# Configuration file ########################################################################################################## # Impacts #--------------------------------------------------------------------------------------------------------# # Syntax: effectId # Syntax with a threshold: pollutionThreshold% -> effectId # # Pollution threshold is the minimum percentage of pollution to trigger the specified effect. ########################################################################################################## Impacts { # List of entities with some immunity to pollution. # Syntax: pollutionThreshold% -> entityId # Pollution threshold is the minimum percentage of pollution required to impact the specified entity. S:immuneEntities < > carbon { # Effects spreading through air. S:air < 30% -> minecraft:mining_fatigue 40% -> minecraft:hunger 50% -> minecraft:weakness 60% -> minecraft:slowness 70% -> minecraft:poison 80% -> minecraft:nausea 90% -> minecraft:wither > # Effects spreading through contact. S:contact < minecraft:blindness > # Effects spreading through rain. S:rain < > } sulfur { # Effects spreading through air. S:air < 20% -> minecraft:blindness 50% -> minecraft:poison 80% -> minecraft:wither > # Effects spreading through contact. S:contact < minecraft:blindness minecraft:poison > # Effects spreading through rain. S:rain < 5% -> minecraft:blindness 15% -> minecraft:poison > } dust { # Effects spreading through air. S:air < > # Effects spreading through contact. S:contact < minecraft:blindness > # Effects spreading through rain. S:rain < > } }