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75 lines
3 KiB
INI
75 lines
3 KiB
INI
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# Configuration file
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dust {
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Determines when this pollutant affects the pollution level of the chunk it is in.
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# Possible values:
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# ALWAYS - always affects regardless of position.
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# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
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# NEVER - never affects chunk pollution level.
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# [default: NEVER]
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S:chunkPollutionInfluence=NEVER
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# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb)
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# Affects smog and sky colors. [default: 0xff999999]
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S:color=0xff999999
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# The height that pollutant blocks will try to reach and build up at.
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# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
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I:concentrationAltitude=-65
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# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines a list of dimensions in which this pollutant will not be generated.
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S:dimensionBlackList <
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>
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# If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored.
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S:dimensionWhiteList <
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>
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# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
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B:dissipateExcessive=false
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# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# List of materials which can be used to filter this pollutant.
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# Format: materialID, capacity, byproductID
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# <materialID> - the id of the material that will be used to filter this pollutant,
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# <capacity> - how many pollutant blocks each piece of material can filter,
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# <byproduct> - the byproduct of the used filter material.
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S:filterMaterials <
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paper, 8, gray_dye
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>
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# The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source.
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# Set to zero to disable explosions. [range: 0 ~ 512, default: 20]
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I:lowerExplosiveLimit=20
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# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
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S:motionVelocity=0.1
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# List of blocks which this pollutant can pass through.
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S:passableBlocks <
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#minecraft:carpets
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#minecraft:trapdoors
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minecraft:mangrove_roots:*
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>
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# Syntax: minSize-maxSize, rarity, persistence
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# Size (in blocks) - randomly selected between specified bounds for each cloud
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# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
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# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
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# [default: 0-0, 0, false]
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S:pregeneratedClouds=0-0, 0, false
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# Defines the text color for the name of this pollutant. [default: white]
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S:textColor=white
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}
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