mirror of
https://github.com/xHyroM/aetheria.git
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64 lines
3.3 KiB
TOML
Executable file
64 lines
3.3 KiB
TOML
Executable file
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[miscellaneous]
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#Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla.
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#Range: 0.0 ~ 1.0
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anvil_break_chance = 0.05
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#Solely renaming items in an anvil will never cause the anvil to break.
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risk_free_anvil_renaming = true
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#Edit name tags without cost nor anvil, simply by sneak + right-clicking.
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edit_name_tags_no_anvil = true
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#The naming field in anvils and the name tag gui will support formatting codes for setting custom text colors and styles.
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#Check out the Minecraft Wiki for all available formatting codes and their usage: https://minecraft.fandom.com/wiki/Formatting_codes#Usage
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renaming_supports_formatting = true
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#Allow using iron blocks to repair an anvil by one damage stage. Can be automated using dispensers.
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anvil_repairing = true
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#Most default value represents vanilla behavior.
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[costs]
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#Multiplier for each level of a rare enchantment being applied.
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#Range: > 1
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rare_enchantment_multiplier = 4
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#The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired.
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#Range: > -2147483648
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repair_with_other_item_cost = 2
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#Multiplier for each level of a common enchantment being applied.
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#Range: > -2147483648
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common_enchantment_multiplier = 1
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#Multiplier for each level of a very rare enchantment being applied.
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#Range: > 1
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very_rare_enchantment_multiplier = 8
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#Multiplier for each level of a uncommon enchantment being applied.
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#Range: > 1
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uncommon_enchantment_multiplier = 2
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#Costs for applying enchantments from enchanted books are halved.
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halved_book_costs = true
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#The additional cost in levels for each valid repair material an item is repaired with in an anvil.
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#Range: > -2147483648
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repair_with_material_unit_cost = 1
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#Max cost of enchantment level allowed to be spent in an anvil. Every operation exceeding the limit will show as 'Too Expensive!' and will be disallowed.
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#If set to '-1' the limit is disabled.
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#Set to '40' enchantment levels in vanilla.
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#Range: > -1
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too_expensive_limit = -1
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#Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags.
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#Allowed Values: OFF, ALL_ITEMS, NAME_TAGS_ONLY
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free_renames = "ALL_ITEMS"
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[prior_work_penalty]
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#FIXED: When renaming / repairing, ignore any prior work penalty on the item. Makes prior work penalty only relevant when new enchantments are added.
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#LIMITED: When renaming / repairing cost exceeds max anvil repair cost, limit cost just below max cost.
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#VANILLA: Renaming / repairing increase with prior work penalty and will no longer be possible when max cost is exceeded.
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#Allowed Values: VANILLA, FIXED, LIMITED
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rename_and_repair_costs = "FIXED"
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#Controls how working an item in the anvil multiple times affects the cost of future operations.
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#FIXED: A constant value is added every time the item is worked.
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#VANILLA: Penalty doubles every time an item is worked.
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#DISABLED: Penalty stays at 0 and does not increase.
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#Allowed Values: DISABLED, VANILLA, FIXED
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prior_work_penalty = "FIXED"
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#Prevents the prior work penalty from increasing when the item has only been renamed or repaired.
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penalty_free_renames_and_repairs = true
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#Constant to use when "prior_work_penalty" is set to "FIXED". Every subsequent operation will increase by this value in levels.
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#Range: > 1
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prior_work_penalty_constant = 4
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