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30 lines
1.6 KiB
Text
Executable file
30 lines
1.6 KiB
Text
Executable file
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# armorstands.json #
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######################################
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This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
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Armor stands spawn in armory rooms and wardrobe rooms.
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For information on ItemRandomizers, see the bottom of this README.
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######################################
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# itemframes.json #
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This file contains ItemRandomizers describing the probability distribution of items in item frames.
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Item frames only spawn in food storage rooms and armoury rooms.
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For information on ItemRandomizers, see the bottom of this README.
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######################################
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# ItemRandomizers #
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######################################
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Describes a set of items and the probability of each item being chosen.
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- entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
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The total sum of all probabilities SHOULD NOT exceed 1.0!
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- defaultItem: The item used for any leftover probability ranges.
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For example, if the total sum of all the probabilities of the entries is 0.6, then
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there is a 0.4 chance of the defaultItem being selected.
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Here's an example ItemRandomizer:
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"entries": {
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"minecraft:stone_axe": 0.25,
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"minecraft:shield": 0.2,
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"minecraft:air": 0.1
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},
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"defaultItem": "minecraft:iron_axe"
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For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
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10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).
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