[miscellaneous] #Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla. #Range: 0.0 ~ 1.0 anvil_break_chance = 0.05 #Solely renaming items in an anvil will never cause the anvil to break. risk_free_anvil_renaming = true #Edit name tags without cost nor anvil, simply by sneak + right-clicking. edit_name_tags_no_anvil = true #The naming field in anvils and the name tag gui will support formatting codes for setting custom text colors and styles. #Check out the Minecraft Wiki for all available formatting codes and their usage: https://minecraft.fandom.com/wiki/Formatting_codes#Usage renaming_supports_formatting = true #Allow using iron blocks to repair an anvil by one damage stage. Can be automated using dispensers. anvil_repairing = true #Most default value represents vanilla behavior. [costs] #Multiplier for each level of a rare enchantment being applied. #Range: > 1 rare_enchantment_multiplier = 4 #The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired. #Range: > -2147483648 repair_with_other_item_cost = 2 #Multiplier for each level of a common enchantment being applied. #Range: > -2147483648 common_enchantment_multiplier = 1 #Multiplier for each level of a very rare enchantment being applied. #Range: > 1 very_rare_enchantment_multiplier = 8 #Multiplier for each level of a uncommon enchantment being applied. #Range: > 1 uncommon_enchantment_multiplier = 2 #Costs for applying enchantments from enchanted books are halved. halved_book_costs = true #The additional cost in levels for each valid repair material an item is repaired with in an anvil. #Range: > -2147483648 repair_with_material_unit_cost = 1 #Max cost of enchantment level allowed to be spent in an anvil. Every operation exceeding the limit will show as 'Too Expensive!' and will be disallowed. #If set to '-1' the limit is disabled. #Set to '40' enchantment levels in vanilla. #Range: > -1 too_expensive_limit = -1 #Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags. #Allowed Values: OFF, ALL_ITEMS, NAME_TAGS_ONLY free_renames = "ALL_ITEMS" [prior_work_penalty] #FIXED: When renaming / repairing, ignore any prior work penalty on the item. Makes prior work penalty only relevant when new enchantments are added. #LIMITED: When renaming / repairing cost exceeds max anvil repair cost, limit cost just below max cost. #VANILLA: Renaming / repairing increase with prior work penalty and will no longer be possible when max cost is exceeded. #Allowed Values: VANILLA, FIXED, LIMITED rename_and_repair_costs = "FIXED" #Controls how working an item in the anvil multiple times affects the cost of future operations. #FIXED: A constant value is added every time the item is worked. #VANILLA: Penalty doubles every time an item is worked. #DISABLED: Penalty stays at 0 and does not increase. #Allowed Values: DISABLED, VANILLA, FIXED prior_work_penalty = "FIXED" #Prevents the prior work penalty from increasing when the item has only been renamed or repaired. penalty_free_renames_and_repairs = true #Constant to use when "prior_work_penalty" is set to "FIXED". Every subsequent operation will increase by this value in levels. #Range: > 1 prior_work_penalty_constant = 4