#General mod settings [general] #- #Range: > -2147483648 Storm_OddsTo1OfHighWindWaterSpout = 150 #- Storm_FlyingBlocksHurt = true #- #Range: > -2147483648 Storm_MaxPerPlayerPerLayer = 20 #- #Range: > -2147483648 Storm_Deadly_CollideDistance = 128 #- #Range: > -2147483648 Storm_LightningStrikeBaseValueOddsTo1 = 200 #- Storm_NoRainVisual = false #- #Range: > -2147483648 Storm_MaxRadius = 300 #- #Range: > -2147483648 Storm_AllTypes_TickRateDelay = 60 #- #Range: > -2147483648 Storm_Rain_WaterBuildUpRate = 10 #- #Range: > -2147483648 Storm_Rain_WaterSpendRate = 3 #- #Range: > -2147483648 Storm_Rain_WaterBuildUpOddsTo1FromSource = 15 #- #Range: > -2147483648 Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100 #- #Range: > -2147483648 Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30 #- #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 Storm_TemperatureAdjustRate = 0.1 #- #Range: > -2147483648 Storm_HailPerTick = 10 #- #Range: > -2147483648 Storm_OddsTo1OfOceanBasedStorm = 300 #- #Range: > -2147483648 Storm_PercentChanceOf_HighWind = 90 #- #Range: > -2147483648 Storm_PercentChanceOf_Hail = 80 #- #Range: > -2147483648 Storm_PercentChanceOf_F0_Tornado = 70 #- #Range: > -2147483648 Storm_PercentChanceOf_C0_Cyclone = 70 #- #Range: > -2147483648 Storm_PercentChanceOf_F1_Tornado = 50 #- #Range: > -2147483648 Storm_PercentChanceOf_C1_Cyclone = 50 #- #Range: > -2147483648 Storm_PercentChanceOf_F2_Tornado = 40 #- #Range: > -2147483648 Storm_PercentChanceOf_C2_Cyclone = 40 #- #Range: > -2147483648 Storm_PercentChanceOf_F3_Tornado = 30 #- #Range: > -2147483648 Storm_PercentChanceOf_C3_Cyclone = 30 #- #Range: > -2147483648 Storm_PercentChanceOf_F4_Tornado = 20 #- #Range: > -2147483648 Storm_PercentChanceOf_C4_Cyclone = 20 #- #Range: > -2147483648 Storm_PercentChanceOf_F5_Tornado = 10 #Also known as full blown hurricane #Range: > -2147483648 Storm_PercentChanceOf_C5_Cyclone = 10 #- #Range: > -2147483648 Storm_ParticleSpawnDelay = 3 #- #Range: > -2147483648 Player_Storm_Deadly_OddsTo1 = 30 #- #Range: > -2147483648 Player_Storm_Deadly_TimeBetweenInTicks = 72000 #- Server_Storm_Deadly_UseGlobalRate = true #Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1 #Range: > -2147483648 Server_Storm_Deadly_OddsTo1 = 30 #Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks #Range: > -2147483648 Server_Storm_Deadly_TimeBetweenInTicks = 72000 #For areas without the right mix of hot and cold biomes #Range: > -2147483648 Player_Storm_Deadly_OddsTo1_Land_Based = 1200 #For areas without the right mix of hot and cold biomes #Range: > -2147483648 Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000 #Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes #Range: > -2147483648 Server_Storm_Deadly_OddsTo1_Land_Based = 1200 #Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes #Range: > -2147483648 Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000 #- preventServerThunderstorms = true #- #Range: > -2147483648 Lightning_OddsTo1OfFire = 20 #- #Range: > -2147483648 Lightning_lifetimeOfFire = 3 #- #Range: > -2147483648 Lightning_DistanceToPlayerForEffects = 256 #- Lightning_StartsFires = false #- #Range: > -2147483648 Storm_Deflector_RadiusOfStormRemoval = 150 #The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5 #Range: > -2147483648 Storm_Deflector_MinStageRemove = 1 #- Storm_Deflector_RemoveRainstorms = false #- Storm_Deflector_RemoveSandstorms = true #- #Range: > -2147483648 Storm_Rain_Overcast_OddsTo1 = 50 #- #Range: > -2147483648 Storm_Rain_OddsTo1 = 150 #How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable #Range: > -2147483648 Storm_Rain_TrackAndExtinguishEntitiesRate = 200