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aetheria/packwiz/1.20.1/config/adchimneys/Emitters/immersiveengineering$blast_furnace.cfg

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2024-06-14 19:06:44 +02:00
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x115f2f21]
S:color=0x115f2f21
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: immersiveengineering:blast_furnace:[active=true, multiblockslave=false]]
S:id=immersiveengineering:blast_furnace:[active=true, multiblockslave=false]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
immersiveengineering:blast_furnace:[multiblockslave=true]
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}