1
0
Fork 0
mirror of https://github.com/xHyroM/aetheria.git synced 2024-11-10 01:58:06 +01:00
aetheria/packwiz/1.20.1/config/supplementaries-common.toml

564 lines
20 KiB
TOML
Executable file

[redstone]
wind_vane = true
clock_block = true
redstone_illuminator = true
crank = true
cog_block = true
gold_door = true
gold_trapdoor = true
lock_block = true
relayer = true
[redstone.speaker_block]
enabled = true
#Enable/disable speaker block narrator mode
narrator_enabled = true
#Max text
#Range: 0 ~ 10000
max_text = 32
#Maximum block range
#Range: 0 ~ 100000000
range = 64
[redstone.bellows]
enabled = true
#bellows pushes air following this equation:
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
#represents base period at 1 power
#Range: 1 ~ 512
base_period = 78
#entities with velocity greater than this won't be pushed
#Range: 0.0 ~ 16.0
power_scaling = 2.0
#velocity increase uses this equation:
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#maximum range
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
range = 5
[redstone.spring_launcher]
enabled = true
#spring launcher launch speed
#Range: 0.0 ~ 16.0
velocity = 1.5
#fall distance needed to trigger the automatic spring launch
#Range: 0 ~ 512
fall_height_required = 5
[redstone.enderman_head]
enabled = true
drop_head = true
#Time to increase 1 power level when being looked at
#Range: 0 ~ 10000
ticks_to_increase_power = 15
#do enderman heads work when looked from any side?
work_from_any_side = false
[redstone.turn_table]
enabled = true
#can rotate entities standing on it?
rotate_entities = true
#Allows turn table to shuffle containers content when rotated over horizontal axis
shuffle_containers = true
[redstone.pulley_block]
enabled = true
#Chance for a new mineshaft elevator piece to spawn
#Range: 0.0 ~ 1.0
mineshaft_elevator = 0.035
[redstone.dispenser_minecart]
enabled = true
#Dispenser minecarts will have their dispenser facing forward instead of up
face_forward = false
[redstone.faucet]
enabled = true
#Turn off to prevent faucets from dropping items
spill_items = true
#Allows faucets to fill entities inventories
fill_entities_below = false
[redstone.crystal_display]
enabled = true
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
chaining = true
[functional]
fodder = true
hourglass = true
[functional.rope]
#So you came here to disable supp rope not because they are bad but because they are the easiest to disable, despite them doing all the stuff other ropes can do. Well too bad, this config doesnt do anything :P. Learn how to use datapacks to disable stuff, like its normally done
enabled = true
#Allows ropes to be supported & attached to solid block sides
block_side_attachment = true
#Makes sliding down ropes as fast as free falling, still negating fall damage
slide_on_fall = true
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
rope_override = "supplementaries:rope"
#Enables horizontal placement of ropes
horizontal_ropes = true
[functional.jar]
enabled = true
#Jar liquid capacity: leave at 12 for pixel accuracy
#Range: 0 ~ 1024
capacity = 12
#Allow right click to instantly eat or drink food or potions inside a placed jar.
#Disable if you think this ability is op (honey for example). Cookies are excluded
drink_from_jar = false
#Allows the player to directly drink from jar items
drink_from_jar_item = false
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
jar_auto_detect = false
#Allow Jars to capture small mobs
jar_capture = true
#Allow Jars to hold cookies
jar_cookies = true
#Allow Jars to hold liquids from bottles, buckets and bowls
jar_liquids = true
[functional.cage]
enabled = true
#Allows all entities to be captured by cages and jars. Not meant for survival
allow_all_mobs = false
#Allows all baby mobs to be captured by cages
cage_allow_all_babies = false
#Dynamically allows all small mobs inside cages depending on their hitbox size
cage_auto_detect = false
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
persistent_mobs = false
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
#Range: 1 ~ 100
health_threshold = 100
[functional.safe]
enabled = true
#Makes safes only breakable by their owner or by a player in creative
prevent_breaking = false
#Make safes simpler so they do not require keys:
#they will be bound to the first person that opens one and only that person will be able to interact with them
simple_safes = false
[functional.sack]
enabled = true
#Penalize the player with slowness effect when carrying too many sacks
sack_penalty = true
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
#Range: 0 ~ 50
sack_increment = 2
#How many slots should a sack have
#Range: 1 ~ 27
slots = 9
[functional.bamboo_spikes]
enabled = true
tipped_spikes = true
#Allows entities killed by spikes to drop loot as if they were killed by a player
