[toughness] #Render a separate armor bar for the armor toughness attribute (from diamond and netherite armor). #Having only this option active will make the toughness bar behave just like vanilla's armor bar without any colorful stacking or so. armor_toughness_bar = true #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. allow_count = true #Show colorful icons on the front row, not just on all subsequent rows. colorize_first_row = false #Shift toughness bar up or down by specified number of icon rows. Allows for better mod compat on Fabric, has no effect on Forge. #Range: -5 ~ 5 toughness_bar_row_shift = 0 #Render the toughness bar on the left side above the hotbar (where health and armor is rendered). left_side = false #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. allow_layers = true #Don't draw empty armor points, this will make the armor bar potentially shorter. skip_empty_armor_points = true #Use vanilla's icons on all front rows, use custom colored icons on the background row. inverse_coloring = false [health] #Show colorful icons on the front row, not just on all subsequent rows. colorize_first_row = false #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. allow_layers = true #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. allow_count = true #Use vanilla's icons on all front rows, use custom colored icons on the background row. inverse_coloring = false [armor] #Show colorful icons on the front row, not just on all subsequent rows. colorize_first_row = false #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. allow_layers = true #Don't draw empty armor points, this will make the armor bar potentially shorter. skip_empty_armor_points = true #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. allow_count = true #Use vanilla's icons on all front rows, use custom colored icons on the background row. inverse_coloring = false [row_count] #Color of row count, use any chat formatting color value. #Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE row_count_color = "WHITE" #Only include completely filled rows for the row count. count_full_rows_only = false #Force drawing row count using the font renderer, will make numbers display larger. force_font_renderer = false #Show row count also when only one row is present. always_render_row_count = false #Render an 'x' together with the row count number. row_count_x = true [general] #Move chat messages above armor/absorption bar. move_chat_above_armor = true #Move the experience level display above the experience bar. move_experience_above_bar = true