mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-12-23 04:51:07 +01:00
63 lines
3 KiB
TOML
63 lines
3 KiB
TOML
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[toughness]
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#Render a separate armor bar for the armor toughness attribute (from diamond and netherite armor).
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#Having only this option active will make the toughness bar behave just like vanilla's armor bar without any colorful stacking or so.
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armor_toughness_bar = true
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#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
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allow_count = true
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#Show colorful icons on the front row, not just on all subsequent rows.
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colorize_first_row = false
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#Shift toughness bar up or down by specified number of icon rows. Allows for better mod compat on Fabric, has no effect on Forge.
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#Range: -5 ~ 5
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toughness_bar_row_shift = 0
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#Render the toughness bar on the left side above the hotbar (where health and armor is rendered).
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left_side = false
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#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
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allow_layers = true
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#Don't draw empty armor points, this will make the armor bar potentially shorter.
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skip_empty_armor_points = true
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#Use vanilla's icons on all front rows, use custom colored icons on the background row.
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inverse_coloring = false
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[health]
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#Show colorful icons on the front row, not just on all subsequent rows.
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colorize_first_row = false
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#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
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allow_layers = true
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#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
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allow_count = true
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#Use vanilla's icons on all front rows, use custom colored icons on the background row.
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inverse_coloring = false
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[armor]
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#Show colorful icons on the front row, not just on all subsequent rows.
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colorize_first_row = false
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#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
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allow_layers = true
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#Don't draw empty armor points, this will make the armor bar potentially shorter.
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skip_empty_armor_points = true
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#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
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allow_count = true
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#Use vanilla's icons on all front rows, use custom colored icons on the background row.
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inverse_coloring = false
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[row_count]
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#Color of row count, use any chat formatting color value.
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#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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row_count_color = "WHITE"
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#Only include completely filled rows for the row count.
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count_full_rows_only = false
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#Force drawing row count using the font renderer, will make numbers display larger.
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force_font_renderer = false
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#Show row count also when only one row is present.
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always_render_row_count = false
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#Render an 'x' together with the row count number.
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row_count_x = true
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[general]
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#Move chat messages above armor/absorption bar.
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move_chat_above_armor = true
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#Move the experience level display above the experience bar.
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move_experience_above_bar = true
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