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aetheria/packwiz/1.20.1/config/adpother/Biomes/minecraft$cold_ocean.cfg

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# Configuration file
Biome {
# Biome registry name [default: ]
S:name=minecraft:cold_ocean
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Determines when this pollutant affects the pollution level of the chunk it is in.
# Possible values:
# ALWAYS - always affects regardless of position.
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
# NEVER - never affects chunk pollution level.
# [default: CLOUD]
S:chunkPollutionInfluence=CLOUD
# The height that pollutant blocks will try to reach and build up at.
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191]
I:concentrationAltitude=191
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
B:dissipateExcessive=false
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Syntax: minSize-maxSize, rarity, persistence
# Size (in blocks) - randomly selected between specified bounds for each cloud
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
# [default: 0-0, 0, false]
S:pregeneratedClouds=0-0, 0, false
}
dust {
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Determines when this pollutant affects the pollution level of the chunk it is in.
# Possible values:
# ALWAYS - always affects regardless of position.
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
# NEVER - never affects chunk pollution level.
# [default: NEVER]
S:chunkPollutionInfluence=NEVER
# The height that pollutant blocks will try to reach and build up at.
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: -65]
I:concentrationAltitude=-65
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
B:dissipateExcessive=false
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Syntax: minSize-maxSize, rarity, persistence
# Size (in blocks) - randomly selected between specified bounds for each cloud
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
# [default: 0-0, 0, false]
S:pregeneratedClouds=0-0, 0, false
}
sulfur {
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Determines when this pollutant affects the pollution level of the chunk it is in.
# Possible values:
# ALWAYS - always affects regardless of position.
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
# NEVER - never affects chunk pollution level.
# [default: CLOUD]
S:chunkPollutionInfluence=CLOUD
# The height that pollutant blocks will try to reach and build up at.
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
I:concentrationAltitude=190
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
B:dissipateExcessive=false
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Syntax: minSize-maxSize, rarity, persistence
# Size (in blocks) - randomly selected between specified bounds for each cloud
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
# [default: 0-0, 0, false]
S:pregeneratedClouds=0-0, 0, false
}