1
0
Fork 0
mirror of https://github.com/xHyroM/aetheria.git synced 2024-11-14 03:48:06 +01:00
aetheria/packwiz/1.20.1/config/sleep_tight-common.toml

164 lines
5.7 KiB
TOML
Executable file

[misc]
#Fixes multiplayer players being positioned 2 pixels above a bed
fix_bed_position = true
#Allows laying on a bed when you are on sleeping cooldown
lay_when_on_cooldown = true
#Allows player to sleep in the middle of two beds
queen_size_bed = true
#Disables damage from bed explosion when used in another dimension. Can also be used to disable explosion entirely allowing one to sleep in those dimensions
#Allowed Values: DEFAULT, TINY_EXPLOSION, ALLOWS_SLEEPING, ALLOWS_SLEEPING_NO_RESPAWN
behavior_in_dimension = "DEFAULT"
#Interval between two consecutive sleep times for them to not be considered consecutive
#Range: 0 ~ 1000000
sleep_interval = 24000
#Makes night bag less unique by allowing you to place them normally on the ground
boring_night_bags = false
#Immediately attempt sleeping after laying down on a bed
sleep_immediately = false
[misc.heartstone_mod_integration]
#Gives some benefit when sleeping next to somebody else. By default only works in conjunction with heartstone mod
#Allowed Values: HEARTSTONE_PLAYER_OR_VILLAGER, HEARTSTONE_PLAYER, ANY_PLAYER_OR_VILLAGER, ANY_PLAYER, OFF
enabled = "HEARTSTONE_PLAYER_OR_VILLAGER"
#Effect to give to players when they wake up
#This is a list. Add more entries with syntax [[...]]
[[misc.heartstone_mod_integration.effects]]
intensity_per_level = 0.0
base_duration = 1800
duration_per_level = 20.0
effect = "minecraft:regeneration"
[bedbugs]
#Base spawn chance every time you wake up, increases with difficulty
#Range: 0.0 ~ 1.0
spawn_chance = 0.11
#max radius at which they can spawn
#Range: 1 ~ 64
max_spawn_radius = 24
#min radius from which they can spawn
#Range: 1 ~ 64
min_spawn_radius = 12
#Max light level that a bedbug can spawn at
#Range: 0 ~ 15
max_allowed_light_level = 15
#The game will perform x attempts to spawn a bedbug around each player when they wake up. This already takes into account the chance config.High values will decrease failed attempts
#Range: 0 ~ 1000
tries = 20
#Prevents bedbugs when using dream essence
prevented_by_dream_essence = false
#Only spawns bedbugs when sleeping in your home bed
only_when_in_home_bed = false
[sleep_cooldown]
#Time before you can sleep/rest again after you've slept in a hammock
#Range: 0 ~ 1000000
hammock = 6000
#Time before you can sleep/rest again after you've successfully slept in a bed
#Range: 0 ~ 1000000
night_bag = 6000
#Time before you can sleep/rest again after you've successfully slept in a bed
#Range: 0 ~ 1000000
bed = 6000
[sleep_benefits]
#Which type of beds will apply benefits on wake up
#Allowed Values: NONE, ALWAYS, HOME_BED
active_for = "HOME_BED"
#Healing applied on wake up
#Allowed Values: NONE, TIME_BASED, MAX
healing = "MAX"
#
#Allowed Values: NONE, TIME_BASED, MAX
effect_clearing = "MAX"
#
#Allowed Values: ALL, BENEFICIAL, HARMFUL
effect_clearing_types = "ALL"
#Effects to apply when player wakes up. You can add more entries, this is a list
[[sleep_benefits.effects_on_wake_up]]
intensity_per_level = 0.075
base_duration = 2400
duration_per_level = 600.0
effect = "sleep_tight:invigorated"
[sleep_penalties]
apply_to_beds = true
apply_to_hammock = true
apply_to_night_bags = true
#Method to calculate hunger loss. Can be based off time slept, difficulty or constant
#Allowed Values: CONSTANT, TIME_BASED, DIFFICULTY_BASED, TIME_DIFFICULTY_BASED
consumed_hunger_mode = "TIME_DIFFICULTY_BASED"
#Base hunger decrement value. Depends on other config. Set to 0 to disable
#Range: 0.0 ~ 20.0
base_value = 5.0
[sleep_requirements]
apply_to_beds = true
apply_to_hammock = true
apply_to_night_bags = true
#Requires player to have full hunger bar before being able to sleep
require_full_hunger = false
#Xp cost for sleeping. Does not affect peaceful
#Range: 0 ~ 200
xp_cost = 0
[home_bed]
#Amount of nights needed to mark a bed as home bed
#Range: 1 ~ 50
required_nights = 8
#Percentage of xp added per tier of the effect. Setting to 1 doubles the effect
#Range: 0.0 ~ 1.0
invigorated_effect_xp = 0.1
#Home bed level cap. Each night slept increases this number
#Range: 0 ~ 1000
max_level_cap = 100
#Makes respawning only possible when using your own Home Bed. Fight back the night!
only_respawn_in_home_bed = false
[nightmares]
apply_to_beds = true
apply_to_hammock = false
apply_to_night_bags = false
#Amount of consecutive nights slept after which nightmares could start to happen
#Range: 0 ~ 100
appear_after_consecutive_nights = 3
#Range: 0.0 ~ 1.0
nightmare_increment_per_night = 0.16
#Multiplier applied to time slept after a nightmare
#Range: 0.01 ~ 1.0
sleep_time_multiplier = 0.5
#Refractory period after a nightmare in which you won't be able to sleep
#Range: 0 ~ 1000000
insomnia_duration = 36000
[wake_up_encounters]
#The game will perform x attempts to spawn a mod around each player every time they sleep.Increases likelihood of finding one. Note that actual value will also depend on local difficulty
#Range: 0 ~ 1000
tries = 25
#Max amount of mobs per encounter
#Range: 0 ~ 20
max_count = 1
#Range: 1 ~ 32
spawn_radius = 10
#Range: 0 ~ 32
min_radius = 2
#Range: 1 ~ 10
height = 3
#Mobs that can randomly wake up the player if sleeping in a dark place. Leave empty to use default spawning behavior. Add a weighted list in the following format (replace line bellow):
#[[bed.wake_up_encounters.alternative_whitelist]]
# data = "minecraft:vindicator"
# weight = 2
#[[bed.wake_up_encounters.alternative_whitelist]]
# data = "minecraft:creeper"
# weight = 2
#
alternative_whitelist = []
#Multiplier applied to time slept after an encounter
#Range: 0.01 ~ 1.0
sleep_time_multiplier = 0.5
#Refractory period after an encounter in which you won't be able to sleep
#Range: 0 ~ 1000000
insomnia_duration = 12000