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77 lines
2.9 KiB
Text
77 lines
2.9 KiB
Text
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# BadOptimizations configuration
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# Here you can configure stuff, mostly enabling/disabling specific optimizations.
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# Whether we should cancel updating the lightmap if not needed.
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enable_lightmap_caching: true
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# How much the in-game time must change in ticks (1/20th of a second)
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# for the lightmap to immediately update.
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# Higher values will result in less frequent updates
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# to block lighting, but better performance.
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# Values below 2 will disable hte optimization.
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lightmap_time_change_needed_for_update: 80
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# Whether the sky's color should be cached unless you're on a biome border.
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enable_sky_color_caching: true
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# How much the in-game time must change in ticks for the sky color to
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# be recalculated with our own calculation. Higher values will result in
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# the sky updating less frequently, but slightly better performance.
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# Values below 2 will all have the same effect.
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skycolor_time_change_needed_for_update: 3
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# Whether we should avoid calling debug renderers
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# and their calculations if there are no debug entries to render
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enable_debug_renderer_disable_if_not_needed: true
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#
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# Micro optimizations
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#
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# Whether we should avoid calling the particle manager
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# and its calculations if there are no particles.
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enable_particle_manager_optimization: true
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# Whether we should avoid calling the toast manager
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# if there are no toasts
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enable_toast_optimizations: true
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# Whether the result of getSkyAngle should be cached
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# for the entire frame during rendering
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enable_sky_angle_caching_in_worldrenderer: true
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# Whether entity renderers should be stored directly in EntityType
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# instead of a HashMap.
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# Disable to fix compatibility with Twilight Forest
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enable_entity_renderer_caching: true
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# Whether block entity renderers should be stored in BlockEntityType
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# instead of a HashMap.
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enable_block_entity_renderer_caching: true
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# Whether entity flags should be cached instead of
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# calling DataTracker.
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# Also removes the unnecessary thread lock in DataTracker
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# however this is also done by Lithium (they don't conflict, however).
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enable_entity_flag_caching: true
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# Whether we should avoid calling FOV calculations
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# if the FOV effect scale is zero.
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enable_remove_redundant_fov_calculations: true
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# Don't tick the tutorial if the game is not in demo mode.
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enable_remove_tutorial_if_not_demo: true
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#
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# Other
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#
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# Whether BadOptimizations <version> should be added onto
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# the left text of the F3 menu.
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show_f3_text: true
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# Some config options will be force-disabled if certain mods are present
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# due to incompatibilities (e.g. entity rendering caching
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# is disabled w/ Twilight Forest).
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# However, if you still want to use the optimizations, you can override it
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# by setting this to true. Beware of crashes. And Herobrine.
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ignore_mod_incompatibilities: false
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# Whether to log the entire config into console when booting up.
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# If you plan on reporting an issue, please keep this on.
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log_config: true
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# Do not change this
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config_version: 3
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