#General mod settings [general] #Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing Storm_Tornado_RefinedGrabRules = true #Makes weather boring! or peacefull? Storm_NoTornadosOrCyclones = false #Grab player or not Storm_Tornado_grabPlayer = true #Prevent grabbing of non players Storm_Tornado_grabPlayersOnly = false #Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly Storm_Tornado_grabMobs = true #Grab animals, overridden by Storm_Tornado_grabPlayersOnly Storm_Tornado_grabAnimals = true #Grab villagers, overridden by Storm_Tornado_grabPlayersOnly Storm_Tornado_grabVillagers = true #Tear up blocks from the ground based on conditions defined Storm_Tornado_grabBlocks = true #Grab entity items, overridden by Storm_Tornado_grabPlayersOnly Storm_Tornado_grabItems = false #Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks Storm_Tornado_GrabCond_StrengthGrabbing = true #Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules Storm_Tornado_GrabCond_List = false #Treat block grab list as a blacklist instead of whitelist Storm_Tornado_GrabListBlacklistMode = false #Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override" #Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities #Range: > -2147483648 Storm_Tornado_maxFlyingEntityBlocks = 200 #- #Range: > -2147483648 Storm_Tornado_maxBlocksGrabbedPerTick = 5 #Make tornados initial heading aimed towards closest player Storm_Tornado_aimAtPlayerOnSpawn = true #Accuracy of tornado aimed at player #Range: > -2147483648 Storm_Tornado_aimAtPlayerAngleVariance = 5 #Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away #Range: > -2147483648 Storm_Tornado_extraGrabAngle = 20 #- Storm_Tornado_fallDamage = true