# The main configuration file for ServerCore. # Most of these settings can be reloaded without restarting using /servercore reload. # Most miscellaneous feature toggles. features: # Stops the server from loading spawn chunks. disable-spawn-chunks: false # Prevents lagspikes caused by players moving into unloaded chunks. prevent-moving-into-unloaded-chunks: false # The amount of ticks between auto-saves when /save-on is active. autosave-interval: 6000 # The fraction that decides the chance of experience orbs being able to merge with each other. (1 = 100%, 40 = 2.5%) # Note that just like in vanilla, experience orbs will still need to be of the same size to actually merge. xp-merge-fraction: 40 # The radius in blocks that experience orbs will merge at. xp-merge-radius: 0.5 # The radius in blocks that items will merge at. item-merge-radius: 0.5 lobotomize-villagers: # Makes villagers tick less often if they are stuck in a 1x1 space. enabled: false # Decides the interval in between villager ticks when lobotomized. tick-interval: 20 # Automatically modifies dynamic settings based on the server performance. dynamic: # Enables dynamic performance checks. enabled: false # The average MSPT to target. target-mspt: 35 # The settings that will be decreased when the server is overloaded, in the specified order. # Removing a setting from the list will disable it. # ► max = The maximum value the server will increase the setting to. # ► min = The minimum value the server will decrease the setting to. # ► increment = The amount the setting will be increased or decreased by. # ► interval = The amount of seconds between each check to increase or decrease. dynamic-settings: - setting: 'CHUNK_TICK_DISTANCE' max: 10 min: 2 increment: 1 interval: 15 - setting: 'MOBCAP_PERCENTAGE' max: 100 min: 30 increment: 10 interval: 15 - setting: 'SIMULATION_DISTANCE' max: 10 min: 2 increment: 1 interval: 15 - setting: 'VIEW_DISTANCE' max: 10 min: 2 increment: 1 interval: 150 # A special mobcap that only affects the breeding of animals and villagers. breeding-cap: # Enables breeding caps. enabled: false # The breeding cap for villagers. # ► limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap. # ► range = The range it will check for entities of the same type. villagers: limit: 32 range: 64 # The breeding cap for animals. # Note that this cap only checks for animals of the same type. # If the limit is 32 you can still breed 32 cows and 32 pigs next to each other. animals: limit: 32 range: 64 # Gives more control over mob spawning. mob-spawning: # Mobcap settings for zombie reinforcements. # ► enforce-mobcaps = Whether to enforce mobcaps for this type of mobspawning. # ► additional-capacity = Additional capacity for this specific mobcap. Decides how much it can spawn over the regular mobcap. # It is recommended to allow them to spawn a bit over the regular mobcap as they would otherwise never get a chance to spawn. zombie-reinforcements: enforce-mobcap: false additional-capacity: 32 # Mobcap settings for zombified piglin spawning from nether portal random ticks. nether-portal-randomticks: enforce-mobcap: false additional-capacity: 32 # Mobcap settings for mobs spawned from monster spawners. monster-spawners: enforce-mobcap: false additional-capacity: 32 # A list of mob categories with their respective mobcap and spawn interval. # ► category = The vanilla spawn category. # ► mobcap = The maximum amount of entities in the same category that can spawn near a player. # ► spawn-interval = The interval between spawn attempts in ticks. Higher values mean less frequent spawn attempts. categories: - category: 'MONSTER' mobcap: 70 spawn-interval: 1 - category: 'CREATURE' mobcap: 10 spawn-interval: 400 - category: 'AMBIENT' mobcap: 15 spawn-interval: 1 - category: 'AXOLOTLS' mobcap: 5 spawn-interval: 1 - category: 'UNDERGROUND_WATER_CREATURE' mobcap: 5 spawn-interval: 1 - category: 'WATER_CREATURE' mobcap: 5 spawn-interval: 1 - category: 'WATER_AMBIENT' mobcap: 20 spawn-interval: 1 # Settings for commands and their formatting. commands: # Enables the /servercore status command. status-enabled: true # Enables the /mobcaps command. mobcaps-enabled: true colors: # The colors used in command feedback. You can use hex codes or minecraft legacy color names. # The primary color is the most used color in command feedback. primary: 'dark_aqua' # The secondary color is used for highlighting important information, like values. secondary: 'green' # The tertiary color is mostly used for text in titles. tertiary: 