player_loot = false
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
only_allow_harmful_effects = true
#Populate the creative inventory with all tipped spikes variations
populate_creative_tab = true
[functional.urn]
enabled = true
#Chance for an urn to spawn a critter from the urn_spawn tag
#Range: 0.0 ~ 1.0
critter_spawn_chance = 0.009999999776482582
cave_urns = true
[functional.soap]
enabled = true
#Dyed Bock types that cannot be cleaned with soap
clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"]
#This is a map of special blocks that can be cleaned with soap
[functional.soap.special_blocks]
"quark:dirty_glass_pane" = "minecraft:glass_pane"
"minecraft:sticky_piston" = "minecraft:piston"
"quark:dirty_glass" = "minecraft:glass"
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
[functional.present]
enabled = true
trapped_present = true
[functional.flax]
enabled = true
wild_flax = true
[building]
lapis_bricks = true
deepslate_lamp = true
end_stone_lamp = true
blackstone_lamp = true
stone_lamp = true
stone_tile = true
blackstone_tile = true
sconce = true
sconce_lever = true
pancake = true
netherite_door = true
netherite_trapdoor = true
checker_block = true
raked_gravel = true
feather_block = true
statue = true
flower_box = true
doormat = true
flint_block = true
candle_holder = true
fire_pit = true
[building.blackboard]
enabled = true
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
colored_blackboard = false
#Interaction mode for blackboards
#Allowed Values: BOTH, GUI, MANUAL
interaction_mode = "BOTH"
[building.timber_frame]
enabled = true
#Allow placing a timber frame directly on a block by holding shift
swap_on_shift = false
#Allows axes to remove a framed block leaving the contained block intact
axes_strip = true
#Replace a timber frame with wattle and daub block when daub is placed in it
replace_daub = true
[building.iron_gate]
enabled = true
#Allows two iron gates to be opened simultaneously when on top of the other
double_opening = true
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
door-like_gates = false
[building.item_shelf]
enabled = true
#Makes item shelves climbable
climbable_shelves = false
[building.sugar_cube]
enabled = true
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
#Range: 0 ~ 1000
horse_speed_duration = 10
[building.planter]
enabled = true
#Makes so saplings that grow in a planter will break it turning into rooted dirt
broken_by_sapling = false
#When Farmers Delight is on planter will also act like rich soil and use it in its recipe
rich_soil_planter = true
[building.notice_board]
enabled = true
#Allows notice boards to accept and display any item, not just maps and books
allow_any_item = false
#Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it
gui = true
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0 ~ 100
crystal_enchanting = 3
[building.ash]
enabled = true
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
#Range: 0.0 ~ 1.0
ash_from_fire_chance = 1.0
#Burning mobs will drop ash when they die
ash_from_burning_mobs = true
#Allows rain to wash away ash layers overtime
rain_wash_ash = true
#Use a datapack to tweak rarity
basalt_ash = true
[building.flag]
enabled = true
#Allows right/left clicking on a stick to lower/raise a flag attached to it
stick_pole = true
#Maximum allowed pole length
#Range: 0 ~ 256
pole_length = 16
[building.goblet]
enabled = true
#Allows drinking from goblets
allow_drinking = true
[building.globe]
enabled = true
sepia_globe = true
[building.sign_post]
enabled = true
[building.sign_post.way_sign]
#Entirely disables them from spawning
enabled = true
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[building.daub]
enabled = true
wattle_and_daub = true
[building.ash_bricks]
enabled = true
[building.hat_stand]
enabled = true
#Allow all items to go on hat stand
unrestricted = false
[tools]
candy = true
stasis = true
altimeter = true
[tools.quiver]
enabled = true
#Allows using a quiver without being slowed down
use_without_slow = true
#Arrow stacks that can fit inside a quiver. Requires reboot
#Range: 1 ~ 9
slots = 6
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
#Range: 0.0 ~ 1.0
quiver_skeleton_spawn_chance = 0.03
#Allows quiver to only be used when in offhand or in curio slot
only_works_in_curio = false
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
quiver_pickup = true
[tools.slice_map]
enabled = true
#Multiplier that will be applied by slice maps to lower their range compared to normal maps
#Range: 0.0 ~ 1.0
range_multiplier = 0.25
[tools.bubble_blower]
enabled = true
#Amount of soap consumed per bubble block placed
#Range: 1 ~ 25
stasis_cost = 5
[tools.bubble_blower.bubble_block]
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
#Range: 1 ~ 10000
lifetime = 1200
#Can bubble break when touched on?
