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import yaml
from yaml . loader import SafeLoader
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from colorama import Fore , Back
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import re
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from lib . item import Item
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from lib . menu import HasItemDialogue , MenuManager
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from . save import SaveManager
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from . ascii import AsciiAnimation
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from . fight import *
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from time import sleep
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from os import system
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class Game : # Hlavní třída, uchovává údaje o hře
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def __init__ ( self , data : dict , lang ) :
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self . name = data [ " meta " ] [ " name " ] # Název hry
self . author = data [ " meta " ] [ " creator " ] # Název tvůrce
self . current = " start " # Aktuální node
self . nodes = { } # Seznam všech
self . inventory = [ ] # Hráčův inventář
self . id = data [ " meta " ] [ " id " ] # "Unikátní" ID hry
self . lang = lang # Řetězce pro vybraný jazyk
self . save = SaveManager ( self . id , self . lang ) # Systém ukládání
self . equipped = { " weapon " : None , " armor " : None } # Předměty vybavené hráčem
self . enemies = { } # Seznam všech nepřátel
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if " equippable " in data [ " meta " ] . keys ( ) :
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self . equippable = [ ] # Předměty, které si hráč může vybavit
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for item in data [ " meta " ] [ " equippable " ] :
name = list ( item . keys ( ) ) [ 0 ]
if " def " in item [ name ] . keys ( ) and " atk " in item [ name ] . keys ( ) :
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self . equippable . append ( Item ( item [ name ] [ " name " ] , item [ name ] [ " atk " ] , item [ name ] [ " def " ] ) )
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elif " def " in item [ name ] . keys ( ) :
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self . equippable . append ( Item ( name = item [ name ] [ " name " ] , defense = item [ name ] [ " def " ] ) )
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elif " atk " in item [ name ] . keys ( ) :
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self . equippable . append ( Item ( item [ name ] [ " name " ] , item [ name ] [ " atk " ] ) )
if ( " starter " in item [ name ] . keys ( ) ) : # Pokud je starter, přidáme hráčí na začátku do inventáře
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if item [ name ] [ " starter " ] :
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i = next ( ( x for x in self . equippable if x . name == item [ name ] [ " name " ] ) ) # V případě, že nenalezne předmět, vrací None
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self . inventory . append ( i )
self . equipped [ i . type ] = i
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if " enemies " in data [ " meta " ] . keys ( ) :
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# Načte nepřátele
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for en in data [ " meta " ] [ " enemies " ] :
name = list ( en . keys ( ) ) [ 0 ]
self . enemies [ name ] = { " name " : en [ " name " ] , " hp " : en [ " hp " ] , " attacks " : en [ " attacks " ] , " def " : en [ " def " ] }
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for k in data [ " game " ] : # načte všechny nody
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self . nodes . update ( { k : data [ " game " ] [ k ] } )
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def main_menu ( self ) : # Zobrazí hlavní menu
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l = self . save . load ( )
if not l :
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# V případě nové hry
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m = MenuManager ( [ self . lang [ ' start ' ] , self . lang [ ' options ' ] , self . lang [ ' quit ' ] ] , f " { self . name } \n { self . lang [ ' game_by ' ] . replace ( ' $author ' , self . author ) } " )
selection = m . selected
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system ( " cls||clear " )
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if ( selection == 0 ) : # Začít
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self . print_text ( )
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elif ( selection == 1 ) : # Nastavení
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self . settings_menu ( )
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elif ( selection == 2 ) : # Vypnout
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print ( self . lang [ ' quitting ' ] )
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exit ( )
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else : # V případě uložené hry zobrazí "Pokračovat"
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m = MenuManager ( [ self . lang [ ' continue ' ] , self . lang [ ' new_game ' ] , self . lang [ ' options ' ] , self . lang [ ' quit ' ] ] , f " { self . name } \n { self . lang [ ' game_by ' ] . replace ( ' $author ' , self . author ) } " )
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selection = m . selected
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system ( " cls||clear " )
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if ( selection == 0 ) :
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self . current = self . save . currentPrompt
