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59 lines
2.7 KiB
INI
Executable file
59 lines
2.7 KiB
INI
Executable file
# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# The amount of emissions (in blocks with light density) generated by each update of this emitter.
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# The update frequency depends on the type of the emitter (see the 'type' parameter).
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# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
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# Set the value to 0 for disabling emissions from this source.
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#
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:carbon=0.0
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# [range: 0.0 ~ 16.0, default: 0.032]
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S:dust=0.032
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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Emitter {
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# Defines the name of the NBT tag that stores info about tile entity active state.
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# Emitter is considered active if the return value is greater than 0 or true.
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# Set to an empty string if you don't need this function. [default: #hardcoded]
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S:activeTag=#hardcoded
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: gtceu:luv_macerator:*]
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S:id=gtceu:luv_macerator:*
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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# The format is <tagKey>=<value>
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# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
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# Leave this blank if you don't need it. [default: ]
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S:identityTag=
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# Defines a list of blocks which should be considered as part of this multiblock.
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S:relatedBlocks <
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>
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# Defines the type of this emitter.
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# Valid types (case insensitive):
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# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
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# TILE - a Block with a Tile Entity that will be updated onces per second.
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# ENTITY - a mobile Entity that will be updated onces per second.
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# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
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S:type=TILE
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}
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