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aetheria/packwiz/1.20.1/config/adpother/Pollutants/sulfur.cfg

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# Configuration file
sulfur {
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Determines when this pollutant affects the pollution level of the chunk it is in.
# Possible values:
# ALWAYS - always affects regardless of position.
# CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude).
# NEVER - never affects chunk pollution level.
# [default: CLOUD]
S:chunkPollutionInfluence=CLOUD
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb)
# Affects smog and sky colors. [default: 0xffe5e533]
S:color=0xffe5e533
# The height that pollutant blocks will try to reach and build up at.
# If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 190]
I:concentrationAltitude=190
# The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines a list of dimensions in which this pollutant will not be generated.
S:dimensionBlackList <
>
# If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored.
S:dimensionWhiteList <
>
# If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false]
B:dissipateExcessive=false
# Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# List of materials which can be used to filter this pollutant.
# Format: materialID, capacity, byproductID
# <materialID> - the id of the material that will be used to filter this pollutant,
# <capacity> - how many pollutant blocks each piece of material can filter,
# <byproduct> - the byproduct of the used filter material.
S:filterMaterials <
#minecraft:wool, 8, yellow_dye
>
# The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source.
# Set to zero to disable explosions. [range: 0 ~ 512, default: 16]
I:lowerExplosiveLimit=16
# Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# List of blocks which this pollutant can pass through.
S:passableBlocks <
#minecraft:carpets
#minecraft:trapdoors
minecraft:mangrove_roots:*
>
# Syntax: minSize-maxSize, rarity, persistence
# Size (in blocks) - randomly selected between specified bounds for each cloud
# Rarity (in chunks) - a pollution cloud will be generated once every X chunks
# Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind
# [default: 0-0, 0, false]
S:pregeneratedClouds=0-0, 0, false
# Defines the text color for the name of this pollutant. [default: yellow]
S:textColor=yellow
}