mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-11-14 11:58:06 +01:00
65 lines
3.3 KiB
TOML
65 lines
3.3 KiB
TOML
|
|
||
|
[miscellaneous]
|
||
|
#Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
anvil_break_chance = 0.05
|
||
|
#Solely renaming items in an anvil will never cause the anvil to break.
|
||
|
risk_free_anvil_renaming = true
|
||
|
#Edit name tags without cost nor anvil, simply by sneak + right-clicking.
|
||
|
edit_name_tags_no_anvil = true
|
||
|
#The naming field in anvils and the name tag gui will support formatting codes for setting custom text colors and styles.
|
||
|
#Check out the Minecraft Wiki for all available formatting codes and their usage: https://minecraft.fandom.com/wiki/Formatting_codes#Usage
|
||
|
renaming_supports_formatting = true
|
||
|
#Allow using iron blocks to repair an anvil by one damage stage. Can be automated using dispensers.
|
||
|
anvil_repairing = true
|
||
|
|
||
|
#Most default value represents vanilla behavior.
|
||
|
[costs]
|
||
|
#Multiplier for each level of a rare enchantment being applied.
|
||
|
#Range: > 1
|
||
|
rare_enchantment_multiplier = 4
|
||
|
#The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired.
|
||
|
#Range: > -2147483648
|
||
|
repair_with_other_item_cost = 2
|
||
|
#Multiplier for each level of a common enchantment being applied.
|
||
|
#Range: > -2147483648
|
||
|
common_enchantment_multiplier = 1
|
||
|
#Multiplier for each level of a very rare enchantment being applied.
|
||
|
#Range: > 1
|
||
|
very_rare_enchantment_multiplier = 8
|
||
|
#Multiplier for each level of a uncommon enchantment being applied.
|
||
|
#Range: > 1
|
||
|
uncommon_enchantment_multiplier = 2
|
||
|
#Costs for applying enchantments from enchanted books are halved.
|
||
|
halved_book_costs = true
|
||
|
#The additional cost in levels for each valid repair material an item is repaired with in an anvil.
|
||
|
#Range: > -2147483648
|
||
|
repair_with_material_unit_cost = 1
|
||
|
#Max cost of enchantment level allowed to be spent in an anvil. Every operation exceeding the limit will show as 'Too Expensive!' and will be disallowed.
|
||
|
#If set to '-1' the limit is disabled.
|
||
|
#Set to '40' enchantment levels in vanilla.
|
||
|
#Range: > -1
|
||
|
too_expensive_limit = -1
|
||
|
#Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags.
|
||
|
#Allowed Values: OFF, ALL_ITEMS, NAME_TAGS_ONLY
|
||
|
free_renames = "ALL_ITEMS"
|
||
|
|
||
|
[prior_work_penalty]
|
||
|
#FIXED: When renaming / repairing, ignore any prior work penalty on the item. Makes prior work penalty only relevant when new enchantments are added.
|
||
|
#LIMITED: When renaming / repairing cost exceeds max anvil repair cost, limit cost just below max cost.
|
||
|
#VANILLA: Renaming / repairing increase with prior work penalty and will no longer be possible when max cost is exceeded.
|
||
|
#Allowed Values: VANILLA, FIXED, LIMITED
|
||
|
rename_and_repair_costs = "FIXED"
|
||
|
#Controls how working an item in the anvil multiple times affects the cost of future operations.
|
||
|
#FIXED: A constant value is added every time the item is worked.
|
||
|
#VANILLA: Penalty doubles every time an item is worked.
|
||
|
#DISABLED: Penalty stays at 0 and does not increase.
|
||
|
#Allowed Values: DISABLED, VANILLA, FIXED
|
||
|
prior_work_penalty = "FIXED"
|
||
|
#Prevents the prior work penalty from increasing when the item has only been renamed or repaired.
|
||
|
penalty_free_renames_and_repairs = true
|
||
|
#Constant to use when "prior_work_penalty" is set to "FIXED". Every subsequent operation will increase by this value in levels.
|
||
|
#Range: > 1
|
||
|
prior_work_penalty_constant = 4
|
||
|
|