'aqua' # Activation range can drastically reduce the amount of lag caused by ticking entities. # It does this by cleverly skipping certain entity ticks based on the distance to players and other factors, like immunity checks. # Immunity checks determine whether an entity should be ticked even when it's outside the activation range, like for example when it is falling or takes damage. # Note: while this is a very powerful feature, it can still slow down mobfarms and break very specific technical contraptions. activation-range: # Enables activation range. enabled: false # Briefly ticks entities newly added to the world for 10 seconds (includes both spawning and loading). # This gives them a chance to properly immunize when they are spawned if they should be. Can be helpful for mobfarms. tick-new-entities: true # Enables vertical range checks. By default, activation ranges only work horizontally. # This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms. use-vertical-range: false # Skips 1/4th of entity ticks whilst not immune. # This affects entities that are within the activation range, but not immune (for example by falling or being in water). skip-non-immune: false # Allows villagers to tick regardless of the activation range when panicking. villager-tick-panic: true # The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks). villager-work-immunity-after: 20 # The amount of ticks an inactive villager will wake up for when it has work immunity. villager-work-immunity-for: 20 # A list of entity types that should be excluded from activation range checks. excluded-entity-types: - 'minecraft:ghast' - 'minecraft:hopper_minecart' - 'minecraft:warden' # The activation type that will get assigned to any entity that doesn't have a custom activation type. # ► activation-range = The range an entity is required to be in from a player to be activated. # ► tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks. # ► wakeup-interval = The interval between inactive entity wakeups in seconds. # ► extra-height-up = Allows entities to be ticked when far above the player when vertical range is in use. # ► extra-height-down = Allows entities to be ticked when far below the player when vertical range is in use. default-activation-type: activation-range: 16 tick-interval: 20 wakeup-interval: -1 extra-height-up: false extra-height-down: false # A list of custom activation types. # ► name = The name of the activation type. # ► entity-matcher = A list of conditions to filter entities. Only one of these conditions needs to be met for an entity to match. # ► If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats: # - Entity type matching | Uses the entity type's identifier. | 'minecraft:zombie' matches zombies, but for example not husks or drowned. # - Typeof class matching | Uses the 'typeof:' prefix. | 'typeof:monster' matches all monsters. # ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager. custom-activation-types: - name: 'raider' activation-range: 48 tick-interval: 20 wakeup-interval: 20 extra-height-up: true extra-height-down: false entity-matcher: - 'typeof:raider' - name: 'water' activation-range: 16 tick-interval: 20 wakeup-interval: 60 extra-height-up: false extra-height-down: false entity-matcher: - 'typeof:water_animal' - name: 'villager' activation-range: 16 tick-interval: 20 wakeup-interval: 30 extra-height-up: false extra-height-down: false entity-matcher: - 'typeof:villager' - name: 'zombie' activation-range: 16 tick-interval: 20 wakeup-interval: 20 extra-height-up: true extra-height-down: false entity-matcher: - 'minecraft:zombie' - 'minecraft:husk' - name: 'monster-below' activation-range: 32 tick-interval: 20 wakeup-interval: 20 extra-height-up: true extra-height-down: true entity-matcher: - 'minecraft:creeper' - 'minecraft:slime' - 'minecraft:magma_cube' - 'minecraft:hoglin' - name: 'flying-monster' activation-range: 48 tick-interval: 20 wakeup-interval: 20 extra-height-up: true extra-height-down: false entity-matcher: - 'minecraft:ghast' - 'minecraft:phantom' - name: 'monster' activation-range: 32 tick-interval: 20 wakeup-interval: 20 extra-height-up: true extra-height-down: false entity-matcher: - 'typeof:monster' - name: 'animal' activation-range: 16 tick-interval: 20 wakeup-interval: 60 extra-height-up: false extra-height-down: false entity-matcher: - 'typeof:animal' - 'typeof:ambient' - name: 'creature' activation-range: 24 tick-interval: 20 wakeup-interval: 30 extra-height-up: false extra-height-down: false entity-matcher: - 'typeof:mob'