Remove item
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@ -107,6 +107,9 @@ class Game: # the game class keeps information about the loaded game
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# TODO: Remove item from inventory after using it?
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while need_item[m.selected] != None and all(element not in self.inventory for element in need_item[m.selected]): # until user selects an available prompt, re-prompt again
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m = HasItemDialogue(actions_desc,self.parse_colors(self.nodes[self.current]["text"]),self.inventory,need_item)
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if "has_item" in self.nodes[m.selected].keys():
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for item in need_item[m.selected]:
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self.inventory.remove(item)
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else:
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m = MenuManager(actions_desc,self.parse_colors(self.nodes[self.current]["text"]))
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sel = m.selected
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