanciness = "FABULOUS"
|
||
|
#Makes flags render as sideways banner. Ignores many of the previously defined configs
|
||
|
render_as_banner = false
|
||
|
|
||
|
[blocks.captured_mobs]
|
||
|
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
|
||
|
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
|
||
|
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
|
||
|
|
||
|
[blocks.hat_stand]
|
||
|
|
||
|
[blocks.hat_stand.swing_physics]
|
||
|
frequency = 1.5
|
||
|
collision_considers_entity_hitbox = true
|
||
|
collision_inertia = 1.5
|
||
|
collision_force = 15.0
|
||
|
min_angle = 0.0
|
||
|
max_angle = 54.999996
|
||
|
damping = 1.625
|
||
|
|
||
|
[blocks.turn_table]
|
||
|
#Display visual particles when a block is rotated
|
||
|
turn_particles = true
|
||
|
|
||
|
[blocks.speaker_block]
|
||
|
#Mute speaker block incoming narrator messages and displays them in chat instead
|
||
|
mute_narrator = false
|
||
|
|
||
|
[blocks.rope]
|
||
|
#Amplitude of rope wobbling effect
|
||
|
#Range: 0.0 ~ 20.0
|
||
|
wobbling_amplitude = 1.2
|
||
|
#Period of rope wobbling effect
|
||
|
#Range: 0.01 ~ 200.0
|
||
|
wobbling_period = 12.0
|
||
|
|
||
|
#Particle parameters
|
||
|
[particles]
|
||
|
|
||
|
#Rotation particle
|
||
|
[particles.turn_particle]
|
||
|
#An RGBA color
|
||
|
initial_color = "#002A77EA"
|
||
|
#An RGBA color
|
||
|
fade_color = "#0032BEFA"
|
||
|
|
||
|
#General settings
|
||
|
[general]
|
||
|
#Disables Optifine warn screen
|
||
|
no_optifine_warn_screen = false
|
||
|
#Disables Amendments suggestion screen
|
||
|
no_amendments_screen = false
|
||
|
#Enable Quark style config button on main menu. Needs Configured installed to work
|
||
|
config_button = false
|
||
|
#Config button Y offset
|
||
|
#Range: -10000 ~ 10000
|
||
|
config_button_y_offset = 0
|
||
|
#Show some tooltip hints to guide players through the mod
|
||
|
tooltip_hints = true
|
||
|
#Show tooltips items that have been made placeable
|
||
|
placeable_tooltips = true
|
||
|
#Enables custom Configured config screen
|
||
|
custom_configured_screen = true
|
||
|
#ignore this
|
||
|
#Range: -10.0 ~ 10.0
|
||
|
test1 = 0.0
|
||
|
#ignore this
|
||
|
#Range: -10.0 ~ 10.0
|
||
|
test2 = 0.0
|
||
|
#ignore this
|
||
|
#Range: -10.0 ~ 10.0
|
||
|
test3 = 0.0
|
||
|
|
||
|
#Game tweaks
|
||
|
[tweaks]
|
||
|
#Colors the brewing stand potion texture depending on the potions it's brewing.
|
||
|
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
|
||
|
brewing_stand_colors = true
|
||
|
#Makes tipped arrows show their colors when loaded with a crossbow
|
||
|
crossbows_colors = true
|
||
|
#Allow to right click with a clock to display current time in numerical form
|
||
|
clock_right_click = true
|
||
|
#Allow to right click with a compass to display current coordinates in numerical form
|
||
|
compass_right_click = false
|
||
|
#Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render
|
||
|
placeable_books_glint = false
|
||
|
#Placeable books random colors
|
||
|
placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"]
|
||
|
#Enables banner pattern tooltip image preview
|
||
|
banner_pattern_tooltip = true
|
||
|
#Enables paintings tooltip image preview
|
||
|
paintings_tooltip = true
|
||
|
#Enables sherds tooltip image preview
|
||
|
sherds_tooltip = true
|
||
|
#Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings
|
||
|
#Range: 1 ~ 255
|
||
|
tooltip_image_size = 80
|
||
|
#Wearing mob heads will apply post processing
|
||
|
mob_head_shaders = true
|
||
|
#Sends your current chat when you die while typing
|
||
|
send_chat_on_death = true
|
||
|
|
||
|
[tweaks.colored_maps]
|
||
|
#Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors
|
||
|
tinted_blocks_on_maps = true
|
||
|
#Colors tall grass same color as grass
|
||
|
tall_grass_color = true
|
||
|
#Makes colored maps a bit more accurate. Might affect performance
|
||
|
accurate_colors = false
|
||
|
|
||
|
[items]
|
||
|
|
||
|
[items.slingshot]
|
||
|
#Adds an overlay to slingshots in gui displaying currently selected block
|
||
|
overlay = true
|
||
|
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
|
||
|
stasis_block_outline = true
|
||
|
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
|
||
|
block_outline_color = "#FFFFFF66"
|
||
|
#How big should a slingshot projectile look
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
projectile_scale = 0.5
|
||
|
|
||
|
[items.altimeter]
|
||
|
#Click action for depth meter which displays current depth
|
||
|
click_action = true
|
||
|
#Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_'
|
||
|
#This is a list. Add more entries with syntax [[...]]
|
||
|
extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"]
|
||
|
#Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones
|
||
|
#Range: 1 ~ 10
|
||
|
texture_precision_multiplier = 1
|
||
|
|
||
|
[items.quiver]
|
||
|
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
|
||
|
#Range: -1.0 ~ 1.0
|
||
|
armor_render_offset = -1.0
|
||
|
#How quivers should render onto players
|
||
|
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||
|
render_mode = "THIGH"
|
||
|
#How skeleton with quivers should render it
|
||
|
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||
|
skeleton_render_mode = "THIGH"
|
||
|
#Adds an overlay to quivers in gui displaying currently selected arrow
|
||
|
overlay = true
|
||
|
#Allows using your mouse to select an arrow in the quiver GUI
|
||
|
mouse_movement_in_gui = true
|
||
|
#Quiver GUI X offset from default position
|
||
|
#Range: -1000 ~ 1000
|
||
|
gui_x_offset = 0
|
||
|
#Quiver GUI Y offset from default position
|
||
|
#Range: -1000 ~ 1000
|
||
|
gui_y_offset = 0
|
||
|
|
||
|
[items.wrench]
|
||
|
#Display visual particles when a block is rotated
|
||
|
turn_particles = true
|
||
|
|
||
|
[items.flute]
|
||
|
#Display visual particles when a playing a flute
|
||
|
note_particles = true
|
||
|
|