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126 lines
5.2 KiB
INI
126 lines
5.2 KiB
INI
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# Configuration file
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Biome {
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# Biome registry name [default: ]
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S:name=minecraft:warped_forest
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: CLOUD]
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S:chunkPollutionInfluence=CLOUD
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
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I:concentrationAltitude=191
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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dust {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: NEVER]
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S:chunkPollutionInfluence=NEVER
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
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I:concentrationAltitude=-65
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
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S:motionVelocity=0.1
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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sulfur {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: CLOUD]
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S:chunkPollutionInfluence=CLOUD
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
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I:concentrationAltitude=190
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
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S:motionVelocity=0.15
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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}
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