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aetheria/packwiz/1.20.1/config/servercore/config.yml

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YAML
Executable file

# The main configuration file for ServerCore.
# Most of these settings can be reloaded without restarting using /servercore reload.
# Most miscellaneous feature toggles.
features:
# Stops the server from loading spawn chunks.
disable-spawn-chunks: false
# Prevents lagspikes caused by players moving into unloaded chunks.
prevent-moving-into-unloaded-chunks: false
# The amount of ticks between auto-saves when /save-on is active.
autosave-interval: 6000
# The fraction that decides the chance of experience orbs being able to merge with each other. (1 = 100%, 40 = 2.5%)
# Note that just like in vanilla, experience orbs will still need to be of the same size to actually merge.
xp-merge-fraction: 40
# The radius in blocks that experience orbs will merge at.
xp-merge-radius: 0.5
# The radius in blocks that items will merge at.
item-merge-radius: 0.5
lobotomize-villagers:
# Makes villagers tick less often if they are stuck in a 1x1 space.
enabled: false
# Decides the interval in between villager ticks when lobotomized.
tick-interval: 20
# Automatically modifies dynamic settings based on the server performance.
dynamic:
# Enables dynamic performance checks.
enabled: false
# The average MSPT to target.
target-mspt: 35
# The settings that will be decreased when the server is overloaded, in the specified order.
# Removing a setting from the list will disable it.
# ► max = The maximum value the server will increase the setting to.
# ► min = The minimum value the server will decrease the setting to.
# ► increment = The amount the setting will be increased or decreased by.
# ► interval = The amount of seconds between each check to increase or decrease.
dynamic-settings:
- setting: 'CHUNK_TICK_DISTANCE'
max: 10
min: 2
increment: 1
interval: 15
- setting: 'MOBCAP_PERCENTAGE'
max: 100
min: 30
increment: 10
interval: 15
- setting: 'SIMULATION_DISTANCE'
max: 10
min: 2
increment: 1
interval: 15
- setting: 'VIEW_DISTANCE'
max: 10
min: 2
increment: 1
interval: 150
# A special mobcap that only affects the breeding of animals and villagers.
breeding-cap:
# Enables breeding caps.
enabled: false
# The breeding cap for villagers.
# ► limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap.
# ► range = The range it will check for entities of the same type.
villagers:
limit: 32
range: 64
# The breeding cap for animals.
# Note that this cap only checks for animals of the same type.
# If the limit is 32 you can still breed 32 cows and 32 pigs next to each other.
animals:
limit: 32
range: 64
# Gives more control over mob spawning.
mob-spawning:
# Mobcap settings for zombie reinforcements.
# ► enforce-mobcaps = Whether to enforce mobcaps for this type of mobspawning.
# ► additional-capacity = Additional capacity for this specific mobcap. Decides how much it can spawn over the regular mobcap.
# It is recommended to allow them to spawn a bit over the regular mobcap as they would otherwise never get a chance to spawn.
zombie-reinforcements:
enforce-mobcap: false
additional-capacity: 32
# Mobcap settings for zombified piglin spawning from nether portal random ticks.
nether-portal-randomticks:
enforce-mobcap: false
additional-capacity: 32
# Mobcap settings for mobs spawned from monster spawners.
monster-spawners:
enforce-mobcap: false
additional-capacity: 32
# A list of mob categories with their respective mobcap and spawn interval.
# ► category = The vanilla spawn category.
# ► mobcap = The maximum amount of entities in the same category that can spawn near a player.
# ► spawn-interval = The interval between spawn attempts in ticks. Higher values mean less frequent spawn attempts.
categories:
- category: 'MONSTER'
mobcap: 70
spawn-interval: 1
- category: 'CREATURE'
mobcap: 10
spawn-interval: 400
- category: 'AMBIENT'
mobcap: 15
spawn-interval: 1
- category: 'AXOLOTLS'
mobcap: 5
spawn-interval: 1
- category: 'UNDERGROUND_WATER_CREATURE'
mobcap: 5
spawn-interval: 1
- category: 'WATER_CREATURE'
mobcap: 5
spawn-interval: 1
- category: 'WATER_AMBIENT'
mobcap: 20
spawn-interval: 1
# Settings for commands and their formatting.
commands:
# Enables the /servercore status command.
status-enabled: true
# Enables the /mobcaps command.
mobcaps-enabled: true
colors:
