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aetheria/packwiz/1.20.1/kubejs
2024-07-07 16:29:31 +02:00
..
assets/kubejs/textures refactor: better kubejs structure 2024-06-17 20:59:45 +02:00
client_scripts refactor: better kubejs structure 2024-06-17 20:59:45 +02:00
config refactor: better kubejs structure 2024-06-17 20:59:45 +02:00
server_scripts feat: railcraft gregify 2024-07-07 16:29:31 +02:00
README.txt refactor: better kubejs structure 2024-06-17 20:59:45 +02:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory