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27 lines
1.2 KiB
TOML
Executable file
27 lines
1.2 KiB
TOML
Executable file
#Only show paper doll when in first-person mode.
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first_person_only = true
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#Set axis the player head can move on.
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#Allowed Values: YAW, PITCH, BOTH
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head_movement = "YAW"
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#Define a screen corner to align the paper doll display to.
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#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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position = "TOP_LEFT"
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#Display paper doll while performing these actions.
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#Display paper doll while performing these actions.
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#Allowed Values: SPRINTING, SWIMMING, CRAWLING, CROUCHING, FLYING, GLIDING, RIDING, SPIN_ATTACKING, USING
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display_actions = ["SPRINTING", "SWIMMING", "CRAWLING", "CROUCHING", "FLYING", "GLIDING"]
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#Scale of paper doll. Also affected by video settings gui scale.
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#Range: 1 ~ 24
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scale = 4
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#Offset on y-axis from original doll position.
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#Range: > -2147483648
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offset_y = 0
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#Amount of ticks the paper doll will be kept on screen after its display conditions are no longer met. Set to 0 to always display the doll.
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#Range: > 0
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display_time = 15
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#Offset on x-axis from original doll position.
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#Range: > -2147483648
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offset_x = 0
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#Shift paper doll downwards when it would otherwise overlap with potion icons while showing in the top screen right corner.
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potion_shift = true
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