#Only show paper doll when in first-person mode. first_person_only = true #Set axis the player head can move on. #Allowed Values: YAW, PITCH, BOTH head_movement = "YAW" #Define a screen corner to align the paper doll display to. #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT position = "TOP_LEFT" #Display paper doll while performing these actions. #Display paper doll while performing these actions. #Allowed Values: SPRINTING, SWIMMING, CRAWLING, CROUCHING, FLYING, GLIDING, RIDING, SPIN_ATTACKING, USING display_actions = ["SPRINTING", "SWIMMING", "CRAWLING", "CROUCHING", "FLYING", "GLIDING"] #Scale of paper doll. Also affected by video settings gui scale. #Range: 1 ~ 24 scale = 4 #Offset on y-axis from original doll position. #Range: > -2147483648 offset_y = 0 #Amount of ticks the paper doll will be kept on screen after its display conditions are no longer met. Set to 0 to always display the doll. #Range: > 0 display_time = 15 #Offset on x-axis from original doll position. #Range: > -2147483648 offset_x = 0 #Shift paper doll downwards when it would otherwise overlap with potion icons while showing in the top screen right corner. potion_shift = true