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36 lines
No EOL
1.5 KiB
Text
Executable file
36 lines
No EOL
1.5 KiB
Text
Executable file
{
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// The chance everlasting beef drops when a cow or mooshroom is killed by a player
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"everlastingBeefChance": 0.002,
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// The chance that a skeleton, zombie or piglin spawns with an artifact equipped
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"entityEquipmentChance": 0.001,
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// The chance that an artifact generates in suspicious sand or gravel
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"archaeologyChance": 0.0625,
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// Whether the Kitty Slippers and Bunny Hoppers change the player's hurt sounds
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"modifyHurtSounds": true,
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"campsite": {
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/* How many times a campsite will attempt to generate per chunk
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Set this to 0 to prevent campsites from generating
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*/
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"count": 4,
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// The minimum height campsites can spawn at
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"minY": -60,
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// The maximum height campsites can spawn at
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"maxY": 40,
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// Probability that a campsite has a mimic instead of a chest
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"mimicChance": 0.3,
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// Whether to use wooden chests from other mods when generating campsites
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"useModdedChests": true,
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// Whether campsites can contain blocks that emit light
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"allowLightSources": true
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},
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/* Affects how common artifacts are in chests.
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Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common.
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Doubling this value will make artifacts approximately twice as hard to find, and vice versa.
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To prevent artifacts from appearing as chest loot, set this to 10000.
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To disable or change the effects of specific items, the /gamerule command can be used.
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A list of available game rules and their effects can be found on the wiki on GitHub:
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https://github.com/ochotonida/artifacts/wiki
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*/
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"artifactRarity": 1.0
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} |