break_when_touched = true
#If true feather falling prevents breaking bubbles when stepping on them
feather_falling_prevents_breaking = true
[tools.wrench]
enabled = true
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
bypass_when_on = "MAIN_HAND"
[tools.rope_arrow]
enabled = true
#Max number of robe items allowed to be stored inside a rope arrow
#Range: 1 ~ 256
capacity = 32
#Makes rope arrows exclusive to crossbows
exclusive_to_crossbows = false
[tools.flute]
enabled = true
#Radius in which an unbound flute will search pets
#Range: 0 ~ 500
unbound_radius = 64
#Max distance at which a bound flute will allow a pet to teleport
#Range: 0 ~ 500
bound_distance = 64
[tools.bomb]
enabled = true
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 2.0
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
#Range: 0 ~ 100000
bomb_fuse = 0
[tools.bomb.blue_bomb]
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 5.15
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
[tools.slingshot]
enabled = true
#Slingshot range multiplier. Affect the initial projectile speed
#Range: 0.0 ~ 5.0
range_multiplier = 1.0
#Time in ticks to fully charge a slingshot
#Range: 0 ~ 100
charge_time = 20
#Deceleration for the stasis projectile
#Range: 0.1 ~ 1.0
stasis_deceleration = 0.9625
#Allow enderman to intercept any slingshot projectile
unrestricted_enderman_intercept = true
#Allows splash potions to be thrown by slingshots
allow_splash_potions = false
#Allows bombs to be thrown by slingshots
allow_bombs = false
#Allows fire charges to be thrown by slingshots
allow_fire_charges = false
#Allows snowballs to be thrown by slingshots
allow_snowballs = false
#Allows enderpearls to be thrown by slingshots
allow_enderpearls = false
[tools.antique_ink]
enabled = true
#General settings
[general]
#Enable Creative Tab
creative_tab = false
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
dispensers = true
#Creates a creative tab full of filled jars
jar_tab = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
server_protection = false
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
#Range: 0.0 ~ 10.0
red_merchant_spawn_multiplier = 1.0
#Vanilla tweaks
[tweaks]
[tweaks.shulker_helmet]
#Allows wearing shulker shells
enabled = true
[tweaks.golden_apple_disenchant]
enabled = true
[tweaks.traders_open_doors]
#Allows traders to open doors (because they couldnt aparently)
enabled = true
[tweaks.dispenser_tweaks]
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
axe_strip = true
#Enables shooting ender pearls with dispensers
shoot_ender_pearls = true
[tweaks.throwable_bricks]
#Throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.placeable_sticks]
#Allow placeable sticks
sticks = true
#Allow placeable blaze rods
blaze_rods = true
[tweaks.placeable_gunpowder]
#Allow placeable gunpowder
enabled = true
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
#Range: 0 ~ 20
speed = 2
#Age at which it spread to the next gunpowder block. Also affects speed
#Range: 0 ~ 8
spread_age = 2
[tweaks.raked_gravel]
#allow gravel to be raked with a hoe
enabled = true
[tweaks.bottle_xp]
#Allow bottling up xp by using a bottle on an enchanting table
enabled = false
#bottling health cost
#Range: 0 ~ 20
cost = 2
#Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting
target_block = ""
[tweaks.map_tweaks]
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
random_adventurer_maps = true
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
random_adventurer_maps_select_random_structure = true
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
block_map_markers = true
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
#Allowed Values: OFF, WITH_COMPASS, ALWAYS
death_marker = "WITH_COMPASS"
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
quill_adventurer_maps = true
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
quill_vanilla_maps = true
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
#Range: 10 ~ 600
min_search_radius = 75
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
tinted_blocks_on_maps = true
[tweaks.placeable_books]
#Allows written books to be placed down. Requires shift clicking
written_books = true
#Allow books and enchanted books to be placed on the ground
enabled = true
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
book_power = 1.0
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
enchanted_book_power = 1.334
#Allow all books to be placed both vertically and horizontally
mixed_books = false
[tweaks.zombie_horse]
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
zombie_horse_conversion = true
#Amount of rotten flesh needed
#Range: 1 ~ 1000
rotten_flesh = 64
#Allows zombie horses to be ridden underwater
rideable_underwater = true
#Convert a zombie horse back by feeding it a golden carrot
zombie_horse_inverse_conversion = true
[tweaks.noteblocks_scare]
#Noteblocks with a zombie head will scare off villagers
enabled = true
[tweaks.bad_luck_tweaks]
#Hit a void cat, get the unluck
cat_unluck = true
#If you have unluck you are more likely to get hit by a lighting
lightning_unluck = true
[tweaks.item_lore]
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
enabled = true