self . inventory = self . save . inventory
self . print_text ( )
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elif ( selection == 1 ) :
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self . print_text ( )
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elif ( selection == 2 ) :
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self . settings_menu ( )
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elif ( selection == 3 ) :
print ( self . lang [ ' quitting ' ] )
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exit ( )
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def settings_menu ( self ) : # Zobrazí nastavení
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m = MenuManager ( [ self . lang [ ' lang ' ] , self . lang [ ' back ' ] ] , self . lang [ ' options ' ] )
selection = m . selected
if ( selection == 0 ) :
m = MenuManager ( [ " English " , " Česky " , self . lang [ ' back ' ] ] , self . lang [ ' lang ' ] )
selection = m . selected
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system ( " cls||clear " )
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if ( selection == 0 ) :
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with open ( " ./saves/lang " , " w " ) as f :
f . write ( " en " )
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elif ( selection == 1 ) :
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with open ( " ./saves/lang " , " w " ) as f :
f . write ( " cz " )
self . settings_menu ( )
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else :
self . main_menu ( )
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def print_text ( self ) : # Zobrazí hráči aktuální node
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system ( " cls||clear " )
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if " add_item " in self . nodes [ self . current ] . keys ( ) : # V případě, že máme přidat hráči věc do inventáře
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item = self . nodes [ self . current ] [ ' add_item ' ]
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for i in self . equippable :
if i . name == item : # Pokud lze vybavit, změnit na instanci třídy Item
item = i
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if item not in self . inventory :
self . inventory . append ( item )
print ( self . inventory )
system ( " clear||cls " )
print ( f " { self . lang [ ' acquire ' ] . replace ( ' $item ' , f ' { Fore . CYAN } { item } { Fore . RESET } ' ) } " )
sleep ( 3 )
system ( " clear||cls " )
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animated = re . search ( r " (?! { ).+(?=}) " , self . nodes [ self . current ] [ " text " ] ) # Hledá kód pro vložení animovaného textu
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if ( animated != None ) :
self . print_animated ( animated . group ( 0 ) )
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self . nodes [ self . current ] [ " text " ] = self . nodes [ self . current ] [ " text " ] . replace ( " { " + animated . group ( 0 ) + " } " , " " ) # Odstraní kód z textu
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if ( " actions " in self . nodes [ self . current ] . keys ( ) ) :
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actions_desc = [ ] # uchovává text nodu, abychom jej nemuseli hledat v MenuManager
need_item = [ ] # pomáhá implementovat kontrolu potřebného předmětu
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for option in self . nodes [ self . current ] [ " actions " ] :
try :
actions_desc . append ( self . nodes [ option ] [ " description " ] )
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if " has_item " in self . nodes [ option ] . keys ( ) :
need_item . append ( self . nodes [ option ] [ " has_item " ] )
else :
need_item . append ( None )
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except Exception :
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print ( f " { Back . RED } { Fore . WHITE } { self . lang [ ' no_action ' ] . replace ( ' $action ' , option ) } { Fore . RESET } " )
exit ( 1 )
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m = " "
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actions_desc . extend ( [ self . lang [ ' inventory ' ] , self . lang [ ' quit ' ] ] )
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if ( all ( element == None for element in need_item ) is False ) : # Pokud platí, musíme zkontrolovat, jestli hráč má předmět
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need_item . extend ( [ None , None ] )
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m = HasItemDialogue ( actions_desc , self . parse_colors ( self . nodes [ self . current ] [ " text " ] ) , self . inventory , need_item )
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while need_item [ m . selected ] != None and all ( element not in self . inventory for element in need_item [ m . selected ] ) : # Opakovat, dokud uživatel nevybere platný výběr
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m = HasItemDialogue ( actions_desc , self . parse_colors ( self . nodes [ self . current ] [ " text " ] ) , self . inventory , need_item )
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if m . selected < = len ( actions_desc ) - 3 and " has_item " in self . nodes [ self . nodes [ self . current ] [ " actions " ] [ m . selected ] ] . keys ( ) :
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for item in need_item [ m . selected ] :
self . inventory . remove ( item )
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elif " fight " in self . nodes [ self . current ] . keys ( ) :
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# Spustí boj
enemy = self . enemies [ self . nodes [ self . current ] [ " fight " ] ] # Získá info o nepříteli
