# Configuration file carbon { # Defines whether wind affects this pollutant or not. [default: true] B:affectedByWind=true # Determines when this pollutant affects the pollution level of the chunk it is in. # Possible values: # ALWAYS - always affects regardless of position. # CLOUD - affects only when it is part of a cloud at the specified height (see concentrationAltitude). # NEVER - never affects chunk pollution level. # [default: CLOUD] S:chunkPollutionInfluence=CLOUD # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) # Affects smog and sky colors. [default: 0xff4c4c4c] S:color=0xff4c4c4c # The height that pollutant blocks will try to reach and build up at. # If set to a value beyond the building height limit [-64, 319], pollution will not build up and will eventually disappear. [range: -2147483648 ~ 2147483647, default: 191] I:concentrationAltitude=191 # The amount of pollution at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] I:criticalAmount=512 # Defines a list of dimensions in which this pollutant will not be generated. S:dimensionBlackList < > # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. S:dimensionWhiteList < > # If true, all pollution that exceeds the criticalAmount will gradually dissipate [default: false] B:dissipateExcessive=false # Emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] S:emissionRate=1.0 # List of materials which can be used to filter this pollutant. # Format: materialID, capacity, byproductID # - the id of the material that will be used to filter this pollutant, # - how many pollutant blocks each piece of material can filter, # - the byproduct of the used filter material. S:filterMaterials < #minecraft:leaves, 8, black_dye > # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. # Set to zero to disable explosions. [range: 0 ~ 512, default: 10] I:lowerExplosiveLimit=10 # Motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] S:motionVelocity=0.2 # List of blocks which this pollutant can pass through. S:passableBlocks < #minecraft:carpets #minecraft:trapdoors minecraft:mangrove_roots:* > # Syntax: minSize-maxSize, rarity, persistence # Size (in blocks) - randomly selected between specified bounds for each cloud # Rarity (in chunks) - a pollution cloud will be generated once every X chunks # Persistence (true/false) - if true, clouds will not gradually dissipate as a result of being affected by underlying blocks or wind # [default: 0-0, 0, false] S:pregeneratedClouds=0-0, 0, false # Defines the text color for the name of this pollutant. [default: gray] S:textColor=gray }