mirror of
https://github.com/xHyroM/aetheria.git
synced 2024-12-23 13:01:07 +01:00
62 lines
2.8 KiB
Text
Executable file
62 lines
2.8 KiB
Text
Executable file
######################################
|
|
# ores.json #
|
|
######################################
|
|
|
|
This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
|
|
These probabilities are used in treasure rooms in the stronghold, in which
|
|
piles of ore have a chance of spawning.
|
|
For information on BlockSetSelectors, see the bottom of this README.
|
|
|
|
######################################
|
|
# rareblocks.json #
|
|
######################################
|
|
|
|
This file contains a BlockSetSelector describing the probability of a given block being chosen.
|
|
These probabilities are used in grand libraries, in which
|
|
two rare blocks will spawn.
|
|
For information on BlockSetSelectors, see the bottom of this README.
|
|
|
|
######################################
|
|
# armorstands.json #
|
|
######################################
|
|
|
|
This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
|
|
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
|
|
For information on ItemSetSelectors, see the bottom of this README.
|
|
|
|
######################################
|
|
# itemframes.json #
|
|
######################################
|
|
|
|
This file contains ItemSetSelectors describing the probability distribution of items in item frames.
|
|
Item frames only spawn in storage rooms and armoury rooms.
|
|
For information on ItemSetSelectors, see the bottom of this README.
|
|
|
|
######################################
|
|
# BlockSetSelectors #
|
|
######################################
|
|
|
|
Describes a set of blockstates and the probability of each blockstate being chosen.
|
|
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
|
|
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
|
- defaultBlock: The blockstate used for any leftover probability ranges.
|
|
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
|
there is a 0.4 chance of the defaultBlock being selected.
|
|
|
|
Here's an example block selector:
|
|
"entries": {
|
|
"minecraft:cobblestone": 0.25,
|
|
"minecraft:air": 0.2,
|
|
"minecraft:stone_bricks": 0.1
|
|
},
|
|
"defaultBlock": "minecraft:oak_planks"
|
|
|
|
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
|
|
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
|
|
|
|
######################################
|
|
# ItemSetSelectors #
|
|
######################################
|
|
|
|
Describes a set of items and the probability of each item being chosen.
|
|
Works the same as BlockSetSelectors, but with items instead of blockstates.
|