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aetheria/packwiz/1.20.1/config/adpother/Impacts/environment.cfg

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# Configuration file
##########################################################################################################
# Impacts
#--------------------------------------------------------------------------------------------------------#
# Action syntax: blockId -> ACTION
# Replacement syntax: blockId -> blockId
# Replacement with copying of all properties: blockId -> blockId:*
# Syntax with a threshold: pollutionThreshold% -> blockId -> ACTION or blockId
#
# Pollution threshold is the minimum percentage of pollution to trigger the specified effect
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Possible actions (case sensitive): BONEMEAL, KILL, POLLUTE
##########################################################################################################
Impacts {
carbon {
# Effects spreading through air.
S:air <
agricraft:crop:* -> BONEMEAL
minecraft:grass:* -> BONEMEAL
minecraft:bamboo:* -> BONEMEAL
minecraft:fern:* -> BONEMEAL
#minecraft:crops -> BONEMEAL
#minecraft:saplings -> BONEMEAL
>
# Effects spreading through contact.
S:contact <
minecraft:water:* -> POLLUTE
#minecraft:leaves -> KILL
>
# Effects spreading through rain.
S:rain <
minecraft:grass_block:* -> BONEMEAL
#minecraft:leaves -> BONEMEAL
#minecraft:tall_flowers -> BONEMEAL
>
}
sulfur {
# Effects spreading through air.
S:air <
agricraft:crop:* -> KILL
minecraft:grass:* -> KILL
minecraft:fern:* -> KILL
minecraft:cactus:* -> KILL
#minecraft:small_flowers -> KILL
#minecraft:crops -> KILL
#minecraft:saplings -> KILL
>
# Effects spreading through contact.
S:contact <
minecraft:water:* -> POLLUTE
#minecraft:leaves -> KILL
>
# Effects spreading through rain.
S:rain <
minecraft:water:* -> POLLUTE
minecraft:grass_block:* -> minecraft:podzol
minecraft:farmland:* -> minecraft:podzol
minecraft:dirt_path:* -> minecraft:podzol
minecraft:rooted_dirt:* -> minecraft:coarse_dirt
minecraft:bamboo:* -> KILL
minecraft:tall_grass:* -> KILL
#minecraft:tall_flowers -> KILL
minecraft:large_fern:* -> KILL
10% -> minecraft:hay_block:* -> KILL
15% -> minecraft:mangrove_roots:* -> KILL
15% -> minecraft:stone -> minecraft:cobblestone
#minecraft:leaves -> KILL
farmersdelight:rich_soil:* -> minecraft:podzol
farmersdelight:rich_soil_farmland:* -> minecraft:podzol
>
}
dust {
# Effects spreading through air.
S:air <
>
# Effects spreading through contact.
S:contact <
agricraft:crop:* -> KILL
minecraft:water:* -> POLLUTE
minecraft:grass:* -> KILL
minecraft:fern:* -> KILL
minecraft:grass_block:* -> minecraft:dirt_path
minecraft:farmland:* -> minecraft:coarse_dirt
minecraft:dirt_path:* -> minecraft:coarse_dirt
minecraft:rooted_dirt:* -> minecraft:coarse_dirt
#minecraft:small_flowers -> KILL
#minecraft:crops -> KILL
#minecraft:saplings -> KILL
farmersdelight:rich_soil:* -> minecraft:coarse_dirt
farmersdelight:rich_soil_farmland:* -> minecraft:coarse_dirt
>
# Effects spreading through rain.
S:rain <
minecraft:coarse_dirt:* -> minecraft:gravel
>
}
}