# The colors used in command feedback. You can use hex codes or minecraft legacy color names.
# The primary color is the most used color in command feedback.
primary: 'dark_aqua'
# The secondary color is used for highlighting important information, like values.
secondary: 'green'
# The tertiary color is mostly used for text in titles.
tertiary: 'aqua'
# Activation range can drastically reduce the amount of lag caused by ticking entities.
# It does this by cleverly skipping certain entity ticks based on the distance to players and other factors, like immunity checks.
# Immunity checks determine whether an entity should be ticked even when it's outside the activation range, like for example when it is falling or takes damage.
# Note: while this is a very powerful feature, it can still slow down mobfarms and break very specific technical contraptions.
activation-range:
# Enables activation range.
enabled: false
# Briefly ticks entities newly added to the world for 10 seconds (includes both spawning and loading).
# This gives them a chance to properly immunize when they are spawned if they should be. Can be helpful for mobfarms.
tick-new-entities: true
# Enables vertical range checks. By default, activation ranges only work horizontally.
# This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms.
use-vertical-range: false
# Skips 1/4th of entity ticks whilst not immune.
# This affects entities that are within the activation range, but not immune (for example by falling or being in water).
skip-non-immune: false
# Allows villagers to tick regardless of the activation range when panicking.
villager-tick-panic: true
# The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks).
villager-work-immunity-after: 20
# The amount of ticks an inactive villager will wake up for when it has work immunity.
villager-work-immunity-for: 20
# A list of entity types that should be excluded from activation range checks.
excluded-entity-types:
- 'minecraft:ghast'
- 'minecraft:hopper_minecart'
- 'minecraft:warden'
# The activation type that will get assigned to any entity that doesn't have a custom activation type.
# ► activation-range = The range an entity is required to be in from a player to be activated.
# ► tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
# ► wakeup-interval = The interval between inactive entity wakeups in seconds.
# ► extra-height-up = Allows entities to be ticked when far above the player when vertical range is in use.
# ► extra-height-down = Allows entities to be ticked when far below the player when vertical range is in use.
default-activation-type:
activation-range: 16
tick-interval: 20
wakeup-interval: -1
extra-height-up: false
extra-height-down: false
# A list of custom activation types.
# ► name = The name of the activation type.
# ► entity-matcher = A list of conditions to filter entities. Only one of these conditions needs to be met for an entity to match.
# ► If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats:
# - Entity type matching | Uses the entity type's identifier. | 'minecraft:zombie' matches zombies, but for example not husks or drowned.
# - Typeof class matching | Uses the 'typeof:' prefix. | 'typeof:monster' matches all monsters.
# ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager.
custom-activation-types:
- name: 'raider'
activation-range: 48
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'typeof:raider'
- name: 'water'
activation-range: 16
tick-interval: 20
wakeup-interval: 60
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:water_animal'
- name: 'villager'
activation-range: 16
tick-interval: 20
wakeup-interval: 30
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:villager'
- name: 'zombie'
activation-range: 16
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'minecraft:zombie'
- 'minecraft:husk'
- name: 'monster-below'
activation-range: 32
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: true
entity-matcher:
- 'minecraft:creeper'
- 'minecraft:slime'
- 'minecraft:magma_cube'
- 'minecraft:hoglin'
- name: 'flying-monster'
activation-range: 48
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'minecraft:ghast'
- 'minecraft:phantom'
- name: 'monster'
activation-range: 32
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'typeof:monster'
- name: 'animal'
activation-range: 16
tick-interval: 20
wakeup-interval: 60
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:animal'
- 'typeof:ambient'
- name: 'creature'
activation-range: 24
tick-interval: 20
wakeup-interval: 30
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:mob'