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m = FightHandler ( self . nodes [ self . current ] [ " text " ] , enemy [ " name " ] , enemy [ " hp " ] , enemy [ " def " ] , enemy [ " attacks " ] , self . lang , self . equipped , self . inventory )
input ( )
while m . hp > 0 and m . my > 0 :
m . show ( )
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m . rebind ( ) # Znovu nastavuje klávesy, kvůli MenuManageru uvnitř show_inventory, který je maže
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input ( )
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system ( " cls||clear " )
keyboard . remove_all_hotkeys ( )
if m . hp < 1 :
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# Nepřítel byl poražen
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print ( self . lang [ " defeated " ] . replace ( " $enemy " , enemy [ " name " ] ) )
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sleep ( 3 )
self . current = self . nodes [ self . current ] [ " actions " ] [ 0 ] # Přesune na první akci
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self . print_text ( )
else :
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# Hráč byl poražen TODO: Otestovat
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print ( self . lang [ " defeat " ] . replace ( " $enemy " , enemy [ " name " ] ) )
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sleep ( 3 )
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self . print_text ( )
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return
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else :
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m = MenuManager ( actions_desc , self . parse_colors ( self . nodes [ self . current ] [ " text " ] ) )
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sel = m . selected
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if ( sel == len ( actions_desc ) - 2 ) : # Zobrazit inventář
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self . show_inventory ( )
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elif ( sel == len ( actions_desc ) - 1 ) : # Uložit a ukončit
self . save . currentPrompt = self . current
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self . save . inventory = self . inventory
self . save . save ( )
exit ( 0 )
else :
self . current = self . nodes [ self . current ] [ " actions " ] [ sel ]
self . print_text ( )
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else :
print ( self . parse_colors ( self . nodes [ self . current ] [ " text " ] ) )
print ( " " )
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def show_inventory ( self ) : # Zobrazí hráčův inventář
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if len ( self . inventory ) == 0 :
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MenuManager ( [ self . lang [ " return " ] ] , f " { self . lang [ ' inside_inv ' ] } \n " )
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else :
s = " "
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op = [ ]
items = [ ]
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for i , item in enumerate ( self . inventory ) :
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if type ( item ) is Item : # Pokud je předmět třídy Item, zobrazit zda-li je vybaven nebo ne
if self . equipped [ " weapon " ] == item or self . equipped [ " armor " ] == item :
op . append ( f " - { item . name } | { self . lang [ ' equipped ' ] } " )
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else :
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op . append ( f " - { item . name } " )
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items . append ( item )
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else :
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if ( i == len ( self . inventory ) ) : # poslední, nepřidávat newline
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s + = f " - { item } "
else :
s + = f " - { item } \n "
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items . append ( None )
op . append ( self . lang [ " return " ] )
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m = MenuManager ( op , f " { self . lang [ ' inside_inv ' ] } \n { s } " )
if ( m . selected != len ( op ) - 1 ) :
# Vybavit
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i = items [ m . selected ]
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self . equipped [ i . type ] = i
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self . print_text ( )
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def print_animated ( self , animid ) : # Zobrazí animaci
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animation = AsciiAnimation ( )
animation . load_ascii ( animid )
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animation . play ( )
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print ( )
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def parse_colors ( self , text : str ) - > str : # Převádí kód na barvy v terminálu
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newText = text . replace ( " &b " , Fore . CYAN ) . replace ( " &c " , Fore . RED ) . replace ( " &e " , Fore . YELLOW ) . replace ( " &a " , Fore . GREEN ) . replace ( " &9 " , Fore . BLUE ) . replace ( " &r " , Fore . RESET ) . replace ( " &f " , Fore . WHITE ) . replace ( " &5 " , Fore . MAGENTA ) . replace ( " \n " , Fore . RESET + " \n " ) # replace color codes and newlines with colorama
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newText + = Fore . RESET # resetovat na konci
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return newText
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def load ( file_path , lang ) : # Načte hru z YAML souboru
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with open ( file_path ) as f :
data = yaml . load ( f , Loader = SafeLoader )
g = Game ( data , lang )
return g