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aetheria/packwiz/1.20.1/config/arcanelanterns-server.toml

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TOML
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#Allow falling at normal speed while the slow falling effect is active when sneaking. The player will still not take any fall damage.
slow_falling_quick_descent = true
[love_lantern]
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 1200
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 5
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 3
#Maximum animals of a certain type (e.g. sheep or pigs) before the love lamp stops breeding that type. All animals of a type are counted, also those that cannot breed (like babies).
#Range: > 2
max_animals = 12
[brilliant_lantern]
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 20
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 4
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 4
#Animals the briliant lantern will not turn into experience.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
blacklist = []
[feral_lantern]
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 20
#The maximum light level at a checked position where the feral lamp will place a flare.
#Range: 0 ~ 15
max_light_level = 5
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 40
#The maximum amount of flares the feral lamp will place before destroying itself.
#Range: 1 ~ 9999
max_placed_flares = 40
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 15
[withering_lantern]
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 20
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 7
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 3
#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
#Range: > 0
effect_duration = 2
[boreal_lantern]
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 2
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 10
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 10
#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
#Range: > 0
effect_duration = 5
[containing_lantern]
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 3
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 5
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 10
[wailing_lantern]
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 20
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 10
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 5
#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
#Range: > 0
effect_duration = 5
[cloud_lantern]
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 80
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 10
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 10
#Duration in seconds this lamp's potion effect should be applied for to nearby entities.
#Range: > 0
effect_duration = 9
[life_lantern]
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 3
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 120
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 5
[warding_lantern]
#Range on the y-axis where this lantern affects entities.
#Range: > -2147483648
vertical_range = 5
#Delay in ticks after which the lantern runs its effects again.
#Range: > 1
delay = 10
#Range on the xz-plane where this lantern affects entities.
#Range: > -2147483648
horizontal_range = 10