mirror of
https://github.com/xHyroM/aetheria.git
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153 lines
4.1 KiB
TOML
Executable file
153 lines
4.1 KiB
TOML
Executable file
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#General mod settings
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[general]
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#-
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#Range: > -2147483648
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Storm_OddsTo1OfHighWindWaterSpout = 150
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#-
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Storm_FlyingBlocksHurt = true
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#-
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#Range: > -2147483648
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Storm_MaxPerPlayerPerLayer = 20
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#-
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#Range: > -2147483648
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Storm_Deadly_CollideDistance = 128
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#-
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#Range: > -2147483648
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Storm_LightningStrikeBaseValueOddsTo1 = 200
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#-
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Storm_NoRainVisual = false
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#-
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#Range: > -2147483648
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Storm_MaxRadius = 300
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#-
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#Range: > -2147483648
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Storm_AllTypes_TickRateDelay = 60
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpRate = 10
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#-
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#Range: > -2147483648
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Storm_Rain_WaterSpendRate = 3
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
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#-
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Storm_TemperatureAdjustRate = 0.1
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#-
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#Range: > -2147483648
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Storm_HailPerTick = 10
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#-
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#Range: > -2147483648
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Storm_OddsTo1OfOceanBasedStorm = 300
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_HighWind = 90
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_Hail = 80
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F0_Tornado = 70
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C0_Cyclone = 70
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F1_Tornado = 50
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C1_Cyclone = 50
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F2_Tornado = 40
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C2_Cyclone = 40
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F3_Tornado = 30
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C3_Cyclone = 30
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F4_Tornado = 20
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C4_Cyclone = 20
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F5_Tornado = 10
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#Also known as full blown hurricane
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#Range: > -2147483648
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Storm_PercentChanceOf_C5_Cyclone = 10
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#-
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#Range: > -2147483648
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Storm_ParticleSpawnDelay = 3
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#-
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#Range: > -2147483648
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Player_Storm_Deadly_OddsTo1 = 30
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#-
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#Range: > -2147483648
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Player_Storm_Deadly_TimeBetweenInTicks = 72000
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#-
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Server_Storm_Deadly_UseGlobalRate = true
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#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
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#Range: > -2147483648
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Server_Storm_Deadly_OddsTo1 = 30
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#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
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#Range: > -2147483648
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Server_Storm_Deadly_TimeBetweenInTicks = 72000
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#For areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Player_Storm_Deadly_OddsTo1_Land_Based = 1200
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#For areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
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#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Server_Storm_Deadly_OddsTo1_Land_Based = 1200
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#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
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#-
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preventServerThunderstorms = true
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#-
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#Range: > -2147483648
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Lightning_OddsTo1OfFire = 20
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#-
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#Range: > -2147483648
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Lightning_lifetimeOfFire = 3
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#-
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#Range: > -2147483648
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Lightning_DistanceToPlayerForEffects = 256
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#-
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Lightning_StartsFires = false
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#-
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#Range: > -2147483648
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Storm_Deflector_RadiusOfStormRemoval = 150
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#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
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#Range: > -2147483648
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Storm_Deflector_MinStageRemove = 1
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#-
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Storm_Deflector_RemoveRainstorms = false
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#-
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Storm_Deflector_RemoveSandstorms = true
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#-
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#Range: > -2147483648
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Storm_Rain_Overcast_OddsTo1 = 50
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#-
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#Range: > -2147483648
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Storm_Rain_OddsTo1 = 150
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#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
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#Range: > -2147483648
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Storm_Rain_TrackAndExtinguishEntitiesRate = 200
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