{ // Allow players to set custom flag images for their rockets. "allowFlagImages": true, // Allow rockets to be launched from any dimension, even if it's not considered a planet. "launchAnywhere": false, /* * The random tick speed for breaking plants, torches, freezing water, etc. on planets. * Type: Integer */ "planetRandomTickSpeed": 20, // Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact. "forcePlanetTick": false, /* * The y level where rockets should leave the dimension and enter space. * Type: Integer */ "atmosphereLeave": 600, // A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio "disabledPlanets": "", // Disables oxygen damage. "disableOxygen": false, // Disables temperature damage. "disableTemperature": false, // Uses normal gravity for all planets. "disableGravity": false, // An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that. "disableAirVortexes": false, "cryoFreezer": { // Type: Long "ironTierMaxEnergyInOut": 100, // Type: Long "steelTierMaxEnergyInOut": 150, // Type: Long "deshTierMaxEnergyInOut": 250, // Type: Long "ostrumTierMaxEnergyInOut": 500, // Type: Long "ironTierEnergyCapacity": 10000, // Type: Long "steelTierEnergyCapacity": 20000, // Type: Long "deshTierEnergyCapacity": 50000, // Type: Long "ostrumTierEnergyCapacity": 100000, // Type: Long "steelTierFluidCapacity": 3000, // Type: Long "deshTierFluidCapacity": 5000, // Type: Long "ostrumTierFluidCapacity": 10000, // Type: Long "coalGeneratorEnergyGenerationPerTick": 20, // Type: Long "etrionicBlastFurnaceBlastingEnergyPerItem": 10, // Type: Long "waterPumpEnergyPerTick": 20, // Type: Long "waterPumpFluidGenerationPerTick": 50, // Type: Long "energizerEnergyCapacity": 2000000, /* * The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to. * Type: Integer */ "maxDistributionBlocks": 6000, /* * The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area. * Type: Integer */ "distributionRefreshRate": 100, /* * The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections. * Type: Integer */ "pipeRefreshRate": 50 } }