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16 lines
1.2 KiB
YAML
Executable file
16 lines
1.2 KiB
YAML
Executable file
# Allows you to toggle specific optimizations that don't have full vanilla parity.
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# These settings will only take effect after server restarts.
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# Prevents many different lagspikes caused by loading chunks synchronously.
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# This for example causes maps to only update loaded chunks, which depending on the viewdistance can be a smaller radius than vanilla.
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reduce-sync-loads: true
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# Can significantly reduce the time spent on chunk iteration by caching ticking chunks every second.
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# This is especially useful for servers with a high playercount and / or viewdistance.
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# Note: The list of ticking chunks is only updated every second, rather than every tick (but that is very unlikely to matter).
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cache-ticking-chunks: true
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# Can significantly reduce time spent on mobspawning, but isn't as accurate as vanilla on biome borders.
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# This may cause mobs from another biome to spawn a few blocks across a biome border (this does not affect structure spawning!).
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fast-biome-lookups: false
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# Fluid random ticks, like lava spreading fire, are run twice each game tick.
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# Enabling this will cancel the 'duplicate' second fluid tick, but this may cause slight behavior changes.
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cancel-duplicate-fluid-ticks: false
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